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Our new server is released a long time back but we never had any effert to get it all out there in its ways. But after this date we are going to be as active as any other server and are going to be fair to ALL players. We have changed from the Original Day Z Mod to Overwatch as we had studied and played for long periods of time on it and have found that a lot of people have found it ammusing. To this point we are going to have the features listed below and some are listed in the title of the server: - Custom Loot - Max vehicles - Regular Zombie difficulty - Custom Vehicle Spawns - Active Admins - Custom Gear for members who are active once a week for over a month - Custom Loot - Fair Admins - No hackers ( Insta Ban ) - 21 hours day 3 Hours night ( Good for the night users ) - Special events - Custom base builidings ( For respectful and long time players ) You can get your hands on all of this soon but the server is going to be in progress of this, while it is in this progress you can come and play along get to know to the admins. As soon as the server is all started and with all features the people that have supported us through the building days will get there own custom listed gear and will get to ask for 5 vehicles to have whenever they want. You can do all this on the details below. IP - 5.63.147.180:3255
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We are Nulli Secunda/Second to None a huge alliance from the game called EVE Online, totalling over 2k members. A few of us decided to play Day Z as the survival traits, building dynamics, and invested time is similar to Eve. Plus we like shooting zeds. *Server Info* This is a new server, we previously hosted with another company, at that time we had 14 regulars not including S2N. Here's hoping to getting those guys back.(I also imported the old database and profiles so all the info(ie safes, gear etc) was saved for anyone reading this from old server.) 198.27.83.217:2302 https://www.gametrac...27.83.217:2302/ Come join and have fun! Strong multiple clan presence over the course of the day. *Server Events* We are in the process of creating weekly/monthly events with prizes to those who participate and successfully finish the event. As of right now, I'm in the process of placing 10 Tents throughout the map with special surprises. The items will vary and consist of survival supplies and some Tents will contain Briefcases filled with GOLD! Hurry and start searching since these items once looted will not re-spawn :( *Rules to be followed* - No cheating- No glitch exploiting- No malicious chat- Comfirmed Combat Logging results in a 24 hour ban, repeat offenders will receive a 48 hour ban(Combat Logging is forcing your game to close (disconnecting) whilst in a fire fight/under enemy fire) *Update* 2 Tents have been placed containing some supplies to assist you with your survival. Tent #1: Coordinates: 119100 1x Binoculars 1x Compass 1x Map 1x Radio 1x Matches 1x Pepsi 3x Pistachios 1x Antibiotics 1X *Special Item* Tent #2 Coordinates: 132046 1x Knife 1x Compass 1x Toolbox 1x Radio 1x Keymakers Kit 1x Matches 1x Coke 2x Pistachios 1x Bandage 1x Antibiotics 1X *Special Item* Tent #2 Coordinates: 132046 1 x CZ550 1x Knife 1x Compass 1x Toolbox 1x Radio 1x Keymakers Kit 1x Matches 1x Civilian Clothing 1x Coke 3x Pepsi 2x Pistachios 1x Trail Mix 1x Bandage 1x Antibiotics 1X *Special Item*
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How to do the Bandit / Hero System in Standalone
King of kong replied to 1S1K-Airborne's topic in DayZ Mod Suggestions
I have seen your clan recruitment thread. It states that Ye do COD AND BF! Hypocrite much?. It also says "Tired of Being Sniped by Bandits?" " Tired of having your vehicles stolen?" Seems like a case of Butthurt Syndrome. We'll have to quarantine you.............. I would expect better from a U.S Paratrooper. Or I dare say ParaPooper. -
How to do the Bandit / Hero System in Standalone
1S1K-Airborne replied to 1S1K-Airborne's topic in DayZ Mod Suggestions
I'd rather kill bandits than heros. You'd rather kill everyone. KOS So you want consequence free killing of everyone you find, especially if you can make yourself look like everyone else to make it easier. Got it. KOS You want to be a bandit, but dislike the idea of negative humanity for destroying or stealing vehicles. We'll call that Steal On Sight. SOS Yes, in real life GOOD people would band up and create settlements that would be guarded against bandit attack. BAD people would do the same thing. FYI we couldn't get near your safe zones without getting shot at either. Please come back when you understand the concept of what this game "should" be. Again, if you like KOS, COD and BF are just a Steam Store click away! -
Survival Grounds - [Custom Loot], [JSRS Enabled], [Custom Anti-Hack], [350 Vehicles], [24/7 Daytime], [50 Slots], [3 hour restarts], [TS3 com. server]
J_Camel (DayZ) replied to J_Camel (DayZ)'s topic in Mod Servers & Private Hives
