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Found 41868 results

  1. Rkelt

    Are veichles in the game?

    Hi there... Vehicles are not implemented yet(my guess Beta or later)... Have fun out there...
  2. 1. This will most likley change when vehicles and bases are in. These will be only on one server and if you change your server this stuff will be gone. 2. I think Dean have this suggestions a pretty much a "No" 3. 3rd person will only be aviable on about 1/3 of the servers in the future.
  3. knighttemplar

    Are veichles in the game?

    On vehicles do you think there will be a way of locking them so some undesirable doesnt drive of with your car or fly your heli away.
  4. I am not sure if the OP is referencing the mod or standalone or both. I do not view character customization as a high priority for Standalone development at this time. Down the road it would be a nice feature but I do not think it is a crucial game play element. I would only support a skill system for more complex skills such as repairing vehicles or flying a helicopter. Screwing together a threaded propane tank with a burner, turning a nozzle and lighting it is hardly worthy of a skill tree. KoS is part of the game and the carebear faction that thinks it will be mitigated by time in game beards and 100000 dyedable clothing items baffles me. Long time ARMA grognard here. You put people in a fictional game world with random strangers, a variety of weapons, and no artificial in game consequences/penalties for their behavior and expect them to not kill each other?
  5. atmaca (DayZ)

    I dont understand why there is no AUTO RUN KEY!!!

    Why I want an auto-run key: Right now there are no vehicles so we have to run %90 of the play time.Holding W for 50 minutes is really giving my hands acheIt's not entertaining and really stupid to hold a single button, it's not a game nor a simulation element.You don't push buttons or use keyboard in real life action. (holding W is realistic lol)I could do it wih a macro or somehow block the "W" key but: I just don't want to, why would a game force me to use another software other than the game itself?That's something should already be implemented to alpha since DayZ is not meant to be played this way. There are vehicles in DayZ mod. Why people doN't want me to have a dedicated auto-run key They think holding a single button for one hour is realisticThey have nothing better to do than watch a guy running in the woods.They think me being careless and run while I'm afk could hurt the game (seriously?)They're just retarded.
  6. CurlyTail

    Ideas on Future Updates

    I think they should fix the zombies so they don't just stay on the ground floor and walkthrough walls/doors. Combat logging should be fixed. Some way of moving around faster would be nice but I think it'd be pushing it because the game came out literally a few weeks ago, Vehicles won't be here any time soon. Dead body sliding should be fixed, along with putting in a shotgun that can load slugs. Another thing they have to kinda sort out is if you handcuff someone while they're laying down they can't break out, and you can't use a key to get them out. But the number one thing they should fix is the Zombies, adding more and fixing their coding so they don't walk through walls and doors. They should add hordes of them on the main road because most of the time you're running for maybe 10 minutes and don't run into anything which can be a little boring from time to time. If they add more of them it would change your style of playing and people wouldn't just be running from town to town. The airfield should be loaded with zombies that way people aren't just getting loads of gear and changing servers to get more. It would also be cool if they added legless zombies that crawl because you won't just be looking for standing players. The second thing they should fix is the flash lights and the HDR settings with Gamma at night. The night is way to dark they should have some kind of thing where your character's eyes adjust to the dark slightly after a certain period because the night in DayZ is way to dark, this is just my opinion. The night servers are really annoying because the flashlights shoot through everything and give your position away and if you don't use the HDR + Gamma settings you can't do anything. Another cool thing they should add is some sort of log book or recorder where you can record yourself through direct chat and leave it for other people to listen to. Combat logging is another big issue because some people don't understand the point of realism in games. I really don't appreciate people starting a fire fight then when I have the upper hand on them they bail out and switch servers or wait until you've left the area. Same with changing servers and getting more gear from the same area you just looted. I do realize this is an Alpha and I'm not hating on anyone. Just stating my opinions and curious about other people's opinions. :)
  7. kazeen

    HARDCORE - 3PP:OFF server/tactics/general

    The reason why i played on servers with 3rd person on in the mod was because of vehicles. Way to many small things that if you did drive threw just right would take a tire. Or if you hit one of the Kamikaze bunnies your vehicle would blow.
  8. I had planed to use a private server with the dayz mod and make a machinima but since seeing the standalone versions features i would much rather do it in the standalone when its ready. What i wanted to know is will there be standalone private servers? and will you be coding in any useful cheats for people wanting to use them? in particular cheats that would be useful are, Revive/Return Being able to reverse a death or at least instantly teleport to where i had died would help if i want to continue a bit of story and cut out a death, Give Getting specific items such as tools or a starting weapon can help a lot especially if staging a scene Spawn creating enemies or vehicles will again help to stage specific scenes createloot a command to force a specific piece of loot to spawn within a given radius would help like the give command but also prevent breaking realism i am sure there are others that can be just as usefull depending on game mechanics. If cheats are added they should be carefully controlled to prevent them being used in real servers.
  9. Private Evans

    Dayz SA map update!

