Search the Community
Showing results for 'Vehicles'.
Found 43104 results
-
how do i increase gasoline consumption to vehicles because i drive the whole map and the gasoline doesn't run out
-
well ill be brief and to the point i have setup a 1.8.6.1 server for myself for fun and all is well except no vehicles are spawning at all i have looked all over using the search function and tried every little fix i could find and to no avail still no vehicles in my object_data , just wondering if someone else has had this issue and has fixed it thanks in advance.
-
Anyone else having trouble handling the cars? Today I put together two hatchbacks and when I drove them it was like I was driving on ice or snow, I had literally no control of the car whatsoever, just drifting all over. I was able to do some pretty sweet donuts though. Rewind to to this morning, I put one together and it was fine, no steering issues. I managed to make it half way down the coast no problem, till I went a little too fast and crashed into a tree. I looked into some of the bug reports and someone reported they "couldn't turn" in the hatchback and I'm guessing that was similar to what I experienced. Also, I put together a couple buses and couldn't even get them to move off the main street of Electro. It was like the tires were stuck halfway in the map terrain and just spinning. Anyways, I hope whoever stole my one good working hatchback enjoys it. :)Still don't know how I missed my shot... I'll be aiming for center of mass rather than the head next time with my Winchester. Consider yourself lucky!!!!!!
-
I really need help finding better weapons and the vehicles!
Alsando posted a topic in General Discussion
I have been playing with a few friends and we cannot find any other weapons besides gloc 19's, cr75, ski, magnum and the ak74 u. Please can you help me. And we cannot find any vehicles just their parts. -
(PC) Deerisle ~ WALMART DAYZ | PVP | 3PP | 10x Loot | Heli+ | Vehicle+
Cats I Shanks posted a topic in Server Advertisement
Server Information: Server name: WALMART DAYZ | PVP | 3PP | 10x Loot | Heli+ | Vehicle+ Platform: PC Map: Deerisle Server IP: 192.169.83.21 Server port: 2302 Server location: Dallas TX, United States Discord: https://discord.gg/sRBHPSh8bv Website: https://www.dayzwalmart.com/ The goal is to provide a fun game experience in any way possible, allow players more freedom to play how they want to play while still being fair to everyone on the server, and create an atmosphere where our players will want to jump onto the server and play just to get away from the struggles and responsibilities of IRL. We have a small team of experienced admins dedicated to taking care of our player's concerns and being as fair as possible to them without giving them an advantage over anybody else, we will be looking to bring on more staff in the future as the server continues to grow. Current server mods (included but not limited to) SpawnSelect AdvancedBanking Gowing cannabis / Devils Dandruff PsychoGaming Vehicles (Big Boys Pack, NextGen Vehicles) Base Building Plus / 24h Raid King of the Hill Airdrop-Upgrade Tarkov_Medical Custom Clothing RevGuns SNAFU Weapons And much more! -
PC Experimental 1.16 Update - Version 1.16.154478 (Released on 27.01.2022) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Bizon SMG 64rd Bizon magazine Alarm Clock FIXED Player sometimes stepping forward during melee combat with a close target while only intended for far targets Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod It was possible to detach the tripod from the fireplace while a pot was attached "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088) Fire mode of the revolver was changing during shooting (https://feedback.bistudio.com/T162103) Shock was not decreasing when swimming backward/sideways with broken legs Moving with broken legs while crouched could deal unsteady amounts of shock damage Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments Dug up items were levitating above the ground Client error when attaching/detaching items to/from the tripwire trap In specific cases the tripwire trap did not display its attachment slot Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793) Attacking with animal carcasses could cause blood particles and knife slashing sounds The inventory of the Sarka 120 was accessible through its engine, rather than the trunk The player could be desynced if their legs were broken during an action The player could be desynced if their legs were broken while swapping items Locked indoor stoves could not be opened by force Interrupting two-handed animations by dropping the tool could freeze the character Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854) The UI of a deployed land mine could be seen when holding another land mine in hands Shooting while on back after kicking would play the kick animation after each shot Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577) Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018) Fixed several inconsistencies when it comes to bullet penetration of objects The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444) The light source of the head torch was in the wrong position (https://feedback.bistudio.com/T152289) Fixed an exploit for extended melee hit distance The flame of the gas stove was slightly clipping with the frying pan Slightly improved twisted wrists when holding certain items Several head gear items were clipping with the female survivor head introduced in 1.15 Fixed typographic errors on the 1PN51 Scope Infected had bad collisions while crawling It was possible to hit players inside a vehicle with melee from the opposite side Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495) It