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Found 41868 results

  1. lipemr

    Country in the North

    Well, if you remove all excessive military loot from namalsk, i would agree completely, but with all those rail guns, 10 aks by 50m² and vehicles, no way.
  2. Jeremiah Cross

    Consolidated Weapons/Equipment suggestions

    I would actually like to see more variety of motorcycles added, like the Jawa 323 from Operation Arrowhead. Put in a road bike or a cruiser, not that it adds any real functionality (maybe a slightly larger fuel tank or a bit more storage), but because nothing says cool in the Zombie Apocalypse like a man on a motorcycle with a gun (Sunglasses and a cigarette hanging out of the mouth don't hurt either). I've also had a thought for upgrades and repairs on vehicles. Changing out fuel injectors to get better gas mileage. Adding cans of fix-a-flat to provide temporary repairs for flat tires (Basically a quick "tactical" fix, making it so the tire wears out over a short time and is more susceptible to damage, but still drivable). Replacing the muffler to make the vehicle quieter. Saddlebags for motorcycles (adds cargo space). Gun racks for cars (increases cargo space by adding weapon specific slots). Roof racks for cars (again adds cargo space). And I'm assuming the ability to change paint job will be included, but in case it's not, Spray paint to change the paint job.
  3. What kinda events are you guys making?? Sounds very interesting. Add me please. GUID: I sent it on a pm buddy InGame name: madhellsing Gunsmith Why you want to join: I would like to play with a few friends and meet new ones :) Some information about yourself: I'm a midnight gamer and weekend gamer. I live on Virginia Beach, US. East Coast and I'm a real gun and Airsoft gun gunsmith and study media arts and animation on AI "Arts Institute" I also like to take long walks on the beach drinking pinacoladas. In game I never go for any other gun than the AKM and the Enfield. preferably the AKM. I'm really good at cycling loot and hoarding it in tents and vehicles. I'm very friendly but deadly if shot at or any other unfriendly behavior.. Don't throw tin cans at me lol Have you ever used a hack: Never
  4. Added a loading screen, and the ability to auto refuel vehicles when near a fuel station.
  5. So I was hoping some of you fellows on the forums could maybe recommend a private hive server with some of the following preferences: 1) I dont like private hives that have vehicles everywhere, id like to think that finding a car would mean something and have value 2) Active admins and the server is populated obviously 3) On the Chernarus map but i am also open to other maps ... It would be really cool if someone could toss me and IP or name to a server that is sort of what i just listed. Thanks guys
  6. Death_Dealer

    Please disactivate zombies hitting in cars

    You're lucky vehicles are even able to withstand zombie/player impacts. In real life, if you actually hit a body whilst driving, whether it be a zombie or a human, it would absolutely total the front end of the car.
  7. I want to continue following and testing vanilla as it develops, because that is the point of an alpha/beta. However, recent experiences aren't helping. After rteutrning from a two week visit to a vanilla private hive, which had vehicles actually spawning again and variety of loot, going back to a public server has been quite a disppointment. Run With Flares Simulator still seems to be the end result. That being said, whatever version of DayZ, I won't set foot on any server that has 500 vehicles, 20 helicopters, military weapons everywhere or extra starting kit. What's the fecking point? The whole idea of DayZ is the challenge of scavenging to survive, not some toy littered zombie theme park!
  8. Mattix90

    Did sniping become obesolete?

