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Showing results for 'Vehicles'.
Found 41868 results
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Oh, btw, I know this must be old news but just in case. Did you know there's a bug where tents, vehicles, etc. will glitch out over an entire server restart cycle? People on my server seem to think it is a hive issue. Any info on this or is it just a problem with the server I play on?
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These are the problems I've experienced today: Kick for ScriptRescription #1 when gathering comfreyNo "Gear" on the action menu before and after killing and gutting any animal (actually is not possible to carve meat from animals)Melee weapons coming from toolbelt (hatchet, machete and crowbar) uses 10 item slot only if they moved into backpack while equipped. In short they take 1 item slot if moved from the toolbelt and 10 item slots if moved while in hand, baseball bat works perfectly and take always 10 item slots. I propose to fix the encumbrance of all the melee weapons to 10 item slots always, in every condition.An already reported bug with the new Carry slot that allows to replace the melee weapon with any firearm and gives the possibility to go around with two main weapons instead of one.Found tons of dead bodies and never heard any flies.Just to point out some issues, the update as I have already said is awesome and I'm also excited for the rolling changelog: the ability to remove parts from vehicles will be awesome, maybe will be also useful to add a status in percentage of vehicle parts like done in other mods. <- this has already been done in 1.8 with the new Repair vehicle section, I like it
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Why do we need environmentally friendly vehicles? The worlds pollution rates would have come to a standstill, plus gas powered vehicles are usually better than their tree hugger counterpart.
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I posted a topic like this one when I first started playing dayz. I wanted to know if there was any good servers that were vanilla dayz. I found one, but that server recently converted to overwatch. It's not that I have anything against that, but know I need to find a new vanilla server. Bold items are what I almost definitely need in the server. Non bold items are not as important. Minimal starting gear.(a bandage, food and drink, and even a sidearm and ammo are alright, I just don't wnat to spawn with a primary. Spawning with a melee weapon I don't mind though)10 or more people at least(This means most times, I don't mind if in certain time frames there are less)No voice in side chat and no official/required teamspeak. I enjoy the realism of the direct chat, and it kinda ruins it if people can communicate across the map.I don't care about number of vehicles, although, but not to many.Have a day night cycle.(Not an only day server, I don't mind if the cycle is default or custom.)Friendly people(This doesnt mean no bandits, because then it wouldn't be as fun, but it gets annoying when people insult me or other people through the side channel or whatever)No npc's other than zombiesNameplates I could do without, but that won't be a major factorI don't care if the following are on or off: crosshairs, tracers, and thirdpersonI don't care if the server has base building, street lights or other small plugins like that, just nothing to game changingAgain, the bold items are the most important. If your server does not have one or more of these items, just post which are missing, and post any additional features you have. Thank you for your time. P.S. My in game name is Robert, just in case you see me on your server
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-- ---------------------------------------------------------- Host: 127.0.0.1-- Server version: 5.6.10 - MySQL Community Server (GPL)-- Server OS: Win64-- HeidiSQL version: 7.0.0.4053-- Date/time: 2013-09-17 22:56:20-- --------------------------------------------------------/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;/*!40101 SET NAMES utf8 */;/*!40014 SET FOREIGN_KEY_CHECKS=0 */;-- Dumping structure for procedure test.pCleanupDELIMITER //CREATE DEFINER=`dayz`@`localhost` PROCEDURE `pCleanup`()BEGIN#starts outofbounds cleanupCALL pCleanupOOB();#remove dead players from data tableDELETE FROM character_data WHERE Alive=0; #remove vehicles with 100% damageDELETEFROM object_data WHERE Damage = '1'; #remove unused vehicles older then 14 daysDELETEFROM object_dataWHERE DATE(last_updated) < CURDATE() - INTERVAL 14 DAYAND Classname != 'dummy'AND Classname != 'Hedgehog_DZ'AND Classname != 'Wire_cat1'AND Classname != 'Sandbag1_DZ'AND Classname != 'TrapBear'AND Classname != 'StashSmall'AND Classname != 'StashMedium';#Remove camonets whose owner has been dead for 1 dayDELETE FROM object_dataUSING object_data, character_dataWHERE (object_data.Classname = 'CamoNet_DZ')AND object_data.CharacterID = character_data.CharacterIDAND character_data.Alive = 0AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 1 Day;#remove tents/stashs whose owner has been dead for four daysDELETEFROM object_dataUSING object_data, character_dataWHERE (object_data.Classname = 'TentStorage' or object_data.Classname = 'StashSmall' or object_data.Classname = 'StashMedium')AND object_data.CharacterID = character_data.CharacterIDAND character_data.Alive = 0AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 4 DAY;#remove empty tents older than seven daysDELETEFROM object_dataWHERE (Classname = 'TentStorage' or Classname = 'StashSmall' or Classname = 'StashMedium')AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[[[],[]],[[],[]],[[],[]]]';DELETEFROM object_dataWHERE (Classname = 'TentStorage' or Classname = 'StashSmall' or Classname = 'StashMedium')AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[]'; #remove barbed wire older than two daysDELETEFROM object_dataWHERE Classname = 'Wire_cat1'AND DATE(last_updated) < CURDATE() - INTERVAL 2 DAY;#remove Tank Traps older than fifteen daysDELETEFROM object_dataWHERE Classname = 'Hedgehog_DZ'AND DATE(last_updated) < CURDATE() - INTERVAL 15 DAY;#remove Sandbags older than twenty daysDELETEFROM object_dataWHERE Classname = 'Sandbag1_DZ'AND DATE(last_updated) < CURDATE() - INTERVAL 20 DAY;#remove Bear Traps older than five daysDELETEFROM object_dataWHERE Classname = 'TrapBear'AND DATE(last_updated) < CURDATE() - INTERVAL 5 DAY;END//DELIMITER ;/*!40014 SET FOREIGN_KEY_CHECKS=1 */;/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;Should fix the issues. SVD's we know about.
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As we all know, Dean is right know working on how to make the character you play valuable to you besides the gear he is wearing. The problem is that for example if someone is robbing you, you have no point to surrender. He would steal your gear and after that you would just be at the beginning. This is really restricting the player interaction, because your life is not important to you, it is just the gear you carry. That means we need something what makes the lose of a character hurtful, even if he lost all his gear. How could we manage that? There are two options I can think of right now, these are surely not new ideas and I will just present them again. Statistics This one is pretty simple, but has a few disadvantages. Whatever you do in a characters life is recorded: The number of players, zombie and animals you killed. The time you have survived. The number of vehicles you have repaired. The number of people you have treated etc. etc. These statistics would then go into something like an account, recording everything you do. You could compare this to others and like in Battlefield or Call of Duty you would have some kind of motivation. It would be some kind of Highscores list for every aspect of the game. But like I said there are disadvantages: - many people do not care about statistics, including me - it would be kind of immersion breaking having statistics in the game - the motivation for killing others could be statistics (increased Deathmatch-KoS) - maybe the statistic would not work out like they are supposed to Skillsystem This is something I really would like to have in the standalone. It is pretty simple, everything your characters does has impact to some attributes. There are so many things I could think of: - repairing vehicles, clothes, equipment, weapons etc. - crafting (from gadgets to all kinds of weapons) - making food - using different kinds of medical treatments on others or yourself - running (the more you run the faster you run if your - aiming (the more you aim the better you do) - swimming - making a fire - driving a car/flying a helicopter - gutting an animal - mental state (if you survived longer you don't panic as much if you are hurt, you don't shake as much as others) This would get DayZ into a whole new level. Just imagine, if you play the game and you found a broken car, but you need someone who actually is able to repair the care decently, you would have to search for someone like this or just learn it. Let us stay with the repair example. If you want to repair the motor, maybe it is something more difficult. When