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New player struggles ( gear, people, etc.)
CaptRandom (DayZ) posted a topic in New Player Discussion
Okay so I just bought the SA after not playing the mod for a LONG time ( hadn't played mod for very long but liked it ) and I'm a bit confused about what to do. Early P.S.(This got longer than I thought it would but it gets there eventually.) I was watching a guy streaming the other day and so at first I followed along with what he was doing. You spawn on the east coast, grab some water and try to get to the Cherno area for some gear. After about 4-5 hours of firing up the game I had about the same experience as what I saw but with much less luck. Run around for an hour collecting basically nothing and almost everyone I meet with weapons is in KoS derpmode. Spent my first day of playing basically stuck with no weapons, hungry because everything on the SE coastline is picked clean, and dead to the first person I meet. Cool. No big deal, I read up on where I can get gear some where else because it's a big map. Day two begins and I first try joining a low-pop server so I don't get slaughtered before getting to balota for weapons. Yes I know it's the super cheesy way to go about it, but I wanted to get more action than running around hiding from people with m4's and mosins with scopes while hungry and dying of thirst. Get there, find a gun, no ammo. That's fine, I can look for some somewhere else. Starts getting dark and goes into night. This is at 8am pacific(wtf?). -__- Okay, fine, it's alpha and the games time is 12 hours shifted from my time zone. Swap to a Singapore server so it's daylight in game. Also, yes I know nighttime is part of the gameplay, but with only a flashlight to be a dead give away to anyone within a mile with an m4 and no night-vision goggles, I wanted some ammo before going into nighttime ninja assassin mode. So I change servers, walk out the door and, bam, shot in the face by someone camping Balota. Fantastic. Spawn, alt-tab and search for other places to get weapons. Find some other places and decide to suck it up and head inland for some gear. Spend several hours trekking to the airbase up north, collecting stuff as I go along. Not bad, had to do a bit of hard searching to find what I wanted but I got some good stuff. Get to the aribase, which is deserted of course because no body seems to leave the coastline, and manage to score loads of ammo for the m4 and a couple pistols with some ammo. Now I'm at a crossroad... I did a little bit of searching around to see what people talk about the most and it seems to be about KoS, spawns, and loot. Nothing about actually surviving other than "oh by the way if you don't eat/drink right your doing it wrong." What I've noticed from my quite limited experience with the game is that no one leaves the coast and the game is currently in a FFA BF3 survivaly game state. No one leaves the coast because there is literally no incentive to. You can get all the weapons and gear currently available in Cherno and Balota and all the spawn points are closer to there then any other place to get weapons. So no one leaves the coast which means when people spawn, they start heading into elektro but everything is picked clean by now but they are probably able to find a melee to swing around. Continue on toward Cherno and everyone goes into KoS mode because all the weapons are taken and are being carried around by people hunting down newly spawned players because its the only thing really to do. This is where I'm at now. Sorry for the story time but I wanted to give some context to how my first 10 or so hours of DayZ have gone. What I'm a bit I guess disconcerted with is that now I'm a solid half hour sprinting distance inland where even on a full server there is bound to be no one within 5 km and I can just continue trolling around the inland area looking for stuff, which is unimaginably easy. Or I can sprint for 30 minutes back to the coast where I'll most likely get no more than an hour to live before being KoS and waste the 3-4 hours I spent slow rolling inland. I don't really know which to do at this point...surviving zombies is so easy you don't need weapons at all. I found out,while heading to the airbase, that if you strafe around in a small circle, zombies will never hit you and you can just literally punch them to death if you feel like wasting time. I found an ax after a while so I just walked in circles two hitting every zombie; just because I could. Surviving just isn't hard and after watching the video about how food/water/energy work together I feel it would be even easier. I feel like that's the biggest problem so the only thing to do,really, at the current stage is to just kill other people. I remember the small bit of mod I played was a virtual hollywood zombie apocalypse. I would spawn with a gun and some ammo in the middle of no where, and even if I found another player to team up with we'd both be dead to zombies within a couple hours if we didn't find enough people or a vehicle that worked to outrun zombie packs to search for things we needed. With that all said I think my only suggestions after my first couple days of playing would be to increase availability of gear/weapons and make it much much harder to avoid zombies and survive. I've noticed zombies are only near buildings. I can't remember running into any in the "wilderness", there are not a lot of them any way, and they are extremely easy to kill. You can simply outrun them if you want, or just circle strafe and melee them all. I feel like keeping the spawn points where they are could work fine because it would make it easier to start off finding people to band together with if you start in the same general area. Also maybe starting with a pistol with one mag. I only suggest the starting pistol idea because if it's made as hard as mod, you'd be dead to the first zombies you see with no weapon very quickly. Sorry for the rant, this ended up being much longer of a post than I thought it would be. Any input/feedback is appreciated and thanks for reading if you didn't give up by now. TL:DR(for you lazy people like me most of the time): Just started playing, running, collecting, KoS. Lots of KoS. Try to KoS for guns, fail. Try to get my own guns near spawn, fail. Slowly work my way inland to Northern airbase for gear, success! But getting there was super duper easy and If I go back to coastline....KoS and long hours wasted for things I could kill someone for in 30 minutes on the coast. Don't go back to coastline and I'll never see anyone again while I run around melee'ing the 5 zombies in each town( <_< ). Game turns into survival FFA BF3 because there's nothing to do but kill people. Fix by: Make it damn hard to live from zombies. Zombies, lots of zombies. ( yes matrix reference.) So many zombie, that are hard enough to kill, that if you lone wolf it you're pro status and are bowed to as you stroll thru town to get food. People don't KoS because they won't live w/o other people, you have to venture other places to find supplies because simply killing the guy next to you would also get you killed to zombies and the game starts looking like mod again. All the vehicles and base things that get added in later on just add complexity and add more options to choose from. Just my $.02... -
