Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'guitar'.
Found 326 results
-
Rolling Changelog: Stable Branch: 0.32.114557
Private Evans replied to rocket's topic in News & Announcements
would be nice to have a guitar playing anim like in Stalker :) -
Tired of running in Dayz, here is the solution
UNDERWORLD replied to weedmasta's topic in General Discussion
Guitar pick works fine for me ;) -
Really good stuff, and I like the intro! It's really short, and it has a sort of quirky/well-that-sucks mood that you know the stories will have. I say you should keep it just as it is. The guitar intro, that is.
-
USE FOR PAPER IN DAYZ! a.k.a. How I play DayZ
UNDERWORLD replied to Sinphaltimus's topic in General Discussion
I wedge a guitar pick in mine =D -
Air guitar that plays a sound, like Bill & Ted.
-
I have a dream... I just want fireplaces and tents so we can sit by the fire at night, cook and play some guitar. :D
-
The song that explains DayZ fully?.. Should be DayZ's theme tune..
assassinofkings151 replied to Caspion's topic in General Discussion
This is a tune! Loved it from when it was in The Walking Dead, that country vibe really gets me... Aside from the country/ambient guitar theme here how about some Metallica? LOL http://www.youtube.com/watch?v=bg92QpjRcJk -
The song that explains DayZ fully?.. Should be DayZ's theme tune..
ducky125 replied to Caspion's topic in General Discussion
There's a reason I play this on guitar. Bar that, the following always seems appropriate to bust out. -
[Credit to n1mble for the idea] N1mble posted a suggestion about chessboards. And mentioned guitars. So I thought it would be koolion if we could have them in the game as usable objects. If you've played S.T.A.L.K.E.R, you'll probably remember huddling by a fire while a guy sat down with a guitar singing in Ukrainian. This'd be a cool feature to implement into the game. Equip guitar - Scroll, Interact - Character Will Sing In Chernarussian While Playing Guitar, Or Just Sing.
-
Dynex Age:16 Prefered Position: Assault What game are you applying for (DayZ Mod / SA): mod Previous Clans (if applicable):UCR Time spent playing DayZ:170 Hours Timezone:Central Time able to be dedicated to clan:3-10 weekdays weekends all day Time spent playing ARMA II:170 hours lol Special qualities/skills (ex, Photoediting, Videos, etc.):I can play guitar and I know a little bit about computers lol Acceptance of Clan rules:Yes Working microphone:yes Country:USA Steam account name:Dynex Military Background (if applicable):Nope Why do you wish to become a part of Renegade Corps. Merge
-
the 'point' of having a guitar would be to add flavor to the game. Everyone keeps throwing that word around 'point' 'reason' 'significance' one of the beautiful things about this game is that we are given the freedom to play as we chose. Military gear and all that is great for some people (myself included) but I think sometimes it would be fun to pull out my guitar, stick a quarter in my coms button, and play a few Niel Young tunes in the middle of cherno. if there were more 'fluff' items this game would be really interesting. Guitars, chess sets, trinkets (necklaces, rings, etc), golf clubs... look around your house and you will get some ideas. really just common, every day things. It would be a great way to give your character more... character without becoming too 'gamey.' I doubt they have time to implement this stuff but it would be great.
-
I wonder how hard is it to find proper guitar strings in post-apocalyptic chernarus. I'd also like a fancy strap, that'd be nice.
-
I just turn on local chat and play my own guitar, have been doing it with my unit ever since the mod. :lol:
-
I support this idea, same with the chess board. We are simulating life realisticly in a post-apocalyptic world... Why wouldn't we play guitar or board games if we feel like.
-
Not a D&D player among us!? OP you have my beans ;) I'd totally be the guy with the guitar once crafting comes in and we build ourselves that little peace of heaven. Hope to see you there man!
