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Showing results for 'ghosting'.
Found 2794 results
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Thanks man, I totally agree! :thumbsup: I think they should be fairly rare since if they're really easy to find people could just spam them. They should probably be about as rare as a tent and take up 3 slots like a tent would. As for ghosting them, that would make sense so you can't block things with them! Yeah, a few threads have mentioned it but I don't think anyone has made a thread JUST for it.
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I'm just going to lay it on you. Action keys. Best idea the standalone will ever have. Right now arma 2 doesn't feel as solid a game as I'd like it to be, with every damn AI in the game ghosting in and out of structure with absolutely zero fucks given about physics. firstly that needs to be fixed. NEEDS TO! before I loose it with this game. Not just that either, its when those AI don't even give a fuck about your sandbags and just walk right through it while you prance over like a reindeer, and you know what could fix that? an action button for fences, ladders, mounting on top of cars, doors and ducking under low hanging pipes or things of that sort. I'm not going to explain what this could fix because that would be a massive eyesore I also bring to your attention different environments and biomes such as Aquatic, Deserts, Forests, Grasslands, Tundras, sparse buildings and signs of civilization leading all the way to dense cities 50km2. It makes for an interesting variety of scenarios which would help to kill any boredom anyone happens to stumble upon in this game. You've already got 1 million players that are certain to buy it regardless of quality so the choice is up to you I suppose. Just sharing Ideas, Take or leave them, I don't mind.
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Looking for players!!!! PVP house of fun
chrishuffman123 posted a topic in Mod Servers & Private Hives
PVP House of Fun is looking for new players of all skill levels to play on Taviana. We are a new server about a month old and we are still working on it. we have 5 active admins constantly on. Were protected by Gotcha anti. Clans are welcome as well as bandits. We have two bambi camps for starter players. We're a full pvp server with a few rules. 1. No cheating of any kind. 2. Respect others and Admins. 3. No mic spamming or ghosting. 4. No combat logging. 5. No racism/ homophobic/ sexism remarks. Future plans for the server are: (donations required for these 5-10 dollars) - custom bases for clans or survivors - custom load outs for regulars (first ten regulars are free) - custom skins for any players - were looking to start using Rmod SO COME CHECK US OUT AND SURVIVE WITH US!!!! -
BMRF: Chernarus / Namalsk / Active Admins / Automatic Whitelist
CliffTheCorrupt replied to Ravenfoul's topic in Mod Servers & Private Hives
I've been playing this server for a little while now (a few weeks). The whitelist, coupled with the active admins who use a variety of ways to communicate with players, makes the server very enjoyable. The amount of chatter in sidechat is extremely small because of the quick response by the admins, which is actually surprising. It's actually very nice to find that the servers prevent ghosting, and are also very diverse (ranging from #1 being easiest and #3 being "hardest"). The extra buildings and vehicles also make the game a bit more enjoyable (a firehouse and store in Kamenka, an extra barracks at NEAF, about 150 vehicles or so). I would definitely recommend this server to anyone. -
Maybe you could implement a ghosting crosshair, where after holding a gun at the hip (without running) for a while, a circle crosshair will fade in to represent your character's visualization of where they are aiming. This will help with looking at loot spawns to pick out the things you want and can help new players get used to the interface/using a gun a bit, and won't hurt the importance of aiming your weapon much.
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What are your reasons for choosing a Private Hive?