    3. person enabled check teamspeak check printed loot map beside my keyboard check 24 hours daylight check all we need now are 3000+ vehicles and nice starting gear .... :facepalm:
  10. First Impression: Game is robust, epic sized map and makes you truly care for not dying.This game was first purchased by a friend and he started to talk me into it by telling me the realistic aspects of this zombie survival and how far apart it was from a shooter.I have seen vehicles in DayZmod and they look gimmicky at best moving oddly across the terrain takes away from the immersion. So I hope If they add vehicles either they make it really hard to assemble the required peaces to function. Let say there is 1 tank in the whole server and the parts to make it function are scattered among the military bases. Even more realistic it requires A LOT of fuel. Please, please, please consider not putting vehicles. If I wanted to play an army simulator I would of payed for ARMA.Me and my friends appreciate the realism of PVP and the weapons. I hope they get fined tuned to work as I have seen on ARMA. As an M.D I have my opinions on how I think massive blood-loss should look like in game. Developer please consider reading this (http://baata.org/polezni/blood%20loss.pdf). The key factor is not only the weapon type but how much abuse do you take. Let say 2 minutes of a dude bashing you with bare fists on your head will most likely turn into a class 2 > 3 > 4 as time goes on. Class 1 = short body-to-body encounter Rapid heartbeat and breathing. Bites, scratches, quick boxing match. Clean with antiseptic solution. No need for antibiotics. Class 2 Rapid heartbeat and breathing. sharp objects and small fire arm damage in the extremities Bandage to prevent further blood loss would will need antiseptic solution No need for antibiotics. Class 3 medium caliber fire arms, fire axe, massive blows to the head. Rapid heartbeat and breathing --> worsens everything as time goes on. Patients usually go into emotional shock/stress and keep hyperventilating consuming more and more oxygen. How would this look in-game: 60- 120 seconds upon impact you should see everything 100% clear, great saturation, smooth distinct figures and players. This is mainly because of adrenaline. 5-10 minutes in: TRANSIENT 1-2 second cycle blurred vision and greyscale colors for dramatic effect and great visual clue. 10 minutes in Gait disturbances like drunk people... a phew moments after can no longer walk up-right... then crawl... then unconscious. Solution IV fluid resuscitation (blood or RINGER LACTATE/SALINE 0.9%) Class 4 Unconscious. High caliber wounds Death within 5 minutes... MASSIVE treatment prior to that can result in reviving that player. In game options: adrenaline, defib (although not exactly... but it will do... and of course massive BLOOD transfusion. Sadly for some religions blood can only be replaced by blood. Colloids only expand the volume they do not provide the same function to deliver oxygen, nutrient,...etc Places to shoot at to insta-kill a player: head & heart (it be cool if the player can see from the ground for about 10 seconds... In medicine/history there are anecdotal tales of "proof of life" a phew seconds after injuries to such organs... see http://en.wikipedia.org/wiki/Guillotine). As of the game right now... everything is class 4 or 5 !!! You pretty much get a class 4 injury out of a zombie punching you. Even if he bites the most a zombie can do is class 3... unless you guys add an animation of the zombie biting your neck and ripping off A LOT tissue, muscles, fat to reach the carotids. Changing servers is fair play. People should not be forced to stick to 1 server. Server hoping is 100% fixable just add incremented time penalties for server hoping. 1st hop = nothing happens.2nd hop = 5 minute delay.3rd hop = 15 minute delay.Battle logging: that is changing servers to get a better position on your enemy. Could be prevented by time penalties... If you exit your a server why would you want to go right back in? give it a time penalty let's say 10 minutes? This even helps the victim as he now knows in 10 minutes he needs to be checking out for X position. In addition to this and to prevent that player from going into another server gearing up then coming back in in 10 minutes make it so that all progress made in another server if you join in this server within 10 minutes is LOST. Vehicles in-game like in DayZ-mod ??? Well, how many gas stations have you seen? How many jet fuel tankers have you seen? Have you seen how rusted cars are? I date this zombie apocalypse to be at least 5 years after the fall of civilization. Take a short 1 week vacation in the mountains and suddenly on your last day introduce a vehicle a couple of miles away I guarantee you will hear it. In the city our bodies / mind get used to certain sounds in the woods... well you get the point. Dealing with bandits? Why don't you try statistics? Example 1:Step 1: Remove zombies and items from areas with 0 players. +1 count for each item. Total = 23? ok.Step 2: Spawn that number and spread it in every major street.Step 3: As fire fights escalates so will the number of zombies and loot in your area but not within x-meters.Example 2:Step 1: Remove zombies and items from areas with 0 players. +1 count for each item. Total = 23? ok.Step 2: Spawn that number on the outer perimeter of the cities and have those zombies slowly walk to where the action is. Have those zombies stationed on the outside.Step 3: Spawn 99.9% of the loot x-meters away from that place and 0.1% close by?My wish: developer polls on every X amount of time so that we as a player base can direct the development of the game the way we want to continue playing it and others also. Also more options on what to do to each other nefarious or helpful it's all good. TL;DR = currently player bodies are too fragile damage should be more logic, penalties should be more logical, re-enforce banditry and penalize it, re-enforce pvp and penalize it, murder server hoping and battle logging, Keep the game realistic if we wanted a FPS or a shooter there are plenty of options.
  11. pogosphere

    Why is the world of dayz so static ?

