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Showing results for 'Vehicles'.
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[A3 Zombie Mod]<Apocalypse II>0.9.0 Pulice Beta Version Preview
airborne52 (DayZ) posted a topic in Mod Servers & Private Hives
Preface After our beta test and some modification, "Apocalypse II" is now officially published. Since this version is still under test, if you encounter any problems or bug, you are welcome to send feedback on the home page of "Undead Rising".This topice only for international friends to preview,if you follow us mod developing hope you can like this,in the further we will make it in English. Current version: 0.9.0 (public beta) Developer: Col. Based Map:A3MP Chernarus Home page:http://www.dayzapocalypse.com/forum.php Background Story Continued with an extra story after "Apocalypse I" Crisis. You are a criminal sentenced to death in a prison called "No. 13 Deepsea prison". Due to a mistake made by the supplying & supporting department of the prison, a kind of zombie virus was brought to the prison and caused a serious chaos, in which many people have died and became zombies. However, fortunately during the chaos, you took a weapon from a guard and planning to take a safe boat back to the coast. Nevertheless, because of the lack of food and fuel, you passed out during your journey and ended up floating to a different coast, and that is Chemarus. Chemarus has already shifted away from the real world; it has its own system. Now, do you choose to be a refreshed good man, or do you choose to continue being evil? The story is waiting for you to end... Mod Introduction "Apocalypse II" is based on A3 Engine and use some mod files from Dead nation 1.9.3&Aramholice,also we modify A2 Dayz scripts and edited some own scripts working in this mod.Except original gears、weapons from A3 & DN,also we cancle the uniform limit,make players can wear many different uniforms and clothes,include 150 kinds clothes and uniforms,167 kinds caps/hats/masks and so on.The most important we fixed DN own bugs,we created new loottable、lootpos、fixed players fly in the air and some other bugs. This mod support 20 kinds sea/air/land vehicles,also we transplant 80% fuctions from A2 "Apocalypse I" and we created four kinds special PVE locations for players to challenge with groups. Script Functions in "Apocalypse II" Deploy ATV,you can use toolbox and scrap metel deploy a ATV,also you can repack it. A2 Original Code By:layzlink http://www.opendayz.net/threads/tutorial-deployable-bike-1-7-7-1.12353/page-2#post-70535 Build shack house,you can build a shack house use blueprint,also you can put some items in your house and you can create a password lock the door. A3 Original Code By:malakdecaen http://deadnation.eu/forums/ Flip Vehicles,you can flip your vehicles.such as,ATV/offroad/Hatchback. Self Bloodbag,you can trasfucation bloodbag by yourself recover 4000hp,a little percent infected. A2 Original Code By:Krixes http://opendayz.net/threads/krixes-self-bloodbag-script.12288/ First Aid kit,you can use First Aid kit by yourself recover 12000hp,a little percent infected. A2 Original Code By:Krixes http://opendayz.net/threads/krixes-self-bloodbag-script.12288/ MedKit,you can use Medkit give yourself a surgery,full heath. A3 Original Code By:malakdecaen http://deadnation.eu/forums/ R3F TOW&LIFT,you can tow a car or lift a car. A2 Original Code By:R3F TEAM http://opendayz.net/threads/release-preconfigured-r3f-logistics-towing-and-heli-lift.13743/ Suicide Boom,you can use a handgrenade blew your closer targets,also kill yourself. Tents iginet,you can use matches burn tents. A2 Original Code By:Soul http://opendayz.net/threads/release-tent-ignite-dayz1-7-7-1.13304/ Debug monitor,a kind of player debug monitor. A2 Original Code By:Matt L http://opendayz.net/threads/simple-ish-debug-monitor-w-toggling-function-and-animation.12567/ Trade function,you can use cash buy or sell weapons and gears with traders. Rent Vehicles,you can rent airs or lands from vehicle trader. Deploy Static weapon,you can use toolbox and scrap metel deploy a .50 static machine gun wiht only 5 ammo,also you can repack it. A2 Original Code By:layzlink http://www.opendayz.net/threads/tutorial-deployable-bike-1-7-7-1.12353/page-2#post-70535 BTC Fast rope,your can fast rope below 20 meters from a heli. A2 Original Code By:BTC TEAM