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Showing results for 'Vehicles'.
Found 41868 results
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E3 Expo - June 2013 - Interviews and Gameplay
Dreygar (DayZ) replied to SmashT's topic in Mod Announcements & Info
I think you're in the minority. It's a nice achievement to get a vehicle working after you searched for hours or days looking for parts. Now you can travel to locations quicker with a higher level of protection all while painting a huge target on yourself. I really like what they've done with vehicles in Arma III so I think not porting over Arma II stuff was a wise choice, plus again I like the customization features proposed with the new ideas. -
E3 Expo - June 2013 - Interviews and Gameplay
[email protected] replied to SmashT's topic in Mod Announcements & Info
You're not. I'd rather they don't bother porting old ARMA 2 vehicles and just redo them completely later on. Exploring the new map is going to be more fun without vehicles. In the early days of the mod you would rarely come across one anyway and it was great. As for barricade-able houses, it seems to me like one of those ideas that sound cool in theory but in practice would never work. What would be the purpose of barricading an existing house in DayZ world? -
E3 Expo - June 2013 - Interviews and Gameplay
Katana67 replied to SmashT's topic in Mod Announcements & Info
Hmmm... all this vehicle talk from Dean has got me thinking. Honest to god, I wouldn't mind DayZ without vehicles for a while. I really wouldn't mind if they were put on the backburner for other things. I'd rather have barricade-able houses than customizable vehicles. But, on the other hand, customizable vehicles could be a good testbed for houses. I don't know, I just really could care less about vehicles. Is anyone with me? Or am I alone? -
E3 Expo - June 2013 - Interviews and Gameplay
alphamat replied to SmashT's topic in Mod Announcements & Info
I did not meant full release. What I meant was a version of that game that is enjoyable by the majority of the people. Not a specific moment(alpha/beta/full) but just at some point where most of the major bugs will have been resolved, vehicles have been incorporated and other improvements making the game worthwhile for lots of ppl. -
will the admin live server tool be in standalone ?
RollingLizard1 replied to dgeesio's topic in DayZ Mod General Discussion
The obvious solution to admin abuse is just go get your own server. I for one am glad for all the good admins out there that create great and safe places for me to play. Only complaint I have is extra gear at spawning in and servers with tons of vehicles. I prefer to be a survivor. -
Figured out where my helicopters went. Player vehicles are randomly spawning out in the debug plains at server start. Died 3 times tonight by getting thrown into the air by the docks. This was also a bug in 1.7.6.1.
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DayZ Chernarus 666 # (v1.7.6.1/Beta 103419) [Veteran|3DP:ON|CH:OFF][GMT-6] 110 + Vehicles/20 + Helis -> Edited Buildings - 24/07 > NOCD < Add on DayzComander - 199.217.119.158:2302 NOCD enabled now , but SCRIPT SCAN ON ( SilenteWarrior AntiHACK ) - Edited Map , alot military bases ! - 100+ veicules - 20 + choopers - Alot of spawns itens ( pure pvp if u want ) - Internet Connection 100mb down / 60 upload LINK DIRECT! - ADMINS allways online!
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Hello everyone, [iVre] Clan is pleased to welcome any new player or confirmed on its server : 94.23.41.100:2322 Chernarus/MODS/Medium vehicles number/1.7.6.1 The clan is going to make videos soon, so if you want to take part of it join us quickly, we're currently working on it. We are a french Clan exisiting for a few month only but all friends since 5 years now. Don't worry about the language barrier, some of us speak english and even chineese. We love frogs and baguette, so if you are on the same "line spirit" come and try to survive with us.
