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Found 41868 results

  1. b17gunner98th

    Shoot out of vehicles.

    I remember that in Operation Flashpoint: Cold war crisis, that when ACE mod came out for it they had the feature to actually shoot from vehicles. I think it would be a great thing to be implemented into the game itself. It would at least lead to some kind of defense when driving with a bunch of survivors. I never understood why they decided not to put it into ARMA itself when the devs all broke away from OFP. I feel it would definitely add to more of a game play to vehicles besides just a form of transport. As of right now in both ARMA and the DayZ mod everyone is forced to stop the vehicle and get out to fire. While this will still be viable option, the players may want to try and make a run for it while laying down some form of fire. I know vehicles won't be added into SA for a little while but hopefully it'll be a feature they planned on doing. Thoughts?
  2. Caboose187 (DayZ)

    where did the private hives go?

    Do you have any experience with these forums? Multiple threads asking for mods Multiple threads for easier to find loot aka gear Multiple threads for being able to identify people Multiple threads for vehicles so we don't have to walk anymore...... the list goes on. And sorry bro, I played the original mod which makes this version look like a kids playground. Then I played the modded versions of the mod which were complete and utter garbage by handing you gear like it was going out of style which brings us back around to people wanting mods so they can make this game easier. Oh and back on topic. There was no private servers.
  3. djporternz

    Optimize this Please

    Yeah we could have them spend all that time polishing and optimizing the game in its present state. And then they add that one new feature that breaks everything again because of an unforseen interconnection with something (or more likely, somethings) else. They are, at the moment in the 'Alpha' phase of development. That means they are going to be adding in the core framework on which they intend to hang the rest of the game. This is currently introducing bugs and glitches at around the same rate that they are being found and patched over. This was forseen an warned about in big letters before you were able to purchase it. For me, I can't wait to see the bugs they introduce when they start adding in the major component to the game: vehicles, persistant stroage (tents), base building. This game is going to topple over for each and every one of these things, and like many others here, we'll be there to help push it back upright and set it back in the direction that it needs to be going in. TL;DR: If you are wanting to play a polished, optimised and finished DayZ, I'd suggest you come back in a year or so. Before then is just potential and heartache aplenty!
  4. Caboose187 (DayZ)

    Sleeping and infinite running

    You talk like vehicles will be all over the place and you can hop in and drive right off the bat.. Assuming this game sticks to it's guns(it sure is showing that it's not), vehicles will need parts that are hard to find as well as fuel to run the vehicle. Not to mention you'll have to maintain these vehicles, again with parts that are hard to come by so I suggest you get used to the walking.
  5. Capo

    where did the private hives go?

    You named a solution that does not exist. Every private hive server I've ever seen is some variation of extra vehicles and starter kits, because as I said before, that's how they keep the donations coming in. So fuck off with that, I know it seems like an easily fixed problem, but it's not actually gonna happen, because survival private hives don't exist, while the casual ones sponge up all the players, which starves the public servers, and noone wants to play on an empty server. Mods for the dayz mod were pretty good, but they had their own issues, if by mods you mean Epoch or Breaking point, but if you mean auto refuel, extra buildings, self bloodbag to full health, etc then you're entirely wrong. Those mods were there to circumvent aspects of the vanilla mod that got in the way of people getting full milgear in the first half hour, and only added to the deathmatch mentality we're currently trying to overcome at the moment. Do you want private hives to solve hopping, combat logging and ghosting? or do you want them for the 1000 vehicles and start kits? It's ok if you do, but then you should say so, rather than claiming they fix all the problems, yet ignoring all the problems they introduce. What if the public hives solved hopping, logging and ghosting? would you still want private hives?
  6. So, you guys, since it takes a lot less time to get from point A to point B, whats the point of vehicles? In Day Z mod it was necessary since getting around took so long, but now they're not really necessary.
  7. Hello fellow survivors and bandits! We are a new community looking to expand our player base. We have a steady 6 players at the moment and would like to add more regular players to our server. Currently all we have on is friendly players at the moment and we are really in need of some dirty dirty bandits although friendly players are very welcome, So come join our communityhave some fun, kill some noobs what ever you like we can accomodate. Thanks for reading 300+ Vehicles, WAI Mission System, Auto Refuel/Repair/Rearm, Heli and Humvee GPK Patrols, Random AI Paradrops, Self Blood Bag, Snap Building, ANG Safe Zone Traders, 75m Plot Pole We are also looking to add Take Clothes and Towing and Lifting and we are open to any input from the community Server IP: 37.59.90.87 Port: 2302 Community Website: psgdayz.enjin.com Thanks for taking the time to read this post and we hope to see you in game .
  8. Capo

    where did the private hives go?