So, I just thought this was worth highlighting since it's such a common theme where someone suggests just about anything. A very large portion of people on this forum seem to think that because the game is in alpha, people shouldn't talk about bugs - or request new things to be implemented because end game easily achievable. There are two main parts to an alpha - bug fixing and feature implementation. This means that assuming people aren't telling the dev's their ass holes and crying about bugs, they can't be had a go at for posting about them. I've seen 'This really needs to be fixed' and people replying with 'OMG, ALPHA, SHUT UP' essentially. That's counter-productive and people SHOULD be talking about bugs and requesting them to be fixed. The devs need to know which people consider the most important and most dire so that they can focus on the ones that affect the most people. The second point of an alpha is a more tricky one. As I've studied game design - and actively design games as a hobby, I can tell you, the normal development timeline of a game is as follows. Early Alpha - Very core functionality. Loot systems, combat, storage, basic travel and even basic bases should be focused on. Focus on game breaking bugs and the worse glitches, such as no-clipping zombies (and people.) The functionality should be a priority during alpha because as more functionality is added, more bugs emerge. Late Alpha - Generally, at the end of an alpha, all PLANNED content is implemented. The game will still be fairly buggy, but everything planned should exist in the game. The functionality in the game should be at a playable level by this point - meaning that stuff should need no major changes. Beta - During Beta, the focus is almost entirely on bug fixing and optimization. While things like multi-core servers come under core functionality, there are many other small aspects like perfecting draw distances to make the game run smoother. During Beta, some features may still be added, but these were not planned from the start. . Final - At this point, the game should be finished. There may still be a few bugs kicking around - and smaller bits of functionality can still be added, so the occasional patch will still be released, but all of the major work is done. 'DLC' style content - In the case of games like DayZ, the community often drives for new functionality to be added. It can be as simple as nerfing or adding new weapons, or as large as entire cities being added to the game. Either way, this stuff can be done after the game is released but again, stuff people expected to be implemented when the game was released should be completely finished long ago. Minecraft is an exception which people often use. Games like that can afford to be developed completely differently due to the style of the game. DayZ however, does not suit that format. Whatsoever. So, what's my point here? When you see someone saying they want tents - or they want vehicles, don't jump up with 'it's an alpha.' Because that's what alpha is for. It's for adding stuff like that, which are ABSOLUTELY core functionality, even if their later-core stuff. Telling people to shut up with requests because it's alpha stunts the growth of a game. Instead, talk about the features they are suggesting specifically. Improve on them - or explain why they wouldn't work. Everything should be talked about at this point - telling people not to complain about certain things is not what an alpha is for. Edited for slightly better wording, removed some repetition. May make it a little more concise later.
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DayZ Epoch hosted by Kanium.org - 1.0.2.5 w/ many customs!
Cushaway posted a topic in Mod Servers & Private Hives
www.Kanium.org - DayZ Epoch 1.0.2.5198.27.83.214:2312 Features:Anti-Hack Self Blood Bag Auto Refuel Salvage wrecks/barricades Max Vehicles 600+ 6 Hour Server Restarts - Day/Night Cycle per server restart. Approx. 4hr day / 2hr night. Code Lock Anti-Crack - Wrong entry locks you out from accessing the lock for 30 seconds, eliminates most base grief and theft. Great for base building clans and solo players to protect their belongings. Sarge AI (Roaming NPCs) - Roaming bandit, hero, and survivor groups. Groups numbers and spawn frequencies have been turned down slightly. AI Bandit Missions - Decreased mission frequency, but increased mission loot quantities and qualities. Whoever wins the few missions per server start will reap the benefits! Added Buildings - A couple added buildings to help level out the map. 2 added barracks to Berezino, 1 fire station and general store in Kamenka, A store and several industrial buildings added to Solnichniy. Possibly more to come. Ural Towing - Tow vehicles w/ Urals and Vodniks. Levels out towing, so getting rich quick through towing isn't easy. Custom Debug Monitor - Shows Server restart time, blood, humanity, along with other features. Custom Trader Pricing - Increase in buying prices and decrease in selling prices, making the mod more challenging! Permanent Indestructible Bases w/ No-Maintain Our server is intended to allow large clans along with solo players the ability to build a secure base w/o the worry of constant code cracking thieves and base decay. We also don't want anything to come super easy for anyone, including the admins themselves. Some trade items will be adjusted so you can't get rich super quick. We have several admin tools in use along w/ Anti-Hack and BEC installed. In our server, WORK HARD AND REAP THE BENEFITS! If you have questions about the server, please visit www.Kanium.org, go to our forums, Public Gaming/Dayz. -
Support this. I think it'd be a good idea to 'draw' a radius around all of the military areas and make these no-spawn zones... Then literally anywhere on the main landmass can be a spawn (preferably once vehicles are added.)