    I hope you all had a good new year. I finally managed to answer LordSnapCases replies on my arguments. So my arguments are grey, LordSnapCases replies to them are teal and my replies to his replies are as white ,as my conscience. 1. No i hate EA. But i have visited the sim city 2013 forums a while ago to shit on them. And now you're here doing the same to the Dayz forums, well done. Am I only allowed to post in this forum if you like , what i have to say? How can any discussion come to life if you suppress it by quoting sentences out of context and then connecting them to an new context just to create false assumptions. I rather want to talk about arguments and ideas,not about what you read into my sentences. 2. I haven't bought the game. I play it over my friends account. And I would suggest that you don't buy it, obviously we'd miss your unique perspective on things but I'm sure we'd cope. Im not interested in suggestions.Stop using "we" for boosting your standpoint. 3. Again great feedback from all of you! You really don't deserve it, what is the point of giving you feedback when you stubbornly refuse to listen to reason and blatantly refuse to debate any counter points that don't fit into your entitled view that "This game needs MOAAAR and if you have to reduce the map to 20% of it's current size then YOU SHOULD because I WANT IT and TO HELL with the thousands of players who have loved Bohemias' previous games and are willing to love this one when it is finished. I have read and understood every post of every user in this topic.Im very good at understanding the motivation of others.And i also understand the underlying anger in your text.I understand your standpoint,but i don't share it. 4. Old games are not nessesary bad games. There is a huge amount of old games, which are more fun to play than many of the new, so called, triple A titles. The most important aspect of any game is, that you get sucked into the world and forget everything else around you for a few hours. Yep, I agree, I quite like playing chess for instance, but after playing it I don't go onto the chess forums and complain "WHY no stealth ninja pawns? why no exploding bishops? and why can't I dig tunnels so that I can get underneath the enemy?. Your chess analogie is irrelevant and its also wrong. Chess is a game with a fixed ruleset. This fixed ruleset is important,so that people can learn the moves of the game and become better in the subsequent game. If the rules would change every week or month,than nobody could "master" the game. Dayz on the other side is a sandbox game.It can be,whatever is most fun for the game.And what is most fun ,is determined by the feedback of the players in this forum. 5. To achieve that, the game should have as less as possible, so called, immersion-breaking moments. These are moments like: - running against an invisable wall because you reached the end of the level." Correct me if I'm wrong but I've yet to hit an invisible wall at the edge of any Bohemia level, they generate procedural terrain which goes on infinitely, I thought you'd played arma games? You are quoteing out of context. I have said in no sentence,that dayz has all of this "immersion-breaking moments" in the game.At this point i only give general examples for immersion-breaking moments,because i had been asked how a perfect game should be in my opinion. 6. - solid objects like a railway or road stop to exist when you reach the end of the map. So Chenaurus should be sat in a giant crater, and we REALLY want the dev team to spend their time enclosing all the edges of the MASSIVE map which is Chenaurus. If we only look at dayz,than you are right.There is no solution for this problem. 7. - beeing unable to jump or climb certain points of the maps which look climbable. This is not and never will be Assassins creed thankfully, Even though I believe there is room in the world for a zombie parkour game, this isn't it, Maybe you should consider buying Dying light when it is released? I might be tempted into giving it a go but if it's anything like dead island their previous game, it'll be worth only one play through. Yes, the combination of parkour and zombies in a game, could be fun, if done probably. No,i don't want this game,to be like assasins creed.But it should at least have a basic moveset of: -A useful and non clunky melee combat system, which means the ability to grab and shove zombies so that they fall,close quarter combat and some form of strategic displacement of the limbs with sharp objects like an axe, to slow down the zombies(this can't be done proper without some form of ragdoll-engine). -A basic acrobatic moveset like , conserving momentum while running to jump quicker over chesthigh objects,push zombies out of the way while smashing into them and slide under objects or grabbing/pulling up the edge of the roof. Also team moves would be nice, like reaching higher points by climbing on the shoulders of an teammate. The more you have in your backpack the less of these moves you should be able to perform in the game.This would add another layer of strategic decision making and itimesharing. 8. - beeing unable to destroy even wooden objects Plenty of people have given you reasons for this but you refuse to counter them with any argument other than "other games has this, why not Dayz?" Even though you should by now have realised that adding in thousands of moveable objects that the server has to track ON TOP of the thousands of zombies and in-game inventory objects, players and ballistics would slow any Internet game down to an unplayable crawl. There are not thousands of zombies in dayz. I don't want to have 1000 wooden boxes in the game. I want to be able to smash each wooden door,windowframe/nailed up window and drive through each wooden fence. The destruction can be scripted and activated if the hurtbox of the wooden object is triggered. The destroyed wooden object can be erased one minute after destruction when nobody is looking at it,if memory is needed. Welcome to 2014. 9. - recognizing that the enemy you are hitting has almost no hitimpact-animation what so ever. It's an Alpha and If you had bothered to follow the developement process AT ALL like us so-called fan boys then you would know that the zombies(infected) have had very little dev' time and will be worked on a great deal further. Again at this point i only describe general examples for immersion-breaking moments. But in this special case dayz has this kind of clunky movement at the moment and arma 2 and 3 have also this kind of problem,so we will see in one year if the developer has fixed it,only the future will tell, but i am not so confident.And i have every right to when you look at the past. 10. - beeing unable to bounce over light objects like chairs I'm sorry, you want... bouncing? who are you? Tigger? No I'm not a tiger,as you already know. Your comment is irrelevant.Are you planning on quoting every single sentence of my post out of context.Who are you?An Politician? 11. - textfade-ins and teleports replaceing player animations Alpha, please learn what this word means, Dean Hall has already mentioned (research again) that he thought it would be a good idea at the time and as a place holder it works but he's looking at changing it and has already given us indicators in the inventory. So they have worked 12 month on this project as you said, used the already existing engine of arma 2 and the already existing map of arma 2 and where not able to make Proper animations in this timeframe even if they have done motioncapturing as the said in there blog. What have they done all the 12 month? Added item management system,prerenderd shadows,volumetric clouds and modeled one empty indoor area just to copypaste it to all the small houses which have all identical maplayout ?How many people work on the project ? If i give only one good student infrastructure and let him work for an year,he achieves more than that! 12. Take this scenarios as an example: Scenario 1: I am in dayz, have no ammo at all, or have wastet my last shoot and a, with an firearm armed, bandit is chaseing me into a building. I am running up into the first floor and he follows me with a distance of only 10 meters. -How fun would it be if i could smash the wooden window-frame in the room of the first floor with an axe , climb out of the window dangle on the roof of the window and from there jump down onto the ground,while he is running into the room sees the smashed window, looks down, sees me running into the forest near the house, takes a last shot and barely misses. You may not be able to smash open the window but with the new jumping It IS possible to exit certain windows by jumping through them, IF you had bothered to follow developement you would have seen Hicks do exactly this in a previous stream. I want to see the wood and glass of the windowframe burst around me if i jump through the window(after that they can disappear,i don't care) Or be able to open the windowframe before i jump through the window (that would be the easier solution). But,replacing movement with teleporting the player around or fading in text, is not acceptable for a 60 $ game (releaseprice,wanna bet ?) 13. Scenario 2: Imagine there would exist an actual indoor ligthing system, like it is standart for all other games since many years ago. And you want to loot a bigger house which is totally barricaded, with nailed up windows, so that only a small amount of light can shine into the house. The Inside of the house is not completly dark but dark enough that some bandit, or a bandit group, could hide in the shadows of the cant over furnitures or in lockers, with their shotguns pressed against the walls of the locker, just waiting so that you can come close enough to pum you full with shotgun shells. Again do your research, the lighting is being worked on so that hopefully flashlight beams will not penetrate walls, but this is EARLY ALPHA. The indoor lighting looks terrible to a point that it is almost non existent.Would it be that hard to prerender some proper shadows in the indoor areas. Games five years ago had already way better looking indoor areas than arma 2 or 3 have today.Look at modern warfare 2 for example. Your indoor areas have almost no items and furniture in it and the few objects which are actually in the houses cast almost no shadows at all, not even a prerenderd. For the fact that you are spending a lot of time by looting indoor areas, the indoor areas should at least look somehow decent and not as boring and generic as they do. Look for example at outlast, an indie game,which was released in the last year.The developer had way less money and way less man power to spend on there project and did a way better job in implementing indoor areas. 