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Found 41868 results

  1. nasdero68

    Another Quick Update 5 December 2013

    It is pretty easy, first of all nobody force you to join any server, second they can do it like Epoch do it, there are privat server (custom) and also public server (official), that's it. I will never pay for a server like an origins server, you pay and they decide what they do with it. What you say is, like everybody has to buy a red car..., I say everbody can decide what color he wants and what kind of car. But I agree with the 1000 cars, I got 308 cars on taviana, including 84 locked vehicles, but every serverowner should be able to choose how many cars he want to have on his server and the player can choose the server they want to play on, if he like 1000 cars or 10 cars.
  2. 10/12/13 - Vehicle Spawn Script Enhancements - Enhancements made to dayzmod hive default vehicle spawn script to add some unpredictability to the state of vehicles when they spawn.
  3. DayZ Hosting from XstreamGaming - US /UK/EU locations - Great connectivity worldwide. DayZ Epoch Map Pack ("2-click" install) Epoch Maps: Chernarus, Dingor, Lingor, Namalsk, Panthera, Takistan and Zaragabad DoS/DDoS protection at most DC locations Epoch Chernarus + Scripts Pack - See http://goo.gl/AqeHW6 for more info Key Features Rollback/Automated Database Backups - Your hive database is backed up automatically every 20 mins. "Rollback" your server to a previous state with a few clicks in the control panel.Whitelist your server - Only allow selected players to play on your server without using a password. Add and remove players from the whitelist with ease in our control panelAdmin Map - Install KK's Admin Map on your server with a few clicks. View players, vehicles, tents and send admin messages and kick players from your web browser (Chernarus only)Freedom to customize your server - Full database access for hive changes and freedom to change .pbo's and mission files.*Loadout - Change your server's player loadout when they spawn in; Run a PvP server - make that first hour in-game a little easier, or harder !Vehicles - Add more vehicles to your server, change the vehicles' spawned, add custom spawn points and anything in-between. Custom Inventory - Allow selected players to respawn with any loadout of your choice. Great for rewarding donaters/clan mates with extra gear.Custom Buildings - Add buildings to your server - Build your own base or hideout. Schedule Restarts - Restart your server automatically when you choose. Easy to use scheduler in the control panel.Messaging - Run in-game admin messages to your server: great for warning players of up-coming restarts or reminding players of the house rules.Whitelist - Our servers are compatible with DayZ Whitelister Pro Plus (user installed and run)​ BattlEye Extended Controls - Advanced admin tool. In combination with DayZ Anti Hax provides a near real-time anti hacker system. Also features an advanced scheduler.Simple Updates - Update your server when you choose. A few mouse clicks and your done.Easy to use control panel - No need for FTP or SSH clients. You web browser is all you will need for most tasks. Instant setup - Setup usually completed within 1 hour of cleared payment. Addons such as BEC installed during support hours.25% off TeamSpeak 3 or Mumble ServerRun Arma2 Maps and Mods including Wasteland. Switch between DayZ and Arma2/Wasteland with a few clicks.Uses Reality Hive code - A continuation of the popular Bliss code.Your Own Private Hive - Shared with no-one else. Database access on request to customize hive features as you wish.http://www.xstreamgaming.net/dayz-hosting-dayz-server-hosting About Us We are a small company of gamers who are dedicated to providing high performance game and voice servers. But we do more than that. We feel that a game server isn’t just a binary on a machine. It is a virtual club house for an online community. As such, it needs more than just hardware. It needs the support and attention of professional and dedicated staff. (Company no: 08121701).
  4. Everything seems ok so far. Database is unaffected and in-game content from the previous server seems to be there, i.e bases, vehicles, players inventories, safes, etc.. etc... So far so good..
