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Showing results for 'ghosting'.
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in all the time this has been implemented, I have had to wait once... for 4 minutes. When I relogged 2 mins after joining a laggy/desyncing server. Very small price to pay to stop ghosting & serverhopping.
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Well that is pretty shitty, this is one of those thing that afaik I've not encountered yet, in saying that there is a warning before you buy the game and you do click one every time you play, yes this need to be addressed as you said as it's a severely game breaking exploit. I have not seen anything in any dev blog's or posts relating to this which I thought there would be the main hope is that with the larger dev team issue's like this should be addressed quicker. It is the combat logging/ghosting issue all over again, I have no respect of people who choose to exploit these bug's but unfortunately this is something that time should address I hope they get on this shortly. Your description doesn't tell me enough information I'm guessing they are inside and glitching to the outside? if one of these doesn't explain it then look and post here when you find the right one so people can upvote it this will help resolve this issue. http://feedback.dayzgame.com/view.php?id=4002 http://feedback.dayzgame.com/view.php?id=5417
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Please add a death playback /killcam optional function into the GAME
dallas replied to msy's topic in Suggestions
Killcam's only good for ghosting. -
Private hives won't stop combat logging... because combat logging is simply logging off. The wait time to get back in is irrelevant. There is no way to absolutely fix combat logging. Private hives will stop ghosting, yes, but not combat logging.
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You want to know what's worse? Two server hoppers log in at the Command Tower at the North East Airfield, one on the command floor and one up the first set of stairs. I axe one to the head and kill him, I hear the second log in so I run up stairs and begin whacking him too when he's standing there. Ever read the posts about the bullshit lag DayZ gets where you can't open doors, jump or do ANYTHING whatsoever for 5-10 minutes? Or those lag spikes where the game rubber-bands your character or mouse that were supposed to be fixed but aren't? Yeah, those; it's lucky for server hoppers when you are a major victim of that but it happens at the wrong time. Long story short, it ends up with one server hopper dead, the vigilante (me) stuck in a lag spike and thus being presented with the "You Are Dead" screen once the lag spike is over, hence lag spikes only affect certain and not all people which is a major issue due to compromising gameplay for certain players; an issue which doesn't even seem to be acknowledged; instead put down to "Bad internet". Well I'm on 200/10, my internet works beautifully on every little task I do, every little game I play, my downloads happen within seconds and yet when I play DayZ I suffer severe problems with packet transferal. --Update-- As I have said time and time again, there is NO solution to server hopping, combat logging or ghosting. No matter how many timers you put in, people can always log out one day and log in the next in that position, they could wait the amount of time or even a couple of hours until the server restarts. THERE IS NO FIX!.
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I read this thread, but I'm not sure what is going on here, for someone to use ghosting now it's 30 sec logout timer, instant onto next server, 30 second timer and 280? seconds to log back it's simply not that effective I had a guy ghost 4 time in less time then that, now that was BS. For someone to ghost they must be left unmolested for 30 seconds, when they log back in they have a brief moment before they gain control of their character. Might I suggest a more aggressive style of gameplay to combat this sort of thing. Finally if you suspect someone is ghosting run, hide and watch where you just where or just run like the wind there is no way he'd ever catch you with all the timer's he has to go thru.
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There is major issue with this suggestion, which is players not knowing where they will be reconnecting at once they comeback. It isn't exactly fair to let players connected to random unconcealed locations where they be shot-on-sight during connection. The ghosting issue is pretty much toned town by the increased connection time and by the 30s logout timer. If he reconnects and has anykind of firearm he will be making loud reloading sounds indicating someone is connecting really close to you, so may wish to rush and stop them, but just you know there is exploit that allows players to go inside the administration building walls and start backstabbing other players.
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This happend in the timespan 5 minutes. And this is on the patch with server hop time penalty's so no this is not ghosting. I am a expierienced Dayz player and played this game over 3 years. I know this is alpha and it might be buggy but i know when a hacker is active, so pls this is not is this a hacker topic this is a hacker caught in the act.
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Thats a lame ass ghosting c^&t
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Today is the day I'll remember for the rest of my life, no i didn't have sex, no i didn't lose a relative, but I was killed immediately at spawning. I was so surprised and thought I got glitched somehow. I spawned in after taking my lunch break (So people to think I was ghosting, nah i aint bout dat lyfe), I last left off in the construction site before entering Berenzino, whilst logging in my character did the usual reload noises and all that. 7 Seconds into being on the server I get killed. So basically what i'm asking is if it is possible for you to be immortal whilst first logging in but you become mortal again once you move (any type of movement). Probs be a lot of people against this but whateber puttin in my suggestion dunt hurt. i dunno if this is doable but it would be nice to see this implemented .