There is no donating to hoard. Donors are limited to a set number of vehicles. They can put unlimited tents down to hoard weapons/industrial/ whatever non vehicles they want. -All this is earned by the group not given -The bases are Clearly put on the outside edges of the map not interfering with ANY playable area. This was a major focus in the decision of placement of bases. The image is the location of such bases. None of this area effects your game play. The 8k teleport puts you into mogelevka, this is AFTER you recieve a 12 second warning to turn around you are entering a base, and a very loud nuke sound so you cannot be unaware of wandering into one of these. That is BEFORE you get teleported. Final note, These are REWARDS for donating to the server (which people usually do to servers they appreciate) This is the Pudge's way of giving back to the community in which is helping give life to the server. -
Hello please check out my new server Dayz After Infection. This server is set as if it were only days after the infection :P All vehicles spawn repaired and it's a PVP based military server. I used to run this server back it the day but as you all know 1.7.7 removed military vehicles so I shut it down. But now Overwatch is giving them back so the server is up and running again. So if you like that type of Dayz game play please come check it out! Server Info Map: Overwatch (Chernarus) IP: 216.244.80.202 | Port: 6802 Name: Dayz After Infection Vehicles: 500 3 Hour Restarts Military Vehicles Auto Refuel Self Blood Bag Remove Parts Clear Roads Always Daytime Debug Monitor Take Clothes Anti Hack Starting Gear: Lee LeeEnfield, M9 SD, Map, Compass, Bandages, Bloodbag, Antibiotics, ItemMorphine, SteakCooked, Soda Mdew, ItemPainkiller In the works: Base Building, Working Stalker skins, AI
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Hello ladies and gentlemen, today I want to present you This is Madness DayZ :) which is an exclusive mod (not available for the public / no public servers). TiMz has been world's first on crafting and weapon attachments and features about 200+ weapons which are customizeable. Furthermore we got other features like base building, more than 20 skins, highly balanced loottables and the best possible environment for REAL DayZ players as well as many new vehicles. Another prologue: There are many servers out there which claim to be hardcore but have 3rd person enabled. There are also many servers out there which say that they offer an authentic DayZ experience. Furthermore there are servers who say that they are balanced but have LAVs and automatic grenade launcher Strykers in their release. Most of them servers out there lack of proper performance and have hacking issues. We compromise all these topics - promise on that. We're looking for players who miss DayZ the way it was before it got messed up by people putting 800 vehicles to the map and making it rather Wasteland with zombies than a Survival PvP mod. We love DayZ the way it is and make it better at points we feel have to be improved. All our features in a nutshell: AI spawn events for vehicles: Special vehicles which are the strongest in our environment have events at their spawn. AI is guarding them and you will have a hard time trying to grab a armed Vodnik (our Vodnik got nerfed big time so that it's certainly not OP).In general our AI is hand-scripted and therefore very challenging. You will most certainly - if you have never played ACE events with headless clients - meet a better and more realistic enemy in facing an AI.We got superior performance: Between regular ArmA (empty map) performance and our mod there are barely 8 FPS difference. If you measure this yourself you won't believe this number.We got new vehicles: M240 humvee, Mi17 modified, Vodnik or Jackal - you name em' With everything we introduce we do a lot of testing to make sure it definitely fits our gameplay style and is not overpowered to take down.Want a new dress? We have more than 20 custom and vanilla ArmA skins implemented which you can find in all kinds of loot buildings. Industrials drop authentic skins as well as a crashsite might drop something more special for you!Balanced gameplay is a big topic for us. We really really take care of stuff being put in and taken out as well as always keeping track of the loottable. When we feel like crafting is too hard (like very much too hard), we nerf it quickly. If a vehicle is like indestructable we take away some armor to make it more realistic (Mi17 is a perfect example: This thing is almost not possible to take down on Retail servers).Whitelisting: People we have knowledge of being hackers or bad people in general stay out - from the beginning. We got many obstacles in a way of hackers and other bad people (more about that later) but the first step is writing an application which describes you / and your team. We decide by taking a loot at this if you fit for our environment. Don't get scared: Most people do but from some people we can just expect to see bad behaviour and so we put an end to this right from the start.Anti-Hacking: We have different types of surveillance. Log based (self-coded), manual admin cameras, self-acting cameras (self-coded) and more. This makes it very hard for hackers to stay like "under the radar" for a longer period. We cannot say that we're 100% at any time of the day but we can say for sure that you won't encounter less hackers anywhere else ;) If some kid makes his way through our barriers and mass damage is inflicted we recover