klesh replied to klesh's topic in Mod Servers & Private Hives
Ahh ghosting, and server hopping. I should've added those. Thanks! -
No DayZ for 8 months, few quick Q's
Mos1ey replied to [email protected]'s topic in DayZ Mod General Discussion
The main hive is still, well, the main hive. Most of the duping exploits have been taken care of but (although I haven't seen one myself for a long time now) there are still cheaters around. I'm not sure what you don't like about playing on a single server though, it makes a lot of other exploits (server hopping, ghosting etc.) impossible and IMO actually improves the overall experience. -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
Котовский replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Panda I would like to make a report. Details Location: Electro hospital roof Player: VICEY Subject: Ghosting/server hopping Time: 13:25 Attachment: screensots Player VICEY is a server hopper. I killed him in Electro school from the top of the hospital. He returned in 10-15 mins, came up to me, lay down and disconnected. In 1 min I saw him climbing on my ladder and could manage it (got his burst as well but alive). Please see attached pictures below. He defenitely changed server to get his stupid revenge. You can clearly read it in logs. -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
George Fatality replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
1. GeorgeFatality 2. Poland 3. d8752316716c79b5798235c6c33dc819 4. I really want to play on your hackers free server! I was playing DayZ for like 2 months but I quit because no free time. I was playing alone but now I'm back and my brother want to join me (he never played DayZ before - he will write to you tonight probably and ask if he can join). I played bandit mostly... loner bandit. Why your sever? Everybody says your community is great. I want to start play so much so please give me a chance :) I hate hackers, combat loggers and ghosting. Some questions: 1. How many servers you run? Where can I find info about them? 2. Have you got any private forum or website? Would be great! 3. Is ghosting allowed?? You know... that thing when u logout at server A the login server B to change position and then go back to A... this is lame, I hate this. Waiting for your reply! Thanks ;* -
IP, 203.161.131.150:3302 No evidence, but posting this thread in light that the admins of this server get online asap as there is currently players dropping loot boxes, spawning vehicles and ghosting. This started to occur around 2pm NZ time. The server will likely need a roll back. I advise players to avoid this server like the plague.
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DayZ Lingor - (1.1.1/98866/1.7.3)(Regular|3D:ON|CH:ON) | 50+ Vehicles | 24/7 Daylight | Dedicated Host w/Active Admin | by CrewGaming Loc=US, Diff=Regular, Map=Lingor, Slots=40, TZ=24x7 Daylight, 3DP=ON, CH=ON, NP=OFF, DM=ON, SC=ON, PW=OFF, WL=OFF Current Running Versions: DayZ - 1.7.2.6 Lingor - 1.1.1 Arma2 Build - 99047 Server Specs: Dedicated Host (Not a VM sharing resouces) Intel Quad Core CPU @ 2.33GHz 4.00 GB RAM Windows Server 2008 x86 What we offer: -Dedicated and Active Admins -24x7 Daylight -50 Vehicles including some not included in DayZ Hive as well as 3 UH-1H Huey Helicopters -Strictly enforced 2 strike policy for those logging out in combat -Side text chat channel with strictly enforced no voice in side policy -Server restarts every 6 hours -Contact Admins via email 24x7 -Private hive means No Ghosting -Profanity filter gives users warning for using words such as yolo, swag, bieber, etc... Come eat beans with us. We already have a fun friendly group of regulars playing in all timezones. Using side chat it is much easier to group up with friendlies or gang up on bandits. *edited for version updates
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What is Your First Instinctive Reaction When Spotting a Player?
SmashT replied to DemonGroover's topic in DayZ Mod General Discussion
Play the "ghosting" game. (Not to be confused with ghosting between servers) Try and get as close as possible to them without them noticing, you win by taking things out of their backpack and getting away undetected. Bonus points if you manage to give them a ninja bloodbag.- 111 replies
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
adeptus astartes replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Sounds very confusing. Server logs should clarify what happened (log, ghosting after?). Give Panda some time to sort it out tomorrow. He should be asleep. -
Vanilla or Modded?
