Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
I like building epoch bases as time consuming as it is. here is my setup. garage-one big door long, locked. able to fit 4-ish large vehicles. side door (preferably locked) leading to main base. people size. first floor-no windows! essential, easy to get killed if you have first floor windows. No door either. not always enetable just someplace to put things. second floor-a couple windows room for safes/tents. third floor- windows/ third walls to shoot out/over. sunshade/large forest netting. for a roof hard to see though from the air able to shoot out of. supply crate and workbench on floor one. *locks are a rare drop from buisness suit zombies, you might be able to buy them but im not sure. door is on floor 2 stairs leading up. If possible and i have not fully done this yet cinderblock walls around base with rusty gate as the gate.
-
[NEW] Devils Sand Pit DayZ Epoch Takistan [/w Mods]
DevilzNexus posted a topic in Mod Servers & Private Hives
Welcome to the Devils Sand Pit I wont bore you with a wall of text, but instead give you a brief overview and my opinions. Hope to see you in there, happy gaming. [|Sarge AI|600+ Vehicles|Base Building|DayZ Missions|JSRS|Tow|Halo Drops|Animated Heli Crashes|Animated C130 Crashes|Dance Around Fires|NPC's|Self BloodBag|Salvage Cars|] Server IP: 91.121.20.119:2312 TeamSpeak IP: 46.20.116.64:13527 The Devils Sand Pit is a new Epoch DayZ server for those bored of the more mainstream maps or just want a change. We have a dedicated player-base and down to earth, active admins who are also players just like you. We have an array of mods and the lead admin is a scripter, so any broken issues will be resolved asap. So why not come join us? Strive to survive with some friends, or prey on the weak as a bandit, everything is up to you. After-all, the world has ended, so who's going to stop you? A list of rules: -Do not shoot/destroy/sell locked vehicles or you will be banned. -No stealing/selling other players property inside safe zones. -No camping outside trader to kill players. -No using trader to avoid combat. -Trader is not a car park, leave vehicles there at your own risk. -And of course the very basic rules that everyone should know. No hacking, dupe ect. Server Restart: Every four hours; 3,7,11 GMT Any questions, please don't hesitate to PM me or post here, hope to see you in the server. Thank you. -
Ambulances, Police Cars, Militairy Trucks, Repair Vehicles, Domino Pizza Mopets its all in the mix!
-
It could be implemented on various of ways, such as just 4 or 5 vehicles with limited loot or 10 to 20 with some what 'more' loot and more zombies passing trough. Could include police cars or ambulances or what ever as a big bonus or what ever but this simply will cause wars between survivors and stir up the 'soup' of the game and make people fight for their worth how then ever. There are so many ways to implement it and there could be copyright issue's or what ever with this since its used in many scenes of movies, series or games. From my experience with standard 6 to 8 cars and average loot: People started gathering materials for wars,People became strategic and tactical for conquering the loot,Some times it even included wars/pvp for more then 5 hours straight,People started negotiating each others and group up just for loots,When spawn/event stuff is known it will be a bloodshed most of the times,People get up early ;)
-
Any DayZ Mods That Run Well?... Or the Ones That Run the Best?
Jex replied to chibigoat's topic in DayZ Mod General Discussion
Kudos to the map creators of Podagorsk for the effort but it is boring. There's very little to see on it, not really anywhere to go. Once you have some gear what do you do then. No choppers, presumably few vehicles and a small map. Panthera on the other hand is a small map but looks amazing. Cherno imo is still the best map. plenty of places to go, vehicles if you want them, gorgeous views and it's huge. Podagorsk is like a continually hilly terrain with loads of trees on it, scattered grey barns and 5 small towns. The area for "the best gear" at the airfield yielded us.... wait for it..... MRE's!! Yep - all that danger and effort and all we got were MRE's. Now the 6 guys that came there to try and kill us fared worse. They lost all their gear and it was only through them that we came away with anything useful (and it wasn't much) but the fighting was fun. There's one tiny strip onto the airfield island and I suppose everyone goes their to PVP and I guess that's because there's nothing to see or do. -
Hello, i was playing on one of the 3 hived "100000 vehicles | fully millitarised" servers and i got kicked for my ping going to 483 or there abouts. Upon logging back in i was told i had been "KAT" banned. My GUID is eb2d9110252b10867b8311056c3669c2 the ingame name i play under is tom, and the message i receive when logging in is "Admin Ban (KAT #36688): Apparently i need to be removed from some list somewhere before i can be unbanned, yay for me..
