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Found 2794 results

  1. michatbg

    Rolling Update Rev. 0.30.113953

    Add tents on next update. I think tents little decerase ghosting.
  2. Those views "work" because those are arcade games. You can't 360 no scope in DayZ nor should you be able to. Besides, the DayZSA 1st person view works fine if you're playing correctly. You can't side step strafe at 30 mph or bunny hop or spin 180 degrees like you're on ice but nor should you be able to. If you're clearing out buildings or tents or moving up on someone, it's not only fine but works beautifully. Checking your corners, side stepping slowly around corners while you "slice the pie" moving past a room.. that all works. It works fine. Again.. people are way too used to 3rd person ghosting a room or area, seeing someone then walking into it firing from the hip in the exact location of an enemy. That is not good for gameplay and frankly not good for the game.
  3. atmaca (DayZ)

    [SA]WeaponZ Survey

    I want a gut that can: - Bring my lost session back - Stop people from combat logging and ghosting - and make my character animations better. Can you do that? would be awesome if you could put a gun like this into game.
  4. Combine (DayZ)

    The KOS conundrum, problem/solution.

    With more long-term goals and features we'll hopefully see a bit less of that in general. You can never get rid of it in this game. And in some ways it belongs to the game. Some people just play the game that way. But it's still a game. They, depending on what they do ... ... can ruin the day of other people ... might probably never witness the interesting (happy end or not) player interaction we see and like in many videos It's almost logical. You can't have it all. You either do this or that. But everything has pros and cons. If you play the game in a certain way, and only in that way (for example being a KOS loner ) then you miss out on some stuff. Sometimes it saves your skin, sometimes that's what gets you killed. You never know. I just dislike being a dick in game. By that I mean things like ghosting or sitting on the coast killing unarmed people / fresh spawns for no real reason. Again, the game also permits you to do it and any player should eventually expect death. Apart from glitches. But that doesn't necessarily mean you should always do what you can do, in my book. But then again my playstyle is a bit different. To each their own I guess.
  5. joe_mcentire

    The best idea against server hopping

    my take: increment (exponentially) spawning times as well as spawning radius with every hop.. by extreme you spawn after 15 mins not in elektro but in the ocean. it would be in need of a good decision-making process to distinguish between "regular server-change" or a "hop/combat log" my conclusion is: the almost "best" trade-off would be the radius thing. it would obstruct hopping for loot/combat logging/ghosting tremendously edit: what if you say "but then i'd spawn anywhere, completely vulnerable in the middle of an open area". hmmm that'd be a good point. what if you would always spawn lying on the ground for example... but that's just an idea
  6. Like the mod the future of the game lies in mods and more importantly private hives and servers. It's just a better way of controlling hackers, server hopping, combat logging and ghosting.
  7. Karmaterror

    Suggestion to get more night time play

    But but....24 hour cycle....realism....booooo! I can see the allure of a shorter day night but that's a real immersion breaker for me. 1 hour of night just dosent seem worth it lol. I like the idea of the servers being locked to all the same time, but yeah without the short day night its unfair on others. Grrrr theres gotta be a way to get em playing at night but keep immersion.....wait....private hives!! If your server was your home you would have no choice but to play at night. For me that's the best solution, make each server private and you cure night play, ghosting, server hopping, low pop gearing, (and with a good loot spawn timer) farming aswell. If they did add shorter cycle id say no shorter that 50% so 6 hours each 12 hour full day.
  8. or... add a mechanic that auto moves a player to the nearest edge of town, if they logged out in town, to prevent them from ghosting, but it would still allow server hopping
  9. smoq2

    Suggestion: Multiple characters

    Huge NO to this suggestion. If you want to see the implications multiple chars have on a survival game, go check WarZ aka. Infestation (or vice-versa) forums. Vengeance ghosting, camping same place with multiple chars, char mules, etc. Those are just a few factors that eventually shift the game from PvPvE to PvP with loot finding, after which we can add global inventory, safe zones, and merge Bohemia with HP together with Hall and Titov. To all of you who want convenient solutions: DayZ is not a convenient game, and nor it should be. Everything you want to do should be achieved by hard and long work, which makes you even more cautious of not loosing your (only) character. If you want to reach your friends, it should be hard and time consuming. If you find this discouraging, close the game, uninstall it, and play something else.
  10. Lancer 2-2