NonovUrbizniz (DayZ) replied to Pyro_Marine's topic in Mod Servers & Private Hives
I like no one else setting up any more servers lol... there are soooo many at this point. Any experience you want is already hosted by someone else and there is an existing population playing on that server... I think if people spent half as much time finding good servers with good hosts/admins as they did figuring out stuff about hosting their own server we'd have a MUCH more active and vibrant community. To answer your question directly, I like BOTH... when the public hive life become too stressful or I'm overly emotionally invested I play on private hives, depending on my mood I will play a survival one or two or PvP 10million cars one... they are both fun in their own ways and neither one is "the right way"... Between the varience in maps, hosts, servers, public/private, starting kit, vehicle persistance etc etc etc you can get any experience out of this mod you want... I have characters in different stages of development on like 20 different servers/maps... THAT is the true value in a private hive IMO... the ability to have multiple "lives" in multiple maps or the same map.... the removal of the ghosting ability is a big plus on private hives too... but other than that if you're going to go vanilla I say go public. What's the point of slightly modding what is already a fantastic game on it's own... and you DRASTICALLY increase your audience when it's a public hive... I've swapped maps on my 2nd server 2-3 times this month to see what gets played more... the long and short of it as far as I can tell is that frankly there are too many private hives right now and no matter how good your server is it's likely not going to get a lot of players or a solid base community for AT LEAST 2-3 months... at which point stand alone will be out... are you going to keep paying to host a mod server at that point??? -
They finally got it right with dayz+, what do you think? (POLL)
ManiacMike69 replied to thelonewarrior's topic in DayZ Mod General Discussion
Sounds good..but with zombies ghosting through walls and shit and the way they move it sounds dog crap. I'm not gonna spend days getting good gear to have a zombie glitch through something and kill me with no fault of my own -
Interview with Matthew Lightfoot
Fraggle (DayZ) replied to griffinz's topic in Mod Announcements & Info
I really wish I'd asked about that now. When I used to play on public servers a LONG time ago server hopping and ghosting was one of my biggest gripes. -
myDayZ Community Hive Detailed information can be found at mydayz.de/en/hive. We are offering content and services in english and german. The myDayZ Community Hive offers a secure and independent environment with less hacker pollution and excellent server performance. Besides the known DayZ map Chernarus, we are hosting several custom maps and mods. For example: Taviana, Celle, DayZ 2017. All of our gameservers are protected with our whitelisting technology, which allows players to join our servers if they got throuh our whitelisting process. We provide some additional services like Character Rollback and Abuse Management to punish players who do not obey our hive policy. With the Community Hive, we want to create an environment where you can enjoy DayZ. Get in touch with thousands of players! Our hive policy #1 Cheating/exploiting/hacking is forbidden under any circumstances. #2 Do not use hacked/duped items. #3 No combat logging/death dodging. #4 No ghosting. #5 It's not allowed to insult other players Our gameservers Chernarus: MYDAYZ#1 - Chernarus [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de MYDAYZ#2 - Chernarus [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-0] private Hive by myDayZ.de MYDAYZ#5 - Chernarus [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de We are using Ghosting and Server-Hopping Protection for servers which are connected to the same hive - To prohibit ghosting and server hopping you will be able to join another Chernarus server after a lockout time of 15 minutes. You can instantly reconnect to the server where you came from though. Chernarus EXPERT: MYDAYZ#11 - Chernarus Expert [whitelist: "]http://hive.mydayz.de] [MERCENARY][GMT-1] private Hive by myDayZ.de Chernarus 2.0: (what's Chernarus 2.0?) MYDAYZ#10 - Chernarus 2.0 [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de Taviana: MYDAYZ#12 - Taviana [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de DayZ 2017: MYDAYZ#13 - DayZ 2017 [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de Panthera Island: MYDAYZ#6 - Panthera [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de Celle: MYDAYZ#7 - Celle [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de Namalsk: MYDAYZ#8 - Namalsk [whitelist: "]http://hive.mydayz.de] [VETERAN|3DP:ON|CH:ON][GMT-5] private Hive by myDayZ.de Hive Whitelist The myDayZ Community Hive is protected with our whitelisting system technology, which prevents players from joining which are not on our whitelist. We are the first and currently only Provider of a whitelisted private Hive with SMS Verification to create a secure environment. Detalied information about whitelisting can be found at mydayz.de/en/hive#whitelist. Our services Character Rollback - If you lost your character or your gear due to a bug or hacker we provide you to request a Character Rollback. Use our Rollback Request area in our forums. If we can verify the hack or bug, you'll get your character rolled back. Abuse Management - Players should stick to our community hive policy. If you encounter a player who is breaking our rules, you have the opportunity to create a thread in our Abuse Management area in our forums. We will check the posted issue and warn or ban cheaters, combat loggers, etc. accordingly. Community Hive maintenance - We enhance our existing mechanics, tools and features constantly and develop new ones on a regular basis to provide the players on our servers a great DayZ experience. For example: We are checking the servers regularly if someone broke our rules by duping or hacking, even without a report in our forums. Thousands of whitelisted players are enjoying our servers already, now it is your turn to join in. Get part of this international DayZ community! myDayZ - your #1 DayZ Source Hive information: mydayz.de/en/hive FAQ: mydayz.de/en/faq Forum: forum.mydayz.de myDayZ provides content and services in english and german.
