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Your DayZ Team

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Found 41868 results

  1. because thats how it was in the mod and thats how it should be. there has to be some leftovers for us vets to enjoy... the game loses a whole aspect (base building, persistence, vehicles, etc) by your rational.
  2. PhillyT

    Is character movement too responsive ?

    Gibonez, have you ever seen anything that you actually think is well executed in DayZ SA? I mean, everyone should be pin point shooters, but if you never tire from running, it is broken? The only thing unnatural in DayZ is the eternal running, which is there because vehicles aren't. The players move like they are ankle deep in mud for all other movement. Maybe if you are fat or a paraplegic, it seems unnatural, but to a moderately healthy human, it is actually even worse than real life.
  3. Rappelkiste - DayZ Epoch Chernarus (1.0.4.2) - HC-MODE! IP: 88.198.92.45:2302 Search ingame for: "Rappel" Slots: 50 Server: Dedicated Server Location: Germany Server Language: German/English only! Server Admin: Old Ass Operation Flashpoint Veteran and his bunch of freaks (Age: 25+) =) Server Specials: HEADLESS CLIENT! Restarts: every 3hrs ( 3am/pm | 6am/pm | 9am/pm | 12am/pm ) Server Times: LINK (ClickMe) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Server switched to Epoch HC-Mode on 14. April 2014 Server Infos: After careful consideration: "We had enough of the "casual baby Server mentality" with AUTO-refuel, AUTO-repair, assemble Bike with a scrapmetal, "Heli Evac", anti-bruteforce Codelocksecuritybullshit, etc. etc. etc. ..." Whats left of that so called "Survivalgame"? ... ... almost nothing! Thats why: Back to the roots and even more! We want it (kinda) real and dirty! Heavily reduced lootspawns of essential Items like food, medical Supplies, base building items - also removed them from all trader! NO Safezone, NO Autorepair or Autorefuel crap! Modified AI for challenging fights at missions or the Banditbase! TL/DR: This is not a "Casual Gamer Server"! This Server is adjusted to have "long-term" gameplay! You won't get everything at "the first Date" ;) ! +You want an AH64/BTR or Crosshair? Go play somewhere else! You have to earn stuff! You have to SURVIVE! --------------- UPDATE (29.04.14): :: Headless Client added :: Higher FPS for player! :: Zombie Spawn doubled :: Zombies are more "intelligent" now :: Crafting list added ( ClickMe ) --------------- Implemented: :: MINING added (gather "Stones" -> exchange to Cinderblocks at Quarry Trader ) :: New Baseitems added (e.g. Fueltank, Concrete Ramp, Searchlight, Static MG, ..., ...) :: Plot Pole Range and max. base items expanded to 40m - 400 Items :: Epoch Lift Script enabled :: Tow emabled for Trucks & Vodnik :: Old Trader removed COMPLETELY! (Klen, Stary and Bash are free again) :: New & specific Trader added (e.g. Lumber Mill, Camping Supply, Car Dealer (Gold), Gem Trader, ..., ...) :: Trader buy/Sellliste customized ---:: removed Food! ---:: removed Medic Supplies! ---:: removed build items! (except Wood/Lumber) ---:: removed repair Items! ---:: Shovel added ---:: Pricelist raised completely (almost no Silver in use anymore! - e.g. Selling: all Vehicles minimum 10oz Gold - "Armed Chopper: 1BC" - "C130: 2BC" - "M2 HMMWV: 1BC") :: Spawnrate in loottable edited ---:: food - reduced ---:: MedicSupplys - reduced ---:: Builditems - reduced ---:: Repairitems - reduced :: Spawnrate of Wrecks raised (200 -> 450 - Wrecks: Engine Parts/ScrapMetal/FuelTankParts/etc.pp) :: Spawnrate of Oreveins raised (50 -> 150 - Veins: Gems, Iron (4x = 1x ScrapMetal), Gold, Silver (meh)) :: Weather customized: ---:: from "Clear view" to "Pie-soup" ---:: from "Sunny" to "EndOfTheWorld" ( :D) ---:: from "Hey, what a beautiful moon" to "Hey, i cant see my foot! Dangit! Another stone! Ouch" :: Certain Areas Customized (Balota/NEAF/Zelenogorsk/...) :: Self Bloodbag (Customized: max. 3000Blood + 50% risk of infection - 60min Countdown) :: "Take Clothes" :: Reset of "Spawned Vehicles" after 6Hours of "not being used" :: Bandit Homebase! :: Modified AI for CHALLENGING AI Missions! :: ~300 Vehicle :: 3rd Person: ON || CH: Off :: Active and "mature" Admins! :: 100% PVP Server! :: NO AutoRepair/Refuel!! Reasonable compromise: :: Indestructible Base items! (in exchange: no Combilock penalty!) :: 3rd Person Enabled! (Driving/Flying in 1st. is, without TrackIR, just a "pain in the ass") NEAF Customized New crafting Items added (more to come) Bandit Homebase with decent loot (if you get it) Customized Balota Airfield Challenging AI Missions with Custom Loadout and Loot! Map Loadingscreen
  4. Undeagaming Epoch Sahrani 217.23.8.127:2345 www.undeadgaming.eu -mod=@DayZ_Sahrani; Hello Survivors, Recently we've opened a DayZ Epoch Sahrani server. We would like to grow a playerbase on Sahrani, which we think is an awesome map for DayZ Epoch and isn't being played enough. To convince you of the map, i've included a few screenshots below. How to install: On DayZ Commander, download the mods: Sahrani & Epoch. In the settings on DayZcommander, put this line into the launch parameter box: -mod=@DayZ_Sahrani; All done! Now simply double click on the servername in DayZcommander and play! Scripts: Server: Snap-to Building Sahrani vehicles (textures like complete black C130's, helicopters, humvees, etc.) added to the traders.Self bloodbag High FPS. Dedicated server on SSD. Good performance. Vehicle service points AI Missions Community input is more then welcome. If you have ideas and want to be involved, please share them!Take Clothes Indestructable CinderProtected Safezones Customizable view distance Deploy bike from toolbox Choose spawn
  5. are there any plans to make the world bigger? I mean right now the world is ok for testing and stuff, but once vehicles come in, The world will feel pretty small (after all the world is about 10km², thats not much once you have a car). One thing I really hope for is less Servers therefore bigger Servers with bigger world and more max. players. Cause the game has really a big potential (ITs not even finished and already kicks alot of former "survival" games asses) but the limit to only a small area could make it dull after some time. A bigger world would give so much more options, places for Survivor camps, Maybe a real big City with Skyscrapers... the possibilities are basicly endless.
  6. ramsfan00

