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Found 41868 results

  1. I am currently playing on Server US 310 and would like to start a mature team to play with. The server currently has 400 vehicles. Its the best server I've played in for the past 9 months. It is currently whitelisted. When you log in it will give you information on how to apply. Most of the time it is instant approval. Or you can reach me (Snoopy) at ts101.light-speed.com:4888 and I will ask the admin to add your name to the server. I would just need your Dayz gaming name. We have had the minimum amount of hacking compared to all the other servers i have played on.
  2. armedtoe (DayZ)

    DreamZ Private Chernarus

    This is a private DayZ server that we are building a player base for. DayZChernarus - DreamZ(Private 1.7.4.4/101480) 400+ Vehicles | Daytime | Debug | Antihack | Custom buildings | Custom load-outs | Active Admins IP Address: 208.43.9.86:3374 Features of our server: -Active Admins (Armed, Megawoite, and Twar97) -Custom Antihack (Not Battleye based) -Battleye with Gotcha! -Custom buildings (adding more by the day!) -Custom Loadouts for donators -Map & Hatchet on loadout -Custom Debug monitor -24/7 Daytime -Loot & zombies spawning when you're in a vehicle -15 Helicopter Crash sites -Custom Heli crash site loot (Soon) -400+ Vehicles (Soon)
  3. Click on each red highlighted words to see pictures! :) (TOPIC WILL BE EDITTED FOR MORE IDEAS/IMPROVEMENTS) Example; This one Hey guys, I have figured that since we can be able to bandage others, transfuse blood, morphine others and give them items, I was thinking about more features that could be useful. My reason/goal for suggesting this: I was thinking that since the Standalone aims to be a difficult MMO survival game, why not make it easier with some assistance from another players which can build up more social aspects along with teamwork in this type of zombie apocalypse. Many players have friends they want to team up with along with groups(clans). I just want to make it a foundation for the devs to consider doing in the near future. Additional Teamworking Methods Assist Barrier climbing; Come across a wall that's beyond your height? How about having a buddy giving you a lift up the wall(or fence) and help your partner carry him/herself over it! Carrying/assist bodies; Middle of a firefight and dragging isn't the best option? How about being able to carry a body that's seen in ARMA 2? This would be beneficial as a faster means of carrying an immobilized partner from a broken bone or simply from unconciousness/shock. If your partner gets shot or attacked from a zombie while carrying, the body will automatically fall to the ground and could possibly die or go into further injury. Hug; Could be good to gain warmth for cold environments without the right clothing or equipment; could be great for fresh spawns having trouble for their first time playing or any other case :) Maybe it could make your relationships with your fellow survivors better with hugging for the Standalone aiming to be an MMO. This could be used as well for a desperate attempt of your last action before a bandit happens to eliminate a pair of survivors! Assisted Vehicle Maintenance/Construction; There's no way for one person to be doing this type of work on their own in a short time?