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VKX

Additional Player Type?

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TL;DR:

Adding gameplay to this excellent game, by giving a secondary spawn type to attract the players DayZ already has and always will have, who insist on focusing on combat, and CONTROLLING their interaction with survivor types through terrain and supplies, rather than just whining about people doing dumb stuff on the coast all day.

How would the DayZ community feel about abusing and exploiting the CoD kids instead of pushing them away?

(edit-- because people don't seem to read the title... ALTERNATE SPAWN OPTION not a replacement for the standard survivor the game is based around)

In short, a military spawn point of some kind allowing players to spawn with military weapons at the expense of some significant handicap like a giant brightly colored hazmat suit that can't go prone or sprint. These players would be on their own loot terms, unable to take survivor loot (ignoring it as trash and junk) and having a loot-drop table for their corpses instead of actually being a lootable player (though any body options like drag/hide/inspect would still work).

Using in-game restrictions, you could make these guys fodder for any survivalist who could reach their area. Things like no sprinting, no prone, brightly colored hazmat suits, needing to get ammo from their starting location or specific places (military installation armories that they have key-cards to -which would be on their loot drop table), maybe give them sitting duck objectives on spawn like 'go to location X and set up this super noisy machine and defend it'.

It would also help with spawn camping issues. The distance from places they can refill resources compared to zombies and travel time would restrict them to certain areas, or at least certain routes between such points, meaning not only that that type of ammo farting person would not spawn next to the ARMA type person who is crawling into a town hoping to find a compass and beans, but also that they could not reliably abuse their starting condition to hunt new survivor characters.

They would think it was badass spawning vs tons of zombies without much ammo and would keep playing because of the respawn-try-again mentality (and our devs would get their money), but the ARMA types could farm tears and supplies because of the way they're herded by game design. It would also be a second source of player zombies if they go ahead with the idea of making players killed by zombies become zombies with their loot (which would be player MILITARY zombies and again use a loot table instead of direct looting). The herding mechanics would also mean they wouldn't be breaking any kind of immersion. You would find military v zombie firefights with lots of zombies attracted, zombified military players, etc... around military bases...

It would also serve to segregate suggestions and ideas. Instead of a push and pull between people who want more action and people who want more survival, the forum trolls could just say GO BACK TO MILITARY SPAWN IF YOUR CoD SERVER IS DOWN KID, or the military people could tell the survivors to STFU and go back to the coast if they don't like not having silencers or don't think the Hazmat suit is realistic.

All of it adds gameplay to the survivor type. Letting noisy soldier types attract attention for you, survivors attacking military points full of soldier players to get lewt. Classic banditry like telling soldier types that you'll help them, then killing them after they've opened a keycarded gate or coded door. Yet all of it is OPTIONAL to the survivor type. The herding mechanics and restrictions mean some significant portion of the map is very difficult for them to access and so survivors there could play as usual.

Choice.

CoD kid's mom's money.

Tear farming.

What's not to love?

EDIT 1:

Suggestion related to reply:

Have the military style be the free to play option. No box cost of any kind, just access to this. After playing as a soldier for X hours survived, Y zombies killed, and Z miles run, you gain the option to convert JUST THAT CHARACTER to a survivor... so if they find they like life as a survivor and have evolved to the point of a DayZ noob, they will then buy the game.

Again, remember we can tailor the mechanics that limit their range. This would not invade the entire game, only the area where they can reach before starving/parching/running out of ammo from their nearest refill point.

EDIT 2---

Adjust details or rewrite as you like, but the point is, if it became VERY difficult for them to reach the existing play area, would you be more accepting of a second player group that just wants to shoot up zeds and get killed, doing their thing in their own new area as added gamplay for survivors to go find and interact with if they chose to?

This is not my thread for asking for free weapons, people. I already own and play Killing Floor for that. I'm talking about content and gameplay for survivors. If we bring in this demographic and give them something basic to do for free, that's a new and interesting thing going on in the world. You could encounter them doing missions, looking for something, or find a group of them in trouble and overwhelmed to help... or finish off....

---

Edited by VKX
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if only we could give multiple beans... i call the idea of the bean fairy :D

Edited by Kn1fe2MeetU

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ehm....balancing cod kiddie military loot hunter?

If you want to play a military guy you should try out vanilla ArmA 2. It's much more fun ( more military vehicles and military grad weapons ) and has a lot more players to shoot at and no annoying Zeds.

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Horrible idea. Why modify DayZ to become such a stupid thing when it was obviously made for survival? If you want to start with weapons and just PvP, then go play CoD.

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ehm....balancing cod kiddie military loot hunter?