    ## hour player lock / Gear locked to server!

    Best way to dampen down server hopping and prevent "ghosting" is to add a 15-30 minute lock timer for joining a second server within X time of leaving the first. So: You join Server A, leave Server A and join Server B within 5 minutes of leaving server A. When you leave Server B you get hit with a 15-30 minute countdown locking you to Server B. Unfortunately if you are unluck enough to have two de-syncs with both servers then you will have to wait the timer out. Alternatively You join Server A, leave Server A and join Server B within 5 minutes of leaving Server A. As soon as you connect to Server B you are hit with a 30-45 minute lock to Server B preventing you from quickly moving back to Server B or on to Server C if it a quick loot dash hop. This one will prevent someone from ghosting and may dampen down loot server hopping. I am looking forward to a private hive where none of this is possible.
  11. Shadyfizzle

    ## hour player lock / Gear locked to server!

    its gonna be some sort of cooldown between switching servers, idk if it will be an arbitrary number like 10 minutes between switching servers or if it will be dynamic with the amount of times you switch servers, but i can pretty much guarantee that it will be something along these lines also eliminates ghosting btw
  12. DevilDog (DayZ)

    Basebuilding/Fortification ideas

    You would need a way to stop ghosting. I think this should already be in the game for high end loot spots. Make it so that anyone that logs out in that location automatically gets transported 100 yards in any direction when they log in.
  13. Bakercompany86

    These actions will only encourage to people KOS.

    Thankfully there are plans to address combat logging, server hopping, and ghosting. As to how or what extent, I don't know. As the gif shows, this player wasn't in any apparent danger minus the presence of another player nearby. So even with all of these measures implemented, we might not be able to stop people from just "going into their turtle shell" at first sign of a threat. But who cares if they do? If they find solace or fun in the constant logging in/out of a server to avoid death, they're eventually going to run into the server hopping countermeasures. Plus that's really time consuming. I give a heart felt "meh".
  14. AP_Norris

    Base building

    Start with camps that way, we can have a system that has been tried and tested before we get into underground shit. Add marquee style tents that we can use to be out of the wind & rain. Add permanent campfires great for cooking. Add small hard to come by loot storage containers. Add cooking stuff that can be used over campfire. Add crafting tables to modify gear (shotgun -> sawed off shotgun) Once that sort of stuff is done, add fences, barbed wire & wooden that properly grabs the terrain just underneath it, including building roofs and such. Add gates (some sort of locking system), sand bags and basic wooden buildings. Add more complex wooden buildings, often requiring a cocktail of resources. Add stairs (best way to keep people from ghosting into your base, put it somewhere you can only get to on your server). Add larger loot storage options including spider hole type things requiring a shovel and wood and water proofing material. Add safes that are incredibly rare and hard to shift but require keys/ combinations. Add electricity, lighting and gas powered generators, fridges to preserve perishables, alarms. Anything further than that might be really dependant on what the community is doing. (I can see bases on top of the giant metal warehouse by Stary Sobor, bases on top of supermarkets, bases all overt everything and everyplace) They should be more or less permanent so a system of seeing where it is going to be (EXACTLY) is pretty important. Things should be craftable from a gaint pile of loot considering how much crap some of the stuff should require.
  15. chewythefirst

    having more than one character. thoughts?

    You make a lot of good points, that is the kind of answer i was looking for from someone not just "no". there could be ways around that, like a lot of other games they could split there servers into four different regions. and each of your characters are locked to one of them, so you choose when creating a character what region you want him/her to be in. eliminates ghosting and the character just around to hold supplies. or i could just wait till the servers are like what they are on the mod and you character is locked to that one server.
  16. Zaltor

    Spawn immortal time

    Ya we should do this. :facepalm: This exact thing happened just the other night to me but in a whole different way..... Two guys jump a friend kill him and the go to loot, I kill one while hes looting then bam other one vanishes like a fart in the wind..... so I move fast to set up 100 meters away from where I killed his buddy 2 mins later I see the guy appear 50 yards behind where I was last, So I pull out my scoped Mosin and blow his goddam head off his shoulders while hes loading in, ghosting people exploiting so often is why this is a terrible idea.
  17. Shadyfizzle

