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Showing results for 'ghosting'.
Found 2794 results
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I just said it seemed like it I didn't know for sure of course there are multiple things those were just the obvious things I could think of. But you say it will never be defeated I don't think that's true a private hive can fix server hoping. It would also limit ghosting to just the spot the person logged off in, witch could be fixed in different ways like you said multiple login's in a short amount of time. Also like Marc said the random area change when you log into a different server and back.for the public servers I think they thought about doing that or had it in a build at some point for the mod can't remember.
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It seems the only thing that can fix server hoping and ghosting would be private hives and I believe they are working on them.
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LOL I'm going to get some hate mail for this :) Hacking, combat logging, server hopping, ghosting, this is the shit that is ACTUALLY ruining the game. You could be the friendliest hacker in the world, helping out people and giving away free gear - I hate you 1000000X more than someone who is camping on the coast and killing fresh spawns.
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Melee system: I don't mean that you can't hurt others with this strike. It should be there that you don't accidentley hit your friends! An example: A normal strike with a baseball bat is going from your right to your left. If your friend is on your right side hitting the same zombie, you might accidentley hit your friend. Im suggesting, that there should be an OVERHEAD strike where you lunge over your head, so you can't hit someone who's standing next to you. Night time: The real problem of night time is, that it only gives disadvantages compared to day time. You don't see that much and you're easily spotted if you run around with your flashlight. There should be a reward/purpose of playing in the night time, as I have stated in my suggestions. For example: You aren't capable of looting the NWAF at daytime, because there are massive hordes of zombies wandering around and you can't sneak passed them. But you desperatley need the weapons to survive. Now you decide to wait until it gets dark and now you have a chance to avoid the zombies and get your loot. If there is no reward/purpose for night time I don't think the day-time only server will ever dissappear. I don't want to turn this into some kind of RPG like World of Warcraft, where you get XP, which you can invest in new skills! Everyone is capable of repairing a car or applying a blood bag the moment they spawn! There are just SLIGHTLY less effective, than someone who did this a couple of times. It would be really just a nice to have feature which you don't want to lose. This would add a motivation to keep your character alive as long as possible to achieve this progression. Thank you sir! Yes my suggestions are heavily influenced by other survival/apocalypse themed media (Project Zomboid, The Walking Dead, ..) and I can only imagine how great DayZ would be if it would create a similiar feeling of surviving an apocalypse as it is depicted in these games and movies. I don't find it challenging to drive a car with manual transmission in real-life because I'm used to it. In a game it's a different story, I'm used to play arcade racing games without having to worry about shifting. I'm sure it would be really hard for me to play a racing simulator, where I have to do that. That's why I'm thinking a car with manual transmission would add some difficulty in driving a car instead of just pressing WASD. Yes that would be really bad. I just wanted to make clear that you don't spawn at the SAME location you logged out on a different server to prevent players from hopping and ghosting. But I still wanted to make it possible to spawn on another server without starting all over again. If this isn't working, the next step would be that you have one character per server.
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What do you do when in a mexican stand off
-MadTommy replied to gannon46's topic in General Discussion
Hmmm two of your 3 options are logging off and ghosting.. oh dear. -
FIX the issues before adding more content!!!
BOMBCRAZYInc replied to TheWeedMan's topic in Suggestions
*Ghosting* Biggest one. -
a way to reduce KOS, combat logging, ghosting, & server hopping!
Munchermanjz replied to mahreo's topic in Suggestions
Acid, the fact that you keep on responding about people saying you're flaming just means you're adding fuel to the flame. If you stop, the flame dies out and the topic can resume... just stop replying unless it relates to the original post. ...moving on, I like the idea, but the sleeping portion I somewhat disagree with. Not because its a bad idea, just because it means that when you log in you're vulnerable. I know that its a problem at times, but given that you make reloading noises and are not in control until you can actually see (which does last a bit) is enough as is. Not to mention you log in with no weapon in hand. True having to get up means someone trying to use ghosting or whatever will have a harder time of doing it, but there have been plenty of times that I have died just because I logged into a server and couldn't defend myself. It wasn't because I had combat logged or just chose a bad place to log out at, I had connection issues and was forced out on that spot. There have also been similar occasions where I had just enough time to defend myself. The point is, the current log-in process is fine. Its just the logout one that needs attention. -
You can't avoid server hopping. It's stupid to complain about it. I play for about an hour in the morning before work. What am I expected to do? Kill myself instead of log off? Travel all the way to a spawn point before I log off? Whether you log in to the same server or a different one, if you are alive when you log off, you might be a hopper. Hopping isn't bad, it's how people take advantage of it that is like loot farming or ghosting. But it's too early in development to worry about these things right now.
