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Showing results for 'Vehicles'.
Found 41868 results
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New Spawn System needs a fix!
captainvette2112 replied to [email protected]'s topic in General Discussion
No actually thats not why people dont like the new spawn system. Its because without vehicles it takes FOREVER to hook back up with your friends. Having the game be hard is one thing... adding an unneeded GRIND time sink is another. Running simulator is NOT fun -
Please search, this has been beaten to death. Vehicles and tents will be coming as the alpha makes its way towards beta.
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An Issue with the New Spawns AKA "The Kamyshovo Massacre"
Leto (DayZ) replied to wgaf's topic in General Discussion
What you suggest would be true if DayZ was happening just days after the zombie outbreak, But judging by the state of abandonned vehicles, it has been months if not years. So military gears should be scattered around a bit. Do all the players who find military gears stay in military area until they die? No, they move around. In fact, if servers never had resets and left dropped gear on the ground, The military area would be the last places where you would find the gear. -
A couple of ideas to make characters unique.
SGT Phon replied to ugi68's topic in General Discussion
Something like Arma's squad.xml would be nice. You just upload a pic and it gets overlayed over specific spots in clothing and vehicles. -
An Issue with the New Spawns AKA "The Kamyshovo Massacre"
BonnyBrown replied to wgaf's topic in General Discussion
Yawn, pathetic strawman from a lacking mind. It's not about spawning and being auto full gear, it's about having things to do during your 40 minute run towards full gear before they make the run 40 minutes long. Currently it's just a timesink running simulator where you do absolutely nothing of real value in terms of character progression from spawn to full gear. There's no heli crashes to find, no vehicles to repair, no tents, random events, nothing. It's just running towards military loot with small towns which have nothing of value along the way. Before you make people run 40 minutes towards the endgame, you should have some content of value in there between the two. -
An Issue with the New Spawns AKA "The Kamyshovo Massacre"
BonnyBrown replied to wgaf's topic in General Discussion
I wouldn't waste too much time with many of the folk here. Mostly just pathetic fanbois that will agree with absolutely any change that is made and then hide behind "it's alpha" to pretend that makes their view of the dev approach 100% correct. Honestly, most of these idiots think it's a good thing that you have to run 40+ minutes to get to the endgame loot while there is absolutely nothing to do in the game during that 40 min run. This change was just a blatant running simulator time sink created by the devs when in reality they should be spending time creating things to do during that 40 minute run before creating it. There should be vehicles to find while I walk towards the endgame, there should be heli crashes to find, tents, random events, loot that isn't just food/water in small towns, etc. Instead all we got was 40 minutes of running with no reason to stop outside hunger/thirst. -
Should I invest my time in 1st Person Servers?
Etherimp replied to crazyandlazy's topic in General Discussion
Not everything is realistic, obviously.. But being able to see around corners/over walls is NOT something a game based on realism should support. Please realize this IS a FANTASY (zombies are not realistic) game, and there should obviously be a balance struck between realism and playability... We don't need everything to be 100% realistic, but again, wallhacking should not be an accepted aspect of the game. It encourages people to just camp on a roof laying prone, or stand behind a wall at the end of a road and wait for unwitting players to run by. Also, I am sure it would be possible for them to allow you to go 3rd person when inside vehicles, but not outside.. -
Should I invest my time in 1st Person Servers?
Etherimp replied to crazyandlazy's topic in General Discussion
So, in a game based on realism and survival, it's totally realistic to wallhack using 3rd person perspective, right? I have used it, because it's part of the game, but I have no problem with Third Person being removed, EXCEPT in the case of driving vehicles, because TBH driving a vehicle in DayZ without third person is an exercise in futility. -
An Issue with the New Spawns AKA "The Kamyshovo Massacre"
captainvette2112 replied to wgaf's topic in General Discussion
I fully support this. The new spawn points suck. Hopefully these guy will kill enough people that the cry babies force them to change the spawn points back. I havent respawned since the patch however guys in my group have. Without vehicles in the game these spawn points just add an unneeded grind. A running sim is not very fun to play. You want to spawn my buddy clear on the other side of the map then I better damn well have a vehicle to go pick his ass up with. -
The only solution for DayZ: Simulation.