  5. Hey matey, you're welcome to check out our Epoch server, link in signature. We're more than happy for players to go PvP (we already have a couple of very hostile bandit groups!) and encourage players attacking bases. The only rules we have are based on common sense and are there to prevent griefing, arguments, flaming and rage quitting which are that you cant destroy bases or vehicles within bases. You' re more than welcome to steal vehicles, raid bases, camp bases, attack players within bases, camp air fields rob players, Kill on sight etc. If youa re interested details are in mm signture, if not good luck with your search and you might want to try Must gaming servers
  6. Crystal Gaming Epoch - (1.0.3/103718) [VETERAN][GMT+1] Private Hive - www.DayZ.st | DayZ.ST Rules: Do not Glitch or bug abuse and defenitly no hacking! Do not destroy bases of others. Collateral damage during assaults is acceptable(your enemy needs to be online!) Do not camp at trader trader cities, do not steal at trader cities(don't be a douche) You need to be 3-5 km away from trader cities to build at trader cities Do not destroy vehicles stored within secured bases/camps. (Looting and theft is acceptable though!) No abuse of other gamers Do not abuse voice coms(no side channel) Tough not really a rule but a suggestion : Work together to survive Role play encouraged!Server features: ANG Safezone'sBase Building(Epoch)Sarge AI Bandits/Soldiers/SurviorsSelfbloodbagCostum mapping in cherno, black forest and kamyshovo, NE airfield and balota all with decent loot(more mapping soon)Animated crash sites and AI Patrols400+ VehiclesMore to come!Starting Gear:(to give beginners a Chance) G17 with 2 mags.2 BandagesPainkillersmall backpackhatchetmatchescan of beansServer info: 5.153.13.117:3221 Teamspeak: crystalgaming.ts.nfoservers.com
  7. AP_Norris

    DayZ SA Idea *Suspense*

    One thing I would like to see for longer weapons is air resistance at high speeds, so the gun in pushed in the opposite direction the car is going.This should only happen with your hand out the window, so shooting across the cabin wouldn't have that effect, unless you didn't have a front & back window. If you have a large gun you can hit the end of the door and maybe use the lean button to kinda climb out the window and shoot overtop of the car for less control but a larger uninhibited field of fire. At the same time, I would like to see guns doing greater/ more realistic/ a larger range of damage to vehicles. Everything from tires being shot out, oil lines being severed, engine block damage, brake disks being cracked, brake fluid leaks, transmission, broken windscreens (with first person only driving pls) and other stuff that basically makes risking retaliation fire pretty dangerous.
  8. Regarding multiple characters: I am strictly against it. I am sure that I know most of the pro & con's of having only 1 single character as well as having multiple characters. As much as I appreciate Katana67's points and I am actually agreeing that many points are valid, the reason for me being against it is simply consistency. There are players that can invest 100 hours a week into the game and there are players that can invest 10 hours a week into a game. Meaning: People with a lot of time are at an advantage anyway. Now for the amount of time I have to put into the game, I want consistency. I log out at Stary Sobor on sunday night? I want to respawn again at Stary Sobor on friday evening. No matter which server I enter. I want to continue with my character and continue to write my DayZ story. The one point, besides servers that offered 1000+ vehicles & a mini-nuke-AK 107 flamethrowing M 16 as starter gear, was that there was no more persistancy in gameplay. You logged out and played on another server the next day? You start from 0. You have a 52 days old character and are totally geared (happened to me once) and your regular server shuts down? You start from 0. This is not what I want to play. Every time I play, I face better geared players who spent more time into the game than me. Or I face multiple team members of a clan that are managing several vehicles and helicopters. So what? This doesn't affect me as long as I don't get in touch with them. The problem of server-hopping should be targeted on different ancles. First, make it that tents are not accessible to the player who set them up once he died. Once he died, leave the tent active for 24 hours in case other players find it. This will reduce a lot of the heavy gearing of people (besides, maybe even reducing PvP as gearing up again is the same for everyone). Maybe it's possible to create "zones" on the map on which server hopping is randomized. For example, somebody that is on a full server at the airfield and wants to switch to a server with lower player numbers, to loot with ease, gets respawned in a radius of 1 kilometer of his location. Same should apply for any building, as in "you cannot respawn inside a building you logged off. This would greatly reduce stream snipers or guys that go to locations on other servers on which they know a sniper is located, just to spawn near them. But DON'T, and I cannot say it too many times, allow multiple characters. If anything is as much as immersion breaking, it's having multiple characters.