14. -How fun would it be if you could actuall hide in furnitures like lockers or crawl through (selfmade) holes in the floor under the wooden planks of the floor. So that you can slowly crawl under the enemy and shoot him from under the floor while he is standig on the floor. -How fun would it be to flood the whole ground with gasoline, out of petrol cans, waiteing untill the enemy group walks in and then ligthing the ground on fire, while they are standing in the middle of the gasoline-flooded room. A great deal of fun I'm sure, but these scenarios are just day dreams,like my chess example earlier, but they are YOUR daydreams and are not necessarily shared by the dev team who are making the game THEY want to play rather than what YOU want to play. The sense of a forum is to collect feedback of users. If they only want positive feedback,than there is no necessity for a forum at all. A forum is a great way of expand the creative process of gathering gameplayideas onto the players. Its a win win situation, but only if critical thinking is allowed. If the only make the game what they want to play,then we will become hiking simulator 2014 and im not ok with that and you shouldn't be nether. 15. But for that kind of cat and mouse games you would need an actual dynamical lighing engine and some kind of particle engine, which simulates the dispersion of the fire. And an fluid engine so that the enemys have the chance to spot the wet floor .And you would need actual furniture and items in the house, instead of almost compleetly empty rooms, which are not designed to have interessting gameplay in them, because its much more importand to render that region where you where hiking, and took all the pictures with your camera, geographically corect , instead of building some fictional buildings which have big enough rooms with enough furniture and items in it to generate interresting indoor gameplay. Again research, or even just read the previous posts in the thread YOU made. Game developement (or any design procedure) is never successful when they just say "throw everything in" I don't ask them to throw everything in at once.But after they released the mod in june 2012,they should have some general concept of gameplaycontent,which goes beyond handcuffing and forcefeeding people,wearing clownmasks and showing other player the midlefinger, by now. I absolutely can't see there greater picture.It is not that they have created a new engine or a new map at the last 12 month.They took even a step backward,as the have throwen an already in arma 3 developed,new engine with features like dynamic lighting away and are now using there 4 years old arma 2 engine again. There is absolute no consistency in what they are doing.They always go the way of the lowest resistance. Was it to much work to implement the arma 2 map with the arma 3 engine ? Why this unnessesary step backwards from arma 3 engine to arma 2 engine ? 16. Being a designer myself I'm fully aware that design is a decision making process, you either generate lots of ideas and throw out the worst (or the unacheivable given the constraints), or you generate those ideas and select the best (again, within the constraints). The fact that you are a designer yourself does not make dayz any better.Neither does it make arma 2 or arma 3 have a stable netcode or framerate. 17. As has already been explained to you, the constraints that the devs are under include: The clients hardware, the security issues ( hence them spending months on coding the usual arma scripting functions into C+, developing the Network bubble and making an increasing number of functions server rather than client side, you know developing the foundation),The size (which we all love) of the map, the amount of players, interactive objects, zombies etc. Yes its a long way from the ideas to the finished infrastructure and therefore the ideas have to be good in the first place,or else the whole work was done for nothing. But it seems that the developers have no ideas at all,with what content they will fill those ridiculous large 225km² map.All i see at the map is one small 12m² big house after the other,all with almost identical layout, town after town. And some additional sniperhotspots. Not one single house or maparea feels unique and is carefully designed in regards of gunplay.They just render it in the game as they see it on there realtime pictures.There is absolute no understanding that at least indoor areas have to be designed with a certain relation between open space and cover,vertically and structural variety. where is : -the giant mazelike prison with no electricity and therefore no light in it -The big city with a commercial area and a big shoppingmall -Industrial buildings like factory's and oilraffineries -a mine -scrapyards -rivers and caves -cornfields or some hint of agriculture Every town or area should have its special place.And those places should,first and for all be fun to play. And if they look realistic than its even better.But gameplay should come first. 18. Maybe it hasn't occured to them to throw all of the work that has so far gone into the dev of the game so that YOU get to push a chair over or hide under the floor because it was fun in that movie you had going on in your head. And you know what? If you were truly invested in these ideas you could always post them in the suggestions part of the forum. I see many people post gameplay ideas in the General Discussion part of the forum. I also post gameplayideas in the General Discussion part, because its the General Discussion part. If i want to complement the topic i have created with some content,if i think its necessary,than i just do it. 19. Games like far cry 3 for example have a great fire engine: Meh, "ooh pretty fire" didn't make me want to play farcry more than once, so £30 for 30 -40 hrs play max, doesn't come close to the thousands of hours spent playing Arma2 or the Hundreds of hours playing the FREE dayz mod. The flamethrower and fire-engine of farcry 3 was a lot of fun, even if farcry 3 as a whole game was not that good. The amount of hours you have played arma 2 has nothing to do with implementing a fire-engine,molotov cocktails and gasolinecans. 20. Look, for example, at the indoor areas of this division trailer at 1:19 min . I cant get enough of how much love they put in every detail of the indoor areas. YAY division! INSPIRED BY DAYZ they've thrown millions of dollars into developing a trailer which gives us no idea about the size of the game, the scope, the originality, how many players a server can handle and how many servers it will take to run the map, all we've seen so far are pretty dreams and promises but for all we know it could take another 5 years to make,have rubbish gameplay and require you having an uber pc to run it even close to as pretty as it looks, let's face it at the moment that game is nothing more than a twinkle in the devlopers eye. And when it comes out and irt doesn't meet your every exacting requirement, never mind, you can just not buy it and in to paraphrase you , you can enjoy "visiting their forums to shit on them". There is actual an existing gamplay demonstration for the division.But no,they have no alpha,where people can participate and test the game,but dayz standalone has also no real alpha!You can't call walking around an empty map without seeing zombies 99% of the time and without any gameplayelements,beside of torturing other players,an alpha . But it makes no sense to promote the division.All i say is that Bohemia Interactive have not made significantly less money than the developer of the division in the last few years. So the players can expect at least the same quality. Or else they should release the game for 20-30 $. 