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Found 41868 results

  1. is like smoking or gambling thing :huh: but is possible break free from this addicting habit same like crack 90% are too weak to stop but I was stop no problem B) I play dayz mod use 3rd person in early days :| then one time I going on 1st person only server BY ACCIDENT and I play for 2 hour there increase of immersion extra tension feel like I AM CHARACTER experience was incredible thing like religious experience for me also realise other player having NO ESP POWERS and if they see me is possible for me see them also :) everything was change after :D I never going back to 3rd person since I am like ex drug addict I taking every day as it coming why 3rd person exist? who know? :huh: for me too is crazy feature destroy many aspects of game and also is punish guys who try to play in tactical way :| is make dayz more arcade feel for me I say before this on different topic they should make pre release alpha 1st person only ;) force guys to try this and wait till they fix 3rd person exploits if this is plan rocket saying after is fix put in game same like they doing with vehicles :|
  2. Benn3h

    Towns that people don't go to often?

    Me too, this is on my main route once I spawn, few vehicles to loot aswell, great spot to get setup!
  3. markusfen

    Recommend me a server.

    Hi there! I'm from the UK, so looking for a UK or EU server that is faithfull to the original Dayz - so no 400+ vehicles, start with weapons, etc. Thanks Edit. Also, I can't seem to find any public hive servers for vanilla Dayz, when looking through Dayz Commander. Any ideas ?
  4. JSparks (DayZ)

    Why there are no vehicles in DayZ SA

    The really hilarious part is that it happens to every unit and every car. So for everyone wondering why DayZ SA has no vehicles, here's your answer.
  5. JulioRey

    CARS SUGGESTION (REALISTIC AND POSSIBLE)

    You were doing a nice job but miss the point with all the high advanced new military vehicles and super expensive cars realism is everything, they don't fit there But some civilians you pointed are really good suggestions... Sometimes I wonder how nice would be playing dayz with cars developted at a simulation level and with terrain interaction... I've never try this "Spin Tires" game but the screenshots are beautiful, and it's Russian but really reminds me Chernarus sometimes... Offroad cars would be a massive difference, you cold be stuck in mud, and when walking in the forest would have a new atmosfere and use for your jungle boots or wheelies [ímg]http://www.picz.ge/img/s4/1307/18/3/365a23ae1443.jpg I know that is not the point of dayz, and the arma physics is not for that, yea yea, but let me dream... http://www.youtube.com/watch?v=Tbql-GONFaA Sorry for the offtopic, if doesnt fit here feel free to edit/deleted
  6. King of kong

    CARS SUGGESTION (REALISTIC AND POSSIBLE)

    The game isn't set in Russia, so no. GAZ and UAZ and a few others are quite possible though. Most of the military vehicles are highly unlikely because the Chernarussian army use old Soviet stuff from before the dissolution of the USSR
  7. ZedsDeadBaby

    Shooting from inside vehicle

    Sweet and simple. People in vehicles should be able to defend themselves and not just be sitting ducks behind glass.
  8. Penashe I will deffinatly look into More donation perks soon, and I like the idea of the "Fallen city" its just the programming takes alot of effort and its confusing, but i will defiantly look into it. I will add DMRs to the missions and im going to remove vehicles spawning at them so it doesnt cause the problem of exploding cars. For the combo locks and sledgehammers Ill add those in to for 3 10oz of gold each. --TurtleBeef
  9. Map : Chernarus Mod : Epoch 1.0.4.2 Rmod2.1 IP : 23.88.164.154 Port : 2312 Running Auto Refuel Self Bloodbag Heli Lift/tow Base Building SafeZones Extra Buildings Ai Missions Friendly Admin's Play the way you want to play
  10. Guest

    Planting traps on players or even zombies?

    Well you can knock down trees with vehicles, so perhaps do what they did in epoch and be able to use an axe? That would be epic, Although someone would probably setup a trap of a whole forest and then step on it himself :P
  11. I would like to see donation perks like self blood bag, spawn at base, resupply crates, donation only trader, base domes. Also a plot pole that is not worthless after dying and has less limits on items allowed to build. Combo locks and sledgehammer at trader too. A "fallen city" AI town or base would be great. DMR available somewhere and mission vehicles blowing up upon entry needs fixed.
  12. micro7hd