  9. CLAN INFORMATION: The =167= Clan's DayZ Division is now actively recruiting members to join in our Epoch Operations. We are a US Army based clan that was formed back in 2003 and has been running strong ever since. We currently have two divisions- They are: - APB: Reloaded -DayZ Mod Division We communicate in Teamspeak while we play DayZ, and when split up, we play in separate channels so we can communicate the little things with our squadmates, such as "Zombie to your 11 o'clock." and "Do you have any water?" We have whisper lists setup in Teamspeak so that we can communicate cross-channel to the other squads when necessary. Think of this as a two-way radio. When we communicate cross-channel we utilize call signs, code words, and phrases to give a more realistic feel to the gameplay. This will be especially impressive when we start pumping out videos. We are much more than just some friends playing games. We have plenty of structure, opportunity for advancement, and we treat each other like family. Here are just a few reasons why you should join =167=: Solid Leadership. We've been running for 10 years and our leaders have accumulated quite a bit of knowledge and experience along the way. We also have a very extensive week-long leadership training program that all officers attend. Teamwork. We train our members to work together as a cohesive unit by promoting teamwork and selfless service. We will often recognize clan members for performing outstanding activities that positively affect their team, even if these activities are out of the limelight. Member Recognition. We are always on the lookout for members doing outstanding deeds. We have custom-made ribbon awards which we issue for a broad range of things including attending training, performing service to the gaming community, volunteer efforts among the clan, and much more. We also publicly recognize members and their accomplishments through promotion in rank and delegation of responsibility. Hassle-Free Organized Structure. The =167= Clan has always had a very organized, military-like structure. This can be a huge benefit for those who wish to advance in rank, learn how to lead, and take command of groups. However, there are people who wish to come online, play with their clan, then log off with no strings attached. We understand and respect this fact. We will never pressure members to advance in rank or take responsibility that they don't want. Good Times with Great People. Everyone in =167= comes on to have fun and enjoy each others company. The environment in Teamspeak is very friendly, and usually involves a lot of laughing and people having a good time. We can get pretty serious when we need to be, like in APB during a close mission, or in DayZ during a firefight, but everyone treats each other with respect and has a good time, whether we're being serious or not. Does this sound like a good time to you? Do you have what it takes to join =167=? What do you have to lose? Find out more and join the family! Visit our website for more information or to submit an application. SERVER INFORMATION: Server Name: DayZEpoch - [safe Zone Traders][unlimited Trader Stock][300 Vehicles][Full Moon Nights](1.0.3/103718)(Veteran|3D:ON|CH:ON)(GMT +12) Hosted by the =167= Clan | 167clan.net Server IP: 192.187.122.10:2302 Location: Kansas City, MO Time Zone: GMT +12 Difficulty: Veteran 3rd Person: ON Tracers: OFF Nameplates: OFF Crosshairs: ON Map: OFF Waypoints: ON The server has scheduled restarts at: 12AM, 6AM, 12PM, and 6PM Eastern with pre-restart warnings 10 minutes, 5 minutes, and 1 minute beforehand. The administrators will not respond to requests for teleports, free gear, free vehicles, or anything of the sort. We love the game as-is and don't want to anyone to spawn in with a DMR, ghillie, and an SUV sitting 10 feet away. We also don't want to deal with admins who cheat using logs or combat log in their own servers and we don't think you should have to deal with that either! The server rules are very basic and most people already abide by them without being asked, but we'd like to post them just in case. 1. No Racism 2. No Spamming 3. No Hacking 4. No Scripting 5. Try not to use VON in Side Chat 6. No Combat Logging We'd like to extend an open invitation for everyone to come check our server out and play with us sometime! Sound like a good time? Come join us and let's conquer the infection! Want to know more about the =167= Clan? We are recruiting! Feel free to visit: Our Website: http://www.167clan.net Our Membership Application: http://www.167clan.n...ip-application/
  10. callsignBravo (DayZ)

    What do people want to have in a epoch server?