the database and your gear will be back in seconds!Base Building: Yep, you can construct whole bases consisting of concrete walls, wells, sandbags, bunkers, booby traps and more. Like 99% of our features this is also self-coded or rather modified in a larger scale (original credits to Daimyo). We don't take chances by implementing many 3rd party scripts.Advanced crafting: You can craft backpacks, bandages, and other survival gear. Combine some leather and linen shreds to upgrade your Czech Backpack to an Alice Backpack. Just like that. We plan on implementing many more recipies you can craft.Large Weapon Variety: With over 200 weapons from more than 4 weapon packs we have definitely more weapons than you can ever carry ;)Weapon Attachments: This goes together with the last point. By having over 200+ weapons you can customize nearly any weapon the way you want to. Found an ACOG scope in the baracks? Well, put it to your M14 and get a M14 ACOG. Put a sniper scope to the M16 and you will get a Mk12 SPR. You can nearly do anything you want with the attachment system of TiMz.Another huge benefit of our mod is - as mentioned in the beginning of this post- that it's exclusive. Noone else than my team will ever host a TiMz server. We don't want anybody to ruin our quality standards or run a server on slacky hardware. Our mod is meant to be the paradise for dayz players searching for an authentic experience :) And this already leads me to my last points. Is TiMz the right mod for me? It definitely is if... you search for an environment where you / and your team can play without all these bullshit rules like "Don't shoot friendlies" - our rules tell you how to behave on a communication basis, they don't tell you what to do ingameyou want to play in a hostile environment where only the best teams and singleplayers stand a chance: Many teams coming to us keep crying about getting smashed by highly tactical manouvers and teams specialized on taking you out - soon later they themselves become much better teams because TiMz is frikkin challengingyou want exciting sidelining features besides everyday shooting business: Crafting and base building give you many things to do when your mates are offline or the daytime is quite unusual for being online :)you're tired of all these Wasteland like, laggy bullshit servers where hackers smash the shit out of you and your teamyou're tired of servers where you are forbidden to shoot somebody in the face because of crappy stuff like "safezones" where "traders" stand around like it's honey moon in the middle of a zombie apocalypseyou love being a bandit and you're not always looking for friendly Bambis giving you some ingame aid (of course we're not a bunch of aggresive hyperactive retards and friendly actions also exist on TiMz, they are rare though)you want to point your middlefinger in the face of corpses you just shot (yeah that's really possible ;) )If you think this might be the right mod for you, give us a shot. It won't cost you checking it out and if you're the kind of player we're looking for you will love it immediately. Last but not least we're always looking for creative people. If you have any ideas which can make TiMz a better place for you to be, share them! We're always open and friendly towards people discussing in the forums about eventual changes. This is actually your chance to actually influence a mods' development. Visit us at: http://www.hello.tim-dayz.eu/ Note: We don't want to insult any other server by the statements above. We just don't like how DayZ is being mistreated. We don't name any mods so don't feel like being spoken bad about :)
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[BS] Overwatch|Best Antihack|200Vehicles|ACTIVE ADMINS|Custom|Private Hive
davidneedshelp posted a topic in Mod Servers & Private Hives
[bS] EXTREMEZDAYZ - Many Play... Few Survive... Great server for both PvP and PvE players, friendly community, active friendly admins always willing to help a player who encounters any game errors. We have fun events occasionally, Racing, Sasquatch hunting, and other cool events, with rewards for winning players. Check out our website for more information , or try us out by logging onto the server! www.bestestservers.com IP: ts3.bestestservers.com <--- ts3 and server ip aswell. PORT:2302 Our server is protected by the best Antihack available, play on our server with confidence that all players will be playing fairly! We are constantly improving our server to keep it convenient and stable for the best possible gaming experience. 200 vehicles (more added with population increases) custom intro custom monitor Buildings Lit at dusk (on normal day cycles) 24/7 day (currently) updating now: increasing loot spawns and adding in extra barracks on your coastal cities to improve PvP action. We hope you all enjoy playing on our server! it was designed for you! Have a great time! -
[APC] Epoch Details Here- NEED COMMUNITY
Sp33dy120 replied to Sp33dy120's topic in Mod Servers & Private Hives
Vehicles and guns* -
How to do the Bandit / Hero System in Standalone
1S1K-Airborne posted a topic in DayZ Mod Suggestions
