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Showing results for 'Vehicles'.
Found 41868 results
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less militarised more improvised
Franchi (DayZ) replied to irl-calibre's topic in General Discussion
Just north of BZ near the tracks in the lumber mill there are 7 lathes, given that you do not have that many lathes of that size without a mill and more than likley a tracing machine and a broaching machine + assorted tools/machines in one of the nearby and as of yet sealed buildings there is no reason that mecanical technology would roll back at all. Some one would start a compound around that sight, as it already has some good walls, and easy acces to the ocean for food, bring in generators or simply power the machines from a tractor PTO or from a striped rim on the drive wheel of a car held up on jacks, and presto high end manufacturing capabilities restored as for materials to use, given the number of dead versus number of survivors scavenging disabled vehicles and such would produce more than enought to supply the compound wiht all it would need for a long time. Now eventually fuel would probably run out, but by that point finding caned food would never accur, so the game setting isn't there yet. -
I'll never understand this. There is literally nothing on the map worth exploring at this point outside of going to a place for loot or player interaction. The small places have too little loot to really be worth it - you're better off just going to a larger one - so chance of player interaction is lower. City loot, large or small, only go so far as well, you only need so much beans/water before it's time to actually go do something like find people/upgrade to military loot. At which point you have minimal options with a long run ahead of you where absolutely nothing between matters unless by chance you happen upon another player running. We need random events, vehicles, heli crashes, tents, base building, etc to push people to want to go out and actually have purpose along that run. Someone wants to route towards a small town to check for vehicles, along that run they see smoke from a crash, run into a military zombie who has a chance for loot, get run over by player in vehicle, etc. Someone wants to go hunt the forest for tents, finds a base instead, undefended grabs their vehicle... You know.... Stuff that is actually worth doing... I'm not sure why they are not pushing these items as the absolute top priorities instead choosing to work on walking talkies, changing spawns to the point where autorun/suicide is the norm, etc. Last I heard vehicles won't even be in the game for a year? Absolute insanity.
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Brotherhood of Steel | DayZ Origins | Bandit | Teamspeak |
darkpheonx posted a topic in Clan / Group Recruitment
Brotherhood of Steel - Chernarus Chapter DayZ Origins Clan Introduction Hello Survivors and Bandits of Chernarus. I am Knight Commander Maxson (Darkphoenx). I currently command the Brotherhood of Steel - Chernarus Chapter. We are a new group forming in DayZero. We are beginning to buid our camp, and are starting to collect weaponry, vehicles, aircraft, food, and other objects. Currently we are looking for new recruits to fill our ranks. We do have requirements which will be further down the post. How We Operate The Brotherhood of Steel obviously wants to maintain a dominance in the zombie filled wasteland. There are many ways to accomplish this. Banditry being the more popular and effective way. This includes but is not limited to... - Robbery - Roadblocks - Murder - Sniping - Vehicle Hoarding - Vehicle Patrols - Aircraft Patrols - Foot Patrols - Traps However we do not... - Kill Fresh Spawns - Camp (sniping is not camping) - Make any form of alliance Ranking Structure Elder - Leader of the Chapter and all its elements. (One Per Chapter) Paladin Lord - Leader of ground forces, and of Special Operations if Elder is not present. (One Per Chapter) Paladin Commander - Basically a squad leader among Paladins, leads a squad into battle. (Four Per Chapter) Paladin - Basic special operations member. Represents our clan as one of our elites. (No more than there are Knights in a chapter) Junior Paladin - Trial rank for members wishing to become Paladins. Tests their capabilites. (No more than there are Knights in a chapter.) Knight Commander - Leader of groups of Knights. Has shown leadership capabilites as a Senior Knight. (Four Per Chapter) Senior Knight - Those who have been Knights for an extended period of time and are looking to be in a leadership role. Trial rank for future leadership. (Unlimited Per Chapter) Knight - Given to those who have completed trianing and shown their loyalty, basic grunt rank. (Unlimited Per Chapter) Junior Knight - Rank given to those who have completed both phases of their training, starting to prove loyalty. (Unlimited Per Chapter) Squire - Rank for those who have finished phase one of training. (Unlimited Per Chapter). Initiate - Rank for those who have joined the Brotherhood of Steel and are beginning training. (Unlimited Per Chapter) Specialities Technician - You are responsible for gathering vehicle parts and maintaining our vehicles health. We need our vehicles in tip top shape for when we go on patrols/operations. [P] Medical Officer - You are responsible for maintaining the health of our soldiers. You are expected to carry medical supplies around so that you may operate on our men if they get injured in the field. Scout - Scouts go out alone of in groups to scout out the area that an operation might take place in. Scouts are trained is the art of stealth. [P] Marksman - Typically acompanied by scouts, marksmans use high powered rifles to take out targets from afar and provide overwatch for our troops on the ground. Marksmans are chosen from scouts who have shown capability with long range weaponry and are experts in the art of stealth. [P] Automatic Rifleman - An Automatic Rifleman usually carries a light or heavy machine gun. Your objective is not to be accurate but rain down a storm of hell upon the enemy so that they may not return fire. [P] Rifleman - Basic occupation, uses a standard rifle. Your objective is