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A lot of these ideas sound great. I like that all XP gained are erased when you die. I think in the span of a characters "life" they should get better at certain things. People that respond to a post this long and intricate with, "NO XP" are morons by the way. I think you've set forth some really interesting ideas. A lot of them are similar to features in Project Zomboid, the emotional states and fortification systems. Honestly they add a lot to the experience. If you get chased for your life by diseased maniacs that want to rip you into pieces, your health is affected. I don't understand why members of the community would be OK with cholera but not anxiety. Both are documented illnesses with cures and causes. It's not like you're going to get anxious and never be able to relieve the symptoms. Most of this stuff is coming to the game whether we like it or not. It's the only way to complete the original vision of DayZ as a survival simulator. All those opposed, play some Project Zomboid and imagine those features implemented into DayZ. It would be awesome. And yes, getting better at something should be a reality, and yes, it definitely needs to be "ungrindable". I really like the solutions that you've put forth for ghosting and server hopping as well. They seem easy to implement and would definitely fix the problem. Nice list, beans for you sir. Ignore the naysayers, you don't see them taking the time to make a well thought out list of ideas in opposition to this.
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1. Difficulty: more zombies, more diseases, less loot (all the basic stuff), ADDING realistic drawbacks for almost EVERYTHING (making decisions a lot harder) Totally with you on that one. And I think most of these things are already confirmed to be built in in the future. 2. Depth and skill: 3 ways to achieve making the game more rewarding for skilled players. The word "Minigames" sounds horrible in DayZ context, BUT i can see it could ben useful and interesting - e.g. taking blood: You see the arm of the person and have to chose where to put the needle in - finding veins is a classic along med students ;) Or maybe when bleeding wounds need to be stitched... Aside from that, I have no problems with "player skill" and player knowledge" but Character progression...well most of the comments here are going around that issue and I have to say I'm with creature et al. on that one. Shelter system: Well. Not that bad imho but not totally on your side. Building and so on: Nice ideas, should be merged with the other suggestions that are in this forum, to give the devs some inspiration if they need it. But the "possibility to claim a house"...oh no. That will go down like hell. Respawn timer: (should only be applied to hardcore servers because new players could get into a doom loop) Well...if its only on hardcore servers, and i spawn and i dont like my spawnpoint I go on a non-hardcore, kill me until i spawn where i wanted to and join the hc server. Or maybe just sit it out on the non hardcore server with 0 pop. until i spawned where i wanted to and change after that... Player (de)spawn system: Seems like a nice idea but I dont like it because a) incredible increase of dead bambis because of fully geared spawners b) play together with some friends, log out and than run again to the place where you left off c) against DayZ philosophy (You don't spawn again after you are dead...you start with another character.) And also as it was mentioned before, the devs are onto the topics of combatlogging, server hopping, ghosting etc. Loot decrease: An overall drastic loot decrease is not that necessary (but it will happen) in my opinion, and I would delay that discussion until the respawn of loot and zeds stops happening at server-restart, but I think something like the "loot spawns decrease" / "Loot spawns value decrease" will be implemented... Stamina system: Hm...worth a thought I'd say, especially the weight system and the getting thirsty quicker thing. But when I hear my char gasping for air after a sprint, I think something like this is planned... Melee system: Chivalry melee system is awesome. But there is a reason, that no other game has it...yeah for mouse-movement-strikes and blocks ;) But a strike that doesn't hurt your friends is just nonsense. Night time: No. Just no. Why should Zeds not be alerted by flashlights or get sluggish? I don't see a reason for that...And you know you can set your screen brighness also outside the game, so allow them only to set it once won't hinder them... First Person optimization: (On hardcore servers there should be no third person because it’s too easy in PvP and PvE situations. Instead focus on improving the situational awareness in 1st person view). Just my opinion: No HUD. Never. - Maybe a control to peak over walls, which are slightly higher than the player. - Yes. like Q/E ,ust like standing on your toes...