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So I'm going to say right off the bat I did two things when I first started playing DayZ SA. First, I bought it on steam. Second, I pirated a copy and figured out how to host a LAN server on my computer so I could play by myself. I bought it on steam because I feel this game, even when it was just a modling suckling off the teat of Arma 2's game engine it still consumed enough of my time and still made me have a large enough amount of fun that the developers have earned every penny I gave them. I pirated a secondary copy for two reasons though, the first being that I wanted to get back in to playing the game again without getting shot every other time I spawned and the second; I wanted to see how buggy the game actually was before I started getting shot every other time I spawned. With that in mind and the fact that I've already given the devs my money (I feel I have to emphasize that because some shart-for-brains will read that I pirated it and immediately run to the forum mods to get me banned or something) I wanted to give my thoughts on the game as it is and what I feel needs to change as well as what has been done very right. Keep in mind this is completely subjective and is my opinion, don't get all vagina-stipated because I disagree with what you think DayZ should be. How DayZ is DayZ in a really good way (doing it right) These are just some of the highlights of things that I really appreciated playing the game and think the devs did a great job and should keep doing a great job on. -The Graphics: This is actually something that I'm very happy with, it's not so massively overdone that I have to play on lowest settings to get a decent frame-rate but it's still nice that it doesn't look like I'm playing Arma 2 anymore. I was a bit skeptical when I saw the screenshots in that I thought only insanely boss computers would be able to play it, while I am working on building a boss tower I don't have a boss tower right now so... it's nice to see that Dean'n'Devs aren't just catering to the people who have already dumped four to five figures on their machine. -The Houses: Lovely detours! I adore how so many of the houses are now able to be searched and scavenged, with so little loot but plenty of variation thereof makes rooting through peoples' former homes feel like lots of fun and not a chore as scavenging used to be as there was always a checklist of places to check in every town before moving on. Every time I enter one home and pick up everything I can find and then find out there's still tons of places to go. Not to mention cover and places to hide from bandits, getting caught in the open by gunfire was pretty much a death sentence before all these homes to bob and weave out of. The devs promised expanded content and did they ever deliver, they're not even done either so I can't wait! -The Night: Dear goodness gracious thank you people on the DayZ development team for fixing the day to night transitions and the sustained night. I have yet to spawn at night or be playing at night to have the screen suddenly go pitch black on me out of nowhere (when I'm getting mauled by a zombie was the worst timing ever). It's nice and dark in appropriate places but very bright (for night time) out in fields and open ground which offers me a wonderful choice of being able to see where I'm going or having the cover of canopy. -The Zeds: While the strafing zombies did add challenge to hitting them, it was annoying as balls to spend an entire mag and then some just to nail one of them. They go down easily enough (one or two bullets at the most in my experience thus far center mass) so it's not really a challenge to bring them down en masse when you have a gun. -Magazines: I'm not sure if this was a promised feature but I love the ability to load magazines with ammunition, I do wish there was an animation for it (for cosmetic sakes) but I'm fine enough without it personally. Finding new magazines isn't a pain anymore and keeping ammunition fresh isn't as challenging. Got two mags already I can just empty the ammunition to save space in my inventory and load them up later. I love the reusable nature of the magazines as well. -Clothing: Again, content the devs promised and darn well delivered. They've made a believer out of a long time skeptic, I honestly had quite a few doubts when the game was delayed time and time again (especially last year when it was supposed to be out before 2013) and this is one of the cases where leaving the bun in the oven for a little longer has made it better across the board. Another thing is variety of clothes and the makeshift bandaging you can do with them. How DayZ is... still DayZ (Bugs and Glitches) I'm well aware this is Alpha and there's a lot to be worked on and so forth, these are just things that I noticed that could use a fixing up. -The Zeds: Obviously a priority, it seems odd to me that the game would be released when the selling point of your game is essentially broken. That'd basically be like selling a fighting game where the women weren't wearing outfits that look like they were designed by 12 year old boys with scissors for hands. Or selling a Call of Duty Game that actually wasn't a load of complete copy/paste tripe (uMad COD fanboys? Yeah you are). What's more is they're even worse than the mod which... blows me away actually. Granted I don't know much about coding so I won't presume to tell the devs their job or how to do it, it just seems odd is all. They ignore physics like nobody's business and phase in and out of buildings on a whim to chase after you, they completely run through obstacles or things I jumped over to get some distance between them and I and they make me bleed 2 out of 3 attacks they land on me. The goal is authenticity right? Just so you're aware, zeds are basically infected humans. Humans are not the sharpest, most clawed or even most fanged of the animal kingdom. We survived because