was possible to survive without food at all by only drinking (https://feedback.bistudio.com/T161579) Some localized settings weren't fully displayed It was possible to place land mines under train tracks Names of vehicle parts were not present when the car became ruined (https://feedback.bistudio.com/T158230) It was possible to destroy the fence frame before the actual wall Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846) Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757) Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741) It was possible to bury corpses inside buildings FOV settings changes were not saved upon reconnect Respawn points for server switching were not functioning as intended (https://feedback.bistudio.com/T162673) Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654) Adjusted misleading description of Codein tablets CHANGED Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914) Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862) Increased energy and water given by mushrooms (similar to fruits now) Some jackets can now be torn into rags similar to their pants-counterpart Removed action to take fireplace from fire barrel Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private) First Aid Kits and Teddy Bears can now be repaired with sewing kits Protector Cases and Ammo Boxes can now be repaired with epoxy putty The gas stove now emits light when active The pick axe can now be used to bury things and bodies Duct tape can now be utilized to craft a splint Hid the UI element showing parts of the car while sitting inside Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets Reduced the range of the thermometer results Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428) Reduced inventory size of the pumpkin and pumpkin slices for consistency Bear traps now don't kill infected, but just break their legs Damaging a tent now also damages items stored inside Adjusted damage zone selections of vehicles Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463) Red and orange arm bands were looking too similar in certain lighting Tweaked the mid-air appearance of tracer bullets Renamed Folding Buttstocks to "lightweight" Disabled leaning while sprinting SERVER Added: use3DMap parameter to the gameplay settings to disable to the 2D map overlay for the Tourist Map Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles Changed: Greatly expanded script class indexing (allows more mods to be used on the same server) MODDING Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines Added: Weapon.Synchronize to force fsm synchronization Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype Added: Documentation for correctly setting up properties for WeaponStableState Added: All animation commands of Animal are now moddable Added: All animation commands of Infected are now moddable Added: Possibility to change variables and command properties from animal commands Added: Possibility to change variables and command properties from infected commands Added: Additional script compiler warnings (error in Diag) signalling hazardous ref usage Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class Added: ErrorExString, to store the output into a string instead of logs Added: Documentation for static script defines Added: Class.StaticType -> To get typename of a non-instantiated class Added: EnumTools class with functionality for extracting information from an enum Added: Entity.GetIsSimulationDisabled() Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string) Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950) Fixed: int MIN value changed from -2147483647 to -2147483648 Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950) Changed: Renamed m1911 magazine textures Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Alarm clock animations are not complete ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.16 Update 2 - Version 1.16.154501 (Released on 03.02.2022) GAME FIXED Bizon ironsights were disabled while having the PSO-1-1 Scope attached The camera focus would glitch during certain actions (https://feedback.bistudio.com/T160921) Melee attacks would in some cases rotate the player to the side CHANGED Tweaked the muzzle velocity of the Bizon MODDING Fixed: CARFLUID_USER{N} can have capacity setup via config property KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Alarm clock animations are not complete ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.16 Update 3 - Version 1.16.154535 (Released on 11.02.2022) GAME FIXED Alarm clock animations MODDING Fixed: Private dtor was inaccessible for static refs even within the class itself (https://feedback.bistudio.com/T162982) KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.16 Update 4 - Version 1.16.154552 (Released on 17.02.2022) GAME FIXED Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) MODDING Fixed: Inventory of certain modded items being hidden in most cases (https://feedback.bistudio.com/T162436) KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots
- 126 replies
-
- 16
-
Hi! Me and my friends have, since 0.59, found three different vehicles. - Bus - V3S Truck - Offroad Hatchback All of these vehicle seems to be moving very very slow. We've tried so many things but they all can't even make it up a semi-steep angle (Imagine the fields west of the power plant in Elektro). What we've tried - Removing all the wheels and then putting them back on. - Made sure that all wheels, spark/glow plug and the battery is pristine. - Made sure there's fuel in the vehicle. - Made sure we're not trying to speed up on either reverse, neutural, second, third etc. Is there anyone else that knows, or had and fixed, this issue? Thanks in advance.