you try to do it the game gives you feedback like "You are not sure if you can do that, do you want to try anyway?". If you try to do that the motor could break, but you have learned something. Maybe you do it 10 times and it worked like 2 times. But after these 10 times (this is just an example) you would increase that skill. So next time you try to repair a motor it would ask you "You feel confident that you are able to do that, do you want to try?". If you do it like 50 times it will ask "You know what you are doing, do you want to try?". The better your skill is the higher the chance is that it will work and not break the item. Maybe before you can repair a helicopter you would have to repair many other things, because otherwise it would destroy the heli parts with a 98% chance or something. I think you get the idea, it could work everywhere. If you bandage yourself maybe the bleeding does not stop fully, after doing it a few times you get a higher chance to bandage yourself well. If you want to remove a bullet from yourself you would have to have way lesser chances to do it without hurting yourself (or others if you try to help someone) if you have no expirience in the medical skills. Aiming the same, if you want to aim with a sniperrifle if would be very difficult at the beginning. The more you aim the steadier it gets. Also there could be items which maybe increase the chance of doing something with success. A special bandage increases the chance of stopping the bleeding. Skills and certain items would effect the probablities to do things. What would this do to the game? Well, at first there would be things way more important than gear. If you want to fly a helicopter you need someone able to repair it, it doesn't matter how well you are geared. So now you have something to do. You either can go and repair things for hours until you are well skilled or you go and search for someone who is able to do that. You go into cherno and ask for people who can help you. This would change the way people interact with each other in such a way we never saw in DayZ. People would group up and act way more realistic. Skills are something that are very valuable in a survival scenario. But what is another player able to do for you right know in DayZ? You can group up and the only thing you get from it is more manpower and maybe some medical treatments. If we had a skillssystem every member in a group would be very important and essential. Someone who is able to repair a helicopter would have to be protected, if you want to repair a heli. People would probably talk way more with each other, team up and build groups. Besides all this there would be a very positive effect to the value of your own character. If you survived 10 hours, being able to repair a helicopter or crafting a cool silencer you would do everything to survive. You don't give a sh*t about your gear. If a group surrounds you, you will put your weapon down and beg for mercy. I mean, it would be so much more immersive. How would you feel if you lose a character you spend days, weeks or maybe months? It would really create the kind of feeling you would also have if your life is in danger (probably not near as extreme but anyway kind of the same). You just don't want to die, you will give the other guy all you have just to let your character live. Also you would be very careful in everything you do, because naturally you do not want to die. I think such a system would increase the expirience of the game so much and make it even more immersive. It would be very simple to implement into the standalone, even I as an amature programmer would know how to manage this. But I realise there are also some negative aspects: - the game would be more frustrating, maybe people would even cry because of losing their characters - after death you would have to achieve the skills you need again, if you want to repair a helicopter you would either have to find another player or again spend hours in repairing things But this would get the game into a point where endgame is way harder to reach. Just flying a helicopter would be a huge attempt. Having someone who is able to repair a helicopter and then having someone who is able to fly it would be so much difficult than right know. Like I said I know these ideas are not new, but I really don't know why people are talking about this. It is something so essential and one or probably the core element of the game. So how do you think should Dean manage this? Maybe you have some other ideas how to make a character valuable or you don't even want that to happen. Let the discussion begin.
