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euphoria^

Zombie Spawns. and Keeping trash loot.

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I think that not all the towns on that map should be able to spawn Zombies. I know its the zombie apoloclyse but I sometimes find it hard to believe that every town would be so heavily infested over such a large area.

Also it would be really cool if Soda/Bean would turn into trash loot like tin cans and empty soda cans once consumed. Players could use to this track other players.

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huh... I actually like this idea. Although it would have to be autodropped. Having to toss a can after every eat would be a massive pain in the ass.

EDIT: The second one I mean. First one is rubbish.

Edited by treecancer

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About the tin cans: I've already seen this topic. It came up a couple of months ago. Think of how often people eat, and then how easy it is to find a can in the middle of the woods. Yeah, you might find a can, but how would you track them after that? All you would know is that ONE person ate there a while ago.

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My idea is; no zombie spawn at deer stands, fuel station etc (all "little" things)

+ less zombie spawn in little towns and the newspawn from zombies should be 15-20 Minutes.

Think that would be cooler.

Edited by Pat aka Silas

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-All towns should have zombies

-Current players aren't infected they are eaten, making it appear they have some form of immunity in their genes. (Virus spreading through air would infect all the towns)

-Zombies should have a limited amount of zombies per city, which you can kill and clear out to make that city a "safe haven". (Would reset on server restart)

-Zombies spawn through out Chernarus in the forest and such wandering and straying from towns. (If zombies got within X amount of meters, they would stay within a proximity of each other when in 'roam' state. This would cause 'hordes')

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-Current players aren't infected they are eaten, making it appear they have some form of immunity in their genes. (Virus spreading through air would infect all the towns)

Nobdody said the infection comes over the air. It might can only infect someone over blood or sth else.

I think in the SA we will know more about sth like that

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Nobdody said the infection comes over the air. It might can only infect someone over blood or sth else.

I think in the SA we will know more about sth like that

I know that? Re-read my post. Think real hard about it.

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About the tin cans tossed to the ground

It has been said, that this would cause massive Server lag

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More zombies should spawn everywhere, Middle of the woods, in towns and villages, in open fields, on the beach, inside enterable buildings, in buses, around water sources, and there should be more than normal zeds in the new hospital model (Enterable)

When you go to a military barracks there would be up to 60 zeds all over to dissuade anyone trying to get in!

Don't get me going on vicious animals too, after the world goes to hell, animals would be vicious with a need to survive also.

The only safe area / place you could be is in the middle of the sea!

No easy way to survive

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Current zombie mythos should dictate(thank you 28 days and 28 weeks later movies)

-The zombies move in waves

-Zombies move erraticly, so not every town has them, but doesnt mean they aint far.

-Zombies are curious and simplest of the sounds will put them on a frenzy, wild animals etc.

So apart from zombies running after wild life, the current model is up to date with current "trend" of zombies.

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There should be lessening chance of infected spawning as towns get smaller.Would like smaller towns,deer stands etc to sometimes not spawn anything at all.I think this is the way the mod is supposed to be but it never happens to me.

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Current zombie mythos should dictate(thank you 28 days and 28 weeks later movies)

Not "zombie mythos". Infected. Current zombie mythos would be... The Walking Dead?

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Not "zombie mythos". Infected. Current zombie mythos would be... The Walking Dead?

which follow the idea of fast agressive zombies ala 28's, mythos also means a base commonality(ies) in a "trend"

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