of our wit, our ability to craft and use tools that did all the stuff evolution had given animals like lions, tigers and bears (oh my). To say that one Zed giving me a smack would make me bleed profusely enough to require bandaging otherwise I will bleed to death is... a ridiculous proposition at best, downright silly at worst. In order to get that sort of bleeding, they'd have to not only have very sharp (and durable) fingernails but also hit a very vital area (like the neck or eyes, someplace soft that bleeds basically). I could buy that they're biting and then pulling flesh off if there was an appropriate animation for it but as it is, it looks like they're ambiguously dual slapping me and I'm bleeding like a hemophiliac. Profuse bleeding should come from being shot, being stabbed, being bitten or otherwise having a significant amount of flesh being seperated/torn/penetrated. Not from silly smacking. Yes I'm aware it's Alpha and that Zeds are still being fixed. Still worth complaining about though. Given the way they are, it's probably best that there are so few of them (maybe a dozen to an entire city like Elektro as a whole) otherwise it would just be a bad day everywhere. I will commend the devs on making it so they don't break bones as often as they used to, that crap was annoying because of it's frequency. -Consuming but... Not?: There have been a bunch of times where I'll try to eat/use something, my character will pause as if doing it but nothing will happen. No animation continuing, no item used up and my status unchanged. This is very problematic when say... I'm trying to bandage after being smacked by a zombie bleeding all over the place. Mostly though it just happens with eating food or consuming drink, I have to move forward, try to use it again and the game will give me a prompt "You are already using something" before it lets me actually use the item. The weirdest thing happens though, I get an item with 0%, with cans, fruit, bandages (not rag bandages, real ones) and the like. -Some Spawns... Not spawning: Yes I'm aware it's an early Alpha, this is just a bug that I've noticed in military areas wandering around by myself without having to worry about getting shot at and being able to formulate patterns in my head. It appears that the military tents with two entrances very consistently spawn two items, never one, never three. It's always two items, though they vary here and there it's always two. The tents with single entry ways, the cylinder barracks (without the shower) and the first aid tents have never had anything in them. Similarly with barn houses as well (the tall white ones with hay bales on the second floors separated by a gap) where nothing at all has ever spawned for me. It seems like they should have items and with the before mentioned military tents, variety in spawn number and frequency. -You Are Unconcious: This is more of a personal gripe of mine and I'm not sure if it's a bug but I have yet to get a "You are dead" screen. Granted I'm playing by myself so if I ever go unconcious near zombies it's just about a guarantee that I'm dead and need to start over, it just seems odd that there would be no threshold where the game actually tells a player that they are dead and need to move on to their next play through. Maybe it's just me. -Backpack-Inception: I've not done this yet but I've heard of it happening and when I try to swap my backpack it gives me the option to add my new pack to my old one. I think a way to fix this would be to make the backpack occupy more slots than any backpack could ever hold (just as a quick fix, since the largest backpack so far is 35 slots, make every backpack occupy 40 slots and up. This won't work for the implementation of vehicles but it'd be a quick fix right now to stop exploitation). -Gun Durability: So far the only guns I've come across are the M4 and the FNX 45 (which is kind of silly but that's another section) and neither of them tell me the condition of the weapon itself. The M4 tells me that the stock, sight and grip are all in varying conditions of arse when I find the weapon but the pistol I have no way of knowing it will actually fire when I pick it up. The only way to find out is to find ammunition, a magazine and squeeze off a round. If the M4 is capable of being broken in the same way (or any of the other guns for that matter) then it might be worth looking at in my opinion. -Backwards Gun Spawns: One thing I remember incredibly clearly about what Dean Hall said numerous times across multiple show-cases is that military hardware would be less focused on and civilian grade equipment would be more emphasized. It's hard to take those words seriously when I'm coming across M4A1 Carbines left right and center. Pistols seem as frequent across different kinds of spawns (from Civilian, industrial and military) which is okay, pistols are indeed a pretty low grade weapon in the grand scheme of things. An M4A1 Carbine though? They're blood everywhere and so is the ammunition and magazines, which is just... mind blowing really. I actually found one in an office building in Chernogorsk which I think is... pretty ridiculous (unless it was a post office, in which case comment retracted). I have yet to come across a single Mosin Nagant or even a shotgun (if there even is one). I've come across plenty of ammunition though so if I ever did come across a Mosin Nagant I'd be pretty darn set but considering all the magazines, bullets and parts for the M4A1 that I'm finding I don't know why I'd bother. I am playing by myself so I suppose I'm not burning ammunition fighting off bandits but it does seem odd that I was at one point carrying two ammo boxes which were filled mostly with 5.56mm ammunition. Also... why on earth would we be starting with the M4 as a weapon in a Russian state/proxy nation? In at least one of the video showcases Rocket did of the game he was using a functioning AK-family weapon. The devs went as far as to