No looting, only refilling their limited capacity of ammo/water/food at specific locations. This would a domestication of the L4D/CoD/KF crowd, not an invitation to play as equals. Their draw would be shooting zombies for no reason but to rack up kills and then die in hillarious ways.Not sure how we would satisfy variety... maybe let them pick their military weapon(s) from an armory so they have lots of choices?

Suggestion related to reply:

Have the military style be the free to play option. No box cost of any kind, just access to this. After playing as a soldier for X hours survived, Y zombies killed, and Z miles run, you gain the option to convert JUST THAT CHARACTER to a survivor... so if they find they like life as a survivor and have evolved to the point of a DayZ noob, they will then buy the game.

Again, remember we can tailor the mechanics that limit their range. This would not invade the entire game, only the area where they can reach before starving/parching/running out of ammo from their nearest refill point.

Horrible idea. Why modify DayZ to become such a stupid thing when it was obviously made for survival? If you want to start with weapons and just PvP, then go play CoD.

That is an excellent strategy to NOT tap the largest market in the industry, throw away countless tears and lulz, and write off much needed dynamic generation of gameplay.

Edited by VKX

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I don't like the idea of spawning with a military weapon. The current system is way better.

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No looting, only refilling their limited capacity of ammo/water/food at specific locations. This would a domestication of the L4D/CoD/KF crowd, not an invitation to play as equals. Their draw would be shooting zombies for no reason but to rack up kills and then die in hillarious ways.Not sure how we would satisfy variety... maybe let them pick their military weapon(s) from an armory so they have lots of choices?

Suggestion related to reply:

Have the military style be the free to play option. No box cost of any kind, just access to this. After playing as a soldier for X hours survived, Y zombies killed, and Z miles run, you gain the option to convert JUST THAT CHARACTER to a survivor... so if they find they like life as a survivor and have evolved to the point of a DayZ noob, they will then buy the game.

Again, remember we can tailor the mechanics that limit their range. This would not invade the entire game, only the area where they can reach before starving/parching/running out of ammo from their nearest refill point.

That is an excellent strategy to NOT tap the largest market in the industry, throw away countless tears and lulz, and write off much needed dynamic generation of gameplay.

I have the perfect games....either L4D or Dead island, you dan kill as much Zeds as you like and die in hilarous ways...no need to add that in a mod/game that isn't meant to be a military survival.

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Please ignore the short sighted posters who let the point go over their head and stay on topic

I just think of them as free bumps for the idea.

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i like this idea, but you should make different servers because i think that this wouldn't stop people from slowly coming to cherno with their military weapons. and sniper hill would be crowded with lee enfield guys or czz guys. and when you will manage to kill one you won't have their nvgs or gps because they are survivor bums? no thanks and when you'll meet the hazmat guys in the north? what would stop them from blowing you away?

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So sounds like you want to make this to a somekind of clown game for lulz?

That would be exactly how dayz was ment to be, no scary or harsh, just fun and full of laughter because the cod kids!!

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Please ignore the short sighted posters who let the point go over their head and stay on topic

I just think of them as free bumps for the idea.

No offence, but if someone disagrees with your idea, it doesn't mean the point flew over their head.

Anyways, this idea doesn't seem very good to me. I mean sure, these players would add something interesting to game, but they wouldn't be playing DayZ for what it is. It's a survival game.

DayZ is designed to be an authentic experience for everyone. In the game, the military was overrun. You're one of the few immune survivors. You wake up on a beach, alone, outgunned, outmatched, and guaranteed death eventually. Adding players who spawn with military gear just wouldn't fit with the games narrative and design. It's designed to make you feel emotion. Being given a free area of the map and free gear for the select purpose of shooting players in the face for lulz just wouldn't fit in.

I'd rather see players given the ability take over areas and establish bases if they work together. That way, there could still be player controlled bases, but it would also give tons more room for just all-around cool crap. Like trade posts, or underground subways, or factions.

Edited by colekern
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No offence, but if someone disagrees with your idea, it doesn't mean the point flew over their head.

Of course not, but when I give an idea to tap other markets to add new gameplay elements for me to encounter as a survivor, and they tell me to go play another game... that's definitely the idea going over their head.

I don't buy for a second that a game should avoid a feature because of lore. You just change the lore... pockets of military are left but have to wear hazmat suits constantly and remain in installations with air filtration etc... maybe CDC or equivalent?... the end.

It sounds like the major reason people don't like it deals with the size of the current mod map. Despite how large it is, it's not so big that you could suddenly start spawning a second player type without screwing with a lot of the current trends.