^^ - Keep the dot crosshair, but make it less reliable for shooting. - Ah, to hell with the freaking dot. - Implement all the stuff Arma 3 has - would be nice. But well, lets see... Mental health: No action will cause the same emotions on two different people. You shoot somebody, you feel guilt. Another one shoots somebody, he feels relieved as he thinks he is more secure now. And for killing unarmed persons or unprovoked...well there are 500 threads or so in New player disussion, general discussion and here, so...meh. Every argument has been said dozens of times... With that being said, now here are the things I actually find interesting: - "Stress" as a state of sickness. The more stress, the harder to aim, the hungrier you get etc. Stress goes up when shooting (well, i dont know if it stresses you to shoot with a mosin at 500m at somebody that hasbn't noticed you..), getting shot at, handcuffing someone, cannibalism etc. and goes down with Relaxing or "Luxury" things - Reward realistic behavior which players would never do if there would no reward. e.g. In real-life you would get sick of a cold can of beans, if you’re eating it the whole time. So there has to be a reward if a player is “wasting” electricity or wasting time to make a fireplace to make a hot meal. Thanks for the ideas anyway :)
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Probably what I will be writing was already said but yeah. From what I've experienced so far, it is early alpha in real sense. Things that I feel need to be addressed (not in order I will write). Player bubble optimization - this makes me cry from time to time, 20fps in electro on ultra low just because whole bubble renders, and my pc is fairly decent... (some might be due to me having AMD) Jumping - This is so laggy and non responsive, "survivor" does whatever he feels like doing, it has to be a bit more arcadish imho so you can climb on top of low crates, pallets, counters, containers etc etc. Moving while prone- this from time to time gets you killed (died multiple times from falling of the hospital from just pressing W and char started rolling all around, happened to a friend 2 min after i died that way) Leaning into the walls - this is so abusive that it became "meta" if you want to pvp (Yes, i am a bandit if you will say that, i like to pvp and i kill everyone moving that has any sort of weapon) Wall jumping - as well "meta" for pvp, got raped by ppl jumping out of the hotel wall next to fire station way to many times. Shooting while prone - no matter where you aim bullet hits the ground Shooting through windows - this stressed me out so many times, when you stand up and try to shoot someone he needs to be around 20m away from wall for you to be able to see in your scope or whatever u use at the time, it feels like you are a midget. Making use of scopes on m4 - The only real scope you would use if you want to shoot medium-long range is acog, everything else is more or less useless as u have more vision without anything attached and accuracy does not change Shooting - make it a bit more arcadish, this was not supposed to be copy of arma2 and close combat feels so "close your eyes and hope you kill" Weapon swaping - Swaping between melee and firearm (no matter which order) takes way too long, you get tagged by zombies coz u stop moving etc etc Eating so much to get healthy - would i rly get healthy after eating 10cans of beans or whatever we consume. Grass and tree rendering (this actually goes for everything, curtains etc) - make it equal for everyone, if i am prone on top of the hill in the grass and it makes it harder for me to see stuff why person that aims me cant see grass, just plain hill and me on top of it Movement less clunky - When you try to gentle move on top of things you can fall off it feels almost as if your "survivor" wants to jump of Zombies - wall walking, hitting you from inside the walls, i think this one has been adressed for sure There are a lot more things I want to say, a lot of bad design and decisions from devs I'd comment but honestly I doubt this would be read by any of community managers/devs so I will stop here, just had to get this of my chest as i felt really frustrated. :) Will probably update this post every time i get frustrated and find something that does not feel right to me EDIT 1: Stamina - or at least some sort of resource used for running, its funny how can you sprint from 1 edge to map to other without stopping (unless u get desync) Lag, desyncing - this might be hosting problem, but 80% servers lag so hard that u cant pull out weapon for few minutes, if you pull it out it puts it back in, putting box into box into box into box, making you to lag out ppl or yourself. (and on your thing it says u have 0 desync, good ping and bandwith) Rubber banding - getting into house, shooting someone and then magicly appearing back outside but person is dead Item dupping - says on its own Movement Speed - how to say this, how can we hit Usain Bolt on red bull?? Spawn Points - spawning is so bad, u can spawn at same spot 10x in a row (happened to me other day), why not make map in certain squarage and then that you can pick in which square you can spawn, somewhere in that square, 2x2km (higher/lower), this should be when u server hop too, so you dont log same room you logged out, preventing "ghosting" Quantity of food found - has to be lowered by 30%, it should be survival not chubbying up Item respawning - should be set by timer, that cant be set by server management (read server owners), so there are no server restarts every xhours coz they do it for loot... X can of beans at X spot respawn every 30-60min as long as X spot empty
