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Showing results for 'Vehicles'.
Found 41868 results
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Need help for spawning script
Dancing.Russian.Man replied to sanke's topic in DayZ Mod Troubleshooting
Now, I am no scripter, but have you tried simply adding copies of the lines for vehicles, and editing the #.# value after the component name? (For example change the ["motor",0.8] to ["motor",1.0] or ["motor",0.2] for a fixed or an even more damaged engine?) Edit; And of course change the position values. -
Interview with Matthew Lightfoot
Fraggle (DayZ) replied to griffinz's topic in Mod Announcements & Info
There was a thread a while back where Rocket discussed diseases and how the mechanic would work. It was early days but he did mention about having to figure out symptoms and find specific medications. It'd be cool if there was some medical docs in game although metagaming would ruin it to some extent as once they're figured out people will post the info and it will become common knowledge :( For me the two major things for now are the new loot spawning system and the new inventory. In the future the customisable vehicles are gonna be seriously interesting. -
I don't think hackers can despawn loot, but it's possible that he teleported all vehicles somewhere
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Private hives give better playing experience. Better group of players( if you find a good server). Some made up guests and the one i play on has only few bandits. Maybe better loot and more vehicles. But altogether better experience.
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Q: Will the control system be streamlined at all? A: Well that is one of my jobs to look at the controls and such with standalone and how we can improve those, ultimately, you have got to consider how complicated standalone will be with extra controls and things like that so while we aim to improve them, how much we improve them by is still left to be decided. Q: How in depth is the medical system, will being shot in the arm effect your weapon handling etc and how will the disease system work, what counter illness measures will be available? A: Already with wounds if you get shot in the leg, you will move slower, if you get shot in the arm, you'll notice your aim gets thrown off, with standalone we want to expand on this and make it a more in depth experience, for diseases there is a whole new world of possibilities, people can spread diseases by using the same weapon from someone who had that diseases, or somebody coming in contact with a water source and passing their cholera to the water source, as for how to combat these diseases, depending on the disease depends on how likely you are to survive, so cholera for example assuming you have access to lots of fresh water, you'll increase your mortality rate but if you are inland and there are no fresh water sources then you are going to have a bad time, there will also be vaccines, so if there is a vaccine in real life for it there should be one in game, these are the things that we really would like to get indepth with, the diseases are yet to be implemented in the current build but it's something we have been planning for quite a while. Q: Is the weather system being revamped, what progress has been made, what can we expect? A: Originally in ArmA 2, the game got a fairly reasonable weather system but then that was totally revamped with Take On Helicopters with something called Simulweather off the top of my head which brought all all sorts of better weather effects, better volumetric clouds etc, this makes it more authentic and that's something we're hoping to port to standalone and will hopefully be working fairly well for release but we will see, that may be something we might have to delay if it clashes with anything. Q: How will silences weapons and attachments in general work in the standalone? A: This is something we want to do with weapons now being entities it's definitely possible since we can store variables for each weapon, what extent we do it meditated is yet to be decided, so with the initial release, don't expect to be able to take silences, scopes etc on and off. One of the more immediate things is We have started creating weapons that have are more likely to be found in the civilian population, those are things we want to bring out first. Q: Are there any future plans to allow modding, custom maps etc? A: Obviously we want to do it because that is how DayZ came about, but ultimately we need to way up what makes DayZ the best it can be and a significant problem with the mod was hackers, so in order to prevent hackers, it also limits how moddable it is, so on release there is going to be very little possibility of modding if any at all, obviously that is something we want to expand upon but ultimately we do not want to compromise the security and integrity of playing standalone online, especially in the short term, it's something we may reconsider in though in the long term. Q: Will the system specs for the standalone be higher or lower then DayZ mod? A: That's a good question, I'd say work off the same specs as the mod, we have made some significant efficiencies with it but whether we want to use those efficiencies in order to put more zombies in or do something else that's going to eat up resources to the point where we are back to where we started hasn't been decided. Q: What can we expect in terms of zombie / AI pathing? A: We're working on the zombies right now as we speak, the AI also has a lot to do with the map and such which we have been putting a lot of effort in, it may be something that may not be in the initial release but it is something that we will definitely improve in the not to distant future. Q: How many servers do you expect at launch and what will their maximum capacity be? A: We think that us hosting official servers