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Found 41868 results

  1. Reverence

    Things you want to see in SA updates first.

    All I want is vehicles. Period.
  2. The_Gunisher

    Is Dayz finally lag free?

    Lag is a critical issue facing this game and Bohemia overall. Its something I really hope they sort out, but don't have a lot of confidence they will. This has been a problem with Arma II, Iron Front and Arma III and the latter even now with the full game released is still laggy which is cack for what's meant to be a finished product. Please before you open up the bomb bay doors to drop the napalm, I fully understand DayZ is an early Alpha, but one of the most fundamental things they have to get right is providing a smooth gaming experiance with at least 30 fps or preferably 60 fps even if you are in Cherno/elektro. If that means having less content and only 30-45 people on a server, fine I'll take that. All I want is for there to be a version of DayZ that works with a decent FPS, vehicles and working zombies. Anything else beyond that is ok, so long as it doesn't impinge on these basics.
  3. zhrike

    Struggling

    It depends on what you find most fun. It's definitely more challenging to gear on a busier server, but you've done the gearing up solo bit now. Since there aren't any vehicles yet, no base building, maybe try to band with someone or a group and see how that goes? It will likely be disappointing, but in those rare instances when you find someone with the same approach, or even a couple of people, it's a lot of fun.
  4. At night whats the best way to make things easier to see? Is there a trick to not get any lag, on higher graphic settings? Will vehicles be playable like in arma at some point? Is there a page for clans I can go to so I dont have to run at it alone? Any clans recruiting? :D To melee zombies/players does the dot have to be on them, or whats the best way to one hit kill? Is it best to talk to people you see? Surrender? Or kill them? I've only met a couple of people and most have tried to kill me. How far can zombies detect you? Is it from your sound? Where can I find a map, I seem to be always lost. What makes you sick? Is it implemented in the game yet? Where can I find water? I heard theres wells in every town but have yet to find one. How many guns are in the game? Is there bullet proof vests? Do Zombies infect you at all when bit? Are there any safe zones? Sorry for all these questions, I literally just got the game and have never played the mod before. Played War Z but it sucked monkey balls. Thanks guys!!!
  5. floj

    Ditched 3rd Person Servers.

    Vehicles should be a very late stage part of your survival experience... to be honest unless you actually have a reason to travel for the cause of survival (ie absolutely no water and food left within walking distance or leaving the island to fly to somewhere closer to civilisation) I don't really see the point in having vehicles in a survival sim... but that's gonna be quite a contentious point for some people to handle
  6. n0_escape

    I can't stand this any longer.

    I don't want to be counted as someone who complains all the time, I made an account on this forum just to express my feeling about the game. Single post, single opinion. I bet you whatever you want that in another year this game will be almost unchanged. If they somehow pull a miracle I trust them to fix some glitches and add more lootspawn, maybe even vehicles/animals but nothing radical. This game is practicaly untouched from what it was a few years back so yeah, why does everyone assume its going to change just because they sold amazing 400k copies of alpha in a few days? Edit: the devs are pretty smart though. They achieved a great thing, putting a label "dont buy this alpha if you dont want to support the dev" of course there are 500k fanboys that will buy it anyway, counting me, even though its just recycled mod we've had here for bunch fo years. WP devs imo. "cya in 2 years, when we need another $5m so we can actually live our lifes like we always wanted to"
  7. musketeer

    Let's talk about Perma Death (No Bug talk)

