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Showing results for 'Vehicles'.
Found 41868 results
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Dayz Chernarus Server! First 5 get free loadout.
ZPMan10197 posted a topic in Mod Servers & Private Hives
Hey Guys, We just got a Dayz server, added 650 vehicles, and enabled rmod. It's always daytime and everyone starts with a pistol. There are 10 active admins everyday to avoid cheating or abuse. We host events in order for people to enter for a chance to win a free loadout. Events such as a machete fight or a competition to kill an admin. The first 5 people to join or anyone who brings a friend to the server will recieve a loadout with any gun! -
DayZPvE - rMod2 Epoch Cherno, Takistan, Taviana
Tattered posted a topic in Mod Servers & Private Hives
DayZPvE is hosting three Epoch Maps. We have Epoch Chernarus, Epoch Takistan and Epoch Taviana. Our Servers are PvE only!! No player killing, griefing, or thieving allowed. Teamspeak provided for those that want to use it Customized maps for added loot and more zeds Lift and tow script on all maps AI controlled helicopter transports (friendly) All of our maps run on the same hive, bring your gear with you when you travel Travel hubs and parking areas for traveling between maps -- no more random spawns when you change maps rMod 2 fully integrated into Epoch Custom loot table and traders with hundreds of new weapons and vehicles AI bandit bases located on the outskirts of all maps with rewards for taking them down Active and friendly admins Namalsk and Panthera coming soon Our servers are whitelisted and password protected. Drop by our forum and sign up if you are interested http://www.dayzpve.com -
DEAD HAND | TS | XTRA Buildings and Vehicles | AI | (1.7.6.1|103419)[VETERAN|GMT-4|3DP:ON|SC:ON|Antihax|Active Admins]
The-Governor replied to The-Governor's topic in Mod Servers & Private Hives
We've just updated quite a bit of stuff on the server adding in more buildings, and vehicles. -
Dang you guy's cant read. it says the LOCK ABILITY for the rifles will be removed, so you can't pull homing shots on moving vehicles. Spawn chance will be LOWERED. Anyways, not sure if this is still for sale, but I have a DMR and an Mk.48. I have no ammo for the MK though. do either (or both) interest you?
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Best Australian DayZ Server for New Players & experienced ones alike!
Synrax posted a topic in Mod Servers & Private Hives
After months of searching, I have finally found a really amazing server for new players and experienced ones alike. I have seen many complaints about too many bandits or hacker on servers all over the forum, so on this server my friends and I had made a squad called the 'RGN Squad' to help the people in need, hunt any bandits down and get any hacker banned as fast as possible, so you can run around exploring and looting without getting killed so often by bandits or a hacker. Seriously THIS SERVER IS AWESOME! This server is good for all Australian, since most server you join in Australia you would get at lease 200 ping and you will kick so quickly, so this server has made it's max ping to 1000 and if you still are having trouble with your ping because you have spikes, then head over to our Teamspeak and tell us, so we can help you or set the max ping higher. Plenty of vehicles spawn on the server and more loot at heli crashes (Always remember to check under the heli for loot). It is always Day Time! If you enjoy playing on the server please share this on, while it also help the server grow and get more players on. Thanks! Basic Server Rules you should know. - No voice chat in side channel, only type. - Don't Hack - Bandits will be hunted down by the RGN Squad. (We are all legit players, we will kill you legit) - And other rules should be common sense. DayZChernarus - (1.7.4.4/100296) [REGULAR][GMT+9] Private Hive - Animaime | DayZ.ST SERVER IP: 50.23.115.101:3102 Come talk to us on Teamspeak! IP: 27.50.71.250:10261 -
DayZHorror has recently introduced a new Panthera server! It provides players with 200+ vehicles that are evenly spread out across the map! Also, the server is lagg free so there is no need to worry if your going to lagg or not! For more information visit our website: http://dayzhorror.com/forums/index.php? Teamspeak: ts.dayzhorror.com IP: 176.9.98138:2302
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When you find yourself in the midst of a zombie apocalypse there's no better place to head to than The Winchester Tavern. Whether you are looking for a romantic night out or an impregnable fortress we can cater to your every need. We even have a jukebox to die for. So why not bring all the family and come and join us for a pint and maybe some peanuts. Just watch out for some of the locals, they're a bit... bitey. Come to The Winchester – a new private server with reliable, honest admin. NL based so ideal for low ping across Western Europe. Currently daylight only and with plenty of vehicles still to be found . All play styles welcome. Looking for a few more regulars. Just search for The Winchester or find us at 5.153.13.115:3340 and make us your local today. Now with free Mumble server.