    See, that's what I'm talking about. Sitting on the coast and pwning bambies running into fire stations with nothing more than an enfield is hardly a challenge. Taking down a huey hovering above NWAF is something entirely more exhilarating and I used to pull such stunts from time to time in the past. Now I guess all valuable vehicles are being hoarded far east/north and guarded 24/7. This game has been reduced to yet another FPS, where you grab first weapon you can put your hands on and bolt to the nearest city for a deathmatch...
  9. Greetings survivors and bandits. We have just started up a new server (private hive), and are looking for survivors and bandits alike, to join us. We are running GMT -8 (day and night cycle), third person, side chat and death messages. The server has just started up, so there's none with any powerful gear yet. So hurry up and scavenge. We have some different vehicle spawns, like the nighthawk helicopter (rare spawn), the MTVR truck etc. We have also added in some new places for the vehicles to spawn in, to prevent all the vehicles being picked up at server restart. The vehicle limit has been set to 60. Server info: Name: Scavengers - Private hive - Some different vehicle spawns IP: 159.253.149.26 Port: 3204 If you have any questions, drop them off here, or send me a private message. Hope to see you in our server. Cheers.
  10. Update This week we will be unbanning select vehicles and weapons on the server. We will not be adding any weapons that would make the game unbalanced. We are simply creating more of a selection for our community. If you would like to give us your input on what weapons or vehicles you would like to see please visit our website and forum. http://www.elitevikings.com
  11. Conrad_The_Comrade

    A.P.A Recruiting

    We Are Sorry For The Inconvience But A.P.A Is Being Shut Down For Multiple Reasons. A.P.A A.P.A = Allied Peoples' Army Requirements: -Must have a Mic -Must have Skype -Must have some combat experience (Will be tested on the field) -Must be 13+ Years Old and 20- Years Old -Must NOT whine/complain about any job given. -Cannot be part of a DayZ group already. Jobs: -Scavenger (Searches for supplies; Food,Water,Ammo,Vehicles,Etc.) -Patrol (Stays at the base and makes sure no one steals anything and makes sure no outsiders gain access) -Pilot (Flies our troops from place to place; Shall be tested to make sure they can fly) -Soldier (Goes into combat against any hostiles including zombies) -Medic (Carries medical supplies and heals troops and civilians when possible; Supplies range from Bandages to Blood Bags) -Decoy (Shall only carry an axe - Used to distract hostiles, which does include zombies) -Quick Reaction Force (Does almost every job, they patrol the base until a need for them arises.) Resume' Setup Age: Experience: Past Groups/Armies: Skype Name: Do you own a mic: Job Request: DayZ Name: Why you wish to join: Email Resume' To [email protected] and title the Email "DayZ Resume" Thank you for your time, we wish to see you on the field! Most Wanted (Shoot these player on site): -Ssolos -Blitz -Mcmerc
  12. I agree Ill have to look at Rmod more closely, I thought i was more for vehicles, I don't think we will have standalone till Late Summer, Early Fall. and I really don't care, DayZMod is still good and with all the community mods it never gets old. I really want rocket to take his time. Every time the Nerd community bitches about something taking to long, we allways get it early and its a piece of shit. We don't want another Vista experience.
  13. THE UNFORGIVEN SERVERS JJAZE Hosted (v1.7.5.1) IP: 58.182.173.83:2302 Server Location: Asia Unforgiven (Chernarus Map) - Regular difficulty | Day & Night Cycle (NOTE: Filter in Multiplayer "Unforgiven") Unforgiven1 (Chernarus Map) - Regular difficulty | 24/7 Daylight (GMT) (NOTE: Filter in Multiplayer "Unforgiven") Unforgiven2 (Chernarus Map) - Regular difficulty | 24/7 Daylight (GMT) | 100+ Vehicles| 10+ Helis & Planes (NOTE: Filter in Multiplayer "Unforgiven") NOTE: Newly opened servers DayZ Chernarus Map servers (v1.7.5.1) Side Channels: Enabled 3rd Person: On
  14. boxman80