    OP, I kind of understand where you're coming from. It's the same every time you respawn. Go to the same place, get the same loot, get killed, repeat. However, once tents. camps and vehicles are added you can have more of a permanent game on a server. Say you have a humvee that you keep in a particular forest and that you keep a mosin, pistol, some food and the likes in it. If you die, you can go back to the humvee instead of starting all over again. You could change location every week, trade, help people etc. This should add variety in the long run and keep you entertained.
  8. I have to say Rocket.... When i read your reddit about adding this system in to the game i thought it was a stupid idea then... after playing the game for 48 hours i have confirmed that it was a stupid idea and i was right all along. At best id hoped it was a later stage change that wouldnt affect the alpha but out of all the cool parts of the mod that you could have added such as vehicles, hunting and camps.... noooo you had to add this shit first. After spending 2 days collecting all my stuff i get shot once or twice and manage to get away without to much damage. i then go to fire my weapon and click click... its broken and name is red in top corner. I pull out my Pistol and Click click... thats dead too.... and my Magnum??? You guessed it... Its fucked too!. Oh and both my jacket and vest and back pack and 90% of stuff inside is ruined also!. Oh and basically PVP is dead now because looting people is pointless because all their shit is ruined too. its basically just murder for fun... I shot someone in the head and all his gear was ruined too.... This game has become a chore to play. Its not fun when you log out with a perfectly working Mosin and log back into to find it no longer fires... (my friend) Seriously whats the point... The gun is now useless. Total BS. There are WW2 guns that work perfectly after 60 years and seen combat many times. A jacket is not ruined by a bullet hole! Oh and dont get me started on blood types ffs. Rant over.
  9. codeX*

    Lets make it a little easier for the Devs

    This is it. Join a server that has been up for a few hours and there's no decent gear or zombies for miles. Thus, pretty much forced to server hop. I'd prefer zombie/loot spawns to be the focus providing that it's not a long task to implement. Since it was done fairly well in DayZ mod, I can't imagine it'd be that difficult to do. I've put over 50 hours into the game now, and I've had virtually no issues with server stability or crashes. I have had my gear wiped twice, but I'm pretty sure that was due to the DDoS attack on the hive. The current game is quite stable and plays well, so I'd prefer that they focus the effort on providing the content and fixes that are the "low hanging fruit." As in, add/fix the issues that require the least amount of work. More weapons (at least some .22LR entry level pistols/rifles, a 12g shotgun or two, the AK47, 9mm submachine guns, 5.56/7.62 machineguns) would fall into the 'easy/quick' to implement category, especially if the weapon models are already available. There's a huge gap in entry level weapons right now. Either you have a shovel or axe, or you've got the M4 (ideal CQC) or Mosin (ideal sniper). There's no entry or middle ground at all. I'd also prefer some persistence on our favorite servers - tents. ..and although this would likely not fall into 'low-hanging fruit' to get the dynamics and work to fix them up - vehicles. After having them in the mod, running everywhere is ridiculously painful. Combat logging should be an easy fix.. just require a ~30 second "wait time" before the player physically leaves the server, even if they Alt-F4 out of the client. The user can't log into another server for at least a couple minutes after a combat log so that the hive has proper resolution of their gear in the event of a death after logging. This wait time cannot be canceled so a player can't start a combat log then come back in an effort to bait the attacking player. An announcement to nearby players that a combat logging is taking place should also be made so they can move in for the kill.
  10. TheCalyx

    Will they be *able* to fix it?

    They will fix it, it's just model clipping, they are focusing on the most important things to do with servers and optimization first, before fixing and adding loot, it's already un-optimized as it is without barely any zombies and 40 players on one server, the mod could hold around 70 or something with a lot of loot, vehicles and more zombies. It will come, it hasn't even been a month since it came out yet...
  11. Max Planck

    What the fucking shit?!

    That is what they are working on, nobody is talking about vehicles at this stage. Rant thread closed. EDIT: Here's a link to the feedback tracker: http://feedback.dayzgame.com/my_view_page.php
  12. Z0mbi3z

    What the fucking shit?!

    Okay so was happily playing DayZ with my squad-mate Vaughn, When suddenly we go into the Fire-station at north-west airfield, We find various things, pistol mags, tactical vests you know the usual but then out of no where this game decides to go all Early Access mode on my ass and randomly kill me when I'm on the 3 floor of the firestation, no shots or anything, no one shot me my game just just black screen'd and came up with "you are dead" , I know the game is in Alpha and it is to be expected but with all this talk of vehicles, hunting and base building maybe they should work on fixing the standard thing like NOT RANDOMLY DYING, Before they go giving all the little 12 year olds helicopters to crash all over fucking Russia. Rage over. Yours faithfully, A pissed off fat guy.
  13. Rkelt

    Are veichles in the game?