    When the game is "finished" (out of Alpha|Beta)

    This dude still thinks were going to get vehicles..... lawl.
  7. Hello there Chernarus is pretty damn large even with vehicles. Its not that quick to traverse. Regardless, what will happen when the game is complete will be the ability to either create or port new landmasses. One would assume that old A2 maps would be "importable" which would add a vast amount of variety, however, I dont think Altis and the like would be permissible. Anyhoo, there's alot of room. Rgds LoK
  8. Danny_Boooy

    When the game is "finished" (out of Alpha|Beta)

    Uhhh the size of the map is smaller in the mod and vehicles work just fine in that...
  9. eleventhavenue

    When the game is "finished" (out of Alpha|Beta)

    It's not 10 square kilometers... You are right about the travel time, however. But the world is still the same size, and I don't think that vehicles (especially fast ones) will be very common.
  10. Raoul9753

    When the game is "finished" (out of Alpha|Beta)

    The map feels small cause it is. Within one day you have seen everything. And when we get vehicles, the 10 km² map will feel like your normal Counter Strike or TF2 map. You will be able to get from one end of the map to another in like 10-15 minutes with vehicles... And where do you want to place more PoI's? Cut down more woods? So there is no place left for player build camps once its implemented?
  11. Moominpapa (DayZ)

    Need a group or partner.