    Looking for a mature group

    Hey you're welcome to check us out @ The BSB Network. (http:www.bsbnetwork.com). We're an open social community for fair and mature gamers with our own Survival Taviana server that's well suited to PvP players, and our own Teamspeak server. We've been playing and supporting Day Z since launch and have our own internal clan (split into two factions, BSB Ravens- (Friendly) and BSB Scorpions(bandits) ) as well as hosting several smaller groups and clans within our community. Our Taviana server is Whitelisted and protected against hackers and has loads of vehicles (400+) , loads of new buildings and interesting cities and most points of interest are less than 1K between each other. We run weekly events for our factions and community on the server too. Anyway more details can be found on our recruitment thread; http://dayzmod.com/f...gamers-est2002/ Server details
  15. There has been a lot of applications for the Whitelist since it was turned on, we are still looking for active players of all types to mix things up a bit! The server is running Chernarus, more vehicles have been added, but not to an excessive amount. The server is based in the UK and has a ping limit of 150. If you are a lone wolf or a group and are interested in being added to the Whitelist, please try to join the server (so we can grab your GUID) and then apply at www.stormerclan.com
  16. Survive-DayZ We are a new community with a 50 slot server hosted in the EU. Our goal is to create a friendly community who have a laugh. Server Details IP: 85.25.226.114:2333 50 Slots EU Based Always Day as noone really likes playing in the dark Taviana 2.0 map Active admins (will recruit more admins if we get dedicated, active, helpful members). Server reboots every six hours to clean up vehicles and loot. Mods 1. AI (consisting or Bandits, Soldiers and survivors. They can spawn helicopters, steal other vehicles and call in reinforcements if near to other units. You can steal the helicopters but they will be removed on every server reboot) 2. Auto Refuel (Refill vehicle at petrol station) 3. Siphon Fuel (Steal fuel from vehicles using a jerrycan) 4. Strip Vehicle Parts (Remove parts from vehicles using the toolbox) 5. Self bloodbag (Use a bloodbag to heal yourself 4,000 units of blood, watch out though you might get infected) Towns We have tweeked the AI for two towns to be controlled by bandits. This means you have a 90% probability of encountering a bandit team within it. Events We will be holding ingame events where people can win cool gear. Server Rules No hacks or scripts of any kind. No playing music over side chat. Do not be abusive to other players. Do not argue with staff. Failing to abide by these rules will result in either a kick or ban. Mumble Voice Chat Server ip: survive-dayz.co.uk Port: 64738 200 Slots We will also allow clans to apply for there own channels within the server. just apply on the website. Anyone found using this and playing on other games will be removed. Currently working on the following Adding more vehicles and vehicle spawns to the map. We also keep adding extra features to our website (You can now register with us using your facbook login). We will also hold item giveaways keep checking on our facebook, twitter or website pages for more information. Website: http://www.survive-dayz.co.uk Facebook: http://www.facebook....vive.DayZ.co.uk Twitter: https://twitter.com/Survive_DayZ We hope you decide to pay us a visit.
  17. Hey mate, you'r ewelcome to check us out @ The BSB Network. (http:www.bsbnetwork.com). We're an open social community for fair and mature gamers with our own Survival Taviana server that's well suited to PvP players, and our own Teamspeak server. We've been playing and supporting Day Z since launch and have our own internal clan (split into two factions, BSB Ravens- (Friendly) and BSB Scorpions(bandits) ) as well as hosting several smaller groups and clans within our community. Our Taviana server is Whitelisted and protected against hackers and has loads of vehicles (400+) , loads of new buildings and interesting cities and most points of interest are less than 1K between each other! We run weekly events for our factions and community on the server too. Anyway more details can be found on our recruitment thread; http://dayzmod.com/f...gamers-est2002/ Server details:
  18. Dear Community I would like to present you my dayz rmod server: DE 24/7 - RMOD Private Hive Bliss Chernarus - CUSTOM CHERNO | CUSTOM SKINs, WEAPONs, VEHICLES | +1000 BUILDINGS | SIDE CHAT! GER, AUT & CH WELCOME! - (1.7.5.1 / 101480) IP: 217.198.131.107:2302 We offer: - max vehicles - custom chernarus (more then 1500new buildings) - new weapons - new vehicles - custom skins for everyone (you can choose them free!) - much military loot - base building for groups and solo players! - active admins - events - Server Teamspeak (88.198.11.88:9043) - Free and good vehicles at the coast! First big group gets a big base and a blackhawk instantly! Would be glad to see you guys in there!
  19. Server will be restarted to spawn the prize vehicles in, thus getting rid of any satchel charges in the process ♡♥♡
