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Showing results for 'ghosting'.
Found 2794 results
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A Plea To The Devs For Law And Order in Dayz SA
Dagwood replied to freeman83's topic in DayZ Mod Suggestions
How are they going to prevent combat logging in the SA? Not saying I don't believe you; I just haven't heard anything about that. It's easily my most hated game mechanic along with ghosting so I hope they can figure out a way to stop it -
The Rising Dead - Official Breaking Point | GMT - 10 | Private Hive on July 7th
harryth3hopp3r posted a topic in Mod Servers & Private Hives
Hey guys, Welcome to TheRisingDead.co.uk Breaking Point Server. http://www.therisingdead.co.uk Coming soon - TheRisingDead Event only server Including: - Daily Events - Survival Games - Compound Takeover - Black Hawk Down - Much Much more! 146.185.23.130:3051 Filter for www.therisingdead.co.uk Teamspeak: 46.20.116.64:10297 Arma OA Beta version = 103718 Breaking Point Mod = v3.1194 - Official Hive // TheRisingDead.co.uk - 50 Slot - UK Server - low ping - - UTC -10 - Auto Restarts Every 2 hours with serveral warnings - 170+ Vehciles - 5 lootable Heli Crash sites - 6 lootable Military Crate's *NEW* - Over 600+ Added weapons font] - Vertran - Side Chat Enabled - Waypoints On - Crosshair OFF - 3rd Person ON - Death Messages *Server Features* - Remove Parts from Vehicles - Weekly Events - Load Items into vehicles * Anti-Cheat features * - Ban List Synced with TSW, DART, and DayZ Anti-Hax Community Bans list's - BattleEye-Bans.txt synced with Community Bans list - Active Admin presence - DayZ Anti-Hax * Rules to be followed * - No cheating - No glitch exploiting - No malicious chat - No racism (racism results in an immediate, permanent ban) - No voice over Side Chat, text only (in English) - No Ghosting (While Server is Official) - Comfirmed Combat Logging results in a 24 hour ban, repeat offenders will receive a 48 hour ban (Combat Logging is forcing your game to close (disconnecting) whilst in a fire fight/under enemy fire) -
Ghosting someone by server hopping is not impressive, it's cheating. You knew for a fact that you were about to get blasted by the guy with the SVD, so you effectively combat logged. We may be bandits and murderers or as some people call us "assholes" and "dickheads"... but we don't cheat.
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What he described didn't consist of ghosting. What he's doing is perfectly acceptable within the game. This type of player interaction is both welcome and encouraged, and what makes the game fun. He's just as good as any medic, vigilante or kidnapper.
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You'll probably get banned for ghosting.
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80.242.152.220:2322 hive... but they don´t "ghosting" on this Server. It feels like private. It is fun. PM me when you found a private one... nice ping (18) one of the best in my favorites.
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I want to play the game the way the mod designers intended it. Default Churno map. Veteran. No side channel. No cross hairs or player mouse-overs. No extra vehicles. No extra guns or modified spawns. No custom bases. I want to play it on the current patch. And I don't want my vehicles to reset to their spawn location every time the server resets. And I want to play on a private hive so that people stop ghosting up behind me by switching servers so they can cross fields and kill-zones without being seen. I want the survival experience. I want to worry about not having enough antibiotics. Does this exist anywhere? Or is everyone just running a COD server? I found ONE server running 1.7.7 on a private hive on Veteran mode. CIA Gaming server... ... but the vehicles reset every six hours when the server does, and there are way to many of them.
