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grim981

Military Suggestion

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So, in DayZ there seems to be a food chain, all determined by the experience and loot that you have, but there should be ways that can sort of even the playing field. Military.

This would be map and server dependent.

Main Idea: There could be a somewhat constant military convoy (HMMWV (w/o guns), Camo Ural) that drives on the main highways (outskirts of the map), and occasionally to the airfields.

1. They would be hostile to bandits, friendly to normal survivors (but a bit edgy if you have a gun), and very welcoming to heroes. They would communicate though radios (if they exist), and talk to you if you are close enough, telling you to back off, to put your weapon down, or ask if you need anything (food, water, a lift).

2. This would attract a lot of attention for anyone who wants military equipment fast, but it will be a challenge to get. The number of heavily armed, trained men would be very hard to take out, but if you can, you're heavily armed and have some great vehicles to throw around.

3. This would also mean that people would be more cautious in the towns or cities near the coast or near airfields. (Imagine being stuck in a building in Cherno or Electro because the military are right outside.)

4. The Military's mood/"edgyness" would depend on the current events. For example, if they were just shot at, they would be more bound to shoot at you without warning, if they just found survivors, they'd be more bound to welcome you with open arms (unless you're a bandit), or if they are running low on food and water, they won't ask if you need any.

5. The Military's vehicles won't run on unicorn farts, they will eventually run low on gas meaning they will stop to refuel which brings up my next point.

6. Trading with the Military. If you have something they need, they will be open to trade more unique stuff, like binoculars, toolbox, ammo or attachments for a gun, or maybe even a sidearm

Now, I know that the game is nearly done, and this is a big thing to add (though it can somewhat already be scripted in), but in my eyes, everywhere I look I see remnants of the military everywhere, but no one to show for it.

I know people are going to say that this is "cheap" and "shows no skill" if they get the military equipment, but in reality, it shows more skill than going to a populated area, or being lucky enough to find a helicopter crash.

I welcome all feedback and would love to hear from you guys and girls.

Edited by Grim 981
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some nice ideas though there is a low opinion about npcs besides zombies

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Most NPCs aren't much better than zombies anyways. "ALPHA BRAVO, I'm the NEW ACTUAL. Move two clicks South-East to SMALL BUSH".

I'm not in favour of any NPCs that are not completely zombified.

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Well that would completely ruin immersion,

Plus, Imagine this, your raided by a ground and you killed them all to defend yourself and become a bandit, your low on blood, then you hear the rumble of a militairy vehicle! Your saved! You run over to them, *Dead*

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hmm...BUT what comes to my mind is something like that:

There are some lone wolves and mavericks out there after all. What if there are certain "events" like the OP posted and you can join at least 10 minutes before the event takes place. After the "join-in" timer ran out you'll get a briefing and will by the end of this 10 minutes spawn at this very event location with several others who joined. Then ready to go....well bear in mind, that this is just very rudimentary thought. but there is plenty of room for balancing/motivation etc...

Let's say the devs create such scenarios now and then at their will...in an act of despotism

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Everyone! Read this thread!

http://dayzmod.com/f...ying-this-game/

The point of this post is to say that YOU players need to BE the "military". DayZ is harsh and lawless, and it's up to the community to distribute rules and bring justice back to the world, if they so choose. You want some civil protection against bandits? Be the people who do that. You could be those bandit hunters, the ones some call heroes, or who some call mettlers, some call enemies.

If you want this to happen you need to take it into your own hands.

Edited by Neko-san

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In response to "Gews":

You wouldn't have to hear them yelling to each other (since I know how annoying that is). The NPC are a bit weird when moving around on foot, but firing their weapons, they are almost unmatched (they have eagle eyes)

In response to "ididi9":

I'm not sure what you meant by "raided by a ground", but I'm going to take it that you meant "raided by bandits". I'm pretty sure that you don't turn into a bandit by killing bandits. (but their have been people who trick the system) I defiantly think there should be something to tell the difference between self defense and banditry.

In response to "Neko-san"

Thank you for the advertisement, but this is a whole different idea. You talk about BEING the military, but I'm talking about the military already being there and are trying to keep things from getting out of hand, and helping out survivors.

Edited by Grim 981

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In response to "Neko-san"

Thank you for the advertisement, but this is a whole different idea. You talk about BEING the military, but I'm talking about the military already being there and are trying to keep things from getting out of hand, and helping out survivors.

Sir, the question was never about who was talking about what.

Rocket has no time to be adding military NPCs. The team is getting rid of all the NPC knowledge of tactics and such, because zombies are stupid.

Still, DayZ is a survival game. No one is here to save you. No one is obligated. You have to take a stand, and I'm telling you, there's no other way. This idea will most likely be stolen by Titov, and Dean is too good for this. It is not what he meant DayZ to have. I know this because he talks about it all the time. You have to stand up for yourself and others, otherwise there will be no one else who will.

So you can either pick up a gun and go fight those bandits...

...or watch the empty street.

This is the free world.

Do what you want.

Edited by Neko-san

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In response to "Neko-san"

All very good points, with a slightly twisted way of looking at things (no offence). This whole thing is merely a suggestion and is not meant to be a demand. From what I've heard myself (I haven't been one to stalk the forums for everything that Rocket says) He more of says "People should make up the story" than "You have to go and get gear, then kill people for entertainment". He has (to my knowledge) never ruled out having military, but only talked about changing zombies behavior.

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In response to "Neko-san"

All very good points, with a slightly twisted way of looking at things (no offence). This whole thing is merely a suggestion and is not meant to be a demand. From what I've heard myself (I haven't been one to stalk the forums for everything that Rocket says) He more of says "People should make up the story" than "You have to go and get gear, then kill people for entertainment". He has (to my knowledge) never ruled out having military, but only talked about changing zombies behavior.

That is my point. This is a suggestion. One that will never be implemented.

I have not stalked rocket's threads either, or else you would see a quote box in my post, stating exactly what he said.

Dean did say he was removing all unecessary features from the game, and I do remember him saying the zombies don't need to know formations, tactics, and orders.

And of course he never ruled out anything about doing what you're doing (to my knowledge) because it's implied. The thing about DayZ is that it's completely authentic. Every experience is created by one or more players.

Not to mention that, but also, rocket doesn't want to punish bandits. He has made this point numerous times.

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My suggestion, OP, is to use the search function prior to posting. This idea has been suggested many times before.

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