http://opendayz.net/threads/release-btc-fast-roping.12436/ Body trap,you can use a handgrenade make a trap on dead bodiess.When players near the body will blow. A2 Original Code By:Matt Lhttp://opendayz.net/threads/release-body-traps.13433/ Melee combat,you can use your primy weapons knock down or kill closer targets. A3 Code By:Fient http://www.jonhillenbrand.com Push,you can push some objects and vehicles. A3 Code By:Fient http://www.jonhillenbrand.com CH57 drop cargo,a CH57 drop 3 cargos every 15 min. A2 Original Code By:Gorsy http://opendayz.net/threads/animated-c130-crashes-eventually-dropping-carepackages-at-way-points.12341/ Dynamic Missions. A2 Original Code By:layzlink http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/ EOS AI Function Script. A3 Code By:BangaBob http://forums.bistudio.com/showthread.php?153100-Enemy-occupation-system-(eos) VIP Function. If anyone who sponsoring server,the players will get a level of VIP Classes that can spawn exclusive unarmored vehicles every 15 min.also will have per cash bouns. Gut Human Meat Now you can gut human meat,then sell the meat to traders,get some cash Raw:1000$ Cooked:2000$ Upgrade Offroad,you can use M240&Metal upgrade offroad become armored Craft Baseballbutnail; Craft Fishingpole; Craft Clamyor Mine; Delopy Boat,you can use engine and woodpile build a boat. New loot table pos. Per send 2000$ cash every 10 min.(Disabled) Anit player become "Seagull" clean script. New cleanup script improve server perfomance. More buildings and new towns. 150 Vehicles Support BattleEye&Gotcha Anti hack. Server support JSRS 2.1 Sound Pack Already Known Issues 1,Cash will not save when players dead or logout.If respawn recover to 1000$.We will make this could be saved in DB in the further version. 2,If you take new clothes from some dead bodies,pls hide bodies,otherwise will lost your save data from DB in next reboot. 3,Sometime when you bandage yourself will cause stuck on duck,pls use anim buttons can resolved this bug,such as switch weapons or sit down. 4,More than 2 players in a same loot pos,will cause zombies "skating",this an "A3" physical engine problem,if you want resolved the bug,pls relogin or waiting BI to fix the bug.We will try to change new zombie mod to instead issues models at next time. -
Yes id like to have mini games on medical system like removing bullets from body. Sewing open wounds. But organ transfer is little bit too much :D Also repairing vehicles can have some mini games too. but my favourite would be weapon reloading mini game. :D if we need to click and drag something on screen for reloading rifles or pistols.(ıts already like that but you got my point ) It would be more hardcore experience while in unexpected gunfight. For now every character on server acts like delta force operative i mean knows all medical treatments, able to use all weaponry and will be able to repair and fly helicopters.
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Can anyone justify the low price of this game anymore ?
pacific_coast replied to acoastalhero's topic in General Discussion
techincally the player skins and the weapon ballistics are new but seriously now that i think about it zombie skins = same but slighlty updated zombie ai = same but slighlty updated zombie gltiching = same but worse zombie ghosting = even worse than the mod world textures = same but slightly updated vehicles = ported from arma 3 item textures = mostly ported from arma 3 weapon textures = mostly ported from arma 3 animations = mostly same but updated upcoming physics = being copied from arma 3 hunting = virtually the same as the mod but simpler a lot of stuff WILL be original content, but right now not so much -
Can anyone justify the low price of this game anymore ?
pacific_coast replied to acoastalhero's topic in General Discussion
i'd say beta is the price hike time right now it could use a 10% off sale to boost before hunting and vehicles are concretely implemented hehe -
I got over 150 followers lately and shure, most of them i owe to Dean Rocket Hall twitterpost. I am very grateful to that. So i made this thank-you-pic for your support. I hope you'll like it. I'm a bit into Hotrods, or like in this case Rat rods. I think it would be awesome, if we could build some vehicles in the game like in the Madmax movies. I also know it is to much to ask. But wouldn't that be great? Thank you pals!