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Server OFF due to the amount of servers there are, Use this as a TIP and don't get one untill standalone/another map comesout
nL.Jason replied to nL.Jason's topic in Mod Servers & Private Hives
Bump // our host FINALLY. updated to 1.7.7 We are a 100% Vanilla server at the moment , not even any custom vehicles or buildings are added yet. Will add them later in , dont worry , it's not gonna screw Vanilla mode. -
The problems I've found so far with 1.7.7
ACOGshot replied to victusmortuus's topic in DayZ Mod General Discussion
Ive had a few issues. Perhaps it may just be the specific server I play on (which has never had issues before btw), but here we go. Pros New bandit outfit is awesome. I actually feel like its cool to have the bandit skin now. Before it felt dirty and out of place, but now it just feels right. No more rush to find a ghillie suit or camo! Combining clips. One word: FINALLY! No more stupid guns! Outlawing thermal weaponry was a step in the right direction, but finally removing those damn anti material rifles. Balance is restored. Can you tell the Origins devs to get rid of the PKP? :) Cons Loot isn't spawning properly. I logged in earlier to find lots of loot, only to be kicked and upon returning, loot despawned and under new rules, wont respawn for a long time right? Every heli crash i've been to has had no loot whatsoever. I have also noticed that in places loot and zombies arent spawning correctly too. I long for the day when I find a server that you don't have to wait around for loot to spawn, cause y'know, realism and all that. Zombie knockdown is OP. I watched a PsiSyndicate video about the new patch and he said it was a 1 in 5 chance or something (yes, i know he isn't the patch notes), but what I have experienced is more like 1 in 1. Its super annoying! They also seem to be damaging without swinging again, which isnt the end of the world, but with the new knockdown it makes it unbearable. Vehicles saves? I found two vehicles in the middle of Elektro, completely fixed up, full of loot. Is it possible that vehicles arent saving upon restart? I noticed theres now a 'save [vehicle]' mechanic like there used to be ages ago. Ghilie suit kick. I put one on, got kicked... Caused the aforementioned loot problem. I hope this is constructive. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i guess they are tired because of the massive most of the time arid work the had to do so far. me thinks if the first few major features slowly turn out to be of use (medical system, crafting, vehicles) they will most certainly get confidence-boosts. edit: confidence is also influenced by feedback btw -
E3 Expo - June 2013 - Interviews and Gameplay
ZlobaRUS54 replied to SmashT's topic in Mod Announcements & Info
Yeah, I knew it would be the case and even predicted about 2 months ago but was still hoping for a miracle. Pretty much every part of the game, zombies, models, animations, weapons, crafting, interface, vehicles, loot is in very early stages or have not been worked on yet. The team is really short on resources, shame on you Bohemia, it was your chance to make it really big, like Blizzard/WoW huge., I guess tried and true Arma took priority and SA was shoved into a dark basement room with minimal resources. -
What you guys think about the new update?
tandwan replied to grimsonfart's topic in DayZ Mod General Discussion
"Zombies should one shot players, if you get hit by a zombie you die." I am expecting some dumb shit to say this. I'm 36 years old, and a gamer, and i've found the most amusing thing is this: People want shit to be extremely hard and then they just quit playing it. MAN WE WANT REALISM! MAKE THE ZOMBIES HARDER! Then one day, they get bullshit on by zombies, and probably die 4 times in one day to getting chain knocked down or whatever and they quit. They don't come back to the forums but then a patch comes out that changes zombies and back they come. In EVERY single game i've played there's this huge community who want 'hardcore' mode but then when they get it they don't like it. I'm a hero, I play against zombies and dodging bandits and zombies need to be tweaked right now. The knock down thing is perfectly fine, it's losing aggros in the way you're SUPPOSED to lose them that is the problem. They don't work most of the time and that's a bit of an issue. If I can go all through a city with 12 zombies, run through several buildings and then come out the other side with 10... then somethings wrong. We don't have the ability to close doors behind us, or make obstacles to slow zombies down. De-aggro was the way this was supposed to work, and yet now it's very very hard to do it. De-aggro needs to be tweaked a little, I don't care about the loot because quite frankly there was way too much to begin with. Hording and server hopping didn't help the number of things on a server so *shrug*. Oh, PS: Reset vehicles that haven't been used in 3 days. If you're not active on a server and you've got 6 vehicles stashed away then reset that shit. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
my opinion: 1) make 3rd person something you'll have to earn! OR 2) do it like in the inventory:you can only see zeds/animals/vehicles/gamers in 3rd person, which are in the line of sight -
will the admin live server tool be in standalone ?
