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Pomegranate

Don't even make third-person an option for DayZ standalone

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You know I can't decide myself whether I would like to have third person on the standalone or not, but I'm becoming more lenient to one side. While I understand third person gives a huge advantage to oversea an area without potentially giving away your position, we have to realize it's unrealistic. I read someone's post which said it makes you dizzy playing DayZ right now first person, the solution to that is turning down headbob. And I have a feeling the standalone will have an improved feel to playing in First Person as oppose to how it feels right now, just as any other FPS game anyway. In reality first person is the ideal way of playing shooting games, and I think the reason why there's third person in Arma 2 is because it's supposed to be a war simulation game. So my guess is, they added this feature in order for users to be more capable of spectating the battlefield as it being a simulator and all. Unless the DayZ standalone is going to be considered a zombie apocalypse survival simulator, then it would be ideal to exclude third person as a feature in the game. Otherwise, It would open up for much more realism into the game to keep it only First Person since, for example a sniper laying on the roof would have to peak his head out to overwatch the area, in response to this another survivor spots the sniper camping on the roof and takes cover. Now the confrontation begins and it's all fair game. And no, I'm not only thinking about player VS player action here, I know on DayZ right now when I run from zombies in First Person, I press the keys to look back-left and back-right to see the zombies chasing me and it works like wonders. DayZ doesn't need third person and it shouldn't exist, right now I feel it's only a privileged feature.

Edited by Primeval

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in a way. if i am forced to play in 1st, then it would be a hella lot scarier

Though, Could be tedious with limited senses in the game

think of it like this

3rd person you are still using 100% visuals to understand your surrounding but its more inpar with a realistic amount of sensory's

in my opinion

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in a way. if i am forced to play in 1st, then it would be a hella lot scarier

Though, Could be tedious with limited senses in the game

think of it like this

3rd person you are still using 100% visuals to understand your surrounding but its more inpar with a realistic amount of sensory's

in my opinion

I agree, and that's why we need to remove third person, so that the game is a lot scarier played through first person and at the same time, realistic. Therefore shifting the concentration of the user to the zombies, rather than another survivor (Which may break out into PVP, which is typically discouraged as to popular demand it seems). It may not sound fully logical, I understand, I read what I write. But think about it and it should make sense.

Another thing, sort of irrelevant to this topic: right now players aren't too much worried about zombies because they simply camp a roof, giving the zombies no access to getting to (cherno sniper rooftops for example) and to make this game more of a battle for survival, it would be cool to implement new types of zombies, such as an animal that can climb buildings and sneak up on you. Heh... that might be jumping the gun but its an idea to make zombies more of an obstacle.

Edited by Primeval
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I agree with people who supports First Person, this POV is a lot more immersive than any other POV if done right(Take Stalker and Metro 2033 for example) I don't see any other use for Third Person View other than for cinematics( Pretty useless Imo and can be done with First Person too) and for exploits. To those saying allow the servers to choose, that's a retarded suggestion since most players will go to servers with TP enabled for an easier experience. The point of Dayz is to be a realistic simulator of a zombie apocalypse, and to have an option to make it easier for players pretty much defeats the point. Having a third person view not only limits the level of immersion but also makes those who wants to enjoy Dayz with First Person suffer because they don't get the same experience those who uses TP more because using TP makes it easier to have an advantage. I think I speak for everyone here when I say that everybody should get the same experience when playing DayZ, same POV for everyone so that they'll equally experience the harsh world of DayZ and enjoy a world where they know everyone is having as hard time as they are because no one gets to see the world better than anyone else.

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Okay, SO. First Person has a horrid field of view. Humans have a 180 F.O.V, while in game you have like 90. If you double tap the minus button on your num pad you sometimes "zoom out" a bit. Depending on your gun. I personally use Third person for a wider field of view, as 90 degree's is brutal.

I still don't think they should take it out even if they don't fix the FOV.

Why? Have you ever tried landing a heli in first person? Even with auto-hover it would be a joke. Plus, you have no visibility in mirrors in cars and so many blind spots.

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Why? Have you ever tried landing a heli in first person? Even with auto-hover it would be a joke. Plus, you have no visibility in mirrors in cars and so many blind spots.

lrn2fly

You're using the "b-but it's 2 hard!!!" argument when we're talking about a hardcore zombie survival game built on a war simulator.

I only fly helicopters in first person unless I'm looking around. I always land without auto-hover unless I'm landing near trees. It's not that hard, you just have to decelerate slowly and aim the nose of the helicopter about 15 degrees upwards. You will slowly decrease your altitude and slow down.

Plus, keep in mind that Arma 2 is extremely realistic so you can look around while still facing forward. Even better, you can use a special kind of camera so that when your heard turns right, your character looks right, and when your face looks left, your character looks left.