    Vehicle: Longboard skateboard

    Vehicle suggestion: Longboard Hello, My suggestion for the devlopers is to add new vehicles in game, properly longboards. Basicly longboards are bigger skateboards which can be used to cruise, what would be amazing to see in DayZ because it would be so much easier to the players to travel between cities, villages and all the diferent places without the need to walk "thousands" of miles. It can get very frustrating to walk a lot of miles to get to a place, or to meet a friend, when you have a big street that you could use a longboard to travell without getting tired and so thristy by walking. With a longboard you just had to push with your feet once in a whle. It would be also wonderfull and so cool to run away from zombies with your longboard or even just hit them with your board. A good idea to carry your longboard when you are walking is holding it with your hand on your arm or with a longboard backpack when you can attach your board and carry other stuff inside the backpack. I think that idea would help the game to become more original and cool and not so borring to make big walks. I show some pictures about how simple would be to travel with a longboard in DayZ: Devs please think about this idea! Regards, David.
  13. not_today_son.

    nothing

    Sorry? Chernarus is a former soviet communist satellite state. It is not surprising that a lot of old russian tech is there. Since it was produced until 1972, when it was replaced by the UAZ-469, it wouldn't be too unrealistic that some of those vehicles made it into civilian hands. Heck, they even sell russian T-72s and BRDM-2s over the internet for a couple of 10k bucks.
  14. This makes a lot of sense kingrex. If they implement modular road vehicles (which by all accounts seems pretty likely), then it shouldn't be too difficult to give aircraft the same treatment. It will also add to the difficulty in getting airborne, which I support 100%.
  15. Pros: STEAM STEAM STEAM STEAM STEAM Revamped inventory Clothing customization (HUUUUGE for potential RP) Chernarus+ Cons: No vehicles as of yet No storage options as of yet Unfortunately, a large part of the community (seeing the KOS debates, 3rd person debates, and the hubbub about the development schedule gives me brain aneurisms). Heading up Berezino or the NE airfield to find yourself completely alone, even on a 40/40 server. Why new players spawn into Berezino and choose to sprint south along the coast or commit suicide instead of running the 10 minutes it takes to hit the NE airfield. I'd suspect the majority of DayZ players at this point won't go anywhere if they can't still see the ocean from where they are.
  16. Like the most: - Zero hackers (that I've noticed). This was my biggest complaint about the mod. - Weapon customization. - Item damage. (Although more items should be found from fresh loot spawns in pristine or worn condition. Most 'badly damaged' items are simply thrown away in real life.) - Huge potential for improvement. Hate the most (I realize most of these will be addressed in the future): - Running 2-3 kilometers only to be reset back to near where I started, but having all controls locked up so I have to Alt-F4 and restart. This happens frequently even on the latest build and is incredibly frustrating. I think it *may* be some sort of anti-cheat detection thinking I've run too far too fast than legally allowed, but I'm simply running long distance without stopping for any reasons. - No respawns. This either means long runs to find any loot, or server hopping. - Almost no weapon variety. - Firearms are "all-or-none" - either you have a very good CQ rifle or high-end sniper (with Long Range scope), or you have a freaking shovel. Definitely need more civilian weapon spawns, especially of the 'starter' firearm variety: Ruger 10/22 and double barrel shotgun are a good start. - No vehicles. Once you're used to making your priority in the mod to find a toolbox, tire, and jerry can to get an ATV moving, running everywhere all the time is incredibly painful. - No tents. This limits reasons to continue finding loot once you've got a good loadout, plus makes respawning more of a pain. - Users ghosting and server hopping, as this seems to be much more frequent than in the mod. - Health/Blood/Hunger/Thirst UI. I prefer the numbers system of the mod.. it makes more sense for what % of a value do you currently feel than waiting for a text message to tell me something vague. As for DayZ in general: What I like: - While the vast majority of the time could be called a running simulator, the 1% of the ultra-high intensity gameplay makes it all worth it. - It's the closest thing we currently have to an open world military simulator. I worked as a software engineer for 7 years on a US Army military simulations system for ground vehicle and RWA (helicopter) training systems. We had thousands of small arms very accurately modeled in both appearance and functionality, and the simulator played very much like DayZ without the looting and zombies. However, PvP was very similar, except the variety in weapons made it extremely fun. - It's not an unrealistic arcade-style shooter like CoD/BF. What I hate: - Melee sucks. Don't force a gimped system when it's clear the engine was designed around firearms. Users should be able to find starter firearms and ammo within 5-10 minutes of playing, and that's simply not the case right now. Here's to hoping the Ruger 10/22 and double barrel shotgun and ammo for both will be found almost as frequently as rotten fruit and burlap sacks. - The public hive. While the idea of the public hive is noble, in reality it has huge disadvantages. It causes significant lag when items are dropped as your current gear 'snapshot' needs to be saved to the hive and the hive has to populate dropped gear to the server. Also, and more importantly, it enables server hopping to re-loot high value areas, along with making ghosting a huge exploit in sneaking up on an enemy's location. I'm looking forward to private hives that play with the default server configuration, but don't have/allow the massive downsides that the public hive system enables. - The animations, while done reasonably well, are too slow for realistic situations. If I'm in a hurry, I'm climbing ladders and vaulting fences MUCH faster than the game's animations. Same for the kneel, prone, stand transitions, or the shift to sprint from standing or jogging, or raising/lowering a weapon. Work needs to be done to speed up these things so they don't feel so clunky in a firefight. - In the mod, some ballistics differences between weapons still needed a lot of work. Also, there is a huge difference in a shooter's ability to fire accurately at medium/long range if they can rest the fore-end of the stock on a fixed object. This doesn't necessarily have to be a bipod.
  17. Guest