    Hi there... Vehicles are not implemented yet(my guess Beta or later)... Have fun out there...
  14. 1. This will most likley change when vehicles and bases are in. These will be only on one server and if you change your server this stuff will be gone. 2. I think Dean have this suggestions a pretty much a "No" 3. 3rd person will only be aviable on about 1/3 of the servers in the future.
  15. I had planed to use a private server with the dayz mod and make a machinima but since seeing the standalone versions features i would much rather do it in the standalone when its ready. What i wanted to know is will there be standalone private servers? and will you be coding in any useful cheats for people wanting to use them? in particular cheats that would be useful are, Revive/Return Being able to reverse a death or at least instantly teleport to where i had died would help if i want to continue a bit of story and cut out a death, Give Getting specific items such as tools or a starting weapon can help a lot especially if staging a scene Spawn creating enemies or vehicles will again help to stage specific scenes createloot a command to force a specific piece of loot to spawn within a given radius would help like the give command but also prevent breaking realism i am sure there are others that can be just as usefull depending on game mechanics. If cheats are added they should be carefully controlled to prevent them being used in real servers.
  16. knighttemplar

    Are veichles in the game?

    On vehicles do you think there will be a way of locking them so some undesirable doesnt drive of with your car or fly your heli away.
  17. Mod: Overwatch Server IP: 64.79.106.222:2302 TeamSpeak IP: 64.79.106.222 I think with the many changes our server deserves a new thread. Planet F8L is under new ownership & management. The server is young but growing. Come get in on the ground floor. I will leave the fancy fonts for other threads and in just plain english tell you why you should play on here. We have a small but VERY tight knit group of players right now. As of now the server is mostly PvE but PvP is not in anyway banned. Most players talk in game together while on Teamspeak while playing or if not playing just shooting the sh*t. The admins....myself and one other are on and playing often and are fair, helpful, patient and dont abuse our powers. No we dont spawn things in for players but we answer all questions and concerns and even take suggestions. Ok on the the features. IMO I think we offer one of the most unqiue Overwatch Servers out there. I have went to other Overwatch servers and see how they aer setup, getting ideas see what I think is good and bad and then come back to my server to make adjustments. We have allot of cool stuff going on: A.I.- Yes thers A.I. on allot of servers but how we have them setup is really cool. They aren't OP'd and they arent under powered. They just right. You'll love battling them in Eletrco or NEAF. A.I. Missions- A true gem imo. The A.I. in our missions have a chance to spawn with really cool custom guns that arent in the loot table. Want to get a chance to get a Magpul with a eotech? Do a mission. Want a chance to get SoComm with a Acog do a mission. Custom drops on all missions. Protected Player Bases- Want a place to store all your gear when your offline. Buy a base. See a admin in game or message me here for details. Baes are custom designed and each one is different than the one before it. Custom Locations- MANY custom locations in game IN ADDITION to the custom work done by Overwatch. How about the NEAF bandit camp? Golden River Mining Community? Black Forest Bandit Camp? and more. Ability for custom loadouts if you want it- PM me or see a admin in game or on teamspeak. All Weapons Released: All weapons go on the server. Monthly Events: We do events on Sundays monthly that give you the chance to win cool items in game liek custom guns, helis, Humvees with guns, etc. Scripts: Self Blood Bag (blood bag using the scrool wheel or right click on your gear No Time To Blood Bag because your in the middle of a fire fighT? Consume a Blood Bag directly for 2500 blood and a quick fix but high chance to get sick. Towing Remvoe Clothes Remove Parts Siphon Gas Fuel Trucks Active Repair Trucks Active Deploy 3 types of vehicles for a toolkit Pick Your Location On Spawn Enough Helis and Land Vehicles to go around without making them feel cheap A.I. A.I. Heli patrols that can be shot down and looted Very nice custom loot table First time server vistors spawn with a temp bike. To get things started anyone on tonight at 8:30pm EST I will do kill the admin at Golden River the person who wins gets a prize TBD. Come join on the fun make this your home Overwatch server. See me in game [RD] Klfo
  18. Hosty

