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Showing results for 'Vehicles'.
Found 41868 results
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I disagree, they are adding throwable objects and vehicles and I am a person that likes helping people out and not getting shot so I help from the skies. Edit: punctuation.
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Ummmm ... noooooooooooo ... ... lets get it right ... So what exactly is wrong with his suggestion when there are going to be vehicles of some sort and Heroic players might want to help newer players. How about you try to be more constructive next time and not just have a brain fart.
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This guy is the most unnecessary angry lil' douche bag to have ever posted on these threads ... That is all hahaha (it's late and I'm bored) Still I say NO Pve until private hive control debate is figured out also it won't happen until environmental disasters, base building ,vehicles and zombie hordes are implemented because like ass hat in the quote said, it's pointless to have Pve the way dayz is now .
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This Is To Help Companies That Rent Out Servers To Players.
blackberrygoo replied to Robert Millette's topic in Suggestions
This ^^ dayz has an economy just like any other game , overly configurable control panels for server owners will lead to biasing the game in a direction the devs (dean / Bohemia interactive ) didn't plan on . As an example , vehicles come out and lets say someone owns a server and it them put 500 vehicles and 2 times the amount of loot and replaces common loot with military ( dunno if this would ever be possible , but it's just an extreme example ) this would unbalance the game to where it truly is a combat simulator again , Instead of the "zombie simulator " the devs were hoping for . So I get it , video game buyers want their game to be configured any way they like if they also pay extra for a server , but this is an age of new experiences and opportunities , but just because we have a great game like dayz that allows us to rent our own servers , and a fat pocket full of cash , doesn't mean we deserve to change it to a tee. Like Said above video games have economies of sorts and to change what a game is about ( amount of vehicles , amount/ quality and quantity of loot ) is to change the game , Not to mention the admin abuse as stated in quote .Maybe waaaaay down the line like in 2 years they should do this if they need a to renew interest in dayz If people somehow lose interest but as for right now or in the near future we don't need this -
Please come check out our brand new server It is Epoch Taviana. We have auto refuel and auto rearm stations that cost you 2 gold to fix up ur vehicle as well as re-supply ur vehicle with the ammo you need for 2 10oz. Self bloodbag, halo spawn in, Sarge AI, trader safe zones, 26 missions, cargo crash, and Always daylight. Please come check us out and let us know what you think. Just getting started so plenty of vehicles around. 198.154.118.43:4000 is our ip and port to the server. BreakingGood Epoch Taviana. Just make sure as well to go under settings and add under additional launch parameters -mod=@Taviana. That is if you are using DayZ commander if your using play with six or steam I have no clue. Starting loadout includes a glock, compass, map, radio, 2 bandages and painkillers.
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Almost everything you've suggested has been either touched on or is a work in progress. Rocket has mentioned farming, however planting trees would be very unrealistic, unless you take a graph/clone from a currently fruiting tree it will take years for it to grow before it even produces fruit. I believe the K98 has been shown around a couple of times (back when they were doing closed testing and a model of it 'leaked'). I don't think snow can really be done 'right' with the engine currently (IE snow won't pile up on the ground). Vehicles will come when their new form works and is stable.
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All good ideas , I would love to see them Implemented . Unfortunately this has been suggested before and the devs will most likely add this stuff waaay later :( but in about six months or so I can definitely see these ideas/features start to come into the game , because by then mostly all the architecture / server / loot / zombies problems will be fixed , and apparently dean has slated the updates for barricades and vehicles within the next six months as Long as everything goes as planned . Long run-on sentence finally being said , these features could defly ( in my opinion ) be added after the six months of updates and engine fixes said to come .
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An interesting idea that likely would not take a huge amount of implementation, really just adding some static assets like tents, vehicles, and roadblock signs to an area. It could turn previously "meh" little towns in central Chernorussia into something worth investigating.
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if you could bring anything (within reason) from dayz mod to standalone, what would it be?
over9000nukez posted a topic in General Discussion
there in lies the question. personally, vehicles, other maps, more variety of weapons from the mod, what do you guys think? -
Duplication exploit - need for global wipe?