(Such as adding tires, engines, etc) This would be great for players to engage and interact to vehicles and base building together instead individually. Installing an engine block into a car is impossible due to it's weight or the complications of adding windshields onto vehicles as well.. Medical; Taking care of eachother; There are instances that people have fallen ill to a disease that's present into the environment. How about having players being able to give them fluids and medicine to follow-up on their treatments? Diseases like Cholera(Confirmed in Standalone) will require another person to take care of this disease. The lack of timing of treating it would also make you fall ill to it as well.Adding Splints/Tourniquets to your partner.Cleaning eachother from vomiting or possibly uncontrollable diarrhea.Aiding in consuming fluids for severely ill survivors.Giving the right antibiotics.If you guys can improve on this idea or share your thoughts, please post your responses below. Keep it mature! :) Topic Glossary by TIC321(Will be edited for enhanced navigation) Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: YOU ARE HERE→ More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating)
  4. You know, funny thing is to me the features that have come in the last 2 patches that have been taken from community modded servers have added and improved the game. And nice of you to pre-judge. While you may be right slightly, in the fact that I have played DayZ very little in probably the last 2 or 3 months, I played it a hell of a lot before and going back to May/ June back when the population was down at 200,000. The community, with their KOS and sit camping the coastal towns 24/7 made the experience dull and boring over time. Also, having learnt how the game works, and being able to gear up easily within 10-30 mins depending on where you spawn, made the game less challenging when compared to when I first started playing. Thats when I came across DayZ Redux (where a large number of the community made changes have come from) bought life back into DayZ for me. It had extra content, the loot table and spawn locations were re-worked making what used to be buildings and towns that no one would ever go near, viable places to look for loot. Weapons that were deemed OP and "not within the spirit of the mod" were removed, more vehicles, food and drink types, tent mechanics and other general gameplay mechanics were added. It all added up to make the experience of DayZ fresh again, and I felt the fear that I had when I loaded DayZ up, and spawned on the coast for the very first time. As for splitting the community...if anything it's trying to draw it in closer, making the line between white-listed servers with exclusives features and the public hive smaller. The removal of the stats table is just another step in the right direction.
  5. Just started my own server last night and I'm hoping to see a lot of people make my server their main one over the weekend. It's pretty solid I do not make changes that would compromise your character, gear, location, and tents. PvP and PvZ are welcome so feel free to be a hero or a bandit. I'll be adding more vehicles to the map to balance it out from 25 to 100 this weekend. Also I host trivia in game for prizes(in game items) on weekends. Trivia will take place in game. Current - *Vehicle spawn: 25 *Extra starting item: Hatchet *All vehicles need to be repaired before driving. *Difficulty: Regular *Trivia for items Coming soon - *Gotcha anti-hack *Vehicle spawn: 100 *Difficulty: Veteran *More players IP: 173.192.70.136:3306
  6. Someone clearly hasn't read the updates to the standalone. It doesn't look anything like what your hoping for, and what "apocalyptic features" that are in already, make sense. Like another guy said before me, it comes through wear and tear of a disused/ desolate landscape. Any further changes will be player made, things like boarding up windows and setting fire to vehicles or tents and the like. Red through the updates that rocket has posted, and I guarantee it will put your mind at ease....then excite it like mad for the features that are hopefully coming :P
  7. vonlinchen