-
I think base placements tend to follow trends on individual servers. A good strategy is to be ahead of the curve. Guys build bases at top right corner. Those bases are secure for a few days then raided. Then guys build bases up and to the left of kamenka (a good spot generally btw. except for me, no one walks north from kamenka, kamenka's primary role is a suicide spot, lol). Then those bases are raided. Then guys build small bases in the interior, then those locations become known, then guys build bases around skalka, then those get raided. Then it starts all over again with bases at the top right corner. It's also wise to understand the hows and whys of bases being compromised. There's a big difference between a lone wolfer stumbling across one of your tents and a clan methodically combing the north for heavy loot stashes and vehicles. Allow lone wolfers to periodically take a little from your base; they can carry only so much. Conversely don't place big bases in the areas where large groups with the intent of cleaning up are purposefully looking i.e. the whole northern woodland area. And a bit cheaty, but one can feel secure with bases on 'dead' servers that are used as supply depots for your regular shenanigans on busy servers.
-
Silent Night DayZ - Chernarus Private Hive - Active Staff -Fun and Growing Community
ChrisIrwin posted a topic in Mod Servers & Private Hives
Looking for a new DayZ server? Need to find a place to call home? Look no further..... SILENT NIGHT DAYZ CHERNARUS PRIVATE HIVE PVP/PVE WEBSITE: silentnightdayz.com TEAMSPEAK 3: tswc2.vilayer.com:9992 We have: ACTIVE ADMINS A FUN AND GROWING COMMUNITY A DEDICATED SERVER WITH 99% UP TIME A DEDICATED TEAMSPEAK 3 VOICE SERVER A DEDICATED SERVER WEBSITE AND FORUMS DONATOR PERKS: CUSTOM BASES CUSTOM LOADOUTS IRON DOME DEFENSE SYSTEM - BASE PROTECTION ZOMBIE KILLER FOR BASES VIP DONOR PERKS: IN GAME CHEATS: SPAWN ITEMS/VEHICLES/WEAPONS GOD MODE ZOMBIE SHIELD TELEPORT And we also have some pretty awesome scripts for some enhanced gameplay such as... -Working debug monitor - F10 TOGGLE -Animated Heli Crashes - LOOT GLORIOUS LOOT... -Auto Vehicle Refuel - STAY INSIDE, WE'LL FUEL THAT FOR YA... -Dynamic Weather Control - BETTER WEATHER -Remove Clothes from Bodies - HE'S DEAD, HE DON'T NEED IT ANYMORE... -Remove Parts from Vehicles - 'CAUSE THATS WHAT JUNKERS ARE FOR -Sarge AI - WOULD'NT BE THE SAME WITHOUT A GUARANTEED FIGHT -Self Blood Bag - 'CAUSE WE CAN -Siphon Fuel - DONT LET THAT BROKEN CARS GAS GO TO WASTE -Vehicle Tow/Lift - WE AINT GOT TIME FOR ALL THAT EXTRA DRIVIN -Clear Roads - SERIOUSLY, WHO NEEDS ALL THAT JUNK ANYWAYS -Custom Lootable Buildings - LIKE EVERYWHERE -Custom DayZ Mission System - 'CAUSE MISSIONS ARE AWESOME -Triple AntiHack - 'CAUSE WE WANNA PLAY IN PEACE -_- hackin' assholes-_- So what are you waiting for.... Search up Silent Night or Favorite this IP : 216.244.93.162:2312 CYA THERE!!!! -
my camp got raided, all vehicles, tents either destroyed or taken.