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Bicycle Suggestions/Discussion [Official]
thedogfoodyayho replied to ianaconda's topic in Suggestions
<p>It doesn't work. Changes in the skeleton and such mean that getting into Arma vehicles with the DayZ character turns you into a stretched monster with millions of arms and faces. Its not just "Add it back in"</p> <p>And its not like they will be everywhere, anyway.</p> -
It's not like noone is listening to the community, infact the dev's listen to the community quite a lot and take all the feedback into account. This feedback needs to arrive in appropriate fashion, though. If someone is just ranting about vehicles not taking into account how much work it is to implement the vehicles then I don't consider that appropriate feedback. That's just my oppinion, though. The vehicles are being worked on and rocket himself stated multiple times that the bikes are going to come sooner than anyone would expect them to be. But instead of doing a bit of research and calming down before posting soapmaker jumps on here ranting about bicycles and not realising noone is going against him, but ccalls us all fanboys. I can give you a reliable source for that. My experience. What do you think is needed to bring the bicycles in the game? If they were to add the ARMA 2 bikes they would look like shit, because the textures are old and not designed for DayZ. Imagine the feedback of that. More people would just jump on here complaining about them, just because you wanted to have them ASAP without giving it any thought? How would it work with the Database? It takes a lot of time and work implementing them into the database, so they save their position, respawn if necessary (not used for a while for example). Not only is it necessary to implement a respawn-query, but a damagehandler, a check whether it's being used or not. If you say they needn't be implemented into the DB, what would happen with them? Would they just spawn in the same location, so people would effectively farm them / serverhop to get a bicycle to get up north ASAP? If they wouldn't save to the DB it would destroy the feeling, as it would just be a race to the bicycle, that's all. Who would find the locations? Someone would have to spend hours searching for places where bicycles could spawn. I could go on forever, as you don't seem to be understanding how it works and that it takes longer than 5 minutes to implement bikes. You also don't seem to be understanding, that it's already being worked on, so go out there and acquire a bit of knowledge about the current situation before coming back. TL;DR: Think before posting.
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No specifics, no. For that matter, I'm unsure if they intend to expand the map (i.e. make it larger) or just expand it in terms of depth. But, I've always been of the opinion that to make it a true "MMO" they really need to start looking at procedural maps. But I doubt that'd happen, even in the long-run. I think that Chernarus, as it stands now, could use a modest bump in overall player count. But it ain't as big as people think (in terms of encountering other players). There's currently too big a gap now between encountering TONS of players in cities to encountering NOBODY EVER in the smaller towns. I'd like to be encountering players every now and then when I loot a village. Part of it has to do with how many servers there are, so people can just chill in an unpopulated server to their heart's content. I personally think server counts (not player counts) should be dynamically allocated to suit the population at any given time. No more and no less. I recognize that "rented" servers might take a hit, but that's sort of the idea. I think that as they add more features (vehicles, barricading, and storage) that we'll see people spread out more.
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Infidels Epoch Panthera DayZEpoch Panthera2 -|Infidels| -OR- 69.39.239.136:3340 Server Scripts, Tools, and Plugins Intelligent and difficult ai missions Weapon Caches Armored vehicle traders: Btr's, Bdrm, Jackal's, GPK's and more Custom map Safe zones: Trader Cities Self blood bag- Right click on the blood bag in your gear to use it Towing and lifting Halo spawn and guide your free falling character off the coast Snap and build No carry weight Walking Dead Zombies AI Missions Donor Perks And lots of other stuff we hope to see you on there Load Out MP5 4 MP5 Mags Morphine Painkillers Water bottle Cooked meat G17 2 bandages 2 G17 mags Flashlight Hatchet Map GPS We hope to see you all come over and join us. With all the custom things added in it is easy to get started but not so easy it's boring. With a halo drop to get you started off the coast and ai missions all over the map you will be able to jump right into action. Action isn't your forte? Search for 1 of the over 250 Vehicles around the map and Jump straight into building your base! We also have alot of Donor Perks! On top of all this we have a custom map we are constantly adding in new things such as cities, military bases, and ai bases eventually. (We will soon have a TeamSpeak3 Server up and running also!) Sincerly the Infidels Crew!