isn't something that is going to be viable long term, how long do you host them, who admins them, how many do you host and is something that would take significant man power and resources and ultimately is something that hosting companies and players can do better, so we have and continue to approach some big server providers from the mod and ask them if they are willing to host public servers and in return they will have access to the server files but I don't have an estimation on how many servers there will be on release. Obviously we want players/groups/clans etc to be able to host their own servers how we can still ensure the integrity of that and how we approach server hosting by the community is something we have yet to look at, whether we run it like the mod where every server is approved and then block them from the hive if they do something untoward we can block/blacklist them. Q: Will there be an offline tutorial? A: No, there won't be. Well definitely not on release, possibly in the long run but it's not something we are immediately looking at because we think part of the draw of DayZ is that you are thrown into a world where you have no idea what is going on, it's like waking up in the apocalypse, what has happened, figuring things out is all part of the game. We might have a wiki. Q: Will the view distance be locked/limited similarly to the mod or is it going to be extended? A: We have thrown around several ideas, at the moment we would like to focus this on a server side level so that everybody on that server will have the same experience and you don't have issues with people ramping theirs up and having an advantage. We want a fixed experience for everyone on the server with things like view distance. Q: Character equipment, weights and stamina? A: Again that is something that we can look at now with weapons as objects, we can now fix weight, durability etc to them but again it's when we do it as ultimately what we want to do is release standalone and have the public foundation release then start doing hopefully weekly updates depending on how they go where we can do things like add scopes, weights, attachments etc. The new inventory system is still based on backpack size but it's better done with different items taking up different amounts of space. Q: Will humanity still play a part in the identification of bandits and heroes or have a different role? A: I don't know, it's not something we have discussed recently, probably in the same capacity it currently does in the mod but we may expand that to helping people with diseases but that's something I will have to discuss with Dean. Q: Is it possible to connect maps and are there any additional maps planned for the future? A: First of all, is it technically possible to link maps? I believe so. I'm not a map designer but I am sure I have played a Zargabad map that had two maps linked together so I'm sure it's technically possible but you need to consider the lag, the vast amount of space that then needs to render and obviously the bigger the maps the more players you need on the server which puts more strain on the server and game. At the moment we are currently looking at instancing in terms of bases so that is probably also a good idea for linking maps. As for plans for the future, we would love to do new maps but obviously the bigger the maps the more work especially with the level of detail and quality Chernarus is. Chernarus took the map designers at Bohemia about two years, I'd say the father of Chernarus is Ivan who is currently in prison so we are also limited by that. Q: What will servers owners be able to do in terms of server settings (Day/Night etc) and will they be connected to the public hive? A: Initially we would like every server to connect to the public hive as we would like to see if we have solved the problems from the mod, long load times and things like that. So no we don't want servers to connect to their own databases, the level of control over the server is still to be decided, at the moment it's looking like there will be a fairly limited list of settings, view distances, first/third person etc, so they can customise them to some extent but can't do anything crazy and add hundreds of vehicles. Q: Will server admins still need to follow some sort of Code of Conduct similarly to what we have/had with the mod? A: It will probably be a new one and it will essentially be along those lines so that we can get a standard and so that we are able to block servers from the public hive if they are doing something untoward, initially servers will possibly be automatically white-listed though. Q: Will there be different types of servers, PVE, PVP, Day/Night etc to meet the broad tastes of your player base? A: While it's a good idea from a business perspective to cater to everyone, we want to push a fairly distinct design, if we listen to everything and did everything everyone wanted with the mod it wouldn't be what it is, it would essentially be ArmA with zombies and that doesn't really fit the design, so we've got to find a balance between what people want and what fits the design of DayZ, with that, things like PVE servers, we run the danger where people can gear up on PVE servers and then move to PVP servers, so from our perspective it doesn't fit. Q: Will there be seasons within the game and expanded weather, snow and functional clothing? A: In order for us to do seasons properly we would have to create a new map, which we would love to do but it's a lot of work and how we do that, we did discuss at one point about possible DLC to fund quick development of maps or put it on a slow burner where it could take six months, it's really a balancing act of the cost and what else we can do with those resources. Q: Will the clunky movement, avatar control in ArmA be improved? A: This more has to do with the animations, so we have streamlined some animations with DayZ and constantly