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Heard this many times, there will be fanboys everywhere. But still i was hopping it wont be copy/paste of arma 2 or well 80% of it and trees from arma 3 To add: Stamina - or at least some sort of resource used for running, its funny how can you sprint from 1 edge to map to other without stopping (unless u get desync) Lag, desyncing - this might be hosting problem, but 80% servers lag so hard that u cant pull out weapon for few minutes, if you pull it out it puts it back in, putting box into box into box into box, making you to lag out ppl or yourself. (and on your thing it says u have 0 desync, good ping and bandwith) Rubber banding - getting into house, shooting someone and then magicly appearing back outside but person is dead Item dupping - says on its own Movement Speed - how to say this, how can we hit Usain Bolt on red bull?? Spawn Points - spawning is so bad, u can spawn at same spot 10x in a row (happened to me other day), why not make map in certain squarage and then that you can pick in which square you can spawn, somewhere in that square, 2x2km (higher/lower), this should be when u server hop too, so you dont log same room you logged out, preventing "ghosting" Quantity of food found - has to be lowered by 30%, it should be survival not chubbying up Item respawning - should be set by timer, that cant be set by server server management (read server owners), so there are no server restarts every xhours coz they do it for loot... X can of beans at X spot respawn every 30-60min as long as X spot empty
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By having random spawning into servers you can stop hop looting and battle ghosting. Alternatively you could introduce a some kind of flag spawning. Eg being able to craft a flag or clan beacon from several materials, this would allow users to control spawning (not in cities). This could be a very easy to see (by the enemy), and destructible object. Only one per player. But will allow for players to still met up.
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Well unless you cap the amount of times you can come in and out of servers. How do you stop ghosting?
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This has been discussed a lot of times. It's been said that it will be fixed when it will be fixed. Combat logging and ghosting will be fixed the next week or the next update. -Dovis
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You would have to wait 30 minutes before the timer of 15 minutes gets reset ;) thats also in my original post. But sure every system can be exploited. There's no denying that. And also I like your out of the box kind of thinking regarding this matter, you also have to think about if people would accept it. And that is something I highly doubt. Players will not accept "checking their weapons at the door" as you call it. And regarding your question with the DMR on our server, I'm not quite sure I understand. It will be a private hive server, so you can't be new and already have a DMR. On your first connect you will be a fresh spawn at the beach like everyone else. Why we choose to run a private hive is simple. We have complete control over the server. We have no ghosting, no hopping and combat logging will be significantly reduced as well. We can take action if we suspect cheating and in a worst case scenario we could rollback the server. Also we don't have to deal with shitty admins doing what they want or accept stuff like "donater weapons".
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When I was playing the MOD, I had a network of stashes between servers. Sometimes I moved stuff between them. That makes 15 minutes timers between returning to servers eliminate that likelihood, which would suck especially if the admin turned out to be an ass or the server turned out to be flaky. I will admit that I missed that detail even though I did read your post a few times and agree that ghosting would be far more unlikely. Though it can still happen, as I have experienced snipers that sit too long, not impossible. If you were to move (when you move to a private hive) would your server allow new (to the server) players come in with a DMR (they would be well positioned too)? Or, would you see the merits of restricting the movement of the DMR into the server? Come on... come on..... I too would love to see this game get better. All else aside, this problem is well known by the developers and the players.....I 'm here thinking outside the box. Timers have and are used and they create and solve problems, so too would guns being specific to server control. Do you see any merits to my idea?. Everyone knows about timers already... is my idea so unoriginal that it isn't even worthy of thought or discussion? Can you poke holes in my solution? I see holes in the timer solution... namely that it doesn't adress some of the other problems that hopping creates, and I haven't totally disagreed with you. Perhaps my solution isn't as hot as I think it is....sort of like your timer solution.
