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Found 41868 results

  1. We'll just have to wait and see if item damage curbs KoS or not. That's the only way to tell for sure. But comments like "You can't. Because it won't." in reply to the thread topic just sounds egotistical and naive. Your statement assumes everyone sees things and plays the way you do, and it was proved wrong from the first reply, and has been proven wrong repeatedly since. Those who kill because they enjoy killing and pvp, and those who kill on sight so as not to take a chance on being killed instead, will still do it. Those who kill for gear, however, may now think twice. So even if that latter are only a few, then item damage will have curbed or "delayed" some KoS. But like I said, we'll have to wait and see, because there are other factors to consider. Myself, since being killed or shot in the back many times after yelling "friendly" early in my DayZ experience, I have adjusted my playstyle to KoS (unless you're in TS with me). My reason: Do unto others BEFORE they do unto you. But if I see someone that I believe is no threat, either because he's a fresh spawn or he's not likely to even know I am there, then I generally just move on and let him be. However, the item degradation, specifically the boot wear and the resulting foot wound for walking in worn boots, will change my playstyle again. Since I tend to stay afoot and avoid riding in vehicles unless I'm with a group doing so, I will now most likely kill everyone I come across just to get a fresh pair of boots and avoid unnecessary trips into a town. I'm not going to suffer a foot wound and slowed movement just because I travel afoot (if I can help it). I already risk exposure and food supplies in addition to the slow travel method, but I don't like annoucing to to everyone that I'm coming in a vehicle. I'm not going to risk the slower movement and annoyance of a foot wound. So this item degradation will make me KoS even more, since I don't shoot for the foot. So you just don't know. Personally, I think the reason topics like this come up so often is because players just don't want to deal with item degradation and feel it's an inconvenience or annoyance. So they jump all over the KoS reasoning in order to get it reconsidered instead of just saying they don't like it. I'm sure this is not always the case, but I think it happens often enough. Just look as the most popular mods since DayZ began. Most cater to the easy mode crowd, making finding vehicles and high end weapons easier. It's not hard to believe that a lot of these arguments that gear destruction will not curb KoS is coming from the easy mode crowd that just want another CoD pvp game instead of more hardcore features that will improve the feel of desparation in the zombie apocalypse game it's actually designed to be. Despite it changing my playstyle in the opposite way intended by this feature, I still want to see it. Why? Because it makes the game even more hardcore, and the hardcore gameplay is why I came to DayZ to begin with. TL;DR - It's happening. Deal with it.
  2. thatoleserpent

    My Thoughts.....

    Now I do not want to sound demanding these are just my considerations I do realize that I might not understand how large the undertakings are for some of these things. 1. I would love to see some of the large open "debug land" be scaled back into the northwest corner of the map a bit, increasing the amount of ocean area. Put islands on the map and a whole slew of maritime vehicles and equipment. place one of those new cargo ships under water, make it a dive site. (perhaps even arma 3 as well eh?) Add in swimming and scuba diving mechanics. Allow for boarding other ships and all that. oh man DayZ piracy!!! Revamp namalsk and utes or create new islands that are way far out from land. and items that come from the sea. We have already heard about the wildlife ideas and seen them in arma 2 and 3. It must be so much work but how cool would be to have hundreds of animals and sea life. Plants and consumable and poisonous plant life. 2. Please leave the weapons lowered at default and must be raised to use please!!!! 3. We need burning damage and fire. I realize this must be a massive undertaking but it would be a huge difference. 4. I heard there might be cannibalism I hope this is true.... 5. Be able to sit in chairs, lay in beds and have fires in fireplaces and what not.
  3. Sure, 700+ vehicles, remove clothing available. heli lifting/Towing available. god mode in trader areas. As well as AI missions. any specifics you are wondering about just ask
  4. Come join us here if you want to get started on your base. The server isn't that populated right now and could use some people. If you want to build a base or get a lot of supplies so when the heat comes your ready now is the time. 700+ Vehicles with Auto refuel and you can remove clothes off of a dead person. Also Includes heli lifting and towing. Below is the Ip and the teamspeak you can find me on. If you want my skype just message me. 144.76.41.171:2372 Teamspeak: planet-dead.teamspeak3.com Any questions or comments reply or leave a message.
  5. Server Info: Epoch 1.0.2.5/103718 Server IP: 46.28.50.228:3153 Server Features: Active admins Best Antihack Around 800+ Vehicles Ai-Missions Custom Buildings Auto-Refuel Animated Heli Crashes House Lighting Kamenka Base Increased Crash Sites Custom Skins Night Time Lightings Roaming Ai We also have a Teamspeak Where you and your group can come play! ts68.light-speed.com:6083 Come And Have Some Fun! :D
  6. We are a brand new server running Epoch 1.0.2.4 With the following Scripts Self Bloodbag Auto Refuel Safe Zones anti theft Take Clothes Ai missions& Supply Drops Tow/lift Custom bases The ip 37.130.229.228:3170 We hope to see you in game
  7. This is a brand new server 500+ vehicles, active mods are listed below. High performance SSD server with low ping and very little desync. This server is hosted in Germany because we have gone with a company which allows for amazing flexibility for us to make changes that make the experience better for you !, but this is still a server run by professional admins based in the United Kingdom who are all over the age of 18 and have had extensive server hosting experience and server development skills. We have setup our server so people can skydive from heli's/planes, this is great for stealth when raiding bases, you can fly at any height and your team can skydive down to a base and control the dive meanwhile open parachute at anytime and land in their base or near their base for an effective raid ! Please bear in mind that there may still be some issues with scripts that we are still looking into fixing please report any issues you come across to the admins and we will investigate, this server has only been online for 2 days. [v1.0.2.4/103718]HaloJumpFromHeli/Plane|Indestructible Bases|Custom Debug|Take Clothes|CustomLoadout|Self-Bloodbag|Fast Rope|Custom Buildings|Auto Refuel|Lifting-Towing|Safe Traders|Animated HeilsCrashs|SSD Server|More Scripts to be Added|[Veteran][3DP:ON][CH:ON][GMT-2] SERVER IP - 144.76.5.7:3302
  8. Dchil