replace the Lee Enfield with the Mosin Nagant, why would they make the M4 and 5.56mm ammunition so commonplace? Don't get me wrong I do love the aesthetic of the M16 family weaponry, the fixed bayonet on the end while not useful for anything but cosmetics is pretty boss. I can certainly imagine american weapons have found themselves in whatever part of Russia controlled territory Chernarus is supposed to be based in, it's just... odd that they're so frequent and they're the automatic military weapon we're being given to start with. DayZ is... still DayZ (The Bad Things) Again this is all very subjective, I'm just hoping someone from the development team reads this and it actually means more than just a fart in the windstorm. I doubt it but it never hurts to try... -...It's still Quake DM: I'm not even playing against or with other people and I can already tell that a large majority of the population of the game will be hunting other players just because they think it's fun to ruin someone else's day. Want to know how I know? My first thought when I spawned in to the game, despite being all by my lonesome was: "Gotta find a gun. Where do I find a gun? Balota, Cherno, Elektro, Berezino, NE or NW Airfield." Not even spending five minutes on the forum too (Not even in the bandit discussion section either) only confirms my suspicions that many people are just rushing to the gun-spawn hotspots to get a military grade rifle to either hunt other players on the beach (bambi hunting) or to make themselves less of a helpless victim for said hunting. Even playing by myself as soon as I had my basic needs covered (food/water) my next instinct despite playing what is supposed to be a new game, was to find a weapon to start killing people who even come within seeing distance of me. I would let this point slide off a bit were it not for my earlier point of backwards gun spawns (did I mention that I'm aware it's Alpha and they're working on it?) where it's ridiculously easy to find military weapons and a bit ridiculously hard to get a hold of more civilian level firearms. I wasn't playing against people so I'm not really aware of the effectiveness of melee combat in this game, though what I can tell you is that the melee against zombies is incredibly lackluster. The only useful weapon I've found for downing zombies that has a 50-50 chance of me not leaking like a sieve is the hatchet or fireaxe, everything else I might as well just be fighting the zombies barehanded (thanks Devs for giving us fists btw). So with automatic weaponry being so easy to attain, ammunition being one lucky industrial spawn or one unusually unguarded military spawn away; the first thing after covering basic needs people will be doing is securing their spray and pray weapon as quickly as possible to gun down other players for their stuff or because they just KoS because they're tired of bandit crap. Even then without guns I'm pretty sure people are hatcheting and fireaxing each other to death the second they see one another because they can't tell if the person means well or not so why trust them? -Playing Nice Isn't: There still isn't enough incentive to play with other people or to take chances that they could be friendly. Sure you can blood-bag/saline one another back to full health but aside from that there's really no other reason to work together with total strangers. I won't purport to know what could be done about this but it seems that co-operation is really not that rewarding so most people elect not to. I can't even begin to name the number of YouTube videos where someone is very clearly charging or shooting at the person doing the recording and then the second they realize their plan is going tits up, they begin barking "FRIENDLY FRIENDLY FRIENDLY" in to their microphone. I guess they're more forgiving than I am because if someone ran straight at me with a hatchet or fired off a couple shots at me and then started calling friendly when I started shooting/swinging back, I'd call bullshart and keep going until they were dead and then take their stuff. It seems to me people only play nice when it's a severe disadvantage and/or risk to them losing all their gear if they don't. Playing nice and cooperating shouldn't be a last ditch resort for a desperate person about to die, it should be... playing a darn game and having fun with other people surviving. I don't get particularly attached to my gear anymore (I used to really badly in the mod because good stuff was so hard to find) but I would still cut a pretty loud "F*** an actual duck!" when I die to a bandit who shot me for no reason other than for sport on the beach when I spawned. -Playing Solo... Kinda sucks: This does contradict my previous complaint but it's just as true. With hunting animals no longer available thus no way to restore significant amounts of lost health over a short time, with zeds being the way they are and bandits being as numerous as they are conniving jerks playing by yourself is pretty much a non-option unless you're incredibly patient and are willing to wait for that blood to restore itself. What I do have though is a suggestion for this part, we already have antibiotics, charcoal tabs, vial jars (no idea what these do) and all sorts of stuff... why not erythropoeitin supplements? Our health is how much blood we've got right? Erythropoeitin is a hormone secreted by our kidneys that stimulates and accelerates blood cell growth based on the body's needs at the time. While I'm not suggesting this method should be as fast as a transfusion or saline infusion, I think it should accelerate health restoration up to a certain percentage or time (in which time frame, eating and drinking would accelerate it faster/in greater quantity). And that's it, those are my thoughts on the game so far. Do you agree, do you disagree and why?
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Just want to see community preference on 1st/ 3rd person servers quickly.
