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SprStnd

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About SprStnd

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    Woodland Warrior

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    Male
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    Berlin
  1. To repeat and describe instead of calling it by a maybe wrong name: -Happening most offten when meeting other players but also while being completly alone (expected to be alone). -Can't interact with any kind of items at all. -Can't use any animations (gestures, stepping over a fence). -Don't see other people move or interact, they stand still. -Other people can see everything i do without delay. -Offten this circumstances will get "locked" and never resolve themself, even connecting to a different server(on which it works for a moment) and coming back to the first does not "unlock" it. The server will just become not usable for me then. I would have a question tho: I am aware of the fact that the ammount of players who experience this is very low and as it isnt exactly reproducable by you, it looks like it is not inside the engine. BUT If it is caused by an external blocker like the router or isp/connection, then why is still DayZ the only game being effected by this external blocker? And no single other of my 20+ online games? With other words, and like i assumed before, if it is something on the users end causing this, then this unknown cause is only able to effect Dayz because Dayz is vulnerable/effectable by it, while no other game of mine is. This is just what appears to be a logic conclusion for me as none-programmer, and so might be very wrong... im just wondering why only DayZ is effected in case it is external and would like to know more...
  2. Game needs a hopper protection but this one is unstandable, i can only play on a hand full of servers because of the known desynch problem, the server hopper delay made me stop trying to even look for a server on which i could play/test. It was annoying enough in front "only" having the desynch issue making it unplayable, now even the desynch problem became untestable... one step in the wrong direction in my case.
  3. Not sure if trolling or just very naive... Did you even ever played any shooter? It is crucial to be able to turn that fast for the case in which you have to... this alone should be enough to explain it but well, with other words, if im made unable to turn as fast as i want to choose within the mouse sensitivity, then i can also just pick up a gamepad or chop one of my hands off. Turning fast is not to shoot back at someone who did already hit you once, it is to be able to change the direction you cover asap after hearing a noice or teammate in teamspeak spotting an enemie... furthermore it is not your business to judge what is needed for other peoples playstyle. thank you.
  4. Would you be kind enough to do so please? As the purpose of this thread is to find ways to solve our issues, please go ahead. ;)
  5. SprStnd

    WTH is wrong with this ?

    Try to set the preferredobectviewdistance to around the same value as your viewdistance, 10-50 meter less maybe but not more. Im again not sure, but i think the distances which trigger the different levels of detail models are scaled by the preferredobjectviewdistance. With other words, scenecomplexity should raise the maximum distance on which the highest detailed model is displayed, but only within the range that is set in prefferedobjectdistance. Those are quite some assumptions/conclusions but i can't be bothered to start the game at the moment, ran out of patience sorry. ^^ Edit: It won't be the refresh rate of/or the monitor that causes a partially occuring rendering issue only in one game and on a isolated type of gamecontent/object. Did you change mipmap/texture related settings within your nvidia control panel for test purposes yet?
  6. SprStnd

    WTH is wrong with this ?

    I never experienced this on a Nvidia card, not even on my old 9800gtx+, but on ati cards, there it was caused by a too low mipmap detail setting within the catalyst software. Maybe it is something similair, texture filtering settings or the like inside your nvidia 3d game related settings/profiles. But i dont realy know, just an idea i wanted to share in case it can help. On some parts of the picture it looks like the sceneComplexity= setting, found in Documents\DayZ\*WindowsUserName*.DayZProfile, is too low to display the high detail LOD model of the Building and rather shows a lower LOD (Level of Detail) model because of the distance, not sure if thats one of your concerns too. The effects of different SceneComplexity values might change related to changes within the viewDistance= and preferredObjectViewDistance= settings.
  7. SprStnd

    Render Distance Issues

    what the... this thread was about the view distance of LOOT ITEMS, not static map objects! Or am i missing something? Because on my game preferredObjectViewDistance= has no influence on the range of Loot Items being displayed. If you take a look at the Video OP posted, you would see that his static objects are displayed way farther than the loot items in question, so its not really the same setting is it? So to repeat the initial question and come back to topic: How do you adjust the range of loot items being rendered? PreferredObjectViewDistance= has no influence on that, at least not on my game.
  8. SprStnd

    Render Distance Issues

    Just to clear that out, object render distance in the config, is the distance upon which you are able to see static map objects, npc`s and player models, rather than spawned loot items. Would be interested in a way to raise the visibility of loot items myself!
  9. SprStnd

    Confusion on why FPS is so bad?

    Well, you have to consider my poor hardware, in front of the first perofrmance patch it was straight out unplayable on my specs, after first patch barely playable, after second patch i get up to 40+ frames. That is, compared to the initial performance on my specs, like a completly different game. So yeah, for me it is the biggest improvement on a system on which improvements realy count, i have ever seen. :) please excuse the horrible grammar.
  10. SprStnd

    Confusion on why FPS is so bad?

    I never saw a performance boost like planetside2 pushed out with the last 2 performance patches in 15 years of gaming, so comparing it might cause oversized expectations.XD But yes, wait for it! but its indeed pretty low on your specs, i get 30-40 on lowest settings even on a 9800 gtx+ 512mb ram, quadcore 2,5; 4gb ram...
  11. SprStnd

    trying to disable vsync

    windows Documents\DayZ ->DayZ.cfg line 24: vsync=0; and if you are inside there also change: GPU_MaxFramesAhead=GPU_DetectedFramesAhead=both to value "1", will minimize fps freezes/lags. :)
  12. i did link him a thread... so mean of me^^ dont insult me buhuhu XD i said it that way because some people said their search function did not work and it's just that we get so much repeating topics that it becomes time wasting to repeat and read everything on and on in 50 different threads. sadly it makes no difference for me to stop using teamspeak. :(
  13. Multiple ones, from the same location but different providers and different locations plus different providers. And if my internet connection is running everything else, including games, fine and does not show any ping fluctuations i hardly doubt it is only my connection which causes this, specialy as the problem gets stronger the closer you come to another player. How would my internet know that.^^ It might be caused by the connection, but if thats the case, then only because something of the game does allow such minor fluctuations to actually effect it, while others dont... i would assume. But assuming is easy... :/
  14. SprStnd

    Character resetted again

    well i have that problem on no single server, every server saves and loads my character just fine. still im not assuming everyone is fine... for the repeative threads like this one maybe try to have look around yourself first.... http://forums.dayzgame.com/index.php?/topic/167343-servers-with-connection-issues-to-central-hive/
  15. even when the search function does not work for you, the thread is on the first site... http://forums.dayzgame.com/index.php?/topic/164323-update-161-player-proximity-desync-issue-solutionsworkarounds/
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