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Found 41868 results

  1. snowbro6

    A well thought out end goal

    Well maybe it's just me. But every time I work hard to get vehicles and spend hours getting good gear only to get sniped by a cheap player, it's a reason to quit playing. Some eventual reward or achievement or anything worth striving for would help ease the frustration. Dare I suggest even servers where player vs player killing is not possible? These are things that would broaden the appeal of DayZ to a wider audience. In a standalone release, DayZ "classic" rules could be like playing as the game is now. But servers could also choose to disallow player killing and allow an end game for the more casual audience. Widen the appeal in this way, and DayZ makes more money.
  2. Forceh

    A Tragedy Has Befallen!

    We run a whitelisted private hive based in the UK, we are looking to get a few more players on the server we are currently aiming for 25-30 players daily and are peeking at 20-25 at the minute at 9pm GMT or so. Our server is a vanilla server and the only modification we have done is to increase/double the zombie count depending on what area of the map you are in. It's nice to see there are still people out there that are looking for a vanilla server! You can find the server IP in my signature below this post! Discussion Thread: http://dayzmod.com/forum/index.php?/topic/106838-dayz-unleashed-discussion-thread-100-slot-veteran-whitelisted-private-hive-gmt-5-130-vehicles-custom-wrecks-looking-for-new-players/ (http://tinyurl.com/beopaxv) Whitelist System: http://dayz.frak.eu/whitelist/ Stats, Leaderboards and Forums: http://dayz.frak.eu/forum/
  3. Wouldn't that allow hackers to create vehicles?
  4. im opening a new Taviana server, extra vehicles, active admins, refuel script working, abandoned bases and camps around the map where high level loot will spawn in tents once or twice a week,hopefully adding base building and vehicle lifting script soon. search for Survive Taviana in DayZ commander.
  5. machine6fd

    A Tragedy Has Befallen!

    We run a mostly vanilla Chernarus (besides the vehicles) server fairly new. All vehicles spawns are custom and like usual will only be on the shore for a short time. We also offer a website to keep in touch with everyone on the server. Oh and its only 2 days old :P
  6. This is on Chernarus Admins will give you supplies and will help if you are injured. Real friendly guys will assist you in any way. We really want a big community! It will be a lot of fun! Bandits, Noobs, Heroes all are welcome ! Team up and make some friends !! We all just want to have fun. :D Server is located in Washington D.C , This is a US server. ( all this as soon as the 2017 items get added to our tools this will all be done then i will post when it happens) Starting Loadout : (Will change in time) The server host is making the 2017 items into the DB , so i have to wait till they do that To edit the starting gear . SO THIS IS A VANILLA SERVER RIGHT NOW . Admins are on MOST of the TIME, we are on everyday but just not every hour I apologize. Admins are : Drew Peanut , PassiveMenis. (me) Ricky Ram Ops: Royal doob Kevintherocket 3P Y CH Y NP Y DM Y GMT -5 Ip. 173.192.200.93. Port : 3391 custom town is being added (marked on the map not hidden) and there will be MORE added SOON Thinking about doing scavenger hunts (by putting items in vehicles) and telling you the area or island it is in then if you get it and win you will get to choose a item by any desire Any questions pm ME Or Email at [email protected]
  7. Wep0n

    Skill System in DayZ?

    @joe_mcentire: well driving a helicopter is going to be alot more difficult and realistic. it requires alot of skill, and only a few people are able to navigate it. now this might be considered "unfair" aswell, but it will cause people to be skilled in a section where not many others are. same thing will be for the infection system: if you know the symptoms, you may find out the kind of sickness the person has (maby also by looking at the person's face) and the "medic" will be able to find the correct medecine for the disease. to be a medic you first need the knowledge, and a good assortment of medecine which will take up alot of space in your backpack. you should be able to specialize in one thing, so you can help others. and accept a trade-off between the professions, you can not be everything at once. most of the things can be looked at the wiki, and the car repair interface i mentioned can be simplified, but still require some knowledge, and materials. and if you lack knowledge by not reading the wiki, you might be able to find some kinda handbook which explains it to you. people should be able to contribute to something, and if you want to achieve something, you NEED help, you cannot reach everything alone. people need to help eachother to survive alot more, and the focus on PVP is just too high at the moment. a skill system is just a bit dull. it is just a cheap mechanic making someone a medic, whitout the guy knowing anything about medicinal stuff. DayZ is a sophisticated game, and requires people to learn something if they want to be good at it. if they are not interested in learning it, well then they will most certainly accept the fact that the will need others to do it for them. (like driving helicopters, which exists already and is ultra hard in the standalone) sure, as a lone wulf you can go hunting and pretty much live by yourself, aslong as you can do basic maintaining of guns, and take care not to get sick. but if you want to get vehicles, get cured from a serious illness, or drive a helicopter, you will need some knowledge and materials which you probably might not have, so a basic interaction with people might be required.
  8. roykingtree