    Looking for a good UK server

    My comment, good and active admins. Increased vehicle count but not too many, military vehicles are rarer than all others. Tasteful custom buildings added to make different areas more interesting. We have some friendly randoms and a few organised groups at the moment, which has been making for some interesting gameplay :) We will also be moving to a dedicated server in a couple of weeks to provide more customization & possibly a second server running off the same HIVE.
  8. Standard spawn chances for weapons other than the newly added weapons. Vehicles soawns are standard apart from 2 new vehicle spawns and a new PBX spawn in kamenka and a new blue open v3s spawn in a secret place :) this v3s spawns with a lot of gear btw and is designed to give some lucky bambi's a head start :) More vehicle spawns will be added next week.
  9. plrsniper

    SA DayZ: No Modifications? [POLL]

    One of the most common misconceptions in gaming development is that locking down mod-ability or not going open source is somehow going to stop cheaters, exploiters, hackers etc from breaking into the game. In fact, lack of customizing and insight into the source is detrimental to the anti hack efforts. Please understand how game/engine development works and how hackers break the measures taken to inject their cheats into a game. Any game. I will try to explain it in as much "layman terms" as possible so everybody can understand. Let's start off with an example, something that most people should have faced at one point or another. Imagine you are a kid around 7-10 years old, your brother gets one of those plastic safes to keep his loose change in. You would love to have that change, you wouldn't steal it but you want to at the very least hold it in your hand. So your brother is out of the house, maybe he is at summer camp or somewhere else. He isn't coming home in a few days at least. It's one of these: You already know that you need to turn the wheel one way and then another. So you start messing around with it, you turn it clockwise a few times and you turn it counter clockwise a few times and try to open it. It stays locked but you keep on trying and trying. Eventually you get frustrated with not being able to open it so you take a table knife and stick in into the side of the door to try and pry it open. That doesn't work and you are afraid you might break it or leave marks that your brother will see. But you notice as you turn the wheel with the door slightly opened that the wheel is scratching against something as you turn it. And you learn that by simply pulling on the wheel as you turn it you get the same result. Intrigued you pull on the wheel and turn it around until *clunk*, the door opens part way! You now turn the wheel some more until the door opens completely and you can now pick and choose among the stuff inside the "safe". You look at your brothers money, you leave it be because you know he will find out if you take it. But you also find small clippings from photos, lots of girls from his school that he likes. A few half finished love letters etc etc. That is how hackers operate, they poke and prod until they get to what they want. Except this is not a kids game, this is not a kids safe. But the underlying reason for doing it is the same none the less! They do it because it intrigues them. So, continuing the story then. You are proud to have broken into your brothers safe, you now know his secrets and know you can take his money whenever you want. Should he wrong you in any way you know you can retaliate by stealing his saved up pennies. Then, one day you and your brother are spending time together in his room playing with whatever toys you have. You have a great time together and you have this idea to build a puzzle box... Example of what a puzzle box is: As you can probably figure out, this would be a dream for a reverse engineer such as yourself (you, the 7-10 yo kid) to break into. And you find it just as intriguing to build as you would taking it apart. So you start making it together and you show it off with pride to your parents. In that moment of joy and feeling of companionship with your brother you also show him how easily you can break into his safety deposit box. Your brother initially feels insecure and a bit upset over the whole deal but since you are such good friends he doesn't mind. But now he will surely find a better place for his secrets and his pennies. However, now your brother have learned how to break into these kids toys. He in turn have friends who own such boxes so he messes with his friends by opening theirs and finding out their secrets. He uses these secrets to poke fun at them and maybe even as leverage to stay on a competitive level with them at school etc. "If you don't stop teasing me i will tell everybody about your secret crush on that girl i found in your safe." And so, a cheater is born. You use the trick you learned from your brother to gain an advantage over others in the game of life. ---- Like i pointed out, this was just an example of how a "hacker" operates and how a script kiddie (your brother) takes advantage of your work to cheat others. There are hobby lock pickers that pick locks on their spare time. Whenever a new lock comes out they swarm that lock to pick that too because it's a brand new challenge to them. Just some random example video: http://www.youtube.com/watch?v=ueNgC5_cEoA And there are countless videos like it! While hobby lockpickers generally don't use their lock picking skills to do bad things, others who are not of the same good character will use that same information to do bad things. So, what does this story about you as a kid and hobby lockpickers and hackers all have in common? Neither of them have access to the "source", you didn't have the blueprints to the toy safe your brother owned but you cracked it open none the less by trying to find a weakness in it's design. Lockpickers know how locks work because they have disassembled them and looked at how they are made. They didn't see the blueprints but they looked inside and figured it out. The Nazi army, Navy and Airforce in WW II had the Enigma machine. The allied forces managed to get their hands on one but it would be useless to them since the "key" to decoding the message changed on a daily basis. But knowing the flaw in the machine (one being, a letter never became itself when encoded) they figured out a way to minimize the possible combinations