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Why did the DayZ players changed so much?(From friendly kids to backstabbing twats)

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I see several reasons:

In the beginning, lots of players were typical Arma 2 players. The Arma 2 playerbase in general consists of older, 40-year old more mature players that prefer a simulation over a shooter. They all worked together as a team in various Arma 2 missions, looking at the game like a simulation, knowing to take the time with a game, not shoot immediately and so on... Later on, the Call of Duty kiddies appeared after the game got viral. They are used to shooting on sight, don't know a lot about simulation and immersing yourself in the world, playing a game for hours without even getting in contact with an enemy. They play it like they're used to from other games, get likely bored more easily as they weren't attracted by the Arma 2 kind of games to begin with.

Also at the start of the game, the new people didn't look at external maps. They were thrown in that big world not knowing where they are and how the game works except the basic controls. This was the case for me. Finding a new player here gave me a huge benefit, I could ask him what he knew about the map, where to go, where good loot is and so on... Walk with him so he could show me directions. This benefit disappeared once external maps got used by everyone with loot maps and everything. No reason to talk to someone cause he might help you with some good information. Not this immersion and survival anymore, but having a plan where to go, the big red dot on the loot map. Now its goal-oriented like Counterstrike, not about immersion and just surviving anymore.

The biggest game-breaker is looking at external maps. If you're new to the game, just don't do it. If you find an ingame map fine. At least you don't see the loot spots and you still need to locate yourself somehow. Not to forget the joy of finding the first ingame map.

Edited by DieBrotmafia

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external map or not, at some point you're gonna know the map pretty much by heart anyway. just knowing the building types is a huge advantage. for example, if I'm playing on a new map, and I see a firehouse, I already know that's the place to go for military loot

hopefully they can mix stuff up a little, and have more variety of building types in the stand-alone. as well as more survival features to keep you busy after you know the map by heart

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I remember the start of this mod, and until people started DC'ing like little cunts, banditry was REAL banditry, people would point a gun at a guy and say "Give me your weapon/food/backpack or i will shoot you"

However people did start DC'ing and bandits learned the only viable to learn from that: Shoot the people if you want stuff from them

Now, since survivors learned then that bandits shoot on sight, they just started shooting back,

and since nowhere, on any server, people rewarded friendly behavior, and instead just keep backstabbing and trolling friendlies, since they are put into one boat with "noobs", dayZ became a Free-for-all basically

it was made even worse when people found out how to farm good gear, instead of fixing loot spawn timers, you can get a lootpile every 5 minutes with the right tactic, and get full equipped in no time, and dont even get me started on duping and scripting...

since it was now well known how to get good gear within minutes of playtime, people now think

"Oh shit, i have good gear! when i meet someone with worse gear i have to shoot him, or he will shoot me out of greed!"

and at the same time, those people think when meeting a player with something they could not aquire through farming:

"Oh, man! that Mk48 is a really sweet weapon, as soon as that guy turns his back on me he is sure to have a bullet in his back!"

Call it a devils spiral, call it humanity, but thats how it happened, at it wasn't like that from the very beginning

I sometimes feel the need not to be outright agressive, and if the chance occurs, i talk with people over voice chat to give them a chance to comply and not get shot by me, however the chances for that are few, and if they don't comply they're gonna get shot for sure, because douches ALWAYS shoot you in the back, just out of fun

Call me a carebear, but even if its only me behaving like that, people i once met friendly are slowly beginning to do similar stuff, and on our private hive you can meet someone and not get shot at the same moment one out of 5 times, and rising

peace out

EDIT: They should indeed make the spawns way more random, so that you also can get scrap loot only in barracks, and that spawns aren't recovering that fast

if you can farm spots so it spawns every five minutes, i'ts no big deal finding something with a 0.1% chance to spawn

IF, however, spawns would be fixed to only give loot once an hour, stuff would be actually rare again, and people also might come to the idea of trading stuff again, other then running through cherno until they find their tenth enfield that day to go berserk and die again

Edited by Zombo

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It must get lonely up there on your box.