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I know people are either in love with or completely against 1.7.7... To those who are in love with it i say thank you for seeing it for what it truly is. DayZ was desperately in need of of this patch to first bring it back to its roots and secondly to make it worth playing once more. To those who are completely against the patch i want you to take this in. This is much more than just a game, it is a simulation. For those of you who have the general idea of what simulation means but don't know the technical definition here it is... "the act or process of pretending; feigning". It is meant to be as real as possible and the only limitations it has to getting the desired realism is the Arma 2 engine. Hence the design and development of DayZ Standalone. Quite a few people play DayZ for their interpretation of fun and i respect that. The one thing that still boggles my mind is that there servers running the previous patch still in existence. Why aren't you active on those servers if the current patch isn't what you desire? Some people might say "Well my main server upgraded to the new patch" or "I only play official servers!!!". To those of you who had their main server updated i feel bad because i know what its like to have that community built on a server that you don't wish to part from. To those of you who only play official servers i say to you, why dont you play private servers then? Is it simply because you want to ghost people? If that is your only reason then im sorry but tough shit. There are plenty of private servers that are complied to be exactly the same as official servers but eliminate the ghosting ability. You now have a few choices... 1. Move on and join a private server and accept the loss. 2. Accept the patch to keep your ghosting abilities 3. Quit DayZ. There is still Arma 2 and mods for it that even i still enjoy playing. Granted i know that in reality that DayZ is meant to please the vast majority of the consumers but there is one thing people have obviously forgotten... DAYZ MOD IS FREE. They don't have to do a damn thing to please anyone regardless of what they are complaining about. Standalone is a different subject from the mod. Now im not saying these things because i want people to stop expressing their opinions of the mod/patch i just simply want people to open their eyes. So many people have truly forgotten what DayZ is supposed to be about. I read a post in one of the topics about the new patch where someone mentioned that they liked the human interaction aspect of the game but when they changed the zombies to make them a viable threat it took away from the game or even destroyed it and went on to mention that the zombies were dangerous enough in the previous patch. That just blew my fucking mind. Are you serious with that crap? THIS IS A ZOMBIE SIMULATION/GAME NOT THE SIMS... I understand that not everyone has the necessary skills to survive easily in this game and im not flaming/hating/bashing on them for it but seriously it wasn't that hard to learn to deal with the zombies the way they were. For myself the zombie threat was about a high as a hamster with a stick in its ass but maybe that's just me. Everyone is entitled to their own opinion and i respect that. However i do believe that some people just wish to have everything handed to them in video games. I like to be challenged when i play pretty much anything. I like to know that if i don't make the right choices that there will be dire consequences and that for me is what a game should be. If i wanted to play a game where i have everything already then i will play a game with cheat codes. I come to play DayZ to have the realism and envelopment into the game.I think if more people were to look at DayZ even slightly the way i do that they too would enjoy the new patch. Please don't mistake this as me telling people to shut the hell up because that's not what this is by any means. This is offering a different perspective to others and also a thank you to the developers and the entire DayZ mod team for doing a tremendous job in my opinion. I know there are bugs but there will always be a bug or more. I know there are some things they cannot change like the zombies hitting through the wall and i do not hold them accountable for it even though a lot of people are still ignorant to that fact. (Quick side note to those of you who think that ignorant is an insult it is not, its a term to describe lack of knowledge even though i am fully aware it is used in a derogatory manor frequently) The best advice i can give to those who oppose or are struggling with the patch is to look at the positives rather than just the negatives.
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Private vs. Main hive - Your opinion (And hi Inception)
ryanhop2 replied to Muncywolverine's topic in DayZ Mod General Discussion
This is a tricky one though. Sometime last year there was hardly and private hives which means that i played on main hives a lot. Pros about Main Hives: Gear travels across other servers which are connected to the hive Able to be on empty servers and loot for good gear Cons: Ghosting (server hopping whilst in a fight to flank round and kill) Sometimes not very good admins Not able to rollback Pros about Private hives: Able to rollback if mass server hack Able to change server setting which main hives can't No Ghosting (If one server) Cons: Can't join different servers with gear Admins can do whatever they like with the server Imo i like both they both offer differences maybe a year ago i would stick with the main hives but now im drifting towards private hives.. -
DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
^This. This would solve so many issues such as ghosting etc. If every character was tied to a server in the way they are with private hives now I would be a happy chappy. I like being able to move servers to trade etc but the cons outwiegh the pro's for me. -
Hey everyone, I just bought a Private Hive server from HFB so my friends and anyone else could play on a server without the usual hacking/ghosting problems. I thought I configured everything correctly, read all the material I could to help me set the server correctly, but something isn't working still. When you load into the server and it takes you to the lobby, you have to sit through a timeout every time. Once the timeout expires it takes you to the next black screen, where you would normally have a map. But you never get farther than that black screen, you just sit there forever. I contacted HFB and they reinstalled my server, but it didn't fix the problem. So does anyone know how to fix this, or know someone or something that I can read that would fix this problem? Otherwise I'm probably going to try a different server company. Any help is appreciated.
