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Found 41868 results

  1. green_machine

    Book Collecting

    I'd like to see some Military books, detailing strategies for infantry, vehicles, armoured vehicles, tank etc etc. They are out there, I have an book called "Iron Fist", detailing Tank warfare in WWII. I'd also like to read a LOTR book. If it's raining, I'll lock-down a house and read. If I'm injured, I'll do the same after eating a bounty of food. anybody else find reason to read? other than just to do it..
  2. Erica

    Possible solution to KOS, hear me out

    People tend to come together when there is a common enemy. I still don't think 5% is very far off from people who would KOS you. If anything it would be lower. Now the percent who will kill you after talking to you, steal from you, enslave you, or possibly kill you later/stab you in the back will be much higher. But there is no interaction here. Sprint at the person and axe their face. Or ask if you are friendly, let you put the weapon away, then axe your face. One thing that would help a lot is adding a ton of crafting, and let people only be good at one (maybe random) type. It would force some interaction, and bartering if you had to rely on other people for stuff. Allowing everyone to craft everything will just encourage people to kill you for more raw materials for their crafting. Could have wood working, metal working, tailor, tinker, mechanic, doctor, farmer, etc. Everyone will love a mechanic when you can have vehicles :P Allow people to build structures, or onto/additions to structures. Lock doors, let doors be broken down. Find/fix/build generators...run wire, have spotlights. Bandits can cut the wire to shut off the light. Make night time much more realistic, I can't see ANYTHING. Even in LA with no stars you can still see at night. Would be fun to be able to build a fort of sorts. Respawning zombies would be fun, and maybe sometimes hordes will run in again giving an advantage to those who make friends instead of killing everyone... right now zombies are no threat. The only time they even hit me is due to lag, and they die in one swing. The game should encourage teamwork/co-op play with the option to do fine as a lone wolf bartering when you find a group of people. Or even make a team of bandits. I know the game is in Alpha but it is already neat and just hope it keeps going in a positive direction. A game that takes this long to get gear and at the same time focuses on just KOS gameplay will flat-line in population. Go ask the Ultima Online Second Age server why they can't get any new players... they will tell you because most of the players (vets) just KOS, making the game a horrible experience. I've been there on and off for years and it is hurting the game more than anything. Risk is what makes a game exciting. On average the person not attacking you, but there is still that chance they might. The extremely high KOS rate takes that adrenaline rush away.
  3. What? That's terribly hypocritical. You could easily see around buildings whilst driving through cherno in a vehicle with 3rd person. Not sure if the road in clear on the next right? Just 3rd person freelook around the buildings while your car is safely in cover. Vehicles should be locked to 1st person just like the player cam. OR the devs modify 3rd person to not allow for the cheap gameplay it is used for.
  4. Vehicles are fine with 3rd person view. Problem is being able to cheat and see around cover and over walls therefore it should be removed completely.
  5. Where did you get that people that want first person only want it to exclude vehicles? I think vehicles allowing 3rd person are worse than player 3rd person. If they made a compromise to make vehicles only 1st person with the trade-off that players could toggle 3rd I'd give in.
  6. accurize

    New player struggles ( gear, people, etc.)