    Heroes - Confession to a skill system revolution?!

    I guess we'll find out. The only thing I know is [personally] "Skill Trees" and specific "Roles" completely ruin online gaming for me. There is nothing worse than hearing "we already have a dps, we need a healer", it makes me feel like a tool. Rather, If I want to be a mechanic then I will acquire the necessary tools, clothing, and knowledge to repair vehicles instead of choosing a specific "Mechanic" class when first creating my character.
  9. OverFlow Network DayZ Server OverFlow YouTube Network has recently acquired a Private Hive Server for you guys, the DayZ community. We offer a hacker and cheating free environment so you can be fully immersed in your favourite zombie mod known as DayZ. We run Gotcha Anti-Hax to keep the script kiddies away along with the community ban list. -=OFNTV=- UK DayZChernarus (1.7.4.4,100296)REGULAR NP:OFF-GMT0- [Active Admin] [Private Hive] [Crashed Heli, Care Packages, Plane] | DayZ.ST Admins w/ contact: Matthew- Database Manager and Owner - Email: TBA and Skype: TBA - You may also PM Gabriel- Server Owner - TBA and Skype: TBA - And many server moderators- Rules: - No cheating - No glitch exploiting - No malicious chat - No racism (racism results in an immediate, permanent ban) Difficulty and Timezone: Regular | 3D:ON | CH:ON | Nameplates: OFF | Timezone: GMT Features: Custom starting loadout | Custom Wrecks + Care Packages | Latest Anti-Cheat and Security | Active Admins | Sidechat Enabled Matthew will be doing routine checks on the server and will be available to assist in anything during those times. He's also the one you contact if you have any problems. !COME PLAY! IP: 185.2.138.28:3051 !COME PLAY! !TEAMSPEAK! IP: 85.236.100.85:12987 !TEAMSPEAK! Website: http://ofntv.com YouTube: http://youtube.com/OverFlowhome Facebook: http://facebook.com/OverFlowNetwork Twitter: http://twitter.com/OverFlowTweet 8 Heli's and 100+ other vehicles.
  10. Awesome fun server, No camp raiding which is fun, tons of vehicles and helis!
  11. Cheers for taking the time to read this post, quick background about me, by the by I have not checked to see if these ideas have come up before so if they have been mentioned I am not fussed I am just putting my own views based on my experience of game and what I have read about SA. Started played dayz when it was just started to get really popular, saw a review on website and thought it sound interesting. Didn`t own arma 2, (was a huge fan of flashpoint thou back in the day) so I read a few reviews about the game itself and then checked out this site and read all I could about the mod. Then decided to buy it with some friends of mine, a total different playing experience of any game, the tension and the guilt you had for killing your first person (i still remember it). For a game and a mod at that, months later to remember certain funny and pure tension bits makes the game very special. Sadly after a while got frustrated, my main problems were :- Lack of buildings to explore. Unless you found the right server, cheating was quite common. (it did provide some amusing moments when tanks came trundling over a hill into town thou, scared the hell out of me). Constant bugs, my friend never let us forget about the door breaking his leg and then it happening again. Inventory system, was just rubbish and frustrating. Loading and getting into the game. So I stopped as well as my friends playing the game, I became a classic lurker on these forums never posting reading all the comments about the mod and seeing what happened when Rocket gave the hive to other servers to use as there own. While I waited for standalone news, I thought I would try Warz, suffice to say it didn`t have the same atmosphere as dayz and decided to give up very earlier on in its development (first week). Then it all hit the fan with steam and general changes to the game so I never went back, wish I didn`t spend the cash now it was just a gut reaction. Right then views on standalone and things that have got me excited about playing it. The time its taken for rocket and team to get the stage they are at. Now me personally I hoped that the SA team would not rush it and quickly realise dayz SA and come out with a complete proper game (i.e. there xmas release date I thought that was a bit quick). I know they already had the engine but I wanted something more than the mod, the game I think Rocket wanted to make. So when I read the post about moving it to more server dedicated, this is the thing I hoped and even thou we have only seen screenshots I think its the right move for the game to develop into something special. So time was never the issue for me, I have read quite a lot of people on this forum frustrated about the promises made. Where I see there point I hoped that the SA team could address as many issues as they could and build on a more stable game. Which by the sounds of they are doing so happy days indeed!! More people on a server (150 aimed at judging by QA's on reddit) I am all for this if its possible, with a map with more buildings enter-able. Each village you reach will need much more time to explore, instead of going straight for the buildings you know you can enter. The best part of Dayz mod was the player interactions do you attack, watch and wait an see what happens. I have had some bizarre encounters with people in the game so the more player interaction the better for me. I want to immerse myself into the world and feel like a proper survivor so when you have these random encounters you have to make the choice weather to engage or sneak around them. More buildings to explore and new loot mechanics. This is one of the main reasons I stopped, I got so annoyed going into a village and finding a barn and one house to explore then leave, 5 mins done. Now obvious being a mod I understand why this was like this so i`m glad its being addressed in SA. When I was playing with friends I loved being the lookout, watching there backs on a hill as they explored a shop and kept an eye out for players and zombies. This made you feel like part of a team and again immersed you in the world, the tension you get from trying to get that extra bit