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The standalone won't be popular unless
Powell (DayZ) replied to dashx73 (DayZ)'s topic in DayZ Mod General Discussion
Open hives have a lot of problems right now (ie: ghosting, server hopping for loot, combat logging, etc). I hope the "one character per server" thing stays, but nothing else custom -
The standalone won't be popular unless
eegore replied to dashx73 (DayZ)'s topic in DayZ Mod General Discussion
I think diversity that will accommodate multiple playstyles will be more widely accepted. The important thing is education to new players what the difference is between Hive and Private. The largest complaint with Private servers is Admin abuse but people need to be educated that can happen and that the Admin is paying for that server. When joining a Private there could be a window that pops up stating the risks (very short description) that one must click. The largest complaint about Hive is the ghosting/server hopping for loot and players need to be educated on how that happens. Personally I don't understand the complaints about Private servers. There are thousands of them, I just go to another and don't even bring it up. -
FR 34 / FR 129 RAID WINE Servers Thread
~Whiskey replied to facoptere's topic in Mod Servers & Private Hives
I got banned for "server hopping". If this is considered ghosting, you're wrong. I died with an SVD after finding one at a heli crash north of elektro. I then went back to the same crash (which was on a different server to the one I died on) and tried to get a DMR but when I was travelling, I was killed by a teleporter with an M107 beginning with the letters "c4" in their name. I server hopped for DMR rounds which were on some bodies next to mine where I died. -
What is your favorite/best snipe (or kill in general)?
[email protected] replied to intensity's topic in DayZ Mod General Discussion
I never was mutch of a Bandit. I prefered to survive or go hero. Though, months as a hero had tought me enough on how to take out other players. You learn realy fast that playing a hero, you should never go with your best gear on you. When you do that to help another player. Normaly they will say "Thanks for the help" Then shoot you for your sweet gear. I used to camp the NW air field with a M16 ACOG. Being as I wasn't about murdering players I went there to shoot at server hoppers. You know, those players who get all the cool loot from one server, then switch servers and loot the same place on the map on a fresh sever. The place I would sit at the airfield was 650 meters out from the Firestation and the tower was close enough to not need much of an adjustment. Using an ACOG, you had to aim even murther down the line from the indicated 600 meter mark. Normaly I just shot at players and watched them log out. Most didn't want a confrontation. Every once and a while I would get a player who wanted thier revenge. As I was using an ACOG, a head shot from 300 meters away is pretty easy. I only resorted to that if they were hunting me down. I didn't survive all the time, as Ghosting was a real issue. The guy would log out, I would think I was safe and wouldn't move from my spot, then they would log in behind me and shoot me. Any ways, my favorate sniper shot was with the ACOG from that same spot into the fire tower. Since I had done that for months I had leanred the weapons ranging and time for leading a target at that range for those particular buildings. I was sitting with another player one day and just BSing as I was watching for server hoppers. He had his Binos out and watching the area as well. He didn't have a sniper rifle and I had told him I could do some nice shots with a ACOG. Some time later, a server hopper had logged in at the top of the ACT, did his looting and then moved his way to the fire tower. Being as I was trying to show off with the ACOG, my professed favorate weapon, and my reason for not carring a second sniper rifle around in my bag. I wanted to show him something. The Target had moved up the three floors quickly and was being realy smart not to stay in one spot to long. At this point I figured the player had been doing this for a long time. So lined up my shot for the 2nd floor window, right at the stairs hald way mark. I watched the player drop from the 4th floor down the stairs to the 3rd floor, then from the 3rd floor down to the 2nd floor. He was wantiing out of the tower, he didn't even break his pace. I pulled the trigger timing it just as he started down the stairs. Half way down the stairs the players falls over and the kill message comes up. Head shot from 650 meters with a ACOG. The guy who watched me do it at that point spent the rest of the week making me seem better then I was to the rest of the server locals. -
What happened to DayZ?
