Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'ghosting'.
Found 2794 results
-
3 statements on how to really remove serverhopping (which still is possible)
Hethwill_Khan replied to Ovomaltine's topic in General Discussion
Immediate reconnect would make combat ghosting effective again. NO. -
This logout system seriously needs to be deleted
Ineedscoffee replied to dokibaxxi's topic in General Discussion
Works fine junior, stop combat logging, ghosting, and hopping. You'll be fine. -
More Effective, Less Frustrating, Hopper/Logger Solution
helcol replied to Solopopo's topic in General Discussion
I still see that as an exploitable use, people using it to combat log easier (and join on the same server away from combat) offering an opportunity for ghosting. The best fix in my eyes is to have it so people who legitimately leave the game using the exit button and will wait for ~30 seconds-ish (want a WoW style timer that CAN NOT be cancel able) and people who alt-f4 will have their char standing there for about 2 minutes doing an animation that shows that they combat logged. Also, you can't activate the exit key until you are in the forest. Ultimately, these are the problems that need to be discussed. As to the OP, don't pretend to retain a sense of honor when you preform the despicable art of exploiting the game. Let us be honest, you are not 'testing' server hopping because testing implies that it will be part of the official release. news flash: IT WILL NOT! -
More Effective, Less Frustrating, Hopper/Logger Solution
mgc replied to Solopopo's topic in General Discussion
Lets get our terminology straight: -Serverhoppers are players that switch servers to get good loot fast. -Players that switch for any other reason (pvp, out of batteries, whatever), just switch. There are several ways to discourage hoppers: -Make loot spawn randomly. Time, place, grade and type should all vary. This is imo the best solution. -Protect high tier spawns with a no-spawn bubble as an exersice in protecting aboveground bases against ghosting. (this is a tricky 1) -Larger anti-hopper time buffer: After the mandatory 5 min cd (anti player ghosting), start a 15 min cd in which you can only pick up the most basic items. (food, drink, bandages, melee weapons) You can opt not to spawn untill the second timer also runs out. -When switching servers, instead of spawning where you were, you spawn somewhere on the northern or western edge of the map. (confusing but effective) Serverhopping is a good way to test items and countermeasures. (By all means, break the game now rather than later) Its also a good way to get a quick edge over those that (already) play legit. Shame on you if you hop for the second reason. -
More Effective, Less Frustrating, Hopper/Logger Solution
soulfirez replied to Solopopo's topic in General Discussion
WOW another flaw of mine i just have to chip in. Its fine the whole thread stopped taking you serious from the first post, a more effective, less frustrating hopper solution by a server hopper which infact makes it easier to do both combat log and server hop. Priceless mate trully your good at making not so witty come backs but not so good at debating or making a solid idea in the first place. Honestly at this point if i bag a ban but i manage to get you to leave this community your so disgusted with ( again a exploiter who is standing by an idea that fits his exploiting game style) it will be worth it. A suitable reply to your original post would have just been to say NO. your frustrated by thye system maybe its working better on server hoppers than i believed cause your frustrated.... Again its primary intent was to stop combat log and ghosting.. As the saying goes in the land of the blind the one eyed man is king... -
spawn delay is nice, but 300 seconds is way too long
Judopunch replied to bioned's topic in General Discussion
Nope, it prevents ghosting. -
spawn delay is nice, but 300 seconds is way too long
DMentMan replied to bioned's topic in General Discussion
whatever stops the server hoppers and ghosting is good -
i Agree and me along with some other friends i play with had a fear of ghosting or combat logging and would head towards smaller servers but what i have noticed we were missing the never know what can happen part of dayz. Much greater risk of dieing to someone from kos or just because they can. I find it more enjoyable 80hrs in to just see how people are when being helpful or giving someone something for no gain. the longer this game is around and perfected by the devs and mastered by the people who will live it 24/7. The more we will understand killing other players is that much more enjoyable when its done for bigger reasons and for something other then a quick laugh. We all who want this experiance we get to be better and better all of us would agree. Having a soul and that soul having an impact on how u play a game in which other people have those same moral choices is rewarding only if everyone involved understands it and sees it for more then what they can do in 5 mins. I have had 100's of chances to kos people and dispite be told just do it, everyone does. I want what i get from not doing it more then the 30sec thrill most people get from doing it. That should sum it up. Like most things in life, u get out almost as much as u put in but if u dont put in u get nothing back. I refuse to be someones asshole that I am glad someone can see my points and not take them as judgments of how some may play. Like i closed my other post it applies here. You get out what you put in. You put time and thought into what you were doing. Thats all you can hope for out of how things are now and will be for the near future. I just think and i feel you agree there is going to come a time when its less a part of what people can do and what they have to do when the situation presents its self. I said way back when i get geared im gonna kill everyone i see because thats what they would do. Now a few months in and fully geared still i wouldnt do that to someone like myself unless i was left with no option. Nothing gained and everything lost for the person who was killed for no other reason then to kill. People i think at heart want something more over all. But as u said we are left with how things are now and once you have everything you really need gear wise u play to help friends or play something else till your time is worth the risk
-
3 statements on how to really remove serverhopping (which still is possible)
Karmaterror replied to Ovomaltine's topic in General Discussion
Hmm the flagging servers seems a little over complicated. What's wrong with just 300 wait every rapid swap? Also if you don't have the timers on when joining same server, people could start ghosting again. Especially in long range engagements ;) -
The forums didnt lie.. so we went to Berezino (...)