of loot or have you pushed your luck to far. Now when you arrive at a village you have got much more scope buildings wise to explore and loot, which will MAKE the game into what it could be. How long should you explore a village for do you set a 2 min explore per a building to keep moving. This is defo one of things i`m most excited about, than I believe it was Matt Lightfoot said that you have to explore the shelves of each room and under beds. Loot is everything in the game, you are your loot so the more actually searching you have to do the more personal the loot is to you. With the new improved inventory, which I am very eager to see after Rocket said its like XCOM (one of my fav games of all time). This should make the entire experience of loot and searching for it something that will make the game stand out. Military grade weapons. I have read a bit about this and apparently there are more of your standard weapons (i presume shotguns, melee weapons, hunting rifles and handguns), while the more powerful weapons will hopefully be more difficult to find. Now with the mod, you knew there were only a few places where these weapons appear so it was a haven for sniping fights etc.. I would like more places for these to spawn such as military style road blocks, more crash sites, police cars in roads with police grade weapons, APC turned over. How about secret weapon caches which have been created in basements but were overrun by the zombie attacks. Also if you see military/police corpse they could have a chance of having ammo or a weapon on them. I also read you have to maintain your weapon an interesting part of the game, I wonder if you will swim for bit and if you have weapon in your hand you have to dry it out to prevent rust. Going for that perfect kill shot and your gun jams, I can imagine the bitching at your weapon now. As long as they are more random places as well as the standard military sites I think that would cut down on camping and increase the amount of people spread over the map. It will be interesting to see how this appears in SA, making sure loot is around and the extra special loot makes you feel very lucky to find it and makes you very nervous of going into a town for supplies. Hunting and such like There was a strange sense of pride when you cook your first meal after a bit of hunting, having your backpack full of cooked meat and knowing you can live off the land. I hope they develop this so you can do more, like Far cry 3 you could make holsters and such items from things your find. This encouraged you to go hunting and could be expanded on, such has bonus for eating well to stop you getting disease or even uncooked meat could have diseases on from animals. I remember reading that bow and arrows, crossbows will be in the game I like the idea of taking down people stealthy with your bow and arrow. Maybe you can make your own arrows or do a rambo and create exploring arrows with grenades (i have no idea if its possible sounds good thou). Living off the land, from what I have read, is something Rocket is very keen on from his own experiences so I hope he will develop this into something you can realistically do in the game and maybe not even need to go into towns live off the land. CO/op, PVE and PVP I have seen some people say they would live this done by server, I could not disagree more, this is about survival you make your choices not the server. IF you want to kill people, go ahead your life, want to help people fair enough or want to just roam around, do that. It should be a completely open world, you play your game if you get sniped that is part of the game you help someone and they turn on you annoying yes, part of the game sadly yup. Bans from server should only come from cheating/abuse, other than that you can do what you like. This makes the mod what it is and what the SA hopefully will be. Levelingish Now this is a tough un, I like the idea if you can do something in real life (read stars for example), you can do it in the game. Thats fine but I know if I was in such a predicament I would be hopeless and would have to learn quick. I have never fired a real gun, I have no idea how to aim it other than what I have learned in games so i`m stuffed really. So my view is, the longer you survive the better you would become at things you do, examples You would improve at handgun/rifles/shotguns use, so maybe when you start your hand shakes a bit so its difficult to aim, but the more you do it the steadier your hand becomes. Sniping is a difficult skill and unless you char has military experience or your a gun nut you won`t have any idea what to do. So with that could you set your targets up like a bottle or a tree to practice on and your skill improves through that experience. (with obvious risk to people hearing you practice) Also when killing zombies this can improve your skills like getting headshots etc.. First aid, I have a base idea of what to do with a bandage, maybe you can find textbooks on how to do first aid with looting and you can learn it by reading. (making splints etc..) Skinning and making things, If it tried to skin anything I would make a right hash of it, so as you do more of it you get quicker and you save more hide as your skill grows. The longer you survive you get more used to going without food and water because your much harder character. AS long as you eat proper meat you develop more resistance to disease etc.. On the flip side if you don`t eat properly and live of beans you find it harder to run around and such like for longer periods. Repairing equipment, I know I can`t do anything with cars and obviously there are people are very good and fixing them. So maybe away to be able to get repair manuals to read so you can do these type of things. Naturally when you die these experiences would be lost to you, of course that would be an added frustration you would have to relearn these skills. Realistic yup, for a game very annoying but I believe it would create an even better connection your char and make them feel more like you in the game. Naturally when you die, you might throw a small hissy fit cause you were nails but heigh ho!! Expanding on this if you find manual's