21. Welcome to MythBusters: The "Bohemia Interactive has no financial possibility" myth Stop acting like Bohemia Interactive is a small developmentstudio, which is just in the moment developing its basic programming tools and infrastructure. Bohemia Interactive (BI) is around until Operation Flash Point. They where foundet 1999: http://en.wikipedia....mia_Interactive Every small developmentstudio would be exuberantly happy if they had only a small part of the financial possibilitys BI has and had for over 10 years. They made so much money with there products, just look at the steam sales of dayz standalone "alpha". If they have no money at the moment , than just because of bad managment and spending money for things which are unnessesary for the gamedevelopment. Maybe you should write to them with your C.V. If you succeed in taking over in a management capacity you can start to dismantle a much respected and unique developer and start to knock out the "Battlefieldstylegamewithzombies" that you so dearly wish Dayz to be. Or maybe you could go work for mythbusters, I'm sure they'd be really impressed with advance research abilities and scientific reasoning. The quality of the products they release,speaks for its self.I can understand that some fans here look at there products only with their fanboy-glasses on,but if you lock in a call of duty forum,than you also find people who tell you that call of duty ghost is a very innovative product.Thats just how people act,when they get emotional attached to a product and associate their own self-esteem with it.And then they mistake an attack on the quality of the game as an attack on them. 22. The "Dayz is only in development for 5 month" myth Dayz is arma2 multiplayer, only renamed and rebranded. If you look at it there is now way that you can say that this game is an indipendent game. So by 'looking at it' you can see the code behind it can you? It's already evident that the way the dayz engine handles thing is significantly different to how arma2 or the mod handled things, because it's an alpha and not fully optimized yet we get to 'see' the differences. For example, when you move things around or combine things in the inventory there is slight delay and the pop up text will say 'receiving'. this shows that the client is having to contact the server to see if the action is viable. This may seems like a small thing but it has Huge implications, it means that the server has ultimate control over inventory items which gives the game a huge defence against hacking and a way of controlling all inventory items in the game.This game is NOT arma2, it just looks a bit like it. They will not show me the source code ,even if i ask.That means i have to judge by what i am seeing while playing the game. And what i see is: - almost same map as in arma 2 - almost same engine as in arma 2 - almost no zombies on the map and the existing ones are terrible implemented even for alpha standards - no actual gameplaysystem implemented after 12 month of development(i think its more than 3 years but we have a ongoing discussion in regard of this aspect), beside of an inventory management system and looting 23. -Its almost (to an degree over 90%) the same map than in arma 2 If it aint broke don't fix it. Yes,but if it aint new content,than don't call it standalone and don't sell it for 60 $ at releasedate. 24. -Its the same engine (beside of some shadow improvements which are not even as good as in arma 3, and volumetric clouds) Brilliant engine for large scale military warfare retooled for large scale zombie apocalypse,and your problem is? Are the pop ups of objects in middle distance part of your brilliant engine,to?And the clipping errors of moving objects and the frameratedrops,which appear no matter what "NASA-supercomputer" you have? 25. -Its even so that it has less weapons and items than arma 2 multiplayer. As you have ignored the rational feedback of several posters I'ma gonna ignore your request to not use the alpha thing, IT'S ALPHER! Its also an ongoing discussion if your feedback is actual rational.But it at least does not exist 100% out of insults.But the amount of false quoting in your feedback is pretty high. 26. Its not only arma 2 mp renamed , its less than that . It has not anymore all the weapons and items and fanmade contet which arma 2 mp and the day z mod had a year ago. And arma 2 was released 29th of may 2009 , even the dlc "operation arrowhead" was released 27th of june 2010. They're building a solid FOUNDATION, If they wanted I'm sure they could instantly bring in a shedload of content from previous games, BUT they are going through a DESIGN process and will pick and choose carefully which items they wish to have in their game. Mods are a separate issue as they could run into legal issues if they threw other people work into the game without permission, and really, do you think that every mod that Arma eventually had,(thousands of 'em) was released the same day that the game came out? A solid FOUNDATION ? Dayz should be on this list: http://webecoist.momtastic.com/2008/08/26/incredible-strange-amazing-sinkholes/ Recycling the arma 2 engine and map can't be a solid FOUNDATION,because arma 2 has,in terms of netcode,framerate and modern featureset(physics,lighting,animations,NPC AI) no solid FOUNDATION on its own.I thought arma 3 was released for building a solid FOUNDATION so,why go back to the engine of arma 2,then? 27. So if dayz "standalone" has almost the same map as arma 2 + indoor areas + itemsystem + better static shadows and volumetric clouds, than tell me why should i not be allowed to say that dayz is in development and therefore in alpa for almost 3 years ? You ARE allowed to say it, but you're wrong. The map has had loads of work done to it, a radical redesign of the north, new areas, new buildings, most buildings now enterable etc.And the Dayz Standalone has been in developement for about 12 months. Buildings look generic,have almost no objects in them and are terrible designed from a game/gunplay standpoint. 28. Actually its more than 3 years now because the game is only a rebrandet arma 2 with even less contetn and over 90 % of the residual contet absoulut identical !! The F1 McLaren has been in development for hundreds of years because erm.. stagecoaches had wheels. Just because they have added indoor areas + itemsystem + better static shadows and volumetric clouds its not a indipendet game. You cant be serious with that. Network bubble, server/client architecture, new skeleton, new zombie pathing system (unfinished 'cause... ALPHA), New map areas, wrecked ship, apartment complex, Network bubble,server/client architecture............... very funny. I have been waiting since Operation Flashpoint for stable netcode.Are you saying dayz has stable netcode at the moment ? new zombie pathing system................................is it part of the new pathing system that zombies get stuck in the floor of the buildings and attack you from below the floor(i thought you did not like my idea of attacking from under the floor?)At the moment, zombies are no danger at all because the AI in this game is as bad as in arma 2.Remember the pathfinding of arma 2 singleplayer campaign NPCs ? New map,wrecked ship,apartment complex...................They don't have any value, because they are not designed for havening actual gunplay in them. 29. new animations new inventory system oh and........... volumetric clouds. 30. movements,.............,large amount if npcs at the same time (zombies or other). Arma2 has vehicles, 225km2 terrain, Yes but arma 2 has although: terrible netcode terribel framerate terrible AI(..pathfinding..) pop ups of objects in middle distance no proper shadows of indoor objects no decent physic engine terrible animations + clipping still broken features,4 years after release and modsupport of players And dayz standalone has also all of this problems but at least it has an inventorysystem more static shadows in outdoorareas and volumetric clouds. I heard the call of duty guys are very proud of there "fish-AI". Your fish-AI is the inventory system, isn't it ? 31. structure destruction This is structure destruction in arma 3 http://www.youtube.com/watch?v=FWWiaIb73QY#t=0 Blending in a smoke shader while replacing the old poly model of the building by loading a new one while been hidden under the shader , like arma 3 does it with the "destruction" of buildings, is not a very professional attempted of simulating a destruction on a building. Its like: http://www.youtube.com/watch?v=jk7tom7pKj0#t=0 32. player movement This was 24.02.2013: and this is now: 33. large amount of npc's Sorry i have not seen a large amount of npcs so far. Im only interested in what they have done in the past and what they do now. You can't trust a developer with what he wants to do in the distant future. But we will see,future will tell. 34. The icing on the cake that YOU want may be possible but there's no point in implementing it when nobody has the pc or the network infrastructure to actually run it. Icing on the cake, pffffff.A stable framerate , stable netcode and a glitchfree environment is not iceing on the cake. 35. But is it more important to have a 225 km^2 mapsize or a proper indoor lighting engine or some proper indoor areas at all, which are not total empty, look mostly the same, have all almost the same size and form and have absolutely no gameplay value beside of looting a 12 m^2 room after the other , at all. Yes the large map size IS important to the thousands of player who bought the game before even the DEVS wanted it to be released. We all like it so much that the Devs released it way earlier than they would have liked because thousands of player were BEGGING them to. And not many of them were worried about the pretty pretties that you seem to need. Why can you possible think that it is a good idea to create a 225km^2 big map, with almost no interesting indoorareas at all , and put towns with almost only small 12 m^2 big rooms, town for town, on the map?What would change if the area would not be 225 km^2 large but instead of this a quarter of this. Nothing with only 100 players on the map. "only 100 players on the map " (insert facepalm meme here). As has already been explained to you, the game and map have been an innovation based on an outstanding engine capable of rendering huge view distances and enabling air to air combat, why would they cripple this, especially just to add moveable chairs? Why would they throw it this huge environment capable of being run on a single server with no loading screens for the cosmetic rubbish that you so dearly want? If they did they would be destroying the game that thousands of people have shown their support for by BUYING the game, (unlike you who hasn't supported this at all). Sorry i have already used the facepalm meme somewhere else. 36. -You say no game has all of that properties you enumerate. You are right - I say no game , beside of a few games like Alien:Colonel Marines , Duke Nukem Forever maybe Gothic 3, has done not one of the points you have mentioned (Im not talking about all , im talking about only 1) in an somehow acceptable form. Hard to decipher this last part, so I'm guessing that English isn't your first language, in which case kudos for knowing more than one language. But to address What I believe to be your point: No there isn't a single game out there which has everything YOU want, nor will there be a single girl, job, house, car, holiday that fits that criteria If what you want is EVERYTHING. No you are wrong, that is not what i meant. 