    I think no self blood-bag would be nice, AI bandits and missions would be cool. No added buildings, only one or two safe traders (starry cannot be safe) not alot of vehicles but if i wanted a car i could find at least 3 in berezino. If you can find anything better than a beat up dirt bike in Cherno its too many vehicles. an OK starting load out, like a Winchester and revolver. ( personally i like a nice starting loadout in epoch, but normally I play vanilla dayz, on the public hive) If you listen to what people want its bound to get a good population right? lets hope
  11. So rocket went on a posting spree over at 4-Chan, and some of us guys (MrGuy92 on steam) Picked up some of it, since it was kind of jumbled I quickly reformatted it and figured I'd leave it here for everyone that missed it (or is incapable of reading 4-chan such as myself). Some of the questions may be off, I can't really figure out how to work 4-Chan so I am going to try and inference from what the answer is. Any question with a (?) is basically I am not sure if that was the question being asked, so as always, take everything with a grain of salt. As more questions and answers come in, I'll be sure to post them. Q: Can you clear areas of Zombies? yes, you can clear areas. the zombies are very WIP. we need to go truly multi-threaded on the server before we get too advanced, and shift zombies off onto their own core. then we will get more advanced with respawn. Q: What happened today? A lot of bug fixing but still cloning. but we're on the way with it. I'll try post an update on the forums later with some info. Q: WHEN WILL ALHPER BE OUT?!?! I have a good idea when but you just never know and if I said, it could just end up disappointing. If you saw the stream you would have seen major things that had to be fixed. Q: WHY ISN'T ALPHER OUT?!?! Well I mean its been a crazy tough mess of a year. we'd take one thing apart, and realize we needed to redo other whole bits. its not that the engine is bad, it's pretty good - its just that what we were doing was not what it was designed to do. And scripts.... they are way to slow. so we need to move everything into engine. that takes time. We're not quite at "cool new stuff" again yet, but we will be soon. Hiring some new people will help with that. The alpha is going to be a shock, for us because it will focus us on fixing the billions of simple bugs found... and for everyone else when they realize this is not a game but a platform for the future. Q: When does the new sound guy start? He's signed the contract but i'm not sure when he starts. hicks will know, could tweet him and ask. but realistically, even if he started today he wouldn't be very productive for december. Also, we need to pair him with a programmer and rewrite how we handle some of the sounds, to improve the ambiance etc... esp indoors. Q: Any planned changes to the inventory/loot? (?) We'll review how inventory works (and what items we have) once we have permanent world economy working, still a ways away. Q: Any news on the new hires? One of the new map guys (an american, community guy who does amazing work) has been adding streams and things. they are amazing. but its not all great, in the stream I run onto the edge of the map and the forest was pretty typical there. but overall the map is really something I think they did a good job with. Q: Will there be drugs in SA? Yes, we believe it is quite important. i'll be pissed if we have to cut it for australia or something though. Q: How does loot spawning work/how is it handled/how balanced is loot in SA? (?) Loot tables are all over the place at the moment, its extremely hard to balance (currently, there are over 900,000 individual spots a loot item can spawn). We're having a HELL of a time with that. Expect it to be revised heavily, probably redeveloped entirely with the database issued spawning when it comes later. Q: It seems like you died too quickly of hunger/thirst in the steams (?) What is the most common cause of Death? Hunger and thirst is a bit OP for now in the standalone. and the text indicators (my idea) ended up being really stupid in practice. we will do something better later. most people are bleeding to death currently. the rest tend to die of infection. Q: FOV is funny... Someone pointed out the fov looks like it's zooming. I've bugged this up, hopefully it gets fixed. so i dont really trust what the engine is telling me for default fov. Q: Any plans for a Stamina system? Stamina is probably going to be important for us to implement now we are allowing players to strap stuff to backpacks, otherwise you will be able to have like six different weapons and stuff. Q: So how about that talk of getting streamsers and YT'ers to help test the pre-alpher? If it becomes very important (getting a lot more testers) we will do it. today we smashed the central server by ddosing it with our hosted servers. seemed fine, least of our problems. Q: So Australia is going to hate this game right? (?) Agreed, drugs and suicide are quite important because of their prominence in the setting. but, much like vehicles, they need to be done right Q: Less Than Lethal combat? Currently you can punch someone in the head to knock them out. you can also knock out zombies! (my fav thing right