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The nature of public hives effectively destroy the challenge of surviving.
Chucknorris405 replied to froggan's topic in General Discussion
I love the x-factor, i just think it would be fun to develop knowledge of the world you play in like you would in reality. I dont expect to know everything, i would just like the sense of slowly growing familiar with people, locations, habits, etc. of course none of it is set in stone. Maybe you ran into a friendly in polana and got seperated by a restart? i would just like to think maybe, one day, i can find him around here again( like u might in real life) instead of the actual odds of finding someone on 1 out of 100,000 servers again. Clan servers dont have a regular community except for the clan. I think there is very little community at all IN Game right now. How many times do you see the same players regularly as servers are now? I wont be angry with public servers, i just think public servers add a little immersion breaking to the world.(not to mention combat logging, ghosting, server hopping) I guess in all reality i might just miss the old MUSTY servers.(minus the added in stuff) -
I have 50 hours played. I only play on low population servers because I enjoy the survival aspects in the game. On low population servers airfields and barracks aren't safe. Even with 2 other players on there's a pretty good chance there going to a airfield. I have been sniped and ambushed with 4-6 players on multiply times mostly in the beginning of my learning. With so so many KoS player's I really don't see an issue with changing servers. I would like the see Dayz developers focus on shelters/crafting and adding more survival aspects in the game. Once you get more skilled at surviving in Dayz KoS players become your main problem. To me this is a bigger problem then server hopping. KoS players are scaring away to many players like me. It's very frustrating to play 8 hours and get killed plus never even fire a shot or see the shooter. But I have learned that getting loot notable an axe isn't to hard. But I have to say the first 2 times I was killed was pretty upsetting. :) The only thing I would personally ask of the developer's would be to hold off adding another sniper rifle till beta. I like the direction they have gone with handling both hopping/ghosting and KoS players.
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How To: Help someone with broken legs (Hardcore Mode)
TheRealAzrael replied to consortiumczar's topic in Gallery
Congrats on your epic and very "talented" kill..... lol...... Whats great about your video is your actually laughing at your own pathetic attempt at being a badass. I highly enjoy taking you retards out, especially when i sneak right up behind you and then you start crying that I'm a ghosting hacker.... when in reality, you just suck at the game. -
Combat / serverhopping for better position
crimsonbzd replied to HardstylerSL's topic in Suggestions
With the new login timers, I simply suggest the moment you believe someone may attempt to Ghost, or even if they leave your sight for an extended period, to move. A person server hopping cannot keep track of your location, and if their first hop fails (because you moved, giving you the ability to regain sight on them despite their Ghosting) then the timers will essentially disable them from continuing trying to Ghost you. -
20 meters is nowhere near enough. If ghosting should be prevented, it should be 300 meters or more. But this would just ruin the game.
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I played on one after the 3rd(?) patch I think and now they're all gone. My friend and I just got killed by a ghosting group of 3 pussies after we killed one when they ambushed us. I'm sick of this shit, these people are so pathetic.
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Patch frequency[experimental -> stable branch!] poll after Dean's statement that stable patches will get released every 3-4 weeks
crimsonbzd replied to RoterBallon's topic in General Discussion
How about Experimental for everyone with the same number of servers as now. No more server hopping - no more Ghosting -
The nature of public hives effectively destroy the challenge of surviving.
tommes replied to froggan's topic in General Discussion
This discussion started on a weird premise. The public hive offers the feature of being able to play with YOUR one an only character, which you're supposed to care about, to any server participating in it. That itself is a great thing and was somewhat new in gaming. Sure there are issues with this feature, like combat logging and ghosting, but this can be dealt with in some way or another. There are several systems out there for the mod to deal with this, like logoff timer. Yet OP insists that the public hive idea itself is inherently broken and that the non-existence of a feature gives one something special. Weird thinking. tl&dr The hive is a feature. Problems can be dealt with. You weird! -
The nature of public hives effectively destroy the challenge of surviving.
enforcer1975 replied to froggan's topic in General Discussion
That is one risk but it's small compared to the unfairness the current system presents us atm. The private server system presents more advantages than the public hive like combat logging and ghosting not possible, sure a player can still log during a fight but because that player is bound to the server with his character you can easly investigate that person and warn him/her not to do that again, no hopper can jump into the same building as you of course a player who logged out in a building before can suddenly appear but that is less likely to happen because a player playing on one server is better off logging out in a safe place. The private servers have to be run by either a provider or a community ( which is more likely ) and kept running with donations, that's the only obstacle in this matter. Then you can let all the public hive player whine about not beeing able to find loot because of the hoppers because you on the other hand have a closed environment. And you can set rules that are ignored my the majority because it's YOLO it's a game stfu n00b when you remind them of unwritten rules of gaming. And you can make every player join one voice program ( with something like ACRE ) if he wants to play making the telephatic planning impossible. -
I would love to know if this is to be an actual, functioning test server or if it is strictly for testing if the whitelist. If it is the former does anyone have info on the whitelist application process so that I might join. I would really love to be able to test the game without server hopping affecting loot vs. population as well as not contend with the ghosting issues that still occur.