making improvements on issues we had with the mod where some of the animations are designed to be clunky moving around corners with backpack, gun etc Q: Will there be any improvements in the games physics and animations, issues with floating down stairs, hitting a walking pace as soon as you hit an incline etc? A: Not initially but it's something we want to look at, we are always looking for things like that but it's how as well like you can't run up a fifty degree incline to some extent so the walking is supposed to simulate that and also improving the zombie AI and path finding because they still aren't the greatest and that is something we are working on with new animations. The zombies look so much scarier, when we were looking at the build today Dean and I were laughing not out of fear but wow that's like 28 days later kind of thing. Q: Will killer buildings, doors, trees, falling through walls etc be improved with release? A: That's an issue with the skeleton and we are looking at changing the skeleton but that's a fairly big job to change for all the characters and it's whether we do that before or after release which we haven't really decided on yet. There are also contributing factors to that for example the building locations, what's beneath them and things like that but at the moment we have Sentry? working 24/7 on the map who has made some great improvements like with removing little things that effect the map and the building interacting. Q: How are you going to manage players expectations and getting the message across to both testers and players on what to expect at the initial release? A: We agree entirely and want to make it as clear as possible to everyone that it won't be perfect at the beginning, that's one of the reasons we are inviting community members to the closed testing since they understand what the mod has gone through. Q: In ArmA 3, ragdoll physics are being implemented, can we expect to see that implemented at some point in the future? A: Possibly at some point in the future, but not initially or any time near release, it will probably be something we would have to do from scratch due to the differences between ArmA 3 and DayZ. Q: Will there be any form of grouping or spawn grouping system? A: Yeh, again that is on the to do list for one of the iterations after release, to have some kind of method to encompass clans and groups in game whether it's certain coloured clothing or an identifying feature players can have and how we can encompass that into spawning and how far away players are from each other when they spawn. Q: Will there be any changes to how vehicles are found to prevent vehicle hoarding etc? A: Well one of the major issues is helicopter radar and being able to spot every vehicle on the map so one of our ideas is to make flying helicopters much more difficult, if you've played Take On Helicopters you will know they are exceptionally difficult to fly because there is an entire process to switch them on and keep the thruster at a certain level and stuff like that which is something we would like to carry over to DayZ, as to whether that's merged into the initial release or not is something that again is yet to be seen, removing the radar is obviously a first step but as for hoarding vehicles though if people have spent the time finding them then I think they kind of deserve them. Q: If helicopters are made harder to fly, would that mean possibly more helicopters spawned on the map? A: It depends, maybe fewer helicopters spawning and more difficult because what we wanted to try and do is encompass how difficult it is to fly a helicopter in real life and how easy it is in ArmA and how many players run straight to a helicopter because it's so easy. Q: Are we ever going to see dogs? A: Not in the initial release, more because we have to look at what they bring to the game and the time we would have to spend to get them perfect and the problems we always had in the mod was making them attack others and getting them to work correctly is such a big task for what limited gameplay they bring so there are a lot of things we want to do before that. Q: Will muffins be a consumable item? A: We haven't planned it but I am sure we can arrange something possibly. Q: How is the disease and human waste element going and does it literally entail your avatar laying waste? A: We actually motion-capped it and it was exceptionally hilarious, I'm sure we have pictures somewhere, allegedly it's what the military do according to Dean. It's squatting so you bring your knees up, you can't see anything vulgar, all you will see is your character squat and you may see some particle effects that look like human excrement and that's more to show diseases and things so if your character needs to start going more often maybe you have cholera or the bad hepatitis. Q: Will the community be able to contribute to the standalone, modellers, map makers etc? A: This is something that we have discussed and obviously because we are using steam there are questions regarding steam works and the possibility of that, ultimately that is something we are not going to utilise to start off with as we want to focus on a core design that we want to work around and do that internally, the best thing the players can do is play it and give us their honest feedback, with the technology test we will be creating a section on the forums for them to give feedback. Q: Are they infected or zombies? Will there be a variety of zombies? A: They are infected, Deans brother (a virologist) prepared us a 12 page document on what the possible disease could be and it's awesome, reading that was like reading a prequel to 28 days later. As for different types of zombies we have considered the longer a zombie has been around the weaker it becomes, longer since it's eaten the weaker it becomes and things like that to add variety. Q: What's the cost be of the standalone? A: Between 