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Index of DayZ Community Maps/Mods

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DayZ: Battle Royale

Info/Discussion thread: 

Set on a new map Isola di Capricia, Battle Royale is a new mod based roughly on the Japanese book/movie of the same name and is essentially a Hunger Games gamemode for DayZ. Games last 60 minutes and players only get one life. If you are killed you will be removed from the server and cannot rejoin. Over time areas will be marked on your map for carpet bombings and eventually the playable zone will shrink until only a small area remains. Last man standing wins, if there is more than one player alive at the end of the game nobody wins and all the remaining survivors are killed. 

 

DayZ: Banjaxed

Info/Discussion thread: 

 

DayZ: Caribou
Info/Discussion thread:  http://dayzforum.net/index.php?/topic/3122-release-dayz-caribou-01/

 

DayZ: Epidemic 
Info/Discussion thread:

DayZ: Unleashed 
Info/Discussion thread:
DayZ Unleashed brings another map to DayZ - Napf Island. A huge 22km x 22km map featuring two large cities (bigger than Chernogorsk), 40 villages and small towns, an airport and a military base. Unleashed also introduces a new zombie AI/movement system, selectable spawn zones, classes, enhanced fog system, AI players, drug effects, vehicle bombs, new sounds, weapons, vehicles and there are plans for base building and a hero/bandit levelling system.
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DayZ: Aftermath 
Info/Discussion thread: http://dayzmod.com/forum/index.php?/topic/142471-dayz-aftermath-mod/
DayZ Aftermath is a new mod for DayZ set on Chernarus. Over 800 man hours have been spent redeveloping the landscape - adding in new roads, towns, cities, unique buildings, even some caves as well as a host of new features never seen before in other DayZ mods. Boxes, wardrobes, desks and vending machines etc are now searchable for loot using a crowbar, you can harvest crops for food, craft items using a tool chest, treat infection at the cleansing center and search for military look in the new prison, read dead players diaries and burn their bodies. Hundreds of new weapons have also been added, new vehicles, dynamic helicopter crashes, new zombie and player skins and lighting and sound effects have been completely overhauled.
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DayZero: Podagorsk 
Info/Discussion thread:
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DayZ: Hunting Grounds
Info/Discussion thread:
DayZ Hunting Grounds is the latest version of IceBreakr's Lingor Island. This version was made to solve some annoying problems on the existing versions of DayZ Lingor and to add some new features in the future. You may ask now what the difference between this version and already existing versions for DayZ Lingor is. Well, the way it works is pretty much the same, it is still DayZ for Lingor Island. We just fixed some major bugs and problems so far and added some stuff. But we are just at the beginning and we are already working on new features like a improved humanity system.
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DayZ: Overwatch
Info/Discussion thread: http://dayzoverwatch.com/
The plan for Dayz Overwatch is to stay true to the military theme. Chernarus has had substantial changes made to it expanding the map with military bases where suitable, adding new buildings as well as a bridge to Skalisky Island (pictured below) Many of the sounds have also been changed, new clothing items added, many new weapons, new vehicles and choppers, self bloodbagging, ability to take clothes from dead players, hit detection improvements, streamer friendly UI. We will also be adding cryptic clues to what happened and how the outbreak happened. Threes a lot of things I want to do with this mod, but very important to me is stability, I want players to have an enjoyable experience playing Dayz Overwatch. So bug fixing is going to be a big priority, so plan it’s to release new content in small chunks at the time so that we can test and fix things before we move on to add more content. We also have a focus on keeping the mod streamer friendly we have already made some tweaks to the UI.
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DayZ: Trinity Island
Info/Discussion thread:
Trinity Island is a 12x12km map ported from the original Operation Flashpoint with a Mediterranean/European feel. It features two airfields and a number of military bases around the island - the largest of which includes 9 barracks. The map also includes a number of custom weapons (Famas, P99, MP7) vehicles (Lancer Evo, Nissan Skyline) buildings and custom skins.
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DayZ: Civilian
Info/Discussion thread: http://dayzmod.com/f...rk-in-progress/
DayZ Civilian is a mod focused on adding more weapons, buildings, vehicles, and revamp the whole friggin experience of DayZ! Chernarus is being redesigned to focus loot more torwads the middle of the map and give CQB a huge role in the gameplay. It also makes the big cities like Elektrovask, Chernogorsk, and Berenzino look like real cities.
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DayZ: Fusion
Info/Discussion thread:
DayZ Fusion takes place on a 20x20km map called Varkgard that consists of two main islands with a similar feel to both Chernarus and Taviana and as suggested by the name, the mod is a fusion of elements seen in other dayz mods. The mod includes overhauled loot tables, random skins on new character creation, a range of random vehicles/aircraft, tweaked zombies, tazers on starting loadout, a range of different weapons and skin parcels. Planned features range from AI patrolling / guarding high value areas (coming next patch), adjusted & custom sound effects, 2hour night/day cycle, fog & sound triggers at key points on the map, base building, weapon / melee attacks (hitting with butt of rifle for example), player emotes, lighting effects on some buildings at night, full moon nights, vehicle building, treasure finding and more.
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DayZ: 2017 Namalsk
Info/Discussion thread:

DayZ: Breaking Point
Info/Discussion thread:
Set on the Chernarus. Breaking Point builds on the existing DayZ mod and has added over 600 new weapons, 20 new player skins, 175 new vehicles, new zombie types and sounds, an electrical power grid that powers the cities houses and streets and can be turned on/off/repaired/destroyed, tasers, dogs, player animations including blind fire (SMK lite), vehicle towing, a number of changes to the map adding new towns and buildings as well as an iconic night time fog/mist giving BreakingPoint a unique eerie feeling. Note: Breaking Point requires a separate updater/launcher to play.
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DayZ: Mercenary
Info/Discussion thread: http://dayzmod.com/f...-mercenary-map/
DayZ Mercenary builds on the existing DayZ mod and aims to add a greater focus on survival by bringing new challenges and realism. Quarantine NPC Squads roam the map and will kill any zombies or survivors they encounter, while they carry rare loot there is also a strong chance you won't survive. Military and custom loot spawns have been added to less frequented parts of the map, more zombies have been added and they now spawn throughout the entire map including forests. A weight and fatigue system has been implemented. Loot rates lowered along with new new skins, vehicles, weapons/items including radios. Mercenary is sure to keep you on your toes, one will have to be always aware of their surroundings, no more running away from zombie hordes, you will have to be smart, and play smarter than other players.
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DayZ: Epoch
Info/Discussion thread:
DayZ Epoch brings a greater roleplay element to DayZ. Set in a future time on Chernarus, humanity is slowly returning to the wasteland and industrious survivors have begun to join together in small groups to rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. Some features include: playing as infected, NPC trading cities, additional clothing, crafting system, fuel siphoning, friends indicator, part salvaging, personal safes and vehicle ownership (tied to your account) and much more.
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DayZ Origins
Info/Discussion thread: http://dayzmod.com/f...igins-released/
DayZ Origins is set on a modified Taviana island and offers a unique experience with the ability to create and customize your own vehicles along witha new system for salvaging parts. There is a story-driven factor involved too giving the world a new depth and conflicts to face - a closed city protected by high walls and NPC mercenary guards can actually be infiltrated given a talented enough player. Unique zombies (patient zero - a "super zombie" that you can hunt and kill and find a cure from), mine and collect resources to build and customize your home, upgrade it by finding blueprints, add security and link up with others to form a village and a persistent levelling system including 24 new skins makes the newest addition to DayZ one of the most worthwhile yet.
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DayZ: Invasion 1944
Info/Discussion thread: http://dayzmod.com/f...-invasion-1944/
DayZ: Invasion 1944 is an intense World War II themed overhaul of the original DayZ. A collaborative effort sandwiching together two of the most innovative mods to grace ArmA. Can you survive the onslaught of the undead Third Reich? Over a 100 pieces of authentic WWII gear available in-game, including weapons, backpacks, tools, various skins and more! 23 classic WWII vehicles for you and your fellow survivors to command across the wastelands, including 2 different fighterplanes.
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DayZ Podagorsk
Info/Discussion thread: http://dayzmod.com/f...rver-is-online/
A 10x16km map with a river running through it, featuring six cities/villages, a railway line running through a canyon, a number of small islands and lakes, new vehicles, two tiers of hero and bandit skins as well as a variety of new civilian skins.
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DayZ Oring
Info/Discussion thread: http://dayzmod.com/f...w-map-released/
A beautiful tropical island with a WWII setting including forts, bunkers, ruined villages, four airfields and canyons. A large fortified island city in the middle of the map as well as a number of small neighbouring islands give the map a much greater emphasis on boats and helicopters.
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DayZ: Ovaron
Info/Discussion thread: http://dayzmod.com/f...release-thread/
A 10x10km map with plenty of connected rivers throughout.
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DayZ Sahrini
Info/Discussion thread: http://dayzmod.com/f...ort-version-01/
Sahrini is a 20.3x20.3km map (104km² mainland) originally from ArmA: Armed Assault. The map is divided into two countries and as such the landscape and terrain varies quite significantly. The focus so far has been on converting the original ArmA buildings into ArmA 2 buildings and adding ambience to the map, although there are a number of additional features planned.
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DayZ Isla Duala
Info/Discussion thread:
Isla Duala is a new 10x10km African-style DayZ map and offers a change of scenery from the usual maps. The map is divided in two by a river (Afrene in the South and Molatia in the North)