    Dev question

    As the game improves, there will be more vehicles/ weapons guns added And Crossbows, don't forget those
  18. Mico

    Dev question

    Hello, i wanted to ask if developers are going to implement new weapons/attachments/clothing/backpacks when at the same time they are working on new sistems like cooking/vehicles and stability fixing. I realy think that game is missing some new weapons like ak, acr, scar and attachments like laser and grip. :)
  19. barrett_killz

    Rolling Update Rev. 0.30.114008

    If you were expecting animals, vehicles and all that stuff made in 1 week, then I'm very sorry for your logic.
  20. Khatolic

    Rolling Update Rev. 0.30.114008

    i havent played dayz for a week, have there been any patches adding new content like animals, vehicles or new weapons ? or still nothing new ?
  21. Guest

    Buying question

    "missing features" is misleading You are buying the Alpha now, which means it is work in development. Unless you can deal with random deaths/bugs/no vehicles then I would suggest you wait until the alpha is completed. If however you don't mind, you'll save money now and over time receive updates with new items/fixes etc. Hope this clears things up Regards D
  22. in the mod admins can spawn everything they want, loot, vehicles and even tp.. standalone.... nothing really but kick and restart the server. Easy choice for me.
  23. Our Epoch server is brand new so right now its an even playing field Better join Soon... We are currently in the process of setting up and installing the scripts We have very friendly admins who are of the age of 16 and up. We have 250+ Vehicles A.I. Missions Self Blood Bag Trader God Mode Custom Vehicles-Guns-Loadout Tow Auto Refuel Indestructible bases Snow storms/light snow A.I. Helis New Traders on the Map Custom AntiHack by Infistar Custom Loot Table Higher Spawn rate for good loot We also have a TS Game IP: 198.154.118.36:4050 TS IP: 97thGaming.Teamspeak3.com WE HOPE TO SEE YOU SOON! Our Admins are: 97th Bret, 97th GamerGaming, 97th Fuzion. Our Moderators are Kobuscus and Equilibrium. All of our admins are mature and only there to help. Our admins will try to solve all of your problems and help you out to the best of their ability. IP:198.27.83.214:2352 TS: 97thGaming.Teamspeak3.com
  24. Old_Crow_Whiskey

    Lets talk about the community

    Vehicles, added equipment, and tighter supplies are going to change everything. Right now kos makes sense. I don't do it but I love that other people do, and I kill them happily for it. Later on, after several updates, there will be additional factors in play that change the equation about should I kill or should I not. Kos is risky behavior and can end in the killers injury or death, and in my experience it usually does. Many people would not do this if they're trying to find a wrench to fix their car so they can pick up their buddy who is being tracked by a gang of bandits. Idle hands, devils work, etc. With time the gameplay is going to change dramatically, and probably in some very exciting ways.
  25. I disagree tbh, what I like about this game is that it strives to be a survival simulator and although I'm unsure of the dev's aims and ultimate goals I would love for it to go further than this in terms of being able to manipulate the world through reclaiming old facilities or building/modding buildings and vehicles. Having said this though, as it is a simulator, some tasks require more than one person, simple as that. Although I don't disagree with solo players, I don't think they should be able to achieve the same kind of tasks/activities a group of survivors might try to achieve.
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