-
u still have pvp servers with 1000 vehicles and 100 helis if u like "the old dayz"
-
Patiently waiting for the new patch to be released on dayzcommander! Pre thanks Razor for all the good work. Now, some questions and a few points. I don't understand how the patch updates work with the mods of the mod. I am wondering if the people who are unsatisfied haven't played the latest patch on official hive? It is very difficult. Maybe they're reacting to zombie difficulty increase from patch release of appx. 2 months ago. I continue to see twitch streams and youtube videos of players running carelessly around zombies while the zombies do nothing. No offense, but the mod variants look like a freakin joke. Btw, I love the difficulty. As others have said, it's doubling rewarding watching the kill messages stream down the log while I cruise through the game unconcerned. Why? Because I got better. I learned, I adapted. I still find myself in hairy situations. I had a close call in Elektro earlier today and nearly died at nwaf atc this afternoon (doing stupid shit, mind you). This is exactly how the game should be. Kudos to Razor. I'm wondering if the camo nets made it in? Can anyone report on their effectiveness? The "zombies glitch-hit through walls" argument carries no weight. To second this point, everyone knows where those glitches are-Just avoid them! In regards the danger of aggroing zombies in towns, can you not anymore run into a building and pull out your axe and silently dispatch immediate threat whilst preventing further zombie aggro? I mean c'mon, that's a standard tactic. I'm just going to assume that hasn't changed and if you don't know that tactic, then you might want to team with someone who plays better than you and learn some stuff. Besides, it must be a known tactic since they worked to improve the functionality by adding the weapon changing hot keys. Last, infection is not a death sentence! To validate again what another intelligent poster just said, you can live indefinitely with the infection. Trust me, I've done it. I never suicide and I never, ever quit. No matter how dire the situation. This is the mentality of DayZ. This mentality has allowed me to overcome the infection. I could care less when I get infected. So my blood drops a little, eat a fucking cow! Also, don't give up my friends. When you get good at the game and learn how to look, you will find all the antis you will need. They are in stashes, in tents, in vehicles, at heli crash sites, in warehouses, in hospitals (yes! hospitals). Do some stealth, watch a battle go down, kill the final survivor(s), take all the antis left on the bodies. Was gonna say "no sweat", but yes some sweat, that's what makes it rewarding. I'm not here to shame you for your lack of gaming fortitude. I'm here to encourage you and let you know there are still greater levels of accomplishment in DayZ if you'd only stop complaining and start trying! p.s. Razor-the hard zombies have finally given me an edge over other players; now I'm a good player! (no longer the self-styled Worst DayZ Player of All Time) Please don't make the zombies too easy, don't make curing infection too easy. But yeah, dude, kudos again and again, the mod is shaping up to be one kick ass game. Me and my mates are absolutely loving it now!
-
Just keep in mind, one thing. When standalone gets released is going to be an alpha version. This is a stage prior to a beta version. As you can understand it is not going to be a full/complete game, many features will be missing (vehicles for example), it'll have bugs/glitches, etc. So if you'd like to help with testing and are willing to put up with bugs/glitches, wait a couple of months for the standalone. If you want vehicles, fishing, other extra features and less bugs then go for Arma 2: CO, and play the DayZ mod.
-
Consolidated Weapons/Equipment suggestions
[email protected] replied to rocket's topic in Mod Announcements & Info
I think a neat feature would be the ability to trap a vehicle,deployable with batteries. say 6 batteries applied with wire would create a 48 hour booby trap on the specified item first 2 people to access the loot would be killed unless disarmed with 65% kill rate during disarm if not owner. or use 10 batteries a wire and scrapmetal for a 96 hour trap with inability to disarm unless owner and 100% chance to kill first 4 survivors who try to steal from it I also believe we should have 5-6 times the civilian weapons, golf club to aluminum bats. ability to use things like a chair to defend yourself against zeds. give people the ability to climb trees with chance zombies loose interest after a long time ie 5-10 minutes but under 3 minutes they call more towards. i believe that all arma guns should be in game but require crafting them or at least part of them like say ability to find a burnt out tws but to repair it you require 1 nvg 1 gps a battery and soldering kit. same for guns the ability to find the trigger mechanism at army base the barrels butt the works. but you require a gun smithing kit to put them together plus a desk. make a desk a craftable item so too with right gear ie tookbox and plywood and logs. this would allow long term players the small chance to build high end loot but new players would be using civilian weapons. again when i say ability to build a gun im thinking a barrel for m16 or m4a1 would be .01% chance to spawn. firing mechanism, 0.001. firing pin 0.001 butt/stock 0.01 so on and so forth so it would take you weeks to build 1 gun if your lucky unlucky you would have to trade for it i think that we should get 4-5 times the variety of food 4-5 times the variety of animals. inclusive of poisonous snakes and spiders, put on wrong pair of shoes and get a bite from a black widow or brown reclous or whatever spider types that are local to the area. Wolfs bears added make hiding in woods for long periods more dangerous. i think that another great feature would be add in player control parachutes again for jumping from planes and heli's add parachutes to the loot table so if you jump without one<splat> i think dayz should have the ability to tow vehicles but require a winch that can only be found via loot spawn, or built then attached to vehicles and allow you to tow, or 1 or 2 tow trucks per map. my final idea i have would to add batteries to cars if the car sits too long battery goes dead and you have to use a generator to jump the car add in alternators and require them to be replaced every so often or starters add more parts to all vehicles so they are easier to repair but require more specialized parts like if you hit a zombie in a uaz or gaz it damages the quarter panel directly and if you hit it at excessive speed it could damage the frame and require extensive work that could only be done at specific spots on the map or a base and add the ability to craft or build a garage. -
