Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Current group of 3 active players looking to expand and take a more aggressive stance on the private hive server we play on. This includes stuff like setting up ambushes, holding high value resource points, and getting into large scale firefights. We already have several vehicles and gun caches so getting you setup is not a problem. Were looking for people who are over 18 (this is required), have a Mic and capable of basic survival in dayz. We communicate through steam and Teamspeak so both of those are required as well. If your interested simply PM me here or add me on steam at lukeandstuff
-
Find a weapon and kill... Only thing u can do..... Collecting anything is a complete waste of time..... Vehicles dont save well.. Tents dont save well... Hackers can do whatever they wish to u.... So kill. kill. Kill.......
-
We still have the disappear of tents and vehicles glitch, but a restart and they reappear.. We have had problem with vehicles deleting any inventory after updating to 1.7.3. We have moved our inventory out of vehicles to avoid losing anymore......
-
There are ammo boxes for vehicles...but i hope they remove armed vehicles and add unarmed ones instead.
-
DayZ - Creating Stories, plus a few other bits
Warped_Jack replied to Darkimage's topic in DayZ Mod Suggestions
Quite! Anyway... I'll admit right now I didn't read the entire opening post. However to first main points on player skills etc. 1) There already a limited version of this scenario in the game, right now. If you get your leg broken, and neither you, or your aggressor has morphine to fix yourself up, you have exactly the situation you are talking about, but with none of the extra effort to be implemented. Granted, morphine is (fairly) easy to get once you know where/how, so an added layer of complexity might be interesting. But it might also screw people a bit too often. I think your example of needing a medical trained member, a full outfit of proper medical supplies, and to first of all SURVIVE the gunfight in the first place, and then long enough to gather said supplies, could lead to lots of death. I generally like the realism angle, but perhaps there is a limit. (It would be interesting to see how far it can pushed, mind!) and 2) I can never decide about skills. If they're random at player spawn (eg. "You spawned as: The Mechanic! Get bonuses to vehicles!" or "The Medic: Get bonuses to healing" or "The Tramp! Get bonuses to finding food") then the moment you get a group together who find a chopper but don't have a pilot or someone to repair it, someone will suicide and keep doing so, until they get a pilot. (Or whatever they need at the time) If player skills are chosen before spawn, then a group would just make sure they have an even distribution of the "right" skills. The only way I think skills could/should work in this game (if at all) is a passive - subtle - increase. Or an idea I did like was the idea of manuals/books. Having a copy of Helicopter Weekly lets you fly that chopper right away! Find a copy of Top Gear magazine? Get better at fixing cars, making one line quips, and wearing jeans! -
Are Choppers needed in DayZ?
Faceman Peck replied to Jex =TE= (DayZ)'s topic in DayZ Mod General Discussion
what advantages do they provide? What is the obsession with vehicles? People seem to obsess about vehicles and the need to go to some specific place. They really dont matter that much but they should be kept in the game. You are also suggessting that choppers should only be in the game if they can be perfectly hidden. Well its not like a heuy is a pack of fuckin peanuts now is it? The mod is fine as it is especially with the addition of the civilian chopper. lawl@u for claiming choppers give players unfair advantages; they are easy to spot and easy to shoot down. nuff said -
Hi guys and gals We've been running the SE 1 servers for a while now and want to expand our player base. The server populations consist of mature players running as bandits, heroes, in squads or with a clan. Unlike many other servers we try to keep the spirit of DayZ by not spawning 1 gazillion vehicles, removing night time or giving you rediculous starter gear. We have also removed all the game breaking weapons from our loot tables (AS50 and thermal weapons) and replaced them with new interesting ones. DayZ is supposed to be hard, scary and frustrating. The servers are continously monitored and we have a community website where people can connect and chat about whats going on. We have three admins currently and the head admin (me) does not play on the server. SE 1 Chernarus DayZ Bliss by dayz.geveo.se - DayZ 1.7.3 and Bliss 4 - 24.7 Admin - Gotcha