  20. Ok so this will be a fairly long post so I'll break my suggestions down. Apologies if any of these ideas have been mentioned before :) 1. Improved noise system 2. Zombie "warning" sounds or animation 3. Improved map 4. Regional loot 5. More tent varieties 6. More clothing varieties 7. Satchel charges 8. Ammo bandolier 9. Improved night visual mechanics 10. Environmental noises 11. Loot UI warning prompts 12. Buildings, forests can be set on fire 13. Draw distance/anti aliasing settings 14. Rivers/Stream 15. Character "graveyard" record 1. Improved noise system One of the most jarring things I have found creeping around in towns is that the noise I make (what i actually hear on my speakers) does not correlate with how much noise that I am making in terms of zombies detecting me (how many bars appear next to the ear icon on the HUD) - i.e. I could be crawling through some grass at 1 noise level and then move over a road at 4 noise level but the volume in my PC speakers does not noticeably change. If these values were consistent I feel it would increase immersion considerably and almost do away with the need for the noise icon at all - if you could rely on the sound in your speakers as an accurate level of whether a zombie would be able to detect you - you wouldn't need the icon. 2. Zombie "warning" sounds or animation If you are very close to aggroing a zombie it could provide some kind of indication that you are close to aggroing it via either a sound (it starts a louder moan, faster breathing etc) or visually (starts moving its head around trying to see the player). Zombies could stop walking/moving for say 30 secs when they are in this "heightened awaredness" mode. This would mean that players who monitor the behavior of the zombies around them would be more likely to survive and reward a more careful approach to raiding. Note I do not want to make it easier to get around zombies - I think there should be still a "random" element to aggroing a zombie so you are never 100% safe and if this system made it easier to avoid aggro then you could turn the aggro likelihood up a bit to compensate. The point is that you would increase the chances of your survival by taking more care in monitoring the behavior of the zombies around you. 3. Improved map a. Create a map that has responsive smooth zooming and panning like here http://dayzdb.com/map - its frustating using the ingame map as usability is not good - zooming and panning is very slow and sluggish. b. As someone else has already said perhaps when you pick up a map you get a rough outline of the whole map but you need to actually visit a town before you see the detail of that town - this could include detailing what buildings have loot and their low/med/high chance of loot. You want to attempt to make the ingame map more useful that out of game maps like dayz db. This would in essence reward players for travelling around which I think is a mechanic that we want to encourage. c. Another thing we could add to the map is actually having an optional overlay on the map that displays a line of where the player has actually travelled. Shouldn't be too hard to do codewise and useful for tracking where you have been and adding to that sense of exploration accomplishment. d. The two above points would encourage player exploration and a sense of progression without feeling too much like a gimicky achievement system. e. Map should be editable as per dayzdb so you can list tents/vehicles etc you have acquired or locations of interest - possibly you can share this with fellow players if you want to. 4. Regional loot At the moment pretty much all loot can be found everywhere but with differing drop percentage - to encourage more travel make some loot only able to be found in certain regions of the map - for instance you could have a special mountaineering 24 slot backpack that is only dropped on hill tops or a type of winter jacket that protects you from getting cold only found in the far north west of the map or a coastal specific loot type (like a tshirt or sunglasses). Also perhaps consumer specific loot like twinkies or breakfast cereal, chocolate bars or beer would only ever be found in town loot positions. Also beer could make your vision a bit blurry occasionally for the next 20 mins or so :) 5. More tent varieties Rather than have 1 tent varity have small (pup), medium (2 man) and large varieties (4-8 man) that hold differing amounts of equipment. Make pup tents slightly easier to get but large varieties hard to find (very low percentage military spawn etc). Also you could have different colours of tent in order to differentiate desirability. You could have a bright red pup tent and a dark green one which would obviously make the dark green one more desirable as it would be harder to see. 6. More clothing varities Have more clothing types - mainly for cosmetic reasons but this would encourage you to feel closer to your character if you can customise the shirt, jacket, shoes, sunglasses and hats according to the loot that they pick up. Some clothing types (such as a winter jacket or military helmet) may have a gameplay impact (not suffer from temperature effects, improved protection etc) but that would not apply to most of the clothing. Camo facepaint could also be looted/applied. 7. Satchel charges I don't think these are in the game yet - (at least the versions I have played) but an extremely rare spawn could be a satchel charge or dynamite you could use to booby trap or destroy buildings. Currently buildings can be destroyed but it seems to be fairly rare and driven by zombies unless I'm mistaken?? It could be quite fun to plant a satchel in a loot point, wait for someone else to go in and then bring the roof down on them in a giant explosion :) obviously this is not something you would want to happen too often so the drop percentage could be rare and perhaps only a timed satchel (say explode 5 mins from setting it) would be better to stop too much griefing. 