    Hey everet08, Perhaps we might be of interest? We're a small EU Multi-Gaming community, mostly from the UK. We're looking to expand our community & I hope you'll be interested enough to check us out. We're a friendly, experienced bunch looking to become the top clan on the server we're on. It's very active - called Yorkshire Gamers. Easily getting 50 players per night. We've got an established base with several vehicles & plenty of loot ;) We play several other games: World of Tanks, Warthunder & Heroes & Generals. But our main focus is DayZ Epoch. We use TS3, have our own wesbite & foums - all links are in my signature. I hope to hear from you! Best regards, Moominpapa
  12. Moominpapa (DayZ)

    Player looking for Epoch group

    Hey Malarki, Perhaps we might be of interest? We're a small EU Multi-Gaming community, mostly from the UK. We're looking to expand our community & I hope you'll be interested enough to check us out. We're a friendly, experienced bunch looking to become the top clan on the server we're on. It's very active - called Yorkshire Gamers. We've got an established base with several vehicles & plenty of loot ;) We play several other games: World of Tanks, Warthunder & Heroes & Generals. But our main focus is DayZ Epoch. We use TS3, have our own wesbite & foums - all links are in my signature. I hope to hear from you! Best regards, Moominpapa
  13. Deathlove

    When the game is "finished" (out of Alpha|Beta)

    I think i do understand the point of alpha. But you dont think once those come in and they dont have a substantial amount of landmass things will get boring for ppl fast? I mean unless they plan on putting maybe 3 or 4 vehicles on the entire server once things are tested.
  14. Raoul9753

    When the game is "finished" (out of Alpha|Beta)

    I dont think you get the purpose of an Alpha... In the Alpha you test stuff, so 'leaving vehicles out' is out of question.
  15. Deathlove

    When the game is "finished" (out of Alpha|Beta)

    It does feel small doesn't it? I would love to see some more expansion on the map in general. You think ppl are complaining about the map now? Wait till ppl are able to go around on vehicles and planes. Ppl will really be complaining about how small the map size is than. Thats honestly why i say they should leave all vehicles out until they have a definitively bigger map size to accommodate vehicle speed.
  16. MagneticToast

    Is character movement too responsive ?

    I posted about this before and nobody really saw a problem with it for some reason. I think it is awful that you can zigzag and move all over so quickly. Hopefully it is just temporary until vehicles are added.
  17. Been playing dayz and numerous dayz mods since its release. Tons of experience. Excellent pilot with all vehicles/aircraft. Sniper, assault, scavenging, you name it I know how to do it. Played with several squads in the past. I currently play, and am looking to continue playing the following mods: DayZero Dayz Epoch DayZ Origins I'm 28, laid back, and looking for some mature players to group up with. 18+ please, and a stress-free, fun, shit-talking and joke making environment desired. North American players preferred due timezone compatibility, unless you're a night-owl Euro in which case no problem. I have a Teamspeak server if needed. Please do NOT recruit me for massive gaming communities to which I have to be initiated, rank up, follow a bread crumb trail, whatever. I am strictly looking for a smaller group of casual gamers. (for example, between 3 and 20ish players total).
  18. Welcome To A brand new community and Epoch 1.0.4.2 Server IP: 188.227.161.205:2402 TeamSpeak3: LeaveEmDead.Mainvoice.net Clan Site: http://clan-led.enjin.com/ Server Features: • Custom Chernarus Map - Extra buildings and barracks. • DZMS AI - Side missions with increased AI to make things a little more difficult. They'll chase, flank and hunt you down. • Custom Vehicles, Weapons and Items - Spawn dynamically and added to traders • Custom Anti Hack and Admin Tools - Courtesy Of infiStar and BigBen • Elavator System - Build awesome multistorey bases with elevators. • Snap Build System • Deploy Bicycle Script • Street and House Lighting • Animated Heli Crashes • Fast Rope • Tow/Heli Lift • Repair, Refuel and Rearm • Take Clothes • Self Bloodbag • Server Events (Biweekly/Monthly) • 3 Hour Restarts • Daily Backups • Friendly and Respectful Admin We are not a hardcore gaming community, but at the same time we aren't here to mess about, we love to game and we love to battle. We are looking for gamers new and old, to build and grow this community. Many of us currently play the DayZ Mod more than most (hence the new server) but we also dabble in various other games. BF3, BF4, Dayz SA, Minecraft, Project Zomboid and many many more. We hope to see you on the server soon. The L.E.D Team IP: 188.227.161.205:2402 TeamSpeak3: LeaveEmDead.Mainvoice.net Clan Site: http://clan-led.enjin.com/
  19. DemonGroover