    Sure they do entirely solve those issues. But then bring a whole load of new ones, such as shitty admins, and stupid mods which make the game more casual. If the devs set up their own private hives that would be amazing, but while private hive administration is in the hands of players it nearly always comes down to 1000 vehicles and donor loadouts. Because private hives need those things to survive. so no, private hives the way the mod had them was complete shit. People don't donate without incentives, and so admins have to offer them. This is the reply I received when I asked for a more vanilla private hive on the news that the server I was playing on was getting replaced: "Well you got to think about it, this is a private hive for a reason, which is because of the extra building, clan bases, kits, and all that other good stuff that vanilla servers don't provide, there is or was nothing vanilla about #1 at all, even when #1 was popular. If you really want a vanilla Epoch server or in your case Vanilla DayZ, go play the public hive DayZ server, 100% Vanilla." This statement was made at a time when you were lucky if there was one aussie public hive server up with 20 people in it. So while I understand exactly why a lot of private hives are the way they are, it's still fucking shit.
  9. pillock

    Sleeping and infinite running

    The infinite running is ok for now. But AS SOON AS vehicles are introduced, there's no reason not to penalise constant running with fatigue and increased hunger/thirst.
  10. blackberrygoo

    Lightning strikes

    Yea you guessed it haha . My suggestion is that since there is beautiful rain and thunder , to add lightning when the time comes but also add a random chance of the lightning hitting the ground every storm ( about 18 million bolts hit the ground in the United States in 2012 ) and possibly a person. Lets say if the storm is a quick terrenchial down pour there's only a 1% chance of a lightning bolt hitting the ground in the time the storms active and a .5% chance of it hitting a person ( ~19 people died in the us from lightning strikes in 2013). Like in real life this obviously won't hit people that often but when it does it could : either break a leg ( im guessing lightning would throw you off your feet ) or give you an instant knockout , and if a burn system was introduced the lightning strike would produce a large burn that could be dangerous if left untreated. Of course when vehicles arrive, if it hit the vehicle you'd be virtually safe but maybe the battery woul be rendered dead ? Or if the windows were down get a slight shock knocking you unconcious. Imagine heading into Cherno for the 100 th time after this is added and finally seeing someone get brutally shocked by a lightning strike , the decision is yours to rob them or heroically revive them with a defibilator (dunno if that helps in shock situations but whatever haha) or just walk away after fraps-ing it haha.
  11. maxotaur

    Great Idea i think

    We all know there is a train track by the coastal regions and if the devs could add in a tram of sorts which held about 6-10 people i guess would really keep players satisfied over having to run alot, if you kept 1 per map then there would be a real sense of teamwork to get to were people want to go and players can essentially decide where and when to get off, it might seem like a very problematic thing like "who drives? how would it work?" but it's simple Tool box keeps the tram in shape, there are large batteries that power it and there is a lever that moves the cart to the nearest town and stops moving when you pull it again, and you can only pull it once every minute. (lets players on and off) There is no way to reverse the tram until you get to a town as this restricts the ability of a player trolling other players by making it go back and forth. This would really be a good means of transport and you could even make it so players can only be seated and cannot fire from it making PVP only be involved over taking it as their own rather than camping in it and firing from it being an unfair advantage. what do you think of this as a way to hold over players for a bit until vehicles come?
  12. Short answer NO Player profiles don't save properly STILL...and some performance issue's make the game unplayable in large urban areas due to fps decrease's, rubber-banding and general stuttering. The game also crashes frequently for many players, for which you will be penalized with a login timer. I don't see how they hope to introduce vehicles until game crashing becomes less common; else be prepared to accept the risk of the game crashing during heli flights; where you will lose your character and the heli.
  13. SwarfwgaHead

    Sleeping and infinite running

    Realism in games should only be taken so far :p Though infinite sprinting is something I imagine they will alter once vehicles are introduced. Given the lack of respawning loot it would be incredibly tedious, and sometimes impossible, to find enough food to survive if there was a limit on sprinting. Once we have vehicles though, I'd love to see a serious limit on sprinting (taking gear weight into account) as well as a slight decrease in the speed of sprinting. That said, this thread conjures images of bandits going to sleep in game and waking up to see Lucein Lechance standing above them lauding their murderous spirit.
  14. Martmital

    [Suggestion] Land/Air Vehicles wanted in the SA!?