African vegetation and wildlife can be found all around Isla Duala, including desert areas, jungles, savannah and towns as well as weapons for what seems to me as guerilla warfare between factions. The land looks very high value spawns and I expect to find a lot of military areas as well.
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DayZ Thirsk
Info/Discussion thread: http://dayzmod.com/f...files-included/
Thirsk is a 5x5km map and offers another snowy environment like Namalsk, but a bit less military and more rural. Frequent logging stations are found around Thirsk and it features a dynamic temperature system (similar to Namalsk) and winter ghille suits.
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DayZ Taviana
Info/Discussion thread (dayzland.eu version): http://dayzmod.com/f...-by-dayzlandeu/
Info/Discussion thread (dayztaviana.com version): http://dayzmod.com/f...com-20-release/
Two large islands in the Baltic Sea, connected by the famous Bratislav Bridge (over 2.5km long) - a hotspot for ambushes. The playable area is similar in size to Chernarus with large cities, highways and massive agriculture areas surrounded by thick forest belts dominated by mountain formations, snowy peaks and volcanoes. The core functionality is similar to the original DayZ mod, with a strong focus on vehicles given it's size. Taviana remains one of the most popular maps to date, a testament to it's map design and level of detail, right down to working doorbells.
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DayZ Namalsk
Info/Discussion thread: http://dayzmod.com/f...1-dayz-namalsk/
A 7x7km island in the Bering Sea/Russian Federation, it primarily consists of sub-alpine forests and snow covered mountains to the south and has a strong military/PvP focus. It's the only map to feature underground tunnels/buildings, has functional cold weather clothing, new types of infected and super alien/zombies, deadly energy storms as well as some new weapons and vehicles add to a seriously atmospheric, post-apocalyptic vibe.
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DayZ Panthera
Info/Discussion thread: http://dayzmod.com/f...and-discussion/
A 10x10km lush green environment based on NorthWest Slovenia with mountainious regions, valleys and rivers running through it. The map is littered with small towns and villages.
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DayZ Celle
Info/Discussion thread:http://dayzmod.com/f...also-available/
A 12x12km map, based on a town in the north of Germany, you can see the autobahn in-game. Features descrtructible bridges, gyrocopters, deployable camo nets and new types of zombies.
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DayZ Lingor
Info/Discussion thread: http://dayzmod.com/f...land-chit-chat/
Info/Discussion thread (skaronator.com version):
A 10x10km South-American inspired tropical island set in a lush jungle environment with thick tropic vegetation.
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DayZ Fallujah
Info/Discussion thread: http://dayzmod.com/f...h-map-released/
A 10x10km map consisting of a huge city in the middle and an airfield at the south east. The airfield contains 28 Barracks and up to 10 Helicopter spawns. With a large amount of industrial and military spawns, expect a lot of vehicular warfare.
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DayZ Takistan
Info/Discussion thread:
Info/Discussion thread (vrnemesis version):
A 13x13km desert map surrounded by hills and valleys, it features a large city, 4 towns, 24 villages, 3 airports, a large coltan mine, and several large oil fields.
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DayZ Utes
Info/Discussion thread:
This small 5x5km island is perfect for PvP gameplay. Utes Features two small towns, several crashed heli spawns, and a high traffic airfield in the centre of the island. Taking only 10-15 minutes to run around the island, players can expect frequent conflict.
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DayZ Zargabad
Info/Discussion thread:
Zargabad is another PvP-focused map with a city in the middle surrounded by mostly empty desert.
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DayZ +
Info/Discussion thread: http://dayzmod.com/f...-dayzcommander/
Set on Chernarus and featuring construction/base building, new types of clothing (woodland ranger, bandit, soldier, urban, ghillie etc), new weapons, less high-end military loot, changes to backpacks and weapon damage tweaks, increased zombie damage, new loot tables and item spawn rates.
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DayZ 2017
Info/Discussion thread:
Set on Chernarus five years into the future, weapons, food and medical supplies are now a scarce commodity, survival is hard and living off the land a necessary skill, 2017 has removed almost all military loot and as such you will more likely be killed by a machete then from a sniper. It also brings a host of new player skins and vehicle models to give it that gritty survival feeling.
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DayZ Redux
Info/Discussion thread: http://dayzmod.com/f...erly-dayz-diaf/
A fork of the original DayZ mod which aims to fix a lot of the bugs and exploits, as well as implementing new mechanics that might appeal to 'DayZ purists' who are looking for something in the spirit of post-apocalyptic survival.