Anti-Hacks - Custom Buildings - Custom Wrecks - Custom Loot - Care Packages 81.92.76.7:2303 SE 1 Chernarus DayZ Bliss by dayz.geveo.se - Namalsk 0.60, DayZ 1.7.3 and Bliss 4 - 24.7 Admin - Gotcha Anti-Hacks - Custom Buildings - Custom Wrecks - Custom Loot 81.92.76.7:2502 Arma OA Beta version = 98443 ***Register here for access: http://dayz.geveo.se -Private Hive - Bliss -Chernarus 50 Slot | Namalsk 40 Slot -SE Server - low ping -GMT-7 -Auto Restarts at 4 hour intervals.]WITH COUNTDOWN WARNING MESSAGES -Lootable Military Crate's -Side Chat Enabled -Veteran - Waypoints ON - Crosshair OFF - 3rd Person ON -Kill Messages including murder weapon *Anti-Cheat features* -Passworded -Gotcha Anti-Hack -BattleEye -Bans.txt synced with Community Bans list -3 Active admins *Rules to be followed* -No cheating -No glitch exploiting -No malicious chat or racism -No voice over Side Chat, text only (in english) Play fair and hope to see you soon!
-
I've done everything possible in DayZ. [Excluding the completely silly specifics...some of you are creative, to say the least.] Collected every weapon and had them all at the same time. Played every map. Driven every vehicle. Had every vehicle at the same time for days/weeks. Flown a helicopter into a bus because I had nothing better to do. Drove a bus into a lake. Had a bus with 24 people in it and driven it through every major town in Chernarus. Satchel charged buildings...you name it Now then, my question is, will there be much more end-game content in Standalone? Maybe things that only the elite of the elite of the elite of the elite of the best of the best of the best of the Tom Cruise could complete? So yes, that's my question. Does anyone have any information regarding the topic? Due to my failure to correctly articulate what I wanted to say, it has led to many misintepretations. Let me re-explain everything. I'm after more content, really. More maps, more vehicles, more weapons [either high-tier or low-tier, it doesn't bother me]...etc. More areas [such as underground]. A more interactable environment. I don't know why I said it the way I did. Probably because I was tired. Anyway, the main thing I want is for it to be harsher. Zombies are more difficult. Environment is less forgiving. More of a constant thing, as appose to merely having a helicopter. My sincere apologies to everyone I mislead--Box, Pendragon, etc--.
-
Welcome at Swordsworn and Co. Wat cha looking for?!? We are a group of experienced warlords, attempting to take over the world, but at first chernarus so here are our offers. Feel free to ask a vendor for advice ;) We were, and will be soon again, the biggest Dayz-Warehouse, we can even give you full Whiskeybottles Please notice!! We are back in business! #2 Since we are a GROUP I wont necessaryly the one who actually deals with you ingame! Players who also are Member of our Warehoiuse: Chris [p0rn]Murdock Egge Luchs- on Stock Weapons: MP5SD6 x4 Bizon PP-19 SD x1 M4A1 CCO SD x5 M9SD x0 FN FAL x0 M4A1 CCO x2 M16A4 ACOG x1 M16A2 x2 FN FAL AN/PVS 4 x3 M4A1 Holo x0 M4A3 CCO x0 L85A2 Holo x7 M4A1 x1 DMR x9 M24 x6 M107 x3 AS50 x7 SVD Camo x8 M14 AIM x1 CZ550 x0 G36C Camo x0 G36A Camo x0 G36C x0 Mk 48 Mod 0 x3 M249 SAW x1 Magazine: Stanag SD DMR M107 Mixed stuff: Camo Clothing x0 ghillie suits x8 NVG x6 Rangefinder x6 24slot Backpacks x2 Tents x 10 Mountain Dew x3 Repair Parts: please ask for it if you need something we have a lot of vehicles so the amount changes often We are interessted in Since we have almost anything we want/need, please do only ask for a trade if you can offer anything of our wanted list. Thank you :) Weapons: L85 AWS (the Thermo-version) M9SD M4A1 Holo M40A3 G36C Camo G36A Camo G36C Magazine: M9 SD mag FN FAL Mixed stuff GPS 24 slot backpacks Repair Parts: none at the moment Pm me or post here with an offer if youre interessted Greetz Swordsworn
-
03.11.2012 21:37:14: Carlos (blocked) 9a604da2f780b49ce93bdf16847fc702 - Script Restriction #20 "Hit" 55:189 - " veh = 'VWGolf'; if (isServer) then { (veh createVehicle (position hreh1))setVariable ['ObjectID', 124, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos hreh1 nearestObject veh]; }; " 04.11.2012 02:25:55: Paranoid (blocked) b475ac805694d30072f0142b0aa0afaa - Script Restriction #20 "Hit" 115:65 - " veh = 'VWGolf'; if (isServer) then { (veh createVehicle (position hreh1))setVariable ['ObjectID', 124, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos hreh1 nearestObject veh]; }; " 05.11.2012 12:48:19: FAK (blocked) ca93e6f34c58e5db26cbb9541bae74f6 - Script Restriction #20 "Killed" 75:23 - " vehicleToSpawn = 'Lada2_TK_CIV_EP1'; if (isServer) then { (vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn]; }; "
-