15€ and 20€, at the moment it's looking to be about 18€. Q: Will there be a scent mechanic for the zombies? A: Well at the moment they are based on hearing and sight and at the moment there are no plans to implement smell. Q: Any future plans to have stats, leaderboards etc (we saw concept art made by Joeyslucky at EuroGamer) since debug monitor has been removed? A: Again we did have stats with the mod but because of the amount of requests to the database server it destroyed the server, absolutely obliterated it. It's something we would like to do again if we can do it within technical constraints then we will but as to when we can do that it depends. Q: Are zombies going to be more difficult? A: Sort of, zombies are more likely to run in more of a direct line (once we have dealt with the AI) but we will also increase the speed of them. Q: Will in-game communication be the same as the mod, direct, side chat or some use of radios? A: Initially to start off with we would like to see what happened with the mod so where you can only speak to people with direct chat, I think to be honest it made the game more tense and ultimately scary when you came across someone else talking, as for radios and things again that would be an iteration after release. Q: Related to voice will we finally be getting the option to disable voice, especially on side-chat? A: There isn't an option to do that currently but I will pass that along to Dean, I think side chat makes it slightly too easy. Q: Is anything going to be done with the loot spawning system and loot farming? A: It's going to be so much cooler, so much cooler, imagine you are in a workshop (that may have been added as a new building to DayZ), in that workshop is a table, that table has several shelves, there could be something on any of those shelves, you might have to look under beds, in cupboards, drawers so it will make looting much more difficult and inside the buildings as well they won't always be in the same place.
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Hello I am currently with SS and I am thinking about switching over to dayz.st, few things I want to know first. Is the map tool equal or greater than SS's map tool, can i drag and drop or anything like that? On the map tool can i see players and vehicles live? do support tickets get answered relatively quickly? Are the updates for the maps up to date? Im still with an old version of arma and old namalsk, they promise to update but coming on to day 3 with no update Do the server restarts actually display messages in game? ive tried BEC and it works after first restart then no warnings after that. Thanks in advance
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Come join our Panthera Server, 24/7 daylight and plenty of vehicles, even an osprey!! ATF is also recruiting mature players, US/CAN/UK/AUS Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com ATF is currently recruiting and looking for players for our Panthera Server, check it out!!
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Hey Guys, i play on a private server and want to build a base with tents to store my vehicles and Gear, but i have an issue. I have been currently storing stuff on the edges off the map, this current one in Kamenka area. on the FAR edges off the map and the issue is its just not practical, its Too far away to be able to reach without having to spend an hour running to it if i need to.. so my question is. Where do you guys like to build bases, where i can guarantee it will be secure, or give tips on places i should be confident i could hide stuff. -Doug
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US 4551 FINDERS Currently running: 1.7.2.6 Tired of incompetent Administrators? Tired of unstable servers? Tired of hackers? Well, we are too! So, my friends and I finally decided to make a server together and the results have been great. No longer do we have to worry about admins not doing their jobs, or hackers ruining the fun for everyone, because we've seen it all and have prepared the server accordingly. We listen to our players and act as quickly as possible on every issue worth addressing. In fact we encourage people to come into teamspeak and talk to us (the admins) to address concerns or just offer suggestions for updates to the server. (Teamspeak info is in server name and announced in game.) As a result, of all this, we already have small tight nit groups forming. ------------------------------------- Features: *Active and competent admins, who address and fix issues as quickly as possible. *Stable server, vehicles and tents save just fine and spawns work properly. *Automatic Anti hacking and Custom Anti hacking software. *Hive is backed up automatically. So, for example, if a hacker "nukes" the server we just hit the "rollback button" and all your gear, vehicles, and the entire server go back to like it never happened. *Sidechat (text only) voice is not allowed/tolerated. *Veteran mode with third person, but no crosshairs. (Don't let that discourage you newbies, you can still use waypoints on the map) *50 player count max. *35 max vehicle count, which include vehicles not seen on the dayz hive like the suv and datsuni. We feel the 35 vehicles is enough of an increase from normal to make vehicles a little more accessible without causing major imbalance. *Deathmessages: xxx was killed by yyy. (This is still under testing) *Crossbow starting weapon. *Server location: Kansas, USA *No Ghosting (players logging then moving on another server, logging back into the server you are on, and possibly gaining a tactical advantage) because of being a private hive of course. *Better Sense of Persistance than on public hive servers. ------------------------------------- All of the above is subject to change. Check back here to see server online/offline status. We encourage you to try us out, and may you find what you are looking for at the Finders.