Depends. Care to elaborate?

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Personally i blame Inception. He keeps changing his avatar and just when i get comfortable he changes. It makes me rage so i go and axe bambies to sooth myself. As i axe them i say..Inception sent me..

  • Like 1

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I'm more interested to find out what's going on in the minds of people who shoot vehicles just because they're in view.

"
Oh well done, blew out a tyre, what's the plan now dumbass?
"

I've had chats on VoIP with unarmed bandits, making it very clear if they were armed I wouldn't be playing nice, and come to the conclusion; everyone is still friendly and talkative, until they get a weapon.

I've never driven a vehicle past any armed unknown person without them trying to shoot it. It's like dogs chasing cars - No idea what they would do if they ever caught up with one.

Was this ever different? Because I don't remember it.

If I find someone's hidden vehicle I tend to loot what I like, and then blow up the car... :)

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IF, however, spawns would be fixed to only give loot once an hour, stuff would be actually rare again, and people also might come to the idea of trading stuff again, other then running through cherno until they find their tenth enfield that day to go berserk and die again

So this presents another problem. You spawn near cherno, loot the hot spots... and get shot by a sniper. You spawn near cherno again, no loot to be had... So you attempt to go back to your body to loot your old gear, shot again...

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It's not a "It's the internet, nobody knows me so who cares" mentality, It's a "It's a game where I can do what I want, these items are virtual and opting for a valid and supported playstyle in no way defines me or my personality, so why not pick the one that appeals to me the most?" mentality.

What you have is a "These people aren't playing or thinking like I am, therefore they are assholes" mentality, which breaks 75% of all discussions about the subject of PvP.

Tell me you legitimately want to fight zombies and absolutely nothing else and I'll laugh and point you towards plenty of games where you can PvE until your heart stops beating. Because this isn't one of them.

You are missing the point, it's not about i want to fight zombies and nothing else. Only because it is a game people think they can behave like assholes because it can't affect them instead if immersing themselves and trying to do something with it, instead they just treat it like any other MMS game in DM mode. The only interaction between strangers is limited to shooting eachother, we find a few lucky ones who actually ask before shooting or not shooting at all which are a rarity ( much rarer as the rare AS 50 ). It affects the game as everyone noticed in a way that turned a fun game where you at least had the chance of talking to before shooting eachother into a completely different game where the actual goal is forgotten, yes it is about survival.

...i forgot there are zombies, too.

Edited by Enforcer

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You are missing the point, it's not about i want to fight zombies and nothing else. Only because it is a game people think they can behave like assholes because it can't affect them instead if immersing themselves and trying to do something with it, instead they just treat it like any other MMS game in DM mode. The only interaction between strangers is limited to shooting eachother. It affects the game as everyone noticed in a way that turned a fun game where you at least had the chance of talking to before shooting eachother into a completely different game where the actual goal is forgotten, yes it is about survival.

...i forgot there are zombies, too.

No, you're missing the point.

Like I just said, it's not because they feel like they can play like assholes, it's just their choice to play like that, and in a survival mod, that's perfectly rational and gives the game a goddamn point. Who are you to decide why they do it? If the PvP's the aspect they enjoy, then so be it. It's part of survival to avoid people like this.

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Theres only 1 reason to why people turned into idiots and backstabbers.

Its the easiest. Being nice is the hardest part of the game, when you can be evil all you want without any kind of consequense.

Introduce consequenses of your actions, force people to think abit before doing shit. Nobody really wants a WarZ with abit harder zombies in lol. Thats not at all what DayZ is about.

Introduce consequenses, kinda like on a EVE scale, where you actually change your gameplay based on your actions and what you did. People are acting like idiots coz its so easy and lets face it, if you try to be friendly and get shot 5 times you are gonna go on a killing spree to vent, thats just facts.

Nothing will change, untill the gameplay it self gets more difficult and the zombies becomes an actual challenge.