of more than a few billion possibilities down to a few million ones. And then they brute forced it with a machine called the "Bombe" made by Alan Turing. Mind you, WW II wasn't a game... Real lives where saved and lost because the allies broke the Enigma code. Once again, neither of these cases required the source code or blueprints to be broken. ----- How does software work then? How can you reverse engineer a game so you can make a cheat work in a game that you have no source code to and no ability to modify out of the box with modding tools? You can't just poke and prod until the door just opens for you, right? Well, you know what you want to have happen and you know something about how a game works already since you are so involved with the process. You do it as a hobby, the goal is to break into the "lock" and thus you have a life long experience doing this already. You know all the tricks! A simple example (one that even YOU can do, there are plenty guides online on how) is hacking Minesweeper from Microsoft. You want to stop the timer in the game... Because then you will beat the game in 0 seconds and be the top of the leader board on that PC. (And there are other ways to do this mind you) You know that the timer increases by one every second, you know that the timers value is stored somewhere in memory (called a variable) and that location has an address that the game knows, otherwise it would not be able to increase it every second. So, you start a program (a tool designed to watch applications memory regions) and that tool has a feature that lets you find values that increase, decrease or stay the same among other things. Knowing that Minesweeper is a 32 bit application you can assume the variable will be a 32 bit integer. So you set your program (hack tool) to look for integers that increase. It will now scan through the games memory and filter out all memory addresses that doesn't increase in value. You are left with a few thousand values, all jibberish to you as they range from negative two billion to positive 2 billion with change. But, you know the value of the timer. So you filter out all values that are not equal to the timers value and you resume gameplay. You are now down to maybe 4 values, one of those values is the one you are looking for and you use the program to alter the value in real time to see what effect it has on the game. Voila! You now figured out the value and it's memory location, you can alter it to read 2,000 seconds and you can (as you wanted) alter it to read 0 seconds. But you are not done yet, you need to be able to change this value on the fly. Say by the press of a button. So you scan through the games memory for pointers (addresses that reference this location in memory) to figure out what is actually changing this value from within the game. Then you disassemble the games raw code (known as the Assembly language, that most hackers know by heart) and alter the way the game works by changing out the code. So, you make the game set the value of the timer to zero and then you forcibly make the game not change that value anymore. You have now successfully hacked your first game, you should be very proud of yourself and you are most likely left craving for MORE. ------- Now comes the anti hack measures, they scan for activities on your computer that resembles these reverse engineering and injections/altering of code. If they find something suspicious they will kick (and ban) you from the game. Flag your key as a hacker and you will never be able to play online again. But the hackers will have none of it! They find a new challenge, bypass the anti hack measures. And they do this the same way they hack the game itself. They hack the anti hack and forcibly disables it from making these sanity checks. And so, the hacks keep on working and the anti hack measures are toothless as they "seem" to be operating normally but they are in fact doing nothing at all. Once again, no source code required. No mods needing to be installed. ------ Another method that has been extensively used is reading the network traffic between the server and client, reverse engineering the structure of this traffic to determine where all players are on the map, where all their tents are hidden and where all vehicles are stashed. Word got out that this was happening and there was no way to stop it from happening. Well, short of cryptography, encoding the traffic so it becomes unreadable to the average person with his simple hack tool. But you see, that's the problem with client->server communication. Each side needs to know how to communicate with each other. One encodes the data and sends it and the other needs the key to decode the data. Hackers find out where this key is stored in the games memory, reads the key and uses the key do decode the traffic sent between the client and server. And the cheaters will now once more know where you are hiding, how many you are, what weapons you carry and so on. All without source code or mod tools! --------------------- I will finish with an argument for why having open source and mod tools is a good thing. Server admins will be able to develop tools to catch cheaters. For instance, they can develop a tool that records players movements. If they can see that a certain player is moving in straight lines towards other players tents, vehicles or the player themselves it's a pretty clear sign that player knows beforehand where everything and everyone is. Strike them with the ban hammer and no amount of anti hack circumvention will save them. If you can read the source you can also see potential problems and fix them. While a hacker can do the same, he can see potential back doors and abuse them. But he will find those back doors with or without the source. Now the average good person can find the holes and plug them instead of having to spend a life time finding the holes through reverse engineering to point out that there is a problem but have no solution on how to fix it because he doesn't know what code needs to be changed. Thanks for reading!
  10. I'm really glad I joined these guys. Everyone's helpful and works together as a team. Transport/backup/etc always available for the asking. We usually roll around in multi vehicles both air and land and just wreak havok. All legit PVPers and no whiners in the bunch. Dedicated server/forums/teamspeak3 FTW. It's pretty hard to even find a bandit clan in the first place, and I found a great one!
  11. Draco122