in the game such as basic first aid, when you logout you have the option to read the manual, learn it (may take a few reads) until you have the option to do it game, this could expand until other things like weapon cleaning manual, skinning manual etc.... Reading this back I thought maybe you could choose what type of char you are and have a basic skill set based on that, examples Survivor, You can skin animals, start off with a skinning knife,have bow and arrow skills. Explorer, have a map at the start, can read stars automatically to show north (shown on hud). Army, have the basics weapon skills abd start off with a pistol with 1 clip of ammo, but no other skills This would create a bit of an RPG element, might not be a decent way to go but I feel it gives you a playing style, which you don`t have to stick to but would give you an advantage in certain situations. RPG maybe bit strong a phrase but I want the experience you gather through your char to matter. End game content Apart from living I would like more to do when I have the basics of life, weapons, food, water, hunting gear etc. I like the vehicles thing and the idea of adding bits to it does sound cool and I think you could come up with some excellent mad max style cars. Saying that bases is where its at for me, now I know rocket is keen on underground bases and these sound cool, I am sure he has some ideas. Here is how I see it:- When I think these underground bases I like to think realistic goals, you are on your own you can only do limited base building. I am thinking in the style of Vietnam style bunker networks. These were made by hand and with basic tools. Perfect for SA, If you have seen Platoon you will know which ones I mean. So my vision would be when you log out you can instance to your bunker, so you find an empty space on the map and have some small thing which you can hide to represent your bunker. In the game you will need tools, like wood to support the tunnels, spades, supplies of food etc.. You can then find your hole on the map, click on it and it will give you options as long as you have food and water, you can dig out your bunker while you are away from the computer. So you can draw a rough version on the scrap bit of paper of square paper which you can find while looting and you can draw a basic tunnel which ends in a room. Each square takes x amount of days/hours to do, this would be done in real time and you will need supplies in backpack or in bunker to do work (more than usually cause its hard work digging). When a tunnel is dug out you have to support it with wooden beams which have to made again either in game or during logout sessions which you can set to do. Naturally you have to sleep so that has to be taken into account, if you have a friend click on the same base he can help you build the tunnels and cut down on days/hours of work time. Of course you will need more food and drink for each person who helps you. When a tunnel and room is complete, you have to scavenge supplies for your new home. Such has storage, sleeping bag, lighting (torchs/candles will do) etc. you can than expand on this with friends who can connect to your system and develop and underground community will all people sharing supplies etc and you have a clan base!!. I also think if you log out in your bunker you should get a bonus such as, health restored, food and drink icons back to full (as long as there is food/water in bunker), diseases can be easier to care for cause out of the elements. I think this would be easier than doing things in the game, digging I cannot believe can be made into an exciting game and you can personalise your bunker with things you can collect so its like an extension of your backpack. You can restock your ammo/food/drink etc.. from your bunker and go out into the world come back and store your goodies. In keeping with the game, this bunker can be raided by anyone. So you need to add some Vietnam type booby traps which you have to disable before entering your bunker and enable before you logout/ leave bunker. I like the idea of someone sneaking in, but have to negotiate traps you have put in, which can`t be seen by the naked eye unless you have a device for detecting them or knowledge of that type of trap. So if someone finds your bunker by accident (they should be very difficult to see), they have to risk there own lives to get your loot. I think this will develop the teamwork in the game and give you and your friends a proper sense of a base, without adding to much to the game and allow instancing naturally to work within the games design. These bases need to a realistically achievable by one or more people, as much as I would like massive underground bases I believe it would not be realistic and in the interest of the main bit of the game. Everything needs to be realistic and I admit I would not know where to start with building such a base, hence why you may need to find a manual on how to create a base or something like that. Of course if someone finds your base and gets past your traps, then they can loot it and take it as there own base, such is the way of the game. Expanding on traps, I choose this because of having a door or something similar you have to break in to get access the bunker is not totally realistic for one person to create a door with lock on (combo or key one). Maybe you could like I suggested for levelling you could read on how to create one, while traps are easier to create and also allows you a bit more personnel in your defence of your home. ------------------------- Right then, thank your for getting this far in my post I am sorry for any bad grammar, spelling etc.. I love to say English is not my first language but it is i`m just crap at it ;-), If you agree or want to expand on my own views feel free and post your thoughts. This is like my second ever post, so decided to get a lot of my chest about a mod which I have really enjoyed and can`t wait to see what the SA brings to the table. Just read it through using preview and if you have read my entire post, you deserve some beans, man I waffled on there!!!
  12. This server is amazing.. Theres literally vehicles everywhere.. i really suggest this server if you want a fair game play that doesn't have abusive admins or hackers!!!!