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Lets fix the zombies ghosting through walls, hitting through walls, going aggro because they seen you through a wall, being able to hit you from over 5 meters away. Then we will worry about this.
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US 4551 FINDERS Currently running: 1.7.2.6 Tired of incompetent Administrators? Tired of unstable servers? Tired of hackers? Well, we are too! So, my friends and I finally decided to make a server together and the results have been great. No longer do we have to worry about admins not doing their jobs, or hackers ruining the fun for everyone, because we've seen it all and have prepared the server accordingly. We listen to our players and act as quickly as possible on every issue worth addressing. In fact we encourage people to come into teamspeak and talk to us (the admins) to address concerns or just offer suggestions for updates to the server. (Teamspeak info is in server name and announced in game.) As a result, of all this, we already have small tight nit groups forming. ------------------------------------- Features: *Active and competent admins, who address and fix issues as quickly as possible. *Stable server, vehicles and tents save just fine and spawns work properly. *Automatic Anti hacking and Custom Anti hacking software. *Hive is backed up automatically. So, for example, if a hacker "nukes" the server we just hit the "rollback button" and all your gear, vehicles, and the entire server go back to like it never happened. *Sidechat (text only) voice is not allowed/tolerated. *Veteran mode with third person, but no crosshairs. (Don't let that discourage you newbies, you can still use waypoints on the map) *50 player count max. *35 max vehicle count, which include vehicles not seen on the dayz hive like the suv and datsuni. We feel the 35 vehicles is enough of an increase from normal to make vehicles a little more accessible without causing major imbalance. *Deathmessages: xxx was killed by yyy. (This is still under testing) *Crossbow starting weapon. *Server location: Kansas, USA *No Ghosting (players logging then moving on another server, logging back into the server you are on, and possibly gaining a tactical advantage) because of being a private hive of course. *Better Sense of Persistance than on public hive servers. ------------------------------------- All of the above is subject to change. Check back here to see server online/offline status. We encourage you to try us out, and may you find what you are looking for at the Finders.
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This started yesterday. I have three different servers that me and my friends play on. This is not for server hopping/ghosting, its because sometimes one server might be dead, or it will be to dark to play and I might not have nvg's at the time, etc... What happens is I log out of one server and into another and am presented with a select gender screen. I have quit and logged back in without selecting a gender, and find myself on the beach like a new spawn. Bambi gear, and male, even though I never selected a gender. If I select a gender, of course same thing happens. This happens across multiple servers for me EVERY TIME. Now on to the thing that has broke the game for my friend, and he won't play now. He got kicked for pulling up his map and hit server control by mistake. This kicked him off the server (I have done this myself on accident and when I first started playing to see what it was) he logged back into the SAME server and was presented with a gender selection screen and then spawned on the beach as a bambi. I did a corpse run to see if I could find our bodies (we were at the northwest airfield) and no dice. I lost everything I had on me including some nvg's and 24 slot back pack with some good guns on me. What is going on? I have been checking threads to see if this happened to anyone else but nothing recent. At first I thought it was because I was switching servers but then its happening when we log out and in to the same server. Please help. This is game breaking. Codesweat.