-
I like the idea itself, but what's the point of it ? If it would give us some benefit then yes, but if it's just animation with singing then it's cool, but it's useless, and you just put yourself into a risk of being heard and shot at without being able to strike back ex. If we kill many people and zombies, or we're wounded bad, our hands are shaky, we're scared, and playing the guitar is the best way to calm down
-
I would love usable chess sets, I don't know about the guitar though.
-
The only solution for DayZ: Simulation.
SalamanderAnder (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Lol um, okay. Pointless argument is pointless. There's no reason to be a fucking dick, or to make assumptions about my "ego," or whatever. Yep, I came up with some ideas about a video game, I must think I'm the "master of the world." B) WOOO MASTER OF THE WORLD! (Guitar solo) Propose a better system then. Oversimplification is boring, and boring is not what this game needs. Honestly the ToH system is a very good amount of simulation for something like taking off a helicopter. Even someone who is skilled at flying a chopper has to startup a helicopter the same way every time. Again, surgery is a real life skill yes, but it's not a "skill" in terms of the game as in "Oh boy I got xp points, now I can level up my surgery skill!" Please. In the apocalypse, doctors would be in short supply, field medicine would be the only way to keep your friends alive. Are you saying that applying a BANDAGE to fix BULLET WOUNDS is more realistic or requires more "skill" than the surgery system proposed? I even said, a dice roll would determine your chances of succeeding or failing at a surgical task, based on the tools you have, and the condition of the patient. Looks like you're actually just splitting hairs to prove your argument, which sounds like a watered-down system which is far less authentic than a real life situation. Obviously we can't simulate every vein and artery in the body, but this is more realistic than "Oh I wrapped my shot torso in a rag, now I'm all better!" lol. And I don't get this ABC thing you keep coming back at me with. Almost every task in life can be boiled down to ABC. How to put on shoes: A: grab shoe. B: Put shoe on. C: Tie laces. What's the difference? The operations, the tools required, this is all in the vein of DayZ. Look at the mod. A: Get engine part. B: Get toolbox. C: Fix entire car engine and drive away. So what are you saying here, exactly? Are you just trolling or do you have something constructive to provide or....? -
They have more than one developer; they are capable of doing both of these things at once. While developers have teams, most development tasks are basically a solo effort because two developers working on the same problem are basically going to step on each others toes, duplicate work, overwrite code changes with source control check-ins, and generally make a mess. It's like asking two guitar players to play a song on the same guitar. Sure, they might figure it out, but it's not optimal. Once you have one person working on "zombie pathing" you're not putting other people on that, so they can go work on other things. TL;DR if they don't have enough development muscle at this point to work on "the basics" in addition to new features, then we're all fucked anyway. They won't be finishing this game for years.
-
I am unaware of specific limitations to the arma engine or game architecture , but have a rough understanding of game theory . i am most excited about Deans mine remarks regarding a stable architectural foundation . We should all thank him if not for this one virtue . [ SUGGESTIONS ] from a slightly deranged psychopath + animals & hunting + hand to hand + items & weapons + DayZ easy living + environment & sound + traps + cading (force multipliers) + *extra thoughts a quick rundown of assembly adequate animals completing a food chain secret . 