    DayZ Suggestions

    I feel like the doesn't let you be pimp enough and not enough swag to loot. We need some swag hats and make them able to go on top of bandanas too if we want. Then maybe add some gangsta shiz like the $ golden chain: Then after vehicles are added Rocket should put in some secret PimpMyRide station somewhere up north:
  19. I am not sure if the OP is referencing the mod or standalone or both. I do not view character customization as a high priority for Standalone development at this time. Down the road it would be a nice feature but I do not think it is a crucial game play element. I would only support a skill system for more complex skills such as repairing vehicles or flying a helicopter. Screwing together a threaded propane tank with a burner, turning a nozzle and lighting it is hardly worthy of a skill tree. KoS is part of the game and the carebear faction that thinks it will be mitigated by time in game beards and 100000 dyedable clothing items baffles me. Long time ARMA grognard here. You put people in a fictional game world with random strangers, a variety of weapons, and no artificial in game consequences/penalties for their behavior and expect them to not kill each other?
  20. atmaca (DayZ)

    I dont understand why there is no AUTO RUN KEY!!!

    Why I want an auto-run key: Right now there are no vehicles so we have to run %90 of the play time.Holding W for 50 minutes is really giving my hands acheIt's not entertaining and really stupid to hold a single button, it's not a game nor a simulation element.You don't push buttons or use keyboard in real life action. (holding W is realistic lol)I could do it wih a macro or somehow block the "W" key but: I just don't want to, why would a game force me to use another software other than the game itself?That's something should already be implemented to alpha since DayZ is not meant to be played this way. There are vehicles in DayZ mod. Why people doN't want me to have a dedicated auto-run key They think holding a single button for one hour is realisticThey have nothing better to do than watch a guy running in the woods.They think me being careless and run while I'm afk could hurt the game (seriously?)They're just retarded.
  21. CurlyTail

    Ideas on Future Updates

    I think they should fix the zombies so they don't just stay on the ground floor and walkthrough walls/doors. Combat logging should be fixed. Some way of moving around faster would be nice but I think it'd be pushing it because the game came out literally a few weeks ago, Vehicles won't be here any time soon. Dead body sliding should be fixed, along with putting in a shotgun that can load slugs. Another thing they have to kinda sort out is if you handcuff someone while they're laying down they can't break out, and you can't use a key to get them out. But the number one thing they should fix is the Zombies, adding more and fixing their coding so they don't walk through walls and doors. They should add hordes of them on the main road because most of the time you're running for maybe 10 minutes and don't run into anything which can be a little boring from time to time. If they add more of them it would change your style of playing and people wouldn't just be running from town to town. The airfield should be loaded with zombies that way people aren't just getting loads of gear and changing servers to get more. It would also be cool if they added legless zombies that crawl because you won't just be looking for standing players. The second thing they should fix is the flash lights and the HDR settings with Gamma at night. The night is way to dark they should have some kind of thing where your character's eyes adjust to the dark slightly after a certain period because the night in DayZ is way to dark, this is just my opinion. The night servers are really annoying because the flashlights shoot through everything and give your position away and if you don't use the HDR + Gamma settings you can't do anything. Another cool thing they should add is some sort of log book or recorder where you can record yourself through direct chat and leave it for other people to listen to. Combat logging is another big issue because some people don't understand the point of realism in games. I really don't appreciate people starting a fire fight then when I have the upper hand on them they bail out and switch servers or wait until you've left the area. Same with changing servers and getting more gear from the same area you just looted. I do realize this is an Alpha and I'm not hating on anyone. Just stating my opinions and curious about other people's opinions. :)
  22. kazeen

    HARDCORE - 3PP:OFF server/tactics/general

    The reason why i played on servers with 3rd person on in the mod was because of vehicles. Way to many small things that if you did drive threw just right would take a tire. Or if you hit one of the Kamikaze bunnies your vehicle would blow.
  23. Private Evans

    Dayz SA map update!

