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Showing results for 'Vehicles'.
Found 41868 results
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I would recommend this server for you, I play on it for some time now. I especially like that there are save bases. That are bases from which no one can steal you something. The people are nice and helpfully, not all but most of them! The only thing u have to do is download DayzOverwatch via. DayzCommander.The DayzOverwatch Mod brings some new Skins,Vehicles,Weapons and Helicopters into the Game, its AWESOME :-) http://dayzmod.com/forum/index.php?/topic/145396-dayz-overwatch-023-103719-300-vehicles-self-bloodbag-auto-refuel-save-bases-antihax-morecrashsites-customweapons/ Btw sry for my bad english^^ i gave my best.
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Welcome to the Have Fun With Vehicles Epoch [1.0.3.1] Chernarus server thread. This server is a pvp server with lots of added extra's. Kamenka Vehicle Trader Skalisty Blackmarket trader Side Missions Self Bloodbag Deploy Motorbike Remove clothes God Mode traders Indestructible base building Area Maintain from Plot pole Heli Lift + Tow Extra buildings Custom Loadout Auto refuel/repair/rearm Base building items at traders AS50, Rocket launchers + many more added in All custom vehicles can be traded 20m Nametags Server ip: 94.23.63.190:2302
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And why is it a problem that people can steal your car, it's up to you to ensure the safety of your gear. For gameplay reason no security should EVER be ultimate otherwise you have to deal with the "litter" from players that left the server or simply do not come online enough to deserve the benefits of a persistent asset, maybe a key per vehicle type but making a skeleton keyset wouldn't be that hard really. Well technically if you hotwired your car, it is still hotwired when you exit it. It's some form of "repair" or modification in a way ( If you consider a keyhole to be a faulty element :) ) Ownership beyond crude lock and key systems is a very bad idea, this isn't the kind of game where you want ownershipo to be built into the game code. And for vehicles, if you have a look at some lockpicking youtube videos, you will realise that car locks and ignition locks are very very very easy to bypass (for most of them). The reason it's relatively secure is because it's instantly suspicious looking to do that anywhere but on the side of a deserted road. Of course there are electronic locks now, but then you only have to hack into the onboard computer. Which, as has been shown in hacking conventions, is painfully easy if you have unrestricted physical access to the vehicle.
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1S1K Clan is Recruiting Heros for a DayZ Origins Server!
1S1K-Airborne posted a topic in Clan / Group Recruitment
1S1K Clan is Recruiting Heros for a DayZ Origins Server! PM me if you're interested in joining! Tired of running around alone getting sniped by bandits? Tired of walking everywhere because everyone steals your vehicles? Tired of not having anyone to help you complete various missions? 1S1K (One Shot One Kill) is the group for you to join! We're a group of established gamers from the COD, BF, AA, and WarZ games. We're playing the DayZ mod to familiarize ourselves with the game before the DayZ Standalone is released. We're a clan of hero players who are primarily killing bandits. But our clan will not be pushed around. If we get attacked / challenged by another group of heros, we're going to kick some hero ass.....lol Requirements: - Must be at least 16 years old. - Must be mature. If you have "little kid syndrome" or "are not a team player" do not apply. - Must speak English. - Must be willing to play the DayZ Origins mod most of the time. - Must strive to stay in Hero humanity status (you don't have to be a hero yet to join) - Must have a Microphone Headset. - Must download Teamspeak and use it. Benefits: - We've got vehicles and helos to use! Helos with guns too! - We have a dedicated clan base (and are working on a Stronghold)! - We've got guns and gear to help you get outfitted initially! - We have members willing to help you build your house, get a vehicle, go looting, etc! We have a primary server that we play in. Most of the clan is on at 9pm Eastern Standard Time, but we have members that play all day as well. There are a lot of other benefits to being in a clan and having a dedicated paid Teamspeak server you can use. 1S1K Clan is Recruiting Heros for a DayZ Origins Server! PM me if you're interested in joining! -