37. Arma 2 <=> Dayz has : -no ragdoll In development said to be coming. We will see if when and in what form it is comming.But if there is one thing BI is not known for than it is implementing content bugfree. 38. -no dynamic lighting engine It has a lighting engine, what more do we need? A good one. 39. -no indoor lighting engien at all I went into building and lit it up with my torch, That'll do for me. Yes because you are easy to please. 40. -no physic engine -more than 50 % of the boadymovements is done by text fade ins and/or animations with clipping errors If it had NO physics engine then NOTHING would move. At all. Body movements done by text fade in???? I correct myself at this statement.What i meant was a modern physic engine. 41. - no NPC s at all (comon you cant call this Zombi KI , NPC NPC = Non player character therefore zombies = NPC, but most people DON'T want little indestructible quest givers standing on the street corners, and If you want to play co-op multiplayer against teams of A.I there's a cool game called Arma just over there. No,i don't want to have indestructible questgivers standing at street corners. I want an NPC-AI which is worth to be called AI and makes the zombies move and react in an somewhat believable way.Or at least not get stuck on every corner.At the moment zombies in this game are just graphical anomaly's, in the best case. 42. - pop up problems in the environment in middle distance (grass on the ground fades out for example) You used Farcry as an example earlier, In that game (a little in 3 but LOTS in 2) You could wipe out a whole enemy squad, drive 100 m down the road, do a u turn and when you got back there the WHOLE SQUAD would have respawned! I GTA games the player runs around in large environments but ALL npc's, vehicles and destroyed objects are spawned in a bubble a round the player that is reset as soon as he leaves the immediate area, you would prefer this? The pop ups are purely there to tailor to the fact that not everybody has an identical uber pc, you have to have variables in games that allow the player to tinker and achieve reasonable frame rates, welcome to Pc gaming where you have options. Graphic pop ups are not the same as respawning enemys.The first one is a graphic bug/engine limitation and the second one is a gameplay decision of the developer how to keep the enemy density on a certain level.Please stay clean in your argumentation and stop mixing things up. 43. -no realistic firearm behavior, even how with this netcode (how is it realistic that one player can take 2 mags full of bullets and still is alive? You have have got to be kidding right? It's ALPHA, they're still working on net code as you would know with ...Research, there're bound to be occasions when something doesn't go to plan but after playing Arma for years now I'd have to say that they achieve a lot with their net code despite people running the game sometimes with tens if not hundreds of unofficial mods, and the only time I'v ever seen this happen with my own eyes was in the mod and it was later shown to be a hacker. I thought they have worked on stable netcode in the last "12 month". Or to say it in your own words: "Network bubble, server/client architecture" 44. It has none of them , not one single of them! And its not in alpha its released since 2010 (see the : Dayz is only in development for 5 month" myth) No not 5 months not 3 years, around 12 months since they decided to rewrite the architecture of the game, you can refer to your wrong minded post as much as you like but it will still be wrong. I am not impressed of the visible sucsess.Dayz standalone has still all the bugs and problems which arma 2 has. But perhaps its all hidden in the code and we just can't see it in actual gameplay. 45. Im not angry in the moment Why should you be? You didn't pay for the game, you haven't been following the developement since the mod first came out, you have next to zero time invested in this game, you just gave it a cursory go on a friends account, then hopped on to these forums, to complain. I have bought operation flashpoint, arma 2 and arma 3. I have been following the development since it came out.All i see is false promises of the developers.But as i said,time will tell and the wager is not in your favor. 46. I have never said that i want all the things you said in the game, but i want a game which is on a technological level somehow in an area of the last 5 years. Then go and buy a game that has all that you want in it, personally I don't believe that your high requirements have been met yet by any game company and this is why you're hanging your hopes on games like Division which because they haven't been built yet have met no technical requirements for a game other than making a trailer look 'cool' (If you like that sort of thing). If i pay after release for a game 60 dollar than i want this game to have somewhat the same amount of features and engine-technologie than the other games which coast also 60 dollar. Or else the game is just not worthy 60 dollars. 47. Well then, how about you follow Dean Halls' advice and wait until the game reaches that price point, read the reviews, watch some gameplay footage, and then and ONLY then, decide whether you think it is worth your no doubt hard-earned cash. I dont think,it will ever reach that point of quality, neither did arma 2 and 3 and still they sold them for 50-60 $. 48. Minecraft was a great game, but would you have bought minecraft for 60 dollar ? You buy BI s or Activisions games and they are not even somewhere near of the 60 dollar quality mark. So you like minecraft, but you were capable of looking past its use of blocks to make everything? Is this why you want everything to be destructible so you can play dayz in minecraft mode? And who's asking you to pay 60 bucks for this game?, You can buy it for 30 right now and let it sit in your steam folder for 2 years if you want, or not, it's your choice to make, but you seem to have such unrealistic expectations of modern games that I would suggest that you don't. No i don't want every game to be like minecraft. Yes, minecraft has its limitations. But a sandbox game should be more than looting hundreds of identical looking small rooms after items. We will see if BI can fill the world with content and life , but i doubt it, because they are only good at creating huge and realistic looking landscapes. They should rename dayz as hiking simulator and patch out the zombies. 49. And than other companys like maxis with there sim city 2013 crap see that they can do the same, because you are a omnivore. And thats bad for the rest of us gamer which still have a willpower. Don't get your reference but I can tell you you now that plenty of us have plenty of willpower, rather than whining on about perceived problems, we post potential solutions, we reasonably discuss issues and some of us can see behind the trolling facade of individuals that post "WE WANT MOOAR" and realise that willpower, patience and a reasonable intellect are the last things on their mind, they just want MOOAR and they want it NOOOW. Yes but there is a different between whining and giving feedback. Whiners have no concept how to make the game better,nether has BI.but people like myself have. Its funny how every feedback which you don't agree with is getting misinterpreted from you as whining. And every forum member which posts critical feedback is getting misinterpreted by you as troll. Calling someone a Whiner or troll is used in a very exhausting way in forums these days,just to silence some opinion you don't like, isn't it? 50. This here is only fun for me, dont expect me to be angry. As before why should you be Mr. zero investment. I think you'll find that no-one else here is angry either, but we do have the right to reply and it's genuinely amusing to see so much entitlement and fail in a thread, so thanks for that :) Operation Flashpoint + arma 2 + arma 3 is not Mr.zero investment. 51. Im only here because i am interessted how the fanboys justify there entitlement. So you are justified in calling somebody a fanboy because they disagree with your ill researched and erroneous conclusions, Therefore I'm entitled to call you a Hater because you disagree with the people who are OK with the game, but really how does this advance the discussion? "You're a fanboy" "You're a Hater" "You're a fanboy" "You're a Hater" "You're a fanboy" "You're a Hater" No not because they disagree with me. I call people fanboys,if they are fanboys. If you want to call me a Hater, i am fine with that. 52. Seriously, stop being so impatient, If you wait, the game will get better, you will get more mature, you may have time to do some research into game developement in general and learn to control yourself rather than spouting Fail on forums of games you don't like. Hell, If you wait long enough, computer tech' may get to the stage where we can all have full-body truly immersive games with infinite landscape fantastic physics and all the good stuff. My first console played pong and breakout and if you wanted to play in colour you had to stick a strip of coloured vinyl onto the CRT TV screen that you played on. And it was good. The first time I saw Space invaders was on holiday in France, before it got to the UK as far as I know. In arcades at that time a flight simulator was silhouettes of planes on wires with a backlight, so to ME I find modern gaming miraculous and don't feel 'entitled" at all.You on the other hand seem to be emitting waves of entitlement with every sentence you write. Im not Impatient. I have supported the arma franchise for almost 10 years now,Other companies have evolved over the years,they not.They are the opposite of what i would call a learning organization. They are the human equivalent of an living fossile: http://en.wikipedia.org/wiki/Living_fossil
  12. Publik