    I wouldn't get too discouraged by the coastal KoS at the moment. Right now there just isn't that much to do inland. No tents to keep you from storing your 'life savings' on your back, no vehicles to move quicker around the map, thus spreading people out easier, no helicopter or events to draw people seeking battle, no animals to hunt, no buildings to build, no radios that work to communicate with others at a safe distance...I'm sure there are many more future additions that I'm forgetting. I think your expectations are a little much since this is in an alpha state. This is the time to work out technical bugs, not to tweak user interaction. I know it's tough though, I have a few friends in the same exact place you are with it. As stated earlier, just give it some time.
  7. Rush-Gaming's Day-Z Epoch 208.117.11.141:2332 Our Server is one of the best Epoch servers out there,If you don't believe me please do keep reading to learn more why Server Host - HFB Servers Hosting Location - Chicago,Illinois Average Ping - 60-80 MS ( If you don't know much about ping that's pretty good ) Our Server restarts every 5 Hours We also own a TS3 Server - ts3.gtxgaming.co.uk:1005 And To keep in touch with us please do join our website - [iN PROGRESS] Currently http://rapecage.enjin.com Server IP - 208.117.11.141:2332 Our Scripts -Custom-Map We have many Custom Buildings all around the map ranging from looting to building a base onto. -Towing/Lifting You can now Tow vehicles so you can keep 2 vehicles with you for whatever your need is, Also you can Heli Lift vehicles !! -AI-Missions AI Missions for you to go to and slay some AI if your bored or need loot, You will be promised great amounts of loot depending on which mission you choose to go to. -Custom-Traders Custom Traders are now enabled on our server to allow you to be able to buy weapons vehicles etc. that you can't buy in regular epoch traders. -Salvage Parts Salvage vehicle parts for other vehicles or just to keep in-case -Roaming-Patrols We have Roaming Patrols for Ground Units Helicopter Patrols and Vehicles too ! -Custom-Bases We have Pre-Built bases for you guys to build on so you don't have to spend as much time in building or gather supplies but of course there is plenty of room for other bases to be fully built by you ! And many More scripts. We have a Donor community for players who choose to donate on different levels of houses to store items vehicles and helicopters etc. and is protected from anyone else that isn't allowed in they have two warnings then 5 seconds to choose to survive if they are not added to the list ! Please do start now and enjoy your time ! 208.117.11.141:2332
  8. ninjacalypse

    Getting the spawn spawns.

    C'mon guys! Go easy on him! Everyone knows there are only two places to go in this game, Elektro and Balota. Besides that, there is absolutely NOTHING else to do in DayZ. The rest of the 230 square kilometer map? It's wasted space. Lol. Zee_Panda: Just be patient. The game just came out this month and it's still in Alpha. Don't worry, I'm sure that sooner or later there will be private servers with 5000 vehicles, full milgear, a pile of weapons when you spawn and a working train that will take you straight to Elektro and Balota, so you don't have to do any of that pesky "playing the game" type stuff.
  9. Knightmare (DayZ)

    Getting the spawn spawns.

    So you don't like BalotaField 4, don't like the spawn changes (that's the impression you're giving at least), don't want to risk being killed by someone up in the North with an M4 (if you aren't yet geared), don't want to just run around drinking soda and eating beans. I'm just not following what exactly it even is you're after here. What is it you want? **Edit: You want the loot to be spread out more which I agree with to an extent. However there is still a lot of content missing from the game, especially in the form of available weaponry. Until we see where these new additions will end up spawning, we cannot really gauge how the map will play out. Obviously for military grade loot (unless they add things such as wrecked Military vehicles, etc random mil-spawns) will be primarily located at the current gear hot-spots. They've already added more of them too, the new military bases, etc. Also spreading out the military loot won't change the fact that any military looting areas will be essentially kill or be killed. You are barking up the wrong tree in my opinion if you expect any kind of social interaction near any of those zones. The beautiful thing about sandbox games is that you can play them with any intention you want, within the confines of what is possible within the game's systems. So you make of it what you will.
  10. I love how all the people who think it should be first person only except for in vehicles. If you want first person why have 3rd person for vehicles? I hear you guys say how "hardcore" and "elite" you guys are cause you prefer first person but yet need 3rd person in vehicles for a crutch? Seems to go against your "hardcore" nature. If you want first person only then it should be exactly that, FIRST PERSON ONLY not first person only when it's convenient. Personally I believe we should have servers for 3rd and 1st as they do now. Let people have the choice.
  11. IkaikaKekai

    Related? Yes... no maybe so?