DayZ is about creating stories, how you survive, playing with your group, making it on your own, meeting people and living through it. One thing that comes to mind is that each one of us has unique experience and skills, in real life, that would be useful to a group. Currently in DayZ this added 'life' isn't there. Lets just think of some examples before we tackle what this may mean....i apologise for the potential coming wall of text. 1). Your in a group heading north. You bump into another group, without warning a fire fight erupts. Your team survive...but take casualties. One has a bullet lodged in his thigh. You can't get it out. His artery was hit. You don't have long...but a bandage isnt going to fix this. The artery needs fixing and that bullet must come out, or he will die soon or from septicemia or infection later. You heard of a group with a vet...not ideal but you need his skills now. You load your friend on a car and the search is on. Or maybe the other group had a doctor and you spared him. Or you know of a group selling medical help. Or you have a doctor at your camp but his is off with another team somewhere. You find another group with a doctor but they arent willing to help....what do you do? Kidnap them? Hold them up? Trade with them? Plead? Or maybe there is nothing that can be done....put him down now. 2). Your group finds a helo. Its a bit banged up but nothing a repair can't fix. Unfortunately your group doesnt have anyone with a clue about fixing a helicoptor engine. Where do we find someone who does? Maybe a new spawn on the coast has some skills? Who could we find and trade for? Here are just two quick examples of events that could affect and trigger different player interactions, the world and the stories we create. Makes the sandbox more sandbox and interesting. The obvious one is the medical implications and medical system required for more reaslistic results from fire fights. The big issue here is consequences. Currently i get shot. I bandage and eat some cow. Magically fine. If i get shot bad...bloodbag. In reality: Shock (blankets, drugs, heat to fix) Organ damage (major surgery) Arteries (surgery) Internal Bleeding (surgery, triage, tornequet) Other broken bones (Splints, drugs) Infection (Drugs, varying degrees of infection and reoccurring) Permanent disability (limp, loss of limb) The consquences mean you enter combat with huge risks. At the moment a large number of people play Kill On-Sight. In reality you would consider the following things (the order you think them in is probably a measure of the player you are) before pulling the trigger: 1). Are they a threat to you. 2). Are they a hindrance to you. 3). Are they useful to you? 4). Could they help you? 5). Could you help them? 6). What gear might they have? So what does this mean. I think players should have some Profession when they spawn - which is what they did in real life before Day ZERO. This profession gives a couple of skills. You profession is %age chance based on the real % number of that profession in society. That means doctors will be relatively rare. Some examples of professions would be (but there will be many, many more): Engineer (more efficient at building structures) Mechanic (more efficient at vehicle repair) Medic (more efficient at triage) Surgeon (more efficient at other life saving things – see medical) Doctor (better at diagnosing illness and treating them). Electrician (more efficient at building certain structures and repairing gadgets) Labourer (more efficient at building certain structures) Machinist (more efficient at making parts and repairing mechanical items) Chemist (more efficient at making certain chemicals and explosives – lets face it at some point we really will have to start making our own ammunition). Hunter Vet My gut feel is don't stop anyone doing anything. Just someone trying to fix a helicoptor may not be very successful, use lots of materials up and do a poor and quickly broken repair. Also there is a chance of failure, where the materials are used up for no gain, and even a chance you make it worse. But skills need to valued, traded for, taken, defended etc. I also feel strongly that these types of skills are none-combat only. Target them at the medical, survival, construction and crafting portions of the game. Could you learn them? Not sure. If the apocolypse did arrive lets face it - some skills we need to rebuild society would be lost. We could regain them through books. Could you find certin books to learn or improve you skill? Obviously any improvement/learning is lost on death...no negotiation on that. Some other thoughts Gear – first off I think gear needs to wear out over time or get damaged/destroyed to prevent