deepfried replied to frosti's topic in General Discussion
Character wipes aren't really necessary, just fix the dupe bug and the rest will work out in time. its not like people can horde duped loot in tents or vehicles. -
Pending Changelog: Experimental Branch: 0.33.114782
nhdkiller93 replied to rocket's topic in News & Announcements
no sir, you get over yourself. exactly where was i stating that vehicles should be priority? please point it out Mr. smart man. and YOU are WRONG, because if you take a look back to famous, well known zombie apocalypse movies, or any authentic apocalypse movie (well, as authentic as it can be, since no one knows what the apocalypse will be like) cars are everywhere. even years after the initial outbreak. and in REALITY, which obviously is a hard thing for you to grasp, cars need operators in order to move. well, with no people around to operate them, exactly where would they magically make off to hmm? answer that one for me smartman. broken down, destroyed, covered in plant life, rusted ect. but they are still very much there. So yes, REALISTICALLY there would be an abundance of vehicles, just not WORKING vehicles. Obviously you lack the ability to think logically. and the fact that you took the post out of context, without really knowing what the hell your talking about, shows that you were simply here only to troll. well, if your going to troll, go read a book or something, gain some knowledge, that way you actually know what your talking about rather than spitting out senseless BS. -
You want to see plans? http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ I certainly don't see DayZ the way you've explained. My goal is not to arm myself and go kill players. My goal is simply to survive. Sometimes I approach people, sometimes I observe them, sometimes I run from them. I've yet to shoot at anyone, but some day I might have to do that too. I didn't want to start listing off things that I do in-game because everyone's tastes are different, and I don't really feel like defending things I feel are fun(Which is what those lists always amount to). Maybe the only thing you can find fun is killing other players. That's fine, but if that gets boring and you can't find anything else to entertain yourself, I don't think the game should constantly reward your survival, in order to keep you interested in playing.(Which is what this thread implies) I think people are expecting too much from "more". I fear a lot of people expect that new features will give direction to this game. But, from what I've read and heard on the subject, the additions will only enhance what is already here. It will increase difficulty and increase the amount of work we have to do, but the game is always going to be basic, there's always going to be nothing to do except what you decide to do. Hunting, cooking, vehicles, those things are not going to add in anything major, they just extending the scavenging & movement gameplay we already have. Increased medical difficulties, if anything, will make suicide even more attractive. More items to loot will just keep us looting over and over. To answer your question, yes, this is how I like DayZ to be. Basic, but open ended. A real sandbox without direction, without instruction, without mercy or reward. But, I'm not your average gamer. I've never liked things like achievements, or skill trees. Never been a fan of friendly fire protection, aim assist, or an intrusive HUD. I played games like minecraft for hours and hours, without mods, without other players, just screwing around doing my own thing, do whatever struck me as fun. I would rather tinker around with a mob spawner for hours than to run through some 'on rails' single player campaign. I'm an extreme team player in most games, but when it comes to DayZ I don't even use teamspeak, I don't even play this game with my friends. I've taken to the role of survivor, embraced the environment and all its limitations. I make real dayz friends as an individual, in the game, not because they're a key to my fun, but because they're sharing my virtual world, they're in this same meat grinder, trying to keep the red in.
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[Ger | Eu] Official Dayz Origins #gx Maenner Spielplatz - 109.200.18.218:9102
word.pad posted a topic in Mod Servers & Private Hives
Hey folks! Today i want to introduce you my current DayZ Origins server, "Maenner Spielplatz". Server information: Server location: UK Slots: 40 (playing with more then 40 players often results in lags/desyncs) IP: 109.200.18.218:9102 3DP: on CH: on Deathmessages: on Tracers: off Nametags: off The server is focused on german / europe people, so you should speak/understand german or english if you want to join and participate in the chat. It has a active playerbase of 20-30 people each day, so you will find some action for sure! This Server has NO RULES except the general ones, these are: - No Voice in Sidechat - Only German/English in Sidechat - Fair play (no hacks, glitches etc) If you are sick of servers where you are not allowed to clear the house of your victim, steal their vehicles and blow their shit up, if you are sick of "friendly times" and a Sim-City-like Origins come join us and give it a try! We still look for some more skilled enemys and some more groups to play and fight! -
What do we really want as far as Character Progression?
zhrike replied to crimsonbzd's topic in Suggestions
The only kind of persistence I'd like to see are traits that 1) are in line with a character surviving (like BEARDS!), and 2) that have no effect aside from aesthetics. Once your character dies, you should start from scratch, otherwise: permadeath loses its luster. I have mixed feelings about tents and bases, too, though I've used them (and vehicles) in the mod. -
What will make you play the alpha again?
