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Found 41868 results

  1. paulusrojo

    Speed should be adjusted to amount of gear

    I think they should implement vehicles first, then take a look at the running aspect of the game. You should obviously not be able to sprint for an infinite amount of time. Also it should be a penalty to both speed and distance when you're fully geared.
  2. flygamer1

    KoS or Share Beans?!?!?!

    Crying about it wont do anything but once vehicles and shit are in the game people will have other things to do then running on the beach killing fresh spawns. At the moment there is nothing to do.
  3. That right there is the idea - the encouragement to search the dead would either be sheer necessity (base items found being food, can of drink &/or meds next tier being ammo then a higher tier non military weapon with the highest tier being the only way to get keys for a specific rare non military vehicle such as a 4x4 or depending on the area if near the sea a boat, jetski etc.& could also be used as a mechanic for military vehicles, ie find the dead pilot/jeep driver.... is he a zleeper or just dead - oh suspense n all that. . Wouldn't it be a good thing to actually have a jump scare or two whilst playing a zombie survival horror? Read this and tell me it wouldn't be a welcome scenario.
  4. [Hyperactive Jelly Bean Kids] [HJBK]DayZEpoch Cherno Aussie Host |Active Admins|SelfBlood|SafeZones|CustomBuildings|Snapping - (v1.0.4/Beta 103718 - hosted by Vert Hosting Server IP: 103.18.206.95:2332 Hey guys. If you are looking for a new and welcoming Dayz Epoch server to play on HJBK is worth checking out. We encourage all players to jump on and take a look, you may be a bandit or hero, a lonewolf or a group of mates. You are welcome on the server. The active Admins on the server are always there to help you if you have any questions. We have an extremely friendly and helpful player base who are always keen to meet new people. The server is based around player interaction, however AI have been added to make the server a bit more exciting for players, this includes; custom AI missions, custom AI events, custom roaming AI Choppers as well as roaming AI Bandits/Soliders. The server has many custom buildings scattered around the map, adding a little bit more to your average Chernarus map. The server is constantly getting improved with greater addons to make it a better experience. The server is currently hosted in Sydney, Australia which allows AUS/NZ players to have a very smooth ping, however all players from all countries are more than welcome. The server has very little downtime except for the average restart to insure the server is running 100% If you have any questions please jump on our website and message Bondy or Myself (Nexoit) Website: http://hjbk.iclanwebsites.com/ We also have a Teamspeak server which we would love to see you all on! We love talking to our players and getting to know you. TS3: au3.voice.ihostinghq.com:7385 Personally i feel that you get the best experience from the server by jumping on the Teamspeak and talking with other players etc Server Details: Chernarus Map SelfBlood Bag SafeZones CustomBuildings Build Snapping Default loadout includes G17, Basics toolbelt items, one food + water, morphine and a terminal pack Custom Events Custom Map Optional Nameplate Great Anti-Hack! Lootable AI camps Active Admins 500+ Vehicles Cheers for reading guys. Cya all on the server! Nexoit
  5. ASDF991

    New Patch = Gift from God

    not all aspects of the patch are bad, I strongly dislike the direction the devs have taken in regards to server hopping and combat logging. Logout timers that count down while ingame and making gear spawn client side instead of server side would make me happy, but it's not the direction the devs want. The new patch effectively forces you to play a low population server to obtain military gear or play on a high pop server and run more pointlessly in the barren north....which would be fine if vehicles were in the game but they are not at the moment...
  6. Fixed inability to sell mission vehicles with 1.04, *Thanks to Amber Helios!
  7. bulldog six

    Changelog: Stable Branch: 0.33.114926

    do you mean gas canisters for fuel or for portable gas stoves? can we get an idea how far we are from drivable/flyable vehicles and how far we are from underground bases/loot storage? cheers and thank you for the good work! keep it up Rocket.
  8. i try and surivive, kill zombies and just adventure around, im not here for a deathmatch, i just literally don't see any point in killing people in this game. After i spawn and play for maybe an hour or two i am back to having guns, ammo, food etc.. what is the point of shooting some guy with gear half as good as yours or even worse a brand new spawn? there is no k/d in here, there is no point system for kills, i just don't get it, it's supposed to be the people surviving against zombies, in this game the zombies might as well not be there, because all you have to worry about is people laying in bushes sniping. This game at this point strongly resemble how GTA IV played online, without vehicles tho.
  9. Hi, I'm writing you to see if you can help me here. A friend has a server, but seems like many vehicles in the server are like glitched. Some spawn like god mode, you cannot destroy them, some cars would just explode by themselves when driving. Some vehicles leak fuel even though they are fully repaired. Is there any way to debug the server? Or like do a defrag or something like that? How would we be able to fix all the vehicle issues in the server? Thanks!
  10. Well when the settlement stuff and cars are implemented (settlement idk about really just heard about) you can try to make a sprawling little village somewhere, or as me and a friend did on a server in the mod collect as many vehicles as possible, i mean we collected like 10 or more (long time ago i dont remember exactly) i mean we had gotten a bus the hippy van an escalade some cars and even got the big cargo van.
  11. Martmital

    Why DayZ is no survival game

    There is no endgame content at the moment. Nothing to do but run around the map, try out the new items and survive. Once we have hunting, crafting, base building and vehicles, we will have a reason to try and stay alive. Only two things should separate our in game characters and they are player skill and gear. Those of us that have already stayed alive for a long time don't need any more advantages over those that haven't.
  12. Rammur

    The game is great but...