TheSquadUK DayZ Overwatch server, hosted by Survival Servers uses the most up to date antihack system to help protect its players against hackers. It allows admins to spectate and monitor players in-game to help prevent against hackers and bug abusers and make playing on the server a much more enjoyable experience. Incase a hacker does slip through the net we also run 30 minute backups to make sure nothing is lost in the case of a hacker attack. TheSquadUK server also offers come custom features. We have auto refueling from all gas tanks, custom bases and custom buildings around the map to help the action flow. We also have planes and gyrocopters dotted around the map to add to the fun. To keep the server running smoothly he have automated two hour restarts which activate without fail every two hours, even if no admins or players are in game. This allows for better FPS, less desynced zombies, fresh loot and new helicrash sites. These restarts also help spawn new vehicles. The server has over 300 vehicles spread all over the map including ground vehicles like Nissans and Humvees, helicopters including the Venom and Chinook, water vehicles like the Jetski and planes. For extra fun the server runs a 24/7 daylight cycle to help the atmosphere. To go with the daylight we also have clear weather to make sure view distance is not limited and your playing experience is as enjoyable as possible. To go with all these great features we also have a great community. You can find us at: www.thesquaduk.enjin.com - We have bandits and heros, what will you choose to be? Along with all these other key features we have the admin team. The admin team are active members of the community from all timezones that help keep the server and the forums running flawlessly. We are the one who’ll read through your suggestions on the forums and help make the server what you want it to be. We have map designers, scripters, in-game admins and forum mods to make sure you have all the help you need. We hope you come and check out our DayZ server and have an amazing time. Cheers, Murphy and TheSquadUK community. Server IP: 5.9.123.228:4802
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>>>>>>>>>>>>>>>USMC DAYZ CHERNARUS CLAN AND SERVER<<<<<<<<<<<<<< NEED STAFF
Ranger334 posted a topic in Clan / Group Recruitment
United States Marine Corps DayZ Chernarus Official Server The official clan called United States Marine Corps (USMC) have yet opened a DayZ Chernarus server open for all players over the world. We are in need of staff and loyal players. This server contains custom and realistic addons such as vehicle towing e.t.c. Bloodbagging is NOT included as this isn't possible in real life at all. We want to create a real atmosphere in the server, and make people enjoy their gameplay. We have a maximum spawn of 200 vehicles and 30 helicopters. These are found all over the map. However, most of the vehicles are up in the north. We do have night and day cycle. We currently have a loadout looking like this; We'd love to see you ingame! Server IP: 159.253.131.69:3085 Teamspeak IP: 173.199.64.246:9284 -
I would recommend DayZero. Its the good of Vanilla with low loot and not a bunch of people running around armed like they are in the military. There aren't many vehicles (if fact I haven't seen one in the 4 days I've been playing the mod and have only seen 1 helicopter flying over head. The servers that run DayZero seems to have a few different population sizes on them. The main server is usually full with around 60 players where as the others that I play on seem to usually be around 30. The other improvements over vanilla Dayz is a lot of small bugs/problems have been fixed and parts of Chernarus have been remade to add a bit of a new feel, but nothing drastically different.
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I still don't understand why you would need hotwiring if a vehicle doesn't require keys to run, lol. Several other people are saying yes to hotwiring but no to car keys, when hotwiring is useless in a world without the need of car keys (such as it is now in the DayZ mod). I don't know too much about cars, but I believe the world Chernarus is set in has old vehicles (all of the models look at least 1970s) aside from maybe the SUV. On a newer car such as the black SUV, a more elaborate hotwiring process may be required (making them more valuable).