DayZ 1.8 Update
JESUSARIUS REX (DayZ) replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
They did not everything is much worse now, once you get "hit" you have 15 minutes to find a sterile wipe to clean your wounds if you don't clean the wound, you get infected and loose 1 blood/sec vehicles still gets hogged that will never get fixed. Antibiotics are still rare, but medical supplies actually spawn in hospitals again! there is a crafting system now....but the stuff you need to craft is so rare good luck ever using the system. Everything is also super rare now, such as guns and ammo, and the zombies while are alot better need their detection rate tuned down like .5% to be perfect. I find the infection stupid. I get moderate cuts scrapes and such all the time. In fact, in my whole life, I've never had an infected wound. I generally rinse with water when I get a chance, and that's about it. Hell even deep shit, just rinse and maybe bandage. -
USE THIS ARMA 2 OA BETA: 103718 The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.dayz.nu/latest/1.8/@Dayz-1.8-Patch.rar or http://se1.dayz.nu/latest/1.8/@Dayz-1.8-Patch.rar Hive Files: http://cdn.dayz.nu/latest/1.8/@Hive-1.8-Patch.rar or http://se1.dayz.nu/latest/1.8/@Hive-1.8-Patch.rar . Full Download: Client Files: http://cdn.dayz.nu/latest/1.8/@Client-1.8-Full.rar or http://se1.dayz.nu/latest/1.8/@Client-1.8-Full.rar Server Files: http://cdn.dayz.nu/latest/1.8/@Server-1.8-Full.rar or http://se1.dayz.nu/latest/1.8/@Server-1.8-Full.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) Build Notes: Affected addons: * dayz * dayz_anim * dayz_code * dayz_communityassets * dayz_sfx * st_bunnyhop * st_collision * st_evasive Serverside affected addons: * dayz_server (server admins only) * Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ * SQL Files (server admins only) - For running your own, local, official type, hive * BattlEye-Filters (server admins only) https://github.com/D...attleye-Filters Notes: Fishing - The fishing rod is the wrong way around, we are aware of this issue. Reality private hive - Is also updated to work with 1.8. Thanks TheVisad. Changelog: * [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons). * [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself) * [NEW] - Completely reworked inventory design. * [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled) * [NEW] - You may now access another player's gear if they are unconscious. * [NEW] - Medbox1 and foodbox1 found at infected camps. * [NEW] - Medbox1 added to hospital. * [NEW] - Compass is now twice as big. * [NEW] - Now possible to siphon the fuel from vehicles. * [NEW] - Weapon - SVD (MilitarySpecial) * [NEW] - Backpacks have a new sound on opening. * [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog) * [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence) * [NEW] - Added item Camo net. (Helicrash, Military) * [NEW] - Camo nets will be removed within 24 hours of owners death. * [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar) * [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills. * [NEW] - Hold/carry functionality to gear. * [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee) * [NEW] - Added plants model antihack. * [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.) * [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable. * [NEW] - Crafting system implemented (All recipes must be discovered by crafting). * [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea). * [NEW] - Simpler Server Settings for Server admins. * [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed) * [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models. * [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke)) * [NEW] - Crafted Medical items. (Makeshift Bandage) * [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat) * [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks. Stage 1: The first 15 minutes You cannot pass the infection to others You do not take blood damage You have a warning blood icon to show infection Stage 2: 15 minutes - 22.5 minutes You cannot pass the infection on You lose 1 blood per second You have the normal blood loss icon Stage 3: 22.5 minutes to 30 minutes You cannot pass the infection to others You lose 2 blood per second Normal blood loss icon After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected. * [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart. * [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning) * [FIXED] - Issue where you would get stuck after the tackle animation. * [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range) * [FIXED] - Small update to overall damage output. * [FIXED] - Major dupe, reconnect dupe and body dupe. * [FIXED] - DayZ Loading screen if people have ACR. * [FIXED] - Eating and drinking in vehicles. * [FIXED] - Infection will now be properly removed at tents after logout * [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast. * [FIXED] - BattleFieldClearance antihack. * [FIXED] - Hospital wallhack. * [FIXED] - Antihack. * [FIXED] - Removed benches in the middle of the NWAF barracks entrance. * [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile) * [FIXED] - Medical actions performed in vehicles now work properly. * [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire. * [FIXED] - Some 'No entry' Error's has been fixed. * [FIXED] - Refueling while swimming. * [FIXED] - Not being able to administer antibiotics to infected players. * [uPDATED] - DMR and SVD have been balanced. (lower fire rate) * [uPDATED] - Quick