    3. person enabled check teamspeak check printed loot map beside my keyboard check 24 hours daylight check all we need now are 3000+ vehicles and nice starting gear .... :facepalm:
  24. First Impression: Game is robust, epic sized map and makes you truly care for not dying.This game was first purchased by a friend and he started to talk me into it by telling me the realistic aspects of this zombie survival and how far apart it was from a shooter.I have seen vehicles in DayZmod and they look gimmicky at best moving oddly across the terrain takes away from the immersion. So I hope If they add vehicles either they make it really hard to assemble the required peaces to function. Let say there is 1 tank in the whole server and the parts to make it function are scattered among the military bases. Even more realistic it requires A LOT of fuel. Please, please, please consider not putting vehicles. If I wanted to play an army simulator I would of payed for ARMA.Me and my friends appreciate the realism of PVP and the weapons. I hope they get fined tuned to work as I have seen on ARMA. As an M.D I have my opinions on how I think massive blood-loss should look like in game. Developer please consider reading this (http://baata.org/polezni/blood%20loss.pdf). The key factor is not only the weapon type but how much abuse do you take. Let say 2 minutes of a dude bashing you with bare fists on your head will most likely turn into a class 2 > 3 > 4 as time goes on. Class 1 = short body-to-body encounter Rapid heartbeat and breathing. Bites, scratches, quick boxing match. Clean with antiseptic solution. No need for antibiotics. Class 2 Rapid heartbeat and breathing. sharp objects and small fire arm damage in the extremities Bandage to prevent further blood loss would will need antiseptic solution No need for antibiotics. Class 3 medium caliber fire arms, fire axe, massive blows to the head. Rapid heartbeat and breathing --> worsens everything as time goes on. Patients usually go into emotional shock/stress and keep hyperventilating consuming more and more oxygen. How would this look in-game: 60- 120 seconds upon impact you should see everything 100% clear, great saturation, smooth distinct figures and players. This is mainly because of adrenaline. 5-10 minutes in: TRANSIENT 1-2 second cycle blurred vision and greyscale colors for dramatic effect and great visual clue. 10 minutes in Gait disturbances like drunk people... a phew moments after can no longer walk up-right... then crawl... then unconscious. Solution IV fluid resuscitation (blood or RINGER LACTATE/SALINE 0.9%) Class 4 Unconscious. High caliber wounds Death within 5 minutes... MASSIVE treatment prior to that can result in reviving that player. In game options: adrenaline, defib (although not exactly... but it will do... and of course massive BLOOD transfusion. Sadly for some religions blood can only be replaced by blood. Colloids only expand the volume they do not provide the same function to deliver oxygen, nutrient,...etc Places to shoot at to insta-kill a player: head & heart (it be cool if the player can see from the ground for about 10 seconds... In medicine/history there are anecdotal tales of "proof of life" a phew seconds after injuries to such organs... see http://en.wikipedia.org/wiki/Guillotine). As of the game right now... everything is class 4 or 5 !!! You pretty much get a class 4 injury out of a zombie punching you. Even if he bites the most a zombie can do is class 3... unless you guys add an animation of the zombie biting your neck and ripping off A LOT tissue, muscles, fat to reach the carotids. Changing servers is fair play. People should not be forced to stick to 1 server. Server hoping is 100% fixable just add incremented time penalties for server hoping. 1st hop = nothing happens.2nd hop = 5 minute delay.3rd hop = 15 minute delay.Battle logging: that is changing servers to get a better position on your enemy. Could be prevented by time penalties... If you exit your a server why would you want to go right back in? give it a time penalty let's say 10 minutes? This even helps the victim as he now knows in 10 minutes he needs to be checking out for X position. In addition to this and to prevent that player from going into another server gearing up then coming back in in 10 minutes make it so that all progress made in another server if you join in this server within 10 minutes is LOST. Vehicles in-game like in DayZ-mod ??? Well, how many gas stations have you seen? How many jet fuel tankers have you seen? Have you seen how rusted cars are? I date this zombie apocalypse to be at least 5 years after the fall of civilization. Take a short 1 week vacation in the mountains and suddenly on your last day introduce a vehicle a couple of miles away I guarantee you will hear it. In the city our bodies / mind get used to certain sounds in the woods... well you get the point. Dealing with bandits? Why don't you try statistics? Example 1:Step 1: Remove zombies and items from areas with 0 players. +1 count for each item. Total = 