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Showing results for 'Vehicles'.
Found 41868 results
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What does 250+ Vehicles or Max Vehicles mean in a server name?
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Hello guys, This morning, January, 14th 2013 @ 05:06AM (GMT+1, Paris clock), I spotted the obvious Godmode + Teleport hack of the player Big J. You can clearly see he doesn't even bleed from my 4 shots of M14, point blank. It happened on the server "DayZTaviana - 2.0 - (Regular|3D:ON|CH:ON) - La Cantina | 400 Vehicles | Daytime" - 64.31.39.122:2322 Player IP :*************** (no ip's please) Bb Player GUID : 116226d7277d36ee30f921083a69b460 Player name : Big J Here is the video proof :
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Hacker called "AccidentalArsenist" (video proof inside)
hwkfr posted a topic in Mod Servers & Private Hives
Hello guys, This morning, January, 14th 2013 @ 1:26AM (GMT+1, Paris clock), I spotted the invisible hack of the player AccidentalArsenist. You can clearly see the gunshot smoke, without nobody in the area. It happened on the server "DayZTaviana - 2.0 - (Regular|3D:ON|CH:ON) - La Cantina | 400 Vehicles | Daytime" - 64.31.39.122:2322 Player GUID: fa006d5a4437ecf9eefe73fa90534b85 Player name : AccidentalArsenist Here is the video proof : -
Best Place To Build a Stash?|
hatfieldcw replied to Freshling's topic in DayZ Mod General Discussion
Map interior, near (but not at) the top of wooded hills. They offer no vantage point and the annoyance of having to walk up the incline makes people prefer to go around, so the only reason anyone goes up there is to check the top for tents or vehicles, which they do in only the most cursory manner. I had some stuff on a hill near Stary Sobor for almost a month before it got scooped, and I later found out that the guy found it because he was following me through the fog with thermal when I visited it. I do not miss that L85 AWS one bit. -
Ne Agito Oppeto (death is unavoidable) clan
Oliver Riedel posted a topic in Clan / Group Recruitment
This will be a new clan, primarily playing Chernarus but we will be playing panthera island as well. As of right now their are only a few people in the clan. We will be a friendly clan (do not shoot unless shot at). We have enough gear to start a few people out with ak-47's and some other basics. their will be 5 main classes you can choose to be. Everyone will be fitted with some sort of assault rifle, blood bags and bandages. We will be helping bambies and anyone in need that is not a bandit. KILL ON SIGHT ALL BANDITS :) Medic - Of course you are going to be the most important and the clan top priority to protect. you will have a few blood bags, morphine, epi pens, pain killers, bandages, some sort of rifle to protect yourself of course. Looter - You will go in with an empty bag and empty inventory so you can grab whatever is needed, you will have a basic assault rifle to protect yourself as well. Grunts - Their will be a group this group with consist of one medic, one looter, 3 Group Assaults, their Job is to protect the others in any situation. You will also be the ones to engage anyone we come across (only if they are not friendly ;)) Sniper/spotter team - This class will be the sniper. you will have a sniper, range finders, an assault rifle in your backpack for emergencey situations. Your spotter will have a assault rifle with your ammo in his backpack. Engineer - This class will be the handyman, you will have the tools and parts to fix or repair the vehicles in any situation. you will of course have an assault rifle to protect yourself and others. I will need your steam, skype, etc for a way of contacting you. please leave a comment if you want to join with this info and a small desc. of yourself and what position you would like to be assagined. We play on American servers and the few people that our already in the clan are on EST but we are accepting anyone that wants to join as long as you can play DayZ the same time as us. (if anyone knows a good Team Speak or Mumble server we can use and not be messed with then that would be fine.) i will post if i have left out any info later. thanks for viewing and i hope to see you soon! -
Best Place To Build a Stash?|
Fraggle (DayZ) replied to Freshling's topic in DayZ Mod General Discussion
Another tactic is to have a few individual tents dotted around the map. That way it's not the end of the world if one gets found. Also a heli is unlikely to bother landing to check out one tent. Always keep your vehicles away from your tents to minimise the damage if they get found though. -
Best Place To Build a Stash?|
Fraggle (DayZ) replied to Freshling's topic in DayZ Mod General Discussion