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Why is running so hard for people? We did it all the time in the mod. Spawn on the coast, haul your ass around Cherno/Elektro. Haul your ass north thorugh Starry to NWAF. Haul your ass to Devil's. Haul your ass to NEAF. Do this ad nauseum or until you find tents and can setup a base camp. Then you haul your ass from tents to point of interest then back to tents until your eyes bleed. Plus, even if they add vehicles its not going to be like the mod was with "99 GORRILION VEHICLES HELIS ON EVERY CORNER JETS ON ALL RUNWAYS" it's going to be like in the beginning where they were so damn rare it was easier to walk and even if you saw one fixing it was usually so much work it wasn't even worth it.
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My "love for vehicles" has nothing to do with an "easy mode" for this title - you are far too presumptious. I simply remember fondly the hundreds if not thousands of hours that I and my friends put into the mod. We often found that having a vehicle convoy introduced the tyranny of worrying about fuel stops, jerry cans and ambushes and yes, it would probably have been easier to survive by hiding out in the woods on foot. This is, however beside the point. I shall now flesh out my response a little. When vehicles are re-introduced I would like sprint distance reduced to 100M/200M (we are not supposed to be trained military personnel/fitness fanatics) with a massively increased aim-shake until the out-of-breath condition has eased. I would also like to see jogging slowed to a more reasonable speed and, depending on distance travelled (circa 2KM/3KM) the complete inability to do anything other than collapse in an exhausted heap. I want to see walking become the norm as it is in real life, with a speed set at 4.5KMH to 5.5KMH depending on what's underfoot (easily done in the Arma engine). I also want to see speed modifiers based on clothing condition (try running in wet shoes/jeans). Until vehicles are re-introduced the current marathon runner survivor is the obvious solution.
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Why do people only think about how it would be easier to play a game? I, honestly, don't share the love for vehicles. I find it much more pleasant to walk through the beautiful countryside, see all the stuff myself and make this whole another adventure. It is so short-sighted to think vehicles will be Gods gift. You are more likely survive on foot than on bicycle. Cars are still far away, shouldn't even think about that yet.
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Let's reduce stamina when the vehicles are back in, yes?
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ArmA had working vehicle system. DayZ does not. What is there to not understand? I don't try to be rude - speak up but there is no point of making such suggestions. These can't be added if there is no working vehicle system and adding another half-assed thing into the game may make you happier because you can get faster to NW airfield to loot all the barracks but once you get killed by 300 bugs and glitches that it comes with, you think differently. Also, "I want vehicles because running to [enter popular loot spawn] takes too long and I don't want to waste my time running" is not feedback. Vehicles will be added when they are ready for it. Meanwhile, you could focus on giving real feedback like "loot can't be picked up in any way" or "walking upstairs throws you into space and kills you". That would be feedback aka something is wrong and should be fixed. The time it gets fixed is not what we can affect though unless you want to put yourself up for a job to dev team.
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I'm with you soapmak3r. Its up to the community to voice their opinion. The devs have to listen to feedback from us. They have specifically stated they listen to our feedback. If some people feel that vehicles need to be added asap in order to facilitate a more enjoyable gaming session than thats your right to speak up. Vehicles were in the mod and didnt destabilize gameplay balance then and wont now. If you feel your voice is being oppressed by close minded fanboys who want to play semantical games and offer vile generic pavlovian response, you should tell them how you feel. You're sick of it. I'm sick of it. Deal with OUR opinions, cause we have to put up with yours.
