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Found 41868 results

  1. AP_Norris

    These Vehicles And Clothing - Lore Friendly Suggestion

    So these were just 'lore' friendly and not gameplay friendly.I can understand that, they should be the often wrecked beyond repair vehicles we see instead of the Humvees in the mod. I'm all for the possibility to modify your vehicle to the point it could be almost on par with a military jeep. Of course it should have its downfalls such as very small FOV and only small metal slits. A perfectly aimed shot can go through the slit :) there should be scrap metal, some of this would be certain thicknesses of steel. Most could probably stop .22 or 9mm, enough thickness should stop 5.56 even more should stop 7.62 More weight = go slower, less acceleration and more fuel consumption. Easiest modifications should be filling tires with a material like gravel/ sand or something lighter to have run flats/ improvised bulletproof tires (hold out for a good 30 mins of driving after shot). Any light zombie proofing like chicken wire over all the windows. Some sort of cow catcher that forces zombies to go under your vehicle is needed in my opinion, hitting something in a car should often have it going over the bonnet and into your windscreen, making driving very difficult on first person only. Any gun you can find should be somehow mountable, maybe you could rig something up with the bipod mount and the wheel off a trolley/ jack to create a sort of all direction ball joint to stick your gun on. Fit offroad tires to make those civilian cars more all round? I would like to see in vehicle shooting and moving around while seated. For boats I would really like to see the ability to stand up and walk around on it a bit of piracy in the water as you run off your boat onto someones freshly crippled boat, gun many down and then run in with an oar.
  2. TYS

    Helicopter and server restarts

    All good suggestions. I suggest also looking for a place to hide your vehicle once you have it. If you don't know any good places I'll send you a map of areas where I hide my camps (Chernarus only). I prefer hiding in plain sight near urban areas over the much more common 'drive off into the forest' approach. Why I don't do that is because if people are just blundering through the forest on their way to somewhere, a vehicle and stash/tent stick out like a sore thumb. I personally don't strive for a helicopter or anything like that (even though I've had them many a time, they're just too much to hide/maintain/refuel). If my mates are with me without their vehicles I have my Old Hatchback to ferry them around. If I'm by myself I use my Old Bicycle (no fuel required ^_^) or I find a Motorcycle (love the old one) or an Atv. Then I park it somewhere where nobody would go for loot, off any common loot runs and right next to a non-descript shed or building (preferably surrounded by a fence or evergreens). Good luck again.. Sobaka TYS
  3. AP_Norris

    These Vehicles And Clothing - Lore Friendly Suggestion

    If we see that I would want it to be counter able, or else you would get a squad of invulnerable people running people geared top to tail over and then stealing their loot.That's the problem, anything even remotely safe/ powerful needs to be counterable, at which point you have RPG's spawning a little too often, I think it is too early to say what sort of vehicles we should get, but anything without guns and with light enough armour is pretty safe. I wouldn't like to put anything out of the picture but I think AA guns and stuff would definitely be silly considering there are no attack helicopters. If we do get anything with a mounted gun, it should have very rare ammo anyway. Makerov is all good :) SVD and all the assault rifles/ carbines are fine to be rare. The PKM though, needs to be very rare. Balaclavas would be awesome. If you REALLY want armoured up vehicles you should try some normal Arma 2/ Arma 3, both very good games on their own.
  4. Wolfguarde

    Why is the goal; servers able to support 150 players?