Lets say instead of setting aside existing area, the map was expanded in some direction, maybe with some natural barrier as part of the herding effect we'd put on them... a mountainous area to the north with one large town, and a mountain bunker with only the main road to town and two or three mountain paths out, made rigid by cliffs and sheer rock walls... but survivors APPROACHING the area would have lots of options to go towards it.

Adjust details or rewrite as you like, but the point is, if it became VERY difficult for them to reach the existing play area, would you be more accepting of a second player group that just wants to shoot up zeds and get killed, doing their thing in their own new area as added gamplay for survivors to go find and interact with if they chose to?

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If only there was some kind of military game similar to DayZ.

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Of course not, but when I give an idea to tap other markets to add new gameplay elements for me to encounter as a survivor, and they tell me to go play another game... that's definitely the idea going over their head.

I don't buy for a second that a game should avoid a feature because of lore. You just change the lore... pockets of military are left but have to wear hazmat suits constantly and remain in installations with air filtration etc... maybe CDC or equivalent?... the end.

It sounds like the major reason people don't like it deals with the size of the current mod map. Despite how large it is, it's not so big that you could suddenly start spawning a second player type without screwing with a lot of the current trends.

Lets say instead of setting aside existing area, the map was expanded in some direction, maybe with some natural barrier as part of the herding effect we'd put on them... a mountainous area to the north with one large town, and a mountain bunker with only the main road to town and two or three mountain paths out, made rigid by cliffs and sheer rock walls... but survivors APPROACHING the area would have lots of options to go towards it.

Adjust details or rewrite as you like, but the point is, if it became VERY difficult for them to reach the existing play area, would you be more accepting of a second player group that just wants to shoot up zeds and get killed, doing their thing in their own new area as added gamplay for survivors to go find and interact with if they chose to?

This game is not made for everyone, nor should it be. I hope rocket won't add car jacking because some people like GTA just as I hope he won't add furry sex because a certain demographic of japanese males have epic fetishes. Rocket does not need to include something for everyone he simply needs to make his game and let the community form. Fuck deathmatchers, let them stick to consoles.

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I'm planning a military sim spin off of DayZ. All you need in order to play it is Arma 2 and DayZ installed. I will then carefully modify the files to remove the Zeds and hey presto. I'm Winner!

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Am I the only one who kind of like the idea of Half-Life type soldiers coming in to "clean things up" for no reason?

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Am I the only one who kind of like the idea of Half-Life type soldiers coming in to "clean things up" for no reason?

Yes.

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I'm pretty sure all of you jackasses are hoping Rocket make the end all-be all of games where you can do everything and you never need to play another game again. You're idiots. Hope Rocket makes this game how he wants to make it, play it for it's merits and still play other games (which you will do anyway) for your other needs. There is no perfect game, that is why I have a large game library. I will play the total war games for strategy, cod for pointless action and meeting with friends, solitaire when my work computer is blue coated, and dayz when I need to get away. Why change drastically a game that gained the highest following for an Alpha in history? It obviously got something right!

If anything encourage more moding!

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I'm pretty sure all of you jackasses are hoping Rocket make the end all-be all of games where you can do everything and you never need to play another game again. You're idiots. Hope Rocket makes this game how he wants to make it, play it for it's merits and still play other games (which you will do anyway) for your other needs. There is no perfect game, that is why I have a large game library. I will play the total war games for strategy, cod for pointless action and meeting with friends, solitaire when my work computer is blue coated, and dayz when I need to get away. Why change drastically a game that gained the highest following for an Alpha in history? It obviously got something right!

If anything encourage more moding!

You are contradicting yourself...it's an ALPHA mod. He is.. MAKING... a good game... but then you act like that means nothing should change or be added.

In process

Future tense, not past.

Add to, continue, improve, not 'drastically change'.

You are entitled to an opinion of my idea, sure, but when I say 'add gameplay' and you guys come back with 'doesn't need something for everyone' and 'go play L4D' it's just really depressing. That wasn't my goal, I play a survivor and I already own other shooter games.

You say Rocket just needs to make his game, but looting buildings and players is not a complete game. You end up holding everything you need and standing there going DUH... WUT NOW? You need something in the world to go interact with. It's called dynamic content.

Player driven dynamic content is the holy grail of end-games.

Edited by VKX

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You are contradicting yourself...it's an ALPHA mod. He is.. MAKING... a good game... but then you act like that means nothing should change or be added.

In process

Future tense, not past.

Add to, continue, improve, not 'drastically change'.

You are entitled to an opinion of my idea, sure, but when I say 'add gameplay' and you guys come back with 'doesn't need something for everyone' and 'go play L4D' it's just really depressing. That wasn't my goal, I play a survivor and I already own other shooter games.