players becoming too much of an accumulator of rarer items. There are some simple mechanisms that can deal with this. If you shoot someone their gear will take some damage and the quantity of gear destroyed/damaged should depend on how you killed them. For example a .50 cal round will crack an engine block, therefore when used in an anti-personnel role – it’s a one shot kill but also most of that targets gear is wrecked (say a simple percentage – 80% of each piece of gear being unusable). The damage done should be related to the damage reach round does on a sliding scale and how many times you ‘plug’ them. If you keep shooting their cold dead bodies then don’t expect to find much still in a working condition. A player who dies in a helicopter crash or an explosion (rocket launcher/vehicle crash) is unlikely to have useable, recoverable gear. This would make player farming less of reliable source of gear. Gear will probably wear out over time as well, especially as I haven’t cleaned my rifle since I found it (yes…I’m slacking I know). Most rifles need a lot of TLC to keep them working and suffer barrel wear and fouling. In DayZ I would expect most of us thrown into our situation haven’t got a clue about how to clean them or maintain them properly (so they will wear out pretty quickly or at least start suffering stoppages), we are just picking them up and using them. Obviously certain skills/equipment will let you repair/maintain gear to stop/reduce these effects. Weapon stoppages when they occur can be easily cleared using the mouse wheel action menu – but takes time. So if you weapon starts wearing out – pick your encounters carefully. You don’t want a hoard of zombies to fight off with a gun that is starting to jam. Maybe we could find cleaning kits that extend the life of a weapon (but does not reset it to factory fresh). Vehicles – are themselves resources, I think the way it works now is pretty good, although they are a bit fragile. I like the idea of being able to craft upgrades/bolt on armour (zombie plow, sheet metal armour, spot lights (moveable), armoured fuel tank, reinforced hull etc) or different fuel/power sources for them. You should also be able to weld on or bolt on some fixed weapons (take a door gun off a helo crash for example)…lets face it you see this in lots of real life militias…so it would happen. Fuel – maybe this is split down as far as diesel, petrol, avgas?? Needs different separate containers (and has different storage tanks) to avoid contamination. I think there are standard colours for containers (the military ones have a colour coded cap/collar). Again each tank has a large but maybe limited supply of fuel. We may also have to scavenge from the tanks of other vehicles that are wrecked. IT might be a long time until we run out….but those tanks further afield would need to be visited and we may have to finally, somehow either give up vehicles or convert them (In the 1920s and 70s people did this themselves and came up with steam/wood fired vehicles – time to rebuild and get inventive people). Base Construction Obviously Rocket has stated that underground base construction is what he is planning to do. I also loved the Xcom series and something akin to this would be awesome. Bases for clans/groups need to be hidden but once found could be fought over, stormed, defended, abandoned. There may even be some existing ones to find, or neutral ones to trade at etc. Some of the elements that spring to mind are: Barracks/Sleeping Areas Generator rooms (once you find one) Showers/Bathing/WC (gonna need plumbing and piping) Storage Rooms Armoury Canteens/Rec-rooms Entrance structures/disguised/false ones/traps (doors lockable? Pickable? Cutable? Blowable?) Pill boxes/Scout holes/Defence Points/Choke Points/Traps/Periscopes etc. Labs Workshops (for lathes/saws etc if you can move them) Radio Comms rooms (needs ariels? How do you hide them, can you pull them down? Retract them?) Operation Rooms Hospitals/Surgery Vehicle Garage (entry by hidden lifting door – I would expect the tech for lifts is beyond us (you could get the hydraulic rams off excavators, piping and parts…might need several?) Tree walkways? (maybe too hard) Each of these require time, labour and resources to construct, requiring different skills and resources. Of course group bases will be larger scale than lone-wolves who might scrape out a small hide-out, but those are the benefits of grouping. Bases should be hidden and disguised so you accidentally come across one or have to track groups back to them – obviously groups with vehicles may be easier to track (again risk reward or maybe even a separate garage base) I apologise for the huge post. Thanks for reading.