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hey uhm something weird happened was playing on the server it crashed and when it came back up i tried to log in it says i was KAtBan#36870 i contacted a server mod to verify the server was down and i wasnt just kicked "1 UnfriendlyMotherFucker1": server offline?<16:03:08> "[Zomb]Sam": looks like it that or just a rather long restart<16:03:22> "1 UnfriendlyMotherFucker1": it was only at 40 min<16:03:28> "1 UnfriendlyMotherFucker1": who reset it<16:04:05> "[Zomb]Sam": not sure as i cant join the meeting roomIGN:1 UnfriendlyMotherFucker GUID: 9edc7a0a46e7de570f1f103942620c33 zombz 1000000 vehicles server#1
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
U.G.N - Jedi Panda replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Server name reads; "1.8 - UK#10 - ZombieWorld.eu - The Original Hardcore UK Sanctuary --- **Weekly Events** - Custom Bases, Weapons, Vehicles - TeamSpeak - 24.7 Admin - Hacker free, Safe games, Play here!! - The Silent Warrior Anti-Hack! (1.8 / 103419)" 188.165.222.39:2302 (beta file is actually 103718, not 103419 as stated in server name, this will be corrected on next restart) -
USE THIS ARMA 2 OA BETA: 103718 The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://se1.dayz.nu/latest/1.7.7.1/@Dayz-1.7.7.1-Patch.rar Hive Files: http://se1.dayz.nu/latest/1.7.7.1/@Hive-1.7.7.1-Patch.rar . Full Download: Client Files: http://se1.dayz.nu/latest/1.7.7.1/@Client-1.7.7.1-Full.rar Server Files: http://se1.dayz.nu/latest/1.7.7.1/@Server-1.7.7.1-Full.rar Prerequisites: * [Prerequisites] beta-patch (http://www.arma2.com...uild_103419.zip). * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites]Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) Build Notes: Affected addons: * dayz_anim * dayz_code * dayz_communityassets Serverside affected addons: * dayz_server (server admins only) * Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ * SQL Files (server admins only) - For running your own local official type hive * BattlEye-Filters (server admins only) https://github.com/D...attleye-Filters Changelog: * [FIXED] - Crashsite loot spawn fixed. * [FIXED] - LOS should now reset correct. * [FIXED] - Updated Chopper Repair system to include hull and missiles. * [FIXED] - Blood transfusion should now work properly. * [FIXED] - Zeds can knock you unconscious again. * [FIXED] - Issue with built items not display properly over the network. * [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game. * [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items. * [FIXED] - 100% damaged vehicles do not respawn anymore. * [FIXED] - Added check to make sure no one is within 30 meters of zed spawning. * [FIXED] - Fixed bandit detection for kills and humanity changes. * [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot. * [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them. * [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope) * [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly. * [FIXED] - Shadow LODs on soda cans. * [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7. * [uPDATED] - Color saturation starts to fade out at blood level 9000 * [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins) * [uPDATED] - Zed will now attack again while prone with animation. * [uPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks. * [uPDATED] - Reported bike damage is divided by 10. * [uPDATED] - Much quicker login/loading. * [uPDATED] - More reliable loot spawns. * [uPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates * [uPDATED] - player knockdown by zeds should be less common. * [uPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database. * [uPDATED] - fishing_Boat speed update from 15 to 45. * [uPDATED] - SQL files for private database users Included all hitpoints and inventory systems. * [uPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example. --execute="call pMain(1) would spawn all vehicles for instance 1 * [uPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed. * [uPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions. * [uPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player. Both removed so we can debug fps issues. * [REMOVED] - Wild Zeds while we try to debug issues with FPS. * [REMOVED] - Zeds will no longer spawn while in vehicles. DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Long-term Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * [ziellos2k] (https://github.com/ziellos2k) * [skaronator] (https://github.com/Skaronator) * [JoeysLucky22] (https://github.com/JoeysLucky22) * [facoptere] (https://github.com/facoptere) * [AlexAFlorov] (https://github.com/AlexAFlorov) * [thevisad] (https://github.com/thevisad) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) (French Translations) * [Defwen](https://github.com/Defwen) (Czech Translations) ------------------------ Short-term Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [Finest](https://github.com/Finest) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/...bers/inch.1011/) * [sumrak](http://www.nightstal...en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Pwnoz0r](https://github.com/Pwnoz0r) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [stapo](https://github.com/Stapo) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [icomrade](https://github.com/icomrade) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * Ander ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with texturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constant moaning and pressure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.7-Full.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.7-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties. When the window pops up go to the "BETAS" tab Now Select 1.7.7 in the drop down box. The files should now should now update Launch as normal
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I'm all for graveyards, traffic jams (lots of tiny bits of loot like a handful of 9mm rounds or some trail mix), overturned food trucks (where groups decided how to move crates), ambulances (another place for antibiotics) and crashed vehicles from foreign Media (lore items) and Military (decent guns w/ just a bit of ammo) who have come to investigate. DS9 for the win.
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You were banned from Ceasefire - No PVP - Active Admins - 300 Vehicles - Custom Bases (5.63.147.156:3272) on 2013-04-14.
