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Found 41868 results

  1. Walking Wounded

    [SA]Who you were before shit hit the fan .

    it could have special traits they could be available to all and training in them would be via actions you normally perform. so if you repair alot ov vehicles youll get some sort of boost to vehicle repair.. maybe youll be able to mend wheels once before you replace them etc etc.. strippers.... mmmm
  2. SpudmanWP

    [SA] Gun lubrication to prevent jams

    Could you salvage axle greese from abandoned vehicles for lube?
  3. DooM599

    [SA] No snipers, no choppers.

    Don't remove sniper rifles, not even the antimaterial ones. There are many possibilities how to make snipers balanced and actually simultaneosly make them more realistic. Instead of removing them forever, they could be i.e removed from the SA alpha and returned when certain balancing conditions are met. And remember we are talking about the upcoming standalone, not the ARMA2 mod! Problem 0: They are far too common! I've seen dozen-sized groups wearing ghillie suits and they all had antimaterial rifles and other helicrash weapons! Solution: You are considering the mod, not SA You have experienced this very likely because they exploited item duplication glitches or spawned stuff by hacking. It's gonna be standalone, duplicating and spawning stuff can be fixed. People will no more waste their ammo into worthless targets, or just turn one AS50 into ten and shove 9 of them into their tent, then after they die they can't just get a new one like some can in the current version of DayZ mod. I've seen alot of camps full of high-end gear, and im pretty sure they were achieved by exploiting. This is the reason why people sit sniping freshspawns, the disappointing truth is that in DayZ mod you will never run totally out of ammo. Currently, if you kill a sniper who appears to be a player exploiting duplication glitches or just simply cheating, it won't mean there is one sniper-player less around, it means he/she will just return with the same gear, and this might take only a hour. That should not be possible in the standalone, if it is, then ALL rare & powerful weapons shall be removed totally. Problem 1: You can zero your gun with a few button presses in ARMA2/DayZ mod, even in a middle of the fight. This makes them highly flexible in any long range combat, and you don't need that much skill or knowledge to use snipers for different distances. Solution: There should be a REALISTIC zeroing system in the game. In real world, you just won't start a firefight by checking how far your target is and then zero your gun in 2-5 seconds to that distance to get an accurate shot using the dot in the middle of your scope. Currently, you just press page up or page down to make your gun zeroed to a fixed distance like 500m or 600m. In real world, you need to determine if it's zeroed correct by shooting to a target set to a specific distance and then checking if it hit the target correctly. It won't take you seconds, it will take much more, rendering it almost impossible to zero your gun while a fight if your target is aware of you. A real world like system would make you spend time alone just adjusting the gun, and beside that you need to foresee whatkind of distances your targets will be in, which is hard. You would need to waste bullets doing this, and you would alert zombies and players to you because of the noise. You would need a couple of friends to be keep you safe while you're sniping or just zeroing the gun. It would make all snipers turn as difficult and skill demanding as DMR, you aren't going to use the middle dot of your scope to aim the target unless the target is at the distance you zeroed your sniper to earlier. Problem 2: You can just find a sniper and it's ammo and then use it right after that. A freshspawn might just run into a helicrash, find an antimaterial rifle and get killing people. Solution 1: Make them even more rare They're gonna be truly rare after item duplication and spawning is completely prevented. I won't care about a threat if I have a 0,0001% chance of encountering one, and the players who killed me have trained for hundreds of hours, and seen much effort to just get their gear. I'd rather be impressed than annoyed if i meet a well established group able to take me using experience and effort, especially because it's possible to make them rare Solution 2: You might find a gun with missing, broken or worn parts and you need to replace them This would make getting snipers demand more than just luck. Say, you could find a rifle without a scope, because someone took the scope because his weapon's scope was broken but his gun was otherwise in a fine condition. Then you would have to find a gun with a scope that fits it. There would be broken parts which cannot be repaired, and the condition of your gun parts reduces by every shot you take, and when a part reaches 0% condition that part will be useless. This would make people also consider the shot's effect to their gun beside wasting bullets, before taking a worthless shot. There could be fixed rates for the way specific guns appear, like you could never find an antimaterial rifle without a broken or missing part. So a weapon condition system could make getting and maintaining snipers almost as difficult as for vehicles. Many people skip the opportunity to repair a car in the mod if it's likely that they can't find the parts for it considering the efforts and benefits cars have, so why would you want to pick up a broken AM sniper, and then try to find another to replace the broken part(s)? Maybe because you've got well communicating friends who can deal with the zombies and players if you meet them. But you won't pick one up if you're just hanging around alone and trying to find better weaponry to protect yourself, especially if you have a choice to pick a different weapon with superior condition compared to that overpowered low-condition sniper rifle. I'd like to see a detailed weapon condition system like this, but i don't know if it's gonna be too tough to make all weapons able to be disassembled. EDIT: Problem 3: They make no sense in Chernarus Solution: Change the lore a little bit Im unaware that there is official lore for DayZ at the moment, but can't the other nations just try to investigate or help chernarus in middle of a zombie apocalypse? NATO, BAF etc. weapons would make sense if they were found only on helicrashes or somekind of temporary looking military bases which appear randomly, if it's possible, surrounded by dead soldiers. Of course there could be dead soldiers around just because of underestimation and unawariness towards the threat. Or the infection could spread through air, which leads to helicopters and cars crashing, and the survivors are the only ones immune to the infection. In case you thought it was Too Long and you Didin't Read.. In overall, snipers should be extremely bad for close combat which requires you to have friends covering you, they should require luck to find any, maybe find two before getting one working, should require time and effort to get them working, should make zeroing non-changeable during fight's, their avaiblity should be so tough that you aren't just gonna kill people for fun using military snipers, and if there was no item duplication glitches/item spawning nobody of you would complain about them at all because they would be so rare.
  4. enforcer1975