Serious Stan replied to [email protected]'s topic in DayZ Mod General Discussion
Private hives is the thing now, 2 things are good about it. combatlogging and ghosting... people still hack. rest is shit. -
Feel free to join the server and the BSM team speak. Most BSM members will help you out when new (aslong as ur not ghosting us lol)
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Is using teamspeak 'cheating'?
Zombie Jesus replied to Maloney (DayZ)'s topic in DayZ Mod General Discussion
Oh I am sorry, I did not know that calling it fucking hilarious to not call it cheating and then calling anyone who takes that stance 12 year old was an invitation for an adult conversation. My bad apparently I do not understand tone, so was that tone one of rational discussion or hostility? Now on to an actual rational discussion, I see where you are coming from up to a point and that point is making a blanket statement on using these programs as cheating. Is it against the TOS to use these programs? Can using these programs result in a global ban? The problem I see is there is no functioning system in the game for group play (how do you meet up, even the map markers are unrealistic did that X with text show up through magic) and these programs fix that shortfall. So if I am using it for social interaction and meeting up with a group I fail to see that as cheating. If I am using it to achieve true "ghosting" (not what DayZ players turned the word into but when you relay information when you are dead or should otherwise be knocked out of the fight) then I would call that cheating. Unfortunately the Arma 2 and DayZ communication system is terrible, so unless that oversight is fixed these third party programs are naturally going to fill the void. So my biggest problem with what you said was how you said it (frankly like a dick) and the absolutist statement you made. Ghosting is cheating, using TS, Skype, etc is not automatically cheating. See the nuance? -
"Because if he messes Dayz Standalone up, who is going to actually want to be in associated with him?" well the funny thing is, he was employed by Bohemia Interactive a few months before DayZ became a hit, so if DayZ fails, then he'll just go back to being an Arma 3 dev. Of course, it won't fail, so why is anyone discussing this? The points you bring up are stupid. You're basically saying that DayZ isn't going to sell because there aren't any private hives. The DayZ SA is a totally new game built from the ground up. I'd take a guess and say that the core problems like ghosting, logging etc. are being worked on already or have already been worked on. He's not going to let the issues that ruined the mod, ruin the new game.
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Is using teamspeak 'cheating'?
entspeak replied to Maloney (DayZ)'s topic in DayZ Mod General Discussion
Direct chat is limited to 40m, not 80m and, is pretty realistic as a game mechanic. Vehicle chat already requires you to be either inside or close to the vehicle... which is pretty realistic as a game mechanic. I agree about not using side or global chat to discuss the game. And I'm not against using teamspeak to talk to friends in game... the problem arises when you use teamspeak as part of the game. A common occurrence is that a teammate dies and gives away the position of his killer to his teammates over teamspeak. Nobody is going to seriously argue that's not ghosting; that's not cheating, are they? So, yeah, I'll change my mind in that account. Using TS that way is cheating. Just because you CAN do it, doesn't mean you SHOULD do it. So, yeah, use TS to chat with friends during the game, but don't use it to your advantage as part of the game. That, unfortunately, requires a level of discipline most are unwilling to commit to. So, nothing can be done. People will continue ro do this; they just shouldn't piss and call it champagne. Call it what it is... using TS in that way is cheating. -
Is using teamspeak 'cheating'?