  13. So, was perusing the forums, had a minor idea strike me when visiting some threads about cars and how rare they are. It makes sense, as most people would have attempted to turn tail and flee in their vehicles once the outbreak started, and, most working cars since the initial wave of panic would have been dismantled or taken as well. But, obviously, that wouldn't work so very well, now would it? Not with everyone trying to crowd the highway all at once. We've seen it in countless zombie movies and games, where there are highways just utterly packed with stuck cars, all with nice little morsels stuck in their cars until the zombie can openers get there. Ahem. So my suggestion is this: Have a large stretch of highway packed with stuck cars. I'm not suggesting any of these cars be drivable, right off the spot. They should have to be repaired, as they would most likely have all been picked apart by scavengers. If we had that many immediately drivable cars spawn at once, well, Twisted Metal: DayZ, anyone? There should be little to none in the way of military or weaponized vehicles. They would have been the very first to go, either to scavengers or the military that would have tried to establish a presence, and as such would not be still at the highway. This is for both realism and practical gameplay reasons. What I am suggesting is it would be just one different area to explore, filled with your typical, shambling zeds, rife with spots to be picked off by bandits, and ample spawns of loot from inside the cars and around them. There could be many many dead bodies inside and beside vehicles, as I'm sure there would have been many dying inside their cars. Also, as a fun and completely different scenario, perhaps someone infected could be trapped in a car, and if you're not paying attention, they could jump out and attack you. The area itself should have rows of cars all stuck as if lunch hour had just struck in a major city. Lunch hour for zombies anyway. Plenty of wrecks would break up the monotony of rows of vehicles. There should be little to none buildings around, as this was a highway, not an apartment row. Perhaps some semi trailers, both capsized and still upright, could be still entered, and have loot spawns. It would also be the spot where you find the most vehicle parts in the game. Now, yes, most parts would already have been scavenged, and it should reflect that, with some cars stripped to the frames, others on cinder blocks, etc. But there is a likelihood that some of the cars weren't deemed good enough to loot, or they were just missed. I'm suggesting over fifty cars here at the minimum. Even a large group would be hard pressed to need that many car parts. You would also be able to loot some fuel from the cars, but this would be in very small quantities. Those cars would have idled there forever, and likely would have been drained for the most part by people way back when. Additional Ideas: Addetter has suggested as an alternative, should there not be space in the new map for it, or even a companion, to have a large overpass type stretch of highway that spans a small gap of the ocean, perhaps leading to an island out in the ocean, if it is still included. You can read posts numbers 34 and 35 for more details and a small representation of the idea. Ruins: With the ability to create bases for persistent use, I think it would be great for them to slowly fall into disrepair, making it necessary to continually gather supplies to fix up barricades, expand and reinforce the base, and add features to it. The tedium and effort it would require would certainly balance out the game-changing benefits that bases would provide. It should happen more quickly when a player is around, as a constant, quick decay would be somewhat heavy handed towards non-active players. But it should still happen, albeit on a slower rate. The logic for this is that your bases aren't going to be built with heavy equipment and the necessary supplies to make them last, and while in your base it would make sense that the zeds are still trying to get in. They'd tear down boards, probably claw at anything they could, and generally make a mess of things, while trying to get at a player within the base. When the player isn't there, or able to be sensed by the zeds, then they'd leave, more than likely. If buildings reach a critical point where it can't remain standing, it should fall over, or a wall should cave in, the roof collapses, you get the idea. I'd love to be able to find weapons lockers in the remains of a base, stock up on food from this place's personal stash, water, and other supplies. Some supplies and weaponry could be damaged from the collapse as well, ensuring that some of the item tables are taken off of the server, if only until someone finds the exact item in a new spawn. Collapsed buildings also should be somewhat repairable, and could provide a decent alternative to finding, supplying, and building your own base. --- Anywho. Positive and negative thoughts are always welcome, and suggestions to build onto this would be appreciated. As suggestions are in no short supply, to avoid a massive wall of update text, I have hidden it via spoiler tags for your eye's pleasure. I do suggest reading them, as they do contribute much to what could be a very fun site. Edited with a few new area suggestions. And bumped for new input from fresh eyes. Also necro'd from three months deep. Dear lawd.
  14. Many talking about SA and how great it will be. Honestly im not much of a graphic critic, gameplay i most important to me. Ofcourse this is the mod and SA is the game. did we really need the glock icon? are you astouned by rockets interior designes? I think most people expect some content to be unleashed by now! New vehicles and weapons?? where are those, i could have made those glasses shine and those wallpapers to look nice in 5mins in an architect program myself. Honestly DayZ is getting boring, i havent played chernarus in probably 3 months and mostly nowdays my friends play wasteland or someting else.. DayZ will die before its released.
  15. Inception.