    Moving Large Items

    At some point we're going to get large, heavy items. For example, engine blocks or tires in the mod. I'd like to suggest a few ways of moving these items around that make sense (no putting engine blocks in your backpack). 1. Large Items Some items will be too large to reasonably fit in a backpack, but still light enough that a person could reasonably pick up and move the item around. For these items, say a gas tank or tire, you could put the item on your back in place of a backpack and carry it around. If you pick the object up on your back, your character can only move slowly and leans forward with their hands behind their back to carry the item. While carrying an item like this, you cannot have an item in hand, carry a pack, or have anything on your back. Alternatively, you can take rope in hand before you pick up the item and create a makeshift item backpack, which frees your hands for other things and lets you carry a weapon on your back as well. You could also pick up such an item in your hands and carry it that way. When carrying one of these items in hand, your character can only walk and tires quickly. If you get too tired, you drop the item and have to rest. If you carry items on your back with a large item in hand, you tire faster. 2. Large, heavy items Some items will be large and also very heavy, for example an engine block. For these items, you probably can't pick it up and put it on your back. When such an item is on the ground, you can interact with it and push it, which moves it in the direction you're pushing by 1m or so. Pushing an item tires out your character. 3. Using a Sled You could also build a sled to put items on to drag them around, using some wood and a rope. Drop wood on ground, take rope in hands, interact with wood to Build Sled, move the sled near the item you want to move, and if it's within 1m you can Load Onto Sled. This places the large item onto the sled. The sled acts as a vehicle with a small amount of inventory space. You can "drive" the sled around, which tires your character depending on how full the sled is. You could also stack other items onto the sled, say weapons or packs. 4. Using Vehicles If you've got a vehicle, say a pickup truck or 2-tonne, you can move the vehicle near the item (within 1m or so) and get the option to Load Into Vehicle, just like loading the sled. You can also take the item out of the vehicle, which places it on the ground directly behind the vehicle. Scenario: You're in the industrial part of Cherno with a buddy and find an engine block sitting on some cinderblocks. Your clan has a vehicle nearby you're trying to fix up. Luckily, you've got some rope, but nothing to make a sled out of. You scrounge around and find some scrap wood and return to your engine. You drop the planks, attach some rope to it, and presto, sled. You "drive" the sled near the engine block, and load the engine on top. To make it somewhat easier for you, you also drop your pack and weapons onto the sled. You pick up the rope and start pulling the sled, with your buddy walking along as an escort. You're driving through Berezino and get into a firefight. The bastards shoot out your tire but you manage to kill them. You head down to the Lumber Mill and Docks area to find a new tire, and you're in luck. Your car is nearby, so you pick up the item in your hands and begin slowly walking it back to your car. Some guy shoots you when you get back, fixes up your car, and drives off into the sunset. TL;DR Large item like tirePick up on back, only walk, no backpack or weapons on backPick up on back with rope, can run, no backpackPick up in hands, only walk, get tired quicklyLarge item like enginePush 1mSledWood or other material + rope = sledActs like vehicleCan move stuff like engines - "Load Onto Sled"Can carry other stuff too (bodies, people, packs, weapons)
  13. irzero

    Item condition - Worst idea ever

    Basically the Arma engine and the coding of this game cannot handle any kind of complex damage system yet. fuck sake it cant even make a zombie walk around a wall or fence. It should be mothballed until the fun aspects of the game are actually implemented... you know the stuff that was actually in Dayz Mod? It feels to me that dayz is just a sandbox for Rocket to have a play about using other peoples money. Camps, Hunting, cooking, Vehicles, Guns, Ammo, All stuff that people liked in the mod.. GHILLIES! All missing... Fuck me even the zombies are missing. walking through cherno is no more danagerous than walking in london now. You just have to worry about some twat with a knife or axe wanting your can opener. Basically they took out all the fun and replaced it with about 500,000 x$30 worth of funding to have a mess about on our money since bohemia obviously didnt want to fund it out their pockets any more.
  14. Alright, so I played the mod off and on for over a year until I just couldn't take being hacked any longer. I'm a game developer (software engineer) for an established AAA franchise, and there are times where I wish I was working on a project like DayZ. :) Bought the standalone as soon as I found out it was available, and I have zero regrets. Sure, I've had characters wiped and have come across some alpha issues, but I'd trade these for a relatively hack-free society any day. The revamped inventory system is a massive plus. While I'm quite pleased with the status of the game at this point, along with the rapid release of patches that are solving big issues on a regular basis, here's what I'd like to see in the near future, and I'm well aware that some of them have already been announced as "early 2014" releases: - Zombie and loot respawns. Once all the military areas have been looted, users are forced to server hop. Zombies don't seem to currently "guard" loot like they did in the mod. - Melee. This needs work. I won't even attempt a fight with a zombie without an axe, because the others are simply awful at even making contact. - Tents. Essential for loot hunting and stashing gear for friends and post-death respawns. The beginning of establishing a 'base' on a server. - Vehicles. After always making a toolbox, wheel, and jerry can new-spawn priorities in the Mod to get an ATV moving, running on foot everywhere is currently painful. Not to mention the extra storage space makes a big difference in the usefulness of loot hunting. (Although current backpack stacking works to alleviate some of this issue. Please don't remove this "feature/bug" until after vehicles and/or tents are implemented.) - Weapon content. Off to a great start with customization of the M4, Mosin, and FNX, but this could be massive. I'm formerly a software engineer in US Army military simulations, and we had literally thousands of different small arms and variants available. The Mosin was an excellent choice. So is the Ruger 10/22. Other popular civilian rifles, such as the Remington 700 or semi-auto AR15, would be very welcome additions that won't require 'military' spawns. I look forward to the civilian-based Ruger 10/22 being available commonly along with .22LR ammo, especially because this is one of the most customized firearms in the US with full rifle, bullpup, and pistol stock versions available in both 10-round and 25-round magazines. The Ruger MKIII pistol would be an excellent companion addition. I'd love to see comparative realism in performance among firearms, while using the rarity of firearms and ammo to tune effectiveness/usefulness of particular weapons. Magazine capacity, rate of fire, recoil, barrel length and quality to determine muzzle velocity and inherent accuracy, barrel twist rate for stability of specific weight projectile, reload speed, deployment speed, maneuverability, sight picture, attachment points, size & weight, reliability - all variables to create true diversity among all weapons. Many firearms had versions for various calibers (Ruger Blackhawk, Remington 700, the AR platform, AK platform, the Glock frame, etc), so extract a huge variety of weapons by creating different caliber versions. There is a huge list of handgun, carbine, rifle, and shotgun calibers that have historical significance or are widely used in military, police, and civilian firearms, and variance in weapons would be welcomed for player combat and loot variety. Let's see this variety implemented. Ultimately, the loot hunt and customization of clothing and weapon loadout is what's going to keep users playing. Providing true depth and variety of firearms, not just in name but also functionality by 50+ base models that can be further customized, will be an added touch unavailable in any other game. Thanks for the hard work and timely updates - I plan to keep playing through the progress.
  15. Lancer 2-2

    I dont understand why there is no AUTO RUN KEY!!!