    I thought it was a good show, and of course it was staged, it was the whole premise of the show, they even called it 'the Experiment' several times, can't exactly do a 'real' Apocalypse reality show. Lots of things they could pull from the show, but it would be mostly related to basebuilding/bunkers. The use of Gassifers as an alternate means of fuel (they used the gassifer to fuel the engine to get most of their power from, then they 'found' some solar panels and they were getting enough from that that they didn't need the engine anymore. They converted a few vehicles to run on wood gas (same gassifer principle). They also made a scout vehicle/pipe buggy that was electric. During the second 'season' the survivors made bio-diesel from rotting pigs they found in a delivery van (zombie-diesel anyone?) If i remember correctly they made a UAV balloon using computer fans and some other parts. *EDIT* and honestly I still want to make that electric water purifier they built one episode (think it was basically a teslacoil)
  12. Ugly (DayZ)

    Books, books books!!

    Firstly I believe the OP meant for the books to be an in-game way of learning how to perform certain mechanics, not as a type of "skill-check" to allow you to perform these actions or not. If so then I absolutely agree. This is a way to learn how the game plays without alt-tabbing and using your Googler. This would be a fantastic idea! The medical book could contain; How to administer/when to use Saline, Epi, Morphine etc.; Blood type chart; tips for avoiding sickness; nutrition etc... A military book could contain examples of weapons and their attachments, as well as tips on survival, and explain how to start a fire, set up a tent etc... A mechanic book could list tools and their uses, as well as charts on vehicles, and I cannot think of what else. -edit- in lieu of changing everyones books when a new weapon or item is listed, the old ones could become out of print, (i.e. volume 2, 3…)
  13. Okay so I just bought the SA after not playing the mod for a LONG time ( hadn't played mod for very long but liked it ) and I'm a bit confused about what to do. Early P.S.(This got longer than I thought it would but it gets there eventually.) I was watching a guy streaming the other day and so at first I followed along with what he was doing. You spawn on the east coast, grab some water and try to get to the Cherno area for some gear. After about 4-5 hours of firing up the game I had about the same experience as what I saw but with much less luck. Run around for an hour collecting basically nothing and almost everyone I meet with weapons is in KoS derpmode. Spent my first day of playing basically stuck with no weapons, hungry because everything on the SE coastline is picked clean, and dead to the first person I meet. Cool. No big deal, I read up on where I can get gear some where else because it's a big map. Day two begins and I first try joining a low-pop server so I don't get slaughtered before getting to balota for weapons. Yes I know it's the super cheesy way to go about it, but I wanted to get more action than running around hiding from people with m4's and mosins with scopes while hungry and dying of thirst. Get there, find a gun, no ammo. That's fine, I can look for some somewhere else. Starts getting dark and goes into night. This is at 8am pacific(wtf?). -__- Okay, fine, it's alpha and the games time is 12 hours shifted from my time zone. Swap to a Singapore server so it's daylight in game. Also, yes I know nighttime is part of the gameplay, but with only a flashlight to be a dead give away to anyone within a mile with an m4 and no night-vision goggles, I wanted some ammo before going into nighttime ninja assassin mode. So I change servers, walk out the door and, bam, shot in the face by someone camping Balota. Fantastic. Spawn, alt-tab and search for other places to get weapons. Find some other places and decide to suck it up and head inland for some gear. Spend several hours trekking to the airbase up north, collecting stuff as I go along. Not bad, had to do a bit of hard searching to find what I wanted but I got some good stuff. Get to the aribase, which is deserted of course because no body seems to leave the coastline, and manage to score loads of ammo for the m4 and a couple pistols with some ammo. Now I'm at a crossroad... I did a little bit of searching around to see what people talk about the most and it seems to be about KoS, spawns, and loot. Nothing about actually surviving other than "oh by the way if you don't eat/drink right your doing it wrong." What I've noticed from my quite limited experience with the game is that no one leaves the coast and the game is currently in a FFA BF3 survivaly game state. No one leaves the coast because there is literally no incentive to. You can get all the weapons and gear currently available in Cherno and Balota and all the spawn points are closer to there then any other place to get weapons. So no one leaves the coast which means when people spawn, they start heading into elektro but everything is picked clean by now but they are probably able to find a melee to swing around. Continue on toward Cherno and everyone goes into KoS mode because all the