Jaybopper replied to SalamanderAnder (DayZ)'s topic in General Discussion
My two cents! First off love the post, definitely a lot of stuff there that are exactly what I envisioned DayZ to be about. I want to say something about skills as they have been mentioned here. I started a post recently about the books in the game and how they should be our go-to source for information about treating medical conditions. This easily extends to your ideas on vehicle maintenance. The point being that we avoid breaking immersion by getting how-to information in game rather then alt-tabbing and using Google. In relation to this the idea is floating around that each new character would need to obtain the knowledge. In other words each time you started a new character, that character would not be able to treat medical conditions or repair/pilot vehicles until they had read the necessary books. I very much want to voice my opposition to this! Since we cannot erase our own knowledge about the game, all that happens here is you have an extensive and mundane to-do list each time you start a new character. For example: 1. Take off shirt 2. Tear into rags 3. Place battery in torch 4. Find medical book and read it 5. Find vehicle repair book and read it This is just shit and boring let's be honest you'd get to the end of the list, possibly taking you a good hour if you're lucky and then get shot and have to start all over again. Dunno about you guys but I'd fuckin uninstall. Something else I'd like to see the OP address is something I have kind of brought up here and it was mentioned by Ken Bean (and possibly others I don't mean to be ignorant). The ideas here are great but without a map that's maybe ten times bigger than the current map, I feel that are not suited to an MMO. As Ken Bean said: -
Happy new Year! to celebrate we added an amphibious tank to the bandit and hero trader the bandits got a BTR60 and the Hero's got an AAV Both vendors also got a jet added the L39 a small jet with no bombs or rockets. Of course these vehicles are very pricey. Come celebrate surviving another year with us!
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Event server - A plea for private admin server control
seifeler replied to seifeler's topic in General Discussion
Good questions! Thank you! 1) This one is maybe the most difficult of all questions asked. An idea might be that Bohemia sets up a committee, administered by someone from the Bohemia staff, consisting of unpaid volunteers. As I already stated, people should pay for their server application being processed (50-100$ ???), so the time the Bohemia staff invests is payed for. Those servers should also be a little more expensive (+50%) to pay for any trouble the Bohemia staff has to look into. This extra money should go directly to Bohemia. 2) The fact that the server may be taken away from them if the server gets reported for admin abuse (3-strike-rule?). You loose the money spent on the application, you loose the money you payed for the server in advance, you loose the right to apply for a server again. There is already a method in effect to report abusive server admins, and it seems to be running well: http://forums.dayzgame.com/index.php?/topic/158966-server-reporting/ I think this will prevent admins to abuse their rights. 3) First and foremost let me repeat that these rights should only be granted for servers who support a private hive, so no items from those servers can be brought into the public hive. Then it's up to the player which experience they want to make in DayZ Standalone. I hated those 400-vehicles-, military-gear-at-start-, high-level-gear-everywhere-servers. That's not the experience I want to make in the game. I also want players on my server to experience the "real-DayZ" (hardcore survival, finding all the loot yourself). I'd never give free stuff to players. I only need to spawn items to give them to my "event-actors". And I need them to teleport to the place they should play their role in the event. Let me say again that I am working with professional actors to play the main roles in the event. They know how to play, they follow the "dynamic-script" they don't abuse their roles. They even let themselves be killed if I decide it's good or necessary for the progress of the story. I promise you a lot of fun and excitement when you take part in my events. A lot of players who have already taken part in my events on the Elysium-server have stated, they haven't experienced something like that before in any other game. It was amazing. -
The only solution for DayZ: Simulation.
Isaaq replied to SalamanderAnder (DayZ)'s topic in General Discussion
Didn't read it all yet because I'm on my phone, will do later. But when people talk about end game, they mean stuff to do once you're fully kitted up, which is very easy at the moment. They want features like bases and storage and vehicles for this time - the end game. -
The only solution for DayZ: Simulation.
