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Showing results for 'Vehicles'.
Found 41868 results
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Get rid of the m4...and replace with period and place apropriate weapons.
thedogfoodyayho replied to Armadyl's topic in Suggestions
Actually, there was a civil war in Chernarus between (presumably) Communist insurgents, and the CDF. With the CDF trapped in zelenogorsk, the remaining Chernarussian government pleaded with NATO fir assistance. US Marines invaded Utes island, but only Force Recon special forces set foot on the mainland. I don't remember why Russia was involved. My guess is after the war, the US stationed "Advisor" Units in the area to train the CDF. Most likely, there was also a full US garrison at one of the mil bases. Its evident that the CDF didn't fully re-equip between 2009-2017 (Cereal box dates 2017) and were still using soviet vehicles, and (Soon) AK-74Ms (Possibly, they just upgraded their old Ak-74s). When shit started to hit the fan UN forces would have deployed around the world, explaining the UN berets and some of the HMMVs. Mass panic/riots would have broken out. (Blown up cars/tanks = Molotovs/improvised explosives, not a war) And that, coupled with the zeds would have overwhelmee the Military forces. Overrun, troops would pile into helis and eventually either get shot down by gung-ho "Bandits" or run out of fuel. The remaining population would then die becuase they killed the only thing protecting them. Anyway, thats how i see it. -
Posting in the Suggestion Thread
[email protected] replied to Bash Arkin's topic in General Discussion
The only suggestions I hate are ones where people want military vehicles with weapons and stuff. -
no amount of zombies, vehicles, bases, or anything else added to the game will curb the KOS'ing. want proof? go play the mod.
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I don't know if OP did or did not play the mod, but vehicles in my opinion are more dangerous then roaming around on foot could ever be. The only thing that becomes easy is the fact that you can explore or get to point A from point B faster then walking or sprinting. Yes, you can stash loot and supplies in them which is great. But vehicles are very delicate, a few shots and they are disabled. if you don't have parts or tires, vehicle is now useless and then it's Black Hawk Down time. As far as not planning your route whilst in a vehicle, not true. You have to plan extensively of where to go and the threat levels. Speaking of threat levels, you are now public enemy #1 when you have a vehicle. Vehicles are loud, every Bandit, Survivor, and Hero will come out of their holes or stop what they are doing when they hear the distant hum of an approaching vehicle. If you have ever been in a vehicle in DayZ mod, you know that some are faster than others. You know that stopping in a town to loot is not jump out, grab, and go. It is a risk that more times then not ends up with a gunfight. You get killed if you're lucky. You get all your loot and vehicle stolen, blown up, or damaged if you're unlucky. Risk vs. Reward. The paranoia that follows jumping out of a vehicle to loot a hospital, knowing damn well everybody in and outside of the town you're in heard you or saw you and are either watching you through a scope or are hauling ass to your location is what made vehicles in the mod. If you are rolling with others, you pray to God that they are watching your back or grabbing shit quickly and are ready to go. It's like robbing a bank, you got about 3 minutes before an inevitable shitstorm rolls in... I used to pride myself on waiting for a vehicle to stop to loot and creeping up and stealing it...honking the horn as I drove off with my new loot while taking shots from the previous owners. Vehicle ARE a must in my humble opinion.
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Yeah :) I hope the vehicles will come soon :)
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I definitely want to see this happen. I find it frustrating when i come across a rare item and it gets trashed in 2 or three hits. Ill give you a good example of one. Came across an Anti Stab Vest and i was so excited because i rarely see them. within 3 zombie attacks my damn vest had reached red. And i know allot of you guys are gonna tell me just to hop servers and that its easy to find but thats not the point. Staying on servers for long times to find rare items needs to be able to be repaired. Whether its a piece of armor or a gun itself. I just feel like there needs to be ways which im sure will be, put in to repair rewards that take a long time to find. So things like screw drivers and wrenches for guns and metal armor like combat vest and ballistic helmet. Latter probably be able to repair vehicles with them as well id assume. Hopefully those cleaning kits are used to restore weapon condition at least thats what allot of us are assuming once the degrade bug is gone. Maybe latter put in a blow torch for crafting and repairing things too. For clothing i would assume something like a rare sewing kit for gear or like needle and thread you can find to craft and repair normal clothing and hats with. Maybe tearing cloth and patching other clothing with them. Stuff like that. Being able to craft your own threads stuff like that. What do you guys think? I know its just alpha right now so everything is just going through wear and tear trial and error right now. But i would like to see things like this for armor and clothing eventually too.