    Number 1 - Auto-run gets you killed because your not paying as much attention as you do when your in full control Number 2 - Use a coin or something to pin your W key down. Number 3 - Vehicles will be added into the game, finding and maintaining one of them will allow you to travel greater distances faster.
  16. shagohad

    Let's talk about Perma Death (No Bug talk)

    The most fun I ever had in dayZ was on a private hive. My group of friends played there as well as some clans and some other just groups of friends. Basically that server was faction warfare. Vehicles, weapons, supplies, tents all were constantly being contested. If a group had vehicle you wanted you would set an ambush in their preferred spots. It honestly got to the point where you could almost predict another groups behaviour. It was sersioulsy amazing. My point is it wasn't the persistence of any given character, but the persistence of an ongoing story about separate player factions and lone wolfs on that server. This was partly due to a community and a private hive, but you also have to realise the standalone at the moment has no basic persistence (tents, vehicles, ect.) so yes there is no progression past the clothes on your back. With the persistent features you can start working towards and maintaining server goals and its a lot more fun :)
  17. soulfirez

    ## hour player lock / Gear locked to server!

    Who forces you to play on a bad server ??? you dont like a server find a new one you do like and when you have found it stick to it cause thats where your gear is not such a complex idea (its been suggested before including im sure rocket said something of the sort in regards to private hives and first and third person servers.). The biggest hate people have against this usually is finding loot easily and avoiding night time play and if that is your complaints then wait for your 24/7 daytime server with 1000s vehicles etc etc(which will be done and will have server specific hive for characters to stop you jumping to proper servers with ill gotten loot to grief players a favorite pass time of many players.
  18. fluxley

    Let's talk about Perma Death (No Bug talk)

    if anything death needs to have greater consequences, its already pretty easy to just run straight back to your body once you know your way around the map, Vehicles will make this even easier if playing in a group and once storage is in such as tents or bases it'll be even easier to gear up again. Which is why i really hope they introduce some kind of character progression that goes beyond just gear, i want death in this game to be feared and not just an inconvenience.
  19. methr1k2dop3

    Let's talk about Perma Death (No Bug talk)

    Dayz wants to stay away from "gamey". Im sure there will be awesome end game content. Base building, vehicles, clans, rare items, other regions. If you have 1000 hours into any game you will eventually get some what bored of it.
  20. I must admit I love this damn game, excellent potential and it really brings together everything I've ever wanted into one world. However, I am concerned about the whole one life thing in the long run, its awesome don't get me wrong i love it too, adds so much suspense to the world, in fact i think its a very unique pillar of the game..... but i kinda hate it as well. Like "seriously about to uninstall every-time I die" kind of hatred. I'm afraid of loss of interest in this exciting piece of work due to excessive repetition. I mean lets talk about spending 10+ hours in game walking miles and miles and miles in land on this googolplex sized map , slowly acquiring items, avoiding baddies, Finally getting to a point of survivability and then -dying for whatever reason and starting completely over from scratch. Then doing it all over again....and again..and again....and ag-. (Sorry my mind got stuck in a loop there). I don't know if it's going to work long term. Shux... people will invest thousands of hours into this game and never surpass (the equivalent of) level 1. But i don't know what else can be done to keep the gritty feel that makes DayZ SA so engaging. Needless to say I am worried it could lead to a premature end. Note: Perhaps when they implement vehicles enabling faster transport it will help lesson the burn of time spent acquiring things to lose.
  21. Element47

    I'm New, just a few questions...

    as a "first post", this is as good as they get. lets see, what can i answer off the top of my intoxicated head: - visibility at night: there are only "cheating" solutions. crank up your monitor brightness, crank up gamma in the video options, or change to a daytime server - performance on higher settings seems currently slightly "shady" - means it can vary quite a bit. as the game is in development and many aspects are up for optimization, this may be subject to change from patch to patch - vehicles will come. in the future. - clans recruit here in the forums, and yes, the game is awesomesauce in a group - contact with other people is often deadly. but i would advise you to play as you want to play. i never had any regrets playing as a friendly "carebear". it doesnt mean i cant defend myself. - maps in SA are found in pieces, mostly in cars. found my first part today. - settlements have water wells like this: but ponds and lakes will work too there is a ton of ressources on the net - these forums obviously, dayz subreddit, youtube, twitch, there are wikis, map pages, apps for mobile phones, and signed underwear.. no wait, that was exclusively mine.. anyway.. look around with a keen eye and most of your questions will be answered
  22. At night whats the best way to make things easier to see? Is there a trick to not get any lag, on higher graphic settings? Will vehicles be playable like in arma at some point? Is there a page for clans I can go to so I dont have to run at it alone? Any clans recruiting? :D To melee zombies/players does the dot have to be on them, or whats the best way to one hit kill? Is it best to talk to people you see? Surrender? Or kill them? I've only met a couple of people and most have tried to kill me. How far can zombies detect you? Is it from your sound? Where can I find a map, I seem to be always lost. What makes you sick? Is it implemented in the game yet? Where can I find water? I heard theres wells in every town but have yet to find one. How many guns are in the game? Is there bullet proof vests? Do Zombies infect you at all when bit? Are there any safe zones? Sorry for all these questions, I literally just got the game and have never played the mod before. Played War Z but it sucked monkey balls. Thanks guys!!!
  23. Scotch Bingeington

    I dont understand why there is no AUTO RUN KEY!!!

    I think if there's an auto run feature, that it should only be for a specific distance or there should be none at all. BUT, that would be a complete pain in the dick and therefore impractical. Get over it. Vehicles will shrink the map considerably enough without an auto run key.
  24. combatcomm1

    [SUGGESTION] Yarrr, mountaineering!

    Well shit, look at Just Cause 2. That map IS HUUUUUUGE and it features ragdoll, good animations, physics for vehicles, decent texture quality, ambient occlusion and the list goes on and much to do. I just feel like there has got to be a way. I am in the Air Force, and have never actually rock climbed. I hike a lot in the mountains and have gone on marches through the same but never scaled a cliff. I have however repelled from a helicopter. That was fun. I think your idea is great. The advantages - Many. The risk - Should be big. Risk = Reward. The possibility of falling. The reward is now you have your tent set up on the cliff face or away from anyone else who does not have the required equipment. The more to do in this game the better. Like many have said, DayZ is FAR from a sandbox yet. A sandbox needs things for you to be able to do.
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