The longest I managed to stash some gear for once was 6 weeks on a public server. I had 2 tents and a car and they only got found by chance in the end. I won't tell you exactly where but it was but wasn't up north or near the edge of the map (that's where everyone looks). It was hidden in plain sight. I parked the car directly behind a house against the wall and kept the tents about 100ft away from it in thick woodland spaced out. Even from a heli it was hard to spot the car unless you flew over the area and were looking at the right angle. I would say try and be original. Pretty much the least original thing you can do is make a camp either on a hill, on the edge of the map, up north, near the lakes or in the forest on the west edge of the map. Those are the first places I always used to look when I was base hunting and I would literally find vehicles and loot every time. -
Just another quick one if you knocked another player out or found one that was unconcious if you could tie them up,maybe have it last 10-15 minutes max before they can break free (so as not to totally ruin there game) and you could drag them or place them in vehicles...essentially being able to kidnap some one and opening the door to bartering with clans and such to get their team mate back
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2 Man squad looking for a nice looking Hive
boxman80 replied to popter's topic in Mod Servers & Private Hives
Check us out, we run a good Taviana server, well populated lots of admins and loads of fun! 400 vehicles scattered around, daily restarts. a good mix of hostile and friendly players and a free public TS3 server for players to use; -
This will be a new clan, primarily playing Chernarus but we will be playing panthera island as well. As of right now their are only a few people in the clan. We will be a friendly clan (do not shoot unless shot at). We have enough gear to start a few people out with ak-47's and some other basics. their will be 5 main classes you can choose to be. Everyone will be fitted with some sort of assault rifle, blood bags and bandages. We will be helping bambies and anyone in need that is not a bandit. KILL ON SIGHT ALL BANDITS :) Medic - Of course you are going to be the most important and the clan top priority to protect. you will have a few blood bags, morphine, epi pens, pain killers, bandages, some sort of rifle to protect yourself of course. Looter - You will go in with an empty bag and empty inventory so you can grab whatever is needed, you will have a basic assault rifle to protect yourself as well. Grunts - Their will be a group this group with consist of one medic, one looter, 3 Group Assaults, their Job is to protect the others in any situation. You will also be the ones to engage anyone we come across (only if they are not friendly ;)) Sniper/spotter team - This class will be the sniper. you will have a sniper, range finders, an assault rifle in your backpack for emergencey situations. Your spotter will have a assault rifle with your ammo in his backpack. Engineer - This class will be the handyman, you will have the tools and parts to fix or repair the vehicles in any situation. you will of course have an assault rifle to protect yourself and others. I will need your steam, skype, etc for a way of contacting you. please leave a comment if you want to join with this info and a small desc. of yourself and what position you would like to be assagined. We play on American servers and the few people that our already in the clan are on EST but we are accepting anyone that wants to join as long as you can play DayZ the same time as us. (if anyone knows a good Team Speak or Mumble server we can use and not be messed with then that would be fine.) i will post if i have left out any info later. thanks for viewing and i hope to see you soon!
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Horses in fields to be used as food would be a good addition. If they were made rideable, as far as feeding them, maybe just 'parking' them up near a hay bale or pond would be enough to feed/water them. If dogs can be implemented why not horses? After all they could just be treated like glorified vehicles in that they need fuel every once in a while, but are easily susceptible to damage, whether by gun or zombie. Taking out a players horse as he gallops across an open field would be quite satisfying.
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Our server has friendly admins with lots of vehicles and lots of loot spawns. We have about 20-30 people join about everyday. We try our best to keep all greifing and hacking down to a minimal. *TEAMSPEAK IP: s1.manes.me:9986*
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So i recently purchased my own server and had the default Chernarus map for about a week to make sure i got all the basic settings down. Yesterday my friends and i decided that we wanted to change it to the map Lingor island. When i changed it all the people that joined the server that had played before still have the same gear and spawned in the same spot they would have been on in the chernarus map which sometimes puts them in water. Also vehicles seem to not be working. I thought i unistalled and reinstalled the new map correctly but i guess i was mistaken. I have no idea how to fix the problems. Im wanting to just do a complete server wipe and basically have everybody start fresh on the new map. Any help would be greatly appreciated. Also i hope im posting this in the right spot.