Atomizer replied to AP_Norris's topic in General Discussion
The big issue with third person view, is not that you CAN see around obstacles, it's the simple fact that, even if BOTH players are using third person, if someone is hiding behind a corner using third person to look around it, and another third personing player is running around, he will have NO IDEA that the other player is there, even though he is also in third person. It does not apply to third person in vehicles, why? because vehicles are huge, and make a lot of noise, you'd hear the vehicle long before the person in the vehicle would see you(with lots of corners). Now I am for first person only in vehicles as well, for the same reason I am for it outside of vehicles, however, it's clear that third person in vehicles is not as big of an issue as it is on foot. First person in my opinion gives you a better experience, and at the same time, if they can see you, you can see them. You can see your character by looking down, and by going to your inventory screen, and yes you can see the hand gestures in first person as well, you can obviously also only see the compass in first person, and gives you an actual reason for leaning rather then just a goofy dance. TL;DR, third person is a crutch for peeking around corners in perfect safety, really no other reason for it. -
Possible solution to KOS, hear me out
Ynneead replied to jan3sobieski's topic in New Player Discussion
Problem is there is no common enemy zombies are no threat and they don't respawn so server usually don't have any I'm not positive but i do believe they are going to implement crafting/base building in the game. It is alpha after all so this is pretty much the bare bones and basic mechanics of the game. I'm not sure if they will add crafting classes. you should check out dayz epoch. If you want to build any sort of base you will need multiple people as everything is weight based(so one person cannot carry everything/will have to make multiple trips to town) and one person alone would take hours to make a wooden box without a roof much less fortify it. Vehicles are already planned remember this is alpha! Vehicles where also in the mod. night time is pretty sucky.... can't see anything if it is cloudy at night Zombies and loot are planned to be respawned(alpha). I can't say where but i'm pretty sure i saw rocket saying he wants to add zombie hordes that wonder cities/forests i think it was in one of his videos. People tend to KoS because there really isn't much to do in the alpha. Think about it: ya I'm well fed got good gear got decent ammo a weapon i can A.help people(this seems like it will be the obvious choice but bare with me). or B. kill everything that gets near me.... I feel most people start with A and eventually take a few axes to the face which will turn them into a B. All that gear you took so long to get gone with one axe swing to the face and the killer gets fully equipped in less than 5 seconds You usually will not find friendlies at all. I'm pretty friendly and willing to help out but you will never see me approach someone as the voice distance in the SA is only about 8 meters(really annoying) compared to the mod which was like 50m~. Leading me to just hide and observe people until they move on. -
I'd like to see some Military books, detailing strategies for infantry, vehicles, armoured vehicles, tank etc etc. They are out there, I have an book called "Iron Fist", detailing Tank warfare in WWII. I'd also like to read a LOTR book. If it's raining, I'll lock-down a house and read. If I'm injured, I'll do the same after eating a bounty of food. anybody else find reason to read? other than just to do it..
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Possible solution to KOS, hear me out
Erica replied to jan3sobieski's topic in New Player Discussion
People tend to come together when there is a common enemy. I still don't think 5% is very far off from people who would KOS you. If anything it would be lower. Now the percent who will kill you after talking to you, steal from you, enslave you, or possibly kill you later/stab you in the back will be much higher. But there is no interaction here. Sprint at the person and axe their face. Or ask if you are friendly, let you put the weapon away, then axe your face. One thing that would help a lot is adding a ton of crafting, and let people only be good at one (maybe random) type. It would force some interaction, and bartering if you had to rely on other people for stuff. Allowing everyone to craft everything will just encourage people to kill you for more raw materials for their crafting. Could have wood working, metal working, tailor, tinker, mechanic, doctor, farmer, etc. Everyone will love a mechanic when you can have vehicles :P Allow people to build structures, or onto/additions to structures. Lock doors, let doors be broken down. Find/fix/build generators...run wire, have spotlights. Bandits can cut the wire to shut off the light. Make night time much more realistic, I can't see ANYTHING. Even in LA with no stars you can still see at night. Would be fun to be able to build a fort of sorts. Respawning zombies would be fun, and maybe sometimes hordes will run in again giving an advantage to those who make friends instead of killing everyone... right now zombies are no threat. The only time they even hit me is due to lag, and they die in one swing. The game should encourage teamwork/co-op play with the option to do fine as a lone wolf bartering when you find a group of people. Or even make a team of bandits. I know the game is in Alpha but it is already neat and just hope it keeps going in a positive direction. A game that takes this long to get gear and at the same time focuses on just KOS gameplay will flat-line in population. Go ask the Ultima Online Second Age server why they can't get any new players... they will tell you because most of the players (vets) just KOS, making the game a horrible experience. I've been there on and off for years and it is hurting the game more than anything. Risk is what makes a game exciting. On average the person not attacking you, but there is still that chance they might. The extremely high KOS rate takes that adrenaline rush away. -
So if you are looking for a new server, don't bother with this one. A couple of the admins are ok, but the rest spend their time using the server as a private playground, spawning in vehicles and using teleport to hunt players down. They do this saying that it is "testing", but I am not sure what teleporting in on your helicopter with a .50 cal. and blowing it out of the air have to do with testing. My guess is a bunch of kids.
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Just want to see community preference on 1st/ 3rd person servers quickly.