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British Sergeants' Mess - [BSM] **Fully Admin'd** & Whitelisted - TAVIANA.COM
sgttrojan replied to sgttrojan's topic in Mod Servers & Private Hives
Pros and cons of whitelisting. Pros. Tighter community Increased collaboration between whitelist members. Access totally under admin control Hackers are less likely to enrol but there is still a risk of known players hacking. Cons Harder to develop a community from new joiners. Everyone is friends thus eratidicating bandit element. Sharing a TS channel creates an issue when wannabe bandits and friendlies are together/ ghosting, etc. This itself threatens the community development. I have seen the player count decline on another server when whitelisting was added. Although one could argue that quality is better than quantity we have to remember that DayZ can be brutal. The fact that more danger is present enhances the very experience and enjoyment. That feeling. It comes when you see an unknown. It comes when you coordinate an attack against another group or bandit. A server of friends is an ideal but the enjoyment/ risk element is reduced because of it. You lose a large percentage of that by adding whitelisting. -
Yes. I used to play on a private hive that had three servers running off of it, no idea how they done it though. They shut it down eventually because of the usual loot farming/ghosting rubbish though.
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Wow, this thread has really taken off. Anyway, i'll address some of your sayings w/o quotes because my phone doesn't like it and I'm riding passenger on the interstate. The main thing is that I love private hives. Not only does it prevent people who get AS50s on an empty server from joining in, but it prevents ghosting as well. Also, PHs are usually more secure, faster, and more community oriented. I spent an hour joining over 30+ servers and they all had vehicles or custom loadouts that just made it stupid. For my accomplishment in DayZ, all I want is a clean, organized camp with 1 vehicle and a collection of CZs, Winchesters, Enfields and double barrels. Then I go hunt bandits and be a medic. I haven't had a hacker pop up in a long time. A month or two, actually. Even so, once I die, my camp, vehicles, and gear are left to the buzzards. I don't retrieve them under any circumstance, unless its NVGs because there's just no finding those. So hackers destroying my work isn't a big concern. I like how I operate and never have a proem with doing it because starting over is fun. I often kill myself because I don't like the way I got my gear or the game played out, just because. I don't want everyone to play like this, but keep respectable distance. I mean, I spent 2 days up and down the coast and inside Chernarus trying to find a vehicle, and did not even find a bike. Now you go in and see a working GAZ on a red carpet? Work for it. This game is about reward and consequence, as well as what I said in the OP. So I'll be starting a thread soon about playing on some good private hives for some maps that I know are good, and I'll link it here when it's up. It'll be like a community thread, so we can all agree to play on these certain servers so they aren't so empty. We won't play together, just on the same servers, unless you want to. This way all the pro-hardcore players can have a fun little community to battle with. If anyone starts this thread I'm talking about I will stalk you ingame so hard you will never want to play again. This is my thread idea and please respect that I can't get it up yet but i will when I can. See you all soon, on the real proving grounds.