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Multiplayer Missions or Mini objectives in Standalone
GoverningNick replied to big_t's topic in DayZ Mod Suggestions
torama, your english is pretty good. The side missions are actually created by players everyday. Just look at The Medics Of The Wasteland when they have vehicles, you can find the convoy and give them support. -
Just figured I'd give my 2 cents for suggestions for Day Z Standalone. BE WARNED BIG LIST Environment - General Natural Hazards that exist in the Environment that not only pose a danger to yourself but can also be utilised for specific usuage. Such as exploding objects that can be shot or triggered as a trap or being able to push logs/rocks down steep hills to crash into chasing zombies. Buildings which are hazardous to enter, such as a worn down abandoned building where years of neglect has caused its structual integrity to be comprimised. For example, go to the 2nd floor/roof could potentially cause the floor beneath your feet to crumble causing you to fall through the floor, knocking yourself out or breaking bones. Environment - Weather As it is said, the Weather System is to be revamped in Day Z Standalone. So my suggestion is towards Natural disaters or elements of weather which pose a serious threat. Such examples include Hurricanes and Major Storms, Tsunami's and Tidal Waves, flooding and mudslides, Snowstorms and intense hail (we're talking golf ball sized or larger hail) Flooded Villages/Towns/Cities would make loot runs nearly impossible or dangerous (due to underwater lurking Zombies) and difficulty in finding loot. Movement speed in flood areas also costly. Coastal Towns which are flooded have the possibility of small sharks swimming in the water adding an additional danger to those wading in waist high waters. Mudslides/Rockslides can potentially kill a Survivor if they are caught in its path or will be knocked out, suffer broken limbs etc. Certain Weather can impact vehicle performance or severely disable them. Light weight vehicles for example can be blown over by intense winds and would making flying air vehicles (Planes and heli's) nearly impossible. Major Storms at sea could potentially cause Boats to sink, slow down in performance or be potentially beached on land. Fauna & Flora Being able to utilise other aspects of Nature and potentially harvesting items for specific use. Like for example finding plants that can be used as a substitute to Painkillers or be used as a weaker form of Anti-Biotic for specific illness's and diseases. Plants such as Fungi can be utilised for other utility purposes, certain types of fungi could be used to sharpen bladed weapons, others can be used for the purpose assisting with lighting fires, others can be used for food or as a poison. Being able to use animals in some way. For example, finding a Horse or a Donkey could allow you to make it into a pack mule or carry gear, the downside is that they would also require food and water as well but allowing to carry your gear for you in exchance or being able to ride them as transport. Being able to Fish, whether from a boat, shoreline or near a pond. Sharks or other dangers of the sea which could pose a threat to anyone thinking of swimming to an island. Dogs, Bears, Mountain Lions and other predators which pose a threat in forests Much more variety in animals, such as being able to shoot down Pigeons/crows/gulls with a Shotgun Vehicles As obvious as it is, more Vehicles overall possibly even improvised vehicles. Electric Powered Vehicles, they can only run for a few hours and require Car Batteries to run instead of fuel. Such examples would include a Milk Float, Utility Truck or Golf Cart. They also are not very fast but don't attract much attention to their low noise output. Being able to craft vehicles with a sufficently large amount of spare parts, such examples include a Solar powered Buggy or a single person cart powered by a lawn mower engine Military Vehicles are alot rarer and would be more difficult to repair. As part of the vehicle customization, Players should be able to create a "Technical" (which is a Improvised Fighting Vehicle) by finding specific weapon kits (HMG Turret Kit, LMG Turret Kit, AT Gun Kit etc) or being able to improvise an armored APC by strapping together spare parts (Scrap Metal, Sheet metal, Sandbangs etc) but reducing speed and agility. Weapons & Ammunition Different catergories of ammo reflect on their stats, Civilian Ammo has no special benefits but it can be utilised alongside some Military Weapons (.223/556 with M4/M16 rifles, 7,62x39mm SKS/AK Rifles, .308/7,62 NATO with R700/M24/DMR), Military ammo is rarer but does more damage or has special benefits (SD Rounds or Tracers for example), Reloaded Ammunition is recycled ammo and thus more common but is overall less powerful, Corrosive Ammo is common but causes your guns to jam more frequently (would be considered "corrosive" if found in a poor environment such as a Barn for example) Different types of round for weapons, Hollow Points and +P Ammo for Pistols and SMG's, Armor Peircing and Match (ammo built for Accuracy but lower power) for Rifles, Birdshot, Buckshot, Slugs and (Rare) Explosive Rounds for Shotguns, Tear Gas, Flares, Smoke and HE for Grenade Launchers. Being able to recycle ammo with the sufficent materials on hand. Being able to use Debris in some form as last ditch weapons (throwing/bashing foes with rocks/bottles, using sticks or drift wood as clubs) Weapons having realistic storing properties, if the weapon has a folding or collapsible stock it should be able to take up less inventory space than a full size rifle. Heavy Weapons such as the .50 Anti-Material Rifles cannot be stored in any Backpack Certain Heavy Weapons require specific requirements to use them. For example, you can only carry a .50 AM Rifle if you have both hands free and no "primary" weapon