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VaultServers Starting At $20/mo Tons of locations BEC|AntiHax|FTP All Maps And Much More!
VaultServers posted a topic in Mod Servers & Private Hives
Welcome To Vault Servers Why Choose Vault Servers? High Performance E5 and E3 Ivy Bridge Servers 24/7 Dedicated Support Staff Tons of Locations We only host DayZ Servers, So all our focus is on new and better ways to improve DayZ Full FTP Very powerful TCAdmin control panel Easy to use vehicle spawn buttons Much More Locations Atlanta, GA Chicago, IL Dallas, TX Los Angeles, CA New York, NY Kansas City, KA Salt Lake City, UT Seattle, WA Washington, DC Lenoir, NC Montreal, QC Roubaix, France Frankfurt, Germany Maps Chernarus Lingor Namalsk Takistan Fallujah Zargabad Taviana Celle Utes Panthera Features BEC Antihax Easy To Use Whitelist Tool Timezone Selection Loadout Selection Tool FTP Select-able Amount Of Vehicles Full Mysql Access (Ultimate Package Only) PHPMyadmin (Ultimate Package Only) Bliss Features Pack one click buttons to Spawn Vehicles, Wipe Barbed Wire, Wipe Bear Traps, Wipe Sand Bags, Wipe Tank Traps, Wipe Tents, Wipe Vehicles. And More Change Maps Without Losing Any Data MUCH MORE!!! Packages Standard DayZ Server. Connected to the Official DayZ Hive Minimum Player Count Of 40. $30/mo ORDER NOW Package DayZ Server. Connected to Our Private Shared Hive, Minimum Player Count Of 25. $20/mo ORDER NOW Ultimate Package DayZ Server. Connected to your Own Private Hive, Minimum Player Count Of 25. $25/mo ORDER NOW Feel Free to ask any questions either on this thread or via the pre sales contact form HERE PS- I will be adding pictures and more details to this thread here very soon. -
Vehicles remain in place until they are moved by players or destroyed (then they respawn on reset)
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The Unforgiven Private Hive Servers, w/ Secret Loot sites & Base Camps
RockerJC replied to RockerJC's topic in Mod Servers & Private Hives
THE UNFORGIVEN SERVERS Hosted By JJAZE IP: 202.156.11.243:2302 Server Location: Asia The Unforgiven - Regular difficulty The Unforgiven 1 - Veteran difficulty Side Channels: Enabled 3rd Person: On NOTE: Newly opened Chernarus Map servers with Secret loot sites and Custom Base camps waiting to be discovered.... own it, defend it or conquer it. (Other Maps open at the same time in a weekly rotation) Many vehicles waiting to be driven or flown, still at their spawn locations. -
230+ Vehicles - FRIENDLY server - Extra Barracks!- custom Starting Gear [Black Knights] Clan Server - Petunia rMod Hive
Petunia-Server replied to Petunia-Server's topic in Mod Servers & Private Hives
Edit: Now 230+ vehicles - editing the title to fit. -
Chernaus Private Hive Hosted By The DeadRenegadez
DRz StudMuffin posted a topic in Mod Servers & Private Hives
I have recently started private hive and we need a bigger population if you are interested please join and tell all your friends! Server Name: DayZChernaus - 300+ Vehicles - Private Hive - [Active Admins] - Hosted By The DeadRenegadez Clan | DayZ.ST Server IP: 50.97.49.68:3136 Rules/Guidelines: Voice in side chat is allowed but please do not abuse it, Do not dupe any gear, if caught scripting you will be banned immediately, Don't kill fresh spawns; give them a chance. Note Voice Modification software is prohibited 1st Offence: Warning 2nd Offence: Kick 3rd Offence: Ban for 24 hours 4th Offence: Permanent Ban (If caught duplicating all the people involved will be sorted out) If you wish to have a private meeting with the Admins, let us know and we will help you. We also have roll-back service, but this will not happen unless the reason to do so affects the entire server. -
No. There should NOT(and I think that is Rocket idea)be any fixes vehicle/loot spawns. All vehicles should spawn rarely, but everywhere across the map. And the same for loot(Any type of item, even a high end military weapon, should have the possibility to spawn everywhere), although military bases should have a bit more probability to spawn military weapons. Because as the infection became uncontrollable by the military, the military should have been trying to protect people, adding the possibility of military zeds(and weapons) on cities. (In case you needed the explanation to this, although this should be adopted for the sake of gameplay)