now). Q: Resting/Skills in some ways I wish we were making a sp game. we'd be done by now and it would be awesome. how we do resting in a mp game is hard to figure. Q: Thirdperson? I have to confess, I go into third occasionally simply to look at my character Q: Do people still want to buy DayZ? I dont know. honestly, it's a little terrifying in some ways because you wonder how people will really enjoy it. I know we've worked hard, but sometimes you can work hard and something is still shit. Our CEO has a good attitude, he just wants us to make a good game and not worry about sales. I guess we will find when the alpha releases. Q: How will different diseases work/systems they work on? I'm kinda proud of the modifiers system we have. its allowing us to do all sorts of cool stuff (buffs, debuffs, diseases). Peter (one of designers) has been using it to good effect. It's most script based now so I'm limiting its use until it's moved into native engine. then you can expect more interesting stuff. Q: Dafuq you doin on 4-Chan Rocket? dayz first appeared on 4chan before anywhere else. the green text stories were the best in the early days. i hope we can get close to that again. but its tough to say. Q: Is Dayz going to be in (Insert random language here) I don't know full details, but the main UI (not item names etc..) has already been translated by some volunteers for a whole bunch of languages. we have a community translation tool that allows volunteers to translate the game for their area. so I expect pretty quickly we should have a heap of languages. we can also support special character languages. Q: Will Zombies ever be good? I would expect them to be bad to average until we get multithreading on the server working fully, I think Q: I want to defaecate in my enemies water supply rocket! tabled until later, focus has been on core architecture + bugs. Q: Will we see any maps besides Chernarus? I think adding some variation to maps would be good. exactly what variation that is, we need to see what will be possible first I guess Q: Will Melee ever be good? sometimes it can be pretty good. its mainly the engine side of the animations that needs to be cleaned. the detection is good when server performance is good, and your ping is below 100. so I think we'll be okay after some time. Q: Where is Fido Rocket? yeah dogs are planned, but the work to redo the engine was far bigger than I expected. maybe I should have expected it but yeah Q: Will there ever be something like birds in the game, say there's noise and you can hear/see birds leaving the area being a sign that someone might be near, be it a player, animal or a zombie First we have to overhaul the ambient animal system which doesn't work in MP. we've gone some way with that, but then we have to make it work for birds. but these kinds of sound event cues would be really awesome. Q: Ragdoll Zombies? Ragdoll is done but turned off. we have enough drama and problems without introducing real physics. once we have confirmed existing bugs we'll turn it on. it's made from whats called "bullet physics sdk" which is pretty cool, we can do all sorts with it. Q: Ragdoll Zombies? Ragdoll is done but turned off. we have enough drama and problems without introducing real physics. once we have confirmed existing bugs we'll turn it on. it's made from whats called "bullet physics sdk" which is pretty cool, we can do all sorts with it.
  12. Hey everyone, We just started a new server and would like to invite everyone to experience it with us. Friendly helpful admins, Self Blood bags, AI Bandits & Survivors, LOTS of different vehicles spawned on the map (planes & helicopters included). Build your own bases, form alliances. We don't encourage pvp but we do understand accidents happen. Sice we are a new server we are pretty liberal with new people on the server, we've been giving them guns and a vehicle to start. So come join us! If you use Dayz Commander (who doesn't?) Just type in DonkeyPunchBunch while in the search bar. Or PM me for the IP
  13. Dayz Border Patrol 64.94.238.119:2302 teamspeak: 64.94.238.119 (thats right no port same ip) DayZBP Epoch Bandit Ai|AI Weapon Missions|Craft Bike|New Player Pkgs|Refuel/Repair Points|More Buildings|Improved Base Building&Traders|300+ vehicles|Trader City God (1.0.3/103419) Dedicated Hosting We have made a ton of updates to the map, added various trader edits, and have changed the ai on the server. Missions are now unique to our server, including our own set missions with custom loot. Our teamspeak is same as the IP minus the port. Give us a try. Recent update: We've made a ton of updates to the server, adding in crafting bikes, even more map additions. There are lots of clans pitted against each other. Best of all we've been running 30 players a night. We are still offering a small supply drop for players who stick around for a few days. More pictures to come of new map additions. We continue to tweak the trader inventories and prices. We also have a forum now, here you can view our scoreboard, general forums, bounty board, and the vendor pricing list for the server. http://dayzborderpatrol.freeforums.net In the past we had a 30+ man server and after an extended downtime we decided to start a new Epoch server. This time around we wanted