weapons are taken and are being carried around by people hunting down newly spawned players because its the only thing really to do. This is where I'm at now. Sorry for the story time but I wanted to give some context to how my first 10 or so hours of DayZ have gone. What I'm a bit I guess disconcerted with is that now I'm a solid half hour sprinting distance inland where even on a full server there is bound to be no one within 5 km and I can just continue trolling around the inland area looking for stuff, which is unimaginably easy. Or I can sprint for 30 minutes back to the coast where I'll most likely get no more than an hour to live before being KoS and waste the 3-4 hours I spent slow rolling inland. I don't really know which to do at this point...surviving zombies is so easy you don't need weapons at all. I found out,while heading to the airbase, that if you strafe around in a small circle, zombies will never hit you and you can just literally punch them to death if you feel like wasting time. I found an ax after a while so I just walked in circles two hitting every zombie; just because I could. Surviving just isn't hard and after watching the video about how food/water/energy work together I feel it would be even easier. I feel like that's the biggest problem so the only thing to do,really, at the current stage is to just kill other people. I remember the small bit of mod I played was a virtual hollywood zombie apocalypse. I would spawn with a gun and some ammo in the middle of no where, and even if I found another player to team up with we'd both be dead to zombies within a couple hours if we didn't find enough people or a vehicle that worked to outrun zombie packs to search for things we needed. With that all said I think my only suggestions after my first couple days of playing would be to increase availability of gear/weapons and make it much much harder to avoid zombies and survive. I've noticed zombies are only near buildings. I can't remember running into any in the "wilderness", there are not a lot of them any way, and they are extremely easy to kill. You can simply outrun them if you want, or just circle strafe and melee them all. I feel like keeping the spawn points where they are could work fine because it would make it easier to start off finding people to band together with if you start in the same general area. Also maybe starting with a pistol with one mag. I only suggest the starting pistol idea because if it's made as hard as mod, you'd be dead to the first zombies you see with no weapon very quickly. Sorry for the rant, this ended up being much longer of a post than I thought it would be. Any input/feedback is appreciated and thanks for reading if you didn't give up by now. TL:DR(for you lazy people like me most of the time): Just started playing, running, collecting, KoS. Lots of KoS. Try to KoS for guns, fail. Try to get my own guns near spawn, fail. Slowly work my way inland to Northern airbase for gear, success! But getting there was super duper easy and If I go back to coastline....KoS and long hours wasted for things I could kill someone for in 30 minutes on the coast. Don't go back to coastline and I'll never see anyone again while I run around melee'ing the 5 zombies in each town( <_< ). Game turns into survival FFA BF3 because there's nothing to do but kill people. Fix by: Make it damn hard to live from zombies. Zombies, lots of zombies. ( yes matrix reference.) So many zombie, that are hard enough to kill, that if you lone wolf it you're pro status and are bowed to as you stroll thru town to get food. People don't KoS because they won't live w/o other people, you have to venture other places to find supplies because simply killing the guy next to you would also get you killed to zombies and the game starts looking like mod again. All the vehicles and base things that get added in later on just add complexity and add more options to choose from. Just my $.02...
  14. DayZElite Epoch PvE www.dayz-elite.com TS3:50.23.129.101:10657 SERVER IP:192.111.147.40:4050 Features: Self Blood BagTowing and Lifting (All vehicles except helis/planes are towable and liftable)Build SnappingProtected by AGN safezone commanderTake Clothes from dead AI BodiesOver 500 Vehicles on the server dynamically spawnedDZAI (Settings tweaked)LAV 25, BTR 90, SU25, and MI 24 added to tradersAll ARMA 2 & OA weapons added to tradersHidden crates with chainsaws and sometimes oil mix.Bases are indestructible.Automatic refueling at gas stations.CPC tags set at 20mMaintain areaRepair stations that cost goldBuilding does not require a plot pole30 day MaintenancePlanned updates (within the next couple days) Deployable bikes and gyrocoptersRandomly spawning crates with chainsaws and other building suppliesExtreme ai group randomy patrols the server ai sometimes carry briefcasesDrink water from ponds and WellsPick your own spawn pointAll crash sites have a chance to spawn items around them (Urals cars trucks hummvees etc) Rules: No PvPNo StealingNo VON in sideNo racism in sideTry to limit the cursing/swearing our goal is a family friendly orriented server.Site Features: IPB forumsPlayer statistics (AI Kills, humanity, playtime etc)Price and stocks for traders
  15. Zogvarn