holstered and carrying a backpack no larger than a Assault Bag. This would also include some LMG's (M240, MK.48, PKM) and re-usuable Rocket Launchers Certain Heavy Weapons have an exception to the above requirements allowing them to carry them in addition to a primary weapon or having additional gear in exchange for some negatives. You can only carry specific "Secondary" weapons in addition to your Sidearm, such examples include Shotguns (Sawn Off Double Barrel or Compact Pump), Small Machine Pistols (PDW, Skorpion), Grenade Launchers / Flare Launchers or Disposable Rocket Launchers (The M136 AT4 is a disposable, 1 shot Launcher) Improvised weapons such as Spears, Shivs, Knives, Guns have a "durability" which determines how long they will last before completely breaking Certain traps have timers which dictate how long that trap will last until it is considered disabled. Certain Military landmines for example will deactivate after a period of time compared to common traps (such as improvised grenade traps or Bear traps) Items More Food options besides canned goods, such as dry food (Crackers, Noodles) and Military styled Ration Packs (which can be used multiple times). Natural food such as Apples or Edible Fungi (see Fauna and Flora) Different types of fire lighting equipment, Matches, Lighters and Flint Stick Different types of Flashlight ranging from Small to Large to special purpose Military types Medical Kits which provide a slew of random medical items in a handy one piece kit Survival Kits which provide a slew of random survival items Repair Kits for Weapons/Armor/Clothing Clothing (Rather than Sets, will list specific outfits) Leather Jacket - Heavy, durable leather Jacket can protect against Bites and scratches from Zombies, reduces chance of bleeding from Zombie Attacks. Body Armor Vest - Lightweight Police/Military vest that can stop small projectiles (Explosive Shrapnel, 9mm Pistols) Riot Armor - Heavy but offers good protection from Zombie Attacks, but also increases noise level due to heavy weight Warm Weather Clothes - Best used in colder environments or when cold weather hits, protects from the cold but is heavy Camo Clothing - Various sets of Camo Clothing ranging bewteen DPM Camo, Desert camo (original Bandit Skin), Artic Camo and Urban Camo variants Flak Jacket - Protects against Explosive Weapons/Explosions Load Bearing Vest - Increases Weight distribution allowing players to run faster even when carrying large amounts of gear. Civilian Clothing - Random assortment of Civilian Clothing. Clothing of itself can be utilised as a crafting ingredient in certain crafting recipes. Zombies Dead Survivors will after a period of time, become Zombies. Prevents players from "recovering" their original equipment so easily and instead will have a Survivor Zombie act as a form of mobile equipment stash which players can kill and loot. Zombies have more specific loot that can be looted. Such as clothing Looting Zombies has the possibility of gaining an infection from a disease Zombies that die in a specific area will pollute it (example, Ponds/Rivers/Lakes) Events and or Places Survivor Encampents - Abandoned or destroyed encampents left by previous survivors during the initial outbreak, Random like Heli Crashes, they provide random loot which varies from civi to military loot. Found mostly in Forests. Supply Drops - Something like a random scripted event where a Plane drops off several crates of supplies (Ranging from utility to food items to ammo/weapons) Plane Crashes - Similar to Heli Crashes but spawns mostly Civilian Loot, has a higher frequency than Heli Crashes. Cargo Plane Crashes - Similar to Heli Crashes, spawns a larger degree of Military Loot and a chance to spawn a damaged Military vehicle. Very low frequency. Ship Wreck - Similar to heli Crashes. A beached Fishing Vessel, Chance to spawn random loot near coasts. Ghost/Abandonded Ship - Something similar to an abandoned Cruiser or Oil Liner off the coast. Spawns random loot. Requires a boat or helicopter to get to them. Military Outposts - Found in remote areas, has a high concerntration of Military Zombies and Military style loot. Very low frequency. Caves or Natural Tunnels - Small alcoves or caves near mountains forests, provides an element of natural shelter which prevents the temp gauge from dropping too low. Cellars, Basements, Sewers and Underground Bunkers - Pretty self explanatory, holds a variety of loot ranging from Civi, Industrial and Military. Sewers offer a direct shortcut but have a high chance of catching a disease or illness.
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Hey guys I'm looking for a brand new server with lots of vehicles and a low pop any of you know of a server like that
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The development phase of the DayZ server have come to a point where I'm looking for people to participate in the beta testing that will go on for around a week. I'm not going to spoil everything here but these are some of the features: - AI bandits! - Custom bases and safe zones protected by the US army. - Dynamic events - The battleground and AI paths will never be the same! - 150 vehicles! - Chopper taxi that fly around Chernarus with you and your friends! We're hosted on dedicated hardware located in Germany. i7 3770k @ 3.4 GHZ 32 GB RAM 3 TB raid 1 7200 RPM 1 GB/s We're only looking for legit players and as such actions will be taken against people who use cheats. If you're interested in joining us fill the application listed below and post it as a reply to the thread. Skype username: Age: Play style: Timezone: Country: If you get accepted you'll receive a message in your inbox explaining how you connect. Sincerely, Fractional. Special thanks to: http://www.reddit.com/r/projectawesome
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No bandits, just zombie survival and cooperation, anybody?