to do everything in moderation. In the past everyone has had fun on our server and hope we can succeed again. Server is now also dedicated, no server host used. -Cities additions and other additions to the map make sense and go with the theme of a post SHTF dayz. We have not made pitiful attempts at placing high loot buildings all in one area -We have made full usage of the new Map_EU buildings and will be adding new loot spots -The view distance on the server has been increased to 6000. Fog has been tweaked and not only adds to gameplay but looks great, especially at night. -PvP events in a constructed arena also take place, with the winner receiving a vehicle, gear, or weapons -Weapon cache missions have been added to provide a varied PvE experience with a reward -Server bandit ai have been added to provide PvE in additions to an unknown. We have found that players are too used to Dayz and are comfortable taking chances. We want players to think before doing. -A short night cycle of 4 hours in game time (not attached to any time zone) -During the last hour of night and 2 hours of dawn ground fog has been added -Server traders, vehicles spawns, and loot tables have been customized to include as many as possible vehicles, gear, and weapons. Everything has been done in moderation. If someone chooses to take a heavy military approach to the server they can, however if someone wants to take a survival approach they can as well. -Various addons such as drinking from ponds, knocking players out, clothing removal, nametags, -Admins are generally reachable ingame or in our teamspeak 192.99.0.182:9139 We have 3 clans which have begun to play and hopefully we will be able to get in touch with most of our old players. Try us out. We will always accommodate clans with some sort of boost for building a base or skin selection (perm) and nothing OP. If any role playing groups join (medic/bandit/hero) they can claim the server "role" and the admins can accommodate. Most of all, admins actually play the server. They do not teleport around the server spawning vehicles and weapons to kill people.
  14. Hey everyone, Few small changes. I have gotten rid of Helo Jump, it proved to be annoying. We have a few regular members at the moment. server pop is growing, I am also currently working on a website! Vehicles have been increased to 500 Mods still to be added: Auto Refuel. AI Missions.
  15. It seemed like he said something along the lines of fixing that bug then hitting the button as if it was the last hurdle. I'm definitely more excited since seeing this video anyway. It is certainly getting close and looking way better than the mod. Even without vehicles, which is something I never really cared for much in DayZ vanilla.
  16. Outback Gaming | New Epoch Server | Dedicated Box in Brisbane AUS| Friendly server looking for new players to come and have fun. Multiple server Features such as : Sarge AI Custom Bases Custom Load-outs Custom Spawns +400 Vehicles Increased Zombie Spawns Tow/Lift Heli Fast Rope Full Moon Nights Self Blood-Bag Custom Wholesalers Dedicated Server Box Map Additions: Black Lake Castle Novy Lug Military Camp ( Roaming Sarge AI) Altar Military Communication Outpost NWAF Military Base Bay of Tikhaya City COME JOIN Friendly Admins Teamspeak IP: evydder.no-ip.org Server IP : 124.186.184.226:2302
  17. AP_Norris

    DayZ SA Idea *Suspense*

    Rocket did say he removed vehicles to completely redo them... I would be disappointed if they haven't changed anything in a ways to help this problem.Surely it was things like this on his mind when he scrapped the vehicles altogether. What else can you think of that is so big that vehicles are pulled from a game like dayZ?
  18. Everyone has answered when it began, not one of you have answered the question why did it all began and more importantly why EVERYONE is doing it these days, compared to last years situation which was actually ok, compared to this, I was playing Taviana, even new spawns try to kill a new spawn. And You try to reason them, they give you no answer thru voice chat, then I went mad and blasted that bambis sorry ass with a G17 which was a spawn weapon, I remember the day when you had no weapons at all on main hive, still people teamed up with you but as soon as they found a gun, well, they gave you some nice KoS as a reward. People really should start working on a mod without zombies, same style gun spawning as dayz, except that all Arma guns are implemented, base building just like in epoch, military vehicles,c130's tanks etc.., drinking, selfbloodbagging etc. Thats how we get rid of these arses maybe... :I
  19. IkaikaKekai

    DayZ SA Idea *Suspense*

    Well it's easier for vehicles with mounted guns on them, they have a fixed point to fire from, and for the most part a fixed damage for that vehicle. IE a .30 or .50 cal machine gun, a tank barrel, ect. It would more than likely be cumbersome to program a sokda to have 3-4 turrets that take the damage and RPMs of whatever weapon the player has equipped. Not to mention the 'turret' would probably make an invisible bulletproof wall, protecting the player from a headshot. They'ed probably be able to find a way to do it eventually, but it'd take time away from bug smashing they need to do for Alpha.