Edited by Pomegranate
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Why? Have you ever tried landing a heli in first person? Even with auto-hover it would be a joke. Plus, you have no visibility in mirrors in cars and so many blind spots.

You are a joke.

This guy is flying Mi-8 to carry lots of troops (and in no way it's a casual DayZ derpiness with no responsibility for anything, this mission is almost like a real warfare with all the detail), making recon and deceptive maneuvers with false landing, then gracefully landing it with autorotation when taken down (and scrambling the comms afterwards so enemy can't capture transmissions). All this while under fire, almost in a forest with zero visibility sometimes, synchronized with a second chopper and the troops, and in first person view. That's how you fly a real chopper. Well maybe not exactly, because it's much more complicated than in the game.

And this is a pretty average mission by milsim standards.

Stop whining and learn to play.

Edited by KizUrazgubi
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You know the first thing I do when I play a game for the first time is go to : Options > Controls.... If you can't figure out how to hit Numpad Enter and use third person yourself... Well GG lol. You can't say something is an unfair advantage when you can use it yourself.

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you guys read the dev blog right? it's pretty straightforward about concrete server sided (& radical) changes to gameplay/graphics. It continues with talk of streamlining movement / removing 'clunkiness' etc. Pretty obvious it's going to be server forced FPV anyway :)

"

I want to confirm the following:

  • Most settings will be forced server-side, such as gameplay and graphical settings (view distance, shadow distance, etc…). The exact nature of this and specific settings is very much subject to change, but this will be a significant departure from how it is currently with the mod."

either way, I'm not playing until the SA comes out, the game is unplayable - unless you like chatting and camping. Played taviana, shot some ghillie in the head (after him missing from cover) with a lee, and the guy just ganks me zero recoil while running... g-y. Hopefully this whole MMO type architecture will remove some script kiddies.

Edited by dystopeon

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you guys read the dev blog right? it's pretty straightforward about concrete server sided (& radical) changes to gameplay/graphics. It continues with talk of streamlining movement / removing 'clunkiness' etc. Pretty obvious it's going to be server forced FPV anyway :)

"

I want to confirm the following:

  • Most settings will be forced server-side, such as gameplay and graphical settings (view distance, shadow distance, etc…). The exact nature of this and specific settings is very much subject to change, but this will be a significant departure from how it is currently with the mod."

either way, I'm not playing until the SA comes out, the game is unplayable - unless you like chatting and camping. Played taviana, shot some ghillie in the head (after him missing from cover) with a lee, and the guy just ganks me zero recoil while running... g-y. Hopefully this whole MMO type architecture will remove some script kiddies.

I must disappoint you, third person will not be removed anywhere in the future so it seems.

while yes, options are server sided, and that is very good against hacking, the server will be able to decide if third or first person will be available.

now here some facts as a proof:

In an Interview with Matthew Lightfoot he clearly pointed out that there will be a third person option

http://dayzmod.com/f...40#entry1102050

Q: What will servers owners be able to do in terms of server settings (Day/Night etc) and will they be connected to the public hive?

A: Initially we would like every server to connect to the public hive as we would like to see if we have solved the problems from the mod, long load times and things like that. So no we don't want servers to connect to their own databases, the level of control over the server is still to be decided, at the moment it's looking like there will be a fairly limited list of settings, view distances, first/third person etc, so they can customise them to some extent but can't do anything crazy and add hundreds of vehicles.

Also rocket mentioned alot more options being available in the future

http://dayzmod.com/f...20#entry1106882

Q: Will configuration of server settings be more simple?

There will be more options, and enforcing many settings will be done from servers. In some ways, it will be more simpler because there is no mission file. Also, you don't need a special mission file to support 50 or 150 or 200 players - just change the config value and go.

and these facts do not interfere with the fact that there is alot going to change, clunkiness will go away, and alot of unneeded stuff will be removed.

but servers will be very well customizable, and this is good.

everyone is going to be happy, there is no reason to remove one or the other if both have their fanbase and their advantages.

although i must agree heavily that third (and first person aswell for my part) need defenitely some change, or atleast some other servers which support other versions of third/first person.

Edited by Wep0n

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i heavily agree on that point. there needs to be a way to fix the exploit, and no one would have to complain third person anymore.

Since it is already officially part of the standalone

There is NO way to 'fix' third person:

* no 'looking down' method = doesn't fix/change fuck all.

* running only method = players will 'run' in circles behind objects to TP.

* non-rendered / blurry camera = clunky engine code / netcode / hackable.

* pre-empting combat routines & locking 1st = incredibly clunky netcode and stupid.

* locking 1st after shot fired = fucking dumb, doesn't stop stalking in TP before shot.

Nothing official has been stated, don't misinterpret Matts' musings as official gospel...

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IIRC Rocket said that he wants most settings like this to be decided by the server.