switch now has action menu swapping. * [uPDATED] - PV optimization. (should remove some unwanted traffic) * [uPDATED] - Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Missionfile is now much smaller. * [uPDATED] - Replaced combat roll with Shacktac Bunny Hop. * [uPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking. * [uPDATED] - Security updates. * [uPDATED] - Updated hospital loot. * [uPDATED] - Increased angle of attack. * [uPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation) * [uPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot) * [uPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot) * [uPDATED] - Max smoke target range to 50. * [uPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish) * [uPDATED] - Humanity gain over time for bandits. * [uPDATED] - Auto continue when mission loads for first time. * [uPDATED] - Antiwallhack. * [uPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6 * [uPDATED] - Players may now administer antibiotics to other players * [uPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot). * [uPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons. * [uPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12) * [uPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle * [REMOVED] - Vehicle damage spam log. * [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations) * [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels) * [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12) * [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Long-term Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * [ziellos2k] (https://github.com/ziellos2k) * [skaronator] (https://github.com/Skaronator) * [JoeysLucky22] (https://github.com/JoeysLucky22) * [facoptere] (https://github.com/facoptere) * [AlexAFlorov] (https://github.com/AlexAFlorov) * [thevisad] (https://github.com/thevisad) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) (French Translations) * [Defwen](https://github.com/Defwen) (Czech Translations) * [[VB]AWOL](https://github.com/vbawol) * [Paul Tomany](https://github.com/Sequisha) ------------------------ Short-term Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [M1lkM8n](https://github.com/M1lkm8n) * [JST](https://github.com/Cybersam248) * [NonovUrbizniz](https://github.com/NonovUrbizniz) * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [silentspy](https://github.com/Silentspy) * [EHDSeven](https://github.com/EHDSeven) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/) * [sumrak](http://www.nightstalkers.cz/en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * [Hangender](https://github.com/hangender) * Aj (Leadz) * Ander * Shaueh ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. * Special thanks to Shacktac for his incredable work within the Arma 2 community. * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch. * Special thanks to BMRF, TMW, MUSTY for providing test machines before release. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8 in the drop down box.The files should now should now updateLaunch as normal
- 273 replies
-
- 49
-
-
Hey mate, I am the admin of a DayZ Chernarus Epoch server! It was only started up 2 days ago so it's fairly new. I have quite a large group on the server, we currently aren't recruiting but hopefully you could find some people because we would love a rival clan to get into some tactical engagements against. It has over 100 vehicles, it's also hosted in Dallas, Texas (I'm an Aussie) I get good frames and very rarely minor desync with a ping of about 300! So hopefully you can join! Server IP: 216.172.106.87:2332 Server Name: DayZ Down Under- Chernarus Epoch- Active Admins Teamspeak IP (Always in it): Safari keeps crashing, you can find it in the server
-
*NEW* DAYZ ORIGINS SERVER - CLANS WELCOME 74.63.218.234:3502
wags9244 posted a topic in Mod Servers & Private Hives
HELLO EVERYONE! Brand new Origins server Hosted on an SSD for fastloads! server based in Dallas Texas, low pings! Clans are welcome. 4 hr Auto restarts! Active Admins and NO ADMIN ABUSE! Stop in and start building your community today! Get on now before the server fills up and vehicles are picked over. You can make this server your home...have an email setup in batteleye messages for any questions or problems that you may have, and I will do my best to help in any way! 74.63.218.234:3502 -
The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations
nyamannen replied to Deathcall's topic in Mod Servers & Private Hives
The admins are mature, active, freindly and playing legit. The server is good and dosnt lag at all. (and that is from someone who plays with 130-150 ms) the map is beautiful and well made and the custom bases are just incredible. i have seen all of the whiners that have posted here in game.. and well.. there is no need to post shit about a server just becouse you die and dont wanna admit that dayz it self have some bugs and the player who killed you was just better.. so if someone is avoid this server becouse of the bad players posting bad posts about a good server then sure, find another server.. but if your looking for loads of action, nice gear, good variety of vehicles and bases then The Hunting Grounds IS the place for you. -
As we all know, Dean is right know working on how to make the character you play valuable to you besides the gear he is wearing. The problem is that for example if someone is robbing you, you have no point to surrender. He would steal your gear and after that you would just be at the beginning. This is really restricting the player interaction, because your life is not important to you, it is just the gear you carry. That means we need something what makes the lose of a character hurtful, even if he lost all his gear. How could we manage that? There are two options I can think of right now, these are surely not new ideas and I will just present them again. Statistics This one is pretty simple, but has a few disadvantages. Whatever you do in a characters life is recorded: The number of players, zombie and animals you killed. The time you have survived. The number of vehicles you have repaired. The number of people you have treated etc. etc. These statistics would then go into