8. Ammo bandolier A bandolier that allows you to carry more ammunition (say 12 magazines instead of 8 etc). (Mentioned before I think by others) 9. Improved night visual mechanics I know this has been touched on a lot but personally I find playing at night pretty crap purely for the reason that you can't see anything unless you have NV goggles. Despite what others on this board say most players don't like it either and the result is practically empty servers at night time. Even if you do have NV goggles (which I do on one server) you basically are playing on the server on your own (looting everything very easily with no sense of danger) which I think takes away from what Dayz should be about. I really like that there are different mechanics at night (easier to avoid zombies) and that there is loot specific for it (chemlights etc) however the essential thing is that playing at night is not as much fun as during the day time.This needs to be rectified somehow and the main way i think is that it basically needs to be easier to see at night. Rather than have moonless nights most nights should behave as if there is a moon up. NV goggles and chemlights could make it easier to see but they shouldn't be an absolute requirement to play at night (which they currently are). Also the flashlight mechanics should be improved so that ambient light is thrown - not just a specific "cone of light" - this would means that if you are shining your torch on a wall inside a house you don't merely see a small circle of light - the whole room should be lit up with enough ambient light for you to see (in a similar way to how chemlights work). I realise there is coding complexity to this but it would improve night time play extensively. Playing at night should be fun and a different type of experience but not a chore 10. Environmental noises I think this has been touched on before but noise should correspond to the environment around you more - cows should moo, sheep should bleat, when in towns perhaps hear open doors or windows banging on their hinges (could sound quite scary), in factories perhaps hear some chains moving in the wind, on plains hear the wind, in forests hear the wind moving through the trees, trees creaking in the wind, in bushes the bushes moving with the wind would sound different to trees moving etc. 11. Loot UI warning prompts I am 99% sure this is being worked on somehow but the loot UI needs to have warning prompts if you are about to destroy/drop valuable items. "Are you sure you want to drop Sniper rifle 3000+ of awesomeness?" etc - perhaps have granular control so you don't get warned for dropping basic items like canned food etc if you dont want to. 12. Buildings, forests can be set on fire This would be quite hard from a coding and performance perspective but it would be pretty cool to be able to set buildings and or forests on fire with the right kind of flammable weapons such as molotov cocktails/incendiary grenades/napalm or perhaps helicopter crashes. Buildings could burn down over time and possibly burn some loot and zombies within them (zombies could catch on fire and slowly cook to death) . Fire could also spread within a town slowly (perhaps according to how windy it is). In the forest you could try to smoke a sniper out of a hiding spot by setting the treeline he is hiding in on fire. Just imagine if you were on the hill over Elekto at night and half the town was on fire :) - it would look pretty spectacular. Towns or treelines would become "unburnt" after a period of time to stop loot being denied to players for too long and to minimise griefing. A large pall of smoke could be seen over a fire from a distance. If a wind mechanic was introduced then fire would follow the wind direction. 13. Draw distance/anti aliasing settings Currently it can be easier to see objects like players, tents or vehicles from 500m away than 200m away because certain elements of terrain are not rendered at 500m (like grass tufts) and therefore objects stand out more. Also even though I have a high end system I do not turn anti aliasing on even though it makes terrain look better because it essentially adds more detail to trees making it harder to see if there is a player crouched beneath a tree. I understand that this behavior is due to performance reasons but in this game being able hide yourself and your tent/vehicle is so important so if terrain has to be non displayed at distance then perhaps objects (players/tents etc) should have some kind of filter applied at distance as well so they don't stand out as much? Also improving your display settings should not put you at a disadvantage. 14. Rivers/Stream There are no rivers or streams on the map currently - just dams and ponds - add a few rivers perhaps with boats (not too many so that it is really easy to get water though) 15. Character "graveyard" record When you die and respawn you could be given the opportunity to name your character differently to what you were previously. When your new character dies stats are recorded where you can see listed character name and appearance, days/time survived, weapons/loot held when killed, exploration history (see point 3c above), location of death and reason for death (killed by zombies/hunger or specific player etc). Cheers all!
  21. In terms of variety, I would love more vehicles. I hate going over 125 vehicles, 150 is the max I'll play with. But if they actually expand the map it would make sense to add more vehicles.
  22. My server is going over to DayZ Origins and I have a few questions neither Google nor Bing could answer. 1. Can you actually make vehicles or is that false and what they mean by survivor vehicles is that they were made by the people before you bla bla back story? 2. Can you customize your vehicle? 3. Is there base building, if so what can you do? 4. I read that there were more skins and that also included female skins, however i'm unable to find proof, so can any one confirm female skins? 5. How buggy/laggy is Origins now, I heard its very buggy/laggy but it was supposedly fixed? 6. How would you rate the map? Thanks in advance for any info!
  23. lapside