to listen to your leader and take down enemy forces efficiently. [P] Explosive Specialist - This is given to those who have proven to have knowledge with explosives. These people are trusted with high powered rocket launchers, satchel charges, and any other explosives. Scavenger - The Scavenger is meant to keep our supplies of ammunition and food/drink to at a high level. Stealth is a vital componet in this occupation. Secondary Occupations - Unlimited number may be taken Primary Occupation [P] - Only one may be taken Requirments 15 years of age American or European Timezone. Must be active Must have some experience in Dayz Must have or must be able to get DayZ Origins Must have Teamspeak 3 Must have a functional Microphone There are no exceptions to the microphone, teamspeak, and age requirement. Application Format (Reply with applications filled out) Age: Country of Origin: English Skills: Dayz Experience: Do you have DayZ Origins: Do you have Teamspeak and a functional Microphone: How active are you: Other Information Clan Tags: [boS] Teamspeak: bos.teamspeak3.com Website: None Xml: Yes -
I do want vehicles in this game. But at a very, very difficult rate to aquire them. All vehicles in the game SHOULD be disabled. Require parts to repair and above all NO FUEL. people need to haul ass to the nearest gas station with a jerrycan and run back to their vehicle. No matter the distance. Vehicles should be an achievement and a MAYOR risk to have. since other people will want it too. Also, I think Bicycles should be implemented aswel. they should be more common to find.
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I would like horses as well, Need to find a saddle and bridle have to feed them, water them, protect them from zombies. get two horses and two sets of harness and you could potentialy convert one of the blue trailers into a wagon. Burlap sacks full of oats and corn could be used to feed the horses as well as the players. There are plenty of round bales of hay in the fields those would be low quality food for a horse that takes a lot of time to be eaten, all the while your horse is out there exposed for anyone to find, kill you and steal. Shooting a gun from a horse or getting your horse to near a zombie should have a chance to get thrown off, potentialy resulting in damage or death same for running over a rabbit (tho much lower chance). Running your horse until it runs out of energy kills it etc. Could be a fun and complex system. Just one small point my horse can carry more loot than any mule in the world. I hate games that make mules better for loot than horses. On vehicles I've thought about it and finding fuel should be nearly impossible, even at gas stations your typical gas station gets fuel at least once a week, many get it every few days chances are at the end the diliveries were not being made and by the time the world looked like it does now, people fleeing have used pumps to pump the tanks dry, so the only way to get fuel should be at remote towns and on ocasion a jerry can in a barn or construction site etc, also you have to ask yourself whats more valuable the ability to use a car or the potential ability to use a generator.
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I'd like to have vehicles in game but it has to be very rare and difficult to have one, so few vehicles in the map and hard to have and to manage.
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I want vehicles. The ambushes alone will be worth the price of admission.
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In a world that has a shit-ton of cars you want vehicles to be rare? I say make the little Sedans spawn en-masse, every family in the world has access to a vehicle whether its a family car or a neighbor giving them a ride, EVERYONE (ok maybe not EVERYONE) but MOST have access to vehicles, so what is the reasoning behind making them rare?
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Are they breaking DayZ as we know it?
unicornsmustdie replied to Insannik's topic in General Discussion
I agree to a point to reduce the amount of military grade weaponry in the game. BUT if you'd compare this to the real world, and you accept the 250square km and the THREE military airfields, added to some FIVE military bases in the are, and that the backstory has some sort of civil war going on (which always disperses a LOT of weapons, even military), then I think the amount we have in the game right now is good, maybe even low. Definitely room for AKs, SKSs and shitty hand guns (not too sure about the Pythons, they seem rather exotic for the environment. The M4 I get because of the USMC involvement in the backstory, but really how often do you see a magnum). One thing I miss in this backstory is how far in we are. Has it been months? I notice no dogs or cats. Have they all been eaten? There's kennels outside of lots of homes. I'd like some feral dogs in packs, esp. in the cities. Oh and the scary howling at night would be amazing. If it is months, what's beyond the end of the map? a perimeter guarded by the Russians, with UN/CDC carps trying to contain whatever it is that's turning us into zombified infected whatever the correct term is here? Are we in years and has the whole world been affected? Then really can we have pristine of anything? How good is canned food then? Usually it lasts 1-2 years. Ponds I'd have real difficulty trusting, but wells? Where is a real river? What about when a zombie or player dies in a pond and stays in. Goodbye drinking water and hello disease, even coming close. I'd love to hear more about the how's and why's of us at that beach. Also about how this would affect our world, and making it believable. Here's one comment to the poster about soldiers evac'ing leaving their weapons behind: since we now have military zombies, that question has been answered for me. Panicked evac (although, where are the signs of that? Except on the road between Balota airfield and the tent camp, where you can feel the hastened and desparate exit somewhat with the burnt vehicles). The rest got infected and stayed behind. -
vehicles yes if he makes the map MUCH MUCH bigger, I'm talking 2x size here. If not, no. The map is way to small, even on foot.