    Might be wrong in this, but I would assume servers capable of handling that many players would also have significantly better performance/higher loot/zombie/vehicle/etc capacity than servers that cap out at lower figures. Meaning they might work to get the server performance up to that kind of level in order to cap it at a lower level and vastly increase the zombie count, introduce vehicles and the like.
  5. Wolfguarde

    Helicopter and server restarts

    If you're flying and the game restarts, assuming you don't die from whatever issue it is that kills people who disconnect in moving vehicles, you'll lose the chopper. Because it doesn't have a pilot, it usually crashes if it's a disconnect, so I would say it's the same for a restart, or just that a flying helicopter cannot be saved during a restart because of its location.
  6. creature

    Helicopter and server restarts

    If you're driving a car and a restart occurs, you'll spawn back in a few meters back standing inside the car usually. When you go to walk, you're likely to break your legs unless you sprint before the game fully loads as players spawn in before vehicles and buildings (That's a pro tip for ya). A heli, if you're flying and it restarts, say buh-bye to your heli.
  7. TYS

    Helicopter and server restarts

    Bernharde I play on a server that restarts once every 24hrs and the vehicles are not moved/removed after restart. The only way that happens on my server is if the vehicle is completely destroyed, then next restart it is back at its spawn point/s. From the way you put it your server doesn't last very long. I suggest finding a better server if you can. On my server there is a "Save Vehicle" scroll option as well for storage, eg. stashes, tents etc. I suggest getting DayZ Commander, updating to the latest ArmA 2 patch and DayZ patch. Then find a server and see if it suits you. You can also try to contact the server owner or admin to inquire about the settings they have. Often it relies on whoever owns the server to determine restarts, saves etc. Also that helicopter may or may not have been the spawn. I would check later if you can. If its not there it may have belonged to someone else. Also try to scroll on a vehicle for a save option. If there is none, try what I said above. Good luck and I hope it works out. If you have any further inquiries you can PM me. Sobaka TYS
  8. I Understand It's Alpha before you get on the bus about it! I would like to see these vehicles and gear in DayZ SA. Why? 'Cause they would be fairly nice, I suppose? An Assortment of Old Soviet Camo And Weapons. RPK, RPG, Etc. Used by the Chernarussian Movement of The Red Star (Chedaki, ChDKZ) The ChDKZ unsuprisingly has no set uniform, although they do have relatively good supplies of ex-soviet camoflague patterns and have recently suceeded in obtaining quantities of the russian 'Urban Reed' pattern. Additionally, the occasional Ex-NATO pattern turns, usually bought from army surplus suppliers. Webbing is a similarly adhoc affair. Most fighters wear red patches on their upper shoulders to differentiate themselves from irregular fighters from NaPa and the CMB. Vehicles Types & Camo: As a general comment, vehicles are often ex-CDF (although some vehiclesh ave been bought of the blck market, these are often old and generally in short supply), with additional 'spray-can' camo and redm arkings to destinguish their new ownership. A black circle with containing a red star, the ChDKZ 'emblem' and red stars with out surroundings are comonly used, as is a red cross over the turret. The use of improvised vehicles by the ChDKZ has also been reported Chernarus Defence Force (CDF) Chernarussian Flag New Style CDF Uniform The uniform was introduced to replace the older soviet-era fatigues which Chernarus had been using post independance, and which for many are strongly associated with the Civil war. Currently based on the Swiss alpenflage, the camo does works well enough in Chernarus' varied terrain, however plans are afoot to introduce an alternative scheme, based primarily on browns, but this is still at the design/acceptance stage. Vehicle Types NaPa: Nationalist Party of Chernarus NaPa have limited supply chains, and whilst the ChDKZ can atleast put the vast majority of it's fighters into the field in some sort of camo gear, NaPa lag behind. Fighters wear what ever they can get hold of - often army surplus from neighbouring countries - and make up the rest with civillian gear. The main identifying features of NaPa guerillas is their prefernce for face coverings to preserve anonimity when they return to their day jobs. The same limited supply lines apply to NaPa's armamaents, and as such a much wider mix of small arms is seen compared to some of the other Milita groups operating in South Zagoria. Vehicle Types: The T-34 shown in the picture was 'liberated' from a museum, but NaPa are known to have several which they have reconditioned from various monuments. NaPa's infrastructral limitations have enforced a more covert level of work, and their limited AFV resources match this.
  9. I've just recently bought Arma 2 and expansion and am fairly new to DayZ. I was playing on a German server that restarts every 80-90 minutes (with a minute counter and warning). 20 minutes before the server was about to restart I found a small working helicopter in a forest North of Guglovo (I believe it's was in the Black Forest, but I cannot confirm). I decided to try and fly it over to Elektrozavodsk, but I could only see it from a distance when the server had to restart. Relogging made me realise it doesn't save you being in a vehicle and I spawned on the ground I was flying above. Bummer. Now I have a few questions. Is it possible to save a vehicle for the server restart? It kind of sucks finding one 20 minutes before a restart. Is it server dependent that certain vehicles just spawn? Was it a spawn, or did I just steal it from someone else? How lucky was I exactly at finding that helicopter?
  10. I've just recently bought Arma 2 and expansion and am fairly new to DayZ. I was playing on a German server that restarts every 80-90 minutes (with a minute counter and warning). 20 minutes before the server was about to restart I found a small working helicopter in a forest North of Guglovo (I believe it's was in the Black Forest, but I cannot confirm). I decided to try and fly it over to Elektrozavodsk, but I could only see it from a distance when the server had to restart. Relogging made me realise it doesn't save you being in a vehicle and I spawned on the ground I was flying above. Bummer. Now I have a few questions. Is it possible to save a vehicle for the server restart? It kind of sucks finding one 20 minutes before a restart. Is it server dependent that certain vehicles just spawn? Was it a spawn, or did I just steal it from someone else? How lucky was I exactly at finding that helicopter?
  11. Deadwolf (DayZ)

