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Found 41868 results

  1. It is unplayable, all you can do is take a look at the new fancy hurdle. I swear to god, thats literally it. No vehicles, loot is ONLY on server restart, no bases, most content not working or missing, crafting not in, entire systems not in and no hope for them ever to make it in. Seriously, if you buy this game right now, you have wasted money, its one of the worst games ever. It has 2 or 3 years before its even HALF of the mod, wow. #realtalk
  2. Bizzyb

    DayZ Mod content vs. DayZ SA content

    I hate to be Debbie Downer on you guys, but they weren't making money off a mod, like they would a game. Stand alone is a money grab, period. It will take this game 2+ years JUST TO ADD IN WHAT IT ALREADY HAD, then start moving forward. Maybe. Or since they have made millions, they will open the modding up- let others do the work for them... And let all the easymode hackers take over the game. Game dies, they still driving nice ass cars. These were modders, just ordinary dudes with little to no skill in programming. Now they have money and couldnt give two shits about Dayz. Its their 9 to 5 and for them its not about the players, its about the potential buyers. Just look at the build youre playing in Stand Alone. Seriously. That was like 8 years old when the mod was being tested. Its the same exact thing, roflmaoooooo. So you guys went out for breakfast, paid for it, then cooked it yourselves in frustration. No loot, no vehicles, no bases, rubberbanding combat, lag, server issues, glitches... Yet there are still weirdos playing this game 24/7. WOW.
  3. InflatedLyric

    Map Spawns

    I find plenty of pieces, but I have never found the whole map. I know they can be combined, but I just never had the right pieces to have the whole of the map. I don't really feel like it is a worthwile endeavor to specifically search for the map. Sure check the cars if you see them, but run across the map to find the 4 car spawn you were told about? Not sure it is worth that kind of effort. Having said that: There are a few cars (3 iirc) by the warehouse and train station area (parking lot is behind the school) just NW of Lopatino. Also there are 4 vehicles parked at the train station outside Gvozdno. I do not think anything spawns in the brown van, never found anything myself. I find plenty of pieces in sheds. Specifically in NWAF if you move from the firehouse to the northern barracks, there is a shed that you can use to cut through the fence into the warehouse area and another one on the other end to let you back out. I seem to find pieces in the south shed almost everytime I go through it. There is a similar shed, by the 2 northern hangars and I have found a map piece in there too.
  4. hogscraper

    Is it really worth buying Arma2 for the mod as well?

    There are two expansion packs that give better graphics on character models. British Armed Forces gives you higher res textures on the ghillie suit and some military vehicles and gear and Private Military Company gives you much better character models and some clothes. http://forums.dayzgame.com/index.php?/topic/131258-dayz-pmc-dlc-high-res-textures-pics/ This guy put up some different textures screens and when I installed them I think I stood looking at his new pants for five minutes. New games are better, but at the time I was definitely happy with my purchase. Almost a necessity at this date.
  5. the server has many scripts including self blood bag, ai/missions, custom loot table, heli tow/ lift and flip vehicles,trader city god mode, and more, Admins are nice and helpful, come give the server a try. ip, 198.154.118.39:4100
  6. Rantanplan

    Why not three hour dayz?

    A character that is permanently "online" is no option for someone that plays only 5h per week. And I would like to see the face of your boss when you explain him why you can't make that 2 week business trip to China :P But you miss my main point: With my suggestion all servers connected to the public hive run the normal 24h day/night cycle. But every server can pick his offset at which it is running. An example: you have two servers in England that give you the same ping, one is running on UTC, the other on UTC-10. If the player wants to switch from the first to the latter, he has to "pay" with 14 hours worth of his energy. Did I say 14 hours for a change of 10 hours? Yes, as in-game we don't travel back in time ;) If he doesn't have such reserves, he can't make that time transition. Maybe he can just jump to a server that is max. 6h ahead. But there may also be such a server in London. Or he changes to another UTC server which "costs" him nothing. The admins could "report" to the public hive at which time offset the server shall run. But the server gets this offset from the public hive. To make it a bit more attractive for those that pay for those servers, the offset can be changed once in 24h. On private hives you could drop such limitations. What you probably miss are the (as I think positive) implications of this system: To achieve the flexibility to change time zones, the players will need to pay much more attention to their character. They need to spend more time on scavanging for food and such, instead of just waepons and ammo to otherwise keep camping the beaches or airfields. Neither can they easily jump from a full daytime to an (almost) empty nighttime server to restock on food and ammo with exploiting the gamma hack, to then jump back to the daytime server where their friends are waiting - that 2x change of time zones costs 24h worth of energy! It puts more focus on the survival aspect of the game, instead of being just another shooter with an initial server hopping phase to fetch the best equipment. (okay, server hopping is still there, but more limited with respect to the time zone; he can still freely jump between 20 servers that all run on UTC or whatever time zone he happens to be in) But ultimately you will get more nighttime action because there may be people that just can't "afford" to jump to a daytime server. Loot hoarding will also be more difficult, because tents and vehicles are server bound (if it is like in the mod) => to switch back and forth between your base and whatever other server (in a different time zone) will also cost 24h of energy. You will need to pack a lot of beans to make such a transit worthwhile! Shortening the day/night cycle would hurt this system; with the in this thread suggested 3h cycle there would be almost no penalty to switch between night and day. Do I now get your beans?!
  7. Alpha Cowboy