Just imagine sitting on a hilltop outside ele, with your big gun. You cant just fire into the city anymore, that would attract several 100 zombies from several 100 meters away. You need to outweigh your pro's and cons before taking the shot.

As it is now, you shoot and thats that. No zombie can hear it and they sure as hell wont start to move in that direction. Just not good enough tbh.

We need more of a challenge to change the current "trend". Make it easier to be friendly and harder to be a killer, not the other way around.

  • Like 3

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No, you're missing the point.

Like I just said, it's not because they feel like they can play like assholes, it's just their choice to play like that, and in a survival mod, that's perfectly rational and gives the game a goddamn point. Who are you to decide why they do it? If the PvP's the aspect they enjoy, then so be it. It's part of survival to avoid people like this.

It doesn't matter which game...this behaviour can be seen in every game and not only in games... "no face, no shame" you can speak your mind when you don't have to show your face, but even then they can trace you down if you really insult people too much and then get sued.

Theres only 1 reason to why people turned into idiots and backstabbers.

Its the easiest. Being nice is the hardest part of the game, when you can be evil all you want without any kind of consequense.

Introduce consequenses of your actions, force people to think abit before doing shit. Nobody really wants a WarZ with abit harder zombies in lol. Thats not at all what DayZ is about.

Introduce consequenses, kinda like on a EVE scale, where you actually change your gameplay based on your actions and what you did. People are acting like idiots coz its so easy and lets face it, if you try to be friendly and get shot 5 times you are gonna go on a killing spree to vent, thats just facts.

Nothing will change, untill the gameplay it self gets more difficult and the zombies becomes an actual challenge.

Just imagine sitting on a hilltop outside ele, with your big gun. You cant just fire into the city anymore, that would attract several 100 zombies from several 100 meters away. You need to outweigh your pro's and cons before taking the shot.

As it is now, you shoot and thats that. No zombie can hear it and they sure as hell wont start to move in that direction. Just not good enough tbh.

We need more of a challenge to change the current "trend". Make it easier to be friendly and harder to be a killer, not the other way around.

You have found the words i was looking for...

Edited by Enforcer

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...What?

That post you quoted was not about anything you just mentioned. It was to reply to the notion that people play as bandits purely because they don't give a shit what people think about them, which is completely wrong.

I don't expect you to have seen my post in which I actually talked about balancing out the pros and cons of banditry since it was in another thread, but at least if you're going to reply to a post, say something that is actually relative to what it said.

So you never wrote this sentence?

Tell me you legitimately want to fight zombies and absolutely nothing else and I'll laugh and point you towards plenty of games where you can PvE until your heart stops beating. Because this isn't one of them.

The line I quoted has no relevance to the notion that people play as Bandits because they don't care, it is just going down the bandit route of assuming everyone that doesn't shoot on sight is a "CareBear"

It doesn't matter what your quote was in reply to, if you say something stupid like this I will call you out on it. As I said, No-one wants PvP out of the game, just more diversity.

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So you never wrote this sentence?

Tell me you legitimately want to fight zombies and absolutely nothing else and I'll laugh and point you towards plenty of games where you can PvE until your heart stops beating. Because this isn't one of them.

The line I quoted has no relevance to the notion that people play as Bandits because they don't care, it is just going down the bandit route of assuming everyone that doesn't shoot on sight is a "CareBear"

It doesn't matter what your quote was in reply to, if you say something stupid like this I will call you out on it. As I said, No-one wants PvP out of the game, just more diversity.

Actually, I said that because there was nothing saying that people only kill others because they can be an asshole without being blamed, and claiming that everyone who does it is an asshole/twat/whatever is wrong.

Sure, you have a point in that he didn't specifically say he wanted PvP removed but he never said he wished for more diversity either, he simply said that people who play as bandits are doing it to be assholes, which is what I was commenting to disagree with, and it DOES matter because anything can sound stupid if you ignore the context in which it was said, and to ignore the fact that it was a reply to a specific statement is to take it out of context.

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Have started playing again recently (Namalsk)...