    Game Design Aspects

    That the point though. We don't want them to take away the player kills. We stilll need bandits and people sucking in general. That is what makes this game so fun. I just want the experience to be everything that every one is hoping for. More stoy which helps becuase everyone is going to come up with somethung different as to why that zombie has a backpack ir other items. I never once said to get rid of the KOS. So stop jumping conclusions. :-P. Really once we have more zombies there would be more of a common goal. Also can't wait for them to implement the vehicles because that also supports a common goal.
  12. AlfalphaCat

    Why is the goal; servers able to support 150 players?

    That's what I am saying. Much rather have more zombies and other entities, than have a server running 150 players. 100 might not be too bad, but I like there being areas that feel secluded. People saying that it's hard to find other players, are forgetting or don't know about some of the features that will change that. Such as camps and places to store gear. That tends to spread people around the map more, and offers new encounter opportunities. When people are able to 'stake a claim' on areas of the map, it won't be hard to find them. Add to that vehicles, and the map will seem crowded quite fast. Like I said 75 max, is my suggestion. Seems like a happy medium, once other features are implemented.
  13. we're either going to get plenty of vehicles and VERY little gasoline, or an adequate amount of gasoline, and very few cars. Because it's not fucking epoch or GTA. Getting a running car is gonna be difficult, that's the way the game plays, We don't need "plenty of vehicles asap", because it's not going to change the fact that you're going to be fucking running EVERYWHERE regardless.
  14. Diggydug (DayZ)

    Could DayZ be done better on a different engine?

    I don't know much about engines and their capabilities, but the RV engine seems unique as far as I can tell and is probably our best bet. That's ignoring that the devs making the game are already familiar with RV so it makes things easier for everyone should they stick with what's familiar and proven to work. For me it's more noticeable with the firearms and vehicles than anything else. I don't care if Just Cause 2 had a map 500x larger, the vehicles were ugly, handled poorly, and the gunplay was as arcade as it comes. Does that make it a bad game? No, but it shows that just having one aspect (size) doesn't mean it can compete with the other aspects the RV engine brings. The vehicles in ArmA have, for the most part, working gauges and rendered insides for the entire vehicle and they handle "realistically" as well. It's obviously not dead-on, but it's better than most games and it causes for interesting gameplay. DayZ has a large map and later on will have vehicles along with more cities and over 90% of the buildings being enterable and persistent zombies and loot. What other game has all that and does it well on a different engine? In short: I don't think so.
  15. hogscraper