law1977 replied to SalamanderAnder (DayZ)'s topic in General Discussion
Good post interesting ideas and suggestions nice to read a good post looking to the future of the game, here are my thoughts.. Vehicles Quality ideas like the way you have to scavenge for parts, also feel you need to have the car in a garage or at least undercover so you can work on the vehicle. Like the idea of having to clear a town of zombies and have guards on standby keeping an eye out due to the noise you make. Then you get all ya parts in a tool box and set to work fixing and maintaining your car. Construction I had an idea ages ago I belived I posted it to to have underground bunker system like the Vietcong had:- 1. Realistic in the game due to very little heavy machinery was used just back breaking toil. 2. Can grow and grow, as your party gets bigger and you get a small health bonus if you quit the game there due to being sheltered, warm etc.. 3. Cuts down on the need for things added to the map, can just be a different colour to show its fake. Then when you enter u go into an instance server away from main server. 4. Has lots of possibilities then to have pits to trap wildlife or the odd player. Picture it you are going through the fields and spot a bit of suspicious looking grass, you look closely and it says enter underground bunker. You arm your pistol with flashlight attachment and go in looking to nick peoples loot, with your trusty pistol at the read u venture into the dark, having to crawl along checking for booby traps. You reach a small room finding some of the people who made the bunker you have the drop in them and you order them to supply you with some goodies... You could have really tense encounters in these bunkers and you can add your own touches to your bunker, gun racks, ammo boxes, stored food etc.. -
Just want to see community preference on 1st/ 3rd person servers quickly.
Atomizer replied to AP_Norris's topic in General Discussion
Exactly this, you can alt look around to see your character in first person, and you can see exactly what you look like in the inventory screen. Third person WILL NOT go away, the devs know there is more interest in using third person, then not. And I prefer first person, even in action shooters like BF4, it is FP ONLY(except vehicles), I prefer the experience, and am glad we get first person only servers, and have made the move to only play on them from now on. I would prefer third person to be disabled for everything except vehicles, but it won't happen. On first person servers, if they can see you, you can see them. -
The only solution for DayZ: Simulation.
irichey25 replied to SalamanderAnder (DayZ)'s topic in General Discussion
I really like the car idea, a lot. It's a good idea. Carrying an entire engine along with you did seem a bit ridiculous. For the effect of the speed and such, as long as there is an obvious way to check what is wrong, like popping the front and pressing the inventory button and checking the parts conditions. I'm all up for that. I don't want to have to learn Mechanical Engineering just to fix a virtual car. Same thing with Helicopters, as for the books. As long as I don't have to stop dead in my tracks to read a 20 page book about flying, I'm fine, but I'm not a big fan of air vehicles much. As long as they are civilian Helicopters, no giant AC-130s or no fast moving Su-27's. Just civilian helicopters. I'm iffy on the organs things, I don't want to be shot in a certain area and be fucked with no chance of surviving. Morphine is a good idea, bullets in the body is a good idea as long as it's that simple and no having to go to Med. School. I'm fine with the unconscious thing. LOVE the defib. idea. Once again don't want to have the "if you are shot you're fucked" type of thing going on. I like resistance a lot. Fine with the animal speed thing. Fine with traps, all though, would seem a bit useless until base building is added. Dangerous animals is a +++. Wouldn't mind the cold idea, as long as it's not "if you don't have a base set up SUCKS FOR YOU!", yes good idea, as long as one zombie can't destroy a giant wood wall I'm fine with that, as long as the matienence isn't to annoying to the point where it's "I'm going to go on a loot run for some food" *ten minutes later* "What the fuck happened to my base?". As long as there is some alternative I'm fine with that, I don't to in order to build a small wooden shack with a shelf or something have to have another player with me. Perhaps putting materials into cars? I think they should stick with the hole "One zombie isn't a problem, but a group is." I severely hate the idea of running fast zombies. There should be lot's of zombies. yes. Tearing down fortifications, like I said, as long as one can't take down an entire fort I'm fine with that. As long as it's just like one zombies and not six I'm fine, and as long as it's not jump scaresc type of thing. Large game world: YES -
I had a idea of sorta there being back story's in dayz so like you can't Just hope to hop in a helicopter and expect oh ya I know how to fly a helicopter and take off well with back story's you would have to choose like aspects of your character so like you choose strong hard working bad temper and so on you could have a back story of a ex criminal or something deepening on what you choose you would be assigned a back story with like 48 combinations or so so you could be ex military and have excellent skill in gun marksman ship and stuff and for what you guys are thinking flying helicopters how would this have to do with it well one of the back story could be pilot and or you can find books and stuff to help you learn how to fly a helicopter other wise you would still be able to fly it you just won't be very good at it for a while depending on how long you fly and same goes for mechanics so you could be a mechanic back story and be good at fixing vehicles very well So this is my idea i have a poll on what you think if there should be or not be back story's be in the game. BEFORE YOU SELECT YOUR ANSWER!! READ THIS!! Its not giving you a back story its giving you the tools to create that back story , But in the since of assigning a title that's all roll name is just a title and what skills you will be a expert in.