If someone could pass this on to the DayZ Standalone Devs I'd greatly appreciate it! They still need to think about how they want to do the Hero / Bandit Status! I guess I was naive that I though the humanity system might work in the DayZ Mod......lol What I've come to figure out is that the DayZ Mod is 95% KOS. About the only time it isn't KOS is when the person you meet doesn't have a weapon, and you do, and you decide not to shoot them. Then when that person does get a weapon, there's a 95% chance they're going to shoot you in the back.....lol And before you ask, yes I have played the DayZ Mod quite a while. 95% of the people I meet attempt to KOS. Since I've started playing......I've only met ONE person who didn't KOS because we outnumbered him 3 to 1, we let him live, only to have him come back and base camp us and KOS later. Our group tried being heros in WarZ too, but that doesn't work either. We ended up being KOS like everyone else in the game. It's always going to be KOS unless something is done to fix it. If you want to KOS, you should go play COD or BF. KOS ruins what this game "should" be. This is a survival game, this is not COD or BF. It's supposed to be groups and individuals: 1. Surviving solo and laying low, maybe hunting individual bandits for loot 2. Forming groups and building communities and securing areas from bandits 3. Bandits preying on 1 and 2 But with KOS, all you get is 3. Lots and lots and lots of KOS 3. Everyone you meet is a bandit, regardless of the skin they wear. There's no depth. There's no unique experience. If you see someone, you MUST shoot them immediately or they will eventually kill you. You can't help anyone. You can't trust new people even if they have a hero skin. There's just looting, and killing whoever you see. It's COD with annoying looting work involved. For those of you that say "that's how it would be in real life, all KOS". No, it wouldn't. I have a fairly sizeable gun collection. If the shit went down (zombies or otherwise), I would NOT be shooting to death every family I saw just so I could grab a few backpacks or cans of beans from them. I might politely ask for some food, or to trade items, but if they said no I'd move on. I would not be out randomly murdering every person I saw. Not everyone is a KOS kiddie. --------------------------------------------------------------- If they implemented at least SOME of the stuff below, it would make the game a much more unique experience. If you see a hero you could be fairly sure they wouldn't just pump bullets into you for your beans. If you see a civilian, you would be wary because you don't know what they would do. If you saw a bandit you'd know they were hostile. For the bandits, you can still keep KOSing your way to happy land all you want. But for the REST of us that want a more unique and varied game experience, we'd get something additional to do (like helping new spawns, teaming up with other heros, securing cities so friendly players can loot, etc). If they did this, it would be a GREAT start to getting a diverse community of heros and bandits. With players all playing "their" role. It wouldn't be all KOS. We could actually do a lot of fun and unique stuff with it. Heros help people. Bandits killing people. Civilians running around not knowing what to do.....lol If none of the below is implemented, we can all plan on the DayZ Standalone being another big KOS suckfest. The stupid item degradation isn't going to stop some antisocial kid from shooting everyone they see. If the Standalone is KOS, you can pretty much expect that DayZ Standalone will last until the next "cool" zombie game comes out. Then it's BUBYE DayZ Standalone and on to the next game hoping it will be more fun than a KOS suckfest. Here's what they should do in the Standalone to FIX the KOS situation: Identifying Bandits / Heros (since the clothing system will remove the normal hero / bandit skins) 1. Bandits must wear masks. It's part of their skin and can't be removed. If a bandit finds a cooler mask, they can pick it up and use it. Maybe have different "level" masks so the cooler ones are available for higher level bandits. 2. Heros must wear armbands. It's part of their skin and can't be removed. The color of the armband indicates how high level hero they are. 3. Fresh spawns with no humanity wear white armbands. It's part of their skin and can't be removed until they're a hero or bandit. Humanity Gain / Loss 1. Killing a hero is -1000 humanity 2. Killing a civilian is -500 humanity 3. Killing a bandit is +250 humanity * If you are a hero and you kill 2 heros or 2 civilians in a row, it doubles the humanity loss. That will fix those individuals who KOS and are mixing hero and bandit kills and somehow manage to get a Hero level by randomly KOSing everyone you see. * There is NO humanity gained for killing zombies, healing, dying, or giving items to other people. That will prevent KOS bandits from running their score up to hero level by giving friends bloodbags or killing zombies. * Humanity is 100% driven by who you kill. Kill friendly and neutral people = you're a bandit. Kill bandits = you're a hero. Benefits / Drawbacks 1. There could be some benefits for being a hero. Maybe a safe zone where you could put your base where you can't get base camped. Maybe some increased stats or something. Maybe a safe zone so you can do trades and interact with other players that isn't