    The Bicycle.

    The Bicycle is the god of all vehicles. Nothing is more superior than the Bicycle. It's so god-like it deserves to be a proper noun. It's silent, but deadly. Reaching an average of 50k's per hour on road and up to 100k's maximum, this is something the world has never seen. Do not underestimate the power of the bicycle. OKAY?! EDIT: 42 REPLIES TO THIS TOPIC--the meaning of life has been reached!
  16. DayZ Lingor - (1.1.1/98866/1.7.3)(Regular|3D:ON|CH:ON) | 50+ Vehicles | 24/7 Daylight | Dedicated Host w/Active Admin | by CrewGaming Loc=US, Diff=Regular, Map=Lingor, Slots=40, TZ=24x7 Daylight, 3DP=ON, CH=ON, NP=OFF, DM=ON, SC=ON, PW=OFF, WL=OFF Current Running Versions: DayZ - 1.7.2.6 Lingor - 1.1.1 Arma2 Build - 99047 Server Specs: Dedicated Host (Not a VM sharing resouces) Intel Quad Core CPU @ 2.33GHz 4.00 GB RAM Windows Server 2008 x86 What we offer: -Dedicated and Active Admins -24x7 Daylight -50 Vehicles including some not included in DayZ Hive as well as 3 UH-1H Huey Helicopters -Strictly enforced 2 strike policy for those logging out in combat -Side text chat channel with strictly enforced no voice in side policy -Server restarts every 6 hours -Contact Admins via email 24x7 -Private hive means No Ghosting -Profanity filter gives users warning for using words such as yolo, swag, bieber, etc... Come eat beans with us. We already have a fun friendly group of regulars playing in all timezones. Using side chat it is much easier to group up with friendlies or gang up on bandits. *edited for version updates
  17. dannyj220