First thing that happened for me was that I went into a game found someone, had a gun to his face and was trying to say friendly... VOIP was broken but eventually we got talking through SideChannel and we teamed up as intended went around, first person we came across killed us both with an M107 and the best we had were winchesters.

A few spawns later I went to a military camp (Object All) I think as I hadn't spawned far from it, ran up saw two dead bodies and a 3rd standing over him with a sniper rifle, he looked and me and I looked at him he looked down his sites I killed him whilst in 3rd person mode, he didn't actually have any ammo. I ran round trying to keep warm sat inside a barracks to warm up and saw someone running around with a ghillie suit, He ran right past the barracks so I tried to creep out and around so he wouldn't get me, what happened was I glitched onto a door... he turned saw me and aimed down his sights instantly so I shot back we killed each other. I said over SideChannel I didn't intend to kill him but I got stuck on the door and I saw him look at me with his gun raised... he said back "Lol, I intended to kill you so no worries".

For me is seems that a lack of ability to communicate can contribute to murders but also take into account that some people purely play DayZ for the PvP aspect which is quite fun at times. Hopefully the standalone will have a better way to communicate with someone and probably prevent needless slaughter of new spawns.

My methodology is if I have a gun and they don't I'm friendly, they can be friendly too... if I don't have a gun and they have one I either run away or find one to kill them, if we both have guns and I meet them I kill them first. The problem with this is... I only ever meet up with people as a newly spawn its almost impossible to trust anyone after the first 30 minutes of playing

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Agree with above.

Once u have gear u have a target on ya head.

Plus it's a mixture of things people have said alrdy that cause a lot of PVP. It's not just 1 reason.

If I could take more then acouple shots without dieing I would talk to everyone.

Again, risk vs reward.

My advice is group up when u are a fresh spawn and go from there.

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Didn't change at all... It's the nature of the game, or even the way of survival. The game is about staying alive, gathering resources, etc...

People mold the way they play on how they would treat such a scenario in reality. Maybe not everyone, but a lot of people envision it in such a way.

Survival changes the way people think, even in DayZ, because people don't want too die. So they will do whatever they can to stay alive.

People complain when players kill fresh spawns. Now, it's annoying.. Yes. But, if you let that guy go and he ends up picking up an Enfield, and kills you 10 minutes later, your going to wish you just dealt with him there and then. There are outcomes in this game. It's all down to the way you play it.

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So this presents another problem. You spawn near cherno, loot the hot spots... and get shot by a sniper. You spawn near cherno again, no loot to be had... So you attempt to go back to your body to loot your old gear, shot again...

just because you spawn near cherno doesn't mean you're obligated to go there. especially if you know there's a sniper there

"fool me once, shame on you. fool me twice, shame on me"

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just because you spawn near cherno doesn't mean you're obligated to go there. especially if you know there's a sniper there

"fool me once, shame on you. fool me twice, shame on me"

You missed the point, go figure.

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You missed the point, go figure.

well maybe you'd care to explain, since apparently I'm not that smart

what exactly was this "problem" you were presenting?

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i belive that this is correct in human nature we all think whats best for us, more specific this is just a game, quite a good one i might add but remember people dont get that hesitation to kill in a game, it comes so easy, from the click of a mouse. I know this very well as to when i first played this game all i did was help others, i would travle across the map to give another player a blood bag if they need it, but now just like alot of other unique players i have adapted to this game realised what i need to survive, what i need to make a camp and have supplies also the wepons i need and when you know all of that... really? what do you need other players for? this is why there are bandits, they think of what they need and only themselves, i am a bandit i kill upto 10 players a game when i play some times more or less, but if i come across a guy with nothing but a back pack ( fresh spawn ) ill gladly help him and set him on the right path dont look down on all bandits sometimes we try but only kill if fired upon frst, to me its more than just a game when i play its like my own little world and im sure others feel the same.

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well maybe you'd care to explain, since apparently I'm not that smart

what exactly was this "problem" you were presenting?

@Dreygar

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