  20. might aswell ask again wont be answered but hey ho...... heres 3 questions i would like to know about. so basic questions that should be answered about tools - Q- Can admin see your place on map live ? Q- Can admin give gear or spawn gear for him or others (including vehicles when in ) ? Q- Will other server tools be allowed ? so say a server group/hosting company makes a 3rd party viewing tool will that be banned or stopped? some companies have made server tools that show 24/7 positions and many admins use this currently.
  21. Alright thanks. I couldnt talk to an admin in time so I just pressed save on all my vehicles and tents.
  22. I've had a couple of ideas I wanted to share, and I very much hope someone working on the project might have a gander. Here they are: When you gut any kind of game, it's common knowledge that you hang it up first before you cut it. It's a hell of a lot easier IRL, and it'd feel a lot more authentic if we had to drag our freshly killed deer & boar to a shed and hang it up for cutting. If your weapon doesn't come with an attachment rail, what if you could duck tape a scope to it? Or make a makeshit bayonet that degrades faster than a normal bayonet. To add increased attachment to your gear, you should be able to engrave on the weapon itself. When some one picks up that weapon after killing you, they engravings carry over. With the addition of Utes off of Skalisty and no vehicles on release, why not make a bridge from the mainland to Skalisty to Utes to make the task a little less daunting? Also, to add increased difficulty, why not spawn military weapons in pieces? Say, if I get lucky and score an M4 receiver, I need to find the rest of the gun parts for it to function properly. Some guns could require less parts, like an AK. Others, such as the M4, would require a good deal of parts to assemble. Also, because we are playing in CHERNARUS, why not implement CDF camo instead of the US gear? It doesn't make sense why we're finding US tactical shit in a former Soviet state, aye? CDF smocks shouldn't be hard to model, you already have the camo pattern in ArmA 2.
  23. WooHoo Gaming has been moved to 192.99.13.103 : 2312 Admin : WH ! Madwolf This server is a Vanilla Dayz server . There are no addons. We are setup for PVP, A 50 slot player availability. We do NOT tolerate Talking in Side Chat, Abusive language, cheating, or hacking. These things WILL get you banned. We run the latest BE filters From Faco & TG_Jimmy to give you the safest place to play . Though no one can keep out all hackers, We strive to keep files up to date to keep out the ones already banned and to catch the ones still hacking. We have 45 vehicles of all sorts. Come on in and stay awhile and see just how long you CAN survive !! Credits : TG_Jimmy Faco Thank you for your continued efforts in keeping Dayz Mod running as safe and smooth as possible.
  24. IP: 69.39.239.142 PORT: 3255 To find our server check out: QuantumServers Epoch 1.0.2.5 | AI missions | AI | Anti-Hack | Towing/Airlifting | Vehicle Crafting | Bandit City | Auto Refuel | no building restrictions A Little bit about ourselfs: we are a very large Island Life community, with leading scripts, development and players, we now have branched out to start a Dayz Epoch 1.0.2.4 Server. We Have Built up a epoch server/mission pbo to have the upt-most quality. WE have a very High entangle ment of scripts we have put in to help the Dayz Feel a lot more complete. To Start off with our Features: We have Self-Blood bag Animated Heli crashes Animated An2's Ai C130's droping cargo (Vehicles and Cargo boxes) Lots of Custom Bases: Dynamic AI patrols 10 Ai huey patrols (better then the hueys in origins watch out) Ai missions Salvation City BUILDABLE Vehicles: 16 of them Cars, little birds, Black hawks, hummvees, Vodnics, MUCH MORE! (have a tool box to build) Zombie Emitter Auto Refuel Skin Wardrobe Booby Traps NPC Bus route Towing/Airlift Smelting (make vehicle parts/Ammo) LOTS LOTS More Come join us 600+ vehicles NO LAGG Anti-Hack NEED STAFF We are a very enjoyable Epoch server looking for new friendly faces! Building restrctions removed, no more pole shit, can build on roads, More buildables
  25. UPDATE: Server now has a PVP custom load out, with Dmr & supplies. +250 vehicles (all fully fixed)
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