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Aside from locking your survivor to one server, this is the only thing I can think of that would prevent ghosting. Foreword: This isn't a suggestion pertaining to PvP zones, or anything like it. If anything, I hope this feature could make the game seem more authentic (keep reading to find out how) and reduce combat-logging and exploiting. I'm perfectly aware that some of the problems this feature would attempt to eliminate would still occur-- but it would occur significantly less. I'd also like to mention that while I found a few suggestions similar to this, I don't think they had quite the same aim. The Suggestion: Create zones surrounding all cities, buildings, potential fortresses, castles and other player hot-spots that disable the abort function. This would also extend to outlying lands surrounding such areas, and not just immediately inside them, so potential attackers/snipers won't be at an advantage (ie, capable to combat-log themselves, while their prey cannot.) Anyone with the cowardice to abort in combat because they think they've been spotted would have to leave the area. For example: I'm sitting atop sniper hill in Elektro, shooting people inside. In the case of the attacker/defender (fortress, such as Orlovets factory) or sniper/snipee (Elektro, Cherno) scenarios, this feature would thusly: Disallow players inside of Elektro to escape their imminent deaths by simply hiding in a building and aborting. The current combat-log preventative feature would have snipers shoot every thirty seconds or so, even when their target is hiding, to restart the timer. That's unfair to the sniper, who would otherwise have no reason to keep shooting at the dirt, wasting ammo, pulling aggro, and revealing his position. Disallow the sniper, thinking he's been spotted, from simply logging out and ghosting in on another server. He would have to leave the area if spotted to log out, and return if he wants to set up another sniper nest. Disallow ghosting by the attackers, in the case of a group defending a base or fortress they've taken over, such as the factory near Orlovets. Disallow combat-logging by said defenders. Another issue this feature would address is dying while in the loading screen. I'll explain with an anecdote. I was in the Vybor supermarket, alone, looting. I suddenly realized that there was a survivor in a ghillie suit and an M14 AIM standing in the corner, his gun pointed at me. I immediately shot him, knowing fully well he had just logged in, but fearful for my life. I realized how unfair it was that he'd have to die because of such a mishap (he wasn't ghosting, he'd just chosen a dumb stop to abort.) Now, obviously this will eliminate ghosting, to a certain extent. The same thing happened to me atop Devil's Castle, where a survivor magically appeared in front of me, even as my teammates were guarding the stairwell, and I shot and killed him. One would argue that that survivor deserved to die, and that we shouldn't cater to stupidity. But would have happened if he shot me first? That wouldn't have been fair, since I canvased the whole supermarket and was keeping an eye on both doors. If I hadn't happened to turn around, I probably would have died because of some ninja that appeared out of thin-air. That's hardly fair, even the other hardcore players would agree. I would suggest not making the areas it is possible to log out in being mapped, as that would surely be exploited. This feature would also work best if the flashing indicator (pistol) was removed altogether. In anticipation of a few arguments against the implementation of this feature: Attackers will not have the added advantage of being able to abort just because they haven't been spotted from their sniper nest. The outlying areas of a fortress will be included in the non-abort zone. "People can still ghost in the woods!" "The supermarket thing could happen anywhere, even in the woods!" It's less likely to happen there, and even so, you should always be cautious when you're not surrounded by four walls. Threats can appear from anywhere, not just the entrances. "omfg stop whinin u just hate sniprs theyre realistic to the game and your just hating geting sniped becaus your not good enough to get ur own sniper peopl like you want to make the game so easy its hardcor dude deal with it" This suggestion doesn't aim to eliminate sniping, even on the coast. I just think snipers should actually have to move into position, unseen, if they want to do so. They shouldn't have the ability to just materialize out of thin air. The fear of a bullet braining me from half a mile away is one I dearly enjoy, Let's just make snipers use real caution in avoiding detection while getting in and out of position. "you think it is almost time to quit anyway and you hear potential player chatter/footsteps and want to avoid confrontation, also this idea would make the big cities potential death traps for survivors against bandits, run into a bandit ambush, no way out"If you play like this, you should find another game. Aborting to avoid confrontations or escape confrontations is pathetic.
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Clips, Magazines, CLIPAZINES
Happymrsnowman replied to Happymrsnowman's topic in DayZ Mod Suggestions
I think the way sniper rifles are currently set up, they're very rare, and the ammo isn't much better. The CZ-550 is a bastard to actually locate, and while its ammo isn't horribly rare, for the rarer rifles, their mags are already very very rare. I think if duping was fixed and ghosting/farming wasn't an option, then sniper rifles wouldn't be considered OP since there would be less of them. If you think about how often you ACTUALLY come across a true sniper rifle its not that often.