rMod/rMod2
Info/Discussion thread: http://www.tunngle.n...ayz-experience/
rMod is a server mod that will unlock almost all vehicles available in ArmA, over 900 weapons and items, skins and NPC's blocked by default in DayZ. This includes things like Abram tanks, jets, predator drones etc. In order to use it, it must be installed by both the client (you) and the server. It's compatible with every map

DayZERO
Info/Discussion thread: http://zombies.nu
DayZero builds on the original DayZ/Chernarus experience but with huge focus on improving performance and smoothness, many of the systems have been entirely rewritten from scratch to squeeze as much performance out as possible, weapons have also been entirely overhauled to improve both their balance and authenticity, some new vehicles (including a glider) have been added, combat logging system has been entirely replaced (AI now replaces the player if they combat log), new zombie skins, working streetlights, improved indoor mobility as well as the addition of kill claiming via the study body feature. If you want a mod that stays true to the vanilla DayZ experience but with a huge focus on performance, you can't go past DayZero.

Day Downstream
Info/Discussion thread: http://dayzmod.com/f...ayz-downstream/
DayZ Downstream is an adaptation of original DayZ mod with all of the popular additions people like to see, without taking it too far from how it used to be. You may think that a number of the features mirror what has been seen in Breaking Point, the reason for this is simple. The creators of each were working together on the mod before parting companies.

DayZ Retro
Info/Discussion thread:

Feel free to PM links to the other threads/maps/mods, I'll add them as I find them.

Special thanks to Neko-san for helping with some of the descriptions.

Edited by SmashT
  • Like 31

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What about Takistan and Utes?

Feel free to link them to me.

Edited by smasht_AU

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Emita City?

I can't really find any info on it yet or servers for that matter.

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The picture for Takistan is in fact a bird's eye view of Zargabad.. Accident?

also.. I believe that is "Thirsk Winter".. not "Thirsk".. "Thirsk" is the non-snow version of that map..

Edited by picky

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I can't really find any info on it yet or servers for that matter.

Looks like Pwnoz0r stopped developing it and took down the only server running it. Fuck that then.

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Added Podagorsk and Isladuala

Which map is the most popular right now ?

Probably Taviana. Personally I am really looking forward to Podagorsk as it looks the most similar to Chernarus.

Edited by smasht_AU

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Useful thread, thanks! Any chance that info about which maps already support patch 1.7.5.1 could be added? Or if they are being worked on to include it?

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Very good topic. Also I wonder, if the standalone will let us play other maps.

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patch 1.7.5.1 is dayz version these are MODS for the dayz MOD they have there own versions some include features from dayz 1.7.5.1 or newest version 1.7.6.1 ... ....as for different maps for SA , first 8-12 months of release of SA will be development of the game on public servers then probly allow private hives to mod it slightly but not as much as the mod cos all the data will be locked down thay might change maps as part of DLC but don't bet on it ...

Edited by Fenwick101

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Just FYI the Sahrani map is actually 20.3k x 20.3k edge to edge, not 10x10.

There is approx. 104sqkm of usable landmass on the two mainlands and about 120-130sqkm including the other smaller islands.

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I really would like to thank SmashT and all the others who contributed to this topic. Great topic indeed, and I think it should be one of the first things new players see when they come to the dayz forum. Cheers! :) :thumbsup:

Edited by Unster

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Hi! Excellent post SmashT. 

 

Just wanted to add to your list:

 

rMod2.1 and OWPack

 

rMod2.1: In the same respect as rMod, and rMod2, we have revamped the entire core design of rMod.pbo and added several new, key features, including the occlusion of peripheral dots, and the addition of Unarmed Variants of EVERY Single Airplane and Helicoptor. These unarmed variants are a bit misleading as they only remove radar, and pull the major HE or Sabot payload from the aircraft. This is an effort to include these vehicles in servers that don't necessarily want tons of military loot. The primary MAchine Guns have been left alone and with the addition of new Server PAck features, like Reality and Pwnzers new design can spawn in with a random amount of ammo for these weapons. 

 

OWPack: In an effort to make the installation of rMod, rMod2, and rMod2.1 easier for newer, semi-skilled server owners, we have made OWPack, the OFFGaming Warrior Essentials Pack. This modpack is a collective of weapons and vehicles, (only the best) from around ArmaHolic and from some of the ArmA2 Super Supporters and Modders out there like RH and FHQ. The installation is easier in that because of the nature of its design, rMod can face a lot of problems with the frequent changes that are included in each DayZ update that may stop the writing of this, or delete that if spawned in. With OWPack, there is nor rMOd, you can simply enable the Addon, @owpack and enjoy. Clients will of course still have to download. This pack does not unlock any ArmA vehicles or weapons, therefore cannot be governed by any sort of fakevehicle, fakeweapon banning script. 

 

Both of these mods can be found at our website, www.offgaming.us as well as installation instructions, and a complete listing of vehicle, player skin, and weapon id's. 

 

I hope that you find these useful, and begin implementing them into your server. With these tools, you can make ANY map your absolute own. Let's put the power back into the hands of the server owner. 

 

Fight with Tools! 

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