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dallas

Cooldown timers on food/drink.

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Colddown timers on food, to prevent spamming blood.

I once went on a canoe trip with a girlfriend and while it was slightly overcast, it was still a very hot day. We spend most of the day rowing and my gf at some point took off her hat and generally forgot to drink enough water. When we stopped to set up camp, she complained about headache and felt slightly dizzy, so I found a big water bottle as told her to get some water inside her, but before I'd really begun paying attention, while setting up the tent, she threw up the one and a half liter of water, she just had forced into her stomach.

Since Rocket already mentioned someone performing puking animations in the mo-cap studio and since he intends to make survival so hard in the standalone, that strangers might be a little more willing to seek help from others, how about making players puke up their guts, if they shove down 15 cans of sardines, over a period of 15 minutes or placing a 10 minute digestive cooldown on food.

Slaughtering a whole cow and ingesting it completely to restore your health entirely, seems a little gamey. Maybe health increasing foods would give you a small health boost, but the rest of the health would increase over time. If you ate another meal, you'd get a small boost again, but the health generation timer would just reset and not stack and whenever you ate a new meal, the chance of puking, which might result in your hunger timer set to orange/red and break the stop the food's healing over time

Thoughts?

Edited by Dallas
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No i like doing the steak challenge. Don't take that away from me.

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Beans given. I thought of this after eating a cow like T-Rex once. There should most definitely been a food cool down timer. 15 minutes seems reasonable.

Also food shouldn't instantly give you 800 blood. The blood should increase slowly and with time.

Edited by Vindicator
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I agree but it should balance out on the blood end too. If you can eat one can of beans every 10 minutes then the blood regeneration should net you a total of around 4000 blood per meal. Depending on how green your food meter is, the faster you regenerate too. So say the first minute you regenerate ~16 blood per second. The second minute you regenerate 12.5 blood per second and so on. That is one quarter of the blood remaining the be generated is generated per minute. So 1000 (4000/4) the first minute, then 750, then 562.5 and so on.

Please allow me to explain the logic behind this...

First off, food is one of the primary sources of blood in dayz. If i loot a store i can find ~10 cans of food for a total of 2000 blood. Though i can push them down fast and just move on whereas in this new system i would have to wait a while before i can cram more food down my throat. As it is now, i get that 2000 blood immediately and just loot the next spawns.

While blood bags are THE definite solution to all blood problems you need a friend and easy access to a hospital for the supplies, food still remains the most accessible blood supply.

Secondly, i think food is far too common in dayz. You can travel across the map on one piece of food, on your way you have more than 10 opportunities to find food from towns and villages alone. So you have more than 10 times as much food as you need as far as hunger goes but no source of blood bags. (or a rather rare source anyways)

The hunger bar should last for about an hour and you should tops find 5-6 cans of food in that hour if you look in every unlooted house. So now you have to balance it even more, you can eat another can in 10 minutes time but you take a risk doing so as food is now rather scarce and at the same time, if you keep cramming food down your throat you could (with say a 30% chance) puke it all out. You would have to wait at least 30 minutes before cramming another can down.

Now, what about them animals? They would now become the most abundant source of food of all right?

Let's fix that at the same time!

Give them the zombie AI but instead of them running towards you when they spot you they run away from you faster than you can run. And because they are animals they spot you from further away. So you cannot simply run up to an animal with a hatchet anymore, you have to either sneak up on it with a short range weapon or take it out from afar with a long range one.

And with all that said, blood bags are far too numerous in dayz as i see it as well.

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Meh. I like it the way it is. I mean....Have you seen what people can eat?

This is one of their small creations.

Edited by harley001

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Shameless Plug!!! Shameless Plug!!! Shameless Plug!!! Shameless Plug!!! Shameless Plug!!!

I had similar ideas on this a while back. In essence Make the process of eating slowly increase your health as opposed to instantly or limit the amount that you can eat at once, giving food time to "digest" and raise the upper limit of your health regeneration.

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I like it!

This should go hand in hand with different foods and different portions filling you up accordingly.

Currently, whether you're just a little peckish or actually starving to death, a tin of beans will fill you right up.

Eating to insta-heal does feel really arcade. It could do with a touch of "authenticity".

The cooldown cap makes perfect sense.

I imagine healing would make you hungry faster, since you're burning fuel to power your recovery. But you can't eat if you're full.

I would also like to see every action consume energy (food meter) proportional to the effort they take.

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yeahhh this makes sense, but when your playing solo you kinda rely on shoving steaks down your esophagus. if there was a diffrent system to get blood back tho id be for this.

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Under these circumstances blood would replenish over time (I assume that's the idea). It's a far better way to go about it IMO.

Just want to add, IRL a blood-bag could hold around 10% of the blood in a human body. Give or take.

It would also take around an hour to transfuse a pint (1 bag) of blood.

Puts things in perspective.

The current system, in my opinion, should be considered a placeholder.

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I would like blood to regenerate slowly as long as all your basics needs are answered (temperature/water/food) rather than gaining blood instantly from eating meat. Maybe blood could regenerate faster after eating meat.

I would remove blood transfusion completely has it has no place in a "realistic" survival game. There's gotta be other ways to encourage team work and "heroism".

Edited by Leto

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Beans given. I thought of this after eating a cow like T-Rex once. There should most definitely been a food cool down timer. 15 minutes seems reasonable.

Also food shouldn't instantly give you 800 blood. The blood should increase slowly and with time.

It should always increase with time unless you haven't eaten for very long.

:)

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I don't want blood to necessarily over time, I just want recovery from great injuries to be slower and also a game mechanic that punishes binge eating a whole cow.

I wouldn't mind a humanity cooldown on bloodbags also, since it's pretty easy to exploit it to boost humanity, if you have a clan member willing to bleed a bit,

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I'm playing on a server with a modded food mechanic at the moment. Eating has a cooldown and meat gives you a variable amount of blood. It's made things much tougher when going it alone.

The problem is that DayZ needs to have benefits to relying on other players but not so much that playing as a lone wolf becomes too difficult to do.

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