1. ANIMALS & HUNTING habitats & territories northern / interior / inland / coast deer , elk , bear , boar , wolf , dog , rabbit , pheasant , cow-bell , goat , chicken , horse + wild ? *freshwater fish & *sea fish *UP NORTH - deer , elk , bear , pheasant *INTERIOR - deer , boar , wolf , rabbits *INLAND - rabbit , dog , (cow , goat , chicken - or around farms) *COAST - rabbit , dog , sea fish , ponds & streams - *freshwater fish moving water should be cleaner than stagnant water (unless contaminated upstream)(same gos for carcass in/on pond) actions 1 - wonder / search , eat , drink , hunt , sleep actions 2 - alert scan / stalk , stand ground , attack (or) retreat . tracks , trails , feeding grounds , watering holes , bedding areas = times & routs roaming territory / hunting territory = maximum distance from bedding area / pack or heard animal sign = poop* flys / carcass (carcass dragged away leaves blood trail) blood trails / tracking wounded players or animals / tracking players empty food cans wind direction = direction sent travails wild dog / dog's = roam innercity & out skirts (just as hungry as you) praying on the weak & sick . wolves = howling in the night / echoing threw the city / glowing eyes flickering in the shadow of the moon . or on the mountain ridge / shadows in the tree line / stalking players :: ground bound snipers !! hunt more at night . owls hooting at night (AMBIENT SOUND) animal parts = meat , hide , bone & "gland's" ( urine or lures ) "which ever you prefer" act as attractants & deterrents = lures , baits , scents lures - can be bottled & used for : attracting same species attracting natural predators repealing other animals & predators used on person or surrounding area (depending on what ur looking to accomplish) obtained after a fresh kill or sedated animal stored in spray or squirt bottles bait - is another attractant : human food natural foods = nuts & bears , fruit , wild flowers , carcass , fish natural foods & traps should be cleaned of all human scent & keep handling with bare hands to a minimum ! animal calls = item scents - or fear eliminators : masking human odors making animals less suspicious of danger (or tracking you !) consist of (but not limited to) earth Scent's *like dirt , pine , cedar, or even crushed nuts etc. masking foreign odors like petroleum based products ie. gun oil . for game flow . all animals should always be respected & only dispatched in self defense or for food !!! humans possess the capability to "know better" therefore revoke all previously stated rights of compassion !!! zombies on the other hand are already dead & are only present for my ax dismembering amusement !!! some if not most all humans will unwittingly & inevitably fall into my later category of zombie as my patience for them has an extremely low threshold , in this all feelings of remorse or regret will subsequently pass with the bite of a chewy cookie & the hopeful thoughts of " maybe ill like the next one more !" nope these cookies taste like crap. moving on ! 2. HAND 2 HAND RIDDICK GAMES PC H2H system ! dislike saying "make this game like that game !" with this concept will loos 'RM' zoom feature in fighting stance !!! not with "2 handed weapons" ( Left Mouse = left fist )( Right Mouse = Right fist ) will stop moving to punch / swing / slash W,A,S,D, Q & E + LM & RM = direction of (left / right) attack or block & dodge W + LM or RM = forward thrust (from left or right hand) A + LM or RM = left hook - hack / slash (from left or right hand) D + LM or RM = right hook - hack / slash (from left or right hand) S + LM or RM = *(ether front block or upward attack) = uppercut / upward slash Q & E = left dodge / right dodge Q & E + LM & RM = block left & block right LM & RM + W = PUSH (down stairs , out window , over edge) also work with crouching & attacking or use crouching to lunge in conjunction with a 3rd button (presumably a sprint key) can be used to grapple players or zombies head lock from behind - to choke hold = unconscious = space bar to struggle & brake free throws / submissions & disarming or knock weapon from hand / strangulation , just to get hands on ! BEING ABLE TO GRAPPLE WITH ONE HAND & STAB WITH THE OTHER grappling the barrel of a rifle or shoulder of an ax with 1 hand to strike with the other . kicking ???? interesting but might be overkill even for me ! *just trying to pose the idea if there interested theyll look in to it & structure it to best fit game flow . fingers crossed !!! also hope this will not deter the abundance of firearms & AMA , just a fight chance . 