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Stand Alone Servers?
Dancing.Russian.Man replied to Beck (DayZ)'s topic in DayZ Mod General Discussion
The servers will be hosted by BIS to start with. (From what I've understood.) The servers will end up becoming hosted by the players themselves. Because the engine is now designed to work through the server and very little on the client-side, Bohemia will have most of the control. The servers will definitely not be as customizable as they are now(Unless they are utter morons. And I will stand to this opinion if that was to happen.), with people having 300+ vehicles and assault rifles as starting gear. Private servers will most likely become a thing, but what I'm hoping is that it only means that the server is not connected to the official hive, but will remain more or less strict on what the server host can change. (To not encourage people from simply making private servers to play with end-game gear and/or have a "PvP" server.) -
DayZ DE 123 (v1.7.6.1/build 103419) [REGULAR|+1500 vehicles|Private Hive|Very Good Loot|+Side Channel|Only Europe Time!|3DP:ON|CH:ON][GMT-1] - hosted by nitrado.net
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Hello Dayz Players, Our Server:" DayZ DE 123 (v1.7.6.1/build 103419) [REGULAR|+1500 vehicles|Private Hive|Very Good Loot|+Side Channel|Only Europe Time!|3DP:ON|CH:ON][GMT-1] - hosted by nitrado.net " search for some players which plays the good old classic dayz. Our server has very good Admins and our motto is:" Admins are only survivors" We are a survival server and maybe we have 1500 vehicles! But the best is the Server has mostly no lags! So come to our Server and checked it out! :D Spodler737
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Bambi Paradize Server GB/EU/FR/DE/UK [Active Admin] [TSW Anti Hack] [100+ Vehicles] [Custom CrashSite] And more !!!
supermarco replied to supermarco's topic in Mod Servers & Private Hives
Small update to say that we launch a survey recently about the next version of Dayz (1.7.7) Should we reset all of the players profiles, vehicles, deployable ... ? Please let us know you opinion about it and vote if you're agree or not ;) And btw, our website is now in english too !! http://bambi-paradise.com -
Could it be possible to put a train in DayZ?
SpudmanWP replied to Poncho Villa's topic in DayZ Mod Suggestions
Next up... Armored trains Vehicle transport on trains Hospital trains Train derailment (accidental or intnetional) Trains hitting vehicles on the tracks Modern DayZ "Great Train Robbery" Agro a Zed horde to follow you and get run over by a passing train Watching two trains collide head-on. Take out a train bridge. -
That depends on the server settings and if its set to respawn unused vehicles. I still had a Uaz stashed on the public hive for 7 weeks.
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I believe its a week after the last person touched it, but most likley it will be stolen within a day or two ( im always moving my vehicles around to minimize the chance, but i still loose em)
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DayZChernarus - It's Always Sunny in DayZ - 24/7 Day, No Rain/Fog, Extra Buildings, Neutral/Hostile AI, more
kosugi replied to kosugi's topic in Mod Servers & Private Hives
Now is your golden opportunity to join us, lots of vehicles everywhere! -
Ideas for Hunting/New Equipment for Standalone
djzombie replied to TIC's topic in DayZ Mod Suggestions
I'm surprised I haven't seen horses mentioned yet. Being able to saddle or ride a horse bareback(with varying degrees of success based on how wild the horse is and how much you've fed it/trained it) would be pretty awesome. As a general rule horses are quieter than motorized vehicles. Would be nice to be able to tie him up somewhere by the reigns if you dont wanna take him into the city. -
Is there any good vanilla servers???
arrowxd replied to arrowxd's topic in DayZ Mod General Discussion
You clearly didnt get what i meant did you? DayZero has implemented scripts such as more OP weapons, OP vehicles .etc why must you get so angry im looking for Vanilla DayZ not another mod! Ive played DayZero and i didnt enjoy it. Since when were such things as handgliders in Vanilla DayZ xD -
I've thought about how JHPs would be handled but it creates headaches for me... some problems they would have: -they'd do more damage to vehicles and everything else -they'd do a fixed amount of damage relative to velocity, so a bullet that would be "explosive" at high speeds will also be considered "explosive" even when it begins to travel at low speeds (and the opposite) -Another similar example, accounting for the fragmenting effects of 5.56 would mean it would be considered to fragment at every velocity and range -they could be "too lethal", just like an AS50, a hit in the toe would mean instant death with the current simplistic system Etc. So I don't really consider expanding bullets at all since coming up with a way to try to properly "model" them with ArmA's damage system would make me go crazy.