-
Looking for group to play dayz with
boxman80 replied to ScottH1993's topic in Clan / Group Recruitment
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!". have a peep on our TS server now to see who's active and playing right now! 212.187.246.58:9140
-
Sorry if this has been said before"Random Abilities" when you spawn you get a Ability it could be anything. Spawn as Policemen you get a gun a vest. Spawn as a Hunter get a rifle a knife. Spawn as a Mechanic have the ability to fix vehicles With just scrap metal.. This could help with a bit more co-operation in Dayz. Misery
-
Looking for someone to play with.
boxman80 replied to Trauma Hound's topic in DayZ Mod General Discussion
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" - check it out now to see who's online gaming RIGHT NOW! 212.187.246.58:9140 -
Looking for Partner(s) / Team
boxman80 replied to nightSHADE (DayZ)'s topic in Clan / Group Recruitment
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
So, the tittle says it all. Anybody has information of the saving status of tents and vehicles after server restarts? Yesterday i started playing with my friend on a new server. We made some good progres, got ourselves a tent and a vehicle. So we decided to take a brake and set up camp pretty far away from living world. I placed the bike haflly in the bushes so it wouldnt be found easely. Today i log back in and everything is gone.. Anybody had the same problem after server restarts or did they just destroy it all? Wich would be weird, because there were no more then 6 players on the server. Last updates i had that vehicle dissapearing problem alot, we left it at camp. And next time we would come back after a server restart the vehicle was just gone but our tents were never touched. just hard to know, are it players taking it. Or is it common problem with server restarts?
-
No Michael its not like that at all. Sure things are added, but it isn't like Arma at all. (well it is actually Arma with Zombies)things are removed and added yes. It is his vision for his server... And so far I like it. It is more realistic (hate saying that, but for lack of a better word) imagine if a real outbreak occurred, there would be plenty of vehicles guns, and canned goods to last years! The big guns will be rarer then on the old server. Some guns are being added also, but the spawn rate is small. (we hope anyway) We are dialing it in removing some things and adding others. More vehicles seems to be needed. Honestly the problem with DayZ is the amount of cars in the world doesn't feel right. We dont want 100's of them but enough that it is not impossible to find one either. Its his server, he pays for it, all I can do is play it or not. So far I love his vision, and can't wait until it is open for the rest of our server! (edit) Also op!? Lol you crack me up! Isn't everything? Zombies can punch and I can't! OP!!! I know you have your idea of the ideal DayZ, the good thing is now you can achieve it. Rent a private hive server and make it. If you have a community or not will be the judge whether it is good or not.