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Hello fellas. New server, US 11, IP 199.58.185.20:2302, Private Hive, online 24 hours, 3 person On, 100+ vehicles, active admins and logs checked constantly. We are searching for players who wanna play fair. No hacks allowed. Came and have a little bit of fun =)
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
Котовский replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Panda is it possible to turn of small white balls on edges of screen which show zombies, vehicles etc? -
looking for people to play with
Captain Rhodes replied to wokfoyu's topic in DayZ Mod General Discussion
Come join our Panthera Server, 24/7 daylight and plenty of vehicles, even an osprey!! ATF is also recruiting mature players, US/CAN/UK/AUS Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com ATF is currently recruiting and looking for players for our Panthera Server, check it out!! -
Check out our panthera server and ATF is currently recruiting as well. If you want some good guys to play with join us on our TS. Come join our Panthera Server, 24/7 daylight and plenty of vehicles, even an osprey!! ATF is also recruiting mature players, US/CAN/UK/AUS Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com ATF is currently recruiting and looking for players for our Panthera Server, check it out!!
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Here are some suggestions: *Being able to Siphon Fuel out of other vehicles for your one, *Having Renewable sources of Food Eg. growing plants, collecting from trees *If there is wearing down of guns, a way to refurbish weapons, Eg a weapon cleaning kit ect. *Being able to retrieve clothes off dead bodies. *Being able to add armor or extra protection to vehicles, eg. Reinforced Windows, Spikes and stuff like that. *Lastly, Being able to use weapons inside a vehicle, Those are just some ideas I came up with I think they'd Be amazing if they were actually added into the game, if not, who cares :D
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GMT +8 / PST Survivor Looking for others
Captain Rhodes replied to GrantasauruS's topic in DayZ Mod General Discussion
Come join our Panthera Server, 24/7 daylight and plenty of vehicles, even an osprey!! ATF is also recruiting mature players, US/CAN/UK/AUS Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com ATF is currently recruiting and looking for players for our Panthera Server, check it out!! -
Been playing with these guys for a few months now, great group of guys, jump on our ts server and say hi! Dont forget to tell them captain rhodes sent ya! Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com
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Mature players here at ATF check it out Been playing with these guys for a few months now, great group of guys, jump on our ts server and say hi! Dont forget to tell them captain rhodes sent ya! Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com
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Come join our Panthera server u wont be disappointed Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com
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Looking for bandit group
Captain Rhodes replied to thelordfeather's topic in Clan / Group Recruitment
We have some regular bandits on our server, check it out Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 Looking for a heavily Admined DayZ Server with 160 + vehicles, planes, choppers, new cars, and much more. Large maps for groups to setup camps and not get them destroyed or looted quickly. We do not tolerate hackers or cheating of any kind. Our Admins will check logs and will be playing daily. Currently playing Panthera Island. Join us on our TS server you wont be dissappointed! www.alliedtaskforce.com