    Ammunition types

    Here's my thoughts on this: * HE and Incendiary are somewhat one and the same, both have an explosive element but are largely restricted to Heavy Machine Guns and Anti-Material Rifles. Incendiary rounds are often confused with Machine Gun tracers which are already in-game as it is. HE/Incendiary rounds Should only be used for Anti-Material rifles like the AS-50 and Barrett .50 Cal for the purpose of taking down vehicles and/or equipment from extreme range. If the poll went for ALL weapons, I'd say restrict the use of HE rounds to Explosive Grenades and Rockets used in various Launchers like the M79, M203 and any man-portable Rocket Launcher like the RPG-7 for example. * Some ammo is already subsonic, a standard .45 ACP load for example is inherently subsonic when fired from a handgun or sub-machine gun, which is why they are popular for Special Forces, no need to swap magazines for specialised sub-sonic ammunition. However the most common kinds of sub-sonic ammunition are .22, .9mm and .45 with rifle calibers in .30 caliber range capable of being sub-sonic. .223/5,56 and 5,45 sub-sonic ammo like many have said is inherently rare to being non-existent, whats more is that most 5,56 sub-sonic ammo often does not cycle the action of most fully-automatic rifles like the M4, M16 or AK-74. If SD or Subsonic ammo is to exist, it should remain in the use of Handguns, Sub-Machine guns and very select rifles. In my opinion, Suppressors on weapons like the M4 should only muffle the shot from long range, reduce the chances of detection by players and elimanate muzzle flash. Forget rounds like STANAG SD and stick with just standard SD pistol rounds. * Hollow Points are frequently used for Hunting rifles, they also used in a number of Handguns in Civilian and Police use. I think they deserve a place with there being Hollow Points which offer the greatest damage to unarmored targets and soft points which offer mild penetration with mild tissue damage, also with the advent of a crafting system in SA, the ability to craft "Dum-Dums" or improvised Hollow points should be considered from easily aquired ammo such as .45 ACP. I've also got a few of mine own I'd like to share: Match Grade - Refers to ammo which is used for Accuracy and finely tuned for that purpose, commonly used in Sniper Rifles, used by Military and Police Sharpshooters as well as Civilians for Shooting Sports such as Target Shooting and Hunting. Often tagged alongside other types of bullet, like Match Grade Hollow Point for example. FMJ (Full Metal Jacket) - Only really available for the majority of Military Rifles and rarely appearing for Military Handguns (such as the M9). Increases chance of penetrating Soft Body Armor (Armor without a ballistic plate). Only found on Military grade weapons. AP (Armor Peircing) - Used for high powered Military Sniper Rifles and Battle Rifles, can penetrate Vehicle Armor, Hard Body Armor and light cover (such as sheet metal) with a decrease in tissue damage. Doesn't expand as much on contact, leaving a less severe wound. Found at significantly rarer chance in Military Loot Spawns. Handloaded - Like Match grade, appears alongside an additional ammo type like "Handloaded Hollow Point". Increases chance of a weapon jamming and/or a catastrohpic failure of the weapon (the gun blowing up). Could also be available as a crafting option with the right materials. Corrosive Ammo - Like Match Grade and Handloaded, it appears next to a regular type of round, like Corrosive Hollow Point. Refers to very old ageing ammo that is often dangerous to use in a firearm. Increases chance of a weapon jamming and actually damages the gun the more you use it without cleaning it (presuming you can actually clean your guns in SA). Fairly common ammo drop, but care should be taken. Overpressure Ammo - Only used for Handguns and Sub-machine Guns, increases range, speed velocity and damage of each round. Available in .9x18mm, 9x19mm and .45 ACP. Often signified with a +P or +P+ next to the ammo type to signify the difference.
  12. C4llyW4lly

    The best clan server!