    Cooldowns

    So I think that implementing a cooldown period for things would help this game a lot. For instance a 10 minute cooldown period between switching servers, similar to Breaking Point, would eliminate ghosting since it would take 10 minutes to switch servers, move into better position, then 10 more minutes to switch back to your original server. Also server hopping for loot would be significantly more of a hassle with a cooldown period between sever changes. A cooldown between respawns would also be a prudent idea. For instance there would be an hour or so wait time after you die before you can respawn. This would add more value to the life of a character as you would not be able to immediately respawn. It would also help curb mass suicides of new-spawns who want a better spawn point. Obviously the combat/log out timer would be nice whenever they decide to implement that. If these Ideas have been posted already then oh well, at least its not another KoS thread...
  18. superkyle

    Just me or are people missing the point?

    OP is smartest guy this forum has seen since I've started lurking. No one here seems to care that the game is basically broken as is down to the fundamental gameplay level if zombies aren't implemented, server hopping isnt fixed, combat logging isnt fixed, spawns arent fixed, ghosting isnt fixed, etc. There's tons of issues. Sure, it's an alpha. But are they really going to fix all those problems that were an issue even in the mod? IDK.
  19. gibonez

    Anti-Combat Log System!

    Only solution is to get rid of the stupid global hive system its the root of all the problems. Each server has its own hive, gets rid of the stupid ghosting, combat logging, server hopping.
  20. Lancer 2-2

    Spawn suggestion.

    The timer should only be triggered when you log into Server B during the same game session you were on Server A and I think the timer should be 30-45 minutes. That way if Server A goes down, you can still join Server B. If you try to ghost from A to B to A again, the timer prevents you getting back to A (combat ghosting). The timer not county for the server you immediately left, but it should prevent you from changing servers. So say I left A, connect to B then I de-synced and lost connection. I re-connect with the timer limit and I can only re-join Server B until the timer has reset then I join which ever server I want.
  21. Lancer 2-2

    A possible solution for server hopping.

    How about: Player logs into Server A then leaves Server A. Player logs into Server B during the same game session which starts a 30-45 minute timer preventing them from connecting to any server except for B until that timer runs out in which case they can join any server. I don't think anything will solve server hopping for looting because unless somehow a timer was started when you disconnected from a server I would assume has spent those 30 minutes slowly navigating the base, looting and moving their character to a safe location to log out/in. However it will make combat hopping/ghosting a lot less attractive since as soon as they log into Server B to position themselves, they cannot rejoin Server A for like 30-45 minutes by which point the "target" must have moved on. These sort of problems will get resolved with private hives anyway, I was a member of a white-list privatehive during the mod and it basically meant all hopping could not happen and hackers were dealt with promptly and quickly!... except the one that made us all dance randomly, then spawned us all in cherno and started firing a gun randomly... or chasing us all down with god mode on trying to kill us with an axe... He was dealt with the next day.
  22. icrush

    [SA]WeaponZ Survey

    Voted for a couple of country-found guns that find amusing. Just remember to fix the hopping and ghosting before implementing new stuff.
  23. Oduunich

    So this is how you stop server hoppers/farmers

    If it's done RIGHT there shouldn't be problems. Sounds like you were on an abusive one doing it wrong. Use the existing weapons for example. Doing it RIGHT means that everyone can use the Mosin, but the VIPs can use the PU Scope on it. Maybe they are the only ones who can use the new .357 Mag at all, but everyone has the FNX. A server doing it WRONG would have VIPs as the only ones to use a gun at all. Like I said, you wont get that sort of thing until we can do mods to the SA servers. Making character profiles local to the server is the main bit to stop Server Hopping and Ghosting. It will leave people stranded for awhile on a server they may not like if they are too attached to their gear. You will end up with server communities instead of 1 giant DayZ community, which may or may not be a good thing.
  24. chewythefirst

    So this is how you stop server hoppers/farmers

    that is true but a lot less impact on the game play, as in no more server hopping and will also minimize ghosting. it wont stop ghosting completely but will make it happen a lot less.
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