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With no proof atm the vehicles was announced sometime in december to be released around summertime 2014
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Hello everyone, I played DayZ:Mod so long time. and I am getting tired because there is no car in DayZ:SA. fortunately I am playing with my friends. we are 5 man. but when I am alone, I get tired to run and need some vehicles... even 300. Or anyone know when these vehicles come to DayZ:SA ? We need a truck :)
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Zombies run at the same speed as players. But players can sprint, which most players think of as running. Once stamina is introduced (likely after vehicles), Zombies will be a bigger threat. Making Zombies run faster than players can sprint is silly. It would be a bloodbath.
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Of course they should be in, and they will in good time. It is just a case of rarity, difficulty and complexity. I also don't want bicycles to be everywhere. Chernarus is cold, bicycles would not be the primary method of transportation. Many people would have used their bikes to escape during the zombie apocalypse, so the bikes that were left around should be bike-locked to posts and bike stands or have a bent wheel or a punctured tire. I don't think cars should all be in an inoperable state, but we need more range and interest to the damage states. No car would spawn completely pristine, and damage states would cause things like unresponsive braking, frequent stalling, extra noise and smoke, a shattered windscreen that is hard to see through and makes your character get very cold while driving (Chernarus wind-chill. Ouch) So a lot of cars would work with minimal fixing, but they wouldn't work well. Other modifications like saddle-bags for your dirt-bike or an improvised steel front bumper would be great things to work towards. The main concern is how much power will the server admins have to spawn vehicles and control their conditions.
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Are they breaking DayZ as we know it?
africanhungergames replied to Insannik's topic in General Discussion
Exactly, i feel like they are. They need to add some mode of transport before they removed so much loot for example. No one wants to run around a forest for ten hours for one item and that's what the vehicles are for. If they carry on down this path then i can see this game becoming a niche for a tiny market of players who will not make this franchise the great franchise that it could actually be. Such a shame. -
Dean Hall here, we won't by adding ANY vehicles and as a matter of fact, we are planning to release a patch that adresses issue of players spending too little time on travel. In the upcoming patch every player will have permanently broken legs thus making the game more "harsh" and "hardcore". Don't have time to crawl from Kamyshevo to Elektro for 5 hours? Well I'm sorry buddy but that's how real zombie apocalypse would go down. I'll be damned if this fine game will ever have any carebear means of transportation.
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Epochalypto Arma 2 - DayZ Server {1000 Vehicles}{AI MISSIONS}{TOW/LIFT}{SELF BB}{AUTO REFUEL}
ThaBritishCrumpet posted a topic in Mod Servers & Private Hives
Epochalypto Epoch (Chernarus) Server IP: 192.31.185.209:3136 Website: Dohja-Dayz Dedicated TeamSpeak3: IP: ts43.gameservers.com:9127 Admin: Daniel Auto Refuel Fair and active admins AI missions (medical / weaponry) Salvage parts from vehicles Siphon gas from vehciles Self blood bag Helicopter / Vehicle repair pad Full daylight Prison Island God mode traders Anti-Hacks Bandit NPC attack anyone. Tow / Lift We at Epochalypto hope to see you join are fresh server and help the community grow rapidly! If you need any help in-game with lifts or gear just ask ThaBritishCrumpet. Thank you -
No, vehicles are a deal breaker.