3. *ITEMS & WEAPONS CCW holsters ! concealed carry holsters = weapon undershirt on belt with new slot on paints knife sheath = weapon on belt with new slot on paints ( machete / bowie knife ) dont know anyone but ninjas that put those things on their backs ! need sling to shoulder rifle & ax = rope or long cloth ALSO VS DISARMING ? /// PISTOL LANYARDS must be unconscious to disarm with sling ? // longer time to transition 2 shouldered weapons take down M4 rifles to stow in backpack = less space - upper assembly & lower assembly quick take down pins / different uppers - calibers ( .50 beowulf & 7.62x39 fit in standard M4 bata mags ) but need different upper receivers = barrel & bolt carer bike chain = lock - bike / fence - gate (door - with mod) also used to attack "like a lock in a sock" ! signaling mirror = mainly for when helicopters are introduced (if) whistle = zombie agro ? bandits have you pined in a building ? call in reinforcements. meh sounded better in my head bean can pot - for cooking multi tool = basic mechanical work / weapon cleaning fire steel = lasts longer than a lighter but must have kindling trash bag = week improvised pack / same as burlap minus rope & durability (hang from pack) book = kindling (EXCLUDING THE BIBLE PLEAS OR ANY OTHER RELIGIOUS TEXT) books in game - are the game manual = new features or mechanics can be introduced & explained in "in game books" 1x2 pouch - in pack or on belt holding 4 to 6 1x1 smaller items .or wrapped in a rag . IR - infrared = headlights / wep light / head lamp cooking = stews // (tea vs. sick) know they touched on this already paint ball guns / mace / spray paint = zombies eyes = blind / drivers windshield (oh yeah 3rd person pouf*) fly paper - you know why ! chloroform + rag = unconscious therefor willing participant (just going to put you in a sack & beat you like a sack of potatoes) thats all ... dog-toy's - squeaky squeaky / wind up toys / cymbal clapping monkey toy >in< old house sling shot - to orientate zombies attention hard knuckle gloves duck tape & shoo goo = to repair worn boots dentist kit - its a game , its not like your going to feel it ? an over abundance of useful crap will help you decide what to carry "i prefer duck tape & kerosene " 4. *DAY Z EASY LIVING guitar / harmonica / flute / violin / banjo ! shooting practice = setting up cans , bottles , fruit (on - fence , ledge , hill mound) skeet launcher = shooting clays / throwing clays for your buddy dart board / knife throwing board ? PLEAS ! horse shoes / frisbee boxing gloves (was suggested in dev vid) along with brace knuckles drinking games 'cards cow tipping - zombie tipping =) / zombie riding =) / zombie head collecting =) zombie tag = sneak up behind ,jump in front ,bitch slap face / pistol whip "you have acquired the jogging buddy perk" FOR THIS TO BE FUN THE SAID ZOMBIE SHOULD "ACT / RESPOND" ACCORDINGLY ! ARRRGU roughly translated WTF ! i do hope you enjoyed this suggestions thread as much as i am in subverting you to my malice . clearly i am not insane or deranged in any way & would be happy happy to explain my self in game should we ever cross paths . thank you for your time & have a wonderful day =) loveZ and kisseZ xoxo damn thats a long post sorry .. open for shellacking.
-
HUD idea : Pleasure(satisfaction) indicator/bar
cywehner1234 replied to Davy Von Beer's topic in DayZ Mod Suggestions
I would really like to see a guitar, and some a card table where you can play cards at. I would REALLY love just taking a break from killing, and having fun with some mates. Would really let up on KoS'ing too! :D In a way haha. -
Yes Rockitt give campfire plzzz! Had to join this...somehow it bothers me, I should be able to create fire! Aye! The master of fire. Setting buildings on fire would be on the to-do list I guess. But the flames...so shiny... ;-) Guitar? I can't play guzitar <--sad panda
-
I've thought about posting an idea like this, holding back because I figured I'd get flamed to death. But yeah I would like some playable instruments to add a little more flavour, I liked how they did it in Lord of the Rings Online (http://www.youtube.com/watch?v=nQKJuzhmFdw) but finding sheet music and automatically performing said song might be an easier solution. Now I might be wrong on this but I think a lot of those classic campfire folksongs (such as kumbaya m'lord) aren't bound to copyright because the original author is long lost and forgotten and the song has become public domain (like lullabies). Also if that isn't the case I'm sure Rocket knows someone in his environment who can fiddle on an acoustic guitar and record some (basic)tunes.
-
Just play a real guitar over direct chat.
-
If someone started playing a guitar I would kill them immediately, even if they were on my team.