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It all sounds pretty good except for NPC's and RPG levelling up or whatever, instead of that I would suggest things like Manuals for fixing certain vehicles so you have something to care about and bargin with. For instance if you get held up and you read how to fly/fix a helicopter you could try to buy your freedom that way.
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Get rid of the m4...and replace with period and place apropriate weapons.
thedogfoodyayho replied to Armadyl's topic in Suggestions
Actually, there was a civil war in Chernarus between (presumably) Communist insurgents, and the CDF. With the CDF trapped in zelenogorsk, the remaining Chernarussian government pleaded with NATO fir assistance. US Marines invaded Utes island, but only Force Recon special forces set foot on the mainland. I don't remember why Russia was involved. My guess is after the war, the US stationed "Advisor" Units in the area to train the CDF. Most likely, there was also a full US garrison at one of the mil bases. Its evident that the CDF didn't fully re-equip between 2009-2017 (Cereal box dates 2017) and were still using soviet vehicles, and (Soon) AK-74Ms (Possibly, they just upgraded their old Ak-74s). When shit started to hit the fan UN forces would have deployed around the world, explaining the UN berets and some of the HMMVs. Mass panic/riots would have broken out. (Blown up cars/tanks = Molotovs/improvised explosives, not a war) And that, coupled with the zeds would have overwhelmee the Military forces. Overrun, troops would pile into helis and eventually either get shot down by gung-ho "Bandits" or run out of fuel. The remaining population would then die becuase they killed the only thing protecting them. Anyway, thats how i see it. -
Posting in the Suggestion Thread
[email protected] replied to Bash Arkin's topic in General Discussion
The only suggestions I hate are ones where people want military vehicles with weapons and stuff. -
no amount of zombies, vehicles, bases, or anything else added to the game will curb the KOS'ing. want proof? go play the mod.
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I don't know if OP did or did not play the mod, but vehicles in my opinion are more dangerous then roaming around on foot could ever be. The only thing that becomes easy is the fact that you can explore or get to point A from point B faster then walking or sprinting. Yes, you can stash loot and supplies in them which is great. But vehicles are very delicate, a few shots and they are disabled. if you don't have parts or tires, vehicle is now useless and then it's Black Hawk Down time. As far as not planning your route whilst in a vehicle, not true. You have to plan extensively of where to go and the threat levels. Speaking of threat levels, you are now public enemy #1 when you have a vehicle. Vehicles are loud, every Bandit, Survivor, and Hero will come out of their holes or stop what they are doing when they hear the distant hum of an approaching vehicle. If you have ever been in a vehicle in DayZ mod, you know that some are faster than others. You know that stopping in a town to loot is not jump out, grab, and go. It is a risk that more times then not ends up with a gunfight. You get killed if you're lucky. You get all your loot and vehicle stolen, blown up, or damaged if you're unlucky. Risk vs. Reward. The paranoia that follows jumping out of a vehicle to loot a hospital, knowing damn well everybody in and outside of the town you're in heard you or saw you and are either watching you through a scope or are hauling ass to your location is what made vehicles in the mod. If you are rolling with others, you pray to God that they are watching your back or grabbing shit quickly and are ready to go. It's like robbing a bank, you got about 3 minutes before an inevitable shitstorm rolls in... I used to pride myself on waiting for a vehicle to stop to loot and creeping up and stealing it...honking the horn as I drove off with my new loot while taking shots from the previous owners. Vehicle ARE a must in my humble opinion.
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Yeah :) I hope the vehicles will come soon :)
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With no proof atm the vehicles was announced sometime in december to be released around summertime 2014
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Zombies run at the same speed as players. But players can sprint, which most players think of as running. Once stamina is introduced (likely after vehicles), Zombies will be a bigger threat. Making Zombies run faster than players can sprint is silly. It would be a bloodbath.