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You sure you played the early games cause they never balanced weapons to even teams out etc come on thats just rubbish .. You play arma2 check out the different sides what weapons they have in there general bag of tricks and tell me they have been balanced for gameplay , they havent they have been balanced to be as close to there real world counter parts as possible in a pc simulation.. The bloody nato forces always had the best crap to play with lol arma 3 does seem to be balanced hell all sides optics and vehicles seem to be a different looking clone of each other ( although there starting to add a little more individualisim to sides now slowly.
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Why is that for a moment and lets look back at the roots of Dayz how it even came to exist and why the mod became so popular. Dayz began with this treasure right here back in 2001. This Battlefield Simulator started it all it combined massive battles with infantry simulation in one amazingly good package that was incredibly fun but challenging. The weapons, vehicles, and soldiers all behaved and functioned like their real life counterparts. I played the crap out of that game as a kid on my riva tnt 2 32 mb card. Now lets flash forward to Arma 2. Arma 2 continued the tradition of simulation continuously adding more and more realism slowly but surely improving the franchise. Then dayz came into the picture and we have to understand why exactly it was popular and why it took pc gaming. The main reason that Dayz was so popular was because of its unique combination of survival game and military simulator. Had dayz not adopted arma 2s terrific gun play , ballistic model, and simulation and instead gone with a mass market arcade model it would have quickly been forgotten and would have been a simple wimper. This however was not the case, people enjoyed the game because for many it presented pvp and gameplay never before experienced by them all because of the mil sim aspects of them. So now comes along Stand alone and despite owing its success to realism and being authentic it is single handedly the most mass market non mil sim arcade game ever to be published by Bohemia Interactive. Stand alone as it stands is choke full of Arcade aspects such as cosmetic gun accessories having strange and non nonsensical properties on weapons. Cheap Magpul plastic cosmetic furniture on the m4 somehow magically making the weapon shoot 20x more accurately, the in ability to select fire modes on the m4, bipods magically granting weapons sub moa accuracy by merely being deployed. These Arcade features are Imo the wrong direction for dayz. Dayz should have embraced its success and strived to become the most realistic, authentic game it could be.
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This was the big thing in the mod, I could hear gunshots from quite some distance away, especially if it was a DMR or Lee Enfield as they had very distinctive sounds. So far unless I am within meters of someone shooting I don't actually hear the gunshot, just the sound of the bullet hitting something near by me, and I have my effects volume to max. I testing with a friend and asked him to fire various weapons from one end of a town and I was on the other... (he was shooting zombies) and I didn't hear a thing! Anyway... back on topic... The game lacks features and zombies are just placeholders right now so the only thing to do is loot, kill, die, spawn, loot, kill, die etc.. When vehicles are added it will add an extra exploration value and more combat over them, sure but once zombies get added properly with increased numbers they will become a threat. Also if they increase the volume of weapons then firing a weapon can attract players and zombies from all over. If you keep being KoS then change your approach to things, avoid players or hold them up or even just out-right kill them if you deem them a threat.
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The players of DayZ Ruin the game
Radeon (DayZ) replied to notofthiswar's topic in General Discussion
you couldn't be more wrong regardless of the SA or Mod version.. KOS is a downward spiral.. more and more ppl are doing it because some1 else is doing it to them.. regardless.. Complaining about KOS is never insignificant to the number of players who bring up the issue. the guys creating SA are actually trying to change it by making it more interactive and responsive with players hint handcuffs and more zombies.. i remember joining a local server who had 15 guys on it who were all bandits and calibrating on teamspeak killing every1 who joined the server they were camping at spawn points and had vehicles and a chopper.. when myself and another guy managed to pick off a few they immediately resulted to hacks lol.. this is the mentality of KOS players when things dong go their way. anyways like i said since the mod came out soon as the zombies are the number 1 threat and not an irritation there will be more player calibration and interaction.. -
The players of DayZ Ruin the game
blissfulkunt replied to notofthiswar's topic in General Discussion
Man i just tried posting a thread about the amount of KoS, your just gonna get trolled, nobody cares. Its an open battlefield game right now, where you loot up avoid zombies (nobody wastes ammo on them), then hide in the towns or hills and ruin peoples dayz experience just to get a kick out of it and a laugh. Just wait till vehicles are added, It will be a big open Battlefield 4 map.. thats my opinion atleast with the way its going -
Looking for someone/small group to play with.