    Clans. I'm here to advertise the server I'm currently playing, it's a private hive with 100+ vehicles, 50 slots, custom buildings and custom loot tables. We have a diverse and growing community day-by-day. Joining the server as a fresh you'll be given a M1911 and a few other supplies - this could change depending on what the rest of the community thinks is fair. The admins have focused on populating the middle of the map with some other buildings that aren't usually there, this includes: - A fire station in Dolina - A hospital in Petrovka Player and clan bases have been put around the map - Chernarus - and with the few clans that already populate the server it provides essential protection. If you clans are looking for the perfect home server then this is it. Server IP: 109.123.117.178 Port: 3000 If there's anything you'd like to know don't hesitate to mail me, thanks.
  13. The Last DayZ Explore a new survival experience Final release! 94.23.236.31:2302 Hey guys, we are very excited to present you all our new project: The Last DayZ This project is about making in-world infection in DayZ more real with zombies pressure on players. By now, all players just rush military weapons in north and start PvP everywhere. In "The Last DayZ", weapons will be more difficult to find and zombie's encounter won't help you! You'll have to group, make relations and be friendly for people to trust you. Adding new buildings in-world to scavenge will force players to explore the map and discover new places they'll never see before. Want to take a chance to survive ? What is The Last DayZ project? A dedicated server for DayZ Mod running Taviana 2.0 A new zombie spawn experience called "Zombie Hordes" New buildings in-world (houses,hospitals,schools,markets and more) New player's camps system (players can find camps to fortify in-world or create their owns) New player's spawn system (more spawn locations) Custom Loadout More animals in-world Around 100 Vehicles Anti-hack (actually using Battleye and Gotcha) Active admins New player clothes at spawn A custom Debug Monitor A dedicated TeamSpeak 3 to our DayZ players Check our Server Preview on Youtube here: Official Webpage: http://www.thelastdayz.org TeamSpeak 3: 94.23.236.31 You can contact us by Mail at: [email protected] We are actually two server admins working to add new contents/features and making a stable server. Thanks for reading and see you soon on our server, Aruvyel
  14. thanks for the replies. also, have any changes been made to spawn chances for anything? and do vehicles have spawn chances and custom spawn points?
  15. Survivors. I'm here to advertise the server I'm currently playing, it's a private hive with 100+ vehicles, 50 slots, custom buildings and custom loot tables. We have a diverse and growing community day-by-day. Joining the server as a fresh you'll be given a M1911 and a few other supplies - this could change depending on what the rest of the community thinks is fair. The admins have focused on populating the middle of the map with some other buildings that aren't usually there, this includes: - A fire station in Dolina - A hospital in Petrovka Player and clan bases have been put around the map - Chernarus - and with the few clans that already populate the server it provides essential protection. Now survivors, come a long and survive with the perfect home server settings. If you're looking for a clan to join I'm sure they'll be plenty of opportunities with the clans that are willing to join and already are playing this server. Server IP: 109.123.117.178 Port: 3000 Feel free to message me if there's anything you need to know, cheers.
  16. Bandits. I'm here to advertise the server I'm currently playing, it's a private hive with 100+ vehicles, 50 slots, custom buildings and custom loot tables. We have a diverse and growing community day-by-day. Joining the server as a fresh you'll be given a M1911 and a few other supplies - this could change depending on what the rest of the community thinks is fair. The admins have focused on populating the middle of the map with some other buildings that aren't usually there, this includes: - A fire station in Dolina - A hospital in Petrovka Player and clan bases have been put around the map - Chernarus - and with the few clans that already populate the server it provides essential protection. Now being the bandits you are I'm sure you're not willing to settle for the easy ride that the new spawns on the south coast are having, there are truck falls of gear thats there to be taken and camps that are there to be destroyed. So come along and help add some spice to our server. Server IP: 109.123.117.178 Port: 3000 Feel free to message me if there's anything you need to know, thanks.
  17. we're at nearlyy 200 vehicles, and we think it's right about where we'd want to keep it. but we're always looking for feedback on this and any other issue you, the players, think needs to be discussed. so hop in game and in ts and let us know what you think!
  18. How hard would it be to unban some of the vehicles such as the UH-1Y for example so they can be spawned in on custom spawn points.
  19. We have had a few people ask questions about the additions that DayZ + add to the game. On this server we have: Multiple new skins. New Weapons - a lot of AK variants! No 50 cals and NVGS - These didnt belong in the first place. List of constructables Items- http://www.dayzplus....tructable-Items List of DayZ + Vehicles- http://www.dayzplus....yZ-Vehicle-List List of latest changelog http://www.dayzplus....-DayZ-Changelog
  20. boxman80