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Of course they should be in, and they will in good time. It is just a case of rarity, difficulty and complexity. I also don't want bicycles to be everywhere. Chernarus is cold, bicycles would not be the primary method of transportation. Many people would have used their bikes to escape during the zombie apocalypse, so the bikes that were left around should be bike-locked to posts and bike stands or have a bent wheel or a punctured tire. I don't think cars should all be in an inoperable state, but we need more range and interest to the damage states. No car would spawn completely pristine, and damage states would cause things like unresponsive braking, frequent stalling, extra noise and smoke, a shattered windscreen that is hard to see through and makes your character get very cold while driving (Chernarus wind-chill. Ouch) So a lot of cars would work with minimal fixing, but they wouldn't work well. Other modifications like saddle-bags for your dirt-bike or an improvised steel front bumper would be great things to work towards. The main concern is how much power will the server admins have to spawn vehicles and control their conditions.
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Are they breaking DayZ as we know it?
africanhungergames replied to Insannik's topic in General Discussion
Exactly, i feel like they are. They need to add some mode of transport before they removed so much loot for example. No one wants to run around a forest for ten hours for one item and that's what the vehicles are for. If they carry on down this path then i can see this game becoming a niche for a tiny market of players who will not make this franchise the great franchise that it could actually be. Such a shame. -
Dean Hall here, we won't by adding ANY vehicles and as a matter of fact, we are planning to release a patch that adresses issue of players spending too little time on travel. In the upcoming patch every player will have permanently broken legs thus making the game more "harsh" and "hardcore". Don't have time to crawl from Kamyshevo to Elektro for 5 hours? Well I'm sorry buddy but that's how real zombie apocalypse would go down. I'll be damned if this fine game will ever have any carebear means of transportation.
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No, vehicles are a deal breaker.
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You sure you played the early games cause they never balanced weapons to even teams out etc come on thats just rubbish .. You play arma2 check out the different sides what weapons they have in there general bag of tricks and tell me they have been balanced for gameplay , they havent they have been balanced to be as close to there real world counter parts as possible in a pc simulation.. The bloody nato forces always had the best crap to play with lol arma 3 does seem to be balanced hell all sides optics and vehicles seem to be a different looking clone of each other ( although there starting to add a little more individualisim to sides now slowly.
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Why is that for a moment and lets look back at the roots of Dayz how it even came to exist and why the mod became so popular. Dayz began with this treasure right here back in 2001. This Battlefield Simulator started it all it combined massive battles with infantry simulation in one amazingly good package that was incredibly fun but challenging. The weapons, vehicles, and soldiers all behaved and functioned like their real life counterparts. I played the crap out of that game as a kid on my riva tnt 2 32 mb card. Now lets flash forward to Arma 2. Arma 2 continued the tradition of simulation continuously adding more and more realism slowly but surely improving the franchise. Then dayz came into the picture and we have to understand why exactly it was popular and why it took pc gaming. The main reason that Dayz was so popular was because of its unique combination of survival game and military simulator. Had dayz not adopted arma 2s terrific gun play , ballistic model, and simulation and instead gone with a mass market arcade model it would have quickly been forgotten and would have been a simple wimper. This however was not the case, people enjoyed the game because for many it presented pvp and gameplay never before experienced by them all because of the mil sim aspects of them. So now comes along Stand alone and despite owing its success to realism and being authentic it is single handedly the most mass market non mil sim arcade game ever to be published by Bohemia Interactive. Stand alone as it stands is choke full of Arcade aspects such as cosmetic gun accessories having strange and non nonsensical properties on weapons. Cheap Magpul plastic cosmetic furniture on the m4 somehow magically making the weapon shoot 20x more accurately, the in ability to select fire modes on the m4, bipods magically granting weapons sub moa accuracy by merely being deployed. These Arcade features are Imo the wrong direction for dayz. Dayz should have embraced its success and strived to become the most realistic, authentic game it could be.
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This was the big thing in the mod, I could hear gunshots from quite some distance away, especially if it was a DMR or Lee Enfield as they had very distinctive sounds. So far unless I am within meters of someone shooting I don't actually hear the gunshot, just the sound of the bullet hitting something near by me, and I have my effects volume to max. I testing with a friend and asked him to fire various weapons from one end of a town and I was on the other... (he was shooting zombies) and I didn't hear a thing! Anyway... back on topic... The game lacks features and zombies are just placeholders right now so the only thing to do is loot, kill, die, spawn, loot, kill, die etc.. When vehicles are added it will add an extra exploration value and more combat over them, sure but once zombies get added properly with increased numbers they will become a threat. Also if they increase the volume of weapons then firing a weapon can attract players and zombies from all over. If you keep being KoS then change your approach to things, avoid players or hold them up or even just out-right kill them if you deem them a threat.