deadwolfgaming replied to tbossrules's topic in New Player Discussion
I running a new server and trying to get people to join and test it on so if youll wanna join up and try out my server I got custom buildings ai mission max vehicles though it is on epoch if you ll get a chance -
new server trying to get up and going there are custom map editions all over the map, ai missions really good loot , max vehicles, auto refuel, helpful admins, and about to add some items and weapons to traders
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How to get a long range scope now that tent spawns have been removed??
Demoth replied to africanhungergames's topic in General Discussion
Despite the fact that I love sniping (true sniping with distance and wind variables, travel time and being in true concealment that took an hour to craaaaawl to) I agree that the Mosin and any future long ranged weapons are going to be horribly game breaking until they add in a reasonable day-night cycle that can't be cheated by messing with the gamma and brightness. I posted in another thread about how I was somehow in a real sniper groove with some luck with people moving towards and away from me, rather than from right to left (which makes shots VERY difficult), but all my shots were 800m or more and I was concealed way up in the mountains behind Elektro, in a bush. The jerks I killed were all trying to KOS a kid I just met who was just trying to get some gear and food while i covered him. Thing was, none of these guys had any recourse to my onslaught. They couldn't really tell where I was shooting from and none of them had optics with any prayer of spotting me or even hitting me if they did. If I had just been trying to terrorize Elektro, it probably would have cleared the server as it's not fun, from a game design, to have one class of weapon with no answer to it. That's also because while the Mosin may not be great for CQB, it's still viable as it is far more accurate than an M4 even close up and a 1 hitter quitter unless you hit a limb. The only game I can think of where the sniper has no direct counter is Call of Duty, and that's only because the maps are so CQB oriented that most SMG's can be just as effective. Battlefield had either vehicles being the bane of snipers, or gave snipers a disadvantage by making their scopes gleam in BF3 and 4, or making a team of snipers worthless in matches where objectives were key. -
IP Address: 68.232.187.170:2302 Scripts: -Indestructible Bases -Snap N'Build -Free Auto Refill -Repair Stations -Tow/Lift -AI Missions -Self-Blood -God Mode Traders -Contentiously adding more scripts Features: -Very Active Admins -Lots of vehicles -High FPS -Good Connection (no lag) -Custom Day/Night Cycle -Custom Server Restart Cycle -Contentiously adding more features Purchasable features: -Donator Perks: $5 -Donator Base: $10
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DayZBP brought to you by Mintypie and Derek. Server was wiped January 24. Server is also located on a dedicated server, so we have complete control over everything. No decay and no plot pole required to build. Server IP: 64.94.238.119:2302 TS: 64.94.238.119 http://dayzborderpatrol.freeforums.net/ Server Mods:Gold only currency(still needs tweaking)New weapons have been addedAll the newer vehicles have been added to the tradersDeployable Bike with ToolboxIKEA CrateWicked AI and Missions with customized rewardsSnap BuildingSelf Blood-bagging at Hospitals and ambulancesTrader Cities God modeRepair/Refuel/Rearm for a price at gas stations and Repair CentersAnti-hackCustom Traders: Bandit/Hero have different itemsServer Events include the race track and ArenasNight time added for 12AM-4AMDusk/Dawn restarts have been added before and after restarts.Added buildings in Berezino, Balota, Cherno, Elecktro, Zelenogorsk, NWAF, and NEAFActive AdminsWe are currently working on implementing the extra currency in game like Rubies and Obsidian. Maps added from around the web: Infinicity by InfinityRace Track by BungleTikhaya City by Poncho Edit: Grammar and IP
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Tend to agree that if we see the implementation of these kind of vehicles it causes a downward spiral towards a PvPcentric game. It's not in DayZ fashion to have all this military loot spawning about the place and I really have to say no to the idea.