crazykage replied to Miquinei's topic in General Discussion
yeah...gotta say those 2, the stalker one, perfect dark, and the sniper: ghosting warrior are my personal favorites... -
The forums didnt lie.. so we went to Berezino (...)
crazykage replied to Miquinei's topic in General Discussion
BANDITSTORM BOOM 3: RESPAWN OF BAMBII CALL OF BEREZINO: GHOSTERS SCRIPT NUKEM KoS CRY 3: BLOOD BAGGIN MOSINEYE 762 KILLZONE: BEREZINO HERO OF HONOR: BANDIT ASSAULT PERFECT DARK ZERO (VISIBILITY) RESIDENT BANDIT SURVIVOR 2, CODE: BEREZINO RESPAWN: FALL OF BAMBI SNIPER: GHOSTING WARRIOR SNIPER: GHOSTING WARRIOR 2 SNIPER 3L33T S.T.A.L.K.I.N.G. : SHADOW OF CHERNOGORSK NWAF: HOPPER STRIKE TEAM UNconcious 2: THE AWAKENING BEREZINSTIEN: BANDIT TERRITORY edit: I got more.... -
Hello guys, first of all I have to say sorry to everyone that will read this for my bad english, I'll try my best. I will try to explain what i mean without doing a WOT. I am grateful that the devs listen to the community, implementing a sort of system to prevent server hopping, ghosting and camping, with the penalties of the 30 secs CD on logout and the CD for the server switches. The number of people that does this is reduced and i'm happy but i think that there can be a very easy system to definitely put an end to this, the solution i was wondering about is to move out the people that log out into towns and airport zones. If they log out and then log in before a CD of 30 minutes, they will be teleported in a random place close to the city but outside of it, so they can't camp the buildings where weapons spawns or places like roofs and so. I think that if this feature can be implemented will give a great improvement to the gameplay and there aren't any bad aftereffects when this will work properly without bugs !! Also this could make useless the CD timer for switching between servers, or you can still put it on, it's the same, it's up to you, but really, this is needed. I hope that devs will look into this and will use this idea as a prevention system !! Thank You for your consideration !!