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NEW SERVER!!! Bambi Canada [650+ CUSTOM BUILDINGS][500+Vehicles][NEW WEAPONS][Auto-Refuel][Strip Parts][Self Bloodbag][Tanks Races]-ACTIVE ADMINS
D_Sanchez1 replied to D_Sanchez1's topic in Mod Servers & Private Hives
Ospreys will be added Saturday. Also more vehicles will be added. Making it 750+ vehicle instead of 500+. -
Hell hounds is a small clan that lays on the UK Winchester server. If anyone is looking to join a clan where we watch eachothers backs and share the loot just reply to this post. We are mainly a survivor clan, but have to bandit once in a while to get vehicles and stuff.
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DayZ Double Developer Blog 14th May 2013
Katana67 replied to mattlightfoot's topic in Mod Announcements & Info
I agree. You raise an interesting point with the radio station. What good will this new mechanic be, if one cannot exert control over a radio station? The radio station needs to be able to be fortified to allow artful individuals/groups to fend off bandits who seek to gain control of the radio station. If a player/group logs out, leaving the radio station entirely undefended, what's the point of having one? Barricades should be difficult to make and difficult, but not impossible, to destroy. There should be varying levels of protection, like starting out with easily scavenged "chain-link" fencing to use as a door to keep casually geared intruders out. This would have the drawback of being easily defeatable (wire cutters) and able to be seen/shot through. Upgrade that to plastic sheeting, which would be still easily scavenged but able to be defeated (toolbox and/or rifle fire) easily and would not allow people to see inside your building. Upgrade that to wooden planks, which would be harder to scavenge, as you would have to hone raw wood logs into planks or scavenge them from industrial areas. This would provide a medium-level of coverage which could be destroyed with enough damage from a grenade or specific shotgun breaching round if further secured with a door lock or padlock. Gradually progressing up to a steel door, which would be difficult to scavenge for suitable armored plates and/or welding materials. Steel doors/windows would require something like a satchel charge to defeat which would risk losing some of the loot inside. This could also be tied in with a keycode locking mechanism like in Origins, which requires a battery to power. Thus requiring the player to scavenge for new ones when the old one dies, leaving the base vulnerable. Plus, would add a bit of intrigue in the divulgence of a clan's keycode. Oh, and plus... it'd always be possible to camp a fortified house and wait for the players inside to open the door... blast away, and walk through the open door! Something like that. But it'd have to be scripted for each house (i.e. Chernarushouse1 has 4 windows and 1 door, thus five access points need to be scripted). That and it would have to be suitably difficult for a group/individual to maintain and scavenge for, all the while being defeatable by something specific. This is key, as if everything is defeated by arbitrary "damage" then anyone with a hatchet can take down anything given enough time (perhaps the wooden door suggestion should be amended to differentiate between "Flimsy Planks" and "Hardened Wood Door", because hatchets can harm one but not the other). This will create a new role in groups of "Breacher", the guy who has the wire cutters, blowtorch, etc. to defeat any potential fortification. All while potentially under fire. But the main purpose of this is to limit the effect a single individual can have on a variety of things, because if X requires Y to defeat rather than Z, people will be less likely to have Y on happenstance. Whereas now, like with the Toolbox, once you've got a Toolbox you can do a wide variety of things to a wide variety of vehicles and construction components (construct, destroy, repair, etc.) -
DayZ Double Developer Blog 14th May 2013
Katana67 replied to mattlightfoot's topic in Mod Announcements & Info
Looting will always be hard for one person, as it should be. If people have to rely on stealth to enter towns, vice just bolting in and counting on walking zombies in buildings, they'll actually have to take their time. This is what I did before I realized zombies walked indoors. Plus if looting were difficult for one person, you'd think that would encourage teamplay in itself? To be honest, and this is my opinion, I found everything (with the exception of construction) about Origins to be poor. Taviana as a map is terrible and uninspired. I really don't think a non-zombie staffed area in Chernarus would work, nor would it "encourage" teamplay any more than what we have now. In my mind, having systems in place to increase individual