    Is the amount of PvP due to the difficulty of PvE

    A good portion of the PvP is because of the ease and lack of depth of the PvE. Once we have vehicles to repair/maintain, bases to build/defend, and crash sites to hunt for you'll see less PvP...on the coast at least. But for now all you have is the hour it takes to gear up and then back to the coast to hunt.
  8. Im going to buy it for sure...Seeing all the fun with vehicles, weapons, and locations on other people's youtube videos is making me jealous.
  9. noto

    bass

    It would be totally cool if, when vehicles or bikes are allowed, we are able to pick up steros/build our own sound systems with parts and run around doing whatever it is your heart desires, with an awesome wave of bass following your wake.
  10. Atom Quark

    Why aren't PvE servers allowed?

    Why worry about PVE servers, when there will be 1000+ vehicles, helis and spawn with DMR servers to saturate the true vanilla DayZ.
  11. ZedsDeadBaby

    Loot: Mysterious and Unpredictable

    With respect, that really doesn't make any sense. Loot already exists all over the map. By making it spawn less frequently, these suggestions would actually reduce the point-in-time load on the server and decrease, rather than increase lag. Lag is primarily caused by two things: a. the server being really busy with heavy processing (everyone lags) or b. your personal network bandwidth being over-taxed, making it difficult to stay in synch with the server (just you lag). Once loot is spawned, the server doesn't have a lot of processing to do. Most of the work would come from checking each spawn location to see if loot needs to appear. The network bubble implementation also ensures that loot which is far away from you doesn't have any direct impact on your personal network bandwidth. If you're in Chernogorsk, your client doens't know anything about the loot in Berezino. Further, if you truly believe the game is incapable of supporting things like this without becoming "extremely laggy" then what do you expect will happen once other features are added like vehicles, player-built structures, animals, traps, etc. not to mention hundreds of additional zombies? I get the sense that you're basically just trying to be contrary because we had it out in that other thread about PvP but, trust me, you're barking up the wrong tree here.
  12. Karmaterror

    Base Buidlind and How it Works?

    Yeah in the mod there was only tents at first. Later we got stashes that were much more concealed, but held considerably less. Also you could always have driven a car somewhere and popped the tyres....instant tent :D They didnt persist over servers. Im hoping for the SA though they move away from just storage items, and give us more utility things to build. If we get that then we could find people just visiting our camps and leaving them intact.....so they can come and use the facilities without building there own. Or untill they build there own....then trash it. In the mod the only thing to do really was trash the camp (denial of enemy resourses we used to call it lol). Or you could skim some ammo every few days and hope they didnt notice. The best way to do it was put everything you want in one of the vehicles....blow the rest and then crush the tents before leaving. With utility, just destroying everything may not be the first choice :)
  13. deebz1234

    when will base building start in the SA ?

    fucking tents first...lol we dont even have shit saving on servers yet, nevermind base building. the day that tents and vehicles stay on servers after reset will be a great sign that it has gotten near/past the mod in features and function.
  14. They are not of great immediate importance so items and weapons will be added throughout development. Both zombies and vehicles are getting a complete revamp so it will probably be a couple of months at least for their to be anything in that front.
  15. muddyraccoon

    Why aren't PvE servers allowed?

    Stop comparing the mod to the Standalone. I get they had ridiculous amounts of helicopters in certain modes. Well, the SA doesnt even have vehicles. Or completed cities if I'm not mistaken. Frankly the argument dies with "The Devs didn't attend for it to be PVE." You cant argue with that. You can go out and create your own game. We'll wait. Link it to this thread when you are done. In the meantime, you will play with the risk of dying. You will follow the rules. Or you can choose not to play. Not one person who bought the 850k copies sold will care. If you want to not die, go to Berezino rather than Elektro. It's not that hard. It takes time and patience, but you'll get the hang of it bud. But yeah, imo PvE servers sound incredibly boring. But that doesnt matter since I wont have to play on one. Because they are against the rules.
  16. pepsiblue

    when will base building start in the SA ?

    Dude. Base building on Epoch is the best base building in all of DayZ. They only had limited things to work with. I ask you to try and get inside my base in epoch. You wont, and I can tell you I have less than 75 building pieces. You really are mistaking if you think base building is bad in Epoch. What would you like, preset bases? Items you can just drop, like from wasteland, and have a makeshift base. You are really nieve. Also, Personally base building should be cool, but it will also ruin any servers that don't have proper admin deletion of bases. So many randoms will fill servers with incomplete bases that it won't even be able to handle 30+ people on the server without lag. They should focus on tents, and vehicles, just like DayZ was meant to be played. It's very clear that you don't have the mental capacity to help with guiding this alpha towards the future. I hope whatever server you play on, the admins don't listen to you. And, learn to spell Cherno? And just because I forgot, how does a base get made through admin exploitation? They just spawn in all the pieces? Cause thats the only way to make bases? I've never been helped by admins, and I enjoy my base. Because I worked for it. If you want a huge base, go play wasteland. Epoch isn't about having a huge base. It's about having somewhere to store your loot, in between killing n00bs. I feel like you are too busy complaining about the game to actually enjoy it. Sorry to all those offended by my thoughts. But I had to step in here to let this douche know he's dumb.
  17. MT-Klips

    when will base building start in the SA ?