-
Moving out people when they log out/in towns/airports
InflatedLyric replied to tulk4s's topic in Suggestions
After this idea is implemented: Player A (does everything that is socially unacceptable, server hopping, combat logging, ghosting, pinching babies) is in the barracks hoping to grab some shiny new hardware to pwn some newbs with, when he spots Player B and C heading his way. Feeling trapped, he goes with his (go-to and probably) best move and logs off (or he just ends process if the devs have disabled manually logging off in airfield barracks at this point). He sends up a prayer, that they will not get to his lifeless body before it vanishes in thin air; however, he is quite confident he gave himself sufficient time, he is now an expert at knowing how much time/space he needs, to combat log safely. Now either there are no timers or the current timers are still implemented, he waits those out theoretically they could be at the minimum. Log back in to the same server, and instead of needing to run a safe distance and find cover and then disconnect and wait out the now increased timer, he only needs to figure out where he is and head toward a point where he has LoS on the barracks point of entry (because given this scenario ghosting is now essentially a function of the game). The game has saved him a substantial amount of time, he can now use that to find his bearings and prepare a strategic assault. Players B and C are ambushed, despite being very skilled and putting up a good fight, the game rewards cheaters, and now cheaters can indeed prosper. -
5 min cooldown for switching servers is way to little
silversx replied to smoq2's topic in General Discussion
what a stupid post OP.. the current state of the game with server crashes and client crashes means we are sitting through 5 minute waits unneccessarily already and you're going to say it's too short? how about solve the fundamental problem with loot that actually respawns instead of these retarded wait times the queue system is good for combat logging and ghosting but it is not and will never be the solution to server hopping.. don't like people jumping on your server and taking your loot? tough cookies.. live with it as that's the only way you can get loot now -
5 min cooldown for switching servers is way to little
Sinphaltimus replied to smoq2's topic in General Discussion
Also, I think people are confusing the current solution. It wasn't so much to kill server hopping as it is to kill ghosting and combat logging which was a bigger problem that has taken a major hit. Server hoping happens due to lack of loot, that will change with new loot respawn methods as others have already said. Arguing about the current timers and server hopping is invalid because realistically, they aren't related. -
Moving out people when they log out/in towns/airports
tulk4s replied to tulk4s's topic in Suggestions
I agree with you about the timers, they are crucial and needed for sure, i wouldn't delete the timers, I also understand what do you mean that the "game make ghosting a function of the game" but in the worst case it's a random ghosting, that may put you in a worst position than you were before or in a useless one, so it's too risky and you just bet on your good luck to be moved in a place that is better for you, also the enemy could be tired and just move, honestly i see the solution much more positive than negative !! Of course players choose if it is convenient to log off in certain places or not, but remember that the "moving you out solution" will apply just if you log in before 30 mins, if you log in after 30 mins are passed you'll stay where you are. it's true that if the server restarts or there is a connection lost this could be annoying, but at last you won't be too fat away from where u were, so you can reach the place you were standing in few mins, also it could be a kind of protection in this circumstances, because it's better to re-log in outside than in the middle of the city without knowing who can be around you !! For example, you're in berenzino, server crash, you login at the same place inside the city, you're on an open road, there is a guy walking there, he see you and bam you're dead and it wasn't your fault but server ones, with this solution it won't happen, cuz you were far away from the "hot spot" !! I don't think this as a temporary solution but more likely a definitive one. As the other guys said, in certain situations you can't avoid to log out in towns or ariports, so it's bad and nonsense to not give the possibility to log off at all. That's why i suggested to put a timer for this, I mean, for example if there is something you have to do in that very moment in real life and you have to log off, you can do it and not going afk leaving the char there, after you're done you can login just where u were if the matter that make you log off takes more than 30 mins, if you do what you have to do before the 30 mins expires, well you could just wait the remaining time to login in the same place or login and reach the place in few time, cuz the game moves you not too far away !! In the end i have to say that i thought for 30 mins but it could be 20 or 15, it's up to the devs to decide this, of course i think that lesser than 15 mins and more than 30 are a bad solution !! -
It would be wise to experiment with certain restrictions regarding spawnlocation when switching servers before aboveground bases are implemented. For the time being, we could pretend high-tier-loot-spawn-locations are player bases that need to be protected from ghosting.