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Clotheshanger + pliers = jimmy tool (keeps pliers) Jimmy tool = stealth way to unlock car (avoids breaking window as well). Also, don't most military vehicles have push button starts to prevent a 'lost key' from making a FUBAR situation? The way I would make keys (as unrealistic as it seams) they would be separated into types (sedan, pickup, truck, ect) and a chance to spawn in buildings (and in the vehicles themselves). Once you use a key on a vehicle it'll be bound to that vehicle (IE I used a Sedan key on a Skoda it will only work on that Skoda, if it gets blown up the key is worthless, and that Skoda will not accept any other keys ((can still be broken into and hotwired)) ). Vehicles will have a chance of being locked when first spawned, and non open cargo bays will be locked as well (IE you need to unlock the trunk of a sedan or unlock the cabin to check the gear in there (and get in ((keys in vehicles will spawn in the cabin, so there's a chance you'll break the window/jimmy the lock and then find the keys)) ), but you can check the back of a Ural or Pickup no problem. You can lock or unlock the different 'doors' (IE you can leave the trunk unlocked, and lock all the passenger doors ((leaving the driver's door unlocked)) ). You would need tools and time to hotwire a car or jimmy the lock open. EDIT In a survival situation, Im not gonna take the 2014 BMW Z904hfapeDontLookAtMySmallPenis, I'm gonna take the 86 Nissan Pickup.
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Alright... hotwiring on most of the older cars, perhaps... but how would a player defeat the locking columns, transponder keys and immobilizers, etc, that are standard on most newer vehicles?
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Have you ever stopped by in a town to grab some loot, then suddenly someone steals your car? Having car keys in the Standalone could change that. So how do car keys work? All spawned vehicles come with the keys. The keys would be located either in the "Gear" slot or it would be laying around somewhere near the driver's seat. The car key would only work with that vehicle type (for example, a Ural key would only work with other Urals). In order for the vehicle's engine to start, the key must be in the ignition. The key would be located in your "Tools" slot so you wouldn't have to tediously equip it or anything. If you leave a car's engine running, the key will be left in the car. So how would you start a vehicle if you didn't have a key? You'd have to hotwire it. In order to hotwire a vehicle, you'd need "Wires". The process of hotwiring a vehicle would take considerable time... at least 1-3 minutes. So if you can hotwire a vehicle, why would you need keys? First off, you'd need "Wires" which would be relatively rare. Second, you'd have to spend 1-3 minutes to hotwire the vehicle itself. Third, you may be shot by the original driver if you are stealing a vehicle yourself. The process would create a few loud sparks and some light flashes, so the driver may spot or hear you easily if he is nearby. Fourth, the "Wires" would be a consumable item. The vehicle will no longer need keys for the rest of its lifespan, but you will need more "Wires" if you want to hotwire another vehicle. Fifth, if someone finds your vehicle while it is unattended, they could easily steal it since they would not need the keys. So how does this improve the gameplay? The game becomes more realistic and immersive, car thief scenarios are more dynamic, and you have more protection for your assets. So what do you think of "Car Keys"?
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Hello, I am looking for a sort of "vanilla" DayZ Cherno server, not these 1000 vehicles, 200 choppers, barracks in every village, autorepair, 300+ crashsites servers. I have been searching around for a while but cant really find anything suitable. My browser is just filled with these CoD style deathmatch servers. I am thinking about a medium pop server ( 30-40 ), preferably with a whitelist requirement. I would be grateful for any suggestion
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Worthless Points of Interest: I Nominate....