Sidewinder24 replied to AP_Norris's topic in General Discussion
What? That's terribly hypocritical. You could easily see around buildings whilst driving through cherno in a vehicle with 3rd person. Not sure if the road in clear on the next right? Just 3rd person freelook around the buildings while your car is safely in cover. Vehicles should be locked to 1st person just like the player cam. OR the devs modify 3rd person to not allow for the cheap gameplay it is used for. -
Just want to see community preference on 1st/ 3rd person servers quickly.
gibonez replied to AP_Norris's topic in General Discussion
Vehicles are fine with 3rd person view. Problem is being able to cheat and see around cover and over walls therefore it should be removed completely. -
Just want to see community preference on 1st/ 3rd person servers quickly.
Sidewinder24 replied to AP_Norris's topic in General Discussion
Where did you get that people that want first person only want it to exclude vehicles? I think vehicles allowing 3rd person are worse than player 3rd person. If they made a compromise to make vehicles only 1st person with the trade-off that players could toggle 3rd I'd give in. -
New player struggles ( gear, people, etc.)
accurize replied to CaptRandom (DayZ)'s topic in New Player Discussion
I wouldn't get too discouraged by the coastal KoS at the moment. Right now there just isn't that much to do inland. No tents to keep you from storing your 'life savings' on your back, no vehicles to move quicker around the map, thus spreading people out easier, no helicopter or events to draw people seeking battle, no animals to hunt, no buildings to build, no radios that work to communicate with others at a safe distance...I'm sure there are many more future additions that I'm forgetting. I think your expectations are a little much since this is in an alpha state. This is the time to work out technical bugs, not to tweak user interaction. I know it's tough though, I have a few friends in the same exact place you are with it. As stated earlier, just give it some time. -
C'mon guys! Go easy on him! Everyone knows there are only two places to go in this game, Elektro and Balota. Besides that, there is absolutely NOTHING else to do in DayZ. The rest of the 230 square kilometer map? It's wasted space. Lol. Zee_Panda: Just be patient. The game just came out this month and it's still in Alpha. Don't worry, I'm sure that sooner or later there will be private servers with 5000 vehicles, full milgear, a pile of weapons when you spawn and a working train that will take you straight to Elektro and Balota, so you don't have to do any of that pesky "playing the game" type stuff.
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So you don't like BalotaField 4, don't like the spawn changes (that's the impression you're giving at least), don't want to risk being killed by someone up in the North with an M4 (if you aren't yet geared), don't want to just run around drinking soda and eating beans. I'm just not following what exactly it even is you're after here. What is it you want? **Edit: You want the loot to be spread out more which I agree with to an extent. However there is still a lot of content missing from the game, especially in the form of available weaponry. Until we see where these new additions will end up spawning, we cannot really gauge how the map will play out. Obviously for military grade loot (unless they add things such as wrecked Military vehicles, etc random mil-spawns) will be primarily located at the current gear hot-spots. They've already added more of them too, the new military bases, etc. Also spreading out the military loot won't change the fact that any military looting areas will be essentially kill or be killed. You are barking up the wrong tree in my opinion if you expect any kind of social interaction near any of those zones. The beautiful thing about sandbox games is that you can play them with any intention you want, within the confines of what is possible within the game's systems. So you make of it what you will.
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Just want to see community preference on 1st/ 3rd person servers quickly.
.Shady. replied to AP_Norris's topic in General Discussion
I love how all the people who think it should be first person only except for in vehicles. If you want first person why have 3rd person for vehicles? I hear you guys say how "hardcore" and "elite" you guys are cause you prefer first person but yet need 3rd person in vehicles for a crutch? Seems to go against your "hardcore" nature. If you want first person only then it should be exactly that, FIRST PERSON ONLY not first person only when it's convenient. Personally I believe we should have servers for 3rd and 1st as they do now. Let people have the choice. -
I thought it was a good show, and of course it was staged, it was the whole premise of the show, they even called it 'the Experiment' several times, can't exactly do a 'real' Apocalypse reality show. Lots of things they could pull from the show, but it would be mostly related to basebuilding/bunkers. The use of Gassifers as an alternate means of fuel (they used the gassifer to fuel the engine to get most of their power from, then they 'found' some solar panels and they were getting enough from that that they didn't need the engine anymore. They converted a few vehicles to run on wood gas (same gassifer principle). They also made a scout vehicle/pipe buggy that was electric. During the second 'season' the survivors made bio-diesel from rotting pigs they found in a delivery van (zombie-diesel anyone?) If i remember correctly they made a UAV balloon using computer fans and some other parts. *EDIT* and honestly I still want to make that electric water purifier they built one episode (think it was basically a teslacoil)