-
Experimental (with vehicles) is out for over a week or so. Id like to know what fellow survivors think of new vehicles. How do you like looks of them. How do you like required parts? I personally like new cars, I see Lada Niva every day at least one. They are cheap robust and capable off-road cars used by hunters, foresters and everyone that has to drive off roads. GAZ Volga was most luxurius Soviet car. There are also leaked pics of Škoda 1203 van known from mod. I like how cars look, how many parts they have. I especially like the fact that they now have different wheels (compared to mod where same wheel did fit on ATV and URAL truck). My only complain is size of new cars. I think they should be bigger compared to our carachter, at least 25-30%. This is not topic about vehicle handling, that will change in next updates. Remember V3S that lounched in orbit and things like that.
-
Title. Managed to fix up a few cars in the latest patch, however, each time I log off for the night, my precious car has done the vanishing act when I log on the following morning. Note that I always removed the battery and spark plug before logging out. Its very possible someone stumbled on my secluded hiding places, however I thought id make this thread just to be safe. Has anyone else had their vehicles disappear on server restart? Cheers.
-
I found 2 offroad and a sedan hopless bugged in some stones on my server. every attempt to get them down there did not work. Can we destroy them in anyway or make them respawn w/o whiping the sever?
-
What do we need to do in order to use the .58 vehicles? Battery, glow plug, tire?, and what else gas? am i missing anything? I havent really played since .54 so some of this is newer to me. Right now, i am just doing the pvp thing without vehicles. thanks
-
Hello everyone. So I bought DayZ yesterday.. decided to get the original game after a little "tryout" on cracked version. I absolutely fel in love with the game so me and my friend, we decided to get own server. I got some experience with games and modding after playing Valheim, Conan Exiles and Skyrim with mods, so we really wanted some extra features. We got like 11 mods on the server, everything runs smooth except one issue. And that drives us crazy - theres no "start engine" option after we enter a vehicle. First I thought its just one bugged vehicle, but then I found another one and there was the same issue.. when u enter the car, theres just one option and thats exiting the car. Simply no way to start its engine. And yes... all vehicle parts are pristine. Nothing is damaged nor ruined. Spark plugs, radiator filled with water, battery fully charged, got enough fuel, the car is pristine! - even got both lights working ^^ Aaaanyway.. i did some research and when I spawn the vehicle via Community online tools mod as admin, the car is fully operational. Sooo.. im wondering if thats not an issue caused by some mod on the server. Mods list: Trader, CF, Dabs Framework, DayZ Expansion ( + Core, Licensed, Vehicles and Book), Community online tools, IRP Land Rover Defender 110, Windstrides Clothing Pack. Also.. I've ben messing around with "types.xml", but i was JUST editing the lifetime.. like changing "<lifetime>3</lifetime>" to "<lifetime>3888000</lifetime>", everything was done exactly according the YT tutorials. The only other change in the "types.xml" folder was adding the rubles to the loot pool which I suppose has nothing to do with my issue. Soooo.. - world cars doesn't work.. simply no way to start the engine. - spawned cars via the community online tools work just fine. Anyone ever experienced this issue? or know how to fix that please? Thanks in advance! :)
-
Hello, I would like to suggest to add more Russian vehicles аnd I will give examples. VAZ-2121 Niva 4х4 Russian (Soveit) Off-road car, мore suitable for city than full off-road like UAZ. Max Speed - 132 Kmph. 23 sec to 100kmph 5 Seats (We also have 10 Seats version) Gasoline - 42lit (11l for 100km) VAZ - 1111 OKA 4х2 Russian (Soveit) hatch-back vehicle. Max speed - 120Kmph 30 sec to 100Kmph 4 seats Gasoline - 30litres.(4 lit for 100km) ZAZ- 968 Zaporozets Soviet car-legend about it there's a lot of old jokes and stories. Soveit Sport Car (Engine in back((Joke)) Max speed - 100Kmph 40 sec to 100 2-4 seats Gasoline - 40l (12 for 100km) AZLK Moscwich Moscwich - Moskvich, i don't know but that car is indestructible. Max speed - 100 24 sec to 100 4 seats Gasoline 50l (4.5 for 100) KAMAZ (ZAMAK) Soveit truck, lighter than URAL but less passable. Max speed 100 40 sec to 100 3 seats in cabin Gasoline - 250l (30l for 100) GAZ-24 Volga Ambulance Just littel faster than original Day Z Volga. UAZ - 452 Loaf of Bread Off-road van Max speed - 130 32 to 100kmph 11 seats 100l (15 for 100km) GAZ - 66 Max speed - 100kmph 40 to 100 Same to URAL seats Gasoline - 210 L (32 for 100km) This machine can parachute or not. It is still going. Waterproof.