    A video of the cars

    No vehicles yet!
  20. Fantastic Epoch server, with Free Safe - JSRS Sound enabled - No LagIntroducing [RGC] Lag free server..... Rejects Gaming Community Server IP: 176.227.219.186:2702 Website: www.rejectsgaming.co.uk Dedicated TeamSpeak: IP: ts3.rejectsgaming.co.uk Every server reset to 2hours day 1 hour night With state of the Art server hardware, with unique one off mods that cannot be found elsewhere Server Location; France Battleye: Enabled and uptodate JSRS SOund Mod enabledWardrobe function - when you die or respawn you get choose your skin Custom load outs Blast core Sound Mods Deployable Bike Tent Healing function Gems friend game currency enabled 40 player server (due to be upgraded) Special team missions with heli back up and re-enforcements Single currency (no more worrying about silver, copper etc) Win Bases under ai missions with 50 Cals Skalisty prison with towns and barracks New Balotta Airfield revamp Heli Taxi regular events with prizes Free safes for the month of May Massive missions with 10-15 Ai and fantastic Loot! Self blood bag Zombie anticamp AS50 sometimes spawn at crash sites. 350 + Vehicles 30+ Aircraft Restarts every 3 hrs. for fresh loot, Huge New City created near Novy lug Anti-hax admin controlled surveillance - active admins online constantly for help Friendly understanding, Fair and active admins. uniform removal from dead bodies Anti-combat log Kill Messages Repair Stations Map Legend and Icons Auto Refuel & Repair High value military loot. Supply Drops. Animated Heli & AN2 Crashes with rare loot finds. Dance Animation SNAP Buildingd Destructible bases (cinder & metal are destructible, wood can be destroyed) Extra Vehicles (Bell Heli, M113_MEV_EP1, BTR40_TK_GUE_EP1, M113AMBUL_UN_EP1, Merlin Helicopter) New Traders & Changes to trader camps. Hidden Caves. Side Missions (EMS) with loot. Load objects into vehicles (put an ATV in your Helicopter cargo area) Static wrecks spawn loot. Tow unlocked vehicles. EVAC Chopper (call your helicopter to pick you up). Bridge to Skalisty Islands from Otmel Safezones Rejects Gaming Community Server IP: 176.227.219.186:2702 Website: www.rejectsgaming.co.uk Dedicated TeamSpeak: IP: ts3.rejectsgaming.co.uk
  21. Honkybonk