    Museum

    I don't think a place like Chernarus would have that big of a cultural side. Its mostly rural and their cities seem very basic. At best I could see a small museum dedicated to WWII as the Russians played a huge part in that war, but I doubt you could arm up at a place like that. Its not like they have more than a few bullets for guns in museums or even keep them in firing condition. It would be pretty funny to have this in game, have players think they hit the motherload then have both their hands blown off when they try to fire the old ass Type 96 they found with seventy year old rounds. Seriously, though, even at military bases in game most things have been looted so there wouldn't be much reason to have many weapons at all left over that were functional in a place like that. It could work as a place to have varied melee loot spawn, like maybe you find one sword, then next restart a spear or knife, next restart one of the vehicles has a few parts you could scavenge, next restart parts for some other type of crafting, something like that. If they are planning a really large city in the North it could be the cultural center of the country so who knows. Sounds interesting to just have a backdrop of stuffed tigers, polar bears and such while avoiding zombies.
  16. Declivever

    Suggestions

    I did not play the mod, and have only played about 18 hours of the standalone. Granted those 18 hours was in about 5 days over all. So far I like the game alot. Some may have already been suggested, but I am just retyping them as I think of them. A weather system, rain, snow etc... Navigation 1.) Compass needs to be tilted a little bit more towards the camera to make it easier to view the direction you are going, north south east and west are not to bad, but south south-west is another story.. 2.) Maps are fairly rare 3.) Ways to have your character learn Russian so the road signs can be translated. For example, if your guy finds a book called learning Russian pt 1, after you read it you will be able to read signs with small easy to understand letters, and then you find another book, you can decipher alittle more, and etc.. 4.) The more items you have the more weight you have, the more weight you have the faster your get tired, the more tired you are the slower you run Zombies 1.) More varities, like dogs for example. 2.) Zombie herds that roam the map in random areas. 3.) Zombie boss, a big zombie that has a small chance of spawning with the server reset, it drops rare loot, but would take many many people to kill it. (PVE endgame imo) 4.) fix the walk through walls, stairs bug 5.) make zombies more alert 6.) More zombies (most likely after optimization) 7.) If you knock out a zombie, when it gets up if the player is out of site it goes into search mode and walks around looking before going back to the default ai Food/Drink 1.) a Cooking system 2.) Better indicator to determine where you are on your food, water situation. Like a bar in the inventory screen that slowly drains 3.) Potential danger when eating uncooked/ruined food, esp meat 4.) The ability to poison food. 5.) More varities of food, possibly with an effect on a player, if you eat unhealthy food, maybe make the player more likely to get sick due to poor nutrition. Weapons/Armor/Clothes 1.) More Weapons, with all kinds of attachments, round types (tracers, exploding rounds, slugs, hollowpoints, etc) 2.) the ability to carry more than one primary weapon without having to hold on in your hand all the time, and dropping it to use an item 3.) Side holsters for pistols, not only chest 4.) More melee weapons. like a sword, throwing weapons, string to choke someone, etc... 5.) More defensive items, like a shield, body armor, etc... 6.) More types of clothes 7.) Patches to distinguish friend from foe, special moddable clothes (maybe through steam workshop?) you can select through customization, 8.) Remote control cars, maybe able to use them for recon, or booby traps 9.) Add the shotgun because im tired of seeing shells everywhere lol 10.) Shoes can play different roles, some shoes are better at sneaking, some are better at climbing, some are better at wading water Items 1.) Climbing rope that can be used as a ladder, but be attached to something in order to use 2.) fix items spawing in the sky (the ship wreck had a few of theese the last time I was there) Login/Log Off, Server swaps 1.) Once in combat, you must wait 3 minutes before logging out. (IE: you get handcuffed, hear a gun shot) 2.) Server swaps, Once you enter a server you have to stay there for an hour, once an hour has passed you can switch to a different one. If you logg off, you will not be able to switch server until the hour has passed (in game time) Bounty System 1.) BHy pressing P you can see the playes, they are highlighted different colors, Green = Friend(Ie Friends list) Gray = Non Friend, non aggressive at the moment, Red = Has had at least 2 - 3 kills during this server session, Blue = Hero 2 - 3 Bandit kills. This persists through server restarts, and server hops. Beside each name shows the patch that the user created for their uniform so they can be identified in the field, by a patch on their right or left shoulder. If you kill a friend, it is the same as killing a gray, unless the friend is a red. Resets on death. While Grey If you kill a green/grey, you either stay grey until you have meet the kill requirements to be red If you kill a Blue , you are automatically red If you kill a red, if you have meet the reuqirements you turn blue While Blue If you kill a green/grey, you go back to grey untill you have meet the requirements to become a red, unless your friend is also a red if you kill a Blue, You go red If you kill a red, you stay blue While Red If you kill a green,blue you stay red If you kill a blue, you stay red If you kill a red, you can go back to grey if You kill as many reds as you have killed the other three colors. Okay, not there is loot benefits here to discourage new player farming. 1.) Blue, players, and Red players get the rarest items, for killing each other (this is pvp endgame imo) The more kills the player you killed has the better chance you have of getting a good item. for example, 1 Kill - food or water or small amount of ammo, 2 kills, ammo clip, etc... (This is only lootable by the player making the killing shot) 2.) Grey players only drop what is in their backpack. Just like normal Map Updates 1.) More variatey on houses, Larger ceilings (houses just seem real small to me), more types of rooms 2.) Locked doors, can be lock picked to open them, must find or make lockpicking tools 3.) More building out in the middle of know where 4.) Safes that can be crakced, demlished, or the combination found.. NPCS Night Time Ideals 1.) Fix the Gamma trick so you are required to have a flashlight, headlamp, or other items to see in the dark 2.) Add more ways to see in the dark, night vision, the ability to create fires, vehicles with headlights, a generator to power bases, etc... My ideals so far.... Maybe alittle to far fetched but i think it would be interesting
  17. This game needs plenty of vehicles ASAP.
  18. mr pedersen