    [SA] No snipers, no choppers.

    Well it isn't really a true sniper rifle but more a marksman rifle that is used to engage enemies beyond the effective range of the AK up to 800m effectively so beeing inferior to a pimped purpose built sniper rifle should be ok. As a matter of fact Iraq produceds/produced their variant based on the RPK, quasi a semiauto RPK with a long slim barrel and a PSO style scope called the Tabuk. But it uses 7,62x39 ammo so in case the userruns out of ammo his teammates can give him their magazines. The rifle can also be used to engage targets up to 800m effectively but it's quite weaker compared to the SVD round. I wonder if that had a better chance ending up in Chernarus than a DMR. I sure hope so because that would make the most sense considering he uses the same island and it's the same company. Even if he decides to make his own story it wouldn't make any sense if he floods the game with western weapons and vehicles due to the background ( former soviet state in the middle of nowhere, no internet, no toilets no running water with people so poor they can afford the most expensive military grade weapons and expensive vehicles from capitalists etc. ) because that's when i will not buy the game or at the very least pause until i find a server with a realistic geographic loot setup. Let me use a word considering military export weapons "ITAR"
  5. I tried looking up lists online, but most are out of date, as this one will be soon enough. Here's one I'm compiling right now and trying to finish up, if you guys have any corrections I should make, feel free to let me know. Format is: Item - Class ID ASSAULT RIFLES AK107 Kobra - AK_107_kobra AK107 Kobra GL - AK_107_GL_kobra AK107 PSO GL - AK_107_GL_pso AK107 GL - AK_107_pso AK74 GL - AK_74_GL AKS PSO - AKS_74_pso AKS (Kobra Silenced) - AKS_74_UN_kobra AK74 - AK_74 AKS74 Kobra - AKS_74_kobra (30Rnd_545x39_AK) AKS74U - AKS_74_U AKM - AK_47_M (30Rnd_762x39_AK47) FN FAL - FN_FAL FN FAL AN/PVS-4 - FN_FAL_ANPVS4 (20Rnd_762x51_FNFAL) M16A2 - M16A2 M16A2GL - M16A2GL M16A4 ACOG - m16a4_acg M16A4 ACG GL - M16A4_ACG_GL M16A4 GL - M16A4_GL M4A1 Aim Camo - M4A1_Aim_camo M4A1 RCO GL - M4A1_RCO_GL M4A1 HWS GL SD - M4A1_HWS_GL_SD_camo M4A1 HWS GL Camo - M4A1_HWS_GL_camo M4A1 - M4A1 M4A1 CCO - M4A1_Aim M4A1 Camo SD - M4A1_AIM_SD_camo M4A1 HWS GL - M4A1_HWS_GL M4A3 CCO - M4A3_CCO_EP1 M4A1 RCO GL - M4A1_RCO_GL L85A2 ACOG - BAF_L85A2_RIS_ACOG L85A2 SUSAT - BAF_L85A2_RIS_SUSAT L85A2 ACOG GL - BAF_L85A2_UGL_ACOG L85A2 Holo - BAF_L85A2_RIS_Holo L85A2 Holo GL - BAF_L85A2_UGL_Holo L85A2 SUSAT GL - BAF_L85A2_UGL_SUSAT L86A2 ACOG - BAF_L86A2_ACOG (30Rnd_556x45_Stanag) Sa58P - Sa58P_EP1* Sa58V - Sa58V_EP1 Sa58 RCO - Sa58V_RCO_EP1 Sa58 CCO - Sa58V_CCO_EP1 (30Rnd_762x39_SA58) G36C - G36C G36C Camo - G36C_camo G36A Camo - G36A_camo G36K Camo - G36K_camo G36C SD Eotech - G36_c_SD_eotech (30Rnd_556x45_G36) Bizon SD - bizon_silenced (64Rnd_9x19_SD_Bizon) LIGHT MACHINE GUNS MK Mod 0 - Mk_48_DZ M240 SAW - M240 (100Rnd_762x51_M240) M249 - M249 (200Rnd_556x45_M249) Lee Enfield - LeeEnfield (10x_303) SNIPER RIFLES CZ 550 - huntingrifle (5x_22_LR_17_HMR) M24 - M24 (5Rnd_762x51_M24) M14 - M14_EP1 DMR - DMR (20Rnd_762x51_DMR) M40A3 - M40A3 (5Rnd_762x51_M24) AS50 - BAF_AS50_scoped M107 - m107_DZ (10Rnd_127x99_m107) SHOTGUNS Double Barreled - MR43 (2Rnd_shotgun_74Slug) Winchester - Winchester1866 (15Rnd_W1866_Slug) M1014 - M1014 Remington 870 - Remington870_lamp (8Rnd_B_Beneli_74Slug) SIDEARMS G17 - glock17_EP1 (17Rnd_9x19_glock17) M1911 - Colt1911 (7Rnd_45ACP_1911) M9 - M9 (15Rnd_9x19_M9) M9 SD - M9SD (15Rnd_9x19_M9SD) Makarov - Makarov (8Rnd_9x18_Makarov) Revolver - revolver_EP1 (6Rnd_45ACP) PDW - UZI_EP1 (30Rnd_9x19_UZI) AMMO AKM - 30Rnd_762x39_AK47 AKS74 Kobra, AK74, AKS74U, AK107 - 30Rnd_545x39_AK BizonSD - 64Rnd_9x19_SD_Bizon M1014/Remington 870 - 8Rnd_B_Beneli_74Slug M1014/Remington 870 - 8Rnd_B_Beneli_74Pellets Winchester - 15Rnd_W1866_Slug Double Barreled Shotgun - 2Rnd_shotgun_74Slug M16A2, M16A2GL, M16A4 ACOG, M4A1, M4A1 GL, M4A1 CCO, M4A3 CCO, Mk12 (All Varients) - 30Rnd_556x45_Stanag M4A1 CCO SD - 30Rnd_556x45_StanagSD MP5A5 - 30Rnd_9x19_MP5 MP5SD - 30Rnd_9x19_MP5SD M240, MK 48 - 100Rnd_762x51_M240 M249 - 200Rnd_556x45_M249 CZ550 - 5x_22_LR_17_HMR DMR, M14 - 20Rnd_762x51_DMR M24 - 5Rnd_762x51_M24 SVD Camo - 10Rnd_762x54_SVD M1911 - 7Rnd_45ACP_1911 M9, G17 - 15Rnd_9x19_M9 M9SD - 15Rnd_9x19_M9SD Makarov - 8Rnd_9x18_Makarov Lee Enfield - 10x_303 G17 - 17Rnd_9x19_glock17 Revolver - 6Rnd_45ACP PDW - 30Rnd_9x19_UZI FN FAL, FN FAL AV/PNS-4 - 20Rnd_762x51_FNFAL Sa58 (All Varients) - 30Rnd_762x39_SA58 G36 - 30Rnd_556x45_G36 M107, AS50 - 10Rnd_127x99_m107 FOOD Raw Steak - FoodSteakRaw Cooked Steak - FoodSteakCooked Baked Beans - FoodCanBakedBeans Sardines - FoodCanSardines Frank Beans - FoodCanFrankBeans Pasta - FoodCanPasta Coke - ItemSodaCoke Pepsi - ItemSodaPepsi Mountain Dew - ItemSodaMdew Water Bottle (Full) - ItemWaterbottle Water Bottle (Empty) - ItemWaterbottleUnfilled Raw Sheep Meat - FoodmuttonRaw Cooked Sheep Meat - FoodmuttonCooked Raw Chicken Meat - FoodchickenRaw Cooked Chicken Meat - FoodchickenCooked Raw Pig Meat - FoodBaconRaw Cooked Pig MeatFoodBaconCooked Raw Rabbit Meat - FoodRabbitRaw Cooked Rabbit Meat - FoodRabbitCooked MEDICAL Bandage - ItemBandage Heat Pack - ItemHeatPack Epi Pen - ItemEpinephrine Morphine Auto Injector - ItemMorphine Blood Bag - ItemBloodbag Antibiotics - ItemAntibiotic Painkillers - ItemPainkiller EQUIPMENT Map - ItemMap Compass - ItemCompass GPS - ItemGps NVGoggles - NVGoggles Rangefinder - Binocular_Vector Watch - ItemWatch Knife - ItemKnife Hatchet - ItemHatchet Matchbox - ItemMatchbox Toolbox - ItemToolbox Military Flashlight - ItemFlashlightRed Flashpoint - ItemFlashlight Binoculars - Binocular Entrenching Tool - ItemEtool Radio* - Item_Radio MELEE Hatchet - MeleeHatchet Machete - MeleeMachete Crowbar - MeleeCrowbar REPAIR PARTS Fueltank Parts - PartFueltank Car Wheel - PartWheel Scrap Metal - PartGeneric Engine Parts - PartEngine Main Rotor Assembly - PartVRotor Windscreen Glass - PartGlass BACKPACKS Czech Vest Pouch - CZ_VestPouch_EP1 Patrol Pack - DZ_Patrol_Pack_EP1 Assault Pack - DZ_Assault_Pack_EP1 Czech Backpack - DZ_CivilBackpack_EP1 Alice Pack - DZ_ALICE_Pack_EP1 British Assault Pack - DZ_British_ACU Coyote Backpack - DZ_Backpack_EP1 MISC Tent - ItemTent Bear Trap - TrapBear Tank Trap - ItemTankTrap Wire Fencing - ItemWire Road Flare - HandRoadFlare Blue Chemlight - HandChemBlue Green Chemlight - HandChemGreen Red Chemlight - HandChemRed Red Smoke Grenade - SmokeShellRed Green Smoke Grenade - SmokeShellGreen M67 Frag Grenade - HandGrenade_West RGO Frag Grenade - HandGrenade_East GP-25 HE - 1Rnd_HE_GP25 GP-25 Smoke (White) - 1Rnd_SMOKE_GP25 GP-25 Smoke (Green) - 1Rnd_SmokeGreen_GP25 GP-25 Smoke (Red) - 1Rnd_SmokeRed_GP25 GP-25 Smoke (Yellow) - 1Rnd_SmokeYellow_GP25 GP-25 Flare (Green) - FlareGreen_GP25 GP-25 Flare (Red) - FlareRed_GP25 GP-25 Flare (White) - FlareWhite_GP25 GP-25 Flare (Yellow) - FlareYellow_GP25 M203 HE - 1Rnd_HE_M203 M203 Smoke (White) - 1Rnd_SMOKE_M203 M203 Smoke (Green) - 1Rnd_SmokeGreen_M203 M203 Smoke (Red) - 1Rnd_SmokeRed_M203 M203 Smoke (Yellow) - 1Rnd_SmokeYellow_M203 M203 Flare (Green) - FlareGreen_M203 M203 Flare (Red) - FlareRed_M203 M203 Flare (White) - FlareWhite_M203 M203 Flare (Yellow) - FlareYellow_M203 Jerry Can - ItemJerrycan Generator - ItemGenerator Wood Pile - PartWoodPile Tin Can - TrashTinCan CLOTHES Civilian Clothing - Skin_Survivor2_DZ Bandit Skin - Bandit1_DZ Camo Clothing - Skin_Camo1_DZ Ghillie Suit - Skin_Sniper1_DZ Soldier Clothing - Soldier1_DZ Rocket - Rocket_DZ LAND VEHICLES Motorcycle - TT650_Gue ATV - ATV_CZ_EP1 Hilux - hilux1_civil_3_open Humvee - HMMWV Bus - Ikarus UAZ - LandRover_CZ_EP1 UAZ (Red) - LandRover_TK_CIV_EP1 UAZ (Russian) - UAZ_RU S1203 - S1203_TK_CIV_EP1 Skoda - Skoda Skoda (Blue) - SkodaBlue Skoda (Green) - SkodaGreen Volha - Volha_2_TK_CIV_EP1 Volkswagon Golf - VWGolf SUV - SUV_TK_EP1 Tommy the Tractor - tractor Ural - Ural_INS Ural - UralCivil2 Ural - UralOpen_INS V3S - V3S_Civ SEA VEHICLES PBX - PBX Small Boat - Smallboat_2 Fishing Boat - Fishing_Boat AIR VEHICLES Little Bird (Z11) - AH6X_EP1 Better Little Bird (4 Seats) - MH6J_EP1 Huey - UH1H_TK_GUE_EP1 Mi17 Cargo - Mi17_CDF Attack Huey - UH1Y Apache - AH64D (PLANES) Biplane - An2_TK_EP1 Su34 - Su34 Su39 - Su39 A10 Warthog - A10 Harrier - AV8B F35 - F35
  6. Maxwell(friendly)