    How do you get around?

    Whatever I can find that runs with little to no effort on my part. Unless i really want it and know that i can get it running before somebody else gets near or zombies make it a real problem to fix, i leave most vehicles i find alone besides checking gear and it's condition to see if it is savable.
  9. Private Evans

    October Round-up: #DayZDaily

    ....would also extend travelling times which would make the world feel subjective bigger and make vehicles more needful ....
  10. Merrick362 (DayZ)

    The now what question.

    Keep that mentality Jock. It is infinitely more challenging to be a hero than a bandit. You start to face questions such as "do I keep my gps on my person while I help people, or do I leave it behind and navigate by compass?" Lately I've been playing DayZ Despair which really ramps up the pressure to survive, especially at night when freezing to death is a real threat, and that has changed the pvp dynamic. It still happens, for sure, but the battles are much more intense struggles, because vehicles are so goddamned hard to get running they're actually worth killing over.
  11. Not quite - there's a single public official "hive", which all non-private vanilla servers connect to. This public hive tracks a single character, his position, equipment etc, across all of the public hive servers. Now things like vehicles or tents that you build are tied to that specific server, but anything you can carry can be moved from server to server on the public hive. Private hives run their own set of data, so they're their own little world, where everything you collect while playing there exists is only on that server. Private hives can also enforce various rules like no PvP or make extensive modifications to the gameplay experience that public hive servers aren't allowed to do. All of the various and sundry "mods of the mod" you can see in DayZ Commander's "Install/Update" window also run on private servers To find only servers connected to the official public hive, click "Hide unofficial" in Commander's server filter edit: arrgh ninja'ed by hours :( that'll teach me to open a thread, play DayZ for awhile and then reply without refresh
  12. Well, in order to understand how the whole server thing works first you must understand the concept of server hives. A server hive is a group of servers, spread around the world possibly, all sharing the same database. That's where your character gets saved, all your gear, all your stats. So when playing on a server which is part of a hive, if this server goes down you can instantly join another one also part of that hive and you'll keep on playing from the point you logged off the previous server. The official DayZ mod servers (called vanilla usually) are part of the public hive. There are hundreds (or thousands) of them, all around the world, all sharing the same database. They are not owned by the developers, BIS or any company. They are owned and maintained by normal people/communities/clans, as long as they obey some rules. No modifying, not adding vehicles/weapons, no admin abuse etc. You can read how server naming shows its location/features here. Private servers on the other hand are servers not part of the public hive, usually not part of any hive (there are some private hives though), each one having its own database. So if you are playing on a private one and it shuts down because the owner ran out of money or time to maintain it then you are instantly losing your character/progress/gear. Of course there are pros too when it comes to private servers, this way you can be playing with the same people if you like coop, you can have multiple avatars/characters (you can be playing as a hero on one and as a bandit on another) etc. Private servers can be either vanilla DayZ mod, DayZ mod with tweaks and additions (scripts, addons, extra features), another mod based on DayZ mod, another map etc. For more info on different mods of DayZ mod and different maps you can go here and scroll down to "DayZ Mods" and "Additional Maps". It's a bit outdated but you'll understand the difference of mods and maps. You can download all of these extra mods and maps with DayZ Commander. I know nothing about roleplaying.
  13. This is our first advertisement being posted for this server. I've spent a lot of time in the past week getting it ready. Please come check it out! It's Dayz 1.0.2.4 so I couldn't find a few scripts that I would of liked to add. They will be added soon. Server Features: Server IP: 192.111.147.39:2802 Roaming AI Self Bloodbag Auto Refuel Extra Buildings [Extra baracks at NW and NE] Safezone Traders Salvage Vehicles Anti-Hack Anti-Theft in Trader Zones Tow/Heli-Lift & More [Coming Soon] Server Rules: No Bug Exploits, Glitching or Hacking Absolutely No Combat Logging No Luring/Baiting Respect Everyone on the Server! Have Fun!
  14. Overwatch Server by Mil-Tec Gaming Features AntihackAuto RefuelTowingHeli liftSpawn selectionClass selection300+ vehicles15+ HelisCustom debug monitor​​Events We will host an event everyday as long as everyone is willing to participate! These events can be anything from deathmatching to who can get the most zombie kills it doesn't matter were open for ideas! Information TeamSpeak - 24.229.161.80 Overwatch server - 69.39.239.149
  15. So after many hours of gathering supplies, blood shed, exploding Vehicles and the deaths of falling comrades, we wait until Novistrana sleeps and quest for the prize. Enjoy the video Come check out the Server search for urbanrejects
  16. h4yw1r3