    best private/community servers?

    http://dayzmod.com/f...banditz-wanted/ No Hackers, veteran settings, active admins, Awesome Tavinana map (bigger than Chernarus), 400 vehicles (you need them for this map) etc.
  21. Snilex

    What if we removed the crosshair?

    The only problem that I've notice is that while in vehicles, you can change the cameraview with your mouse. Or maybe I'm the only one who had this problem on a server without Crosshair.
  22. What experiences are you talking about exactly? The experience of running 10 km to get to NWA only to find at most 3 people, all fully geared lying in wait in one of the several tree lines around the strip? The experience of then running the extra ~3 km around the airfield, checking every little hiding place on your way? Or the experience of becoming one of the same group of campers around the airfield, waiting for whatever amount of time it takes for one to make a sound or make a move? Are we talking about the experience that is suggested to every new player, walking inlands to look for gear for hours on end and constantly checking every nook and cranny around the hotspots for the "elite" snipers that are bound to camp from them? Finding a heli crash site that has been looted by several others before you get there so all you find is a few bandages and the junk they didn't take like a Bizon? Or in the off chance you are the first to a crash site and you still only find a FAL? Or should you be so lucky as to find a M107 or AS50 only to have to make the same thing you did before, camping or get camped...? --- Mind you, i have done all that already. I have had vehicles, i have had a helicopter, i have been carrying full gear, i have fought the "elites" at NWA and Stary. I have been a friendly, i have been helpful... The one thing all of these things have in common is they take lots of TIME and effort with very small returns, if any. The best experience you can have is spawning fresh, finding a double barrel shotgun and going full on commando with it with another bored player in one of the big towns. Taking his gear and repeating the process. Instead of wasting 4-6 hours running and looting you spawn, find a weapon in 5-10 minutes and are good to go fighting others for dominance. IF you are any good you will come out on top and eventually snag someone elses AS50. I have killed a few DMR/M107/AS50 etc users already, simply by coming up behind them with makarovs, winchesters, hatchets and putting a well placed bullet to the back of their head. That's the best experience of all time, knowing they most likely spent DAYS finding their gear only to have it taken away by someone who spawned no more than 20 minutes ago.
  23. Find a private hive that has a lot of vehicles and constant admin protection. My personal favorite: 173.193.202.109:3323 Enter that into the IP section of favorites in DayZ commander.
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  25. xDIx Revenge

    suggestion for the scoreboard

    I'd love to see a L4D style screen when you die, running threw every single thing possible in the game, and how many times you did that. For example: Zombie kills Player Kills Player Bandages Self Bandages Other medical support etc. Vehicles repaired Distance ran Distance drove Distance swam Distance flown Distance floated I won't go on anymore, but hopefully you get the idea of it. I'd love to see, and be able to show off a great life I had in DayZ without having to record the entire time I was alive as proof. A simply death screen scrolling with stats like this (obviously it doesn't have to look the same) would fill that gap :)
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