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Ok first let me say that I never actually said that I like the public hive. I simply stated to benefits of it. As soon as the game is at a state where me and my friends decided it's worth it, we will be setting up our own (private hive) server. Because we believe the pros outweigh the cons. So no, I do not like the public hive very much. Secondly you just proved my point that you did not understand my idea. I stated several times now that my solution makes ghosting IMPOSSIBLE! You can not go back to the server you last played on as soon as you switch to a new one. So you can server hop (to a certain degree), but if you go from server A to server B, in order to change position and ghost someone, once you joined server B, you cannot go back to Server A for 15 minutes. Good luck ghosting someone with a 15 minute delay.
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Well you either didn't read my entire post or you didn't understand it completely. 15s logout timer is for when you're not actually in combat. If you are involved in any kind of hostile action, you stay logged in a lot longer. And "server hop ghosted" is not a thing. Ghosting is when someone is under attack, changes the server, switches position and then comes back to the original server. But he can't do that with my solution because he's banned from the last server if he switches. And that someone logs in behind you could happen on a private hive as well... I log out in the barracks, take a break, come back in, right after you checked them. BOOM you're dead...
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No it wouldn't totally get rid of it, but it would bring it waaaaay down, to an acceptable level. Sure you can server hop, but you will eventually have to wait 15 minutes. If you're ok with that, go for it. Combatlogging would not work at all, and neither would ghosting. It would be impossible. Because once you switched the server, you can't go back to the last one you were playing on.
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One either accepts those downsides or combat logging, ghosting, and farming, will always be a part of the game, your timer won't get rid of it. Note: vehicles have always been server dependent therefore advanced players will always return to that same server, so much for the public HIVE. With my solution, you can always leave your guns behind in a stash go to another server and get your other guns from the stash there. The stashes can be lined up on the map. And, I don't prevent the player from moving to other servers, just their guns.
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Preface: Please keep this thread clean and civil. If you don’t like the ideas, tell me so but please do it in a civil, respectful manner. Thank you! Also, I posted this in “General Discussion” because I want to discuss the features of the server, not only advertise. Welcome to -=[ Elysium ]=- (not related to the 2013 Sci-Fi-Movie)! With the introduction of PRIVATES HIVES in DayZ-Standalone we will re-open the -=[ Elysium ]=- server. Elysium was founded about a year ago as a DayZ Origins RP server, it had a whitelist consisting of over 100 players. People had to write a decent background story to apply as well as give their word of honor not to hack, cheat or dupe in any way. We will soon re-open -=[ Elysium ]=- as a DayZ Standalone PRIMETIME Server, combined with a new website or Facebook page. This server will be for players who only have a limited time available to play DayZ and wish their limited time to be especially exciting, but it may also appeal to hardcore players wishing to have a new and exciting way to play DayZ. In the next few days we will start recruiting: AdministratorsModeratorsEvent ActorsEvent ExtrasIn-Game-Journalist/StreamersWhat you can expect from the -=[ Elysium ]=- PRIMETIME server: • AGE RESTRICTION: The server should support players of at least 18 years of age. • PRIVATE HIVE: The server will have a private hive and a database separated from the public hive. You will have a separate character on this server which you can’t bring into the public hive. This also means there will be no server hoppers and no people “ghosting” on this server. • ADMIN ONLINE: The server will be monitored 12/7 by administrators supported by moderators helping you out when getting stuck, giving you tech support, answering questions about the game, giving support when being subject to griefing. Administrators may be contacted via Skype or on our Teamspeak Channel. In the far future we hope it will be possible to contact admins via an ingame command (/admin <text>). • PRIME TIME: Every day at the time most players will be able to play (like from 8pm-12pm, depending on the server’s time zone) there will be four hours of PRIME TIME. During this period, trained event actors will be