    They have plan to add vehicles before base building I believe. Regardless, when they do add vehicles it "kind of" solves two problems in one, since, being able to store items in vehicles will most likely become the temporary "bases" until further content is added.
  18. ~TT~

    New to Dayz

    Hi guys, completly new to this game, played for about 20 hours in total so far and liking it. few things are putting me off: -lack of vehicles to get around the map atleast a bicycle, hope theyl add them later -people are soo unfriendly even if you shout friendly, so far i havent killed a single person and yet i get killed everytime for trying to be helpful, have dyed 4 times after getting myself full geared up inventory then duying the next minute..feel like im wasting time -lack of zombies, if there were more then people might just try kill them instead of killing each other, which i first thought what this game was about..killing zombies and surviving but its killing humans and letting the zombies live lol im posting this after i just dyed again by a bandit while i was eating in some village, might play the game again when i feel like it. any advice for me to survive from bandits ?
  19. DayZ Epoch Chernarus [1.0.3.1] We have added a whole bunch of new things, Including NPC based missions, MULTIPLE new buildings such as barracks and fire-stations around the map. We have plenty of vehicles spawning in so you don't have to worry about buying a car straight away. IP TO SERVER: 78.46.47.195:2312 [TWO] safezones at the moment, KLEN and NEAF. Bandit area is likely to stay a non safezone to combat the server being full of bandits If you would like to see new things added please post suggestions below and I will speak with the admins and see what we can do Q: Who are we? A: We are Gael Lords an Irish Gaming Community. Not your typical Irish Clan, We a group of players gathered together from Irish forum website, boards.ie. We are a not exactly an Irish gaming clan but we do some organised teamwork over a good choice of games with the occasional banter and/or slagging in our public teamspeak. We originally played on official DayZ servers, IE1 and IE2. We don't just have Irish people in our community so don't feel intimidated if you are from another country, you are always welcome. We play a variety of games and not just Dayz, so come hit us up on Teamspeak and chat with us:D Q: What is the Teamspeak IP? A: The teamspeak IP is 78.46.47.195 OR Gaellords.com We also have a website so be sure to check that out for regular updates on what's happening and what's happening with the server: http://www.gaellords.com/forums/ If you have any questions post them bellow and I will be sure to answer them:D Changelog 12/01/2014: * Bases no longer degrade over time. *Night time cycle now fixed.:
  20. Brofessional

    Do you ever server hop?

    Part of the problem is the fact that loot doesn't respawn yet, coupled with there being no vehicles. If you go to loot some place and it's already been picked clean, the only options are: A. Wait for server restart, could take hours B. Hike to another location, can take up to an hour, requires supplies, and there's a chance that location will have been picked clean too C. Server hop
  21. As far as I'm concerned, PvE servers would be pretty pointless because the game would get boring extremely fast. And as this is not an ARMA mod anymore, there is no reason why should people have the choice to do whatever they want with the game. What is funny though, is that many people who are strongly opposed to the idea of PvE servers because "it's not how it was meant to be played" would have no problem joining a 100000 vehicles|1000 choppers|extra barracks & military loot| starting loadout| kind of servers when modding and private hives become available.
  22. liquidcactus

    when will base building start in the SA ?

    There is no way that will be in the next 6/9 months+ I dare say .. proper zombie count, hunting and vehicles will all come before base building which in my opinion is logical and I think that's the way it should go to be honest.. Building bases is the last thing I could think about.. I more so imagine boarding up/fortifying the standard in game houses before we see any player made bases from scratch... but I'm just speculating of course.. else most houses would probably be occupied considering how popular the game is... I'm wondering if fortifying the standard houses may come at the same time as base building just so alot of standard loot able houses aren't all fortified before actual base building is implemented..(MAYBE?)
  23. any idea when the first sign of base building will enter SA ? the next two big things for SA is base building and vehicles any news or info would be great.
  24. Rufert

    Warning to Chernarus swimmers.

    I know you're supposed to have a chance to drop items while in water. Not sure if the same goes for ejecting from vehicles or generally hitting the ground/water at high speed. Maybe a combination of the two made the system to loopy and have you shit out items at an increased frequency?
  25. ZlobaRUS54

    the 7 SIN of STANDALONE

    When I buy DayZ, the game, and use it to connect to a random DayZ server I'm entitled to a standard, vanilla DayZ experience representing Developers vision every time. No friends only, no 24/7 day, no 1000+ vehicles. I also think modders should not be able to use DayZ name in their mod as it may deviate from standard experience, same way as Arma 3 Breaking Point and Arma 3 Epoch have dropped DayZ from their names.
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