    Things I found in the DayZ SA Pbo

    :facepalm: You do realize those are more than likely the DESTROYED tanks and vehicles we see around
  16. TIC

    Vehicles: Your Opinion?

    It's planned that each individual part will have a purpose for vehicles and base building alike. Vehicles will also include interchangeable parts just like how attachments go onto weapons but it'll be more in-depth.
  17. The Furry Rozzer

    Vehicles: Your Opinion?

    So during my experience on DayZ: SA I'm always finding tools like Screwdrivers and Pliers. So that got me wondering if vehicles will be added, will they need to be realistically repaired? Like, say you need a screwdriver to remove panels or glass or dashboard instruments and say you need pliers to repair stuff like fuel pipes (might be a hint from seeing Duct Tape everywhere). Since ammunition is hard to come by I do wonder if vehicles will be available but they'll be difficult to repair just like making fires when that comes out. Just saying it would be pretty cool if they do come out of vehicles and they need semi-realistic ways of repairing. The other thing I would like which was missing out of the ArmA 2 Mod was the fact you couldn't shoot out of windows at zombies or bandits. Just a thought that came by, please feel free to post what you think should happen with Vehicles.
  18. BonnyBrown

    New spawn points. good or bad thing?

    They added a 40 min run to military gear without having anything to stop and do during that run like tents, heli crash, random events, vehicles, etc. Now you just have to get an autorun setup, run to get gear, and then you can come on the forums and pretend you're some boss like these chumps who think running simulator to military gear is some major action packed adventure resulting in major accomplishment. Doesn't matter doe, the dayz fanbois will defend anything till the end, even adding a long run to endgame gear without any content of value during the running simulator.
  19. 23.229.0.4:2312 http://IDCDayZ.com Dedicated TeamSpeak 66.55.142.230:9269 *Seven realistic starting loadouts for a more authentic doomsday scenario. -Duane the Mechanic (Toolbox) -The Soldier (M16) -Ethan the Survivor (Crossbow, Hatchet) -Officer Sergie (G17) -Donald the MIB (Gold AKS) -The Holy Man (Machete) -The Hero (Bizon SD) -The Bandit (RPK) *Customized traders with additional helis, planes, mil vehicles, vehicle upgrades, weapons, and building supplies available for purchase. -Find the lady in blue, rumored to have phenomonally low prices. *Custom built bodyguard script. Having a radio allows you to call deadly bodyguards. You can give them specific commands, allowing you to scout ahead without revealing your position. -Dynamic spawn hardcore AI. -AI missions with multiple payouts, including vehicles & weapon crates. *Auto-Refuel Trucks, Self-Bloodbag, Realistic Towing, Take Clothes off the Dead, Anti-Theft in Trader Cities, Usually Friendly Active Admins. ~Go to http://insidious-dominance-clan.shivtr.com/forum_threads/1635606 for help installing Taviana Epoch.
  20. Longs

    Good places to settle down?