BigChef replied to DoctorScandalous's topic in DayZ Mod General Discussion
Me...I'm no fan of The Factory, I'm not one that likes to repair vehicles so all that industrial sites are wasted on me, I can find all the axes, road flares and empty cans I want in barns. -
Hi all ive* recently started a new Amc DayZ Overwatch server heres a few details : Active friendly admins who can be killed just like everyone else on the server and you will not have any reprocussions Server events i.e Player hunts,car races and battles with custom loadouts as a reward. Over 160+ Vehicles Regular server backups on a server that is not going to be shut down Free Teamspeak server for all players Static server time so its day 24/7 Debug Monitor Custom Spawn's - Players can decide every month on what starting loadout the server will have per month All forms of PVP are welcomed (it is a PVP mod after all) Anti-Hack installed on the server. A few rules we have are : No spamming side chat. Do not moan to admins if another player kills you,takes your gear or destroys anything you may have, but as this is DayZ im sure your all aware of what can & does happen sometimes. No racisim. Anyway come and check us out at: 92.48.90.164:2812 We welcome feedback and want to let the players have their say in the server too *Special thanks to AmberHelios for all the help in setting up the server*
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Wired: How a near-death experience inspired a blockbuster zombie game
RooBurger replied to SmashT's topic in Mod Announcements & Info
That journalist actually understands what the fuck DayZ is all about. Bravo. BRB, joining AwesomeServer#1 600+vehicles|Full Weapon Loadout|Extra Barracks in every town|Auto Food and Drink|Auto Self Blood Bag|God Mode -
ManVsBeanz GB/EU/FR/DE/UK | News Building Added | TSW Anti-Hack | Active Admin | AutoRefuel | +150 Vehicle | Veteran|3D:ON|CH:ON | DayZChernarus - 1.7.7.1 Vilayer.com Ip Adress : 37.59.90.91:2322 - Server restart all 6 hours. - Day Only (The server restarts, it is 9:00am) - 70 Vehicles checked at each restart. - AutoRefuel - TSW Anti-Cheat - 40 Slots - Website : Construction (available in less than a week, in wait you have problem, contact : [email protected] Skype : maximemarais) New Building Added : Balota : Airstrip Krasnostav : Airfield : Klen : And others... The server is in perfect condition and is run by people who know wat. High ping is welcome, good up-time, no lag ! If the server is busy, we expect to increase the slots.
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Hosted by www.GTXgaming.co.uk Server: 216.245.198.162:11802 Some perks of the server: - Server Events (Coming soon, we have a lot planned). - 3 hours day, 1 hour moonlit night. - Active and Friendly administration (24/7 Admin support). - Multiple Clans on server - Server Hosted Teamspeak - Build your own houses in Origins! - Able to build clan strongholds. - Hosted on SSD for faster loading times and lower ping. - Vehicles and Heli's everywhere. 216.245.198.162:11802 To download origins: Download origins via dayz commander. TeamSpeak Info: teamspeak.derailedgamers.net Come give us a try, we would love to have you.
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The server that was re-open a couple of days ago has now got some extra features to come after the 9th of September when we transfer to a different server. We will be giving options to give custom spawn gear to people who donate. An example of the more higher tier gear would be: DMR (4 Mags) M9SD (4 Mags) 1of each medical (4Bandages) Mount Dew & Steak A full toolbelt Backpack Coyote Gillie suit All this gear on the above is the 3 most higher tier sets at a cost of $7.50. We are choosing to do this so people can help keep the server running and get along with paying for either more servers, Team-speak servers and also for more map edits. The lowest price is £0.50 which is basic gear which is not too overpowered as some people do not like spawning with a load of loot but also do not like to spawn with hardly anything. The only feature that will not go towards the donars way is if they abuse the gear to spawn camp to kill fresh spawns. That will come down to us stripping you of all gear you paid for. The only real thing that varies is the primary but the better the more money the worse the less money. To find out more information and also to help our server be more populated you can share out this message and also the IP and server overall. IP: 109.123.114.188:3357 Name: UK Overwatch | Debug Monitor | Private Hive | Max Vehicles | Self Blood Bag | Towing | REG | Remove Parts | Custom Vehicle Spawn | Active Admins | Custom Gear for players over 1 month Play time | Custom Loot Spawn
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First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
It's not just about other players. You can see infected before they can possibly see you. You can scan a compound before actually entering it even when not in a position to do so. Don't even get me started on vehicles. Landing in a tight clearing should be difficult. Backing a truck in a tight spot should take some skill, maybe even someone outside the truck to guide you.It's not just about other players. EDIT: would love to discuss in more detail but Im on the phone and the touchpad is murdering my patience. Please forgive me for being short and maybe incoherent. :) -
When I try to log on it simply says "You were banned." The ban must have been issued sometime in the last 24 hours. Last night I was flying a helicopter (legit helicopter, I've never cheated in any way), and I got the "no message received" error. When I logged back on the helicopter has crashed and I was alive on the ground. I'm thinking the ban must have had something to do with that event, but I didn't do anything wrong. So, to recap, my player name is PCJake and I'm talking about US47. I have a few vehicles I'm repairing with a friend so I'd love to get back on rather than starting again on another server. Hopefully this post get's seen by the right people!