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Hello, I run DCOT, an official hive counter hostile team. We are somewhat similar to the 'DayZ Medic' team. Though we do more than just provide medical assistance. Each new member is issued their own gear based on a form they fill out via www.dcot.webs.com on our own server. LETS GET STARTED. Our first requirement for joining DCOT is that you have a postive-grade humanity level. Secondly you must be able to take orders and follow rules given by your supperiors. Rule 1 : You own nothing on our server. Everything is property of DCOT. Rule 2 : You must have be authorized by DCOC to use ANY vehicle at ANY time. Rule 3 : You MUST refuel and repair any vehicle you've used under DCOT. Rule 4 : You are to return-fire only on civilian targets. This means ANY sign of hostility or aggression with a contact is authorized for engagement. ( You may also engage if you request a person to identify themselves and they do not respond. ) DCOC ( DayZ Counter-hostile Operations Command ) is responsible for supplying, arming, gearing, and providing transportation for various missions and operations. Our Provided Kits.SNIPER •BDU •M24 / DMR •M9 •COYOTE BACKPACK •MREx2 •BOILED WATERx2 •BLOOD BAGx2 •ANTIBIOTICSx2 •MORPHINEx2 •DMR MAGx3 •M9 MAGx4 •BANDAGESx4 RIFLEMAN •BDU •M14 / M16A4 ACOG / M16A2 •M9 •COYOTE BACKPACK •MREx2 •BOILED WATERx2 •BLOOD BAGx2 •ANTIBIOTICSx2 •MORPHINEx2 •DMR MAGx6 •M9 MAGx4 •BANDAGESx4 MACHINEGUNNER •BDU •M249 •M9 •COYOTE BACKPACK •MREx2 •BOILED WATERx2 •BLOOD BAGx2 •ANTIBIOTICSx2 •MORPHINEx2 •M249 BELTx3 •M9 MAGx4 •BANDAGESx4 GRENADIER •BDU •M16A2 M203 •M9 •COYOTE BACKPACK •MREx2 •BOILED WATERx2 •BLOOD BAGx2 •ANTIBIOTICSx2 •MORPHINEx2 •STANAGx6 •M9 MAGx4 •BANDAGESx4 Here are a few things you can do to make the sign-up process as smooth as possible. Q. What do I do now that I've signed up? A. Be sure that you visit http://steamcommunity.com/id/blackspark45/ and add the administrator. Leave a comment stating your DayZ player ID if you haven't filled out the form. ( You can find this in the edit profile feature at the main menu. ) Q. I've seen other DCOT members with [DCOT] at the end of their usernames with a description of DCOT in their player info. How do I get that? A. Be sure that you've added Blackspark45 via steam and have your DayZ player ID ready. We will add you to a custom file that enables this for players. Also make sure that you have http://www.dtclan.co.uk/squads/531669909/squad.xml copied and pasted in the 'Squad URL' in the DayZ 'edit profile' menu!! Here are the DCOT rules and requirements. ROE ( Rules of Engagement ) DCOT is very strict when it comes to who you can and can't shoot. We want to live up to our name, but if we have members running arround gunning down everyone they see with a gun we would be contributing to the exact opposite of what we stand for. Doing hostile things will get you kicked out of DCOT if we find out. Any bandits you see are not considered hostile unless they : 1.) Have a weapon. 2.) Do not respond to any identification requests. 3.) Do not do exactly as you tell them. Any survivors are considered friendly unless they : 1.) Are shooting at other survivors ( Bandits excluded. ) 2.) Are shooting at you. 3.) Are ignoring identification request AND are armed. Any hero skinned players are considered allies unless they : 1.) Shoot at you. 2.) Do not ID themselves after requested. This is your rifle, this is your gun. Make sure that while anywhere you're at with the DCOT tag you've got your issued gear on. This means you must use your issued rifle unless you're out of ammo. This also means that you must ALWAYS wear our issued BDU. ( BDU / UNIFORM. ) OMG VEHICLES! Our server vehicles are not yours. No exceptions. A single vehicle will be issued for your squad. If you want personal vehicles find one on another server. This will ensure that DCOT runs as fluidly as possible. Any vehicles you use on our server must be returned in mint condition. IF YOU DESTROY a vehicle it is your job to repair it once it respawns the following day. DCOT IS NOT ACTIVE ENOUGH FOR ME! It is not our job to babysit you. You are to report in to staff every time you play DayZ with our clan tag and ask "What can I do to assist?'. Our leaders cannot be hampered down with every single little detail DCOT comes across. We need private soldiers. Seek to better DCOT. Get out there and recruit, fight hostiles, organize your squad for its own operations ( OPERATIONS MUST BE CLEARED BY DCOT COMMAND. ) Meanwhile DCOT staff will be doing the boring work so that you can get out there and have fun!