Azrail (DayZ) replied to Maloney (DayZ)'s topic in DayZ Mod General Discussion
i personally consider it cheating even though it's allowed, it still effectively works like a cheat - like it allows you to do things you shouldn't be able to do. remember ghosting in CS? exactly like 3rdp (wallhack) or nameplates & distance markers (ESP) i am a hardcore player, and using stuff like teamspeak or external maps leaves a bad taste in my mouth. however, without TS i wouldn't be able to play with my friends, because they for sure wouldn't pass on teamspeak just to add more realism. direct chat is to clunky and not really useful in combat situations. also, playing without teamspeak will put you in a major disadvantage when playing competitive, because you can expect that everyone else is using it. so i am ok with using it, as long as there is nothing equal in the actual game. for now i just restrict my inner hardcore nerd to when i play alone. i hope rocket will get something to work with radios and some sort of ACRE functionality in the SA... -
Our server: DayZ Celle - (1.9/102591) - Hosted By NLR | Max Vehicles, Max Heli's | Custom loot spawns | active admins | HFBServers.com Admin names: [NLR] Harpy (poster of this topic) [NLR] Lightningspark [NLR] Cogsy Features: - Running 24/7 - Veteran Difficulty - 3rd: On - Tracers: Off - NP: Off - CH: On - DM: On - Currently 360 vehicles including 7 helicopters (this may change) - Vehicles / Tents properly saving - Side Chat enabled - Updates / restarts happen pretty fast and you get prior notice - Server in US Rules: Things not allowed No hacking No duping intentionally No ghosting - pretty much this shouldn't be possible on our private hive, but just in case someone finds a way to do it.. don't. No hoarding of vehicles - if you're two people, you don't need 5 vehicles. If your group has 1 helicopter, leave the others alone. This does not mean you can't steal vehicles from others, it just means don't create a parking lot of unused vehicles. No Alt + F4'ing to escape other players. Don't care if you do this to get away from zombies. Refrain from killing fresh spawns. You won't get banned if you happen to kill one, mostly what we mean here is don't camp the beaches looking for new spawns to kill. (Robbing, taking em hostage is fine). No using barbed wire or tank traps to block off popular spawn sites (fire stations, churches, etc). Exceptions to this are if you are inside the building at the time or if you are using the location as your home base. No begging admins for weapons or vehicles. If we want you to have it, we will add it as a spawn to the map where everyone can compete for it. No trolling or harassment over side chat. Things we DO allow Kill on sight (KOS) is allowed though we encourage you to interact more with other players as we are trying to build a community here. Bandits are welcome, though we'd much prefer you truly play a bandit - hostage taking, robbing, etc are encouraged over just shooting on sight, though you won't get punished for KOS. Base building at major locations. If you can protect it, it's within your rights to own any spot on the map. Be prepared to really have to fight hard for the more popular spots. Role-playing is encouraged though not required. Anyone purposefully trolling or abusing someone attempting to roleplay will be dealt with harshly. Forming your own groups / clans. We'd love to have other active players on the server, whether bandit or survivor. If somehow you lose your gear / vehicles due to a hacker, the admins will work on replacing what we can. If you lose it due to zombies, bugs or glitch, we will not replace it. Sorry for this but it's impossible for us to prove you really lost the stuff this way. Many thanks to. kainelderan for Post format.
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BMRF DayZ Servers - [Private Hive / Whitelist]
Whiskey_Tango (DayZ) posted a topic in Mod Servers & Private Hives
If you were like me, then you spent countless hours trying to find the perfect server / hive to call home. Some servers seemed great, but then the obvious happened: You either fell victim to some script-kiddie hacker ruining the game and/or admins abusing their powers whenever they saw fit Your server's population dwindled so low, you began talking to yourself You are completely fed up of custom load-outs, 500+ vehicles / helis The bmrf community has taken steps in the right direction to bring the DayZ community multiple servers that fulfill the cravings of many players out there. Whether you are a hero or a bandit, you'll find your place here enjoyable. There are currently 4 DayZ Chernarus Servers active. All among the Top 100 on GameTracker. BMRF #1 - 1.7.6.1 |VETERAN|PRIVATE HIVE|WHITELIST| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chenarus 3rd Person #1 24/7 daytime) 74.91.119.164:2302 This is our normal DayZ server, best for introducing players and or friends to the game. BMRF #2 - 1.7.6.1 |EXPERT|PRIVATE HIVE|WHITELIST|3DP=OFF| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chenarus 1st Person, Hardcore) 74.91.119.164:2303 This is for the more hardcore and or experienced players. BMRF #3 - 1.7.6.1 |VETERAN|PRIVATE HIVE|WHITELIST| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chenarus 3rd Person #2, day/night cycle.) 74.91.119.164:2340 This is our middle ground server, having night time for those who enjoy thrills in the dark. BMRF #4 - 1.7.6.1 |VETERAN|PRIVATE HIVE|WHITELIST| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chernarus 3rd Person.) 