-
Moving out people when they log out/in towns/airports
InflatedLyric replied to tulk4s's topic in Suggestions
It would not nullify the timers at all. It would actually make them more crucial as this is essentially making ghosting a function of the game. I have also heard some suggest that what about when a survivor gets disconnected, but is with a group. The solution, imho, is more about making it so that players choose, with their own free-will, not to log off in these places (sometimes it cannot be helped, d/c or rl situations), because it is in the best interest of their survival. -
5 min cooldown for switching servers is way to little
mgc replied to smoq2's topic in General Discussion
I think we can all agree to the 5 min cd fixing ghosting. What if we were not allowed to pick up any item for 15 mins after a server switch? You can still switch servers after the 5 min cd and use the 15 mins "item pickup cd" to relocate, meet up with friends, etc. The anti-hopper buffer is now 20 mins, but only 5 of those consist of twiddling thumbs. imo the "Item Pickup" cd should start running after the "anti ghosting" cd, so that if you prefer to twiddle thumbs for 20 mins instead of 5, it is an option. Combining this measure with randomized loot spawns will further reduce hopping efficiency. Another measure that crossed my mind is no spawn zones around all high tier spawnlocations. This measure is more annoying because players wont like the uncertainty of randomly spawning somewhere outside the (presumably safe) place they just came from, and making fixed spawnpoints for players that try to spawn within a no-spawn zone, will lead to spawn camping. Regarding the idea to make server switching players spawn on the coast; how about the complete opposite: Have them spawn on the northern or western parts of the map. (still quite far from anything useful, i assure you). An idea for the far far future: Link up servers in a massive world and switch servers by walking into the proper direction. Nodes can be reinforced if necessary to allow for high player concentrations. Howmany Z would there be in Moscow? -
yeah hopping is something that will always exist is my opinion, but I have noticed the timers seems to be doing a decent job of eliminating combat logging/ghosting. Ghosting is still somewhat possible but difficult to do, and combat logging is often suicide. In my opinion, these were much greater issues than server hopping, because without respawning loot, server hopping is very high right now.
-
Base Building - What would you like to see?
Calixus replied to thedogfoodyayho's topic in Suggestions
The building-reinforcement-thing would have to be coded in that fashion that "ghosting-in" via server-change would be impossible... -
5 min cooldown for switching servers is way to little
smoq2 replied to smoq2's topic in General Discussion
A game is a game, for you it might be retarded, for me it might not be. Really. He wouldn't be shooting at a bambi, but a geared relocated player. Bambi hunters hunt bambis because it's safe. It wouldn't be any more. Sorry, don't understand you here... Are you implying that you like ghosting and support a flawed game mechanic because it gives you and advantage since you can't play? -
This has been discussed and it is the price we pay to prevent server hopping/ghosting.
-
i am convinced that the reason it was implemented at this stage was not because it was on the development manifest for now. it was added to respond to the extreme dissatisfaction of the community with the undesired behaviour of a number of players. one of the advantages of agile development is being able to react to challenges on short notice. so despite the fact that most of the gameplay isnt even implemented, and despite the fact that the undesired behaviour of logging and ghosting had no detrimental effect on testing in general, a significant and vocal part of the community chose to focus on this issue. while irrelevant to the game at this stage, it was given a "fix" to accomodate the community. was it right to give in to the demands of the community and commit ressources to fix it at this stage? thats up for debate. but did it negatively impact the development, did it withdraw a significant amount of resources from the core roadmap? i doubt it. it was added because it could be added, at a affordable resource cost of man-hours. it is quite amazing how people with no insight into the project jump to assumptions and want to tell others how to set priorities. i would assume your experience as project manager is quite extensive, as you can extrapolate such knowledge from publicly available information? or rather none at all, and it is all based on the infamous 'gut feeling'?
-
Lets discuss what is 'Cheating' and what isn't
mercules replied to hannibaldaplaya's topic in General Discussion
Ehem... not all of us who use it defend it to the death. What we point out is that it is UNENFORCABLE to disallow it. Even with ingame systems there is no way to prevent third party communication from being used. I can run skype/Mumble/TS on my tablet and use that with my headphones and no software on my computer will every pick it up so there is no way you can enforce the "no TeamSpeak" system. Look at the community playing who server hop for items and to ghost in behind someone. There is no way they won't abuse third party communication if the rest of us don't. That being said when in a community that is self enforcing and closed having things like the ACRE system for communication is excellent and fun. What is cheating. I would say it runs hand in hand with "Exploits". Now, exploits are using something in the game in a manner not intended by the game designers. What does that mean? Well, Gamma slider was intended to help you set your graphics to a comfortable viewing level. It was not intended to make nights less dark. So is sliding Gamma all the way up cheating? Yes. The Hive was not intended for people to farm loot, it was so that you could switch to another server if the one you wanted to log into was full or down or something else was going on. It was not intended for people to log out in one spot on one server near loot so they could quickly grab that loot on several other servers or to log out, move around someone, then log back into the first server and shoot them. So both Server Hopping and Ghosting are cheating. Same thing with modifying your files so the game doesn't draw certain textures fully and gives you a "Wallhack". Same with spawning in items.