    Evetually they will get the camps and vehicles and hopefully random crash spawns with loot in the game then that will be the goal for most people right now not much to do but kit up and patrol the coast when they get the crashes in the game it will give people a reason to go north and find loot and fight.Right now the #1 goal in the game is to see just how long you can survive.
  13. I walk inland and find there is no loot, no zombies, no nothing... The other thing is there are no people inland and walking is tedious, we need vehicles ASAP! SA is very broken, this whole server structure was meant to fix problems, it has just created more and made the game worse.
  14. ploulaf

    Got another odd one

    SHOO SHOO ALL ABOARD THE DEATH TRAIN!! Would be fun, but I'd rather see them spend time on other vehicles for the moment :)
  15. TEST_SUBJECT_83

    Changelog: Stable Branch: 0.33.114926

    You Missed One! Vehicles are not spawning loot anymore! They stopped at the same time as the tents.
  16. Mack674

    AK 47 or AK 74[POLL]

    There's hardly any as it is besides the M4. As long as there arent any ridiculous things like .50 cal rifles or machine guns or grenade launchers.. things that average people wouldn't have a clue how to use effectively anyway. Maybe an M240 or something , it would make sense that something like that would be around. If this scenario played out the army would eventually be overrun by the infection and there would be deployed military weapons and vehicles all over the damn place. I thought the amount of stuff in the mod was a bit much, but the SA seems a little more subdued. Anyway, to the point, everyone so far was right - the AK-74 is much more likely to be encountered in this part of the world anyway and makes way more sense to exist instead of the m4 but meh, it's all good. More clothing! more backpacks! I want the ability to bury and stash stuff for later use.
  17. I am looking forward to vehicles. It is very annoying to run everywhere, especially since your character never gets tired. But if he got tired, then the game would be annoying since it takes forever to get anywhere!
  18. Sanitaeter Origins Fresh Server (Since 01.02.2014) International (Anyone Welcome) Active Admins PvP Server 50 Slot Server Settings : CrossHair:Off Nameplates: Off Sidechat: On 3rd Person: On Waypoints: On Server Information: [sSD] 4h restart No lags No admin abuse Connection Infomation : 80.243.187.130:7102 Rules! No talking in side chat [GER/ENG] Only No exploiting the game such as rock glitching, duping, combat logging, etc. If you have a problem, contact an admin on the game No hacking Do not advertise on this server Do not steal or destroy vehicles in base Dayz Origins Experience! For those who do not know what Origins is capable of let me give you a quick run through.... - Build houses, garages, fortress, flying fortress (store loot in any of these!) - Capability to build fences and watchtowers to protect your base - The map is Taviana - Many vehicles and a decent amount of helicopters - 5 different places to spawn at, some PvP based and the others survival based Come join us and thanks! - EverNeq post edited 01.02.2014
  19. I haven't gone back to the MOD, I'm guessing for the same reasons you like it. For me there are too many vehicles / guns in the mod. It has become just another action game rather than survival - I'm VERY happy with the current state of the SA, I do want there to be vehicles, I want there to be guns. But I don't want for them to be something that EVERYONE has. edit - I could stand for either, lowering the spawn rate of primary weapons in the SA, or increasing the variety so finding ammo for your weapon is hard without trading.
  20. I did the same. I drop into the SA a lot but get bored very quickly. The mod just offers.....well.....more at the moment. Its got basebuilding, vehicles, loads more guns and loot in general. Dont get me wrong...i love the SA and i know at some point it will surpass the mod in every way, the food drink system already makes the mod's feel simple and old. But for now il be spending most of my play time on the mod, until the SA gets more.....beef :)
  21. dekartz

    Ironman servers

    At first I was going to make a snarky comment about "Without the 1000 vehicles or spawn loadouts" but then I thought better of it. However I do like the "Ironman" mode idea in the sense that if you make a character on the "Ironman" hive and die, you're not allowed to make another character for 24 hours.
  22. bobotype3334

    Rolling Changelog: Stable Branch: 0.32.114557

    I can't believe cunterinos tell me off for requesting vehicles, and then when people want trivial and game-ruining shit like this nobody says anything.
  23. Hi, I'm writing you to see if you can help me here. A friend has a server, but seems like many vehicles in the server are like glitched. Some spawn like god mode, you cannot destroy them, some cars would just explode by themselves when driving. Some vehicles leak fuel even though they are fully repaired. Is there any way to debug the server? Or like do a defrag or something like that? How would we be able to fix all the vehicle issues in the server? Thanks!
  24. AnyoneInCherno?

    VHF multi-channel two-way radios

    Here's what I want when vehicles are put in. The ability to play your own music on the car radios. You can do this in APB Reloaded, so really the DayZ debs could just implement a similar system. Just drag the desired MP3's into a "music" folder in the game files. Would make driving interesting and.... YES IMAGINE A PARTY BUS DRIVING AROUND THE MAP PLEASE ROCKET LOOK AT THE POSSIBILITIES.... *ahem* like I was saying, it would add a very eerie, personal feeling to the game. Either way , decent post
  25. Software development consists of various specialties, so many of the things you suggest aren't going to happen serially; they happen in parallel. You'll have a team working on optimization, performance, possibly, you'll have another team creating the models, and a team responsible for coding their interaction with the engine, in-game physics, etc. etc. These things take place simultaneously, and with a nested tree of dependencies that have to be carefully managed. If people see shorts being added and wonder why time is being wasted with those kinds of things rather than vehicles, or some bug fixes, it's just not that simple. Edit: And I personally think that the devs are doing a great job of releasing content as well as engine/server performance tweaks as they are becoming available, despite the fact that an obnoxious vocal minority of alpha testers behave as though they're owed a finished game NAOW! Not you, quoted poster, just using this response as a mini-platform as it were.
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