forfoon 2 Posted December 26, 2012 (edited) Doesn't it make sense? Humans naturally create blood all of the time. I figure some number could be figured out like 10 every 5 seconds or something small...It will also to provide some sort of help to those who wander for long distances with low blood levels.. passing out every once in a while.)(I also would appreciate bringing back the blood level on the UI in game. By this I mean the 12,000 maximum blood that each person starts with that was shown before debug was removed)--CJ Edited December 26, 2012 by forfoon Share this post Link to post Share on other sites
AIRCAV 62 Posted December 26, 2012 Humans in good health regenerate blood; but not at the edge of starvation, and especially not dehydration.AC Share this post Link to post Share on other sites
OrLoK 16188 Posted December 26, 2012 Hello theredo we not regen blood at a low rate over time? I forget.Also, I think some visual/text feedback on your overall "feeling" of health is far better than an numeric readout stating it exactly.One thing I like about RO2 or the ACE mod is that it gives you a "feeling" of how many rounds one has in a magazine rather than the cold hard number. It makes things far more interesting IMHO.rgdsLoK Share this post Link to post Share on other sites
disorder 344 Posted December 26, 2012 I came up with this idea before, except I suggested using the camp fires to recover blood and heat levels slowly. Also allowing a cooked meal/stew with the meat steak and a can of something. Share this post Link to post Share on other sites
forfoon 2 Posted December 26, 2012 Well it's not like when you are hungry and thirsty (we can say, for this example, that the person is well fed) your body just simply doesn't make blood. I figure its a legitimate idea.But I guess you could say it makes the game more interesting to "feel" your blood levels.. FOR EXAMPLE: I was just in a firehouse bleeding out unconscious.. and woke up with blinking blood levels. I had no idea if i was going to be able to live through bandaging myself or not.. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted December 26, 2012 I'm not a fan or regeneration at all. Had to say that. :)How about a regeneration cap? If you're under 2k or something you slowly regenerate X amount per minute until you're at least not passing out every time you take a step. 3 Share this post Link to post Share on other sites
forfoon 2 Posted December 26, 2012 (edited) ^That sounds like a good ideaAnd there could be a toggle-able visual blood-number or whatever under the interface options. Edited December 26, 2012 by forfoon 1 Share this post Link to post Share on other sites
Ratsmon 131 Posted December 26, 2012 IMHO I think that will just make the game easier.. The game itself already has bandages, morphine and blood bags which make it so good(Since you cant give a blood transfusion to yourself). I am not a fan of the blood regen. system as SausageKingOfChicago said above. I feel like that will take out a large bit out of the survival concept. That's just my opinion :/ Share this post Link to post Share on other sites
harley001 315 Posted December 26, 2012 I like the ideal but it needs tweaking. 10 blood every 5 seconds would be good and it should only regen you up to 8k blood. Not to full. This way its balanced out and there is still a reason to get cooked meat and blood bags. Share this post Link to post Share on other sites
BLKCandy 12 Posted December 26, 2012 I thick the regeneration 'should' heal you up to full, though at an unbearable slow rate (Or variable rate, based on health, healing item used, hunger and thirst). And self regeneration should take effect when you are in good condition and all injuries were firstaided.Since in real life, you do regenerate yourself to 'full health'.But in real life, you cannot regenerate as fast when you are wounded badly, or not in a good condition. Also you cannot heal many type of injuries by just your natural alone. So medical item would still be a must. Share this post Link to post Share on other sites
disorder 344 Posted December 26, 2012 A compromise would be to have food regenerate you slowly, instead of instant heal. So you still get regeneration but it's only activated when you eat and then runs for X seconds, comparable to the health you would have got anyway. Perhaps sitting in front of a fire increases the rate at which you gain blood back. 1 Share this post Link to post Share on other sites
Ratsmon 131 Posted December 26, 2012 A compromise would be to have food regenerate you slowly, instead of instant heal. So you still get regeneration but it's only activated when you eat and then runs for X seconds, comparable to the health you would have got anyway. Perhaps sitting in front of a fire increases the rate at which you gain blood back.This. This is one of the best compromises. I totally agree with this. My my. How come noone figured this out sooner. That'll make it perfect since noone has the time to make a fire during gunshots(It would be terrible if you were in a gunfight and someone shot you, you camp out till your blood regens..) +1 for this one above me! Share this post Link to post Share on other sites