haywardgb posted a topic in Mod Servers & Private Hives
Anyone want to help rent a private server for coop, zombie survival and building? I'm just wondering if there's anybody out there who thinks this PVP death match style gameplay is ruining the whole "Zombie Survival" theme and the cooperative nature this game started out with? I'm not saying don't kill other players, I'm just asking if any one else thinks like me and would possibly consider going in on renting a private server for the purpose of zombie survival, building vehicles, cooperation and absolutely no bandits. We could even designate areas as kill-zones, so if players do want to tool up and fight it out then they've got a place to do it. Anyway just a suggestion.. Anyone? It would be nice to play on a server for more than 10 minutes without being sniped just for the lol-kill.. -
Poll of best mid range weapon
Angryofficer replied to [email protected]'s topic in DayZ Mod General Discussion
Depends on situation. Up against groups? M249 is unbeatable, the RoF is devastating, and you don't really need a bipod unlike the mk48. Vehicles? M249 doesn't have the 7.62 that a mk48 has. Although, you can still down tires and get through windscreens with ease with the m249, so I'd pick one of those. Single targets? M14 has incredible accuracy, and high damage, so I'd go with that. However, the m4 holo can fill all of these roles. Nade launcher for groups and cars, good sight and low recoil with fully auto makes it pretty great in every way. If I could have any gun I wanted for the situation, I'd go with what I said above. Otherwise, M4 holo. Also, where the hell are all the AK weapons? I personally don't like any of them, and they wouldn't change my decisions, but I know some people would pick some of them, especially the AKM. Edit 2: Why am I the only person who seems to like the m4 holo that actually posts. -
Dooskington's DayZ Panthera! GMT -5 VETERAN
Dooskington posted a topic in Mod Servers & Private Hives
Howdy. We are a relatively new server ( ~1 week ) and are looking for some new players or regulars. We do not have a "clan" per say built upon the server but we are just a group of people that love to play DayZ and are looking for some more people to enjoy it with. There are still plenty of vehicles and a heli or two to grab if that is your interest. The servers timezone is GMT - 5. Everybody is welcome, bandits, new players, and veterans. The ip is 74.91.18.202:2372. Hopefully we can see you there :) -Thanks, Doosk -
IP: 5.63.148.28:3136 Lots of vehicles and choppers! Bloodsuckers enabled!
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Hello guys! I have been playing dayz for quite awhile (About 60-70 HRs... Not too much) And i have thought of something. How about to make the windows in vehicles, a little bit... Usefull? How about to make a system that allaws you to Lower your windows. And to make them rise. Making them dissapear and re-Appear Visualy. Could be an easy way of demonstrating it. Or even animating them in the Stand Alone. -Benefits of having the windows up: Well... It will make the chatting inside. Heard only to people who are inside the vehicle. While outside nothing but the engine is heard. And they can give a little bit of protection. -Benefits of lowering the windows: People around the vehicle can hear you. Can be used to speak with someone outside of your car. To nagotiate. To set course with a team mate. All of that could be pretty usefull. And. Incase of a gunfight. Windows won't be broken. Dragging the player into industrial buildings after some glass. Tell me what you guys think. Peace out.
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Supremus Conquestum Supremus Conquestum is a new clan with a lot of potential. The clan currently has 15 members but only 7 of them are active, we are currently looking for active players to join the clan. The map we play on is Taviana, we are currently still looking for a home server. We are currently having problems with hackers joining the clan without us knowing so let me say this now, we do not allow hackers in Supremus Conquestum. Supremus Conquestum runs on a ranking system so what that means is when you receive orders from a higher ranking officer you will have to follow them so long as they make sense. If your interested in joining Supremus Conquestum apply and then join us on team speak 3. Classes/Jobs Cook: Is responsible for cooking and gathering all the food. Medic: Is responsible for healing and gathering all the medical supplies. Scavenger: You go in to hot zones and get supplies of any kind. Mechanic: You are responsible for repairing all the vehicles and getting car parts. Negotiator: You go out and talk to survivors that the clan runs into. Sniper: You provide over watch for the clan when they are doing missions or looting. Planner: You help the officers plan missions keep track of supplies. Application Age: Country: How go do you think you are on a scale of 1-5: Join us on TEAM SPEAK3 after you apply: 24.186.135.118
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Hey guys this is my new server DE 379 come join today more vehicles 5 helis and lots more!