    Cheating on UK248

    Hello, i would like to report a cheat username crippledonkey on UK248. He keeps getting repeatedly kicked by battleye for trying to script vehicles and weapons, so basically is just another cheat most of us hate :( . Timing for this was 15:06 GMT, though he/she was on earlier in day doing the same thing. F***ing scrip kids....
  18. Lieutenant Khellus Reporting in, Myself, Mbl111, and Encore, along with Brad. Have successfully acquired a Military Offroad vehicle. During the course of the Scavenging/regrouping mission all members were successfully equipped, medically treated and organized. We recovered a substantial amount of gear. The List is as follows Weaponry 1. AKM 2. M107 3. Dragonov SVD (Camo) 4. MP5SD 5. FN FAL 6. M9 Silenced Medical Supplies 1. Blood bags (On Ice) 2. Morphine Auto injectors 3. Bandages 4. Epi-Pens (Due to certain members allergies and the like.) Side-note: Sir, no anti-biotics were recovered from the scavenging mission to cure your..... *ehem* medical condition ... Additional Equipment 1. Car Tires (For Maintenance of our convoy vehicles, I understand we were running low.) 2. Tank-Trap Kits AKA "Hedgehogs" (For the blockades of known bandit routes) 3. Scrap metal (To weld and repair the bullet holes riddling a majority of our scouting vehicles.) 1x Military Off-Road Vehicle Color: RED All Equipment has been stashed at a Tertiary Base Created by Myself, Encore, and MLB. Coordinates will be uploaded during next rendezvous Sir. Khellus Out.
  19. justforsvinna

    Look to join a group/clan

    Do you like to actually play DayZ? Do you hate spawning in with nothing but a bandage and painkillers? Are you tired of running so far because you can't find any vehicles? Do you hate playing in the dark? Are you looking for a dedicated server that also respects your feedback and will make changes to the server? Do you want to play with a community that isn't total chaos? If you answered yes to any of the above questions then please feel free to check out this server Server IP Address: 67.228.177.73 Port: 3306 Here are some of the many great features about the server: • Protected by Gotcha Antihack • Always Day Time • Dedicated server • BloodSuckers Are on • EVR Storms are on • More vehicles then a regular DayZ server • Custom starting loadout • Easy to contact admins if none are on • Always consider players suggestions (in game [if admin is on], email, and on forums) • Friendly staff And Active Admins • Server runs latest updates offered on DayZ commander
  20. Server Name : Team Nemesis Me and my clanmates have found that with Active friendly admins and gotcha ac dayz is alot of fun again so we migrated back and we were having alot of fun until the Admins on the servers we were playing on decided to play dirty , teleport people to our location , teleport us away from their base , use their tools to track us ect ect. So we decided to host our own server, we run a medic service, we avoid hitting others camps, and all of the vehicles are virtually untouched we did not want to horde them up like most private owners do we want to give the community ( new players and veterans alike ) a place where they can play and enjoy dayz until the standalone comes out on a fair playing field. Come join us and Happy Hunting 50 man server 75+ vehicles 24/7 Daylight 10+ Crash sites Custom Loadouts ( Open to suggestions ) Friendly Admins / NO ADMIN ABUSE Server Name : Team Nemesis IP Addy : 173.192.200.119 : 3153
  21. boxman80