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First of all thx to Sumrak for the update! Well it is a bit weird how 1.7.7.1 has changed things on Namalsk but I think most Problems can be fixed by Server owners. Like there is a way to change the lootcycle back to how it was on 1.7.6.1. Server owner just have to down the lootspawn delay settings. Also it is possible to change the range, position and stuff. True loot is a bit harder to get by as alot has been reduced and replaced with trash. (Dont get what was riding you in that case Sumrak,lol) but I just spawn good loot in cars and other vehicles on my sever and when there are alot vehicles it is not that heavy. Also let I spawn every freshspawn with Antibiotics cause the one touch by Zombies and straight infected thing can be anoying. Now People have to shoot freshspawns and they can start a collection of antibiotics,lol. Take a look at United-Warriors Namalsk if you like and ask if you need help with something, I will help when I can.
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Ingame Name: JEFF PHAM Guid: b884b84c006c6f964491cb03aec326b6 Ban Source: KAT 36684 I got banned twice now on 1000000 Vehicles 1/2/3 and have been cleared by an admin, but since have been banned again and am on the dart list. Not sure if this is possible but I think AVG Free 2013 caused the problem. Thanks for your time, Jeff
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DayZ Chernarus - Lethal Resolution Gaming The newest server provided by Lethal Resolution Gaming is now released! There's a lot of great scripts that have been put into this DayZ mission so that you guys will love it! With it being just released, not many players have been onto the server. Get the vehicles and loot while it's hot and fresh! TeamSpeak IP: ts.lethalresolutiongaming.com Server IP: 74.91.125.211:2450 Server Information: Third Person [ON]Tracers [OFF]Nameplates [OFF]Cross hairs [OFF]Death messages [ON]Side chat [ON] - NO VOICE!Difficulty [VETERAN]600+ mixed vehiclesCustom loading screen70 player serverPrivate hiveDeveloped by: Nohau Server scripts: * buggy/fixing || ** soon to come Strip VehiclesStrip clothesSelf Blood bag *Custom loot tablesCrafting - Base building to the extreme! **Custom bases - AI Soldiers patrol (Heavily armed, very dangerous).Custom lightingCustom debug menuAuto refuelAI Patrol - Bandits, Survivors, and Soldiers with Helicopters!Skalisty Island bridgeSuicideCare packagesClear roads Server rules: No cheating/scripting/duping/glitching.No racism.No combat logging.No voice in side chat.Have fun and happy hunting/hiding!
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Damage Validation System
Mikeloeven (DayZ) replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
so your saying hackers spawn random vehicles that explode as a trap for innocent survivors?? that is truly low XD @SalamanderAnder that might not be a bad thing the game is so stacked against the players that i dont think getting lucky by some mirical of a script reversing your damage would be unbalanced as youll have died many times between encountering these lucky bugs @Lady kyrah the thing is that the standalone might not be the endall because even when the SA comes out it will be a while before the maps and current 3rd party gamemodes catch up to it. I personally wont play standalone untill epoc comes out for it -
Ambulances, Police Cars, Militairy Trucks, Repair Vehicles, Domino Pizza Mopets its all in the mix!
