Draco122 412 Posted December 26, 2012 Seeing as how the M136 AT4 was "removed" due to their not being a sufficient use for it, how about the addition of the RPG-7 and the M79 Grenade Launcher instead?The RPG-7 has two types of rounds in-game, one for infantry and another for vehicles. It would give players a dedicated anti-infantry rocket launcher, be reusuable and more fitting for the russian theme. Players would still need to give up their backpack to equip however.The M79 would give a dedicated grenade launcher other than having to rely on finding a NATO M16/M4 with a M203 attached, allowing players also to use it as pseudo flare gun. 1 Share this post Link to post Share on other sites
RougeBronyNarwhal 12 Posted December 26, 2012 good idea Share this post Link to post Share on other sites
Shea 13 Posted December 26, 2012 DayZ isn't intended to have explosives; just looking at the way they've been ripped out of the loot list (or never really included in the first place) makes it obvious. Share this post Link to post Share on other sites
commiekiller18 6 Posted December 26, 2012 Wouldn't matter to me if either where in the game but just a standerd flare gun would be legit with a lil shute maybe last like 3 mins er so Share this post Link to post Share on other sites
notonehoot 16 Posted December 26, 2012 DayZ isn't intended to have explosives; just looking at the way they've been ripped out of the loot list (or never really included in the first place) makes it obvious. DayZ is meant to give people who choose to play it the idea of survival and to me that could mean anything from a double barrel to an M32 launcher. Share this post Link to post Share on other sites
Chris529 380 Posted December 26, 2012 (edited) The nade launcher could be a stretch for some of these people, but the RPG-7 makes total sense. It would be like if you didn't find any AKs and only american m# assault rifles throughout Chernarus. I mean it's a soviet rocket launcher it should be found in Chernarus with of course certain rarity. +1 to RPG and I guess +1 to grenade launcher idea.Though that doesn't affect me much since I mostly only play Namalsk now and I have an AK107 with PSO and grenade launcher, but it would be nice to go on Chernarus and hunt for an rpg :)as for the ammo yeah you can get armor piercing anti-tank warheads (maybe rarer than>) and HE anti-personnel warheads. Edited December 26, 2012 by Chris529 Share this post Link to post Share on other sites
commiekiller18 6 Posted December 26, 2012 I don't think AP rounds would need to be in seems how vehicles are "soft" targets even the chopers. 1 Share this post Link to post Share on other sites
Chris529 380 Posted December 26, 2012 I don't think AP rounds would need to be in seems how vehicles are "soft" targets even the chopers.now you mention it yeah, not like there's any tanks around that need blowing up. the HE ammo should be able to at least disable every vehicle in DayZ at the moment 1 Share this post Link to post Share on other sites
commiekiller18 6 Posted December 26, 2012 idk if the arma engine uses the placement of rounds but ya i agree. the shrapnell alone would disable all of them even a non uparmored humvee would be shit againgst HE projetiles or really anything with no armor.(Holiday buzzin no need for a spell check or correction) Share this post Link to post Share on other sites
PracticalTactical 164 Posted December 26, 2012 (edited) I like this idea. The M79 should be added and if not the M79 then something similar made in some eastern bloc country. It would be a good balance because it only shoots one 40mm grenade at a time and would be usefull due to there being HE, smoke and flare projectiles enabling it to be an offensive weapon or used to light or smoke the way. The RPG is also a good idea and if it were added allong with the M79 then the addition of some lightly armoured vehicles (BTR 40 or something) could happen because there would be a weapons that could take it out. RPG's would have to be rare and have a HEAT projectile that could be found at military sites. The HEAT projectile could be used against both infantry and vehicle targets, which would be better than having several different types of charges which would add to the loot table allot and be confusing to organize. Edited December 26, 2012 by PracticalTactical Share this post Link to post Share on other sites
BwobBwub 660 Posted December 26, 2012 The M136 was removed because it served no purpose. What purpose would an RPG and a grenade launcher have? Share this post Link to post Share on other sites
Rekli 995 Posted December 26, 2012 The M136 was removed because it served no purpose. What purpose would an RPG and a grenade launcher have? killing party buses? Share this post Link to post Share on other sites
Draco122 412 Posted December 26, 2012 The M136 was removed because it served no purpose. What purpose would an RPG and a grenade launcher have?The M136 served no purpose because it had a pathetic blast radius when it hit something, it would still kill anything it hit but anything around it, only suffered hearing problems and/or minor damage, it was more designed to take down structures and vehicles not infantry. The RPG-7 on the other hand, has had ammunition tailored towards anti-infantry. ARMA II even has the round already, the OG-7V which is an Anti-Infantry High Explosive warhead or the PG-7VR which is an Anti-Tank Warhead, which is basically what the M136 did and was intended for, Vehicles.Its not unusual to have a grenade launcher function as a flare gun or even a police riot weapon in certain parts of the world where using a small handheld launcher is forbidden and the requirement to own a larger rifle type is more prevalent. The way I picture a grenade launcher in Day Z, is a standalone weapon like any primary weapon out there, it replaces your currently used weapon.How many times have you wandered through the streets of Chernarus come across gas stations, deer huts, fire stations and airfields to find 40mm Smoke/Flare/HE but the only way to use 'em would be to find the equally rarer M16/M4 M203 combination. And those I'd think are certainly alot more useful than having a standalone launcher. It would also give people a more dynamic weapon for which they can use to clear crowds of zombies as opposed to throwing smoke grenades. Share this post Link to post Share on other sites
aksuduud 64 Posted December 26, 2012 It would make a nice addition, and it would be more useful than m134 because it is reloadable and has a more powerful warhead. Share this post Link to post Share on other sites
m.w. vindicator 880 Posted December 26, 2012 OG7 HE rockets in Arma are super effective against infantry and soft vehicles. PG7V AT rockets bring down most armored targets in 1-3 hits. PG7VL Rockets are the deadliest but I haven't used them much. Share this post Link to post Share on other sites
enforcer1975 1111 Posted December 27, 2012 (edited) Can you eat it...if yes i'm all for it! Edited December 27, 2012 by Enforcer Share this post Link to post Share on other sites