accessible by bandits. Maybe you get the ability to spawn at your base. and / or 2. There could be some drawbacks for being a bandit. Maybe your base is more noticeable / easy to find. Maybe you have some lowered stats. * Not anything game breaking, just some benefits for heros or drawbacks for bandits. I'm leaning more towards benefits for heros. Name Changing 1. Should not be allowed or 2. Should be limited to maybe once per month * Those of you that need to change your name once a day, need to go get some ADD meds.....lol In reality, you wouldn't change YOUR name once a day. You're Bob on Monday, Jim on Tuesday, Chad on Thursday.........I don't think so. Vehicle Stealing 1. Vehicles should have keys once you repair them. The keys will be an actual inventory item. Your vehicle will have your name on it and your hero level when you aim the crosshairs at the vehicle. 2. You can "hotwire" a car if you have the tools, but it takes a couple of mins of standing there. Then the vehicle is now tied to whoever stole it, and they get a set of new keys for the vehicle, and the old keys disappear. 3. If you steal a vehicle, it gives the same amount of humanity as killing a player (-1000 hero, -500 civilian, +250 bandit) If they did this, it would be a GREAT start to getting a diverse community of heros and bandits. With players all playing "their" role. It wouldn't be all KOS. We could actually do a lot of fun and unique stuff with it. Heros help people. Bandits killing people. Civilians running around not knowing what to do.....lol If someone could pass this on to the DayZ Standalone Devs I'd greatly appreciate it! They still need to think about how they want to do the Hero / Bandit Status! -
[APC] Epoch Details Here- NEED COMMUNITY
Sp33dy120 replied to Sp33dy120's topic in Mod Servers & Private Hives
Custom weapons being added to traders. You can make suggestions on our forums. This is for vehicles and cars. RPG's ad M110 sniper added so far. -
[SA] Deathmessages - yes or no?
Castle (DayZ) replied to Wayze's topic in DayZ Mod General Discussion
To be honest I like those 200-300 vehicle servers (as long as they still have only a couple helicopters) more than vanilla vehicle counts. Why? Because of how painfully easy it is to get vehicles even in Vanilla. When playing DayZ with my friends (90% of the time we play on official hive servers) we are going around with 4+ vehicles, usually including a helicopter, at nearly any given time. The difference in 200+ vehicle servers? We actually have variety to pick with like do we want the blue GAZ or the white GAZ? Do we want the red military offroad or the green? -
Responsibility and shame: A intellectual observation of the hill camper
97ADU Doug replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
You can't really be surprised that their is an increasingly high amount of hill snipers these days. Iv been playing dayz since april 2012. Iv done it all, and I can honestly say that the part I enjoy the most is exploring and the thrill of looting military hotspots for those juicy weapons. I like nothing more than setting out from cherno with my enfield/winnie, setting out for an adventure. But really, that aspect of the game is pointless today. Lets set aside the 1.8 update adding high tier mill grade weapons in fire stations (which hopefully will be fixed soon). Lets look instead at the servers people play on these days. Im sure as you scroll through dayz commander you will see a bunch of empty servers, then you come across the server with 20-40 people on it, if you took time to read the description this is what they all say: Dayz Chernarus 2 million+ vehicles and choppers+extra barracks in every town+24/7 day, spawn with makarov. Now does that sound like a survival experience to you? No. Because its not. Dayz has changed, the majority of the community enjoy these servers. These servers where there is no reason to leave the coast. All the gear can be found right there in cherno. So what do people do when they reach endgame in 5 minutes? Camp the nearest building/hill. A few months ago, these servers were around. However the classic survival vanilla servers still had people on them too. Such as AvA gaming and the balota buddies whitelist (those servers <3 in my heart forever haha). However the majority consisted of these modded 24/7 day extra barracks servers. Now, whenever i wanted to get some sniping practice, or just wanted a quick death match, id join these modded servers (such as BHR clans server). And yes id camp the hill/building with a DMR i found in the first 5 minutes. Because why the hell would I do anything else on a server like that? Clearly when the admins set 6 barracks per town, and made it day all the time with vehicles under every street lamp and so many choppers it was difficult to see any sky, they didn't expect people do venture up north, make a camp and have a night time barbie after a successful loot of nwaf. Why would you go to nwaf, when there's more loot in cherno? Im straying of point here, what Im trying to say, is the hill sniper is everyone. Because there are no classic servers left anymore. These as i liked to call them back in the day "feral" servers are all thats left. So, players like me just sit back and wait for the SA. Occasionally when there's