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Kohn

End Game Content Suggestion

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Ive not been playing dayZ for very long, however I have been playing MMO's for the past 8 years and love that this is the direction DayZ standalone is heading. Having played many MMO's to "max level" and then losing interest because of the lack of end game content, I really do hope that the dayZ devs can come up with enough "things to do" and meaningful ways to "progress" your character every time you log on.

I understand it was considered by Rocket about having the possibility of building "bases" where you slowly gather the tools and materials necessary to build a HQ. A place where you and your allies can go to store supplies, safely log and chill (I believe the benefits of a "home base" should be explored). The overarching problem though with such an idea is what happens when you and your buddies log off for the night? Chances are you will get raided by some fresh spawn looking to advance. What if there was a way to feel as though your headquarters and its contents are safe as you sleep? While still making it possible for people with decent equipment and numbers, to overrun and take as their own? Now I dont know what the devs have said about the possibility of adding NPCs that ARENT zombies to the game, but I think this is could add another layer of gameplay and meaningful progression.

Being able to meet, interact and become companions with an NPC whom could then aid you in combat, finding supplies and guarding your headquaters is a whole other avenue of progression for end game players. Also when it comes to quarding your stash, being able to ask your loyal companion to provide sentry duty on a hill overlooking your headquaters would give such a visceral feel, knowing that even while you sleep, the world of Dayz lives on and you still have a hand in it.

Again these are just suggestions of what i think would be cool to see in the game. It is quite possible that others have suggested such things and maybe even rocket himself has replied to such suggestions. I just think that there is so much possibility in this area for a whole other means of character progression which is so essential to a successful MMO.

Sorry about the bad English :/

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DayZ, MMO, Endgame? These words should never be uttered together.

^ What a asshat :P . Seriously though, endgame content is needed - I would go as far as to say a difinitive end to the game (say, the players could murder eachother into extinction :) - full server/hive reset! ). Base building (and all that it entails) as well as NPC's have been discussed quite alot, have a search around. For the most part though I don't think the idea of NPC's is a very popular one :( .

Edited by Hoik

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Seriously though, endgame content is needed

When I head "endgame," I think of there being an end to the game, or an endingish scenario. I enjoy DayZ as it is. Even if you have all of the best "endgame" gear and bases, you can still get shot in the back, have your tents run over, and have your vehicles blown, up setting you back to square one. If I wanted a game that had an endgame, I would look to countless other titles. I currently play DayZ because it breaks the mold and is different.

Edited by BeastOverlord

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When I head "endgame," I think of there being an end to the game, or an endingish scenario. I enjoy DayZ as it is. Even if you have all of the best "endgame" gear and bases, you can still get shot in the back, have your tents run over, and have your vehicles blown, up setting you back to square one. If I wanted a game that had an endgame, I would look to countless other titles. I currently play DayZ because it breaks the mold and is different.

Every game has an endgame. Be it late-game where you have maxed out your character and are just waiting to finish up the story, or endgame, as in, having Diamond gear in Minecraft and going to Nether, or after killing Wall of Flesh in Terraria, or having reached max level in an MMORPG. Currently the endgame for the DayZ mod is having a DMR/AS50, a camo, and possibly a vehicle.

endgame

1. The final stage of a game such as chess or bridge, when few pieces or cards remain.

(Aka, not much content/supplies/weapons left to discover, experience, or gain.)

Edit; OP, I'm not really a fan of the idea of human NPCs. If you don't want your things to get stolen, you better hide your camp well enough. Logging off is pretty much the same as leaving the entire area. You would have to do the same thing in real life. And even if you were in the server at the time, ever second spent away from the close proximity of your base makes it just as vulnerable as if you weren't there at all.

Edited by Dancing.Russian.Man

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Hello there

It's an old argument, but what is needed is mechanics within the game to keep it ticking over and player interests up indefinately.

An actual endgame isn't needed, but in general just things to do for example ways to implement an economy through player actions.

Not a built in trade system but the mechanics to allow players to generate one.

IE through the use of ammo as currency. If it were difficult and time consuming to craft ammo that could be used as a monetary system.

I'd love a realistic ammo creation system implemented.

Keeping the game sandboxy is key IMHO.

Rgds

LoK

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IMO survival needs to be made so difficult that it's impossible the reach 'endgame'. You can't get bored when you're dead.

As for there being a definitive end to the game - won't happen. DayZ isn't a game that can be won, lost or even finished.

And the comparisons to MMOs were purely in terms of client/server architecture, DayZ isn't becoming an MMO.

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Endgame should be that you need to build a rocket and fly to the moon and watch scrubs die.

Or nuke cherno

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