74.91.119.164:2502 This is Chernarus 3rd Person #2 24/7 daytime There is currently 1 DayZ Epoch server active that was just released this week! BMRF DayZ Epoch - [VETERAN|WHITELIST] - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is the DayZ Epoch mod that features a crafting system, NPC Traders, New Vehicles, New Weapons, etc.) There is currently 1 Wasteland server active as well, which is almost always full. ------------------------------------------- Regardless if you are a 24/7 daylight player, a player who enjoys the thrills of night time ops, or a tactiful hardcore squad, bmrf's hive has you covered. Servers #1,#3,#4 share the same hive - so you'll be able to switch among them to better suit your needs. There is also a grace period that prevents ghosting among the servers, which works very nicely! Need a break from DayZ and want to get in a tank to blow things to hell? Then get on the Wasteland server and experience what its like to play Wasteland in a realistic setting (no skybases or defying gravity) The Admins actually don't play on the DayZ servers and take care of the banning process. Moderators enforce the rules on all the servers and make sure side chat is clean and the rules are being followed. No more Admins coincidentally finding that tent you swear God couldn't even find. ------------------------------------------- Interested in Joining? Simply go to bmrf.me and read the Rules at the top of the front page. If you find yourself doubting following them, then don't waste your time. Follow the Quickstart Guide on the front page after you have read and accepted the rules to get whitelisted on our servers. ??? Profit. -
PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
SmashT replied to SmashT's topic in Mod Announcements & Info
Developer Presentation and Q&A (Saturday) Q: You've mentioned the button system to bring up your gun, what else are you implementing to try and reduce the kill on sight mentality you find in the mod? A: It's a very relevant question because it's a very important one for us. I think everybody who enjoys DayZ can see that nobody wants it to be a kill on sight thing so it's been an important thing for us. Basically we feel we don't want to actually force players not to be able to do it and in fact we were worried that this whole hold a button down mechanic to raise your weapon might be too much so we are actually developing two systems and then we are going to ditch one, we would rather add more things to do and I think the new medical/disease system where you can get cholera, break bones, develop dietary problems and drug dependencies is going to make being a doctor or having access to medical facilities quite important and so we're hoping that encourages more cooperation but it's going to be something we are going to have to watch constantly and that's where we need feedback from you guys in the alpha, is it still going to be kill in sight even with this added complexity or what we are kind of hoping is the clan system becomes really crucial but we don't want to force it. Q: In regards to base building, how would a solo player secure a base, are you planning on implementing locks for doors or being able to barricade houses etc? A: What we are looking at doing is again we don't want to force any particular gameplay and what I think is unique about DayZ is sometimes it gives the players challenges that we have made but don't know the answer to, so I don't know how players are going to defend the underground bases and we are going to give players tools so ArmA actually has it's own in-game scripting engine and while we were ripping that out in terms of client-side for normal stuff we were looking at repurposing it for the base building so that you can build your own security systems, similar to how in minecraft you can build your own circuitry and stuff. So we are going to provide some tools but I think it's going to be a real challenge and certainly particularly for a solo player and you might just need to hide it well so it's still in the design to really find that but I guess the short answer is we are going to make the players figure out how to do that with the tools provided. Q: Are you guys worried that the things you are improving in the traditional sense might rule out some of the crazy stuff you saw in the mod? A: I think that's a relevant point, we are also really committed to experimenting with it and there are very few opportunities in the gaming industry where you kind of get this freedom to experiment so we are exploiting that and if something doesn't work then we try something else so yes I think that is a real danger and this is why we need to push the alpha out so we can get that feedback. Q: Are you going to have a trading system? A: We have decided we are going to implement a trading screen, exactly how it looks and works we are not sure but probably what we are going to have is your stuff will be on one side and you can drag it into this shared pool in the middle so there is still going to be some sort of element where you can screw them over but it's not going to just be items on the ground but yeh we are going to have a screen for it. Q: I think I have a question that everyone wants to really know, Who is actually shooting in Cherno? A: Well everyone, at least you will be able to find out now if you hide a radio there. Q: How do you plan on addressing server hopping, ghosting etc? A: There was a really good suggestion thread on Reddit and I have that bookmarked. We