You say Rocket just needs to make his game, but looting buildings and players is not a complete game. You end up holding everything you need and standing there going DUH... WUT NOW? You need something in the world to go interact with. It's called dynamic content.

I'm not contradicting shit. I used the word "makes" not "made".

For example

Hope Rocket makes this game. . .

I know it's not finished, but it doesn't need the drastic revision that people are in a twist over. The point is that not everyone needs accomodation. Fix glithes, cheats and hax and you have already improved the game without changing it's idea.

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I'm not contradicting shit. I used the word "makes" not "made".

For example

Hope Rocket makes this game. . .

I know it's not finished, but it doesn't need the drastic revision that people are in a twist over. The point is that not everyone needs accomodation. Fix glithes, cheats and hax and you have already improved the game without changing it's idea.

No. When you fix glitches hax and cheats, you've fixed glitches hax and cheats... gratz you now have a non buggy and secure alpha. That's not a finished game, and you're still contradicting yourself. You can play word games all you like. You're still talking about an unfinished game and reffering to any advancement towards finishing it as 'CHANGE' instead of addition or refinement.

DayZ is NOT FINISHED you do not just loot until you have your favorite gun and a thousand hours of food and water then wander around waiting to get shot in the back of the head. The obvious intent is that there be more to see and do, more challenges to overcome.

Were vehicles a 'DRASTIC CHANGE" that people who like vehicles need to 'GO PLAY A RACING GAME'? If we put a gun on them are we just idiots who need to 'GO PLAY TWISTED METAL'? Of course not. They add gameplay and awesome interesting things to go do and encounter.

Your position is nonsense.

Why are you even reading the suggestion and idea section if all the game needs is tech updates?

Edited by VKX

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No. When you fix glitches hax and cheats, you've fixed glitches hax and cheats... gratz you now have a non buggy and secure alpha where you can loot buildings, kill two enemy types, and put together vehicles. That's not a finished game, and you're still contradicting yourself. You can play word games all you like. You're still talking about an unfinished game and reffering to any advancement towards finishing it as 'CHANGE' instead of addition or refinement.

DayZ is NOT FINISHED you do not just loot until you have your favorite gun and a thousand hours of food and water then wander around waiting to get shot in the back of the head.

Were vehicles a 'DRASTIC CHANGE" that people who like vehicles need to 'GO PLAY A RACING GAME'? If we put a gun on them are we just idiots who need to 'GO PLAY TWISTED METAL'?

Your position is nonsense.

Why are you even reading the suggestion and idea section if all the game needs is tech updates?

Why are you playing the mod if you think it needs to be changed so much? Sure it will have changes, not revamps. It will have additions but not drastic gameplay changes. You are playing the genesis of a game that doesn't need to be reworked from scratch. You're right it's not finished, but it's not 99% incomplete either. Elements need to be improved, updated, patched, play tested, balanced, groomed and patched again, but fuck adding whole new elements to attract more gamers. A simple game that is solid owns a game that is complex and fundamentally flawed.

"If we put a gun on them are we just idiots who need to 'GO PLAY TWISTED METAL'?" LOL. Yes, unless you mean firing out of a vehicle. If you mean mounting a M240 or rocket launchers, than yes, tell me the last time you found one laying around?

Edited by thebirdolux

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lol... changed so much? Rocket launchers? 99%? Exaggerating instead of arguing or discussing. you're just compelled to post because you don't like being wrong at this point. You will thumb down anything and everything because you're such a fanboi you think the alpha mod has a complete feature list for the late beta of a standalone and you can't find a way to come to terms with the absurdity of your position.

Go back to the topic or leave my thread alone please.

Adding gameplay to this excellent game, by giving a secondary spawn type to attract the players DayZ already has and always will have, who insist on focusing on combat, and CONTROLLING their interaction with survivor types through terrain and supplies, rather than just whining about people doing dumb stuff on the coast all day.

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Suggestion related to reply:

Have the military style be the free to play option. No box cost of any kind, just access to this.

I'm no business mogul, but how many "CoD kiddies" will want to go from spawning with high-end military loot and killing for the hell of it, to spawning with nothing, in a completely unrelated scenario?

You put the suggestion across as a sort of "DayZ demo" but don't realise that this wouldn't demonstrate any part of DayZ. (apart from KoS, which is the biggest pisser about it IMO)

Seeing how you respond to thebirdolux I'm going to go ahead and assume you think I missed the point.

Personally, I think you've done enough point-missing for all of us.

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God bless the Scots.

If COD scum don't like the gameplay they will leave when Modern Warfare 4 comes out. Then we survivors will still be drinking water from rusty pumps in the woods. I don't want to encourage them to stay around with their own spawn.

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