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It could be implemented on various of ways, such as just 4 or 5 vehicles with limited loot or 10 to 20 with some what 'more' loot and more zombies passing trough. Could include police cars or ambulances or what ever as a big bonus or what ever but this simply will cause wars between survivors and stir up the 'soup' of the game and make people fight for their worth how then ever. There are so many ways to implement it and there could be copyright issue's or what ever with this since its used in many scenes of movies, series or games. From my experience with standard 6 to 8 cars and average loot: People started gathering materials for wars,People became strategic and tactical for conquering the loot,Some times it even included wars/pvp for more then 5 hours straight,People started negotiating each others and group up just for loots,When spawn/event stuff is known it will be a bloodshed most of the times,People get up early ;)
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Any DayZ Mods That Run Well?... Or the Ones That Run the Best?
Jex replied to chibigoat's topic in DayZ Mod General Discussion
Kudos to the map creators of Podagorsk for the effort but it is boring. There's very little to see on it, not really anywhere to go. Once you have some gear what do you do then. No choppers, presumably few vehicles and a small map. Panthera on the other hand is a small map but looks amazing. Cherno imo is still the best map. plenty of places to go, vehicles if you want them, gorgeous views and it's huge. Podagorsk is like a continually hilly terrain with loads of trees on it, scattered grey barns and 5 small towns. The area for "the best gear" at the airfield yielded us.... wait for it..... MRE's!! Yep - all that danger and effort and all we got were MRE's. Now the 6 guys that came there to try and kill us fared worse. They lost all their gear and it was only through them that we came away with anything useful (and it wasn't much) but the fighting was fun. There's one tiny strip onto the airfield island and I suppose everyone goes their to PVP and I guess that's because there's nothing to see or do. -
Hello, i was playing on one of the 3 hived "100000 vehicles | fully millitarised" servers and i got kicked for my ping going to 483 or there abouts. Upon logging back in i was told i had been "KAT" banned. My GUID is eb2d9110252b10867b8311056c3669c2 the ingame name i play under is tom, and the message i receive when logging in is "Admin Ban (KAT #36688): Apparently i need to be removed from some list somewhere before i can be unbanned, yay for me..
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I think base placements tend to follow trends on individual servers. A good strategy is to be ahead of the curve. Guys build bases at top right corner. Those bases are secure for a few days then raided. Then guys build bases up and to the left of kamenka (a good spot generally btw. except for me, no one walks north from kamenka, kamenka's primary role is a suicide spot, lol). Then those bases are raided. Then guys build small bases in the interior, then those locations become known, then guys build bases around skalka, then those get raided. Then it starts all over again with bases at the top right corner. It's also wise to understand the hows and whys of bases being compromised. There's a big difference between a lone wolfer stumbling across one of your tents and a clan methodically combing the north for heavy loot stashes and vehicles. Allow lone wolfers to periodically take a little from your base; they can carry only so much. Conversely don't place big bases in the areas where large groups with the intent of cleaning up are purposefully looking i.e. the whole northern woodland area. And a bit cheaty, but one can feel secure with bases on 'dead' servers that are used as supply depots for your regular shenanigans on busy servers.