    Servers in SA?

    Since I pretty much responded on this in a separate thread about modding the SA, I'm going to shamelessly paste my response from there out of pure laziness, so here it goes... I could care less, really, if the standalone is moddable, since most mods seem to dumb the game down to easy mode with far too much military loot and vehicles. The only mods I've enjoyed have been mods like Redux and DayZ+ which tended to introduce better features while keeping the game hardcore or making it even harder. Unfortunately, the masses want easy mode, so mods like Redux and + didn't do that well while dumbed down mods from Lingor and Namalsk to Epoch and Overwatch kept high populations. So I really don't care if the standalone is moddable if the mods are primarily just going to be designed by and for the easy mode crowd. But I DO want to see support for private hives. If it weren't for private hives, I wouldn't have played DayZ beyond the two months it took the public hive to drive me away from the game. I'll give the public hive a chance since I really have no choice on release of the SA, and because of the SA's new architecture. But I've heard nothing about measures taken to prevent server hopping and ghosting exploits in the standalone. Exploiters are only marginally better than script kiddies in my book, and the public hive is riddled with both. I'll take a good private community with good admins anyday. At least on the private hives I play on, there is no server hopping or ghosting, and glitching or combat logging earns a temp ban that progresses to perm ban on multiple offenses. And if a script kiddie kills you, you can post in the forum topic that appears after the script kiddie's ban, or contact an admin in the community's live chat or teamspeak to have your character rolled back to before the script kiddie killed you. No more losing hours, days, or even weeks of gameplay to scripts. ...and I'll add that I DO hope, since we will be forced to play on the public hive on release, that they have indeed added measures to address server hopping and ghosting by the release of the first public version of the SA. It will go a long way toward showing the improvement of the SA over the mod, and the merits of the public hive if they do. Otherwise there will be plenty of players like myself asking for private hive support. Personally, I'll most likely stick to the mod primarily until the SA does support private hives, or until issues like these are resolved on the public hive.
  17. h4yw1r3

    Whats your ideal server population?

    On a map the size of Chernarus, I prefer about 25-30 players. With that population you have room for both PvE and PvP, basically you get the whole game experience. Too few and it's boring without the threat of bandits or interaction with other survivors. Too many and it's all PvP, in which case I'd just as soon play Wasteland or Warfare ARMA 2 mission files. I find that 25 to 30 players seems to be a good number. There's room to move around the map, look for and repair vehicles, find or build camps, etc, and all the time there's good chance you will encounter other players at least once during a play session.
  18. h4yw1r3