nothing to do, ill jump onto one of these servers and have a death match in cherno/elektro, whether I'm sniping people from a hill, or cutting them down with my axe. Just to keep my skills sharp And thats why I camp the hill, not because i like seeing people rage, or I'm new and don't want to risk my gear, but because thats all there is to do now. I don't have to work for my gear, so I have no fear of losing it. The survival servers are gone. if you log onto a dayz server today with the intention of not death matching I'm afraid the sad truth is your kidding yourself. PS: if anyone can find me a complete vanilla server with a player base of at least 20, I would love you. TL;DR All servers are edited, 24/7 day, spawn with gun, 2 million vehicles and choppers 6 barracks per town= no classic dayz gameplay. Camping hill/death matching is the only thing left. -
Well it's a nice assertion but you haven't backed it up. As for options, no they are not good, otherwise we could argue about an option to make me fly. According to your logic, it should be added and leave it to the server admins to decide if they want to turn it on or off. Considering the premise of the game and what it's aiming for, death messages go against it and therefore should not be an option but should be removed. Seems to me that some people want it to be a "survival" game but then they want crutches. Saying that, looking at the state of servers today most people want lot's of cars, weapons and ammo scattered literally everywhere with all the crutches turned on. Since when was dayz ever about having guns stockpiled all over the place. The fact that the game already has so many options just goes to show how "options" have ruined the whole thing - the servers out there are evidence of this and the ones that are busiest are the ones with the easiest access to guns and vehicles?
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SmackerCentral, LIngor, Veteran, Debug, 500 vehicles/choppers, BASEBUILDING!!, active admins
chisel replied to wesmacker's topic in Mod Servers & Private Hives
Had a good re-debut weekend. We're picking up momentum for sure, already have a handful of regulars (some still had us in their favorites from our previous server!) and our core group. Lots of very cool map additions, classy, not over the top stuff here. If you are a Lingor veteran you'll likely notice alot of the stuff added in, if not, you'll not know what's normally there and what's been added. Now we do have a few purely custom bases etc that are obvious but the bulk of what's added blends in. Come check us out, very cool admins, no admin abuse - NONE. Admins are very active and we're constantly working to add improvements. We are not some fly by night dayz clan that just sprang into existence. We are part of an online gaming community that has been gaming together since 2004. www.gloryofwar.com We play many games, we're not out to rule dayz as the uber dayz clan. We are not a clan at all, we're an open gaming community that loves the game. Community members and admins get no special treatment, no special gear, no special vehicles, nothing more than any other player. Come check us out, I promise you'll like what you find. -
[SA] Deathmessages - yes or no?
[email protected] replied to Wayze's topic in DayZ Mod General Discussion
You still didn't answer my question what do death messages actually add to the game. People also like 100000 vehicles and choppers, 24/7 daylight servers better. It doesn't mean they will be optional in standalone. In fact, they most probably won't. Another feature people love that should be removed is waypoints. They don't add anything to the game aside from making it much easier for the player. Can't say I've had a laugh because of a death message and I'm pretty sure I've been playing since day one :/ -
Biplane AN-2 is damaged (possibly only visually?) but can not fix-DayZ Vanilla 1.8
Chris529 replied to Blob X's topic in DayZ Mod Troubleshooting
vehicles can be pretty delicate, there's not much you can do other than keep spare parts and be careful. -
Hmm, what do you guys think? I've been playing dayz on and off for around a year now and want to try an interesting experiment. I want to start a survivor group and do the usual things survivors do ie gather weapons, vehicles, survive, start campsite, etc and play the game as a group normally would. However, as a twist I'd like to introduce permadeath into our group. Basically, we all get decently equipped as we spawn. Once we leave the coast the game is on. If someone in the group dies from legit means (not hacker or glitch) the person is dead. Like they're off the group, they're must leave the server. It might sound harsh but I'm intending it as a social experiment. The sense of loss and desire for members to survive will theoretically be greatly increased this way. only ingame voice. Have a meeting place somewhere, the ones who make it at a specific time are awesome and will start the story there. Or you know be losers and use skype or something.. I will give it a day or two for everyone wanting to join up to massage me, I will then make a skype group/chat from everyone wanting to play. from there we can discuss details! Would also be fun to write down, record everyone's last words!
