whiteboy greg 21 Posted January 8, 2013 (edited) In the stand alone Day z are the zeds going to have a totally arbitrary inside vs outside speed as they do now.? I would preffer they triple the zombie count and reduce the speed but I doubt that's the way it's going to go.Im guessing the zomb..er..zeds are always going to be fast but how is this going to change the gameplay if they are fast inside as well. As the game stands the main strategy when I first start is running throught the nearest town and collecting supplys before I head for the woods. The only reason I don't get chomped to death is because of the ludicrous speed at which zombies travel indoors.Thoughts? Edited January 8, 2013 by whiteboy greg Share this post Link to post Share on other sites
whiteboy greg 21 Posted January 8, 2013 Oh yes and for my own immersian I pretend the zeds are solar powered. Which is why they slow down inside. 8 Share this post Link to post Share on other sites
DashDashh 8 Posted January 8, 2013 Get confirmation, but I'm almost sure Rocket said he wanted them to run indoors also, that it started off as them walking and he just left it that way currently, I think they're meant to change at some point though.Personally, it's not something that makes sense, but I like it in gameplay. We'll see how it goes down, maybe a lot of people are attached to this way. Share this post Link to post Share on other sites
jaytmuk (DayZ) 621 Posted January 8, 2013 The Walking Dead TV series isnt lifelike :PIts pc dross Share this post Link to post Share on other sites
jaytmuk (DayZ) 621 Posted January 8, 2013 Tbh if standalone had just walking zeds it would be more like shaun of the dead than walking dead.We would run around kicking zeds up the ass and taking the piss out of them cos they would be no threat to anyone unless you are totally retarded or afk. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted January 8, 2013 It's a pathfinding issue that is tied to how arma currently handle AI movements inside and outside, it's mainly due to the built in assumption that arma is a war simulator, and not a zombie simulator: It only expect you to fight armed people at a reasonable range, and that in order to kill their prey, the AI don't need to come at point blank range.I recall seeing a video where they had a debug "view" of the pathfinding system, and for what i understand, the AI use two different navigation systems wether they are walking on the world terrain or on/inside an object. 3 Share this post Link to post Share on other sites
Bludy 324 Posted January 8, 2013 this saved my life many times..anyway in SA this will be gone i think, so prepare to people whining because it was better in the mod.. 1 Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 8, 2013 Hopefully this problem is gone in SA. Share this post Link to post Share on other sites
Mos1ey 6301 Posted January 8, 2013 Hopefully this problem is gone in SA.They run inside now, confirmed by Rocket. :) 7 Share this post Link to post Share on other sites
GodOfGrain 191 Posted January 8, 2013 Oh yes and for my own immersian I pretend the zeds are solar powered. Which is why they slow down inside.very good :Dyou got my beanz 1 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted January 8, 2013 They run inside now, confirmed by Rocket. :)Holy shiet! :thumbsup: 1 Share this post Link to post Share on other sites
whiteboy greg 21 Posted January 8, 2013 Tbh if standalone had just walking zeds it would be more like shaun of the dead than walking dead.We would run around kicking zeds up the ass and taking the piss out of them cos they would be no threat to anyone unless you are totally retarded or afk.HA! your totally right with the games current zed count. But say if they tripled them then ammo would become a problem at some point. This is a total pipe dream but putting the best weapons in confined areas (sewers, prisons. schools) with hordes of zombies that you would have to blast though to get at the prize. Share this post Link to post Share on other sites
whiteboy greg 21 Posted January 8, 2013 Holy shiet! :thumbsup:I know right! 1 Share this post Link to post Share on other sites
harley001 315 Posted January 9, 2013 Is there even a suggestion here? Share this post Link to post Share on other sites
whiteboy greg 21 Posted January 9, 2013 (edited) Is there even a suggestion here?Read the second sentence smart ass. Edited January 9, 2013 by whiteboy greg Share this post Link to post Share on other sites
The2ndLink 156 Posted January 9, 2013 They run inside now, confirmed by Rocket. :)Oh yes. That's gonna make DayZ feel different.What's about the old rule that Zombies can't stand docks?Got infos on that? :) Share this post Link to post Share on other sites
Pomegranate 83 Posted January 9, 2013 How about zombies run inside and walk outside? 1 Share this post Link to post Share on other sites
Mos1ey 6301 Posted January 9, 2013 Oh yes. That's gonna make DayZ feel different.What's about the old rule that Zombies can't stand docks?Got infos on that? :)Nope, I have no idea. Sorry!I have a feeling that won't have been changed yet as it didn't affect gameplay half as much as them walking indoors, but you never know. I'll test out the old tricks like docks and hiding in bushes when I get hold of the game and we'll see. :D Share this post Link to post Share on other sites
Bludy 324 Posted January 9, 2013 hiding in trees and bushes is definetly a problem...especially if you are fighting someone or if you can reach the loot instead of running away because they are too many Share this post Link to post Share on other sites
aksuduud 64 Posted January 9, 2013 The zombies practice basic safety, if you run indoors you can slip and hurt yourself! 1 Share this post Link to post Share on other sites
icewindo 11 Posted January 9, 2013 (edited) I recall seeing a video where they had a debug "view" of the pathfinding system, and for what i understand, the AI use two different navigation systems wether they are walking on the world terrain or on/inside an object.Yeah, exactly. In buildings the AI path is pre-configured in the model itself, which is kinda annoying when you create new buildings yourself since you have to recreate all the possible ai paths. It would be awesome if they'd edit the engine so that the AI just search their own paths inside buildings.The requirements for that are allready there, every building has a geometry lod which would tell the AI where to stop and a roadway lod which tells them where they can actually walk. So it should be possible to provide a arithmetic that creates AI paths on the fly. Other games do that. Edited January 9, 2013 by doskey241 2 Share this post Link to post Share on other sites