-
We added more servers! Twice the fun! We wanted to update everyone! Now [PVE] & [RP] BushcraftRP DayZServer! Server 1 - [PVE] JURASSIC BUSH [DINO] Server 2 - [RP] Whitelisted [official] 100% RP - NO KOS S1 - 95.156.213.244:22000 Player Size 42 Map Chernarusplus S2 -216.245.205.75:2424 Player Size 20 Map Chernarusplus Microphone Required! 10K Start Check us out www.DayZRP.us https://discord.com/invite/ZQBk9hws2m Restarts every 4hrs Player traders & Custom Air drops, Zombie Hordes Boats, helicopters, custom vehicles* We fully support all mods and the creators, we are very thankful that we are able to use them!** Factions, & Settlements Server events every month Mini events once a week or more Custom Ruble Currency Players from all over the world
-
Well, we have a paint spray in game, so i would like to use them to spray messages on buildings, road, doors, cars, tents....oh wait.... on everything. That would be great to spray on my v3S huge banner that it si MINE car :). To use walls to left messages for other survivors...To paint your red doors Black. Just imagine taking spray in hand a by klicking button left a black mark everywhere you point at.... even in enemy eyes :)
-
https://www.youtube.com/watch?v=19IhGt5HLhI Who agrees?
-
DayZLauncher - Mods Required for the servers are DayZ Epoch 1.0.5.1, Overwatch 0.2.5 Overpoch Chernarus @ 72.20.54.46:5802 Teamspeak info: apollo.typefrag.com:6420 If you not sure check out the Twitch Stream http://www.twitch.tv/zylon180 Sponsored Listing on dayz Launcher! Server Features: • 24/7 Day • Enhanced Spawn Selection • Custom Loadout • Ear Plugs • Custom Missions. • Fast Trading (Chernarus & Panthera Only) • God Mode, Anti BP, Zombie Shield & disabled guns in trader cities • Self Blood Bag • Deploy/Repack Bike, • Auto Refuel/Rearm/Repair @ trader heli pads & gas stations • Right click Binocular/Rangefinder view distance modifier • Snap Build Pro • Build Vector • Indestructible Cinder and Metal • 1 Step Build • No Weight • Coins • Group Management Player Reward System • Most Wanted: Is rewarded to the biggest bandit on the server. • Most Dedicated: Is rewarded to the player that has the most time played on the server. What we want from you: All we want is that you get a exciting experience in our server. Whether it is infantry combat, dog fights or base building - We have something for everyone. As a player we suggest you have a look at our rules located on our site. We also encourage you join our team speak to further your experience when playing on our server. Important Notes: • 2 hour restart • Strict vehicle cleanup that varies depending on the server you join. This allows new unlocked vehicles to spawn on the map.