    DayZ SA not being moddable

    I could care less, really, if the standalone is moddable, since most mods seem to dumb the game down to easy mode with far too much military loot and vehicles. The only mods I've enjoyed have been mods like Redux and DayZ+ which tended to introduce better features while keeping the game hardcore or making it even harder. Unfortunately, the masses want easy mode, so mods like Redux and + didn't do that well while dumbed down mods from Lingor and Namalsk to Epoch and Overwatch kept high populations. So I really don't care if the standalone is moddable if the mods are primarily just going to be designed by and for the easy mode crowd. But I DO want to see support for private hives. If it weren't for private hives, I wouldn't have played DayZ beyond the two months it took the public hive to drive me away from the game. I'll give the public hive a chance since I really have no choice on release of the SA, and because of the SA's new architecture. But I've heard nothing about measures taken to prevent server hopping and ghosting exploits in the standalone. Exploiters are only marginally better than script kiddies in my book, and the public hive is riddled with both. I'll take a good private community with good admins anyday. At least on the private hives I play on, there is no server hopping or ghosting, and glitching or combat logging earns a temp ban that progresses to perm ban on multiple offenses. And if a script kiddie kills you, you can post in the forum topic that appears after the script kiddie's ban, or contact an admin in the community's live chat or teamspeak to have your character rolled back to before the script kiddie killed you. No more losing hours, days, or even weeks of gameplay to scripts.
  19. BAHADIR

    DayZ SA not being moddable

    The game itself was the most hacked survival game because it was "modifiable". The most stupid idea comes out of nowhere that you can use "currency" in an apocalypse world and make the game easiest survival game because it is "modifiable". The people who plays these abominations of regular DayZ can easily find 5 choppers, 10 vehicles and create a new "WOODBURY" city in 7 or 8 minutes, because game is "modifiable". Aaanndd you do NOT trust Dean making a pure, improved regular SA of DayZ because he will not allow you guys to create another epoch crap. If I were Dean, I wouldnt allow you people to play this game actually. Because you really dont deserve this...
  20. terrvik

    October Round-up: #DayZDaily

    "No sidechat makes the game boring" "I can't find any guns!" "How can i store my gear safely?" "I LOST ALL MY STUFF!!!" "Zombies are too hard, and too many" "Where are the vehicles?" "I want my money back" "Too many bugs, released to early..." "My brother hacked on my account" "Why must I buy the same game again?"
  21. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. - DayZ Epoch We would like to welcome everyone to join Day0's public Epoch server. Day0 is a community of gamers, a home for clans and is about providing the best gaming experience possible for Australians and New Zealanders. To find the server just filter Day0. Day0 is: - Dedicated to quality - High Bandwidth, fast servers - Low latency, high frame rates - Run by ArmA/DayZ veterans - Admins on frequently - Strict but fair and easy-going - High capacity public Teamspeak server - Website and Forums Current Features: - JSRS - 200+ Vehicles - Self Blood Bag - Trader Safe Zones - Extra Buildings Coming Soon!!! - AI mission/s - Custom Debug - Better Blood Bag System - Admin Events eg. Races - Forum Integration - Custom Day/Night Cycle Day0 is all about the community, so if you are a clan or even a small group of players that needs a place to meet, chat and communicate then Day0 can provide Forum and Teamspeak space just for you. Join us, kill us, have fun times. visit day0.com.au for more information.
  22. You might know > MyDayZ.de < from their heatmaps they posted on reddit: http://www.reddit.com/r/dayz/comments/1il47b/36_million_player_movement_records_released_for/ or you even played there before. MyDayZ.de is a german/international community with a private vanilla hive where you have to register and verify your account via SMS to play. It's a complete vanilla experience, no extra vehicles, no extra buildings. They have active admins and forums. New stuff might be on its way, lets see. Backstory: In June 2013 they closed their servers down because of personal reasons, they couldn't handle all the work anymore and there wasn't anyone available to do maintenance work on the root servers etc. so they were forced to close down. Good news is they are opening again. The following DayZ Server will be back online on 25.10.2013: MYDAYZ#1 (Classic)100% vanilla DayZ 1.8.0.3Veteran Difficulty (Third-Person: ON, Crosshair: ON, Death Messages: ON)GMT-5MYDAYZ#11 (Expert)100% vanilla DayZ 1.8.0.3Mercenary Difficulty (Third-Person: OFF, Crosshair: OFF, Death Messages: OFF)GMT-5More servers might be coming online depending on the demand. PS. This is no official post, I'm not a member of the Mydayz.de Staff
  23. BAHADIR

    DayZ SA not being moddable

    I couldnt have agreed much on this, well said. Seems like all the "9 million+ choppers, 8 billion vehicles" server owners waiting in line to screw SA experience.
  24. If you like dazy epoch, do not miss the unforgettable gaming experience of our server!: INFO: - IP: 185.2.137.132 PORT: 3119 - Build 1.0.2.4. - Chernarus Map - Tow + Lift - Auto Refuel - 800+ Vehicles - Self Bloodbag - Indestructable Modular Building - Active Admins - AI Eli patrols - AI Patrols - Eli crash site - Missions - Fast Rope - Take clothes from deads - Special Events "work in progress, coming soon" - Safe "God Mode" Trader zones - Headshot Suicide WEB SITE : http://tdeserverepoch.weebly.com/
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