    I hear they are gonna allow customization for vehicles...
  15. Daemonkid

    Base building.

    So I had a thought for base building. We all know rocket said adding more objects to the game world would decrease server performance. So, maybe we should take a page from Wasteland. With proper tools we should be able to remove objects from the world, say a fence. I use a hammer, and I dismantle a wooden fence. The fence is removed from the game world, and next to that fence spawn a board pile. The board pile has to be carried in your hands, and you walk slower. It can be loaded into vehicles and then taken out after where you want to build. You put the boards back on the ground, and you can use those boards as resource for building say, a single wall barricade. This way there is no extra objects in the world, because for every player built object, 1 was removed from the world. What do you guys think?
  16. Hi guys. I'm looking for good and stable Epoch server. There is many many servers. Checking each of them is not feasible so Im writing here. Requirements: Active Admins No Bots - No missions No epic military vehicles like tanks etc. No fast refueling Safe Zones in Trading Centers. No day only. Anyone will recommend something?
  17. To have an Vehicle was the most important goal in day z mod because fast traveling on a huge map is important . I think day z is an game you play with friends, an clan , or an group and it would be funny to conquer an driveable train with them And defend it against other player . And its realistic that bicycles are common so they should be easy to find . I am sorry for my bad english skills
  18. EricSV

    My first experinces

    That's a whole lot better than mine. I logged in and ran around for about an hour and half trying to find supplies, but with no loot re-spawns it was a waste of time. I wound up dying of starvation. So I started it all over again. Was running around and came across some other people for once. One guy said something along the lines of "Hey buddy... how you doing?" and before I could respond he shot me in the head. I have since put in about four more hours of running around looking for supplies and jumping between servers. Haven't seen another soul. Having watched videos of the DZMod I know where SA is headed and I can't wait. Being alpha and very limited in features though means SA is just really boring right now. One question I have is how many people does a typical Mod server have for a limit? I know vehicles will change things drastically but the map just seems way to large for only 40 people on SA. Will this limit change?
  19. Not going to try to glorify the server too much :) Basically we are a relatively new community, around 15 players throughout the day...We welcome anyone to join us.. Our dayz Chernarus server has tons and tons of added scripts and custom buildings, and AI!!! Be sure to hope on and join us!!! We will be doing an admin event at 2 PM EST!! You don't want to miss it!! Server IP- 69.39.239.141:3238 or filter "sector five"
  20. AnyoneInCherno?

    [Suggestion] Land/Air Vehicles wanted in the SA!?