    Armed vehicles

    I was thinking that in the standalone there should be a few trucks or humvees(maybe a boat) with guns on them. I think it wouldn't be OP if they didn't have protection around them so they could be sniped easily. There could be ammo in the guns already ranging from a full 500rds to empty, showing the military was using them to fight off the infected. Here are some of the vehicles that i tink would be cool if added.
  7. DayZHorror has recently introduced a new Panthera server! It provides players with 200+ vehicles that are evenly spread out across the map! Also, the server is lagg free so there is no need to worry if your going to lagg or not! For more information visit our website: http://dayzhorror.com/forums/index.php? Teamspeak: ts.dayzhorror.com IP: 176.9.98138:2302
  8. the ip and port has been changed to anyone wondering were ther server has gone new ip and port has been changed down below the new server i.p 159.253.143.49 and port 3323 this new server has debug monitor,auto refual, added custom bases along with trading post and a bandit camp and hero camp that goes by humanity,, custom loading screen, increased heli crash spawns, extra hel crash loot with custom guns, full moon, [npc bandits, survivors, soldiers], vehicle salvage, house lights, self bloodbag,street lights,heli lift, vehicle flip, the trading post is a none pvp area you cant shoot people inside the trade post or rob them, you can kill them or rob them once you are atleast 300 meters away from the trade post, the bandit and survivor camps are heavy pvp area,s outside of the camps as you will only be able to enter the camps unless your humanity is right,, there is plenty of vehicles on the server 500+ hope to see you all soon,. server has own ts3 if you want to join it you can get details ingame just a few pics but lots more i am thinking of opening another server but was thinking of a role play server if i get enough intreast in this serve and people come to me saying about a role play server we could have one up very soon as the whitelist application for the role play server wont be like some that are like a job interview lol hope to hear from you all soon
  9. JeffDetroit