    NEW abandoned places in DAYZ!?

    Hello and thank you for a good Dayz Alpha!I got Dayz as a gift on my birthday and cant stop playing it. I am a game designer my self and are moding for Arma 2 Co Hell in the pacific ww2 mod. I made a list of new environment/objects that I would love to see in Dayz!!For this I guess the Dayz team might need hire some new 3D-artis etc to reach those goal maby? But anyway here is my suggestion list. Suggestion of abandoned places in DAYZ: LAND: CoalmineCoal PlantMine in mountain/caves/dungeonsAmusement parksAsylumHospitalLarge shopping mallhighway tunnel ( full with vehicles/cars etc. )Train tunnel ( Wrecked train inside)Large skyscraperTrainstation depotMansionResearch facilityUnderground research facilityMilitary radar facilityMilitary underground bunker facilitySki resortBoeing passenger plane crash siteMilitary plane crash siteFactoryPrisonHotelLarger Lighthouse at coastlinehigh/large broken water dam, dried out.Space rocket launch facilitySailboat wrecks on the coastline beachLarge fishing boat wreck on the coastline beachLarge passanger cruise ship wreck on the coastlineSubmarine wreck on the coastlineGondola ride up or down on a high top mountin with factory/Research facility on it.Animal slaughterhouseZOO animal parkCircusStadiumTheaterCemetery graveyard, Like from a classic horror movie.MorgueLarge scrapyardDamage/wrecked long bridge over a high pass mountainHighway motelSome kind of underground sewer system. Water tunnels. Beware of the rats!Burger restaurant or Russian restaurant.Indoor olympic pool building/gym/sports facilityCasino hallRadio satellite stationGolf courseToxic waste dump siteWater ponds contaminated with toxic wast. Yellow barrel. Roads should have more military checkpoints that have been over run with zombies. Roads should have more vehicle wrecks, add large cargo trucks please. Bomb crater that have destroyed road. ( Military have tried to stop the infection with air-bomb raids.) Civil Airport kindergarten School SEA AREA:(only way to travel on sea is with small boat/sailboat/rowing boat/lifeboat or any other flotation device, life buoy, surfboard/windsurfing. OilriggLarge passanger cruise shipLarge Transport shipLarge research shipUnder water research baseMilitary aircraftcarrierFloating SubmarineLighthouse at coastlineSecret island with Research facility or any other horror objective. RADIOACTIVE ZONES:( Radioactive area, speical equipment/gears needed to enter/access area. ) Nuke siloNuclear plantPower PlantScience research facilityMilitary plane crash site New funny Gameplay feature:Possibility to use the phones in buildings and make a random call to any other phone on the island. :lol: :thumbsup: New gameplay feature: At some of those special locations there could be special zombies like a "Boss" make one zombie taller then the others, a zombie that was a strong and tall man when he was alive. Let him take much more damage then the other zombies before it goes down. Keys or tools needed for enter special locations: * Keycard needed for research facility/lab/nuke plant/power plant/ nuclear silo * keys,crowbar, iron cutter for gates/Iron doors/bars Pictures:And here are some eyecandy, link to the most spectacular abandoned places in the world: http://distractify.com/culture/arts/the-most-spectacular-abandoned-places-in-the-world/ Thank you for reading my suggestion and good luck with the development of DAYZ! /Pedersen
  19. fitzee