    I would LOVE as many vehicles and all the customization possible, don't get me wrong. BUT, if all these big new vehicles are to be practical, then we are going to have to do something that the devs may be squeamish about. We need to start building into the debug plains. A bigger map is neccesary
  21. Updated to 1.0.4.1. I added all the newer vehicles to the traders and have diversified the traders a little bit. So picking Hero or Bandit is a important choice. We added one moderator to the admin team for the night restarts due to the increase in players. This is a sleeper mod and will only know him from RCON.
  22. In my opinion, if Dean and Bohemia are going to add anything new to Chernarus and its terrain, this is a number one must have. I will give a few reasons why and also show why it could add some new experiences to the gameplay. First of all, it would be cool if the police station was located in every major city, just like the fire station but I am ok with having atleast one in Chernogorsk. When you think about it logically, the police would be the first ones to respond to a zombie outbreak even if there is a lot of military compounds located in Chernorus. You would obviously find them in the bigger cities. I think if you happened to be in a zombie outbreak, the police station is one of the most wanted places to head into because of the chances to find armed people who know how to shoot a gun and because of the loot so it makes sense to me. I think the police station should be about the size of the fire station but maybe just a little bigger. The gear that would spawn in there should be semi-military or something along those lines. No double barrel shotguns, ww2 rifles etc. but also no high grade military stuff (m4's, high damage sniper rifles, other assault rifles etc.). I will list the things that it should have below. Pistols: The Makrov pistol: A well known gun from the mod, the thing you would usually associate with Russian weaponry. http://en.wikipedia.org/wiki/Makarov_pistol The TT pistol: Older pistol used in WW2 that have been upgraded over some time: http://en.wikipedia.org/wiki/TT_pistol And the fairly new MP-443 Grach pistol: http://en.wikipedia.org/wiki/MP-443_Grach Submachine guns and carbines: The AKS-74U carbine: Ah, i remember seeing one of these in real life hanging on a police man. They are usually present in a lot of Russian criminal movies. http://en.wikipedia.org/wiki/AKS-74U#AKS-74U Small idea: idk what its called but the belt that the police man wears that allows him to have the weapon hanging on his chest, that would be a nice item to have. http://goo.gl/fKt1CX The PP-19 Bizon: This was also present in the mod but if i remember correctly it was only found in the rare helicopter crashes and nobody used it. A fairly new-ish weapon used by the FSB ( the russian equilevant of FBI). Last submachine gun being PP-2000, i could add more but that would be too much i think. http://en.wikipedia.org/wiki/PP-2000. Shotguns: A Saiga, maybe. Btw, since Chernorus isn't exactly Russia, western weapons would be cool too. The pistols would be easy to find, nothing too rare. The submachine guns and the shotguns would be a lot more rare and harder to find, hidden in some good places too. The thing that would balance the submachine guns and the carbines would be that they are not as accurate and don't deal as much damage as the assault rifles. They are good in cities because of their fire rate and mobility but they pretty much suck on longer distances and won't penetrate harder material. Moving to clothes. I think normal police clothes would be nice. But what would be even nicer is some OMON gear (OMON translates into Special Purpose Police Unit which is something along the lines of SWAT). Some typical anti-riot armor you see on the news would be interesting. The funny thing is that Dean actually had one of the bulletproof wests with OMON or the words POLICE written on the back of the west on him in on of his dev blogs: Last but not least, it would be nice to have a small garage with one vehicle spawning very rarely in it. That being the GAZelle which is a common Russian police van. I will show what could make it interesting below after i am done talking about vehicles. The last thing that would be cool would be a small parking lot near the police station where some typical police cars would spawn, nothing unusual. I think that the garage with the big van in it would create some epic situations. When the van had spawned, it would be in a bad condition with wheels and engine broken etc. So it would basically stand there in the garage and there would be no way to move it because of the condition it is in. This would make the die-hard clans with a few people search and repair that thing, because who doesn't want a van that can fit in multiple people? It is a pretty good vehicle for a small squad. The vehicle is located in the city and the place it is located in being a police station would make a lot of tense moments. If you decide to repair it, people basically have to hold the police station from all zombies, looters and incoming bandits that will try to take you out. That will force you to take big risks which could be pretty cool in my opinion. Well, if you actually survived thru this thread, i am suprised lol. I think the police station is highly important in a game like DayZ. If any of the people that work on the game read this, a small response would be great. Thanks for reading.
  23. PugZ is a brand new server needing fresh players. PugZ is a lighthearted Epoch server that strives to become the definitive dayz epoch experience. It has blood bags, auto refuelling, loads of vehicles, god mode anti theft traders, take clothes and more. We play on the Panthera map. The only rules are: Don't hack/cheat Don't build bases in high-value millitary areas e.g barracks. Don't abuse other players. Our Admins Are: [Admin] Mongface The Bean Machine (USE THIS TO CONNECT IN YOUR FAVOURITES TAB, OR FILTER PugZ) 5.63.147.156:3323 Game on, fellow survivors.
  24. Figured we could start to vote now and help the devs by showing what we want that way when vehicles become a reality they will know what models the community is really looking for! Personal wants: Land Rover Defender 110 and 90 Lots of customization like roof racks lights etc to be found they are also made in diesel so that could be an upgraded engine to find! Also military uses so maybe find a machine gun mount? Jeeps Old or new wranglers again lots of parts to be found for these HMMWV Would be the rare western vehicles etc finding armor doors gun mounts etc... not sure on Russian vehicles but deffinatley some of those civilian and military Large transport trucks half tons dueces etc Huey, Blackhawk, Mi-8s Chinooks just a nice mix of military civilian aircraft. Want to see what you guys are wanting!
  25. That might take it a bit far and make it even more of a hassle to implement, but I like it! "Shut him up honey, they're hearing us!" .... "Not with the g'damn rattle!" *gives off hateful look and cocks gun for approaching bandits*. It's a bit of an alternative route to 'end' game instead of boarding up houses, maintaining vehicles and building bases. What would happen to the baby if you can't find anyone to spawn into the child though? Just remain a baby? Turn into an NPC child (I wouldn't like this)? Or cannibalism? Also with pregnant woman there might be another reason to refrain from KoS because of RL implications with more emotional involvement than any artificial system would.
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