m_mitchell replied to dgeesio's topic in DayZ Mod General Discussion
Not necessarily. I know one that currently just kind of like "I won't be with the server much longer anyways" and doing sorta bad things. He's not killing everybody but he does reveal positions sometimes to his buds sometimes as well as fixing vehicles and such. -
Hi Everyone, If anyone is looking for a DayZ server to call home, please check out our private server. We got the server about a week ago after being screwed over by admin's on other servers and wanted a place to play that's consistently up with no admin abuse. Sever name: DayZ - UK Hadean Private Server | 100+ VEHICLES | CUSTOM LOADOUT | (1.7.7/103718) [VETERAN|3D:ON|CH:OFF] [GMT-6] Thanks,
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Looking for a Survival Partner(s)
mrbravo66 replied to Girrik's topic in DayZ Mod General Discussion
Hey! I see you are looking for a group! If you are interested come along and play with us! :) - Information - Max Players: 50 Vehicles: 100 Mod Version: Vanilla 1.7.7 Map: Chernarus Server Location: London, UK Restart Timer: Every 6 hours Battleye: Enabled 3rd Person: Enabled Crosshairs: Off Difficulty: Veteran IP and Port: 37.130.229.228:3051 Any questions feel free to join the server and ask me (mrbravo66) or PM on the forums. We are looking for regulars, however don't let that discourage you if you want to join for a bit of fun! Also, we are running gotcha antihack for added server protection! -
E3 Expo - June 2013 - Interviews and Gameplay
Death_Dealer replied to SmashT's topic in Mod Announcements & Info
Problem is, if cars aren't in the SA, people will complain. If they are added in the SA, they'll have to be ported in from ArmA 2; which will give us the clunky pieces of crap we currently drive. People will still complain. There's really no win/win situation for that. In the end new vehicles and mechanics will be made but that is going to take some time. -
Custom Vehicles/Buildings Question
celticbagger replied to celticbagger's topic in Mod Servers & Private Hives
I guess what I should be saying too, is I see the vehicles in the database, but what about buildings? I am assuming I just add them to the objects database and then they will spawn correctly or something, but do I have to worry about the loot spawning in them differently? So do I put vehicle/building spawns in the same database table? Thanks for any help you can give. -
E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
To those bitching about the lack of vehicles [cough]Gummy[/cough] You do realize that the whole point of the alpha is to address the more important and basic issues that are quite apparent from the recent videos. Rushing a half-baked vehicle system or even including the old one for release would be completely counter-productive in this regard.. There's a reason they've only included limited weapons/areas of the map open for the internal testing so far :| -
Bump Bump Bump! Just a recap: - Information - Max Players: 50 Vehicles: 100 Mod Version: Vanilla 1.7.7 Map: Chernarus Server Location: London, UK Restart Timer: Every 6 hours Battleye: Enabled 3rd Person: Enabled Crosshairs: Off Difficulty: Veteran IP and Port: 37.130.229.228:3051 Any questions feel free to join the server and ask me (LoneWolf) or PM on the forums. We are looking for regulars, however don't let that discourage you if you want to join for a bit of fun! Also, we are running gotcha antihack for added server protection!
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You should buy the SilentWarrior anti-hack, It has a similer spawn feature to dayz.st :) Click anywhere on the map and spawn a vehicle, it also has options to remove broken vehicles and vehicles that haven't been used in a few days. It's cheap and info can be found here > http://thesilentwarrior.com/tsw/ Works with ANY host that uses Bliss/reality, It doesn't support every map though. It's also an anti-hack program so it monitors for teleporting and scripting :)
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So have you also fixed the issue of the M107 and i believe the AS50 having a green box that locks onto players zombies and vehicles? Watch full screen in 1080p.
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What I like the most about 1.7.7 update?
RollingLizard1 replied to Pwny (DayZ)'s topic in DayZ Mod General Discussion
Agreed. Flashlight, lighter and knife kept at all times in my house and vehicles. On my person there is always a pocket knife and a lighter yes I'm a smoker. So if a disaster of any kind were to happen I would always have these items on me or in easy reach. Much less likely to have bandages and painkillers or road flares. I can't even remember the last time I saw road flares in use. Everything is LED now. Next time I'm at the auto store will check to see if there even still selling them. -
Were certain vehicles banned? I have an SUV on my map in DayZCC, but I don't see it in game.