something like an account, recording everything you do. You could compare this to others and like in Battlefield or Call of Duty you would have some kind of motivation. It would be some kind of Highscores list for every aspect of the game. But like I said there are disadvantages: - many people do not care about statistics, including me - it would be kind of immersion breaking having statistics in the game - the motivation for killing others could be statistics (increased Deathmatch-KoS) - maybe the statistic would not work out like they are supposed to Skillsystem This is something I really would like to have in the standalone. It is pretty simple, everything your characters does has impact to some attributes. There are so many things I could think of: - repairing vehicles, clothes, equipment, weapons etc. - crafting (from gadgets to all kinds of weapons) - making food - using different kinds of medical treatments on others or yourself - running (the more you run the faster you run if your - aiming (the more you aim the better you do) - swimming - making a fire - driving a car/flying a helicopter - gutting an animal - mental state (if you survived longer you don't panic as much if you are hurt, you don't shake as much as others) This would get DayZ into a whole new level. Just imagine, if you play the game and you found a broken car, but you need someone who actually is able to repair the care decently, you would have to search for someone like this or just learn it. Let us stay with the repair example. If you want to repair the motor, maybe it is something more difficult. When you try to do it the game gives you feedback like "You are not sure if you can do that, do you want to try anyway?". If you try to do that the motor could break, but you have learned something. Maybe you do it 10 times and it worked like 2 times. But after these 10 times (this is just an example) you would increase that skill. So next time you try to repair a motor it would ask you "You feel confident that you are able to do that, do you want to try?". If you do it like 50 times it will ask "You know what you are doing, do you want to try?". The better your skill is the higher the chance is that it will work and not break the item. Maybe before you can repair a helicopter you would have to repair many other things, because otherwise it would destroy the heli parts with a 98% chance or something. I think you get the idea, it could work everywhere. If you bandage yourself maybe the bleeding does not stop fully, after doing it a few times you get a higher chance to bandage yourself well. If you want to remove a bullet from yourself you would have to have way lesser chances to do it without hurting yourself (or others if you try to help someone) if you have no expirience in the medical skills. Aiming the same, if you want to aim with a sniperrifle if would be very difficult at the beginning. The more you aim the steadier it gets. Also there could be items which maybe increase the chance of doing something with success. A special bandage increases the chance of stopping the bleeding. Skills and certain items would effect the probablities to do things. What would this do to the game? Well, at first there would be things way more important than gear. If you want to fly a helicopter you need someone able to repair it, it doesn't matter how well you are geared. So now you have something to do. You either can go and repair things for hours until you are well skilled or you go and search for someone who is able to do that. You go into cherno and ask for people who can help you. This would change the way people interact with each other in such a way we never saw in DayZ. People would group up and act way more realistic. Skills are something that are very valuable in a survival scenario. But what is another player able to do for you right know in DayZ? You can group up and the only thing you get from it is more manpower and maybe some medical treatments. If we had a skillssystem every member in a group would be very important and essential. Someone who is able to repair a helicopter would have to be protected, if you want to repair a heli. People would probably talk way more with each other, team up and build groups. Besides all this there would be a very positive effect to the value of your own character. If you survived 10 hours, being able to repair a helicopter or crafting a cool silencer you would do everything to survive. You don't give a sh*t about your gear. If a group surrounds you, you will put your weapon down and beg for mercy. I mean, it would be so much more immersive. How would you feel if you lose a character you spend days, weeks or maybe months? It would really create the kind of feeling you would also have if your life is in danger (probably not near as extreme but anyway kind of the same). You just don't want to die, you will give the other guy all you have just to let your character live. Also you would be very careful in everything you do, because naturally you do not want to die. I think such a system would increase the expirience of the game so much and make it even more immersive. It would be very simple to implement into the standalone, even I as an amature programmer would know how to manage this. But I realise there are also some negative aspects: - the game would be more frustrating, maybe people would even cry because of losing their characters - after death you would have to achieve the skills you need again, if you want to repair a helicopter you would either have to find another player or again spend hours in repairing things But this would get the game into a point where endgame is way harder to reach. Just flying a helicopter would be a huge attempt. Having someone who is able to repair a helicopter and then having someone who is able to fly it would be so much difficult than right know. Like I said I know these ideas are not new, but I really don't know why people are talking about this. It is something so essential and one or probably the core element of the game. So how do you think should Dean manage this? Maybe you have some other ideas how to make a character valuable or you don't even want that to happen. Let the discussion begin.