    Thing is I've played the mod so much that I know my way round the map very very well and I'm not the only person that does. I've never used way points, I just used to patrol remote places on foot and constantly look around, tents and vehicles used to stick out against the trees and rocks so easily then there's the searching from the air in a chopper. Everything is so easy to spot from the air. The best places to hide stuff in the end would be by glitching tents into rocks, under water or in plain sight such as next too a house in a town. Until underground stashes got added it was impossible to hide stuff.
  21. mraidanpreston

    Things I found in the DayZ SA Pbo

    So I was bored and found my old pbo view, I used for my dayz overwatch server, browsed to the dayz game files and opened up some pbo's, The things I found just made me even more excited for the game when its all updated in the future. What I found The Odd Bits and Bobs Improvised Backpacks Police Vest Also a plate carrier? in the vest file? Kevlar VEST or something? Milk Bottle 2 versions of Compass, Compass and Compass Modern Binoculars Mess Tins and a lot of other stuff for cooking! Radio Watch GPS Butane Torch Camping Tent Money_100 ...... (w0t) Heatpack Cooking Clock Rubber Straps pray Canistar String_MetalWire GHILLIE SUIT!!!!! Vehicles Tracked(I am 100% These won't make it to the game) BMP2 M1 ABRAMS T72 Vehicles Wheeled(Sounds more like the Vehicles in the game!) Hilux Armed (doubt it) Datsun armed(doubt it) Hmmvv Kamaz Bus Hatchback Sedan Landrover Closed Landrover MG Landrover Open Landover Police Skodovka blue,green and red Tractor Uaz Uaz MG Uaz wreck Ural Ural Open Weapon Stuff Underslung m203 m203leafsight ubgl_gp25 WEAPONS!!! AK74 M4 MOSIN9130 Ruger1022 SKS WEAPONS MELEE! COMBAT KNIFE Chainsaw (facepalm) Weapon Projectiles M203 Grenade Tracer red,green and yellow Weapon Proxies (don't really understand this but found some cool stuff) NVG Head NVH Proxy zaslesh1_pilot_proxy Weapon Shotguns izh34 izh43_sawnoff Improvised Weapons and Deadly's Improvised Butane Grenade Improvised Spray Grenade Improvised Timed Butane Grenade Improvised Timed Spray Grenade This is all that I found after around 30minutes of scowering through them, I know I had more to look through, what you see above is what I deem extremely important and cool for the community to know about,I will be updating this as much as I can so all you guys can see what might be in the game one day and in the next and upcoming days. I must say from what I see, this game is looking fucking beast, if you guys need any help looking through them yourself just do the following Go into Steam>steamapps>commom> dayz and find the folder called addons, just copy and paste this into a another folder, then just grab yourself a pboviewer and extractor there is loads out there and open them up and have a look around! I would just like to say , in no way am I hacking or scripting or anything here Hope you enjoy and like what you see and are hyped for this game just like I am!<3 You can also find this thread which I posted to reddit regarding the same thing here http://www.reddit.com/r/dayz/comments/1u6qmt/things_i_found_after_a_look_in_the_pbos/ ~MrAidanPreston
  22. No actually thats not why people dont like the new spawn system. Its because without vehicles it takes FOREVER to hook back up with your friends. Having the game be hard is one thing... adding an unneeded GRIND time sink is another. Running simulator is NOT fun
  23. Raptor05121

    blood hunger & fluids / store gear

    Please search, this has been beaten to death. Vehicles and tents will be coming as the alpha makes its way towards beta.
  24. What you suggest would be true if DayZ was happening just days after the zombie outbreak, But judging by the state of abandonned vehicles, it has been months if not years. So military gears should be scattered around a bit. Do all the players who find military gears stay in military area until they die? No, they move around. In fact, if servers never had resets and left dropped gear on the ground, The military area would be the last places where you would find the gear.
  25. Something like Arma's squad.xml would be nice. You just upload a pic and it gets overlayed over specific spots in clothing and vehicles.
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