-
Game Server Hosting by SurvivalServers.com *** INSTANT SETUP | CUSTOM CP | FTP | CUSTOM MODS | ANTI-HACK **
Siggy (DayZ) replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
If i could find out my ticket id then i would tell you but i have no clue, i know i said i was having problems with vehicles on my server and that it needed fixing and that the server id is 1064, that is pretty much all i said, no i haven't bumped the ticket once. For all i know it didn't send but i do remember being given a ticket number but i did not write it down nor did i get an email about it. -
Did anyone else notice that sometimes shooting at vehicles yields no damage? Come back a minute later, and you can damage the entire vehicle. Also, vehicles that were heavily damaged before a restart will come back fully repaired even though nothing was touched in the database or with the maptool? Weird.
-
if you guys havnt played on an rmod sever yet than ur missing out, its by far the most fun ive has playing dayz in my past 5 or so months playing it. for those who dont know rMod is a mod for servers that puts basically every gun in arma into dayz, and there are alot of new vehicles. Just wanted to let you guys know cus there arnt many people with it and the servers are pretty empty so go and get it!
-
Sorry if this has been said before"Random Abilities" when you spawn you get a Ability it could be anything. Spawn as Policemen you get a gun a vest. Spawn as a Hunter get a rifle a knife. Spawn as a Mechanic have the ability to fix vehicles With just scrap metal.. This could help with a bit more co-operation in Dayz. Learn other people's abilities. Right now Dayz is lacking any real need to try and trust any one you come across. I find it hard not to just shoot because I only trust my clan members. This could bring some coup back (maybe). Misery
-
Let me make this perfectly clear to anyone who wants to play on a private hive server.
=ADK=zzadist replied to Gashed's topic in Mod Servers & Private Hives
As one of the general admins of our servers. I've had little complaints of Admin abuse or against the rules. We keep it simple. Ban the hackers. Try to monitor the combat logging and give out warnings for that. But we generally have little issues with complaints. And usually its a hacker or a toxic user who complain. What really bugs me is when the randoms wander onto our teamspeak and start pestering us for locations of vehicles and tents. Like we're personal ESPs. Annoying as all shit. But anyways. 100% agree. If you don't like the Private Hive's rules. Get the fuck out and go elsewhere. If the rules are bothersome to you. We don't want you. -
Game Server Hosting by SurvivalServers.com *** INSTANT SETUP | CUSTOM CP | FTP | CUSTOM MODS | ANTI-HACK **
Siggy (DayZ) replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
You still haven't replied to my support ticket from nearly 4 days ago, it was about fixing vehicles, there still not on my server. -
We have tons of bugs and things that need to be in DayZ That's why I am writing this. All bugs cannot be fixed, Ever. But why not most of them? I have a list of the well-known bugs that you all know about, And some you may NOT know about. Bugs that need to be fixed: Zombies AI - Needs to be improved that they hit differently, Better animations for them. They need to look WAY more scary. Way more intimidating like REALLY loud sounds they literally need to scare you so much that you come out of your chair. Obviously we know about the Zig Zagging crap and that they're not faster then you. They should ALL be different, Stats, Skins, Everything. No 2 same zombies on one server. I know most of this is kind of hard. But why not? Post more bugs below please! Features that need to be added: More vehicles. I have noticed when I go outside there are MILLIONS of cars. Millions! Why not in DayZ. There should be a way higher spawn rate, Like 300+ on one server. I know that some private hives SAY they have 300+ Vehicles...Lies. Helicopters... Hmm maybe more in airfields. Not randomly in stary sobor I don't get how theres a heli on a random island, In Stary Sobor out in the middle of a field, In a castle, But I do get how its at the Airfield (Airfield get it? AIRFIELD!) Not random towns, I don't see any helis in my town. Do you? Nope. More vehicles like planes, Jets, Tanks, All that stuff. Logic needs more in the game like Can I drink from the sea and get sick from it? Nope. It should be bad to drink from the sea but you should get sick. Another thing I hate is that how pistols are TINY! Irl but in game...Apparently not. They take up 5 slots?! What?! I don't get that. They should take up 1-3 slots. Not 5. Ok my fingers are hurting now tell me what you think about these things I would like into the game, I know it would be hard. But eventually...Eventually...