-
MURDER.DEATH.KILL server IP - 37.130.229.228:3255 Check out our new server which is now fully up and running on Taviana. Plenty of vehicles crash sites and loot. Self bloodbag, tow/lift and much much more.... please give our server a try and enjoy, many thanks from M.D.K. clan.
-
* Updated 24 April 2014 * Hey All! I'm the lead admin of the HAWKS UK DayZ Overwatch Server which I have brought back online recently due to requests. We are running the latest version of Overwatch (2.5) and are looking for people to join us. We mainly play for fun with all types of players welcomed, we currently support the following MODS (customized by our admin team) with Overwatch: * SARGE AI * Bike/Mozzie Crafting * Custom Loadout * Night Lighting * New custom bases (8+) * Bus service * Towing/Heli Lifting * Custom Debug (enhanced) * Pistol Suicide * Custom Login / Sound * AI War Zone * Nameplates (20m) * Self Bloodbag * Auto Refule * Syphon Fuel * Salvage Parts * 300+ Vehicles So if your a new player, fancy a challenge with the AI or just want to have fun & a laugh come over to our server! Server details: 195.154.173.91:2702 Web site: http://hawks-dayzserver.enjin.com/
-
Hello everyone. Im owning DayZ Epoch server from HFBServers and i wanted to like change loadout, spawn vehicles and stuff... but I don't any program to do it, so if anyone could recommend me something and how to get it working with my server it would be great. :)
-
More Powerfull Admin Tools for restoring players killed by hackers or known bugs
applejaxc replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
All I'm going to say, is that admins already use powers to fly around, spawn in vehicles/gear, teleport to players, and wreak asshole-levels of havoc. Making them more powerful is awful. That being said, official servers should have the power. -
Private Hive - Looking for regulars
fentus replied to Robert Mugabe's topic in Mod Servers & Private Hives
Full List of current changes! Things listed in green are the basic changes we have made.100+ NPC AI, These are NPCs that roam the map with a decent set of gear. They are basically only used to scare you and help you gear up. They have been nerfed unlike most servers that leave all stats at 1.0.Vehicle cap has been increased to 125 spawns.Common weapons include AKs & M4s and a larger assortment of other guns including some snipers. Npc's have over 50 main hand weapons that they can spawn with and over 15 off hand weapons. It is very rare but npc's can also have M203 HEs and Grenades.NPCs spawn with some weapons that aren't found in Vanilla DayZ.Npcs can also drop an assortment of medical supplies and tools. (Antibiotics :D)NPC Aiming Accuracy = 0.2NPC Aiming Shake = 0.7NPC Aiming Speed = 0.6Over 300 new loots spawns most of them are low and mid grade military.Over 40 high grade military loot spawns have also been added.We are customizing the map with buildings blended in to the original map's roads and runways.Over 250 new buildings have been added (Modified areas below).Over 25 new vehicles spawns have been added in the following locations as well. (I have a fascination for helicopters)NW AirfieldNE AirfieldCoast Line Airfield5 Very hidden small military tents / campsCherno and Electro (Comming soon) -
MURDER.DEATH.KILL server IP - 37.130.229.228:3255 Check out our new server which is now fully up and running on Taviana. Plenty of vehicles crash sites and loot. Self bloodbag, tow/lift and much much more.... please give our server a try and enjoy, many thanks from M.D.K. clan.