online ingame, playing persistant roles. Those roles may include - special bandit characters - medics - special lone or groups of survivors with special needs (like Clementine from the TWD game) - small communities living at special locations like Devils Castle (remember the movie “Reign of Fire”?) - groups of surviving military - a setup for a big community with a governor like in TWD’s Woodbury - scientist looking for a cure for the infection and so many many more. You may encounter those characters at random or by visiting the location they live in (if they are at home). In the future we want players to be able to flag themselves as “available for events”, combined with the admin features “map” (showing all locations of players) and “teleport”. When these features are available and you're flagged as "available" you can expect to experience an exciting encounter over the course of the next 30 minutes. Please note: All sessions will be monitored and directed by an -=[ Elysium ]=- GAMEMASTER. The characters themselves won’t have any special powers, only the GAMEMASTER will be able to equip and teleport them to their location. • YOUR PERSONAL STORY: It will be taken care that every player will have a unique special and personal story or mission in the game, if they like to have one. At character setup you’ll be asked if you’d like to have YOUR PERSONAL STORY. You will find YOUR PERSONAL STORY over the course of your first week playing on the server (or it will find you, depending on the admin features available to us). YOUR PERSONAL STORY will be a dynamic story in the mindset of DayZ, The Walking Dead or any other good zombie movie or book. This story will react on what you do. If you kill the guy who was bringing you a message, or you kill the nice family who was asking for your help, the story will still go on. Something will happen that relates to what you do. • BECOME-A-LEGEND: In the end your story will develop into a role you play on the server, the way you play the game will shape your role. Maybe you are an infamous bandit, maybe you are the nice guy, the medic, the lead of a small or a big group, a cities mayor. The role won’t be defined by any rules or restrictions, it is a reflection of your actions ingame. • IT WILL BE NON-PROFIT: [Edit: We will try to get this server going for about three months. But after that] In the future we won’t be able to run this server free of charge. Please note, this is just an idea at the moment, not a business model. [Edit: This shouldn't be about money making, but about sharing the cost when you enjoy what you get.] Of course everything involving money has to be approved by Bohemia Interactive first. I am thinking about a non-profit solution, where every Dollar or Euro paid goes directly into hosting costs and paying a small compensation for administrators and actors (and actress) as well as writers, directors and gamemasters. The more players willing to play on our PRIMETIME server and the more those players are willing to pay the more content and “act-ion” can be provided for them. [Edit: "Non-profit" also means that there is 100% transparency about the costs.] • CLOSED SERVER POPULATION: After the server reaches a number of players, the whitelist will be closed for new players. Up to a certain maximum amount (120-200% of the maximum server connections), players can still invite friends to join them on the server. There will be a lot of unique players on the server but you’ll also be able to learn to know some players by meeting them in game. That also means that your actions carry consequences. If you’re a known bandit roaming around Stary Sobor, people may not approach you in a friendly kind of way. • STILL A DAYZ EXPERIENCE: There will be no high level item handouts, no ingame-shop, there will be no shortcuts for players getting loot. It won’t be easy-mode. You’ll still sneak through cities for your can opener, you’ll still be killed at the beach for your axe. There’ll still be a massacre at Balota, there’ll still be bandits at NWAF. It will still be the DayZ experience. Plus a lot of fun random encounters, a lot of fine dialogue (with YOU), a lot of moral choices, many great adventures, persistant (but not immortal) actor-characters. Think of it as Skyrim meets DayZ but it’s all live and everything can happen. There are no NPC. Everything is possible. Encounters and events won’t be scripted, but a lot of thought will be put into what may happen and what will allow the story to progress. Thanks for reading this far. If you have the time, please answer my questions: Would you like to play on the -=[ Elysium ]=- PRIMETIME server?Would you like to join the -=[ Elysium ]=- PRIMETIME staff?What other features would you like to see on the -=[ Elysium ]=- PRIMETIME server?Would you even be willing to pay for a server like this? If yes, how much are you willing to pay per month?