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I like to hide my tents close to (but not in) trees and bushes. If I can I try to go for areas that are near roads but can't be seen from the road, or failing that not easily seen. I usually have multiple tents, (1 for food and medical supplies, 1 for ammo and any guns I might have (i usually keep it simple gun wise) and 1 for vehicle parts). I haven't played since stashes were added but I would probably change it to 1-2 tents and as many stashes as I could find. Before I would try to set up barbwire and tank traps as a designated parking spot for any vehicles I might find but gave up on that. My best camp (so far) was on the top of a mountain on Panthera that had a little depression and trees, you had to be directly over it with a helicopter to find it or stumble upon it. Made it into a base with some friendlies and we managed to fit 2 urals, 2 offroads, a huey/Mi17, and a UAZ and all our tents up there without it being stolen (for about 2-3 weeks anyway). If the woods north of Kamenka were a bit more dense or had more low scrub, (instead of just a cluster of oak trees) I would consider it a near perfect spot. Overhead canopy is thick, watersource nearby, hunting grounds nearby, nearby town (thats sort of a minus actually, even if it is Kamenka), only thing missing is ground cover (bushes, pine trees, ect) because you can see quite a ways through the forest.
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BEST LONE WOLF SERVERS/ GROUP SERVER with CUSTOM REALISM MODS!!
PhysiksFPS replied to PhysiksFPS's topic in Mod Servers & Private Hives
This server offers: Scavenge, Take clothes, Refuel, RADIO MOD THAT NO ONE HAS BECAUSE I DEVELOPED IT, AI PAtrols, Self Bloodbag, Blood Trails of shot players, footsteps, Rain Water Bottle Filling, More Weapons and Vehicles and more importantly BASE BUILDING but you need 3 or more players. -
First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
I think I would much more prefer a stance indicator (like in Arma3) that shows where you are feeling pain as well as how your body is positioned. Like a red dot on your leg if you get shot there. I can't see my back very well in real life so I wouldn't know if there are a big ol' pool of blood staining the back of my shirt until I find a mirror (something I really hope is added, both on vehicles and in general...) or someone tells me. :) Third person in single player games is a different matter entirely since you need to see all those pretty animations. In a multiplayer game they are meant for others to see. Of course FPV must be improved. People feeling sick due to low FOV or low FPS isn't acceptable, but as I understand this is being worked on. -
First vs Third Person Discussion (Dslyecxi video)
Heiduk replied to DemonGroover's topic in DayZ Mod General Discussion
Personally I disagree with rocket's logic for keeping 3rd person, however, based on his recent comments (see Fraggle's quotes) it seems pretty clear that it will continue to be part of the game. Rocket does indicate he wants to make changes to 3rd person so that it's abuses will be less egregious. Finding a 3rd person compromise that fixes the biggest issues in a way players find natural and acceptable will likely take a fair amount of balancing and tweaking. Therefore I wonder how it would work if the initial release of DayZ was first person only with the promise that 3rd person servers would be added after a few months of reworking, much like vehicles were removed until they could be done properly. I can see several advantages to doing this sort of staged release: Initial developer time required is almost 0.Assures that all mechanics work well in 1st person.Supports soft-launch (presumably some 3rd person players won't want to play 1st person only).Provides time to design a good 3rd person system, rather than just slapping together changes that are easy to code.Delays 3rd person design decisions until more game components are in place, reducing potential rework.Delays player rage about 3rd person changes until they can be seen in the context of a more complete game.Instrumented servers provide baseline data on how players interact in 1st person and how their styles change after 3rd person is made available.Gives players who might otherwise go straight to 3rd person a chance to see what 1st person is all about.