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http://adults-play-corner.enjin.com/home Often Admin Events! We have custom vehicles (Strykers, APC's, etc.) Sector 17 military base(still being worked on) Skalisty Island military barracks; Bridge to Skalisty Island. Indestructible Modular Base building. Bash, Klen, and Stary are safe traders. Bandit and Hero are not safe. Other details can be answered if asked or look on forums for things. We are a new server, but got a lot set up already. We need a good community of players. Come join us guys! (:
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Just wondering if the problem is fixed for you? I'm currently having the same problem in one particular server. As I first enter this server, everything is fine - my scroll options work perfectly but shortly after my scroll option seems to disappear. Seems to happen when I jump into vehicles (can't get back out, as the scroll option is no longer there). I didn't think it was my mouse, as I do have the scroll options when I first log into this server but just incase it was, I switched mice twice and the same problem occurred. This only happens in one particular server, as I play in at least two other Epoch servers. I've spoken to the admins of this particular server and they said that no one has ever had this problem before, so they don't think it's a server problem (they have 30-40 regular players, with approx. 20 pop ins). Is there anyone else out there with similar problems? Or does anyone have any suggestions for a fix? Thanks, Nicole.
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Chernarus is not in the Czech Republic, this is evident from the Cyrillic signage - the Czech Republic uses the Latin alphabet. The terrain and certain things like vehicle selection is based on the Czech Republic, but nothing more. This was convenient since the area they were modelling was in BIS' backyard. The CDF did not use Czech weapons and vehicles, they used Soviet weapons and vehicles. AKM/SA58 do less than 60% of the M14's damage, at 400m they do less than 40%. AKM/SA58 both have much more recoil than the DMR (5-5 and 5-4 respectively, M14 has 3-3 recoil, the same as 5.56 weapons). M14 has less bullet drop, faster flight time, more accuracy, more power, less recoil, faster effective rate of fire (full auto is useless outside of very close range). I would like for them to remove all the M14s and DMRs and Mk 48 Mod 0s, etc. They are there only because people happen like them, not because they fit the setting whatsoever or because they are in any way plausible. I remember Scubaman3D posted this: However I somewhat disagree... -the Chernarus map is a very small area of a larger country, not all weapons in the entire country would be found in Chernarus - instead of looking at statistics for the entire Czech Republic, a more accurate method would be to look at statistics ONLY for the area Chernarus is based on. -although similar in terrain, Chernarus is not the Czech Republic. -Chernarus is rural and not a high-income area, people would not have tricked-out AR15s. Look at the villages, that type of weapon doesn't fit. I don't mind some Western weaponry but I still think this is a case of people wanting something specific (ie, many types of Western weapons), then finding various explanations to support that...
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military aircraft carrier with weapons in dayz SA? yes or no?