That would fix it as far as I'm concerned. There could be servers that allow it and servers that don't.

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Third-person ruins a lot of gameplay in DayZ. Here's how to win in a gunfight:

1. Turn on third person

2. Hide in a tree

3. Wait until you see somebody run past you, while they can't even see you

4. ????

5. PROFIT!!!!

Broken glass is supposed to be a nuisance while driving a car, but now with third person, nobody gives a shit about it.

Want to scout out any area, but don't want to give away your location? That's fine! Just go prone on top of a roof!

Prone while sniping but still want to be aware of your surroundings? That's fine, just use third person and you can see people sneaking up on you easily!

Want to ambush somebody when they go into a room without them seeing you? Just use third person and look around a corner! (especially in Elektro church)

just go servers with only 1st person then? ;o

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IIRC Rocket said that he wants most settings like this to be decided by the server.

That would fix it as far as I'm concerned. There could be servers that allow it and servers that don't.

yeah a forced FPV vet hive server & an amateur 3DP hive server would suit. The lines have got blurred l8ly :|

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To be honest I don't see any reason why they should remove the feature.

Keep it in, make servers either with the option of third person enabled or disabled. Done. No one really forces you to play on a server that has it enabled. There are plenty of servers for both options.

I only play on servers with it disabled because i'm probably not very good yet and don't want anyone having even more of an 'advantage' on me and because i think first person is the 'true' way to play the game. Third person can still be fun so why remove it when it's so easy to have both.

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You brought up some good points, and if someone mentioned this already my apologies but... some people get sick playing first person. A buddy of mine can't play most 1st person shooters because of that. I think taking out third person entirely would kind of suck for those folks.

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Yeah... I don't wanna be forced to play in first person (cause apparently your way is the only way), especially when I know third person was once available. A lot of people, including me, would stop playing and that's why it'll never happen. If the game started off as first person, and only first person, then you might've stood a chance. Unfortunately you don't.

Keep it a server side option.

PS, all you people wanting first person only? What would be your argument if people started saying they wanted third person only? Pretty sure you'd come to the inevitable decision saying 'why not just make it a server side option?'.

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Yeah, some of us get motion sickness with first person after 30 minutes of playing. We like our third person, thanks.

so simply make it a bit more satble THIRD PERSON VIEW IS BS.

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Where can i learn about what server options will be available in the standalone? I think that having a FP-only option is the best way to go, but will it be done in the standalone? Where can i read about it?

Edited by Arachnautic

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Just join 3DP:OFF servers, and solve your problems? I like using the third person when running, because like everyone else stated, the shaky camera is not very nice to look at, and the FOV is rather poor, as well. However, I like to drive my vehicles in first person, unless it's a bike or an atv, because then I can not calculate the distance between my bike and the barricade in front of me, especially because I always double tap the look around key, so I can scout my surroundings while driving.

There are servers with first person only, and there are servers with both first and third. I prefer both first and third, because I use first in gunfights and driving, and I use third for everything else.

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You brought up some good points, and if someone mentioned this already my apologies but... some people get sick playing first person. A buddy of mine can't play most 1st person shooters because of that. I think taking out third person entirely would kind of suck for those folks.

This.

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Third-person ruins a lot of gameplay in DayZ. Here's how to win in a gunfight:

1. Turn on third person

2. Hide in a tree

3. Wait until you see somebody run past you, while they can't even see you

4. ????

5. PROFIT!!!!

Broken glass is supposed to be a nuisance while driving a car, but now with third person, nobody gives a shit about it.

Want to scout out any area, but don't want to give away your location? That's fine! Just go prone on top of a roof!

Prone while sniping but still want to be aware of your surroundings? That's fine, just use third person and you can see people sneaking up on you easily!

Want to ambush somebody when they go into a room without them seeing you? Just use third person and look around a corner! (especially in Elektro church)

you're retarded... like seriously... maybe you just suck ever think of that? Anyway i play third person purely cause i like to see my character, especially in an rpg. It's an ego thing

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you're retarded... like seriously... maybe you just suck ever think of that? Anyway i play third person purely cause i like to see my character, especially in an rpg. It's an ego thing

Especially when your saluting the bandit you just killed honorably.

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i support the idea of separate hives.

- a 'pro' hive w/FPV only.

- an 'amatuer' hive w/both.

This would make the game truely fair and players with more skill can move onto the 'pro' hive when they aquire the skillset to do so.

This would obviously cause a split in the youtube community as the 'pro' hive will become more desirable for status.

If the SA main hive allows 3DP or the hive isn't split in this way, I can't see how the hardcore community will bother staying. After all I hear Realtime Immersive has a Crytek based milsim in the pipeline.

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Is this still going on even though Matt said there will be both?

Just leave it and move onto better things like the new Q and A from rocket (Well yesterday)

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