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The uh... reason why they can't do this... is made apparent by the topic itself. Let me rephrase it: Put [vehicles] [into] the game until you have the new vehicle system ready. ^^ that doesn't make a lot of sense in addition i notice a lot of low end computer users complaining about low fps in cities, so crashing an entire server by flying your bike through cherno seems likely at this point.
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The only map in the world "DayZ Minecraft" Scale 1:1
doublebrain replied to HunteR26RuS's topic in DayZ Mod General Discussion
A few questions: - How big will the survival be? We mostly saw guns and vehicles in videos. Will there be some little more advanced health system? Sickness? Something like that would be cool. - Will you be able to build stuff? Its a big part of Minecraft and I think it would be a shame if you wouldnt use the possibilities. I would love to barricade existing buildings and also build some new stuff. Another things is farming, its already in Minecraft so would be awesome if its possible in your mod too. - Some new animals and maybe some AI for it? Would be awesome if hunting animals would be possible and not too easy. -
If it causes any additional bugs then I rather vote no. More important things are to be done. Vehicles don't affect gameplay all that much besides you will be able to move faster. This map isn't so big, running is fine and safer anyway.
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I get that you are working on getting vehicles back into the game, but in the meantime, couldn't you put the old bikes back so that it isn't such a mind-numbing grind to get where you want to go on the map?
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
eliteSchaf replied to SmashT's topic in General Discussion
Well, the devs already said in the 0.42 changelog: "Pending: More Robust Spawn System", so the Z spawning is going to be change later. What about doing it this way: - The speed of a Zed should be set randomly between Walking and Sprinting when they spawn - Zeds should alert nearby zombies, when they see a survivor - Have the Cities/Airfields crowded (They increased it a bit in the 0.42, but still far too rare for my taste :) - Add stamina when vehicles are implemented (So you cant run away forever, but still it wont take you an 1 hour from city to city) Requirement for all this would be, that they cant clip through walls/fences/doors, so you can hide anywhere -
You have some serious issues. Why don't you wait until the game is released and you can make your Arma 2.5 game from modding instead of this stupid campaign you seem to have going on trying to have zombies removed and military vehicles and bases put in everywhere
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Almost 700 hours in.. and...
Dontstealmycheese replied to Dontstealmycheese's topic in General Discussion
Shizzle Broski, I also live in the middle of no where surrounded by a place you can't have motorized vehicles of any sort in, but hey, least you can take a picture of yourself with a squinty face on it and both look and talk like a douchebag while also posting on the internet and try to sound smart right? -
Vehicles are all over the map, you just cant repair them yet ;)
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Disapointed in OP's post. No whining, crying or bashing the game? Are you feeling ok today, Miffy? Vehicles? I wouldn't know. I haven't logged in for a few weeks now..
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Server Perks and Addons -600 Vehicles -Starting Gear - No Voice In Side Side Chat -Indestructible Bases -Base Area Maintain Every 14 Dayz - AI Missions -Lift and Tow on -Take Clothes -Self Bloodbag -Suicide -Custom Map Edits -Custom Trader Items -AGN Safe Trader Zones -Auto Refuel -Change View Distance -BuildingSnapping -Evac Heli -Donation Perks -Vehicle Service Points -Toggleable Debug Monitor -Toggleable Nameplates -Death messages -Anti Combat Logging Scripts -Anti Hacks -3 Hour restarts with multiple warnings -Active admins -Occasional Admin Events Rules -No hacking, exploiting, or cheating. -Respect all players, and admins -No VON over side. -No Griefing -No Brute Forcing Admins Jared and Jonah - Owner Zuds - Admin No current Moderators Website Will be up Soon -Forums Up and Ready Links ts.gamebind.net(Teamspeak Ip) 96.36.27.211:2302(Server Ip) http://gamebind.net/ (Forums) http://gamebind.net/.../donations/dayz (Not Setup Yet) Why Stay With GB? We have multiple other servers on other games and we offer a fun gaming Community. Not only do we provide a place to communicate and play games together we also have a great and helpful staff !