-
We are more than excited to announce that we opened our server. Our goal is to develop one of the finest DayZ servers available, emphasizing the true survival experience with some of our unique touches like custom places and other stuff! Some of the server features: • AIRDROPS — HIGH RISK. HIGH REWARD • CUSTOM TRADERS — BALANCED ECONOMY • HUNTING — SELL PELTS & MEAT TO THE HUNTER TRADER • CUSTOM MILITARY LOCATIONS • EXPANSION BASE BUILDING • RELIABLE HELICOPTERS • RELIABLE VEHICLES • KEY CARD SYSTEM • GROUP SYSTEM • FRIENDLY & ACTIVE STAFF MEMBERS Discord: https://discord.gg/RNUMmngtb8 IP: 135.125.173.156:2302
-
Xbox Experimental 1.16 Update - Version 1.16.154473 (Released on 27.01.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. and DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Bizon SMG 64rd Bizon magazine Alarm Clock New VSync option in the settings for PlayStation to remove screen tearing caused by higher frame rates FIXED Player sees heavy attack animation as light attack animation with mouse and keyboard (https://feedback.bistudio.com/T158178, https://feedback.bistudio.com/T158158) Combine option between Gas Stove and Gas Canisters was not functioning properly C130 plane had misplaced textures "Disinfected" item status was missing grey highlight box Item UI elements were not displaying the name of the item when aiming at it Player sometimes stepping forward during melee combat with a close target while only intended for far targets Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod It was possible to detach the tripod from the fireplace while a pot was attached "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088) Fire mode of the revolver was changing during shooting (https://feedback.bistudio.com/T162103) Shock was not decreasing when swimming backward/sideways with broken legs Moving with broken legs while crouched could deal unsteady amounts of shock damage Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments Dug up items were levitating above the ground Client error when attaching/detaching items to/from the tripwire trap In specific cases the tripwire trap did not display its attachment slot Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793) Attacking with animal carcasses could cause blood particles and knife slashing sounds The inventory of the Sarka 120 was accessible through its engine, rather than the trunk The player could be desynced if their legs were broken during an action The player could be desynced if their legs were broken while swapping items Locked indoor stoves could not be opened by force Interrupting two-handed animations by dropping the tool could freeze the character Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854) The UI of a deployed land mine could be seen when holding another land mine in hands Shooting while on back after kicking would play the kick animation after each shot Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577) Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018) Fixed several inconsistencies when it comes to bullet penetration of objects The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444) The light source of the head torch was in the wrong position (https://feedback.bistudio.com/T152289) Fixed an exploit for extended melee hit distance The flame of the gas stove was slightly clipping with the frying pan Slightly improved twisted wrists when holding certain items Several head gear items were clipping with the female survivor head introduced in 1.15 Fixed typographic errors on the 1PN51 Scope Infected had bad collisions while crawling It was possible to hit players inside a vehicle with melee from the opposite side Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495) It was possible to survive without food at all by only drinking (https://feedback.bistudio.com/T161579) Some localized settings weren't fully displayed It was possible to place land mines under train tracks Names of vehicle parts were not present when the car became ruined (https://feedback.bistudio.com/T158230) It was possible to destroy the fence frame before the actual wall Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846) Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757) Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741) It was possible to bury corpses inside buildings FOV settings changes were not saved upon reconnect Respawn points for server switching were not functioning as intended (https://feedback.bistudio.com/T162673) Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654) Adjusted misleading description of Codein tablets CHANGED Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914) Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862) Increased energy and water given by mushrooms (similar to fruits now) Some jackets can now be torn into rags similar to their pants-counterpart Removed action to take fireplace from fire barrel Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private) First Aid Kits and Teddy Bears can now be repaired with sewing kits Protector Cases and Ammo Boxes can now be repaired with epoxy putty The gas stove now emits light when active The pick axe can now be used to bury things and bodies Duct tape can now be utilized to craft a splint Hid the UI element showing parts of the car while sitting inside Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets Reduced the range of the thermometer results Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428) Reduced inventory size of the pumpkin and pumpkin slices for consistency Bear traps now don't kill infected, but just break their legs Damaging a tent now also damages items stored inside Adjusted damage zone selections of vehicles Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463) Red and orange arm bands were looking too similar in certain lighting Tweaked the mid-air appearance of tracer bullets Renamed Folding Buttstocks to "lightweight" Disabled leaning while sprinting SERVER Added: use3DMap parameter to the gameplay settings to disable to the 2D map overlay for the Tourist Map Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP Alarm clock animations are not complete ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.16 Update 2 - Version 1.15.154493 (Released on 03.02.2022) GAME FIXED Bizon ironsights were disabled while having the PSO-1-1 Scope attached CHANGED Tweaked the muzzle velocity of the Bizon KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP Xbox Experimental 1.16 Update 3 - Version 1.16.154567 (Released on 23.02.2022) GAME FIXED Adjusted audio buffer process to tackle related game crashes Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) Voice chat could be triggered while in inventory (https://feedback.bistudio.com/T163289) SERVER enableDebugMonitor config parameter not working KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger movement Xbox Experimental 1.16 Update 4 - Version 1.16.154594 (Released on 04.03.2022) GAME FIXED Resolved a possible issue with memory freeing
-
*FRESH WIPE* Fishbowl | 1PP | PvP | Drugs | Raiding and MORE!