    M4A1 CCO SD, Ghillie Suit, and Rangefinders up for trade

    Of course, i can. I can join everyday at about 8 o'clock pm to about 11 o'clock pm GMT+1. Is it okay for you? Any chance to get another rangefinder? What do you want for it? Sorry, trade aborted. Some really f****ing shit happened last night, my friend and me respawned without any reason, no equip, our camp has been raided, choppers and vehicles destroyed. I really think of admin abuse but don't know. Have to do some research, sorry.
  24. r4z0r49

    New Combat Roll Animation

    If any one wants to send in a new animation for jumping id love to take it but as it stands we are limited to what we can use. The combat roll as it is isn't perfect but nothing ever is first time. I love how the comments are just full of hate not once did anyone say you know its not perfect but how about make the player chose between backpack or movability. Could this be something we are thinking would this tie into vehicles having more slots for backpacks but less individual slots for items. Anyhow just to give you more stuff to hate on. http://community.bistudio.com/wiki/ArmA2:_Moves In the new patch the combat roll did get a little editing It still isn't perfect. Combat Roll * [Fixed] - No longer possible to combat roll with broken leg * [Fixed] - Added 4 sec delay to multiple rolls. * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on) * [Fixed] - No longer combat roll in buildings.
  25. IkaikaKekai

    Country in the North

    I normally don't like to double post but this idea seams to merit its own rather than just something added on as an Edit. Possibly add a Chernobyl type environment up there. An abandoned city and some outlying villages military bases (Abandoned before the outbreak so very little if any zombie spawns) but the area is contaminated with either some toxin or radiation Say a weapons factory that was producing chemical weapons or something, lotta guns and ammo with little to no Zombie risk, but you'd need a hazmat suit of some kind to explore it without dieing horribly, and you'd need to decontaminate any weapons/ammo you find as well as whatever you bring with you. Would probably be a PVP fest but for thouse daring to venture to the Factory and survive they payout would be worth it. Surrounding towns would have little to no supplies, and they would be contaminated (food, water, and drinks would be contaminated/inedible/undrinkable) and even the protective suits would degrade so while you 'could' set up camp in the area it wouldn't be a good idea. It would be an area to get in, grab what you need/want and get out, and even then you'd have consequences (having to decontaminate all your gear/clothes/vehicles that you took with you after you get out of the area or risk getting the toxin in your bloodstream and getting sick)
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