haven't looked at it yet as we need to deal with the architecture first and that architecture makes it really easy for us to deal with stuff like this. We prototyped a system for the mod but it kind of went skynet on us so we didn't end up implementing it. The central server is able to detect if you are server hopping and it issues you a warning and tells you if you continue you are going to be locked out for five minutes or something like that, another good idea is to keep the players body alive for 10-20 seconds or so, another idea is that when you connect to a server you start off on the ground like you were asleep and a wake up animation so there is a certain amount of time where you are vulnerable. *jokingly* This might actually solve a problem at the moment where the server creates your avatar, tells you that you are in-game and then there is about a ten second delay while your game loads and we were worried what if you get shot during that time. I guess if we implemented that we could call it a feature ;) Just don't tell anyone. Q: Do you have any plans on adding any sort of whisper communication, similar to direct but for closer range? A: I think that's actually something that came up on Reddit and forums as well so while our programmer has been writing the radio system he has also identified that one of our options is to have two forms of direct chat, one for normal direct range and another for whisper, we haven't confirmed that yet as it's low priority but it's definitely in the design schedule. Q: How are bullets and mags going to work and are we going to be able to combine magazines? Having five clips with 1-2 bullets each is really annoying in the mod. A: One of the advantages of what we have done is we ripped out the whole inventory system, any ArmA modder knows weapons are recorded as strings in ArmA but in DayZ they are objects so we can do all sorts of crazy things, recording fingerprints, recording whether it has cholera or something on it, so we also have magazines as entities so you actually take ammunition and you put it in your magazine so if you only have one magazine and 3000 bullets, after you have emptied that magazine you are going to have to put bullets back in it again and that is going to delay you so finding magazines is going to be quite important and an action we have added to magazines is to strip out bullets so if you have one round you can put it out and put it back in a pile of ammunition. Q: How do you plan on keeping the game interesting for players once they are geared besides end-game content like base building so they don't just grief fresh spawns. A: I think this is something we have experienced playing SS13 as well it's like how to balance griefing vs the need for PVP - I think it's something beyond that, it's the threat of PvP. So the only thing we have confirmed so far is to add in more stuff to do and I think the requirement for social interaction is going to be much higher in the standalone, in the mod you only really need someone else for blood transfusions so we have totally revised how blood transfusions work and I am hesitant to talk about skills because I know everyone is just going to focus on skills but we don't want to have skills like gaining xp, we want to have it so if you practice an advance mechanic then you will get better at that advanced mechanic because we want to emphasis social interaction, we want players to become doctors or advance mechanics etc I guess the short answer is you are right, there is a lot we need to do but it's not going to be there in the alpha and I think we need to manage expectations. We hope to get the alpha out soon so we can get feedback on the basic stuff, confirm the controls aren't crap and that the whole thing doesn't crash (too often) and then later we will get to the end-game stuff. We have 12 months from when the alpha starts following the minecraft model of development so I think we will get there Q: How are you going to prevent loot inflation, specifically high end gear so every player on a server doesn't have a high-end military weapons? A: We are dealing with this on multiple fronts, on one hand DayZ is going to go right back to it's roots because we have to get that right first so it's not going to be about advanced weaponry, the only advanced weapons that are going to be in are the ones with attachments so the M4 has a lot of attachments, scopes, magazines, stock etc but they are going to be exceptionally hard to find, really even finding a pistol is going to be difficult so I think that deals with it. Someone hammered me on Reddit or somewhere about how I came from modding but am disabling modding but we have to in order to deal with hackers, we want to bring modding in later but for a start we have to say ok we dealt with the hacking problem and then we can look into modding and I like to think we are still trying to stay quite close to the modders and there was a really good thread on Reddit talking about how standalone is taking too long and the mod has gone off in a crazy direction but I think both those things are good as we have been able to explore some of the things we don't want to do, so I don't think that's going to be a problem in the standalone. I think it's going to be way more like the movie, the road rather then the mod. Q: How are you going to make the game difficult and are you going to have roaming zombie hoards? I feel like the zombies aren't really a factor once you learn the mechanics in the mod A: I totally get where you