23? ok.Step 2: Spawn that number and spread it in every major street.Step 3: As fire fights escalates so will the number of zombies and loot in your area but not within x-meters.Example 2:Step 1: Remove zombies and items from areas with 0 players. +1 count for each item. Total = 23? ok.Step 2: Spawn that number on the outer perimeter of the cities and have those zombies slowly walk to where the action is. Have those zombies stationed on the outside.Step 3: Spawn 99.9% of the loot x-meters away from that place and 0.1% close by?My wish: developer polls on every X amount of time so that we as a player base can direct the development of the game the way we want to continue playing it and others also. Also more options on what to do to each other nefarious or helpful it's all good. TL;DR = currently player bodies are too fragile damage should be more logic, penalties should be more logical, re-enforce banditry and penalize it, re-enforce pvp and penalize it, murder server hoping and battle logging, Keep the game realistic if we wanted a FPS or a shooter there are plenty of options.
  25. Alright, so I played the mod off and on for over a year until I just couldn't take being hacked any longer. I'm a game developer (software engineer) for an established AAA franchise, and there are times where I wish I was working on a project like DayZ. :) Bought the standalone as soon as I found out it was available, and I have zero regrets. Sure, I've had characters wiped and have come across some alpha issues, but I'd trade these for a relatively hack-free society any day. The revamped inventory system is a massive plus. While I'm quite pleased with the status of the game at this point, along with the rapid release of patches that are solving big issues on a regular basis, here's what I'd like to see in the near future, and I'm well aware that some of them have already been announced as "early 2014" releases: - Zombie and loot respawns. Once all the military areas have been looted, users are forced to server hop. Zombies don't seem to currently "guard" loot like they did in the mod. - Melee. This needs work. I won't even attempt a fight with a zombie without an axe, because the others are simply awful at even making contact. - Tents. Essential for loot hunting and stashing gear for friends and post-death respawns. The beginning of establishing a 'base' on a server. - Vehicles. After always making a toolbox, wheel, and jerry can new-spawn priorities in the Mod to get an ATV moving, running on foot everywhere is currently painful. Not to mention the extra storage space makes a big difference in the usefulness of loot hunting. (Although current backpack stacking works to alleviate some of this issue. Please don't remove this "feature/bug" until after vehicles and/or tents are implemented.) - Weapon content. Off to a great start with customization of the M4, Mosin, and FNX, but this could be massive. I'm formerly a software engineer in US Army military simulations, and we had literally thousands of different small arms and variants available. The Mosin was an excellent choice. So is the Ruger 10/22. Other popular civilian rifles, such as the Remington 700 or semi-auto AR15, would be very welcome additions that won't require 'military' spawns. I look forward to the civilian-based Ruger 10/22 being available commonly along with .22LR ammo, especially because this is one of the most customized firearms in the US with full rifle, bullpup, and pistol stock versions available in both 10-round and 25-round magazines. The Ruger MKIII pistol would be an excellent companion addition. I'd love to see comparative realism in performance among firearms, while using the rarity of firearms and ammo to tune effectiveness/usefulness of particular weapons. Magazine capacity, rate of fire, recoil, barrel length and quality to determine muzzle velocity and inherent accuracy, barrel twist rate for stability of specific weight projectile, reload speed, deployment speed, maneuverability, sight picture, attachment points, size & weight, reliability - all variables to create true diversity among all weapons. Many firearms had versions for various calibers (Ruger Blackhawk, Remington 700, the AR platform, AK platform, the Glock frame, etc), so extract a huge variety of weapons by creating different caliber versions. There is a huge list of handgun, carbine, rifle, and shotgun calibers that have historical significance or are widely used in military, police, and civilian firearms, and variance in weapons would be welcomed for player combat and loot variety. Let's see this variety implemented. Ultimately, the loot hunt and customization of clothing and weapon loadout is what's going to keep users playing. Providing true depth and variety of firearms, not just in name but also functionality by 50+ base models that can be further customized, will be an added touch unavailable in any other game. Thanks for the hard work and timely updates - I plan to keep playing through the progress.
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