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The ONLY way of creating the type player interaction that you're suggesting is to tie characters to a server. That's it. As long as you can carry over survivors and loot between different servers, bumping into someone in the game who you go on to cooperate with in a meaningful long-term way will remain rare. Although server-tied characters solves an awful lot of gameplay issues (server-hopping, ghosting, persistent storage exploits, post-death gear recovery, etc.), I imagine it creates a lot of technical problems. Maybe we'll see it in the future as servers become more stable and better able to handle more players at once - but it may be that the developers simply don't see this level of "realism" or "immersion" as desirable or important, so it may never happen.
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Hey. First of i would like to make it clear, that i am for a log in timer solution. The problem is the current iteration is as punishing for legit players as it is for unlegit players, which in my mind is a very big no no. I suggest that to lessen the punishment to legit players, they should remove it entirely unless you are doing some very exact things Like: Ghosting: If you logout of a server, and then into another, you should be blocked out of the first server for a set time period. Loot hopping: If you switch servers X amount of time within a timeframe you get a timer. As is is now, as a legit player, i feel that i am being punished for wanting to play. With this game being in Alpha, server crashed, unstable servers, abusive admins, and a lot more, is all contributing to a lot of legit server hopping. Yet people caught in this landslide is punished with 200+ second timers. TL:DR: If your solution to exploits punished the legit players equally with the unlegit then you made a mistake!
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Jesus christ. Have we forgotten there use to be zombies to survive from? Why is everyone obsessed with doing kos and hating combat loggers? If someone logs off, your character is safer to survive. So whats the fucking problem? Ghosting is a problem, but rarely happens. God damn we need more zombies.
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You chase someone into a building and he has the 2nd floor, you can't take him on without great risk since he has an advantage. You try to play cat and mouse, eventually holding your breath as you push forward and discover..... he logged. You do a quick sweep, of the floor to make sure hes not anywhere else, he logs back in with no penalty and double-bucks you in the back of the head. For every few minutes you are inconvenienced by this feature, several people are being saved from the combat logging/ghosting issue that was rampant just a month or so ago.
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Yeah... sorry, doesn't matter what you put in to "stop" server hopping, you will never stop it, and neither should you. Nothing wrong with jumping around servers to gather loot when you have respawned, have no weapon, starving and have endless zombies to deal with, its only fair that you find something to drink and eat, a back pack of some sort, some rags and something to belt the crap out of the Zeek's.. Only once have i had "everything" i needed after dying and respawning, the last respawn. I found a damaged ax right away, tore up my tshirt and had killed all 7 zombies in town (used up both bandages from the tshirt) but i got enough to eat and headed off to the nearest pond. If i hadn't , i would have respawned onto an empty server and kept it up until i got a weapon and a backpack and enough food. Its hard enough to survive at the begining of a respawn without it. when i first started playing i never understood why i couldnt take 20 steps before being attacked.. i spent the first 7 hours of game playing dying, figuring out gear spawns near player spawns and how close could i sneak near a Z before it spotted me... before i figured out that i should just log out, and then log back in and loot the same houses over till i had the gear i needed.. (mainly a melee weapon). I went all the way to Polana one spawn WITHOUT A WEAPON.. just sneaking and watching for Z's. is it dooable? yes. is it advisable.. No.. Am i using server jumping to hunt and player kill/ambush? No.. attacking other players doesn't interest me. are others using it like that? yes they are.. and the counter being used at the moment is enough of a trip-up to stop Player hunters ghosting through another server and respawning to player kill on their old one. the question is.. why are you still there? Sniping protocol dictates.. take shot (or two) then change position, change cover, dont move in straight lines, follow cover stay below ridges, use natural formations to mask your shape. Stop being butt-hurt about it.. everyone paid for the game, so they get to play it the way they like. Heck.. i have been killed more from falling than other players.. if anything needs to be adressed its that. Besides, a lot of players (who paid ) suffer from lag and connection issues, are still penalized for changing off unstable servers, because of the actions of player hunters. No more penalties please. "safe logout zones" should be implemented until the server restarts are addressed either. I have dropped out a couple of times in the middle of doing things. My best drop out was in the middle of 4 zombie spawns.. I had to get ready for full on Zeek blood bath when i logged back into another server.. ;) *gripe program complete*