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Silent Night DayZ - Chernarus Private Hive - Active Staff -Fun and Growing Community
ChrisIrwin posted a topic in Mod Servers & Private Hives
Looking for a new DayZ server? Need to find a place to call home? Look no further..... SILENT NIGHT DAYZ CHERNARUS PRIVATE HIVE PVP/PVE WEBSITE: silentnightdayz.com TEAMSPEAK 3: tswc2.vilayer.com:9992 We have: ACTIVE ADMINS A FUN AND GROWING COMMUNITY A DEDICATED SERVER WITH 99% UP TIME A DEDICATED TEAMSPEAK 3 VOICE SERVER A DEDICATED SERVER WEBSITE AND FORUMS DONATOR PERKS: CUSTOM BASES CUSTOM LOADOUTS IRON DOME DEFENSE SYSTEM - BASE PROTECTION ZOMBIE KILLER FOR BASES VIP DONOR PERKS: IN GAME CHEATS: SPAWN ITEMS/VEHICLES/WEAPONS GOD MODE ZOMBIE SHIELD TELEPORT And we also have some pretty awesome scripts for some enhanced gameplay such as... -Working debug monitor - F10 TOGGLE -Animated Heli Crashes - LOOT GLORIOUS LOOT... -Auto Vehicle Refuel - STAY INSIDE, WE'LL FUEL THAT FOR YA... -Dynamic Weather Control - BETTER WEATHER -Remove Clothes from Bodies - HE'S DEAD, HE DON'T NEED IT ANYMORE... -Remove Parts from Vehicles - 'CAUSE THATS WHAT JUNKERS ARE FOR -Sarge AI - WOULD'NT BE THE SAME WITHOUT A GUARANTEED FIGHT -Self Blood Bag - 'CAUSE WE CAN -Siphon Fuel - DONT LET THAT BROKEN CARS GAS GO TO WASTE -Vehicle Tow/Lift - WE AINT GOT TIME FOR ALL THAT EXTRA DRIVIN -Clear Roads - SERIOUSLY, WHO NEEDS ALL THAT JUNK ANYWAYS -Custom Lootable Buildings - LIKE EVERYWHERE -Custom DayZ Mission System - 'CAUSE MISSIONS ARE AWESOME -Triple AntiHack - 'CAUSE WE WANNA PLAY IN PEACE -_- hackin' assholes-_- So what are you waiting for.... Search up Silent Night or Favorite this IP : 216.244.93.162:2312 CYA THERE!!!! -
my camp got raided, all vehicles, tents either destroyed or taken.
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u still have pvp servers with 1000 vehicles and 100 helis if u like "the old dayz"
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Patiently waiting for the new patch to be released on dayzcommander! Pre thanks Razor for all the good work. Now, some questions and a few points. I don't understand how the patch updates work with the mods of the mod. I am wondering if the people who are unsatisfied haven't played the latest patch on official hive? It is very difficult. Maybe they're reacting to zombie difficulty increase from patch release of appx. 2 months ago. I continue to see twitch streams and youtube videos of players running carelessly around zombies while the zombies do nothing. No offense, but the mod variants look like a freakin joke. Btw, I love the difficulty. As others have said, it's doubling rewarding watching the kill messages stream down the log while I cruise through the game unconcerned. Why? Because I got better. I learned, I adapted. I still find myself in hairy situations. I had a close call in Elektro earlier today and nearly died at nwaf atc this afternoon (doing stupid shit, mind you). This is exactly how the game should be. Kudos to Razor. I'm wondering if the camo nets made it in? Can anyone report on their effectiveness? The "zombies glitch-hit through walls" argument carries no weight. To second this point, everyone knows where those glitches are-Just avoid them! In regards the danger of aggroing zombies in towns, can you not anymore run into a building and pull out your axe and silently dispatch immediate threat whilst preventing further zombie aggro? I mean c'mon, that's a standard tactic. I'm just going to assume that hasn't changed and if you don't know that tactic, then you might want to team with someone who plays better than you and learn some stuff. Besides, it must be a known tactic since they worked to improve the functionality by adding the weapon changing hot keys. Last, infection is not a death sentence! To validate again what another intelligent poster just said, you can live indefinitely with the infection. Trust me, I've done it. I never suicide and I never, ever quit. No matter how dire the situation. This is the mentality of DayZ. This mentality has allowed me to overcome the infection. I could care less when I get infected. So my blood drops a little, eat a fucking cow! Also, don't give up my friends. When you get good at the game and learn how to look, you will find all the antis you will need. They are in stashes, in tents, in vehicles, at heli crash sites, in warehouses, in hospitals (yes! hospitals). Do some stealth, watch a battle go down, kill the final survivor(s), take all the antis left on the bodies. Was gonna say "no sweat", but yes some sweat, that's what makes it rewarding. I'm not here to shame you for your lack of gaming fortitude. I'm here to encourage you and let you know there are still greater levels of accomplishment in DayZ if you'd only stop complaining and start trying! p.s. Razor-the hard zombies have finally given me an edge over other players; now I'm a good player! (no longer the self-styled Worst DayZ Player of All Time) Please don't make the zombies too easy, don't make curing infection too easy. But yeah, dude, kudos again and again, the mod is shaping up to be one kick ass game. Me and my mates are absolutely loving it now!