    Can you take stuff OFF of vehicles?

    Taking parts off vehicles? I do it all of the time. catalytic converters; stereos; fancy GPSes you name it! Don't forget to check the armrest enclosures, there's usually an Ipod in there as well. Happy to be of assistance!
  10. Unified Apocalypse is a small community that has just been started by me and a few friends. We currently offer a Non-PvP server but we are wanting to expand. Scripts Autorefuel Self Bloodbag Street Lights Remove parts from Vehicles Safezones What makes our server unique? We think our server is unique because it offers a noob friendly experience to new players of DayZ. With it being Non-PvP we allow players to walk around without the threat of being shot, if you get attacked you can report the attacker and they will receive a permanent ban from the server. Our friendly admins are always available to help and guide you around and teach you any basics. We plan on opening a PvP Server so when you think you're ready you can go practice your skills on AI's and of course Players. We also have an extra city built at NWAF offering a lot of loot spawning buildings including 24 barracks spawning military grade weapons, hospitals, general stores and more! IP - 94.23.233.28:2352 Website - http://unifiedapocalypse.enjin.com/ (Work in Progress) Teamspeak - 85.236.100.96:10947 Location - France We hope to see you on there! Owners - Steven - Mr.Samiller120 Admins - DCMetro - Lysol
  11. Guys must been right more tent stuff gone, vehicles gone all after 30 mins rejoining the server the hell :D and i died from standing on a rock, great day at buggyZ :D
  12. LoulouMekna

    [SA] No snipers, no choppers.