    Grenades in DayZ,what you think?

    Hi. I've never been a fan of grenades, I always removed them when making DM style maps for my friends and myself to play in OpF and the ArmA series. They are great when used tactfully, but there's something that always bugged me about people running around randomly throwing grenades, I guess I will have to adapt once they are in. I would prefer satchel charges, or some type of IED, so I can destroy peoples vehicles or high end loot buildings(preferably while people are inside looting) :P Even better they would come in handy for blowing up the hotels while there is 5 douchebags upstairs sniping unarmed spawns :lol: Regards.
  20. You're making it sound like vehicles will help with that. In the mod it was already quite a hassle (time wise) to fix one up. You'd probably not have it any longer than a couple of days unless you play on an empty server. Clans are the way to go. Vehicles are still far off, regardless. I'm hoping for tents.
  21. ClassifyLP

    Next patch: a big one?

    Respawning and more zombies... I need nothing more than that right now. Vehicles can wait after the basics of the game actually work properly. DayZ should be about the zombies not about hiking forever... :/
  22. Sanitöter

    Next patch: a big one?

    i just hope for something new :) and please dont add vehicles! ^^ vehicles should join in the beta :P but what i really wish is a message if somebody gets killed like dayz mod "xxx was killed" just to know who gets killed...so... maybe :)
  23. Window Licker

    Next patch: a big one?

    And this is why the patches we are getting are small and don't add much in terms of weapons/vehicles and other added functionality. If they added more of that stuff the servers wouldn't be able to handle it and then we'd have people bitching about how unstable the servers are. So thank you for working on the underlying server issues instead of giving the cry babies more to cry about.
  24. walt_ua (DayZ)

    DayZ vehicles: complete list

    For now, this is the list of soviet-made vehicles. Few other (Hilux, Land Rover, etc) would fit well too. BTW, this: http://forums.dayzgame.com/index.php?/topic/165028-dayz-vehicles-complete-list/ should be getting some attention either, as that type of art and murals fits Chernorus/overall environment.
  25. dgeesio

    Rolling Update Rev. 0.30.114008

    the games awesome ! just not much to do at moment. people get restless ,don't understand its a alpha that's bean thrust upon them . i still think you shouldn't have public alphas in gaming(public betas yes ) but video games do need sales . look forward vehicles and base building to be added myself .
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