Theheroicbandit replied to Theheroicbandit's topic in DayZ Mod Suggestions
Maybe the weapons as well as clothing and vehicles get worn out. So say your trigger gets worn out, you need to fix it. Your clothes tear, leaving you open to the elements, you need to sew it up. The carrier could have parts, as well clothing. -
IP Address: 74.91.116.167:2302 TeamSpeak Address: 192.169.80.94:10031 Server Name: Survival Grounds Server Difficulty: Veteran - NP:off Time Zone: Eastern(24/7 Day Light) Max Slots: 50 Restarts: Every 3 hours Vehicles: A variety of 350 vehicles Anti-Hacks: Custom anti-hacks. Backups: 10 minute backups What makes us DIFFERENT 1. JSRS This server is JSRS enabled!!! You have never experienced Arma2 Guns like this. All sounds in game are custom with JSRS boosting the in game volume to 11. No longer does the DMR or sniper sound like a BB gun, you hear a massive "Crack Boom" and get a more immerse game play with this Add-On. Below is a link to JSRS installation process, and a quick demonstration (video is 6 min long). http://www.youtube.com/watch?v=lphq2jPx4VU 2. MOD/ADMIN HELP At Survival Grounds you will find helpful mod's/admins and even community members there to assist you as quickly as possible. You can register on the site and post questions/look for groups/ and see what S.G is all about. Our Forums can be found here: http://www.survivalgroundsdayz.com/sgforums/index.php Constantly patrol the server for abuse/keep it hacker freeKeep side in check (No talking over side chat), just typingAssist players with issues in-gameAre typically on TS3 available for further assistance.The admin team is always looking at feedback provided, and working hard to provide you the best experience of DayZ possible.Custom combat logging script coupled with our admin/mod assistance helps ensure a better experience. 3. COMMUNITY TS3 SERVER This one is pretty self explanatory. Survival grounds has its own TS3 Server!!!! This is provided to you FREE of charge while playing on our server! Group up with people already on TS3, ask for help, or party with your friends while enjoying Survival Grounds. TeamSpeak Address: 192.169.80.94:10031 4. CUSTOM LOOT TABLES/BUILDINGS Loot tables on Survival Grounds are constantly tweaked, and feedback provided is carefully looked at. The server Admins do a diligent job of providing you a survival feel mixed with PvP but neither side overpowering the other. Join the server, explore the map, and feel the difference! The minor attention to detail and balance is what makes this server the best. 5. DEDICATED SERVER Survival Grounds is run on a virtual private server. As in the server is ran on it's on dedicated machine alone. Making better performance and having more control for their users. No DayZ server host, no servers jammed pack with bad performance. Overall you are in for a smoother, more consistent game play. From the Survival ground community, We look forward to having you on our server!
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[bRS] Bambi Rescue Squad - NEW SERVER - DayZ Epoch 1.0.2.3 [side Missions - Self Bloodbag - Auto Refuel - Safe Trade Zones - Max Vehicles - Day Only - Active Admins - Admin Events] Hosted By HFBServers.com Installed mods/settings: • Safe Trade Zones: God mod at ALL traders, Weapons are disabled and zedz ignore players in the safe zone • Around 800+ vehicles • Day only • Self Bloodbag • Auto refuel • Side Missions with custom loot • Deployable bike (Toolboxitem that you can unpack into a bike) • Custom Map, more loot and secret places to discover Server Rules: Bases: Do not destroy other peoples bases. There is no point to this, people work for days to build them up and find the supplies to do it. Just don't destroy them, especially not with Plane kamikaze. Traderzones: No stealing from other players or player ramming with vehicles
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In the past we had a successful server which was taken down due to hosting issues. Now we are back up with a dedicated rig. Admins are always on in some aspect and can be reached through the Rcon or available teamspeak if any issues arise. The admins are all friendly and respect other players. We only want the server to grow. This is the most recent update and will be tweaked in the coming week. Care packages are dropped on the server and have the ability to have either normal supermarket loot, tons of food, medical supplies, and most rarely high value military loot. After playing Origins and seeing the vehicle salvage ability we knew we had to have it. We have enabled the ability for players to remove parts from cars to repair other cars. The vehicles are on the server are also all custom, spawning including dayz default and admin spawned. There are plenty of planes. The loot tables have been tweaked on the server to eliminate some items (such as watches) which tend to spam some buildings. All high power loot has been tweaked in a way that will encourage many visits to loot areas. With the most recent Dayz update MANY weapons were taken away from the private hives, however we have included as much as we can. The server also has AI which spawn dynamically around the map. We are currently tweaking them. They are not unfairly powered and can be a lot of fun. They have gear which will be more than worth taking from them. The areas they patrol are changed on a weekly basis so players must tread carefully when they reach the northern parts of the map. We have also included the ability to drink from ponds, removed the fog and increased the view distance to 6000, and weapon cache missons ala wasteland. Everyone on the server can attest to the fairness of the admins, their ability to solve issues that arise from DB errors to the rare hacker which slips by them, and the amount of player input that is considered regarding changes to the server. We try to keep it fun without making it easy. Join us. Server IP: 97.86.240.194:2302 Teamspeak: 192.99.0.182:9139