    I live in France, in the middle of nowhere, where there's a lot of farmers which practice hunting. For example, in my town (~250 inhabitants), there is maybe, fifty people who owns an hunting license. It's the only way to buy rifle (not militaries ones, but for hunting like .22 long rifle, double barreled, pellet guns) and ammo. So as far as I know, peoples only owns civilians guns. In east europa country, where dayz takes place, the legislation is very close, due to the European Union ! So I think it will not be an incredible event to find an hunting rifle or a light handgun in most of the houses in rural places of Tchernarus. BUT, in my towns, people who owns guns doesn't let them lying on the ground in their house.... I hope they thought to make very great hidden place in the SA to find these little treasures, like attics, lofts, or in basement in the house. It's must take more time than actually, just check in the house to see if a weapon has spawned, and leave if not. We must have a chance to find them hidden on the top of tall furnitures like wardrobe and so on... => In conclusion, we would have to spend 5 minutes in the house exploring all the possible places ! The amount of weapons would not be decreased, but increased, but much harder to find. We'll know that there is a hunting rifle in most of the house in this little town, but for finding a weapons, it must takes nearly 20 minutes of intense searching to find one, excluding zombies or other players agressions ! However, Tchernarus seems to be an old communist country, and according to the movie "Lord of war", at the end of communism reign, there was very easy to find military stuffs, if we have relatives or friends working in the army, but not so easy for poor farmer of middle of nowhere. These military weapons coud be buy by wealthier people, who lives in cities, or more urbans areas, not as the same ratio that peoples owns guns in rural areas, but don't make impossible the chance of finding a military weapons in the basement of a lovely house in the center of Tcherno... And don't forget that before the infection, Tchernarus was a land under war, with many guerilleros, and helped by the US Marine Corps, so find weapons cache in wilderness could be possible, but very rare, and at random place like helicrash sites, but not so visible, and do not have all military weapons in 50 copies, with all ammo, but for example, an US military cache could have one or two M4/M16, various ammo but not in quantity, military clothes, scopes (for the SA's system of modding weapons), bipode, grenade, etc... The same for guerilla's caches with Ak's, guerilleros clothing... When USMC, BAF and other armies came to Tchernarus, they known that it will be close combat, jungle combat, like in Viet Nam, and doesn't bring necessary very efficient scoped rifles. The priority was not long range combat or anti materials combats, but short or mid range, in covered areas, with lot of trees, and many hills. This country is not made for sniping ! But it's made for assault weapons, machine guns. For anti personnal combats ! A M107 or .50 as no using, if the army facing is an informal guerilla, with for best equipments a Pick up with Mounted machineguns, or lot of pedestrians soldiers hidden in the forest ! I don't say that these weapons doesn't have to be found, but they have to be very rarer. For choppers, I think it will be more civilians choppers we could find in cities, but as many said, make it harder to drive, longer to start (a real life helicopter must be started at least 5 minutes before the ride, because the rotor has to increase his speed to come to the good speed for taking off.) For the vehicles like car, motorcycle, bike, trucks : they have to be very much easier to find ! But to find a car which have fuel in the fuel tank, and able to drive along without fixing it must be as rare as actually 4 or 5 spawned cars on the entire map. The car part must be found in some place like garage, or like in the mod in industrial places, but with more diversity. => one engine part for the car, one for the trucks, one for choppers, wheels at different sizes, who could be still mount on incompatible vehicles, but make a problem of direction that makes the car always going to the left or always to the right when no key is pressed. It could not be this hard to find vehicles. At least there's one vehicles for two house in Tchernarus, because the country is poor, but not as poor as no one could buy a cheap sovietic car. But the vehicles could all be more or less broken, making a car not a precious objects. In the mod, having a car is a great achievements, not as good as having a choppers, but make the travel on tchernarus easier and make team more able to mount a camp. If the car is not longer a rare features, other people won't try to shoot at sight the driver when they see a car, because they know that they could find another vehicles not so further.
  13. p4triot

    Can you take stuff OFF of vehicles?

    Hope it is possible in the SA, in fact, I think it should be almost the only way to fix a vehicle. Finding similar vehicles to take from until you can find all the parts you need and put it all in the same vehicle.
  14. Quartermaine

    SA Suggestion: Making An Effort

    Isn't it the case with vehicles already? I agree with the weapon idea but. Having to scavenge different parts from broken weapons to create a working weapon sounds cool. A cool game mechanic but fails some realism aspects based on:
  15. OrLoK

    SA Suggestion: Making An Effort

    Hello there You'd be surprised how quickly *things* fall apart when they are not looked after, Its less long than you think. IHMO salvageable vehicles should be rare and *then* one should have to toil long and hard to get them in a working state. If I meet someone with a working revolver I want to be "wow! that guys got a working gun AND ammunition!". Rgds LoK
  16. I'm wondering if you can take stuff (like wheels, glass, etc.) off of vehicles.
  17. fluxley