    Bite Size Suggestions

    Just a couple of minor tweaks I'd like to see made to the mod (and hopefully the game), I've suggested them at different intervals over the last 9 months (as well as other people suggesting most of them too) but thought it might be a good time to repost them now as they wont be lost in a sea of posts any more and there are likely to be more community driven development releases of the mod; - Water canteens. These, in my opinion, should have 2-3 drinks in them, i.e. it should be the same as carrying 3 can, but still only take up one slot. To balance this out they should be a bit more rare and spawn only around military/hunting spawns. Presently they are more of a hassle to get refilled (for a single drink) and not worth the effort as sodas are so easy to find. - Paper & Pen. The amount of times I'd like to be able to leave a note or a message for other players and not been able to is silly - ok so it's only been a handful of times, but still it would be useful! May not be that popular but I think it would be useful, especially if you're on a clan server and want other clan members know which camps are yours. - Scavenging Parts fro other vehicles. Just seems like common sense to me that since you can put parts on a vehicle you should be able to take parts off them! - Vehicle tow/storage - Just as in Wasteland, you should be able to tow vehicles and store small vehicle s(bikes/motor bikes) in the back of bigger vehicles - Structure building - again as in wasteland this would be a fantastic feature to build structures however they should need individual parts scavenging first rather than ready made large structures. - Magazines and ammo separate. I dont think this is possible in the current engine but i think you should have to scavenge magazines and ammunition for weapons separately, making it more difficult to source high grade weapons and making you more mindful of how you use them. - Remove night vision goggles. Not going to be popular but I remember playing the mod when it was first released and you were forced to play on night servers, this was fun as everyone was at the same level in the dark. I think leaving the range finders and night vision scopes in is fine as there are limitations to these and they work better as a compromise . - Start with no back pack. Add extra storage that can be combined (Czech vest +back pack, add drop leg pouches etc). - Add helmets/hats/Crash helmets - More player skins that spawn in the same way as camo and chilli suits. - More breakable bones. The engine is supposed to be capable of dealing with nearly every bone in the body of the characters, this should be used in a better injury system. For example, shooting someone in the arm would break it and not allow them to use their weapon. - Head torches. - Make matches have a set number of uses - Molotovs cocktails - Add cigarettes/alcohol as a means of slightly increasing humanity (sharing with other survivors to signify "friendlies") - Add Caravettes (RV's) - Mortars would be nice, only available from military loot. - Fishing rods (for sourcing food from the sea) - Camo netting - baseball bats, hammers, knight sticks etc - used for breaking bones or stunning players - Stun grenades and zip ties. For stunning players and restraining them for limited periods of time
  22. chippe

    Best servers

    Great server for new players, helpfull members and looking to build a good community DAYZ UK OMEGA 3DP:ON CH:ON - (1.1/100296) [VETERAN] [day 24/7] Private Hive [Forums] CUSTOM LOADOUT, 125 VEHICLES
  23. Hey, new dayz server just started up. Looking for teams to come play on the server and also people the join the team. DAYZ UK OMEGA 3DP:ON CH:ON - (1.1/100296) [VETERAN] [day 24/7] Private Hive [Forums] CUSTOM LOADOUT, 125 VEHICLES www.nwa-dayz.tk, apply on the forum here We hold world events so remember to keep checking the forums and events page. Any questions welcome.
  24. DAYZ UK OMEGA 3DP:ON CH:ON - (1.1/100296) [VETERAN] [day 24/7] Private Hive [Forums] CUSTOM LOADOUT, 125 VEHICLES Looking for bandits and general players to join the server
  25. Serious Stan

    6 months and a glock icon later...

    I promise you i will eat my words IF it comes out. I will most likely play it.. To be honest im not so sure if it will even come out... People here saying it will be a brand new game is wrong, its not.. they used Arma2 engine, rocket said so himself wich means probably 50%+ of the weapons and vehicles that already exists will also exist in SA, simply because they infact exist in real life and i hope this is not gonna be a fantasy game.. I just want a TREAT!! im sure others would like some treats aswell.... i dont care about the fancy graphics i want to see something real from the devblog that i care about.
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