are coming from and I think we need to manage peoples expectations, the zombies are not going to be perfect when the alpha comes out, something I am concerned about is the pathing when they are in buildings, the AI sort of makes them go around like they are on rails inside buildings so we want to remove that and make the zombies much more independent but we don't want to delay the alpha any further so like hacking, zombies are a an ongoing thing but we have done a lot of work on the zombie AI/pathfinding and having zombies controlled by the server means we don't need to despawn them, we can have roaming zombies, zombies that follow a scent for miles etc Q: I'm a fan of the slower animations/inventory of taking weapons out of your backpack, opening bags and things like that compared to CoD where you can just quickswitch to a something instantly, how is the hotbar going to change that?. A: I think we need a balance, ZeroPunctuation put it well when he said it's like walking around with a washing machine strapped to your back. We need to introduce some delay for example the quick bar we showed, if you take something from your backpack then it takes much longer but if you take something out of your pockets it's quite quick. Q: My question is about the melee and shock system, can I knock someone out with a baseball bat and then beat the shit out of them? A: You sure can you sick bastard lol, so we are looking at... I was going to say stealth bonus but that sounds a bit gamey for something like that. Q: Are you going to have some sort of drag body feature to hide bodies? A: Yeh I just don't know if it's going to make the initial release as it requires a lot of animation synchronization, it's the kind of thing we will look at a later date but we definitely want to have that kind of interaction. Q: Have you thought about making animals a threat? A: We really want to do that but the problem we have is trying to synchronise the animation, we are using our own animation system, we would love to use Euphoria but it's like a million dollars. We want to do that and the hunting element is going to be expanded a lot more later on, we want to have things like dogs and that as a threat but it's a lot more work then it looks to get the animations synchronised so you don't end up with a dog attacking an invisible person so that's a yes but it's going to require more work. Q: I've been following the news and am really happy about Ivan and Martin being back. I know there has been a lot of talk on the forums about heatmaps, points of interest, where players are going, how are you changing loot spawns and balancing the map to make me want to explore different areas? A: That's a good point so basically every building and every wreck spawns items and i think it's close to 120,000 item spawns now and because everything can spawn items what we have done is lowered the percentages right down, those big apartment buildings you would have seen in the dev blog, they are all going to have interiors and be really derelict and you can search for stuff, scavenging is going to become crucial. Ivan is kind of our creative consultant and he overseeing the addition of massive new areas on the map, prisons and the entire Northern section of the map is getting an overhaul, there are a lot of useless areas so they are being redone and we are also getting new satellite data done for high fidelity textures so we are really expanding everywhere. Q: You said you wanted some kind of clan system are you planning on adding a grouping system for spawning on friends? A: We have thought about it but we really need to think about it a lot more, we are a bit worried about losing those adventures you have trying to find your friends so we need to look at it a bit more. Q: ArmA III just came out, what are some of the biggest features from ArmA III you are going to be putting in DayZ? A: We would love to have the underwater stuff, our night looks terrible at the moment because we played with the day time shaders and sort of forgot about the night but we have learned a lot from the ArmA III team in terms of controls and sort of kidnapped some of their members and forced them to work on our controls. Q: Since you will be focusing more on melee, are we going to see fist fights or bashing someone with your gun? A: Yeh, so we have got the prototype for fist fights working and we were thinking of having something where if you are close to someone with your rifle you will bash them with it, there are some issues to resolve with it but yep definitely.- 109 replies
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What hive should I join
Azrail (DayZ) replied to monolith1985's topic in Mod Servers & Private Hives
may want to have a look at http://bmrf.me most innovative whitelist - just register/logon on forums, and they whitelist your ip instead of your guid. BMRF DayZ #2 is the best server you can put your feet on. its 100% expert, so no 3rdp or other carebear bs. also, no ghosting. tent's and vehicles are saving. 6 helicopters. those are where it's at - own one and the map is yours D: they support JSRS & ACE soundmods and STmovement was even possible to disable sidechat clientside, though the addon doesn't work anymore *sadpanda* (playing dayz with soundmods makes everything so much better, for me anyways) no dogs or auto-refuel though, but i am sure dogs will make it into the mod eventually. auto-refuel is lame, just play with friends and have a good pilot at hand, then refueling a chopper is easy peasy.