    First few dayz of DayZ

    not sure if its the same on every server but I tend to roam supermarkets and loot all the mountain dew/redbull/orange sodas I can find and sell them easier than finding vehicles/weapons and selling them imo
  22. Hastecase Gaming Epoch Napf Tons of scripts and more to come. 800+ Vehicles Missions Armed Vehicles Buyable/Findable Tanks! Tanks Antihack Active Admins New Weapons Base Weapons Admin Events Custom Chopper Crash loot Self Blood Bag 100m Plot Poles! Veteran 3rd Person No Scroll Rangefinder Map Waypoints New additions and bases Buyable Cinder Blocks and Mortar Fresh Database (As of 4/15/14) 3 Hour Restarts JSRS CBA Mature Community Donor Rewards Forums Teamspeak (New/W.I.P Scripts) 100m Plot Poles (Added!) Arrest/Detain (WIP) WAI (Added!) UID Plot Poles (WIP) Chopper Patrols (Added!) Custom AI Bases (Added! with loot for rewards!) IP : 66.55.148.60:2302 TS : hastecase.com Website : hastecase.enjin.com Looking for Moderators on the forum and server! Join our website @ hastecase.enjin.com and PM LuckyMrGun!
  23. A little heads up we will be hosting server events over this coming weekend (starting Saturday 24th in the evening , with gold, items (building materials) and vehicles as prizes :) As for now? Come join in the fun, I am constantly adding (or removing if needs be!) to the server based on player feedback. Id love to get more input on how people think the server is working, so far 90% of players have had a great experience and are having a great time! Hope to see you all on!
  24. Death By Crowbar

    A Positive Thought

    It's easy to get sucked into the numerous posts with random people popping in and posting things such as: I haven't played in 3 months, I log back in and... no visible development progress! WTF? I heard bad things from friends about the stability of the game, why would I buy this? Flashlights go through walls at night and it's a big effort to fix in the current engine, this is GAME BREAKING and we must abandon ship! Why are you adding more hats and jackets rather than fixing ladders and zombie pathing? Devs need more pressure. I'm not playing again until the fire ax is un-nerfed (LOL, really???)When I first purchased DayZ Standalone and knew little to nothing about it nor it's paid "early access alpha" (new concept to me) I used to chime in on these sort of posts and stoke the fire. I would do this because I honestly liked the game and concept and was completely appalled that issues as big as zombies walking through floors/walls, random zombie noises, and other just general strange quirks were in the game at all. Then a few times after painstakingly attempting to survive and not knowing the map but figuring inland remote areas were safe, got rather geared up and had enjoyed surviving only to seemingly have my character's gear wiped. Then I also dealt with a few incidents which can only be described as "hackers" somehow taking advantage somehow through speed running, teleporting, item duplication/glitching, etc. Dev blogs happening list frequently during this time (they seemed to taper off after 2013) didn't help and added to the impression that not much was happening. As someone who doesn't visit Reddit I assumed what's relevant to DayZ Standalone would be posted on the DayZ Standalone site/forums (I think most people would expect that). Then I matured and evolved as a player and member of the community. I learned where to look for information. I started talking to people in game more about the game (the ones that weren't KOS). I started searching bugs, adding info, voting, and also reporting a few that weren't already reported. I've seen reports of cool things that are happening with hiring a team to work on zombies and zombie pathing related issues alone, tweaks being made to the engine to help achieve the vision, etc. I'm starting to understand what "early access alpha" means, and even though I paid my dues to play it ($30 or whatever it was) I'm being given an opportunity to lock in that very reasonable price (which I can certainly say at 200+ hours I've gotten my money's worth) and also participate in the development processes through feedback and bug reporting. I think there's something very good here, and it's going to be interesting to have the game experience change every week as incremental fixes or tweaks are made, and as major features such as vehicles are finally introduced. My biggest dream is, out of sheer amusement, being able to handcuff and burlap sack zombies. I know that might be a lot to ask, but after having it done to me a bunch of time if I'm on a low pop server and looking for some short term amusement abusing zombies would certainly be awesome. I'm interested in other's thoughts on this. It's so easy online to get lost in negativity, because after all, people are far quicker to complain about something than to praise something - it's human nature.
  25. I apologize for the trader i should have put incomplete for the trader, and vehicles do spawn there is at least one vehicle in each town people just take them so they are moved up north, im sorry i cant fix the players some are nice but some aren't, and what do you mean by instant death?
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