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Does anyone know that combat logging -> KOS?
MystoganXIX replied to mark3236 (DayZ)'s topic in General Discussion
I think this happens alot on nighttime servers I play on. Many of times I've heard people jacking around somewhere nearby or I've seen flashlights through the walls. Majority of the time when I get remotely close to them, theres nothing there. The flashlight shuts off and nobody to be found... I'm willing to bet that people put on headsets with the volume cranked up. If they hear any noises that could hint of another player or a zombie advancing towards them, they log out. Seriously, this is like minecraft all over again... but this time, I don't have a base to grief or chests to loot. (To reward them for being a chickenshit) I guess when tents and vehicles are implemented, at least I'll have some of their belongings to loot and destroy as punishment. -
I hate to have to say it, but I really hate all you noobs. Please stop giving input on this game. There is no shortage of games to hold your hand. Just because DayZ mod got really popular, a bunch of people want to jump on this game and on this forum and suggest how the game should be more like Call of Duty. If you truly want these things, buy Arma 2 and get DayZ mod, and play on any one of a million servers that start you with full bags of weapons and ammo and vehicles every 20 feet.
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After pretty much nailing down the energy/thirst mechanic.. Let's think long term:
MystoganXIX replied to serenityrick's topic in General Discussion
I like the thirst and hunger the way it is at the moment. It demands some of your attention early on, but the game doesn't revolve around you finding everything you can digest and shoving it down your throat. Sickness would definitely add an annoying, but challenging mechanic to this whenever it works. The real problem I see with the game's difficulty is that zombies are pathetic. All die from 1 bullet or 1 swing of an axe it seems. Also you can pretty much run forever, meaning that even if their durability and numbers are dramatically increased... I can run through a city, aggro 150 zombies and laugh as they chase me for the next 40 miles down the road. Note: I don't want the forever running issue dealt with until we have vehicles. Would be rather annoying to have to walk around the map like an elderly. -
The only solution for DayZ: Simulation.
wigbig replied to SalamanderAnder (DayZ)'s topic in General Discussion
Good post, but to be honest I wouldn't be surprised if the developers/team have already thought of this stuff ages ago. Most of it kind of goes without saying when you want to add depth to the game, but i liked your idea on the implementation of engine parts! I also strongly agree with the idea of having common vehicles, except most being in a state of disrepair, so you would have to find a lot of parts to fix them. -
The only solution for DayZ: Simulation.
Zogvarn replied to SalamanderAnder (DayZ)'s topic in General Discussion
All excellent ideas. The vehicle parts idea I particularly like. If something like that is but into place I could support the idea of vehicles then. -
The only solution for DayZ: Simulation.
Bakercompany86 replied to SalamanderAnder (DayZ)'s topic in General Discussion
I think my favorite of what you said is definitely the vehicle section. I really like having anything involving vehicles ultra realistic. I'm still on the fence on whether I'd like to see aircraft in the game, but I wouldn't absolutely hate it. I know all the medics out there are loving your Medical additions, especially the surgeries. I dig it too. As far as having multiple maps, I wonder if that would be difficult to do. You need a separate server for each map. I'm definitely for expanding the map over time. The more realistic and immersive this game is, the happier I am. These are the kinds of ideas I like to see, not effin' morality/karma systems and skills... -
The only solution for DayZ: Simulation.
Dancing.Russian.Man replied to SalamanderAnder (DayZ)'s topic in General Discussion
Give this man more beans. For effort's sake if nothing else. And, OP, it's funny that you post that Take on Helicopters tutorial video. It was used by Rocket(?) as well to give us an idea on how difficult he wants to make flying a helicopter. Surely there will be a lot of detail added to vehicles (at least the more complex ones), but it's doubtfully a priority anytime soon. A weight system has definitely been talked about as well, and we'll probably hear more about it relatively soon. Personally, I can't wait. Edit; Even bigger font. We must give more.