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I find this perspective extremely childish. I admit, getting KoSed sucks. But I can hardly judge, as I do it too. Ghosting has NO excuse or justification. If I KNEW I was being ghosted, that there was NO DOUBT, I would clog. Ill gladly deny a cheater victory (although I doubt I will ever see that circumstance, and be %100 positive). My problem with this perspective is this: Why should you tell ME how to play a sandbox game? So you lost all your gear and I didn't say a word? Cry me a river, man. Then build a bridge. And as you are walking across it, I will snipe you in the head, and laugh as your lifeless body rag dolls over the railing and into your river of tears. I am ALL FOR player interaction, RP (or NOT roleplaying. Im not always in the mood..), and what not. But you know what? Sometimes I like to roleplay as a hunter. Ill find a good spot, scout it, do some test shots to get my range and then leave. Next, I join a hi pop server, and infiltrate back to my "hide" (I don't server hop right to my spot), and wait patiently for my prey. And when I see a fully kitted IDIOT running in the open on the road in a straight line, I put a 7.62 in his face! No warnings. No "hai, r u friendly?". No "F2! F2! HIT F2!". Nothing but the sound of my Moisin and the brief jolt of adrenaline you get as your screen turns black. Another satisfying kill. And the only interaction you will get from me is my bullet in your skull. Or chest. You know how these guns are. Such terrible spread... Now, you may ask, why I find this so satisfying...Well, theres the preparation (getting the necessary equipment, picking a spot, ranging it, getting back in on a hi pop), then the anticipation (waiting, sometimes for an hour or more, patiently for a good target), and latsly, the SATISFACTION (taking the shot, risking being discovered, possibly missing, OR getting the kill). Now lets say that YOU are that same idiot, fully geared, running out in the open, on the road, in a straight line. First, your an idiot, but travel how you like. Next, I take my shot, and miss. Fair enough, it happens. But I have more bullets, ill take anot...gone. Clogged like a coward. You Clog because you think its "unfair" to lose all your gear just because the guy wouldn't talk to you. But you just denied ME the satisfaction of having all my hard work and preparation pay out. I don't even get the satisfaction of seeing my prey successfully escape the trap, with me giving him a tip of my hat and a small nod of the head for being lucky, or smart, or just quick. OR of having the roles swap, and the hunter becoming the hunted! NO! An hour and a half wasted sitting here just to watch someone DISSAPEAR. This is a survival game. You survive. EVERYTHING. Zombies, the environment, your own stupidity, and yes, THE OTHER PLAYERS. Only the strong, smart, lucky (or all three) survive. Well, that, and cheaters... Explain to me why YOUR perspective, the way YOU play the game, is any better than ANYONE elses (that isn't cheating or using an exploit. Oh, wait. That's you...).
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Most important bug for me, must have been fixed before they add more zeds/ walker
soulfirez replied to BlindOldMan's topic in General Discussion
A standard door hmm yeah i wouldnt rip it down but i sure as hell can kick in a standard wooden front door may take a few kicks ( but it is experience that allows me to know how to do it ) as a zed i wouldnt have that experience instead i have no pain and am amped up with rage ( most likely making me tap the animal strength that humans do havee but dont access oh being civilised lol ) At 6'4 and flickering around the 130 to 140 kilo mark(about 300 pounds no im not fat well not overly lol ) zed me is going to charge that door down and shatter it maybe in one hit maybe in a few ( but as i have no inteligence at all as a zed i would have a chance to splating my brains while doing this. Conclusion a single zombie would be able to go through a standard wooden door ( these are fast moving not the slow romero zeds) but it may take a few hits ( imagine the tension hear the loud smash of a zed hitting a door) but it should give the zed the chance to well kill itself by bashing its own brains in while raging on the door.. If something like this was implemented then further should be done in regards to barricading doors so much could be done in this regard. But at very least they will fix zed ghosting lol and it may end up with zeds merely opening the doors to get at you ( i hope for more but could live with this) Edit remember there is no rotting zeds they arent the undead type zeds they are infact living people with an infection aka 28 days style zed.. very different creature indeed. -
Things you want to see in SA updates first.
SprStnd replied to ZlobaRUS54's topic in General Discussion
1.) Desynch problem, can`t play at all atm so yeah thats first.^^ 2.)Something against Combat logging, with respect to people having to change servers for connection reasons or similair not getting wiped by being wrongly accused of serverhopping for loot or ghosting. 3.)Fix for no-clip zombies. Thank You.