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Firstly I believe the OP meant for the books to be an in-game way of learning how to perform certain mechanics, not as a type of "skill-check" to allow you to perform these actions or not. If so then I absolutely agree. This is a way to learn how the game plays without alt-tabbing and using your Googler. This would be a fantastic idea! The medical book could contain; How to administer/when to use Saline, Epi, Morphine etc.; Blood type chart; tips for avoiding sickness; nutrition etc... A military book could contain examples of weapons and their attachments, as well as tips on survival, and explain how to start a fire, set up a tent etc... A mechanic book could list tools and their uses, as well as charts on vehicles, and I cannot think of what else. -edit- in lieu of changing everyones books when a new weapon or item is listed, the old ones could become out of print, (i.e. volume 2, 3…)
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:facepalm: You do realize those are more than likely the DESTROYED tanks and vehicles we see around
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So I was bored and found my old pbo view, I used for my dayz overwatch server, browsed to the dayz game files and opened up some pbo's, The things I found just made me even more excited for the game when its all updated in the future. What I found The Odd Bits and Bobs Improvised Backpacks Police Vest Also a plate carrier? in the vest file? Kevlar VEST or something? Milk Bottle 2 versions of Compass, Compass and Compass Modern Binoculars Mess Tins and a lot of other stuff for cooking! Radio Watch GPS Butane Torch Camping Tent Money_100 ...... (w0t) Heatpack Cooking Clock Rubber Straps pray Canistar String_MetalWire GHILLIE SUIT!!!!! Vehicles Tracked(I am 100% These won't make it to the game) BMP2 M1 ABRAMS T72 Vehicles Wheeled(Sounds more like the Vehicles in the game!) Hilux Armed (doubt it) Datsun armed(doubt it) Hmmvv Kamaz Bus Hatchback Sedan Landrover Closed Landrover MG Landrover Open Landover Police Skodovka blue,green and red Tractor Uaz Uaz MG Uaz wreck Ural Ural Open Weapon Stuff Underslung m203 m203leafsight ubgl_gp25 WEAPONS!!! AK74 M4 MOSIN9130 Ruger1022 SKS WEAPONS MELEE! COMBAT KNIFE Chainsaw (facepalm) Weapon Projectiles M203 Grenade Tracer red,green and yellow Weapon Proxies (don't really understand this but found some cool stuff) NVG Head NVH Proxy zaslesh1_pilot_proxy Weapon Shotguns izh34 izh43_sawnoff Improvised Weapons and Deadly's Improvised Butane Grenade Improvised Spray Grenade Improvised Timed Butane Grenade Improvised Timed Spray Grenade This is all that I found after around 30minutes of scowering through them, I know I had more to look through, what you see above is what I deem extremely important and cool for the community to know about,I will be updating this as much as I can so all you guys can see what might be in the game one day and in the next and upcoming days. I must say from what I see, this game is looking fucking beast, if you guys need any help looking through them yourself just do the following Go into Steam>steamapps>commom> dayz and find the folder called addons, just copy and paste this into a another folder, then just grab yourself a pboviewer and extractor there is loads out there and open them up and have a look around! I would just like to say , in no way am I hacking or scripting or anything here Hope you enjoy and like what you see and are hyped for this game just like I am!<3 You can also find this thread which I posted to reddit regarding the same thing here http://www.reddit.com/r/dayz/comments/1u6qmt/things_i_found_after_a_look_in_the_pbos/ ~MrAidanPreston
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It's planned that each individual part will have a purpose for vehicles and base building alike. Vehicles will also include interchangeable parts just like how attachments go onto weapons but it'll be more in-depth.
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They added a 40 min run to military gear without having anything to stop and do during that run like tents, heli crash, random events, vehicles, etc. Now you just have to get an autorun setup, run to get gear, and then you can come on the forums and pretend you're some boss like these chumps who think running simulator to military gear is some major action packed adventure resulting in major accomplishment. Doesn't matter doe, the dayz fanbois will defend anything till the end, even adding a long run to endgame gear without any content of value during the running simulator.
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World War Z on Taviana - The Ultimate Veteran DayZ Experience
IDCSandman posted a topic in Mod Servers & Private Hives
23.229.0.4:2312 http://IDCDayZ.com Dedicated TeamSpeak 66.55.142.230:9269 *Seven realistic starting loadouts for a more authentic doomsday scenario. -Duane the Mechanic (Toolbox) -The Soldier (M16) -Ethan the Survivor (Crossbow, Hatchet) -Officer Sergie (G17) -Donald the MIB (Gold AKS) -The Holy Man (Machete) -The Hero (Bizon SD) -The Bandit (RPK) *Customized traders with additional helis, planes, mil vehicles, vehicle upgrades, weapons, and building supplies available for purchase. -Find the lady in blue, rumored to have phenomonally low prices. *Custom built bodyguard script. Having a radio allows you to call deadly bodyguards. You can give them specific commands, allowing you to scout ahead without revealing your position. -Dynamic spawn hardcore AI. -AI missions with multiple payouts, including vehicles & weapon crates. *Auto-Refuel Trucks, Self-Bloodbag, Realistic Towing, Take Clothes off the Dead, Anti-Theft in Trader Cities, Usually Friendly Active Admins. ~Go to http://insidious-dominance-clan.shivtr.com/forum_threads/1635606 for help installing Taviana Epoch.- 1 reply
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Thing is I've played the mod so much that I know my way round the map very very well and I'm not the only person that does. I've never used way points, I just used to patrol remote places on foot and constantly look around, tents and vehicles used to stick out against the trees and rocks so easily then there's the searching from the air in a chopper. Everything is so easy to spot from the air. The best places to hide stuff in the end would be by glitching tents into rocks, under water or in plain sight such as next too a house in a town. Until underground stashes got added it was impossible to hide stuff.