gorillaCHEEZ replied to Igglas Cage's topic in General Discussion
1. More Zombies 2. Vehicles 3. Base-building -
I know many players are waiting either for more content or certain features (respawning loot, anti-combat-log, better zombies, vehicles, etc.) before they will start playing the SA again, which is perfectly legitimate. If you are one of those; what are your top 3 things you want to see in the game? Edit: typo
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this would get really annoying when vehicles/bases get added. killed after restart = unable to play for 4 hours
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Zero Dead - A two server gaming community with Chernarus Epoch and pvp Namalsk
[ZD] Insertcoins posted a topic in Mod Servers & Private Hives
Hi, first of all thank you for taking the time to read this. Me and some friends run a dayz community called Zero Dead with an active forum ( http://www.zerodead.net ). At this moment we have 2 servers running: Chernarus Epoch, and Namalsk. ---------------------------------------- Chernarus Epoch mods include: - Clear skies - No rain at all and full moon nights. - Custom Debug Monitor - Vehicle Towing & Heli Lifting. - Kill Messages. - Custom Buildings, Weapons, Vehicles & Skins. - SARGE AI -> Enemy NPC and Friendly. - NPC Foot Patrols and Vehicle Convoys. - Auto Refueling. Namalsk A pvp oriented server. Mods include: - Self bloodbag - kill msg - added buildings - hidden eastereggs - Single unit AI (hostile) roaming the lands that can bu hunted for gear (warm clothes, special weapons) - Anti Camp script at A2 - Steal clothes from dead bodies ---------------------------------------- Atop of this we have a growing community built by helpful people and friendly admins. Hope to see you soon on one of our servers, just search for "Zero Dead" in DayZ Commander or PlayWithSix! The ZeroDead Team -
Zero Dead Gaming, A two server Gaming community with friendly people and active admins
[ZD] Insertcoins posted a topic in Mod Servers & Private Hives
Hi, first of all thank you for taking the time to read this. Me and some friends run a dayz community called Zero Dead with a active forum ( http://www.zerodead.net ). At this moment we have 2 servers running: Chernarus Epoch, and Fallujah. ---------------------------------------- Epoch: - Clear skies - No rain at all and full moon nights. - Custom Debug Monitor - Vehicle Towing & Heli Lifting. - Kill Messages. - Custom Buildings, Weapons, Vehicles & Skins. - SARGE AI -> Enemy NPC and Friendly. - NPC Foot Patrols and Vehicle Convoys. - Auto Refueling. Fallujah: A PVP server, where you can get your PVP kicks (You will die, alot) - Costumized loot table - SARGE AI -> Hostile army men shooting everyone who comes near - Kill msg - Self bloodbag - Headshot only Zeds - Wardrobe - Added buildings - No crosshair - No 3rd person (no peaking around walls) - NO HOPE FOR SURVIVAL ---------------------------------------- Atop of this we have a growing comunity built by helpful people and friendly admins. Hope to see you soon on one of our servers, just search for "Zero Dead" in DayZ Commander or PlayWithSix! The ZeroDead Team -
What will make you play the alpha again?
hypergolem replied to Igglas Cage's topic in General Discussion
I give you all my beans! I so agree with you. It is sad reading the forums and see that most of the people don't care about the zombies at all. Everybody is talking about guns, more guns, vehicles, tents, clothing... At this point they could take away the zombies completely and nobody would even notice... -
Vehicles Base Building More weapons I'm sure by the time that happens I wont be playing much though.
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What will make you play the alpha again?
deepfried replied to Igglas Cage's topic in General Discussion
1) Some sort of permanent storage, like the mod's tents. 2) lots more zombies and all loot locations spawning (the amount of loot is fine, I just want it spread out over all the possible locations). 3) Vehicles. -
- Binoculars - Night vision goggles or, even better, thermal vision goggles - thermal camoflage - much more crafting stuff - A decent map i don´t need to collect the pieces of - vehicles - decent zombies - roadsigns that don´t troll me - Identification Friend-or-Foe for weapons and/or vehicles. - anything housing related
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DAYZ Standalone VS. ARMA 2 MOD version
scaramoosh replied to nickaepi's topic in DayZ Mod General Discussion
Yet it's worse in most ways... - Melee is worse, people claim it is better, but it fucking sucks, they've just made it feel unresponsive and hard to hit anything - The controls are the same.. I don't get why people claim they're different, they have that quick jump thing now, however it's hit or miss if it does the quick one or the slow one. - The health system sucks, the mod is way better - I'm indifferent to the inventory, to me they've just replaced one poor system with another - Whitelisted servers sorted hackers, besides I rarely saw them in the mod any ways. - Better guns? No... there is only like 3 and tbh they feel better in the mod. The new server system is worse, there is never any loot around, the zombies are worse... in fact where are the zombies? There are no vehicles, far fewer items and performance is worse in SA than the mod, especially using Haswell's iGPU which most laptops use now. Weird how the Mod I get 20-30fps and the SA I get 8fps on it, I since bought 670 to tide me over as I didn't want to spend loads with Maxwell around the corner, I get such poor FPS on the SA. All this server bullshit they've done has been a waste, no one cares, the mod worked just fine, all it has done is made the game worse. I don't get why there hasn't been any major patches since release, what is taking them so long? All the content is there, just put it back in! We need vehicles, just put flick the switch and put them there, I don't want them to be overhauled, so far all that has done is made things worse. People say oh it's an alpha, well they already had a base game to build upon, SO WTF WENT WRONG? I bet Dean is just laughing his way to the bank. -
What will make you play the alpha again?
Reverence replied to Igglas Cage's topic in General Discussion
Vehicles. I put my foot down and will not play the SA what so ever until Vehicles are added.