Fishbowlgg posted a topic in Server Advertisement
If you are looking for a modded DayZ server that maintains the classic DayZ feel, then Fishbowl is it! Each mod has been hand-picked and configured over hundreds of hours to fit perfectly with the vision we have for the server. We have an active admin team who are always ready to listen to any feedback our players have so that we can make Fishbowl as great as it can be! Website:https://thefishbowl.gg Discord:https://discord.gg/KryYx7tXx4 IP Address: 66.235.169.24:2302 Server Location: New York, USA Restarts: Every 4 Hours Starting at 12am EST (UTC -5) Map: ChernarusPlus Features: 1PP PvP Groups (6 Members Max) Spawn Select (Costal) ATM/Bank ($25K Start) Day/Night Cycle Beautiful Skies Trader Camps Black Market Drugs King of the Hill Airdrops Unlimited Stamina More Cars Helicopters Vehicle Keys Claim Vehicles Vehicle Raiding Gas Pump Refueling Base Building Plus Gun Lockers Extra Storage Raiding Multiple Currencies Bitcoins More Guns Extra Military Gear Dogtags Blood Trails Circling Vultures Customized Zombies Additional Medical Supplies We have many more features planned for the future! -
So, with vehicles missing parts when they spawn in, and all these wrecked vehicles, often of the same make, lying about, the question is rased in my mind why we cant simply try to find whatever part you need in the wrecks? Of course, msot of the parts you do manage to find would be damaged, if not ruined, and wrecks would have finite supplies, but that would just add to the game, atleast to me.
-
BLACK DEATH *FRESHWIPE*|60k Start|PVP|PVE|RAIDING|CARS|HELICOPTERS|100+ GUNS|EXPANSION|AIRDROPS|BLACKMARKET|TRADER|DRUGDROPS|PVP|PVE|CUSTOMAREAS|CASINO|BOATS -100k Start - AIrdrops (Drug Drops as well) - NPC and Trader - Custom Casino and Trader! - 125+ Rifles, Guns, Pistols - Expansion Building - No stamina - Map - Over 60 different vehicles - Helicopters - Storage options - Heros and Bandits - Custom Casino and Trader! - Remember to read the rules! https://discord.gg/5RwM7bpcMj
-
(PC) Deerisle ~ WALMART DAYZ | PVP | 3PP | 10x Loot | Heli+ | Vehicle+
Cats I Shanks posted a topic in Server Advertisement
Server Information: Server name: WALMART DAYZ | PVP | 3PP | 10x Loot | Heli+ | Vehicle+ Platform: PC Map: Deerisle Server IP: 192.169.83.21 Server port: 2302 Server location: Dallas TX, United States Discord: https://discord.gg/sRBHPSh8bv Website: https://www.dayzwalmart.com/ The goal is to provide a fun game experience in any way possible, allow players more freedom to play how they want to play while still being fair to everyone on the server, and create an atmosphere where our players will want to jump onto the server and play just to get away from the struggles and responsibilities of IRL. We have a small team of experienced admins dedicated to taking care of our player's concerns and being as fair as possible to them without giving them an advantage over anybody else, we will be looking to bring on more staff in the future as the server continues to grow. Current server mods (included but not limited to) SpawnSelect AdvancedBanking Gowing cannabis Devils Dandruff PsychoGaming Vehicles (Big Boys Pack, NextGen Vehicles) Base Building Plus King of the Hill Airdrop-Upgrade Tarkov_Medical CPBWeapons RevGuns SNAFU Weapons And much more! -
edit: Issue has been resolved and explained in this thread. As of 1.8 i have had some issues getting more vehicles to spawn statically so after some time and data entering I've created a table of Vehicle Spawns based loosly on this map here: http://dayzdb.com/map/chernarus. There are 69 vehicles in this table but you can add/remove as much as you want as long as you follow the object_spawns table. Nearly all vehicles have no fuel and data has been based off object_spawns table. So you may want to also change this data to your liking. To install just replace blank table with this one. Locations and vehicle info should save if your server is set up correctly. Download just rename to .SQL object_data.sql.txt This can also be used for other maps too, you just need to modify the Worldspace column.
-
I'm running latest dayz mod server vanilla, no vehicles are spawning I'm guessing it's turned off by default as I have not made any changes anywhere, can someone point to where I can set vehicle spawn to true so they can be spawned and saved by players?