reliance on others would do this. Simply having an ambient WoW-esque raid location doesn't fulfill that need. Rocket has said as much. Plus, the "teamplay" you describe only really applies differently than vanilla DayZ in Salvation City. Outside of that, you get the same exact interface we have in vanilla DayZ. Furthermore, the opposite of PvP is PvE not "teamplay". I know plenty of teamplay clans that PvP their hearts out. I know plenty of solo players that don't even touch PvP if they can. Origins and Breaking Point are novelties, albeit relatively innovative ones. It's not that vanilla is less fun, it's just not lasting. Whereas with mods, there are new experiences to be had, thus some of that initial giddiness returns. I know, I've tried many a mod and gotten bored with them in far less time than I became stagnant with vanilla DayZ. People play them because there's new stuff to do, not because they offer a "better" experience. Origins offers construction and Taviana. BP offers more weapons, that's it. Nothing else advertised about BP works currently. Other than that, they're the same thing as vanilla DayZ. All of the same "collecting, repair, & major focus on PvP" you mention is still there. In fact I'd submit that it's exacerbated by the ready availability of weapons in BP and poorly thought out placement of new high-end loot spawns. What will discourage wanton PvP, is what Rocket has stated. Hard and unforgiving mechanics, sparse loot, rarer weapons and ammunition, managing disease, managing hunger and thirst moreso, and all the other additions of SA. Plus, you can't both call DayZ boring and then turn around and say it's too focused on "extreme PvP". DayZ is special because it allows players to fill roles, such as having players be roving bandits rather than just copping out and having them be NPCs. If they were NPCs, they'd have set patterns and thus would be predictable. You can't interact with them in a manner other than, shoot or die. That seems backwards to me when you're advocating against the same drawbacks of PvP. The two main grievances people have against vanilla DayZ as a game are that there's too much deathmatching and there's not enough "end-game" stuff to keep players occupied. The latter feeds into the former, because people get geared and there is nothing left for them to do besides kill people. They don't have a hard time surviving, they don't have to marshal resources, they don't have to maintain their gear, they don't have a hard time repairing vehicles. There are no camps to maintain, there is nothing. Most if not all of this is being remedied in SA. -
Was playing on a server last night with a group of players taking on NPC and zeds. Had nvg but had brought the wrong main gun type so played without them. Sure it was harder but was still a lot of fun and a more intense game. Had squads of NPC loaded up in vehicles hunting us which was much more intense without the use of nvg.
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DayZ Overwatch Looking for new friendly players!
DeathlyHope replied to DeathlyHope's topic in Mod Servers & Private Hives
Bump - Implemented lifting/towing of certain vehicles -
SweHeroes Dayz Origins, FRESH, 50slot,Good ping, 2h day/1h night
kny posted a topic in Mod Servers & Private Hives
Server name: Official DayZ Origins #GX SweHeroes [Fresh server][Active admins][3H restart] (1.7.1/103419) [4h Day/Night]Hosted @ GTXGaming.co.uk Server IP: 188.165.232.192:2302 Want a fresh start? Our server started yesterday! COME AND JOIN :) Our server is open for everyone! Got 4 Active admins atm! Cheating/hacking=Ban Our server: * Fresh server! Started 2days ago. * Hosted by GTX. * Private hive. * Located in Paris, France. * Currently has 50 open slots. * Is running on SSD for faster load times and better quality. * Loads of vehicles! * 2h Day 1hNight. * Auto restart every 3 hours. * 3rd person available. * Crosshair off. * Nameplates off. * Sidechat on ------------------------------------------------ There seems to be some proplems with few people to connect with DayZ Commander to our server so i will try to explain here how to fix these proplems. First proplem: Incase you get connected to wrong server with our IP: - Leave the lobby of the server you connected to - Open ARMA II Server browser - Click Remote and use our IP & port - You should now see our server on the list and you should be able to connect! Why is this happening? For some odd reason GTX is renting the same ip adress to 2 servers which we cant fix. Second proplem: Are you getting an error about dayz_communityassets or something like that? Here is what you need to do: 1. Go to your Steam folder and from there navigate yourself to steamapps/common/arma 2 operation arrowhead. 2. Delete @DayZ folder 3. Now open DayZ Commander and redownload DayZ mod and if needed, Origins Mod aswell.