Otium 0 Posted January 15, 2013 Hey guys thinking of some cool roles to play as in DayZ. If you have any ideas for new ones feel free to add on!ASSAULTER - Carries heavy weaponry such as M16s or LMGs. This player leads the team in combat and must have above average PVP skills.MEDIC - A medic carries most of the medical supplies, food, and drinks. They will stay a bit behind the team with an average weapon such as an M1014 or AK.SCOUT - A scout is a lightly armed player who is the first to move in on a looting run. They will inform the squad of valuable gear, zombies, and players. This is a hard position because you could be the first to die but you will be greatly respected.ENGINEER - This player is the medic of vehicles. They are in charge of carrying things such as Jerry Cans, Wheels, Rotor assemblies etc. They will carry average weaponry but will have the largest backpacks.SPOTTER - This player will carry heavy weaponry and will guard and spot for the sniper. They will stay back with the sniper spotting zombies/players for the squad. They will also be the first to receive a map, binoculars, and a rangefinder. This position is also a navigator for the team.SNIPER - This is a pretty obvious role... This player will be the first to receive camouflage clothing and any rifles. This player will carry advanced weaponry such as M14s, DMRs, and M107. You must have precise aim and have no lag. The sniper will stay back with the spotter eliminating threats. Share this post Link to post Share on other sites
gamerman001 182 Posted January 15, 2013 I would like to apply as a medic. Share this post Link to post Share on other sites
Otium 0 Posted January 15, 2013 (edited) Oh btw if you would like to join my clan and apply for one of these roles add me on Skype: Johnvogel123728Clan Page: http://dayzmod.com/forum/index.php?/topic/117962-soam-survivors-of-apocalypse-militia-bandits/ Edited May 27, 2015 by Otium Share this post Link to post Share on other sites
picky (DayZ) 25 Posted January 15, 2013 (edited) Who is leading the chaos? have to have a "head honcho" or your just a fart in the wind. In large milsim communities there are always "command sections" slotted before any other role.. command sections usually have a Commanding Officer or Platoon lead, with Radio telephone operators (in DayZ's case, just people who relay the commands to the peeps) and obviously one for each attachment or "Squad". Then the Medic is in there too for safety's sake (but there are usually medics in the squads, either way works) You have Platoon Sergeants who are like the 2nd in command and really just get to yell at the mofo's out of line. Last of all, there are Attack coordinators who control the use of major assets like CAS, mortars and arty. JTAC's* FAC's* both the same thing.. but that's what goes into the command end. The "head" if you will.Edit: does your clan condone hacking? It would be a shame to have to find out there are hackers after you've signed up.. Edited January 15, 2013 by picky 1 Share this post Link to post Share on other sites
Otium 0 Posted January 15, 2013 I was thinking the head/leader would be the sniper (maybe even spotter) because they are the ones over watching everyone and advising them of things in the area. And we fking hate hackers :P They just are complete n00bs who can't play the game so they watch a 10 minute tutorial titled HOW TO BE A DOUCHEBAG IN DAYZ. I really do not like hackers and think they should be IP banned from every server. Share this post Link to post Share on other sites
beastoverlord 574 Posted January 15, 2013 Why do you need to have classes? I feel that if everyone carries a little of everything, the only two classes you need are snipers and people that just have their favorite gun. My squad plays like this and it works. Everyone just has a secondary or sidearm that is silenced. No need for medics because everyone has medical supplies. No need for engineers because all of the gear is in the cars. It's much similar this way. Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 15, 2013 NUTCASE - runs around Cherno/Elektro with an axe at night throwing flares at Noobs.I'll apply for this role. 1 Share this post Link to post Share on other sites
Otium 0 Posted January 15, 2013 NUTCASE - runs around Cherno/Elektro with an axe at night throwing flares at Noobs.I'll apply for this role.lol hilarious u haz mai beenz Share this post Link to post Share on other sites
guisho 258 Posted January 16, 2013 Rocket said that they didn't want to add classes or roles, although I would love to play as a Sniper (it's the same thing I do in-game with my clan) Share this post Link to post Share on other sites
Otium 0 Posted January 16, 2013 ik ik these aren't things where u spawn with stuff. Its just positions for a clan. Share this post Link to post Share on other sites
Inception. 9443 Posted January 16, 2013 I think most of you have misinterpreted what the OP has said.He isn't giving "perks" and such, he's just saying play as a group using these classes; pretty much roleplaying. Hence why this isn't in the Suggestions area.If he wants to play this way, let him play. He is merely "doing what I can with what I've got." [beans to anyone who gets that reference.] 3 Share this post Link to post Share on other sites
EliteSkittle 59 Posted January 16, 2013 Me and few friends of mine used to Role play our group like a military squad stranded on whatever map we were on fighting off the zombies and we had Rolls pretty similar to these, that stopped when one day we were "clearning the LZ of hostiles" a.k.a killing all the zeds in Elektro so I could land the chopper when suddenly we attracted the attention of several bandits. 4 of my 6 friends quit that day.Now I role play as the lone survivor of that incident, on a mission for justice. Hence why I am a bandit hunter. But I was the "sniper" But we called the role "Over Watch". My call sign was Zulu Romeo :P Share this post Link to post Share on other sites
RougeBronyNarwhal 12 Posted January 17, 2013 (edited) got 2 more advanced ones for youPointman: m14 AIM or enfield and silenced pistola cross between the scout and sniper/assault after the scouts recon the area you send the pointman in before the rest to silently take care of the biggest threats or secure a hostile area for the rest of the squad like an LZ or building for the squad, traditionally quiet but not afraid to hold the line for the rest of the squadSuppresor: LMG or AR with GL and PDWthis heavy soldier is similar to assault with the exception that his/her primary directive is to either defend a set location or block off a line of sight with suppresive fire and plenty of ammo, best in conjunction with a soldier that can watch his fkanks and hold ammo he doesn't have room for, the suppresor is supposed to be a complete roadblock if you need to defend a key area or hold off a frontline in the rare occasion of war with bandits or other survivors Edited January 17, 2013 by RougeBronyNarwhal 1 Share this post Link to post Share on other sites
RougeBronyNarwhal 12 Posted January 17, 2013 I think most of you have misinterpreted what the OP has said.He isn't giving "perks" and such, he's just saying play as a group using these classes; pretty much roleplaying. Hence why this isn't in the Suggestions area.If he wants to play this way, let him play. He is merely "doing what I can with what I've got." [beans to anyone who gets that reference.]Le badass sig, i knew i liked mods/admins for a reason :) Share this post Link to post Share on other sites
Inception. 9443 Posted January 17, 2013 Le badass sig, i knew i liked mods/admins for a reason :)Haha ;P Share this post Link to post Share on other sites