    SA Suggestion: Making An Effort

    On the one hand i like how in the mod vehicles are a rare find, but it would make sense that vehicles were all over the place, Also to consider theres been suggestions that as players do things like repair vehicles they will get better at it, With that in mind you could make it that the majority of vehicles are in such a bad state that its impossible for the average player to fully repair, they can salvage parts but maybe the hull/chassis is too heavily damaged to get going without experience, This would mean we have lots of vehicles spread accross the map but finding a good one still takes a lot of time and luck.
  18. BLOODRED A HUGE, FRIENDLY DAYZ COMMUNITY 15+ Years or Older SERVER DETAILS CUSTOM BUILDINGS CUSTOM SKINS CUSTOM TOWNS CUSTOM BASES ENEMY NPC HELICOPTER PATROLS 300+ Vehicles (Customs) 40/50+ Players daily Custom road debris Clean road's Cherno/Electro (HEAVY PVP GROUNDS) NPC MILITARY BASES ​ FOUR OTHER SERVERS: ORIGINS CHERNARUS TEST (CUSTOM SCRIPT WORKSHOP) TAVIANA SIGN UP ON OUR WEBSITE www.bloodredcommunity.com JOIN OUR MAIN SERVER! 173.193.48.137:3136 173.193.48.137:3136 :)!
  19. DaveAzoicer (DayZ)

    [FTC] Trade and Supply - [T] Standalone Shop Open! 100% satisfaction!

    Camp raided. AS50s, CCO SDs, RFs, GPS gone. Probably more. But they didn't take the vehicles...
  20. Saethkept

    Further expansion of Chernarus

    I've always imagined the "ideal" sized DayZ map to be 900 square kilometers. With the speed of faster land vehicles and aircraft, one can cover even the largest current maps in too short an amount of time. Larger maps would also allow for small communities to grow around certain areas of given map without the constant threat of "invasion". I am all for larger maps, and if I had a year or two off from real life, I would create a 900 or 1200 square km map for DayZ. Perhaps someone will get down to it at some point.
  21. US 1745 Chernarus Regular 3DP:ON CH:ON NP: OFF GMT-10 R-Mod Custom buildings +1000 Vehicles APC's Custom Bases Custom loadouts Teamspeak server available Looking for Teams/ lone wolfs 1-2 Admin spots available
  22. {NCK} Lady_Lamp

    Looking for homeless Clan!

    What we're looking for is another clan that will call our server home. Perhaps at times we will pull our forces together and perform a mega-raid through NWAF or Cherno, but I think mostly we can depend on one another to be rivals and keep the game challenging. You raid us, we raid you and so on and so forth. NCK has a teamspeak server and we would make a private, locked channel for you. If the clans aren't too large, there could be room for more than one. Think about it, we claim the north, you claim the south and the rogue clan claims a small area in the west. Send your forces to raid us, make a truce and trade weapons or vehicles. It could play out many different ways and we're definitely looking to add something more to our server. We want you and yours to be a part of it too! Also, take part in our special events as organizers or as contestants! While server traffic is just starting to pick up, it is a great time to check us out. Get a head start on your camp building while the server has a low population. PM me, or post here if you're interested!!!
  23. After playing for X amount of time, maybe 10 or more minutes usually, I can't pick up specific items such as main rotor assembly, entrenching tool, stuff that is usually found alone and must be picked up instead of being accessed as "gear." When this happens I also can't consume food or drink or get the repair menu for vehicles. I have to relog to fix it. Sometimes when I just move along instead of relogging, like after trying to eat or drink, eventually my guy will crouch down and finally consume the food or drink but they don't refill my meters. This is usually 5-10 minutes after initially trying to eat or drink those items. The other day I finally decided it must be my files since no one else seems to have the issue so I did a full reinstall of arma2, arma2 oa, patch 1.60, patvh 1.62, dayz commander, dayz, and dayz origins. Didn't fix the problem. Any ideas?
  24. The prox12 dayz private hive server is a brand new server. As of current it has base building mods and auto refueling and an increased amount of vehicles. However within the weak we plan to add new and unique vehicle spawns that are not in vanilla dayz as well as new buildings, new guns, and npc's. This server is brand new with many vehicles still at their spawn. SO for anyone who wants to build a clan and find a server to commit to and get a foothold in the door. Right now is the times to do it on the new prox12 dayz private hive. i.p:199.116.113.43:2312 We hope to see you there.
  25. Less Neverwinter more DayZ! - Events tomorrow, Repairing vehicles so its a good time to get on and stash as this only happens every now and then!
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